Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Midgard

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Midgard Format for Better Printing
Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 27, 2000 16:07   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
[rant]I hate having to relearn everything[/end rant]

Who should I play as?

keep in mind I know nothing about middle earth or nothing else associated with this scenario for that matter.

Know if any tip/strategies are around?

Dr.Oogkloot
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 27, 2000 17:32   Click Here to See the Profile for Dr.OogklootClick Here to Email Dr.Oogkloot  send a private message to MarkG Visit Dr.Oogkloot's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Play as anyone but Stygians and Goblins. If you want an easy game, play the underwater guys (merfolk or something), and build mines and railroads on shallow sea terrain for lots of resources. In my experience the Buteons are much harder to play, and the Humans are about average. Haven't really tried the other two.
By the way, Midgard has nothing to do with Middle Earth (if you mean Tolkien's Middle Earth), it's a fictional setting based on Norse mythology. IIRC Midgard means "middle land" and is the "normal" world in Norse mythology.
I don't know of any strategies on the net but you could try searching the archives here.

Dr.Oogkloot
[This message has been edited by Dr.Oogkloot (edited August 27, 2000).]

SilverDragon
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 27, 2000 18:50   Click Here to See the Profile for SilverDragonClick Here to Email SilverDragon  send a private message to MarkG Visit SilverDragon's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes, the merfolk are very easy. Actually, make that very easy. The elves have a cool unit that looks exactly like the forest terrain, so you can't tell whether there's a unit there or not . The AI knows the difference though. I like playing as the elves, because merfolk are just way too easy.
Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 27, 2000 19:34   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I decided to take the Humans.
Going ok,I think.Built Golden Orchard,Round Table,Arthur's Palimpsest and Magic Sword.

Switched to Dwarven Alliance and found out it is Fundy.Building dwarves,catapults and rangers right now.

The Stygians have some powerful units that I always seem to be just short of gold when trying to bribe.

There was a red dragon unit that had big #s but it took off to help the Goblins or something.

I found some underground entrances but don't know what to do with them.

KhanMan
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 28, 2000 03:30   Click Here to See the Profile for KhanManClick Here to Email KhanMan  send a private message to MarkG Visit KhanMan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Smash-Odd you should mention this, since I recently started playing Midgard, and tinkering with it.

One way, if you can pull it off, is to flood the large continent (where each civ has one city, with goblins and co.) with a lot of settlers to seize the middle groud early. The entrances to the underworld act as teleporters (lots of fun for caravan-freaks like me , and that blackish terrain has unbelievable resources.

The dragon's are cool, because when you kill one, you get a lot of gold, and the tech that's midgard's equivalent of refrig.

Best of luck!

-KhanMan, LLS of Sayen

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 28, 2000 04:42   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Rollin now.Bribed a dragon,a giant spider and got that unspeakable horror.Found a giant otterine in a hut.Atlantis fell(captured Sacred Menhir) and the Merfolk are history.The rest are in ruins.Not too sure about the Stygian.Bribing most of their "special" units.

Built Orb of Peace,Brisingham,Eye of Ran,Huginn and Muninn,Hammer of Power and the Nielbelungenlied.Switched to Republic for "we love days" and then went Commie.So far,so good.

I will have to try and slay a dragon.

Maud'Dib
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 28, 2000 12:25   Click Here to See the Profile for Maud'DibClick Here to Email Maud'Dib  send a private message to MarkG Visit Maud'Dib's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

Who gets those human looking units--Sorcerer, Old Man, etc., because it isn't the Human player that's for sure.
I started this session as the human player. I have all the necessary techs, but can't build those units.
So who gets those units, so I can stop playing these weak-ass humans because Enc. Paladins, Housearls, & Dwarves cannot defend cities against the Stygian forces that I like to play with.

------------------
"And his word shall carry
death eternal to those who
stand against righteousness."

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 28, 2000 13:41   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I don't know.The best I can build right now is seige engines.Envoys are probably my best units all things considered.I built a slew of dwarfs while in Dwarven Alliance(fundy) and they seem to defend well.Can't stop the dragons yet.They don't seem to be able to capture cities though.They kill every defender then take off.

I gotta a feeling there are a few surprises to come.

I must have bribed 50 goblins by now.Sent them all back for disbanding.

PolarisGL
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 28, 2000 14:21   Click Here to See the Profile for PolarisGLClick Here to Email PolarisGL  send a private message to MarkG Visit PolarisGL's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
*Cough* Submit to Art of War.
Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 28, 2000 20:38   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
hehehe...I have no strategy here.Basic civ conquering mode.

I captured the Stygian capitol and bribed the Lich that appeared but I just can't get a chance at slaying a dragon.Maybe cuz I've bribed 2 of them.

The Merfolk have restarted!Is this supposed to happen?

Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 29, 2000 09:41   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This is amazing - I started Midgard (as an elf) for the first time last night and here we have a current discussion...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Andz83
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 29, 2000 09:50   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to MarkG Visit Andz83's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
ahem... about the entrances=teleporters thing... we are talking about FW not TOT, right?

how can there be teleporters in Civ2 FW?

Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 29, 2000 10:10   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Sorry Andz - mine is ToT ...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 29, 2000 13:36   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm using MGE so FW is the one here.

I'm getting concerned about restarting civs.Last night I destroyed the Stygians and the Elves but both restarted also.

Once again,is restarting supposed to happen?If not I'm going to use the cheat menu to kill civilization if so then I go back to drawing board.

I,now, can build quite a few units.Just kept researching stuff and now I got a new horse unit,a better cannon unit and new boats.I also have a few cities making sorcerers.

The tree guards were kinda neat but not too hard to figure out.1 question:is there any way to move them?

The best aquisition I made was the unspeakable horror.That unit kicks butt.

I got around the slaying a dragon thing.I attacked a Stygian dragon with a bribed dragon of mine.I lost and the Stygians got dragon lore.I then stole it next turn.No problem.I wonder if disbanding would have worked?
[This message has been edited by Smash (edited August 29, 2000).]

Dr.Oogkloot
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 30, 2000 18:07   Click Here to See the Profile for Dr.OogklootClick Here to Email Dr.Oogkloot  send a private message to MarkG Visit Dr.Oogkloot's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Smash on 08-29-2000 01:36 PM
Once again,is restarting supposed to happen?

I think it is. I played the dinosaur scenario yesterday and I had to kill the blue civ (I think) about 5 times!?! Does anyone know if that's normal? I thought they would only get two restarts...

quote:

The tree guards were kinda neat but not too hard to figure out.1 question:is there any way to move them?

The only one I could possibly think of is having another civ build a city near them and then having them demand to move your units out of his city radius...and then they would be in your cities and you could transport them by boat. But I assume you're not THAT desperate to move them

quote:

I wonder if disbanding would have worked?

No, as far as I'm aware disbanding does not count. Same goes for air units crashing, which caused me some problems in the Lord of the Rings scenario (Gandalf crashed and didn't return...)

Dr.Oogkloot

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 30, 2000 19:52   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I conquered the Buteons last night and they restarted also.
The manual says" this is a bloodlust scenario meaning spaceships are not a consideration".
That leaves a little grey area.Other scenarios I have tryed- bloodlust meant bloodlust.Civs died.If they don't I guess it was intentional.Unless someone screwed up...

I'm getting 2 turns per tech under Commie so I think I'll return most of my units to base and switch to Democracy(or whatever its called here) and just "research out" the scenario.

I would have moved the tree guards if I could as they have a big defense # but it wasn't necessary.

Looking back the only unit I needed was envoys.They bribed Stygian special units which then did most of the fighting.NOTHING in the scenario that I encountered could stand up to unspeakable horror and dragon attacks.Or bombarders for that matter.

Getting the unspeakable horror early required The Eye of Ran(Lighthouse) or alot of luck.3 longboats(triremes) needed to make a voyage over open seas.You could use the end turn keyboard shortcut but....

Its been a fun scenario.Its very similiar to the original game with a few surprises.You start out pretty much from scratch(as Humans anyway) and I kinda like that.Took me long enough to getting around and playing it.

Hostility problem was handled somewhat by the Great Wall wonder and a @#$% em attitude from the start.

Ken Hinds
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 30, 2000 22:16   Click Here to See the Profile for Ken HindsClick Here to Email Ken Hinds  send a private message to MarkG Visit Ken Hinds's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Smash,

On your problems with restarting Civs. I think that with vary few exceptions all of the Fantastic Worlds Scenarios have restarting Civs. I have not had that happen in the scenarios that I think were part of Conquests in Civilisations. I'm using MGE so I don't know for sure which scenarios came with which Add-on. I haven't had it happen in any of the historical scenarios after a Civ got toasted, but I have in Altantis, Dinasaurs, Jules Verne and some of the others.

Ken

KhanMan
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 31, 2000 04:06   Click Here to See the Profile for KhanManClick Here to Email KhanMan  send a private message to MarkG Visit KhanMan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Smash-There's a rather interestingly done ending when you research all the techs.

I'm curious: has anyone figured out how to build the Treeguardians and other similar units? I tried as the Humans, and couldn't do it...

-KhanMan

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 31, 2000 04:55   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Most units are particular to particular civs.Only Elves(I think) can build them.The humans don't have as many different units as some of the civs,especially in the early part.

There are some units that can only be built under certain governments.

Some units can only be built in certain cities or under certain circumstances.This happened to me with sorcers(can't remember the tech) but after researching something some cities settler units were updated to sorcerers.I thought it was the Leo's equivalent upgrade to engineers but it wasn't.Those cities could produce sorcers as long as I didn't change build orders.

tobyr
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 31, 2000 09:21   Click Here to See the Profile for tobyrClick Here to Email tobyr  send a private message to MarkG Visit tobyr's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Khanman,
It's a feature of the fantasy game (and midgard) that each tribe has special creatures it alone can create. Since you are playing humans, try to bribe elven cities to get their treeguards. If you find a city with several that is on a coast, you can ship them to other cities of yours.

If the eleves look strong, you want to attack them early or not at all. Once they get democracy, their tree-guarded cities are unbribable and extremely hard to attack. (A LOT of dragons can conquer their cities late in the game.)

- toby

------------------
toby robison
criticalpaths@mindspring.com

Qualicide
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 04, 2000 01:23   Click Here to See the Profile for QualicideClick Here to Email Qualicide  send a private message to MarkG Visit Qualicide's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
what is with the tech end game? once you get omneciance all the units go away and all you can build are the beast lore things, which really sucks cause you you lose all the race-specfic units (the best part if you ask me, and those triton legions look really good)
MacUser
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 04, 2000 09:02   Click Here to See the Profile for MacUserClick Here to Email MacUser  send a private message to MarkG Visit MacUser's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Gee, this thread MAY motivate me to play a scenario! 'course I promised to give CtP a fair playing first, so maybe later.

Good thread guys!

I forgot to ask, what level are you playing at? With a hostile MPG AI, is Diety too hard? Does King or Emp make a more playable game?

edit - levels question
------------------
"And now for something completely different..."
- John Cleese
[This message has been edited by MacUser (edited September 04, 2000).]

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site