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Author
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Topic: OCC fortnight #16 - discussion and logs |  |
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Paul
b.02-15-99
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posted August 22, 2000 12:49
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Oldman donated a scenario for OCC16. You start with a settler and a spy. There are roads leading away from your starting location in 4 directions. Each road leads to a bribable AI city.You start with 500 gold so you can bribe the phalanx blocking the road and your city. You will have enough gold left to buy a palace once you have collected at least one shield. Download the game at http://members.home.nl/paulvdb/occ16.zip I already played it and unfortunaytely got myself killed one turn before because I had neglected my defense. I thought I would be able to last that one extra turn, but I didn't . I would have launched in 1772 for a 1787 landing. Edit: play as the Merrymen civilization. [This message has been edited by Paul (edited August 22, 2000).] |
Tom DeMille
b.02-15-99
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posted August 22, 2000 12:54
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Thanks.  |
tonic
b.02-15-99
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posted August 22, 2000 19:38
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Thanks also for the defence tip - OCCers often take survival in the early game for granted, having only to worry about Barbs! Looks like Oldman's up to his "neighbourly" best again.  |
SCG
b.02-15-99
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posted August 22, 2000 20:18
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heh, I took Paul's heed to heart and still almost bit it less than 50 turns in with a freak coordinated attack by 2 different AI, losing 2 units and barely having a third survive - fortunately I had just rush-built a temple in prep for an aquaduct, and my city was due to grow to 4 that turn or I'd have been in real trouble...------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Caesar
b.02-15-99
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posted August 22, 2000 21:41
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I will play this tommorrow and see how I do. I don't have time today but I look forward to playing it. Wish me luck, my first OCC game in a while, I'm gonna reread your site tonight and a few threads, then I'm off to conquer the world, or at least AC  |
Scouse Gits
b.02-15-99
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posted August 23, 2000 05:57
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Wish me luck - on my current track record I will probably get killed by the damn phalanx!!  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Ribannah
b.02-15-99
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posted August 23, 2000 09:17
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Hmmm, I tried sitting still for a turn, hoping that the English would take the war serious and sac their phalanxes, saving me the bribe. But no ... they remained passive! Very authentic  - Rib - |
Caesar
b.02-15-99
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posted August 23, 2000 11:04
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Ok, I'm sitting here, still 4000 BC wondering which direction to go... the hut in the north looks quite appealing right now... but that might be a waste of turn, then again it might not. Starting techs alphabet and masonry... celts and french are probably the nearby cities due to the fact that they have 2 cities size 2 on the top 10. Demographics look fair, no wonders built by anyone. This shouldn't be fun. Well I'm going to Pauls OCC page, getting a pen and paper and some water, my muscles are still aching from that time trial 200 meters in cross country practice... maybe I'll take a shower first, but I really can't wait... looks like a great scenario, wish me luck. |
Caesar
b.02-15-99
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posted August 23, 2000 14:09
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I'm playing its the year 780 AD, I'm getting tired of the log so I'll just give the important points. Its becoming very annoying, half my huts have been barbs and I only have contact with 3 civs one who I am at war with. I choose the city to the north, I managed to trade maps for the other areas and I think that the north one is the best. The Celts are being a pain in the ass because they're using one of my sqaures, the french nearly beat me to Copernicus' now they're beating me to Isaac Newtons. I'm sitting here ready to beat my computer screen... so far, the highlights...1750 BC Colossus 1050 BC Monarchy 200 BC Coperniucus' 140 AD Republic 160 AD All caravans reach cities 460 AD Shakespeares 760 AD Democracy As you can see I had a pretty bad start with monarchy coming very late and trade FAR too late, the tech tree messed me up and the AI kept giving techs instead of money as gifts... its raining here in ny (like you'd care) but I think I'll go get something to eat and finish the game later today, I really need a break  |
phaedrus
b.02-15-99
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posted August 23, 2000 14:53
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I'm having a similarly poor experience with this one. I went to the North and caused the city to revolt, my spy miraculously survived and became a vet. This worked out great as I used her to travel the continent in search of huts. I just couldn't get the science rate up though and the AI's would only cease fire for techs for a turn or two and then they would come back. I think I'll be lucky to launch before 1900. The tech tree never helped me at all. I found so many techs in huts (all useless) that it really messed me up I think.I'm not into logs yet as I like to get through the games as fast as possible (a spousely thing you know), but I'll post my key info if I make it through. Good Luck to you all.  ------------------ "Then what happened" |
SCG
b.02-15-99
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posted August 23, 2000 16:18
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A couple weeks ago i would have been thrilled with an 1837AD AC landing. Now, I look and see that I was 25 turns behind Paul's projected date, and I could have been 1827 easily, and probably 1797 if not for my start of the game. Actually having embassies really helped me early on, although it also kept me from discovering a tech on my own for the first 2000 years, kind of slowed down the push to monarchy. That and my futile attempt to grow quickly. It took me 20 turns to irrigate the wheat, and all the while i was ignoring the gold trying to grow. This was one case where I think trying to grow really stunted my growth. On the plus side, once I finally got alliances with the french and celts, they were more than happy to finance my early growth. Unfortunately, once I had some trade routes established, their generosity dried up. I think part of it was I was getting gold faster than I could spend it (with 10 shield production, it only costs 38 gold/turn for 2-turn caravans), and when they had enough gold again to donate it to me, I had far more than either of them, and it grew from there. High profit caravans and the occasional slight miscalculation on the science rate (beaker window 99% full, so max taxes to avoid wasting trade) put my treasury among the highest in the game. I even stopped sending out caravans to supplement my beaker production and keep it under 3 turns per tech to keep the french from demanding 500-1000 gp at one point (I was really worried while i was building Apollo's that they were going to cancel the alliance - they were uncooperative - One of the reasons i built all my components before most of my structurals was to drain my treasury, and i still had about 8 freights left over. Makes me wonder if I should have rush-built caravans in 1 turn when I was producing them in 2 turns at no cost. Well, I ramble. On to the game:Diety 2.42 AC 1837 AD Monarchy: -1850 Republic: -825 Democracy: 540 Colossus: -2050 Cope's: -400 Skake's: -125 Ike's: 500 Darwin's: 1140 Apollo: 1774 trade: -825, -700, -525 size 12: -550 size 21: 440 -4000 hmm, established embassy, noticed i can't bribe it - must not be one of the choices. ahh, roads - didn't seem them at first... using movement probably cost me getting to 2 of the cities knowing how they are set up, so - if spy survives bribing will make a wonderful explorer silk and pheasant prolly are irrellavent - lets try south - hmm, wheat, pheasant, river - feasable - french demanding alphabet - to give or not to give that is the question - will be more expensive if i make peace... - i can gift it later if it matters - they have another city (2 actually), and they are icy anyway. revolt, (heh, returned to Spy? - guess I've never bribed without having a city before )reclaim Locksly Castle, bronze working (not near enough gold to buy a palace!) disband horseman (now there is) -3950 palace, hut, chariot -3850 hut, 50 gp -3800 hut, barb horseman, chariot dies -3750 hut, horseback riding -3600 someone died attacking the barb horseman - think there's a city nearby -3400 hut, none horseman -3350 peace, french, peace, celtics -3250 hut, warrior code -3100 hut, Zimbabwe => Iron Working -2850 - wierd french don't expel my spy -2600 hut, pottery (grumble) -2450 mapmaking, alliance (celts) (every time i get close, i get another tech!!!) -2350 iron working, alliance,ceremonial burial (finally) (French) -2250 hut, legion -2100 Code of Laws (my first discovery?), barb leader captured (took forever to track him down in Sherwood forest ) -2050 Colossus, English and French get monarchy... maybe in 1900 i'll ask the french for a gift? -1900 Monarchy (French), revolt -1850 Monarchy founded -1800 temple, WL -1725 phalanx dies to english horsie, warrior takes out horse -1700 ack, spanish kill warrior with trireme, and i can't buy the trireme(expelled spy is only defence in the city atm), legion too far away, horseman nearly killed by an attacking warrior while in forest, city due to grows to 4 is right back down to 3... -1450 writing (french) - i'll get my second discovery one of these days if i survive, currency, 150 gp (celts) -1400 library, sabotage spanish trireme, spy survives -1250 trade -1150 construction, 200 gp (french), literacy (celts) -1100 marketplace -1000 Aquaduct -975 100 gp (celts) -950 caravan -900 hmm, nearly at republic, lets tread water with this caravan -825 Republic, revolt, Republic founded, silk (204, demanded) to the Evil Castle -800 caravan, size 5, cancel WL (no mystism yet) -750 Mathmatics -725 colosseum, WL -700 100 gp (french), cloth (demanded, 160) to Lyons -675 caravan -625 caravan, Mystism -575 caravan -550 size 12, cancel WL -525 silver (demanded, 228) to Camarthen -500 Philosophy, Astronomy -475 caravan, bridge building, peace (English), 25 gp (Celts), darn it when did the french build Tours! they are using my sea space I'll have to watch it when I start working our mutual hills, they only have 3 spaces that bring in more than 1 food excluding MY whale  -425 sell temple -400 Copernicus' Observatory -350 caravan -325 100 gp (celts), french still under 100 gp -300 caravan -250 caravan, 100 gp (french) -200 caravan, University (should have done wheel here...) -150 caravan, 100 gp (Celts), sell colosseum -125 Shakespeare's Theatre, hmm Tours is clearing some of their 11 forests and mining 1 of its 3 hills, wonder if they'll do my hills too? - no gold from my allies for a while, they don't have 75 gp between them  -75 Wheel 20 university, Engineering 40 100 gp (Celts) 100 Sanitation, 50 gp (french) 120 Sewer System, WL 180 Banking, 100 gp (celts), french still below 50 200 Bank 240 caravan 260 Theory of Gravity, cancel WL (19) 280 caravan 300 50 gp (Celts), 50 gp (french) 320 caravan, Chemistry 360 caravan 400 caravan, Invention, WL 440 caravan, size 21, cancel WL, 50 gp (Celts), french patience runs thin 500 Isaac Newton's College, yep - Tours settlers are preparing mines on a hills square I'm using  540 Harbor, Democracy, revolt, Democracy founded 560 WL 580 caravan, size 22, cancel WL, share maps (French) 600 Economics, french finish mines - I'm over 20 shields now  620 caravan 640 gunpowder 660 caravan 680 Explosives, gold (demanded, 165) to Chartres 700 caravan 720 Navigation 740 Stock Exchange 760 WL 780 Engineers, cancel WL 820 caravan 840 Magnetism 860 caravan 900 caravan, Metalurgy, heh, they're going to road the mines for me as well , of course I'm a tad early for refrigeration, settlers don't know what to do 940 caravan 960 Electricity. gold (demanded, 171) to Chartres 980 caravan 1000 Refrigeration 1020 Supermarket, WL 1060 Engineers, Steam Engine 1080 cease fire (english), 100 gp (French) 1100 caravan 1120 Railroad, size 26 (cancel WL) 1140 Darwin's Voyage, Industrialization, Corporation 1180 freight, Electronics 1200 gems (demanded, 278) to The Evil Castle, 50 gp (Celts) 1240 Steel 1260 freight, copper (demanded, 130) to Kells 1300 freight, refining 1340 freight 1360 Combustion, beads (demanded, 144) to lyons, gold (demanded, 360) to cardiff 1380 freight 1400 Automobile, 100 gp (french), 25 gp (celts) 1420 Superhighways 1440 Mass Production 1460 freight 1480 Feudalism, oil (undemanded, 118) to tours 1500 freight 1510 Chivalry 1520 freight, beads (demanded, 227) to tours, bribe barb crusader 1530 Leadership 1540 freight 1550 gee, its nice of you frenchmen to clean up my pollution, but i can do it faster. really! 1560 freight, Conscription 1580 freight 1590 tactics start WL 1600 freight, size 27 1610 size 28, cancel WL 1620 factory, Machine Tools, beads (demanded, 235) to Tours 1640 power plant 1650 Miniaturization 1660 off shore platform 1680 Computers 1690 Research Lab 1700 freight, Mobile Warfare 1710 freight 1720 Robotics 1730 Manufacturing Plant 1740 freight, flight 1750 freight 1752 freight, 1754 freight, Radio, coal (demanded, 143), WL 1756 freight, size 29, cancel WL 1758 freight 1760 Advanced Flight 1666 Rocketry 1772 Space Flight, Atomic Theory, 50 gp (Celts) 1774 Apollo Program (17 freight/caravan and a healthy treasury, and no one else has flight, peace and/or alliances with everyone on the continent - besides probably having been to conservative once again, I wonder what I have to worry about...) 1776 struct #1 1778 #2, Plastics, french => tactics, conscription and steam engine for communism and continued alliance 1780 comp #1 1782 comp #2 1784 comp #3, Nuclear Fission, sell sewer system (only 28 years late) 1786 comp #4, sell aquaduct 1788 comp #5 1790 comp #6 1792 struct #3 1794 #4 1796 #5, Laser 1798 #6 1800 #7 1802 #8, Superconductor 1804 #9 1806 #10 1808 #11, Fusion Power 1810 #12 1812 #13 (heh, 3 french diplomats all lined up in a row outside my city, probably more just can't see with my spy) 1814 #14 1816 module #1 1818 #15, 50 gp (Celt), bribe Celt diplomat, expell 2 french diplomats (wow, they appologize) 1820 mod #2, heh, french send 2 stacks of diplomats this time 1822 mod #3, launch 1823 City Walls, oops, can't expel them from overlapping terrain... 1824 Mass transit - heh, little good that did 1825 Coastal Fortress 1826 Armor 1827 french steal plastic, English sneak attack (killed my legion in the fort), plus side french come to my aid and those dozen or so diplomats all zip right past my city off towards the evil castle  1828 fighter, Stealth 1829 Stealth Fighter 1830 armor 1832 Battleship, polytheism for superconductor, leadership for Genetic Engineering (french) war with persians at french urging 1833 Howitzer 1834 Armor 1835 SAM 1836 Airport 1837 Alpha Centari! Little John the Cruel of the Merrymen
All dressed up and no one to fight After that early game scare, I never did see another spanish unit, or for that matter other than a persian trireme that died attacking my legion, a persian or mongolian unit either. About all i did was provide cover for the french diplomats with my 2 fighters. Only threat was all the diplomats and the english sneak attack dealt with that. ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Caesar
b.02-15-99
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posted August 23, 2000 16:37
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I died... I got apollo, then everything went to hell...960 AD Isaac Newtons 1610 AD Darwins 1838 AD Apollo 1870 AD Death I had 4 Structurals and 6 components done. Then I had to switch to military production because 3 civs launched invasions and my few miliary units couldn't hold. I managed to keep them off for a good ammount of time. Then when I started to restart my spaceship construction france launched a HUGE invasion on me. 3 battleships destroyed my inner city defense, 6 tanks tore down the rest of the defenses and 2 bombers knocked out my last line of defenses. It wasn't fun... I was yelling at my computer, my mom thought I was insane, which isn't too far from the truth  Well, it was a nice scenario. |
Ribannah
b.02-15-99
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posted August 23, 2000 19:09
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This scenario is really different with MGE. No gifts or alliances of course (deity), but my Spy can steal their tech quite handily. Not too often or else she won't last .... and only what I need of course (Polytheism, yuck!). Huts give me cash, mostly.All is well until the late middle ages when A H U N D R E D Barbarians show up, all Musketeers and Cannons . My best unit is an Elephant (bribed during the last onslaught) ... my Archers are holding off the French in the SE ... my spy could help out, but she's on an ex-Barbarian Trireme the other side of the world  HELP!! ------------------ If you have no feet, don't walk on fire |
Smash
b.02-15-99
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posted August 23, 2000 20:48
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I had a relatively easy time with this one.In my game the ais were very hospitable once I repaired my reputation.Early alliances with the English,Celts and French made it real cozy.Embassys were very important.That spy was great!!She made 4 or 5 mission before being captured.Those 3 gave me tons of help.Later the Celts rolled over the English but the alliance with France and Celts lasted all game.I went about it wrong in the beginning and bribed 2 phalanx.Although I got my city cheap I didnt have enough gold to build my palace for a bit.I did get earlier contact that way and a better look at 3 of 4 positions but my research languished early game.Thats where the embassys and spy went to work. I was able to make contact with the Mongols but had my explorer sent home the turn before I would have contacted Persia.Later I was able to form an alliance with the Mongols.Shortlived but formed. It turned out to be good decision to build a transport and freight to make contact with Persia.My research took a big turn for the good after massive tech gifting. A few early attacks and barbs but mostly smooth sailin.Well..not exactly I came within a whisker of death when the French attacked and my city went from size 2 to 1.  2 of my 3 government techs were timed perfectly.Especially good was Demo as my "we love days" carried over.  I accidently found if you set an engineer to work mining,then IMMEDIATELY click him to stop,that engineer will be able to clean pollution in one turn.I used it in between pollution to have 1 engineer help the settler finish up with terrain improvements. deity 2.42 Arrival-1789ad Collosus-1600bc Cope’s-425bc Shake’s-1ad Sir Isaac-520ad Darwin’s-1020ad Apollo-1590ad Monarchy-2250bc Republic-925bc Democracy-140ad Trade-1300bc Construction-1100-bc Sanitation-50bc Refrigeration-700ad Automobile-1020 Computers-1340ad Space Flight-1550ad trade 1-975bc 2-925bc 3-825bc 12-550bc 21-260ad 4000-establish embassy with England-bribe SE phalanx-187-bribe NE phalanx 187 3950-gift Masonry to English-ceasefire-contact French-gift Mason-trade Alpha for Bronze-peace-hut-archer 3900-contact Celts-peace-establish embassy with French-bribe Lyons 87>Horseback Riding-spy returned-tax rate funny 3850-hut 25 3700-gift Horseback to England-ceasefire with French-establish embassy with Celts-trade celts Mason for Burial 3550-hut-horseman 3500-hut barb horse-bribed 41 3250-French declare war-disband phalanx-hut barb horse 3200-pop decrease 2>1(french attack)-hut-50 3150-peace with England 2950-palace 2800-alliance with Celts against England 2500-steal Laws from French-spy returned 2450-gift Laws to England-ceasefire 2250-Monarchy-instant revolution.....hehehe....trade Celts Monarchy for Writing-steal Currency from French-spy captured @#$%-gift Writing and Monarchy to French-war to alliance-trade England Currency for Map Making-gift Monarchy-peace 2200-gift Map to French-gift Currency to Celts-share maps 2100-Celts gift 75 2000-English destroyed by Celts 1850-size 4 1800-French gift Literacy-trade to Celts for Pottery-receive 100 1650-French gift 100 1600-Collosus 1350-French gift 150-emptied their treasury 1300-library-trade French Pottery for Trade-gift Trade to Celts-receive 100-emptied their treasury also 1200-Mystism-silver caravan-share maps with Celts and French 1100-hides caran-trade Celts Myst for Construction 1000-10%luxury 975-size 5-silver to Carmartthen(demanded)150 950-Philosophy>Republic-gold caravan-revolt at END of turn 925-government-Republic...oh ya!oedo oedo oedo-hides to Orleans 56-gift Republic to Celts and French 900-temple 875-”we love” 5-disband horseman-share maps with Celts and French 825-market-gold to Carmarthen 86-end “we love” 7 800-Mathematics-Math to Celts-Construction to French 775-Myst to French-Philosophy to Celts 750-Math to France 725-colliseum-Philosophy to French-Celts gift 50 675-”we love” 7-French gift Banking-gift it to Celts 625-aquaduct-Celts gift 50-French 75 600-Astronomy 575-caravan 550-end “we love” 12-sell colliseum 525-caravan-Celts gift 100-French 150 500-caravan 475-caravan 450-caravan-Celts gift 100-French 50 425-Cope’s-trade Astronomy to Celts for Warrior Code-share maps-gift Astronomy to French 400-Medicine 350-cloth caravan 325-gift Warrior Code to French-share maps 275-The Wheel-hides caravan 250-trade French Wheel for Seafaring-receive 100-gift Wheel to Celts-this real cozy right now 225-caravan-cloth to Carmarthen-153 175-Engineering-explorer 125-caravan 100-caravan-trade Celts Seafaring for Iron Working-receive 75-gift Iron to French 75-caravan 50-Sanitation-gift it to Celts and French-hides to Kells 102 25-caravan-Celts gift 75-French 100-sell temple lux>0 --------------------------------- 1AD-Shake’s 20-trade French Engineering for University-gift Medicine-University to Celts 40-Invention-”we love” 12-barbs arrive-great just in time to screw my clebration 60-sewer system-as long as current rate holds I should get Democracy in 140 -hut-elephant-NON-Engineering to Celts 80-barbs ruin the parade 13 100-harbor-”we love” 13 120-Celts gift 100-French 75 140-Democracy-revolt-bank built-govt emocracy-gotta make contact with the others-polar expedition underway-gift Invention to Celts and French 160-we love “carries over”-lovely! -Medicine and Democracy to Celts-Democracy to French 200-contact Mongols-gift 14 techs and 50-gold-share maps-won’t ally-something about the Celts although my Celtic embassy shows no contact 220-3 more techs to Mongols-still won’t ally-hut-2 barb horses- 240-Gravity 280-end ”we love” 22-built university 300-hut-25-French gift Bridge Building-gift it to Celts and Mongols 320-Economics-caravan-gift Eco to Celts,French and Mongols 340-Celts gift 25-French 50 360-caravan 380-Chemistry-caravan 400-caravan-trade Chemistry to Celts for Gunpowder-receive 25-gift Gunpowder to French and Mongols 420-caravan 440-Explosives-gift to Celts and French-gift Gunpowder to Mongols 460-Celts gift 25-French 100-Explosives to Mongols 480-Celts gift 50-French 100 500-Metallurgy-caravan 520-Sir Isaac’s-gift 50 gold and Gravity to Mongols to save my explorer 540-Navigation-gift in to Celts-trade it to French for Feudalism-receive 100-gift Feud and Nav to Mongols-contact Spanish-pay them 200 in tribute -gift 24 techs!!! -peace-share maps 560-gift Gravity to Celts and French 580-Physics-gift it to all-Celts have overlapped my city 620-Magnetims-stock exchange 640-explore sent home.#$%@ couldn’t contact the Persians 660-Electricity-diplomat-disband explorer-trade Celts Magnet for Chivalry-French gift 150”we love” 22 680-engineer-end we love 22-tech gifting 700-Refrigeration-more gifting 720-caravan-trade Electicity to French for Conscription-more gifting-Celts gift 50 740-Steam Engine 760-Engineer-French gift 150-Celts 50 780-Railroad 800-supermarket-Celts gift 50-French 150 820-Industrialization-gift it to all contacted 840-gems caravan 860-The Corporation 880-freight 900-Steel 920-freight-”we love” 21-gift RR to Mongols,Spain and Celts-Steam to French,Mongols and Spain-alliance with Mongols 960-freight-friggin research bouncing between 2 and 4 turns.Impossible to predict-last turn I was just a sliver short of filling the beaker box.This turn there is still a good 1/4 to fill -gift Steel to all contacted 1000-Refining(finally)-freight-gift Refin to all 1020-Darwin’s>Combustion>Automobile-Celts gift 25-French 50 1040-end “we love” 27-share maps with Mongols-sell sewer-can’t get 2 turns.Gotts contact Persia.Orange didn’t restart either @#$%  1060-sell aquaduct-Celts gift 25-French 50 1080-Mass Production-superhighway-gems to Paris(finally)(demanded)446 1120-Electronics-mass transit-(engineers don’t have time to clean pollution right now)-Celts gift 25-French 50 1140-pheasant>buffalo 1160-Leadership-freight 1200-Tactics-oil freight-bribe Celtic Engineer 412(NON) 1220-bribe barb knight 82(NON) 1240-Machine Tools-transport 1280-Miniaturization-freight 1300-barb leader 150-both rivers forested and railed 24 net sheilds.hmmm 1320-freight-contact Persians-pay 200 gold-peace-gift 21 techs--share maps-trade Celts Automobile for Atomic theory 1340-Computers-oil to Madrid 432-Mongols cancel alliance 1360-research lab-Mobile Warfare-disband transport and 1 supported engineer-now I get 2 turns at 60% 1380-factory-pillage road leading into city 1400-Robotics 1420-power plant 1440-Flight 1460-manufacturing plant-Celts gift 50 1480-Radio 1500-offshore platform 1510-Advanced Flight 1530-Rocketry 1550-Space Flight 1570-Plastics 1590-Nuclear Fission-Apollo-disband horseman 1620-Nuclear Power 1650-The Laser 1680-Superconductor 1710-wheat>silk(took forever) 79 sheilds  1750-Fusion Power-sell research lab 1752-sell university 1754-sell library 1756-sell mass transit(should have sold that ages ago)  1762-grass>forest 86 sheilds..kinda late but... 1764-15-3-3 ready-modules are gonna take awhile-disband settler 1768-module#1 1772-module#2-disband elephant and diplomat-use food caravan by switching to wonder- 1774-module#3 LAUNCH every city defense,barracks,airport,tanks and fighters 1789-ARRIVAL AC
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Caesar
b.02-15-99
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posted August 23, 2000 21:32
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My spy was captured when she bribed the city that was probably a huge reason for my demise... the only civ I got an embasy with the english, was conquered by the persains  |
SCG
b.02-15-99
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posted August 24, 2000 08:14
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quote:
 Originally posted by Caesar on 08-23-2000 09:32 PM My spy was captured when she bribed the city that was probably a huge reason for my demise... the only civ I got an embasy with the english, was conquered by the persains 
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If you go for either the city in the NE or the SE, you had enough movement to establish 2 embassies - 1 with the english and 1 with the civ you incited revolution with, and still can get the city in the first round The two western cities need an extra movement to get there so you either have to take the city in round 2, or hope the spy survived. As for using the spy to steal techs, I wish I had thought to try that - I could have been a monarchy much sooner I think, i wouldn't have had to trade techs so much and murdered my early research rate. Guess I was worried about losing my spy, which was a wonderful early exploring unit, especially after my hut chariot died so early. Admittedly, that spy was very useful in deterring the diplomatic onslaught post-space flight, but that could have been made up for, since at some point i would have built a diplomat (which could be used to bribe AI diplos) ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Ribannah
b.02-15-99
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posted August 24, 2000 18:45
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OCC #16 Deity MGEInteresting scenario, Sherwood forest was a great help against the other civs but sprang a record number of Barbarians (close to 200 in total, I think). Of course The Evil City should have been called Nottingham. The Sheriff captured Carmarthen, btw, and was never in any trouble. We had a sneaky start, bypassing the phalanxes (hehe) and buying abandoned Orleans for only 66 Gold  However, we ran into money problems anyway when we had to race for Copernicus, causing two stretching of no research. And then the Barbarians came ..... Viking raids I guess ..... Luckily half of the mass ran dead on the sole Phalanx in The Evil City which of course couldn't be hurt  The others could not get past my hill-fortified Legion ... AND we had to build the Hoover Dam because for some reason we did not get the option to build a Hydroplant!!!!  So no time to build a lot of caravans for the spaceship parts, we had to sac about every unit - luckily we had bribed a lot of Barbarians - and had EXACTLY 1 Gold in or coffers when the spaceship left Earth! ============================================= AC: 1805 Monarchy: -2050 Republic: -825 Democracy: 460 Colossus: -1450 Copernicus: -250 Shakespeare: 220 Newton: 640 Darwin: 1100 +Hoover Dam: 1500 Apollo: 1710 Trade routes: -925, -825, -625 Size 12: -550 Size 21: 460 (Size 24 in 520: Democracy during the WLtXD! run) Trade: -1250 Construction: -825 Sanitation: 160 Refrigeration: 780 Automobile: 1220 Computers: 1560 Space Flight: 1700 ============================================ -4000 Embassy (E), going into the mountains! -3950 E Phalanx -3900 Embassy (F), Br Orleans (undefended!; Spy survives) --> Bronze Working, Alphabet to French, Peace (F) -3800 Palace -3750 Pottery (h) -3600 Legion (h) -3550 Phalanx -3500 50 Gold (h) -3400 Granary -3350 S2, 50 Gold (h) -3250 Phalanx -3200 Br B Archers (61) (NONE) -3150 50 Gold (h) -3100 Celts, Peace (E), Tr Ceremonial Burial (C) -3050 Temple, Chariot (NONE) (h) -3000 Br B Horsemen (41) -2900 S3 -2800 Writing, Tr Code of Laws (C) -2750 Library -2650 E Phalanx -2600 B Leader (150) -2550 25 Gold (h) -2400 E Phalanx -2250 E Warrior -2100 Monarchy, S4, Revolution, E Phalanx, Tr Currency (C) -2050 MONARCHY -1850 St Horseback Riding (E), E Warrior -1800 St Map Making (E) -1750 S5 -1700 E Horsemen -1650 Peace (E) -1550 di Legions -1500 di Phalanx -1450 COLOSSUS, S6 -1400 Mysticism -1350 Marketplace -1250 War (C), St Trade (C) -1200 Hides -1100 Hides to The Evil Castle (d,80) -1050 Beads, Literacy -1000 Pheasant into Buffalo, (PYRAMIDS-F) -975 Gold -950 C Horsemen, Literacy to F -925 Beads to Orleans (d,96) -900 Philosophy, The Republic -875 Hides -850 Revolution, (HANGING GARDENS-C) -825 Hides, REPUBLIC, Hides to The Evil Castle (d,108), C Horsemen, St Construction (C) -800 Gold to Tours (d,186), The Republic to E -775 Settlers, S6, WLtCD, Mathematics, Hides to The Evil Castle (d,104), (LIGHTHOUSE-S) -750 S7 -725 Cloth -675 Colosseum, WLtCD -650 Astronomy, S8 -625 Aquaduct, S9, Cloth to Lyons (d,184), Tr The Wheel (E) -600 S10, (GREAT LIBRARY-C) -575 Beads, S11 -550 S12, Sold Colosseum, War (F), F Horsemen -525 Food, WLtCD cancelled, F Horsemen -475 Food, University, * Science on hold * -425 Food, Beads to Lyons (d,192), Tr Engineering (E) -400 Spanish, 50 Gold to S, Peace (S), Tr Iron Working (S), Tr Warrior Code (S), Maps (S) -375 Cloth -325 Food, F Horsemen -300 B Leader, 2 F Chariots -275 Food * Science resumed * -250 COPERNICUS' OBSERVATORY, Cloth to Paris (d,220) -225 Banking, 2 F Catapults -200 University -175 B Leader (150), Br F Settler (NONE) (224) -150 Bank -125 Bridge Building, St Polytheism (C) -100 Coal, sold Temple -50 Food, St Seafaring (C) 0 Food, Economics, F Chariot 80 Food, Medicine 100 F Diplomat 120 F Chariot 160 Food, Sanitation, F Catapult * Science on hold * 220 SHAKESPEARE'S THEATRE, (KING RICARD'S CRUSADE-F) 240 F Settlers, F Catapult 260 Stock Exchange, F Chariot 280 WLtCD, F Settlers 300 Sewer System, S13 * Science resumed * 320 S14 340 Harbor, S15, di Settlers 360 Coal, S16 380 Theory of Gravity, S17, F Chariot 400 Beads, S18, Tr Invention (E) 420 S19, Br B Legion (NONE), Br B Trireme (NONE), Medicine to C, Peace (C) 440 Food, S20 460 Democracy, DEMOCRACY, S21 (GREAT WALL-P) 480 S22, Beads to Lyons (d,146) 500 S23 520 Food, Navigation, S24, B Leader (150), Coal to Cardiff (d,256) 540 WLtPD cancelled, B Leader (150) 560 Food, Physics 600 Food 620 Magnetism 640 ISAAC NEWTON'S COLLEGE, B Leader 150 660 Gunpowder, Persians, War (P), Embassy (P), Navigation to E 680 Coal 700 Embassy (S) 720 War (C), C Catapult 740 Electricity, (LEONARDO'S WORKSHOP-C) 780 Refrigeration, F Catapult 800 Supermarket, (MARCO POLO'S EMBASSY-F) 820 Chemistry, C Horsemen 860 Explosives 880 Food, Br B Crusaders (81), di Phalanx 900 Steam Engine 920 Food, F Catapult 940 F Chariot (MAGELLAN'S EXPEDITION-S),(ORACLE-P), * Large horde of Barbarians in Sherwood forest * 960 Engineers, Railroad, Br B Elephant (NONE) (81) 1000 Food 1020 Industrialization, Peace (C), Tr Feudalism (C) 1080 The Corporation * Science on hold * 1100 DARWIN'S VOYAGE, Refining, Combustion, WLtPD, Coal to Rheims (d,154), F Catapult * Science resumed * 1120 S25(!), B Leader (150) 1140 Factory, S26 1160 Steel, S27, F Chariot 1180 Beads, S28 1200 (STATUE OF LIBERTY-F), S29 1220 Automobile, WLtPD cancelled, F Catapult, Beads to Lyons (d,148) 1260 Electronics, Knights (NONE) (h), B Leader (150) 1300 Conscription, Tr Chivalry (C) 1340 Leadership, B Leader (150) 1380 Tactics 1420 * Dozens of Barbarian Musketeers and Cannons appear SW in the forest (3 messages) * 1440 Machine Tools, 50 Gold (h) 1460 WLtPD 1480 S30 1500 HOOVER DAM, Miniaturization, S31, 100 Gold (h), (WOMEN'S SUFFRAGE-F) 1510 S31 1520 Offshore Platform, S32 1530 Mass Production, WLtPD cancelled 1540 Mass Transit 1550 Beads, Br B Musketeers (61) 1560 Computers, di Musketeers, Br B Musketeers (61) 1570 Research Lab * Another band of Barbarians E in the forest * 1580 Oil, Mobile Warfare, Plains/r into Grassland(s)/r, sold Sewer System 1590 Food 1600 Food, Robotics, F Cannon 1610 Food, br B Musketeers (NONE,61), di Musketeers, (ADAM SMITH'S TRADING CO.-C) 1620 Manufacturing Plant, Flight, Br B Musketeers, Beads to Madrid (d,448) 1630 Food, 2 F Chariots, Br B Musketeers (NONE,61) 1640 Radio, Br B Musketeers (NONE,61) * French changed from Communism to Democracy, boosting our trade * 1650 B Leader (150) 1660 Advanced Flight, Peace (F) 1670 Br B Musketeers (NONE) (61), Peace (P) 1680 Rocketry, Oil to Kells (95) 1690 Grass/r into Hills/r, B Leader (150), Br B Cannon (NONE,82), Br 2 B Musketeers (NONE,2x61) 1700 Space Flight 1710 APOLLO PROGRAM, Br B Cannon (NONE,82), di Crusaders, (EIFFEL TOWER-F) 1720 SSS 1730 SSS, Plastics, Hills mined, di NONE Horsemen 1740 SSS, Grass(s)/r into Forest/r, di Musketeers * shields now 80 * 1750 SSC * Barbarian Riflemen/Artillery in SW Forest * 1752 SSS, Atomic Theory 1754 SSS 1756 SSS, Br B Riflemen (102), di Musketeers 1758 SSC, Nuclear Fission 1760 SSS, Br B Artillery (NONE,102) 1762 SSS 1764 SSS, Nuclear Power 1766 SSS, Br B Artillery (NONE,102) 1768 SSS 1770 SSS, The Laser 1772 SSS 1774 SSS 1776 SSS, Di Cannon (NONE), War (E), E Dragoons, War (C,ally to E) 1778 SSC, E Cannon, di Legion (NONE), Tr Theology (F), Tr Monotheism (F) 1780 SSC, di Trireme 1782 SSC, Fusion Power, sold Research Lab, di Chariot (NONE), di Musketeers (NONE), Science on hold 1784 SSC, sold University, di Engineers, di Elephant, Musketeers, Artillery (all NONE) 1786 SSM, sold Library, di 2 Musketeers, Archers, Knights, Settlers, Artillery (all NONE) 1788 SSM, sold Manufactory, di Musketeers (NONE), bought Sun Tzu ( * 1 gold left * * we have 1 Riflemen, 1 Musketeers, 1 Vet Spy and 1 Settlers (all NONE) * 1790 LAUNCH the LADY MARIAN, E Cavalry 1791 Barracks * French Settlers and Diplomat are trying to get in * 1792 Armor, E Cannon 1793 Armor, E Cannon 1794 Forest/r back into Plains/r, Tr Genetic Engineering (F, for Superconductor), Peace (C,E), (SETI PROGRAM-F) 1795 S31 (Famine) 1796 MICHELANGELO'S CHAPEL, S30 (Famine) 1797 Aquaduct 1798 Sewer System, E Sneak Cannon 1799 Library, E Cavalry, E Cannon * French from Worshipful to Hostile * 1800 * French demand 1000 Gold --> * War (F), F Cannon, F Explorer, B Artillery 1802 CURE FOR CANCER 1803 WLtPD, E Cavalry, F Cavalry, F Cannon 1804 SUN TZU'S WAR ACADEMY, S31, E Cannon 1805 ALPHA CENTAURI Score: 376 (48%) * Never made contact with the Mongols * ------------------ If you have no feet, don't walk on fire |
vik
b.02-15-99
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posted August 25, 2000 01:02
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Hi everyone! Just wanted to check in. I will be unable to participate in these OCC's right now. I am in South Korea for a "business" trip until the middle of September. I look forward to catching up and contributing later next month. take care! |
tonic
b.02-15-99
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posted August 25, 2000 03:27
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I made a horror of a start, not even popping the displayed hut, losing my Spy on bribing the city of Orleans and unable to get the Palace for several turns. Trade was particularly late. An interesting happening was the split-up of the Celts fairly early on into the more powerful rebel Greeks and the weaker loyal faction – a pity as I had established a stable alliance with the Celts who had destroyed the English. There was also some tight defence against the Greeks at the time of SS-parts building resulting in some delays. Some very profitable trade routes later in the game using the Transport resulted in a maximum bonus of 1240 gold with Susa on the Spanish continent. Middle game exploration of “Antarctica” yielded a useful Crusader and Musketeer besides usable gold. 2.42 Deity AC: 1823 Monarchy: -425 Republic: -25 Democracy: 620 Colossus: -2200 Copernicus: 200 Shakespeare: 460 Newton: 880 Darwin: 1380 Apollo: 1756 Trade routes: -75, -25, 1 Size 12: 140 Size 21: 700 Trade: -200 Construction: -1350 Sanitation: 260 Refrigeration: 1120 Automobile: 1420 Computers: 1610 Space Flight: 1754 4000 BC Bribe English Phalanx, Bribe Orleans: rechristened Tonicity (Spy captured) get Bronze Working hut=Chariot 3800 BC hut=50 3750 BC Palace built 3650 BC Celts: exchange Mapmaking peace 3600 BC Warrior built 3550 BC French: peace gift of Horseback Riding Hut=chariot 3500 BC hut=Barb 3450 BC Phalanx survives BarbHorse and vetted Hut=50 3400 BC Settler survives Nottingham Phalanx vetted 3300 BC Hut=50 3200 BC English: ceasefire 3100 BC Hut=Mathematics 2850 BC Celts: exchange Currency 2500 BC BarbLeader=150 2250 BC BarbLeader=150 2200 BC Colossus 2100 BC BarbLeader=150 1750 BC Code of Laws Celts: exchange Writing 1550 BC Trireme built 1500 BC Library 1450 BC English destroyed by Celts 1350 BC Celts: Alliance for war with French, gift of Construction Hut=Literacy 1100 BC Celts: civil war split into Celtic and Greek factions!! L 1000 BC Greeks: peace 975 BC Greeks: Literacy 950 BC Ceremonial Burial Celts: 75 925 BC Colosseum 900 BC Mongols: peace, tribute=100 875 BC Mongols: Code of Laws 775 BC Mongols: Writing 750 BC Diplo commissioned Celts: 150 650 BC Mongols: Currency 500 BC Monarchy rev Mongols: exchange Mysticism tribute: 150 Celts: Mysticism +50 425 BC Govt. Monarchy Start WLTKD Persians: Mapmaking for Alliance, no gift 375 BC Greeks: Embassy 350 BC Persians: Construction 250 BC French: Embassy Spanish: Construction for Alliance, share maps 200 BC Trade 175 BC Beads Caravan built 150 BC Gold caravan built Celts: Literacy + 50. Embassy 100 BC Persians: 25 75 BC Beads to Lyons (demanded)=100 50 BC Republic rev 25 BC Govt. Republic Hides to Evil Castle (not demanded)=68 Persians: Trade +50
AD1 Hides to Carmarthan (not demanded)=54 Persians: Trade + 150 20 Spanish: 150 Celts & Greek: Trade 40 Spanish: Literacy 80 Hides to Carmarthan (not demanded)=80 Hides to Cordoba (demanded)=201 100 Philosophy 120 Cloth to Lyons (demanded)=204 Spanish: Republic + 200 Celts & Persians: Philosophy Greeks: exchange Wheel share maps 140 Pop=12 Medicine End WLTCD Celts: Wheel French: Astronomy Spanish: Philosophy Persians: Philosophy 160 Gold to Madrid (demanded)=346 180 Engineering Greeks & Spanish: Engineering Celts: Republic Persians: Monarchy 200 Copernicus 260 Sanitation Celts: Engineering 300 Celts: Sanitation Spanish: 100 320 Sewer System Celts: Astronomy Greeks: Sanitation Spanish: Astronomy 340 University French: War 380 Gems to Cordoba (demanded)=368 400 Banking Celts: Banking Spanish: exchange Bridge Building Persians: Sanitation Greeks: Bridge Building 420 Celts: Bridge Building Spanish: 100 Persians: share maps 460 Shakespeare's Theatre 480 French: war Spanish: 200 Start WLTCD 500 University built 540 Invention Spanish: 200 560 Celts: 150 for war on Mongols, exchange Seafaring 600 Democracy rev built Harbor Coal to Cordoba (demanded)=290 620 Govt. Democracy 640 Sell Colosseum 660 Economics 700 Pop=21 End WLTPD Sell temple Spanish: exchange Iron Working 720 Chemistry 760 Hut=50 780 Gunpowder French: ceasefire 840 Explosives 880 Isaac Newton's College 900 Metallurgy 920 Hut=Musketeer 940 Navigation, built Stock Exchange 960 Coal-caravan built 980 Physics 1000 Hut=Crusader 1020 Engineer built 1060 Electricity Spanish exchange Chivalry 1120 Refrigeration Disband supported Phalanx 1140 BarbLeader=150 1160 Steam Engine French: peace 1180 French: Physics + share maps 1200 Railroad 1240 Industrialization Spanish: 200 1300 Corporation Greeks: alliance for war with Celts, +50 1360 Steel 1380 Darwin's Voyage get Refining Combustion, Coal to Lyons (demanded)=128 Spanish: 200 1420 Automobile Start WLTPD 1440 Superhighways French: exchange Leadership End WLTPD (Trireme Away) 1460 Mass Production Greeks: 25 1500 Electronics Spanish: exchange Pottery 1510 Disband Trireme, Spanish:200 1520 Conscription built Transport Start WLTPD Greeks: 25 1550 Tactics Spanish: 200 1570 Max size=26 End WLTPD 1580 Machine Tools, Gold to Valencia (demanded)=988 Greeks: 100 1590 Oil to Susa (not demanded)=420 1610 Computers Sell Sewer System Dye to Marseilles (demanded)=266 1620 Sell Aqueduct Greeks: 100 1630 Mobile Warfare (Celts & Mongols sign pact against Merrymen) Gold to Susa (demanded)=1240 1640 Robotics Greeks: 100 1650 Factory (Settler starts changing grasslands to forest) 1660 Flight, Copper to Cordoba (demanded)=336 1680 Radio Greeks: 100 Spanish: gift of Monotheism 1690 Engineer built Spanish: gift of Communism 1700 Spanish: gift of Feudalism 1710 Advanced Flight Greeks: 100 1720 Spanish: 25 1730 Celts destroyed by Greeks 1740 Rocketry 1752 Power Plant Greeks: 50 Spanish: 150 1754 Space Flight 1756 Apollo 1760 Plastics 1766 Atomic Theory Greeks cancel alliance 1772 Nuclear Fission 1774 Greeks: War, Bribe Greek Armor 1776 Armor built Mongols: peace Spanish: keep alliance by declaring war on French 1778 Greeks war Mongols 1780 Nuclear Power 1784 (Spanish capturing French cities) 1788 Laser s15 Disband Engineer (#3) Greeks peace Mongols 1792 Disband Transport 1794 Bribe Mongol Diplo (146) blocking path & threatening sabotage 1796 Superconductor 1800 Spanish captures Rheims - only far away Besancion remains! French peace Spanish 1802 Disband Diplo & Settler 1804 Disband Diplo Crusader & Chariot Sell University 1806 Fusion Power 1808 Launch 15-3-3-1-1-1 SS, French: Cease-fire Greeks: peace 1809 Barracks built 1810 Armor built, Spanish: Nuclear fission, gift 150 1811 Armor built, Spanish steal Fusion Power but I their keep (worshipful) alliance 1812 Greek Diplo destroys Marketplace; I declare War 1813 Nuclear Plant, Sell Power Plant 1814 Stealth 1815 Built SAM 1816 Stealth Fighter built 1818 Mass Transit 1819 Cruise Missile targeting Evil Capital 1820 Cruise Missile -“- 1821 Cruise Missile at advancing Greek Armor & Howitzer 1822 Stealth Fighter 1823 Landed AC Edit: corrected Trade routes date in Highlights [This message has been edited by tonic (edited August 25, 2000).] |
Oldman
b.02-15-99
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posted August 29, 2000 05:52
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Geeze, that was a tough one!!! who ever designed it should be publicly flogged, ha ha!!  So, I struggled at the start to gain any kind of technological superiority, that didn't happen until after machine tools!! I had a couple of hair raising moments with some nasty AI, but i ended up paying them off with cash for a quiet life... It certain beats being set upon by cavalry and musketeers!?!? Anyway, the basics... 2.42 Diety Republic 1650bc Democracy 620ad Colossus 1200bc Observatory 175bc Theatre 120ad Newtons college 680ad Darwins voyage 1440ad Apollo 1710ad 1st Trade 725bc 2nd 575bc 3rd 475bc Trade 2200bc Cons. 120ad Sanitation 360ad Refridgeration 940ad Auto 1360ad Computers 1530ad Space Flight 1650ad Size 12 220ad Size 21 600ad The log... 4000bc Phalanx bribed, NE road taken, Carmarthen Bribed Bronze Working from Celts 3900bc 50 (hut) archers (hut) 3850bc Palace!!! 3750bc Chariot (NONE) (hut), currency (hut) 3700bc Archers (none) (hut) 3500bc warrior code (hut) 3350bc Barbarians (hut) 3200bc chariot (none) (hut) 3050bc stole code of laws from French (escaped safely!!) 2650bc Cere Bury 2200bc Trade!!! (hut) 1850bc The Republic Stolen from French!!! 1650bc Republic established!! 1400bc monarchy... 1200bc Colossus!!!!! 875bc literacy and alliance with french!!! barbs land near carmarthen 825bc Mysticism!! 800bc 150g for barb leader!! 775bc Caravan (silk) 725bc 1st Trade, Silk to Evil Castle, wanted 186rev 700bc War with Celts for 200 from french Philosophy, Medicine (free) Temple 675bc WLTCD (3) 650bc caravan (hides) 625bc caravan (coal) 575bc 2nd Trade coal unwanted to Evil Castle, 86 rev Marketplace Astronomy 550bc WLTCD cancelled (7) 500bc Caravan Writing (stolen) 475bc 3rd Trade unwanted hides to Kells, 76rev 450bc caravan 375bc caravan, got a race on with the persians for Obersatory?!!? 300bc caravan 250bc caravan 200bc caravan 175bc Observatory!!!!!, ha ha, showed them Persians!!! 75bc Theory of Gravity 120ad Theatre!!!!!!! WLTCD (8) Construction 160ad AquaDuct!!! 220ad Library WLTCD ends (12) 280ad University!! exchanged techs with celts, english and french! 300ad sanitation 360ad exchanged sanitation for invention with french 420ad Sewers!!! WLTCD (12) 460ad Tireme 600ad Democracy!! revolution... WLTCD maxed out (21) 620ad Democracy!!!!!!!!!!!!! 640ad war with Persians!!! war with Spanish... do i spell or something!?! 680ad Newtons College!!!!!! 700ad exchanged nearly all techs!! musketeers (none) (hut) 740ad explosives 760ad engineers 780ad physics 820ad magnetism 860ad metalurgy 900ad electricity 940ad Refridgeration!!!!!! 980ad steam engine 1000ad wine to Marseille, 275 rev 1020ad Railroad 1060ad Industrialisation 1100ad corporation 1140ad steel 1180ad Electronics 1220ad refining 1240ad 250 gift from french!! supermarket!! WLTPD (19) 1300ad Combustion WLTPD cancelled (22) 1360ad Automobile!!! 1400ad 275 rev from trade 1420ad mass production 1440ad Darwins Voyage!! Leadership tactics 1480ad french get flight-Bastards!! machine tools 1510ad Miniaturisation! 1530ad Computers!!!!!!! 1540ad research lab!! 1550ad mobile warfare 1560ad flight from persians for computers 1570ad robotics 125 gift from french 1580ad factory 1590ad radio sold sewers 1600ad hydro plant 1610ad adv flight 1630ad rocketry 1650ad Space Flight!!!! manu plant 1660ad 250 gift from french 1670ad offshore platform 1710ad Apollo!!!!! 1720ad Structural 1 Atomic Theory from spanish plastics from french 1730ad lose alliance with french, sneak attack (none) chariot lost, 1740ad 250 to regain alliance... nuclear fission 1754ad nuke power! 1760ad laser 1772ad Super Conductor!!!! Structural 15 1774ad module 1 1778ad Comp 1 1782ad comp 2 1784ad module 2 1786ad Comp 3 1788ad comp 4 1790ad comp 5 1792ad comp 6 1794ad sold manu plant 1796ad module 3 Fussion Power!! LAUNCH 15-3-3-1-1-1 ETA: 1811ad 6 Riflemen 4 Alpine Troops 3 Fighters and a bribed cavalry... Just in case 1811ad Landing on AC!!!!! 281 points, 36% Robin Hood the Cruel!!!
[This message has been edited by Oldman (edited August 29, 2000).] |
SCG
b.02-15-99
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posted August 29, 2000 09:09
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hmm, in nearly all the logs to date, I was generally ahead of everyone until somewhere between Ike's college and refrigeration, at least in terms of reaching target wonders and city sizes. And i was getting a tech every 2 turns like everyone else post-Ike's. It will be nice to see the comparison table to see it all together a little more clearly. Unless someone sees something different, I'll assume that I'm not getting as many techs from the AI as everyone else. I know that I never did make diplomatic contact with 3 of the AI, and as some may recognize from another thread I started, I've been trying to figure out if and how that may hinder me, since I always seem to have trouble finding all of the AI. O well, I'm sure I'll eventually figure it out  ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
phaedrus
b.02-15-99
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posted August 29, 2000 11:39
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I finally finished last night. I went to the East and settled Carmarthen. I did OK, but the French were a pain. Landed in 1877. Very average I guess. No log. I'll try that next time. |
Paul
b.02-15-99
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posted August 29, 2000 14:51
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Comparison Table now available. I also hadn't posted my own log yet, so here it is:Monarchy: -2050 Republic: -925 Democracy: 540 Colossus: -1850 Copernicus: -200 Shakespeare: 60 Newton: 440 Darwin: 1020 Apollo: 1570 Trade routes: -1050, -900, -725 Trade: -1800 Construction: -1800 Sanitation: -175 Refrigeration: 800 Automobile: 1040 Computers: 1360 Space Flight: 1560 Size 11: -600 Size 19: 300 4000 BC Embassy English Bribe English Phalanx (187 gold) Embassy Celts Bribe Carmarthen (127 gold); take Bronze Working 3950 BC Hut: Horsemen 3850 BC Hut: Barbarians 3800 BC Hut: Barbarians Celts: peace English: cease fire 3750 BC Palace 3700 BC Hut: Currency 3600 BC Hut: 25 gold French: peace; trade Code of Laws 3500 BC Warrior 3400 BC Hut: Legion 3300 BC Embassy French Celts: alliance; gift 25 gold 3150 BC French: tribute Horseback Riding 3050 BC Celts: trade Ceremonial Burial 2500 BC French: trade Map Making Celts: share maps 2400 BC Hut: Legion 2300 BC Hut: Legion 2050 BC Monarchy, revolution Gov: Monarchy Celts: gift 50 gold French: tribute 50 gold 2000 BC Hut: 50 gold 1900 BC Celts: gift 50 gold 1850 BC Colossus 1800 BC Hut: Trade Celts: trade Construction; gift 25 gold 1550 BC French: trade Writing; alliance; share maps; gift 25 gold English: trade Mysticism; peace; share maps Celts: gift 50 gold 1500 BC Library 1350 BC Build Silk Caravan 1250 BC Literacy 1050 BC Celts: share maps; gift 50 gold Build Hides Caravan Silk to Lyons (demanded): 150 gold 1000 BC Republic, revolution Bribe French Trireme (92 gold) 975 BC Temple 950 BC English: tribute 50 gold 925 BC Gov: Republic Start WLTCD, size 4 900 BC Build Coal Caravan Hides to Kells (not demanded): 50 gold French: gift 50 gold 875 BC French: gift 50 gold 850 BC Marketplace Hut: Barbarians 825 BC End WLTCD, size 7 Celts: gift 25 gold 775 BC Hut: Pottery 725 BC Mathematics Colosseum Coal to Lyons (not demanded): 112 gold Start WLTCD, size 7 675 BC Aqueduct Mongols: alliance; share maps 600 BC Astronomy End WLTCD, size 11 575 BC Build Gold Caravan 550 BC Celts: gift 50 gold French: gift 50 gold 500 BC Spanish: peace; trade Wheel; share maps 475 BC Persians: peace; share maps French: trade Philosophy; gift 25 gold 400 BC Engineering Hut: Barbarians 375 BC French: trade Medicine, Banking; gift 50 gold Celts: trade Iron Working 225 BC Celts: gift 25 gold French: gift 50 gold English: alliance; share maps; gift 50 gold Mongols: cancel alliance 200 BC Copernicus' Observatory 175 BC Sanitation 125 BC Celts: gift 100 gold French: cancel alliance Spanish: alliance; gift Warrior Code Persians: alliance 50 BC University 40 AD Sold Colosseum 60 AD Shakespeare's Theatre Start WLTCD, size 11 Sold Temple 80 AD Theory of Gravity 100 AD Sewer System Celts: gift 100 gold Spanish: gift 75 gold Persians: gift 25 gold 140 AD Bank Gold to Madrid (demanded): 504 gold 160 AD Seafaring 180 AD Harbor Spanish: gift 25 gold 220 AD University 240 AD Chemistry 240 AD Settler killed by barbs 260 AD Barb Leader: 150 gold 280 AD Spanish: gift 50 gold English: cancel alliance 300 AD Economics End WLTCD, size 19 360 AD Invention Spanish: gift 50 gold 400 AD Spanish: gift 50 gold 420 AD Explosives 440 AD Isaac Newton's College 460 AD Explosives Celts: trade Bridge Building French: war 480 AD Engineer 500 AD Democracy, revolution 520 AD Engineer 540 AD Gov: Democracy 560 AD Build Wine Caravan 580 AD Metallurgy Celts: gift 50 gold Spanish: gift 100 gold French: peace 600 AD Stock Exchange Persians: gift 150 gold 620 AD Navigation Spanish: gift 150 gold Persians: gift 50 gold 660 AD Physics Spanish: gift 150 gold Persians: gift 50 gold Start WLTPD, size 17 680 AD Hut: 50 gold Celts: gift 50 gold Spanish: gift 100 gold 700 AD Magnetism 740 AD End WLTPD, size 20 760 AD Build Dye Caravan Electricity Spanish: gift 50 gold 800 AD Refrigeration Spanish: gift 50 gold 840 AD Supermarket Steam Engine 880 AD Railroad 920 AD Engineer Industrialization 940 AD Spanish: gift Polytheism 960 AD Corporation Persians: gift 100 gold English: war 1000 AD Steel 1020 AD Darwin's Voyage: Refining, Combustion 1040 AD Automobile Celts: gift 25 gold French: alliance; gift 200 gold Start WLTPD, size 19 1060 AD Superhighways English: peace 1080 AD Electronics Dye to Seville (demanded): 792 gold 1100 AD Build Dye Freight Mass Production French: trade Conscription 1140 AD Feudalism Wine to Karakorum (demanded): 885 gold 1160 AD Chivalry 1200 AD Engineer 1220 AD Leadership Barb Leader: 150 gold End WLTPD, size 25 1240 AD Factory 1260 AD Tactics 1300 AD Machine Tools French: gift Monotheism Celts: gift 100 gold Spanish: gift 50 gold 1320 AD Sold Sewer System 1340 AD Power Plant Miniaturization Sold Aqueduct Dye to Salamanca (demanded): 1098 gold 1360 AD Computers Hut: 100 gold 1380 AD Research Lab 1400 AD Mobile Warfare 1420 AD Offshore Platform 1440 AD Build Gold Freight Robotics 1460 AD Build Wine Freight Barb Leader: 150 gold 1480 AD Flight 1500 AD Manufacturing Plant 1510 AD Radio Wine to Arbela (demanded): 460 gold 1530 AD Advanced Flight Gold to Barcelona (demanded): 840 gold 1540 AD Rocketry 1550 AD French: cancel alliance 1560 AD Space Flight SPanish: trade Atomic Theory 1570 AD Apollo Program 1580 AD English: war 1600 AD Plastics 1610 AD French: war 1640 AD Nuclear Fission 1670 AD Nuclear Power 1700 AD Laser 1710 AD Engineers killed 1730 AD Superconductor 1760 AD Engineer 1762 AD Fusion Power 1770 AD French take Carmarthen (1 turn before launch) |
Oldman
b.02-15-99
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posted August 30, 2000 05:39
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Once again my Scenario claims it's own body count, sorry guys!!!!!!!! i almost got stuffed by the french too, i ended up paying them off (250gold) to keep the peace?!?!  Paul, do you have a scenario from Tom yet for next week? i might be able to rush my next one through if not?  |
tonic
b.02-15-99
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posted August 30, 2000 06:42
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Good on you, Oldman. Keep that fertile mind of yours going - great work. Makes me want to get into the fine art of scenario-making myself.  |
Paul
b.02-15-99
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posted August 30, 2000 08:18
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I don't have a scenario for next week, but I usually only get them shortly before I need them. I guess I should ask now if anybody is working on a scenario for next week. [This message has been edited by Paul (edited August 31, 2000).] |
Oldman
b.02-15-99
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posted August 30, 2000 09:28
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I'm working on one myself, and i think i should have a free night tonight!!! it's an interesting start, but might turn out to be a real tough-one, and i'm sure you'll all just love it!!!!!!! ha ha!??!!?!? i'll keep you all posted...  |
Tom DeMille
b.02-15-99
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posted August 30, 2000 17:13
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As I mentioned to Oldman in another thread, I've got 3 scenario ideas - I just haven't created them. The first one shouldn't take me too long. I'll make sure I have it ready for next week.Q. The scenario I have in mind will have to be a saved game. Am I correct in thinking that MGE can load scenarios saved by v242? |
Paul
b.02-15-99
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posted August 31, 2000 00:47
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As far as I know, yes. |
Scouse Gits
b.02-15-99
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posted September 01, 2000 10:49
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I'm actually ashamed to post this - it is a total catalogue of errors and an object lesson in how not to play OCC -- I failed to keep my alliances -- I nearly got wiped out twice -- I didn't build enough caravans -- I bribed attacking units and reduced my production below 80 when I was building the SS -- and probably a lot of other nasty and unfortunate happenings that should not be exposed in front of the impressionable young ... ====================== What a diabolical game - everything I did seemed to go wrong - clearly "Must try harder!"OCC#16 - v2.42 - deity AC 1855 Monarchy -1850 Republic -225 Democracy 1020 Colossus -1600 Copernicus 20 Shakespeare 400 Newton 1000 Darwin 1510 Apollo 1784 Trade#1 -800 Trade#2 -675 Trade#3 -625 Size 12 -25 Size 21 580 --------------------- It's so tempting to bribe two of these phalanges, but discretion rules ... (for now) Which way to go? Let's try some diplomacy first ... --------------------- 4000 Embassy established; failed to impress the sherriff; both Easterly routes seem favoured so being contrary I'm going SW ...; Phalanx bribed: 187g 3950 Oh goody, the French, I hate the French, and I guess they will soon hate me; French declare war; Establish Embassy with French; Bribe Lyons: 87g; Rename Liverpool 3850 Palace 3800 hut: Map Making 3750 Embassy with Celts; Peace; Code of Laws 3250 Peace with French 3350 hut: Legion (supported) 2150 Ceremonial Burial 2050 Celts: Monarchy; Revolution - RATS!!! no change of government!! 1850 MONARCHY established - what a disaster!!!! 1600 COLOSSUS 1000 Barbarian: 150g 0975 Celts demand we declare war on English - we decline - they demand 50g - we decline and ask for a gift - they give us 150g! 0950 Steal TRADE from Celts 0925 Marketplace; Size 4 0900 Steal Literacy from French 0850 Steal Pottery from French 0800 HIDES TO THE EVIL CASTLE: 72g 0775 Mysticism 0675 SILVER TO THE EVIL CASTLE: 84g; Steal Seafaring from French 0625 DYE TO KELLS: 92g == log lost in system crash == 0525 Celts: CONSTRUCTION & 150g 0450 Hides to The Evil Castle: 76g - I'm racing for Philo ... 0350 Alliance with French 0325 Philosophy -> Medicine; French: The Republic & Writing; English 100g tribute 0275 Celts: 100g; English: 100g 0250 Colosseum; Revolution 0225 REPUBLIC (this time as advertised - thanks oedo) 0200 Library; WLCD starts @ 5 0150 allies: 100g 0100 allies: 75g; 0025 WLCD stops @ 12 ------ 0020 COPERNICUS' OBSERVATORY; allies: Warrior Code & 25g 0040 Engineering 0140 SANITATION; Gems to Orleans: 342g; allies: 50g 0200 allies: 100g 0300 Celts: Invention & 150g 0400 SHAKESPEARE'S THEATRE; WLCD starts @ 12; Cloth to Paris: 90g (demand just changed) 0420 Sewer System 0460 University 0480 Bridge Building 0560 Theory of Gravity 0580 WLCD stops @ 21 0640 Magnetism 0660 Gold to Kells: 285g 0700 Gunpowder 0720 Gems to Orleans: 252g; French dissolve alliance 0760 Metalurgy 0820 Electricity 0840 Celts: Banking & 75g 0860 Persians: Peace; Gems to Seville: 630g 0880 REFRIGERATION 0920 Celts: 75g 0960 Mongols: Peace; Mega Science dump 1000 Chemistry; ISAAC NEWTON'S COLLEGE; Celts: Democracy & 150g; Revolution 1020 DEMOCRACY 1060 Explosives 1180 Railroad 1240 Economics 1300 Industrialisation 1340 Leeds destroyed (3 poisons + chariot attack) 1440 The Corporation 1510 Refining; DARWIN'S VOYAGE -> Combustion; AUTOMOBILE 1530 Electronics; Superhighways 1550 Gems to Paris: 686g 1630 Gems to Paris: 740g 1730 COMPUTERS 1740 City Walls; Gold to Cardiff: 710g 1750 Research Lab; Mobile Warfare 1758 Flight 1762 Barbarian Leader: 150g 1768 Manufacturing Plant 1782 SPACE FLIGHT 1784 APOLLO PROGRAM 1820 War with the English & French - Oops! 1830 My valiant Spyette is captured having sabotaged French Artillery 1838 Now at war with the Celts as well .... 1840 Launch 15-3-3-1-1-1 for eta 1855 treasury 4g only one unit left if I can survive another couple of turns ... I did - landing 1855 ...... Don't follow this example,  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor "The Great Library must be built!" |
Hueij
b.02-15-99
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posted September 04, 2000 18:56
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A little late but here it is...deity 2.42 Arrival-1773ad Colossus-1800bc Cope’s-275bc Shake’s-50bc Sir Isaac-380ad Darwin’s-860ad Apollo-1550ad Monarchy-1850bc Republic-525bc Democracy-260ad Trade-1850bc Construction-1350-bc Sanitation-75bc Refrigeration-680ad Automobile-1020 Computers-1300ad Space Flight-1540ad trade 1-1450bc 2-1200bc 3-1050bc 12-325bc 20-160ad 21-940ad 4000bc: English Embassy, bribe eastern Phalanx 187 gold. French war, embassy, bribe Orleans 127 gold, spy=vet, Bronze. Disband Horseman. 3950bc: Palace, hut Archer (supported). 3800bc: Hut 50 gold. 3750bc: Celts, peace, Masonry X Map Making, Embassy. French peace, gave Alphabet and Masonry. Built Warrior. 3700bc: Hut Chariot. 3600bc: Hut Pottery. 3550bc: Celts Pottery X Code of Laws, shared maps. English gave Pottery and Masonry. 3500bc: Hut Ceremonial Burial. 3400bc: Hut Mathematics. 3350bc: Hut Barb Horseman, bribed for 41 gold. French gave Map Making. 3200bc: Hut Currency. 2850bc: Celts gave Currency, share maps. French gave Currency and Mathematics, share maps. English gave Currency. 1900bc: English sneak attack. 1850bc: Monarchy, Revolution, Monarchy. (Tnx oedo ). Celts Monarchy X Trade, share maps. French gave Trade and Monarchy, allied, share maps, gift Horseback Riding. 1800bc: Colossus, Allied with Celts. 1700bc: Peace with Mongols, gave Math, Monarchy, Currency and Masonry, share maps. 1550bc: Hides Caravan. 1500bc: English gave Monarchy, Cease Fire. 1450bc: 150 gold Barb Leader. Hides to Evil Castle (not demanded) 44 gold. 1400bc: Dye Caravan. 1350bc: Celts gift Construction, French gave Construction, share maps. 1300bc: Silk Caravan. Celts gift Warrior Code. French gift Seafaring. 1250bc: Celts 125 gold. French 100 gold. 1200bc: Market Place. Silk to Evil Castle (not demanded) 38 gold. 1150bc: Writing. 1100bc: Library. 1050bc: French 150 gold. Dye to Paris (demanded) 84 gold. 1000bc: Hides Caravan. Celts gave Writing, share maps. Hey, what is that yellow dot on the map? Aha, Cordoba. That means I need a ship... 975bc: Hut 50 gold. 950bc: English capture Lyon. Trireme. 900bc: Celts 150 gold. Temple. 875bc: Literacy. Hides to Kells (not demanded) 56 gold. French and Celts gave Literature. English gave Writing and Literature. Mongols gave all, War. 825bc: Food Caravan. 775bc: Food Caravan. Spaniards gave all, share maps, allied, Embassy, gift Polytheism. Celts Polytheism X Feudalism, share maps. 750bc: Spaniards Feudalism X Mysticism. 725bc: Food Caravan. Persians gave all, share maps, Allied, Embassy. 675bc: Gold Caravan. Celts and French gave Mysticism, 50 gold from French. 650bc: Celts 50 gold. 625bc: Hides Caravan. French gave Polytheism, 50 gold. English War. 525bc: Philosophy, Republic, Revolution, Republic (tnx once again oedo ) Celts, French and Spaniards: gave Republic. Persians gave Republic and Philosophy, 25 gold. 500bc: WLTCD (5). Colosseum. Celts, French and Spaniards: gave Philosophy, 100 gold from Celts. 475bc: Spaniards gift Wheel. Persians 25 gold. 400bc: Aquaduct. 350bc: Food Caravan. Celts gave Wheel. French 25 gold, Persians 50 gold. 325bc: Gold to Madrid (demanded) 398 gold. Sold Colosseum (size 12). Share maps with Allies. 300bc: Astronomy. Food Caravan. 275bc: Cop's Obs. 250bc: 250 gold to Mongols for Cease Fire. 225bc: Cloth Caravan. Celts 75 gold. Persians gave Astronomy, 100 gold. 200bc: French gave Astronomy, 50 gold. Spain gave Astronomy. Medicine. Hides to Karakorum (demanded) 433 gold. 175bc: Chariot killed by English Horseman. Food Caravan. Engineering. 125bc: Food Caravan. 75bc: French capture Cordoba. Cloth to Paris (demanded) 250 gold. Sanitation. Celts Sanitation X Iron Working, 150 gold. French and Spaniards gave Sanitation. Persians gave Sanitation and Iron Working, 150 gold. Sold Temple. 50bc: Shake's. Gave Engineering to Allies, 150 gold from Persians. 25bc: WLTCD (12) 1ad: Sewer System. University. 40ad: Harbor. 80ad: Banking. Built University. Celts, Spaniards and Persians: gave all, 400 gold in gifts. French gave all, gift Monotheism. 120ad: Bank 140ad: Gravity. 160ad: Gold Caravan. End WLTCD (20). 200ad: Invention. Food Caravan. 220ad: Celts Invention X Bridge Building, 150 gold. French, Spaniards and Persians: gave Invention, 100 gold from Spaniards. Mongols gave all except Gravity, share maps. 240ad: Food Caravan. 260ad: Democracy. 280ad: Food Caravan. Revolution. 300ad: Democracy. 340ad: Economics. Celts 200 gold. French 75 gold. persians gave Bridge building. 360ad: Gold to Madrid (demanded) 624 gold. Bribed Barb Horseman for 41 gold. 380ad: Newton's. Chemistry. 420ad: Gunpowder. Celts Gunpowder X Navigation, gave democracy. French gave Gunpowder. Spaniards gave Navigation and Gunpowder. Persians gave Navigation. Mongols War. 460ad: Cloth Caravan. Explosives. Celts 250 gold. French 200 gold. Persians gave Gunpowder 100 gold. 480ad: Celts 100 gold. Bribe Celt Cloth Caravan 141 gold. 500ad: Physics. Engineer. 540ad: Magnetism. Engineer. French 100 gold. 580ad: Metallurgy. Food Caravan. 600ad: Cloth to Paris (demanded) 160 gold. 620ad: Electricity. Gold Caravan. Bribe English Settler 512 gold. Destroy Nottingham. 640ad: Celts Physics X Chivalry, gave all, share maps, 125 gold. French gave all, share maps. Spaniards gave all, share maps, 150 gold. Persians gave Physics and Metallurgy. Mongols Cease Fire, gave all, share maps. 660ad: Food Caravan. 680ad: Refrigeration. Bribe English Catapult 369 gold. Cloth to Antioch (not demanded) 186 gold. 700ad: Food Caravan. 720ad: Steam engine. 740ad: Food Caravan. 780ad: Railroad. Food Caravan. 800ad: 550 gold from Allies. 840ad: Industrialization. Food Caravan. 860ad: Darwin, Corporation, Refining. 880ad: Celts 200 gold. WLTPD (18). 900ad: Steel. Beads Caravan. Celts gave Railroad and Conscription. French Railroad X Conscription, gave all, 200 gold. Spaniards and persians: gave all, 200 gold. English gave all, peace, share maps. Mongols gave all. 940ad: Food Caravan. Celts gave Conscription and Steam Engine. 960ad: Combustion. 980ad: Food Caravan. Gold to Cardiff (demanded) 236 gold. 1020ad: Automobile Beads to Lyons (demanded) 148 gold. End WLTPD (24). Sold Sewer System. Spaniards 100 gold. Persians 50 gold. English gave Automobile, Allied. Mongols gave Automobile, Peace. 1040ad: Superhighways. Sold Aquaduct. 1060ad: Leadership. 1100ad: Tactics. 1120ad: Factory. 1140ad: Machine Tools. 1160ad: Power Plant. 1180ad: Electronics. Food Caravan. 1220ad: Miniaturization. 1240ad: Off Shore Platform. 1260ad: Mass Production. Persians 100 gold. Beads to Susa (not demanded) 435 gold. 1280ad: Celts Tactics X Athomic Theory, gave all except Combustion, 200 gold. French and English: gave all except Combustion, 150 gold. Spaniards gave all except Combustion, gift Fundamentalism. Mongols gave all except Combustion. 1300ad: Computers. 1320ad: Research Lab. 1340ad: Mobile Warfare. 1360ad: English 100 gold. Copper Caravan. 1380ad: Robotics. 1400ad: Manifacturing Plant. 1420ad: Flight. Celts 200 gold. Kells Copper Caravan 202 gold. 1460ad: Radio. 850 gold from Spaniards for war with Mongols. 1500ad: Advanced Flight. 1520ad: Rocketry. 1540ad: Space Flight. 1550ad: Apollo. 1580ad: Plastics. 1600ad: French gave Computers, 100 gold. 1620ad: Nuclear Fission. 1660ad: Nuclear Power. Celts end alliance. 1700ad: 15 Structurals. 1710ad: Laser. 1720ad: *!@$X#!!! The French have Flight... 1740ad: Super Conductor. English get Flight from French... 1752ad: French Super conductor X Communism, end alliance. 6 Components. 1754ad: Fusion Power. Bribe Barb Artillery for 102 gold. 1756ad: French sneak attack, fighter kills horseman, Freight and Archer. English end alliance. 1758ad: Launch, ETA 1773. 1761ad: War with English. 1765ad: Celts steal Fusion Power, I wonder what they'll do with it. 1769ad: Engineers killed by English ship. 1770ad: Engineer. 1771ad: Engineer. 1773ad: Alpha Centauri! Robin Hood the Cruel, score 260, 33%... [This message has been edited by Hueij (edited September 04, 2000).]
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