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Topic:   A Challenge Format for Better Printing
Shadowstrike


b.02-15-99
posted August 07, 2000 19:01   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike Visit Shadowstrike's Homepage!
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What is the highest amount of Future Tech anyone has developed in a normal game? (without playing after winning) On any level, try to gain the most future tech. Will anyone try this? (warning: massive micromanagement ahead)
Smash


b.02-15-99
posted August 07, 2000 19:11   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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Well in a high score type game you should have no problem reaching 255 before actually "winning".

After reducing the ai to 1 city you just grow your population until launch somewhere around 2005-2008 for a max ship(39-8-8-4-4-4).In the meantime,you can be generating enough beakers for 3-5 future techs per turn.You will actually have to shutdown science in order to avoid "rollin over" back to 0 at some point.

Its kinda grey.I guess you mean winning without "padding" score.

Mao


b.02-15-99
posted August 08, 2000 00:08   Click Here to See the Profile for MaoClick Here to Email Mao Visit Mao's Homepage!
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Actually, I don't reduce the AI to one city, they somehow have a settler out there or something, unsettled...and I still don't win...maybe a bug...
Sloth


b.02-15-99
posted August 08, 2000 05:26   Click Here to See the Profile for SlothClick Here to Email Sloth Visit Sloth's Homepage!
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What about this challange in an OCC game: max Future Techs and still win the OCC game...
Mao


b.02-15-99
posted August 08, 2000 12:57   Click Here to See the Profile for MaoClick Here to Email Mao Visit Mao's Homepage!
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I think some people have already done that haven't they? Maxing out the Future Techs will be pretty hard, considering we only have one city, we'd have to have at least 255 turns to spare...ok, maybe no one's done it before...doesn't seem possible.
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