|
Author
|
|
Topic: Veteran settlers/engineers |  |
|
Smash
b.02-15-99
|
 |
posted August 02, 2000 21:50
 |
 |
 |  |
What is the advantage? I guess they defend a little better but do they work faster? I havn't noticed a speed up in work times but then again I don't really pay much attention. |
SandMonkey
b.02-15-99
|
 |
posted August 02, 2000 22:13
 |
 |
 |  |
An engineer would go from 2d to 3d, but I don't think (that late in the game, at least) that you are going to be having many things losing to engineers. And veteran status wouldn't have an effect on work time since it only effects the Attack-defense of units.Right? ------------------ SandMonkey "Shut up brain or I'll stab you with a qtip" -Homer Simpson "Ecky ecky ecky!" "It's just a flesh wound!" - Monty Python and the Holy Grail Check out my 1602 A.D. site |
Mao
b.02-15-99
|
 |
posted August 02, 2000 22:19
 |
 |
 |  |
Yeah, I don't think there really is any point, you'd have to be pretty desperate to make an engineer defend anyway. |
Smash
b.02-15-99
|
 |
posted August 03, 2000 00:32
 |
 |
 |  |
well vet status makes dips and spys more likely to succeed and makes triremes less likely to sink so I wondered if it had a "special" effect on settlers engineers.I guess I could easily cheat menu it and see who mines faster if anybody. |
finbar
b.02-15-99
|
 |
posted August 03, 2000 01:04
 |
 |
 |  |
I've had vet settlers (surviving warrior attacks, or, on one occasion, surviving a horseman attack because he was on a hill) and their status hasn't improved their workrate. Lazy bastards.  ------------------ finbar Mono Rules! #33984591 |
Fergus Horkan
b.02-15-99
|
 |
posted August 03, 2000 03:34
 |
 |
 |  |
I think they spent too much time leaning on their shovels bragging about seeing off the horsies. |
SCG
b.02-15-99
|
 |
posted August 03, 2000 07:09
 |
 |
 |  |
quote:
 Originally posted by Smash on 08-03-2000 12:32 AM well vet status makes dips and spys more likely to succeed
 |
just curious - has anyone ever had a vet diplomat without using the cheat menu? having STWA and barracks doesn't allow vet diplomats to be built (or spies either but there are other ways to get vet spies), and I can only remember 1 time in all my time with Civ II that one of my dips survived an assault and became a vet that way. ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
HsFB
b.02-15-99
|
 |
posted August 03, 2000 10:11
 |
 |
 |  |
I think they should give walled cities  |
jpk
b.02-15-99
|
 |
posted August 03, 2000 10:24
 |
 |
 |  |
A veteran engineer should know enough to build superhighways right off the bat.They eat too much anyway. Why can't we make them go on a diet? |
Fergus Horkan
b.02-15-99
|
 |
posted August 03, 2000 11:11
 |
 |
 |  |
I have had vet diplomats - I think it must have been the communism thing (achieved throught the Statue). I only ever used them for embassies and investigating before they got upgraded, so I did not notice any performance improvement. |
Smash
b.02-15-99
|
 |
posted August 03, 2000 20:59
 |
 |
 |  |
In the MAC version ALL ground units are veterans with War Academy.Including diplomats,caravans and settlers. |
finbar
b.02-15-99
|
 |
posted August 04, 2000 00:30
 |
 |
 |  |
Truly ruly? I'd better build Sun Tzu next time and have a look. The things you never notice.  ------------------ finbar Mono Rules! #33984591 |