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Topic: OCC fortnight #14 - discussion and logs |  |
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Paul
b.02-15-99
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posted July 25, 2000 12:41
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It's been two weeks since the last one, so you can now download OCC #14.I would have posted this earlier, but when I loaded the scenario to see what it looked like I got caught be the "one more turn" syndrome and kept playing until the launch of my spaceship in 1768. So if I survive those last 15 years I'll arrive on AC in 1783. I'll post my log later. |
Tom DeMille
b.02-15-99
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posted July 25, 2000 14:55
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Thanks Paul. Who's scenario is it? |
Paul
b.02-15-99
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posted July 25, 2000 15:31
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Sorry, I forgot to post that. This scenario was made by Oldman. Play as Flash Gordon of the Eartlings. |
Paul
b.02-15-99
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posted July 26, 2000 03:50
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One more thing I forgot to mention: the scenario also contains a modified city.txt and a backup of the old city.txt named city.old. |
DaveV
b.02-15-99
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posted July 26, 2000 20:37
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Another of my rare OCCs. I had fits protecting myself this game, but got my revenge against the Triffids in the late game .Interesting scenario, Oldman. It was fun being best buddies with Sting all game. Arrived AD 1915 (Flash Gordon the cruel) Monarchy 2700 BC Republic 450 BC Democracy AD 1500 Colossus 1900 BC Copernicus AD 560 Shakespeare AD 1060 Newton AD 800 Darwin AD 1758 Apollo AD 1844 1st Trade AD 120 2nd AD 180 3rd AD 180 Trade 200 BC Construction 1550 BC Sanitation AD 860 Refrigeration AD 1510 Automobile AD 1772 Computers AD 1810 Space Flight AD 1842 Pop 12 275 BC Pop 27 AD 1802 Pop 28 AD 1854 -4000 Hut: Horsemen (NONE). Flasher City founded. -3850 Hut: Currency -3800 Warrior -3800 Hut: Ceremonial Burial -3750 Contact with Empire. Peace, no tribute. I am weak and spotless. -3650 Hut: Archers (NONE). Contact with Martians. Give Ceremonial Burial for alliance. -3600 Hut: 25 gold -3550 Disorder due to exploring warrior not coming back home in time. Oops. Contact with Borgs. Bronze Working for Warrior Code. -3500 Contact with Triffids. Warrior Code for Alphabet, Currency for Code of Laws. Horsemen near Flasher City withdraw . -3450 Warrior -3400 Hut: 50 gold -3250 Contact with Harkonnens. Peace, no tribute. Empire announces Horseback Riding. -3200 No gift from Martians. Martians develop Horseback Riding. -3050 Contact with Daleks. Ceremonial Burial for Masonry. Borgs announce Pottery. -2900 Martians declare war on Triffids. I refuse to help. -2850 Triffids declare war on me. I declare war on the Empire at Martian request. The Empire announces Map Making. -2800 Monarchy. Borgs: Ceremonial Burial for Pottery. Give Alphabet for alliance. 50 gold gift. -2750 Daleks destroyed by barbarians. -2700 Monarchy government. -2600 Martians: Map Making for Horseback Riding. Give Warrior Code for continued alliance. 100 gold gift. -2350 Russians destroyed by Harkonnens. -2250 Martians: Pottery for Polytheism. Refuse 50 gold loan; no gift. Harkonnens: no alliance. Borg: 50 gold. -1950 Harkonnen: Polytheism for Writing. Give Monarchy for alliance. 150 gold gift. -1900 Colossus. Martians demand Writing. I refuse, they cancel alliance. -1800 Borgs: 100 gold. Harkonnens: no gift. -1750 Temple. Size 4. -1700 WLTKD -1550 WLTKD cancelled, Marketplace, Construction. -1500 WLTKD -1450 Borgs: 50 gold. Harkonnens: 50 gold. -1250 Library. -1200 Harkonnens: Construction for The Wheel. 100 gold gift. -1150 WLTKD cancelled. Size 5. -1050 WLTKD -1000 Martians declare war -975 Mysticism -950 Borgs: 100 gold. Harkonnens: no gift. -750 Borgs: 50 gold. Harkonnens: 75 gold. -725 Size 6. -700 Harkonnens build Hanging Gardens. -675 Harkonnens declare war on Borgs . -600 Colosseum -450 The Republic, revolution. -425 Republic government. Size 7. -400 Aqueduct. WLTCD. Give Construction to Triffids in exchange for not crushing me. Cease fire. Empire completes STWA. -375 Size 8. Borgs: give Construction for continued alliance. 100 gold. Harkonnens: give The Republic for continued alliance. 250 gold. -300 Size 11. Diplomat. -275 Size 12. Triffids declare war. -225 End WLTCD. -200 Trade -150 Gold Caravan. -125 Borgs: give The Wheel for continued alliance. No gift. Harkonnens: Trade for Iron Working. Mathematics gift. -75 Wine Caravan. Martians build Pyramids. 1 Coal Caravan. 40 Philosophy, University. 60 Bribe barbarian trireme. 80 Copper Caravan. 100 Triffids announce Bridge Building. 120 Gold caravan to Giedi Prime. 134 gold. 160 Empire declares war. 180 Harkonnens declare war on Empire. Coal, Copper to Giedi Prime. 134 each. 200 University, Banking. Wine to Giedi Prime. 134 gold. 240 Diplomat. 260 Bribe Triffid Legion for 336 gold (ouch!) Harkonnens develop Astronomy. 280 Harkonnens: Philosophy for Astronomy. 100 gold. Borgs: no gift. Triffids build Oracle. 300 Food caravan. 320 Medicine. 360 Food caravan 400 Food caravan 420 Borgs develop Engineering. 440 Food caravan 460 Bribe Triffid Chariot for 112 gold. 520 Bribe Triffid Catapult for 150 gold. 540 Harkonnens: University for Engineering. 200 gold. 560 Copernicus' Observatory. Harkonnens build KRC. 600 Food caravan 640 Food caravan 660 Harkonnens develop Bridge Building 680 Theory of Gravity 760 Harkonnens: Seafaring gift 780 Gold caravan from Pasargadae to Flasher City. 800 Isaac Newton's College. 840 Food caravan 860 Sanitation 880 Food caravan 900 Empire announces Navigation 920 Food caravan 960 Food caravan 1000 Food caravan, Invention 1020 Borgs: Invention for Bridge Building. 50 gold. Harkonnens: 100 gold. 1040 Gold caravan. 1060 Shakespeare's Theatre. Sell Colosseum. 1080 WLTCD. Sell Temple. 1100 Harkonnens: 200 gold. Gold caravan to Giedi Prime. 73 gold. 1120 Gunpowder. Harkonnens: 50 gold. 1160 Bank. 1200 Pollution on unused square within range of Triffids. Let it be. Harkonnens: Gunpowder for Navigation. No gift. Borgs: no gift. 1220 End WLTCD, size 17. Coal caravan. 1240 Food caravan. 1260 Physics. Harkonnen build MPE. More pollution near Flasher City. 1280 Food caravan. Coal to Giedi Prime. 78 gold. 1320 Gold caravan. Magnetism. Triffids build Great Library. 1340 Harkonnens build LW. 1360 Dye caravan. 1380 Electricity. Harkonnens develop Democracy. 1400 Cloth caravan. Gold caravan to Giedi Prime, 79 gold. 1420 Borgs: no gift. Harkonnens: Physics for Democracy. 100 gold. Revolution. 1460 Food caravan. 1500 Democracy government. Empire builds ME. 1510 Refrigeration. 1520 Musketeer. 1530 Bribe Imperial catapult for 178 gold. 1540 Musketeer. 1550 Chemistry. 1560 Musketeer. Empire builds GW. Empire sinks my trireme . 1580 Explosives. Musketeer. Dye to Giedi Prime, 158. Cloth to Giedi Prime, 79. 1600 Engineers. 1620 Economics. Musketeer. Pollution. Harkonnens build SoL. 1640 Triffids: Cease Fire, wretched Senate forces Peace. 1640 Stock Exchange, Steam Engine. 1660 Empire: Peace. 1670 Railroad. 1680 Supermarket. Harkonnens: give Railroad for continued alliance, 200 gold. 1700 Engineers. WLTPD. 1710 Industrialization. 1720 Food caravan. 1730 Pollution. 1750 The Corporation 1752 Food freight. 1754 Harkonnens: give Industrialization for continued alliance, 100 gold. 1756 Food freight. WLTPD cancelled, size 22. 1758 Darwin's Voyage. 1762 Harkonnen develop Conscription. Dye freight. 1764 Combustion. 1768 Coal caravan to Susa, 53 gold. 1770 WLTPD. Triffids: war. Triffids kill my freight. 1772 Automobile. Harkonnens: Automobile for Conscription, no gift. 1774 Superhighways. 1776 WLTPD cancelled, size 24. Silk caravan from Coruscant. 1778 Electronics. Empire: Railroad for Feudalism. 1780 Harkonnens: Sanitation for Chivalry, 25 gold. 1782 Mass Production. 1784 Harkonnens develop Leadership. 1786 Harkonnens: Mass Production for Leadership. 1790 Borgs: give Navigation for continued alliance. 1792 WLTPD. Tactics. 1796 Dye freight to Pasargadae, 300 gold. 1798 Machine tools. Cloth freight to Pasargadae, 147 gold. 1802 WLTPD cancelled, size 27. Senate signs peace treaty with Triffids. 1804 Miniaturization. Harkonnens: no gift. 1810 Computers 1810 Coal Freight. Harkonnens build MC. 1816 Flight. Coal to Pasargadae, 100 gold. 1818 Research Lab. 1822 Mass Transit. Radio. 1826 Food freight. 1830 Food freight. Advanced Flight. 1832 Harkonnens: 50 gold. 1834 Food freight. 1836 Rocketry. 1838 Factory. 1842 Food freight. Space Flight. 1844 Apollo Program. Empire announce Communism. 1848 Gold freight. Atomic Theory. Harkonnens: Communism. 1851 Oil freight. Gold freight to Geidi Prime, 306 gold. Harkonnens build ASTC. 1852 Nuclear Fission. 1853 Hydro Plant. Oil freight to Geidi Prime, 356 gold. 1854 Size 28. 1855 Structural #1. Nuclear Power. 1857 Structural #2. 1858 Mobile Warfare. 1859 Structural #3. Triffids build ET. Empire builds UN. 1861 Structural #4. Robotics. 1863 Structural #5. 1864 The Laser. 1865 Manufacturing Plant. 1866 Structural #6. 1867 Structural #7. Plastics. 1868 Food freight. 1870 Superconductor. 1872 Starvation, Engineers lost. Size 27. Module #1. 1873 Engineers. Size 26. 1874 Food freight. Fusion Power. Sell Sewer System. 1875 Food freight. Sell Aqueduct. 1877 Component #1. Recycling. Sell Research Lab. 1879 Recycling Center. Triffids declare war. Harkonnens: give Advanced Flight for continued alliance. They'll declare war on Triffids for 550 gold (I have 538). Then they give me 100 gold. 1880 Bomber. Attack Triffids. 1881 Bomber. Attack Triffids some more. Sell University. 1882 Engineers. Size 26. 1883 Structural #8. 1884 Structural #9. 1886 Component #2. 1887 Structural #10. 1888 Structural #11. 1889 Bomber. 1890 Structural #12. 1891 Structural #13. 1892 Structural #14. 1893 Structural #15 1894 Component #3. 1895 Component #4. Sell Library. 1897 Component #5. Peace with Triffids. 1898 Component #6. Triffids steal Fusion Power. I declare war, Harkonenns come to my aid! 1899 Module #2. 1900 Module #3. Launch. 1901 Bomber. 1902 Bomber. Harkonnens sign peace with Triffids . 1903 Bomber. 1904 Bomber. 1905 Bomber. 1906 Diplomat (I hit the wrong key!). 1907 Bomber. 1908 Armor. 1909 Bomber. 1910 Bomber. 1911 Bomber. 1912 SAM Missile Battery. Sneak attack by Martians. 1913 City Walls. Sneak attack by Empire. Borg & Harkonnens come to my aid. 1914 SDI. 1915 I win!!! |
Hueij
b.02-15-99
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posted July 27, 2000 14:14
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Great map, but it really hurt when my trireme bumped into that solid rock wall I landed in 1771 with 5 alliances throughout the game. Only the Triffids declared war a few turns after we met and we kept at war till the end. They were at war with everyone else too, so they were pretty backward in the end. When I attacked their cities with Stealth Fighters they defended with archers!Anyhow, it was a fun scenario, I'll post my log during the weekend. |
Paul
b.02-15-99
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posted July 27, 2000 15:36
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AC: 1783Monarchy: -2450 Republic: -425 Democracy: 700 Colossus: -2250 Copernicus: 1 Shakespeare: 140 Newton: 480 Darwin: 1100 Apollo: 1600 Trade routes: -850, -750, -725 Trade: -1000 Construction: -500 Sanitation: 280 Refrigeration: 920 Automobile: 1240 Computer: 1440 Space Flight: 1590 Size 12: -250 Size 21: 500 4000 BC Hut: Archer Settle Earth 3850 BC Hut: Chariot 3700 BC Harkonnen: peace; trade Alphabet 3600 BC Hut: 25 gold Warrior Martians: trade Horseback Riding; alliance 3500 BC Borg: trade Warriro Code; alliance 3400 BC Hut: Map Making Harkonnen: alliance; share maps Warrior Hut: Horsemen 3300 BC Empire: peace; trade Ceremonial Burial; tribute 50 gold Martians, Borg: share maps 3250 BC Hut: 25 gold Daleks: trade Pottery; peace 3000 BC Triffids: peace; trade Code of Laws; tribute 50 gold 2500 BC Monarchy, revolution Daleks: trade Iron Working; alliance; share maps; gift 25 gold Martians: trade Currency Empire: war Borg: gift 100 gold Triffids: war 2450 BC Gov: Monarchy 2350 BC Borg: gift 50 gold 2300 BC Triffids: cease fire 2250 BC Colossus 2200 BC Empire: cease fire Triffids: war Martians: gift 50 gold Harkonnen: gift 25 gold 2050 BC Hut: Feudalism 2000 BC Empire: trade Mysticism Triffids: cease fire 1950 BC Marketplace 1850 BC Daleks: gift 25 gold Martians: gift 100 gold Borg: gift 50 gold Harkonnen: gift 50 gold 1700 BC Temple 1600 BC Writing 1550 BC Library 1350 BC Diplomat 1200 BC Triffids: war Empire: peace 1150 BC Diplomat Daleks: trade Wheel; gift 100 gold Martians: gift 50 gold Borg: gift 100 gold Harkonnen: gift 25 gold Triffids: peace 1100 BC Bribe Imperial Settler (244 gold) 1000 BC Trade 975 BC Build Wine Caravan 950 BC Martians: gift 100 gold Daleks: gift 50 gold Borg: gift 50 gold Harkonnen: gift 100 gold 925 BC Build Coal Caravan 875 BC Build Hides Caravan Bribe Triffid Trireme (114 gold) 850 BC Wine to Khitomer (demanded): 100 gold 825 BC Build Gold Caravan 800 BC Literacy 775 BC Build Copper Caravan 750 BC Hides to Khitomer (demanded): 84 gold 725 BC Build Silk Caravan Coal to Athens (not demanded): 38 gold 675 BC Triffids: trade Chivalry Empire: war Harkonnen: gift 100 gold Borg: gift 100 gold Martians: gift 50 gold Daleks: gift 50 gold 625 BC Masonry 600 BC Bribe Imperial Settler (252 gold) 575 BC Martians: gift 25 gold Daleks: gift 50 gold 525 BC Copper to Harko (demanded): 104 gold 500 BC Borg: gift Construction 450 BC Silk to Spirodon (demanded): 174 gold 425 BC Colosseum Republic, revolution Gov: Republic Start WLTCD, size 6 375 BC Empire: cease fire Martians: gift Polytheism Harkonnen: gift 75 gold 275 BC Build Coal Caravan 250 BC Hut: Bridge Building End WLTCD, size 12 Sold Colosseum 125 BC Mathematics Gold to F=ma (demanded): 402 gold 50 BC Triffids: war 25 BC Astronomy Coal to Spirodon (not demanded): 122 gold 1 AD Copernicus' Observatory Hut: Knight 60 AD Build Wine Caravan Harkonnen: trade Philosophy; gift 50 gold Borg: gift 100 gold Martians: trade Seafaring Daleks: gift 50 gold 100 AD Medicine 140 AD Shakespeare's Theatre 160 AD Hut: Legion 200 AD Build Gold Caravan Engineering 220 AD Wine to Kronos (demanded): 230 gold 280 AD Sanitation Start WLTCD, size 11 300 AD Sewer System 340 AD Empire: war 380 AD Borg: share maps; gift 50 gold Harkonnen: share maps; gift 100 gold Martians: share maps; gift 200 gold Daleks: share maps Triffids: cease fire 420 AD University Gold to F=ma (demanded): 534 gold 440 AD University 460 AD Theory of Gravity Empire: cease fire; share maps 480 AD Isaac Newton's College 500 AD Banking Martians: gift 50 gold Empire: peace End WLTCD, size 21 540 AD Bank Invention 580 AD Chemistry 620 AD Gunpowder 660 AD Explosives 700 AD Leonardo's Workshop Democracy, revolution Gov: Democracy Start WLTPD, size 21 Disband Trireme 740 AD Build Dye Caravan 760 AD Metallurgy Daleks: gift 150 gold Martians: trade Navigation; gift 50 gold Harkonnen: gift 50 gold Empire: war End WLTPD, size 23 780 AD Build Coal Caravan 800 AD Physics 820 AD Build Cloth Caravan 840 AD Magnetism 880 AD Electricity Cloth to Khitomer (not demanded): 65 gold 920 AD Refrigeration Dye to YuQ ngem (demanded): 160 gold 940 AD Supermarket 960 AD Steam Engine 1000 AD Economics Coal to Mars (demanded): 240 gold 1020 AD Stock Exchange 1040 AD Railroad 1060 AD Build Gold Caravan 1080 AD Industrialization Daleks: gift 150 gold Empire: peace Martians: gift Leadership Borg: gift Conscription Harkonnen: gift Monotheism Start WLTPD, size 23 Triffids: peace 1100 AD Darwin's Voyage: Corporation, Steel 1140 AD Build Spice Freight Refining 1180 AD Build Dye Freight 1200 AD Combustion Gold to London (demanded): 236 gold 1220 AD Daleks: gift 250 gold Borg: gift 200 gold Harkonnen: gift 75 gold 1240 AD Automobile 1260 AD Superhighways End WLTPD, size 31 1280 AD Tactics Spice to Spirodon (demanded): 534 gold 1300 AD Electronics Dye to Mars (demanded): 378 gold 1320 AD Machine Tools 1340 AD Gold Freight 1360 AD Miniaturization Martians: gift Communism Borg: gift 200 gold Harkonnen: gift 150 gold 1380 AD Build Gems Caravan 1400 AD Mass Production 1420 AD Build Dye Freight Sold Sewer System 1440 AD Computers Sold Aqueduct Gold to Yavin 4 (demanded): 486 gold 1460 AD Research Lab Mobile Warfare 1500 AD Factory Martians: trade Flight 1510 AD Robotics Gems to Mars (demanded): 324 gold 1520 AD Power Plant 1530 AD Radio 1540 AD Manufacturing Plant 1550 AD Advanced Flight Dye to Harko (demanded): 152 gold 1570 AD Rocketry 1590 AD Space Flight 1600 AD Apollo Program 1620 AD Plastics 1630 AD Empire: trade Atomic Theory 1650 AD Nuclear Fission 1680 AD Nuclear Power 1710 AD Laser 1740 AD Superconductor Daleks destroyed by Triffids 1754 AD Fusion Power 1762 AD Guerilla Warfare 1768 AD Labor Union Lanuch 1771 AD Recycling 1773 AD Mass Transit 1774 AD SAM Environmentalism 1775 AD Sold Power Plant Triffids sneak attack 1776 AD Solar Plant 1777 AD Espionage 1778 AD Barracks 1780 AD Stealth 1783 AD Arrival at Alpha Centauri
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Tom DeMille
b.02-15-99
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posted July 28, 2000 16:12
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AC: 1766 Monarchy: -1950 Republic: -500 Democracy: 300Colossus: -2350 Copernicus: -375 Shakespeare: -125 Newton: 300 Darwin: 840 Apollo: 1530 Trade routes: -825, -650, -625 Trade: -1150 Construction: -800 Sanitation: -50 Refrigeration: 600 Automobile: 940 Computer: 1280 Space Flight: 1520 Size 12: -325 Size 21: 140 v242 Deity 4000BC - hut - Horsemen NONE founded Earth 3750BC - hut - Horsemen NONE Empire - Masonry, peace 3700BC - hut - 25 gold 3650BC - Martians - Pottery, alliance, 25 gold 3600BC - hut - chariot NONE 3550BC - Borgs - Warrior Code, alliance 3550BC - Triffids - Code of Laws, Ceremonial Burial, peace 3500BC - 25 gold (allies) 3450BC - 50 gold (allies) 3350BC - Harkonnen - alliance 3200BC - Daleks - Map Making, Currency, peace Share Maps with Martians, Imperials, Borg 2850BC - hut - 50 gold 2800BC - 100 gold (allies) 2600BC - Daleks - alliance Triffids - War 2400BC - 150 gold (allies) Harkonnens - Seafaring 2350BC - built Colossus 2100BC - built marketplace, civil disorder (pop up to 4, oops) 2050BC - begin WLTD 1950BC - Monarchy, revolution 1900BC - 175 gold (allies) Harkonnens - Mysticism Empire - Iron Working Borgs - break alliance 1850BC - switched to Monarchy 1800BC - begin WLTKD, built archer 1500BC - built granary 1250BC - built temple 1150BC - Empire - Trade 1100BC - built silk caravan 1050BC - Harkonen - Mathematics, 175 gold (allies) 1000BC - built gold caravan 950BC - built hides caravan 900BC - 100 gold (allies) 875BC - built library 825BC - 1st trade route - silk to spirodon - 201 gold 800BC - Construction, hut - The Wheel, 100 gold (allies) 775BC - built colosseum 725BC - built copper caravan 650BC - 2nd trade route - gold to y=mx+c - 210 gold 625BC - Literacy, 3rd trade route = gold to y=mx+c, - 152 gold 550BC - built aqueduct 500BC - 400 gold (allies) Empire - The Republic, revolution 475BC - 200 gold (allies) 425BC - switched to The Republic, sell granary, copper to Harko - 126 gold 400BC - Philosphy, Astronomy, begin WLTPD (pop is 9), 100 gold (allies) 375BC - built Copernicus' Observatory 325BC - pop now 12 300BC - built settler, end WLTCD (pop is 12), sell colosseum 275BC - Medicine 225BC - built archer, 225 gold (allies) 175BC - Engineering 125BC - built Shakespeare's Theatre, sell temple 100BC - built phalanx 50BC - Sanitation, begin WLTCD (pop is 12), 375 gold (allies) Borg - alliance (cost me 100 gold) 25BC - built sewer system 60AD - University, wine to Death Star - 274 gold 80AD - built University 100AD - Banking, disband settler 120AD - built Bank 140AD - end WLTCD (pop is 21) 160AD - Theory of Gravity 220AD - Invention 280AD - Democracy, revolution 300AD - built Isaac Newton's College, switched to Democracy 340AD - Chemistry, 150 gold (allies) Martians - Navigation 380AD - Gunpowder 420AD - Explosives 460AD - Metallurgy, built Engineer 480AD - Empire - Physics 520AD - Magnetism, built Engineer 560AD - Electricity 600AD - Refrigeration gems to Hoth - 258 gold coal to f=ma - 237 gold 620AD - Bridge Building, built super market 660AD - Steam Engine, built 3rd Engineer 700AD - Triffids - alliance, Alliance with all AIs 740AD - Industrialization 780AD - Economics 820AD - The Corporation 840AD - built Darwin's Voyage, Refining, Steel, begin WLTPD (pop is 18) 880AD - Combustion 940AD - Automobile 960AD - built superhighway 980AD - Electronics, 200 gold (allies) Empire - Conscription 1020AD - Feudalism, end WLTPD (pop is 27) Dye to Harko - 170 gold Cloth to Arrakis - 99 gold 1040AD - built 4th Engineer 1060AD - Chivalry 1100AD - Leadership 1120AD - 125 gold (allies) 1140AD - Tactics 1180AD - Machine Tools, Dye to Spirodon - 356 gold 1200AD - Miniturization 1240AD - Mass Production 1280AD - Computers 1300AD - built Research Lab 1320AD - Mobile Warfare, built Factory, Coal to Spirodon - 442 gold 1340AD - Robotics, built Hydro Dam 1360AD - begin WLTPD (pop is 26), disband 4th engineer 1380AD - Flight, disband 3rd engineer Daleks - Atomic Theory 1400AD - end WLTPD (pop is 28), sell aqueduct 1420AD - Radio, sell sewer sytem 1440AD - built Manufacturing Plant 1460AD - Advanced Flight 1500AD - Rocketry, Cloth to Spirodon - 88 gold 1520AD - Space Flight 1530AD - built Apollo Program 1550AD - Plastics 1570AD - Nuclear Fission 1590AD - Nuclear Power 1610AD - The Laser 1630AD - Superconductor 1650AD - Nuclear Power 1730AD - Launch 15-1-1-1-1-1 spaceship 1731AD - Stealth 1738AD - war with Harkonnens (they are half done their ship) 1754AD - peace with Harkonnens (successful war - I killed off every unit in his cities using howies, forcing him to build units not spaceship parts) 1766AD - Landing on AC |
Smash
b.02-15-99
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posted July 30, 2000 02:22
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I forgot to load the city.txt sorry Oldman.I got tons of help from the ai in this one.Numerous techs I was able to trade for the turn before discovery and they were extremely generous in gifts.All except the Triffids.They were a pain in the a$$ for a long time.But,eventually they agreed to an alliance.Was allied with all 6 and they flooded me with gold. Caravans wern't terribly lucrative.Despite meeting several demands payouts were low and routes were not good.No ai city ever went past size 8. I had an "instant" revolution into Republic.I had been celebrating in Monarchy of course and the "we love" carried over into Republic.So my growth was instantaneous instead of having to restart "we love".I've had this happen once before.Anybody else? AC-1736
Monarchy-1900BC Republic-825BC Democracy-220AD Collosus-2350BC Cope’s-525BC Shake’s-325BC Isaac-160AD Darwin’s-720AD Apollo-1500 trade 1-1150BC 2-1050BC 3-950BC 12-650BC 21-100-AD Trade-1750BC Construction-1150BC Sanitation-150AD Refrigeration-580AD Automobile-880AD Computers-1200AD Space Flight-1480AD 4000-hut-archer-London 3900-hut-Currency 3850-contact The Empire-trade Currency for Pottery-peace 3800-warrior-start Collosus 3600-contact Martians-trade Bronze for Burial-gift Currency and Pottery-alliance 3550-size 2 3000-hut-chariot-non-size 3-Martians gift 25 2950-contact Triffids-trade Pottery for Alphabet-peace-trade Empire Alpha for Horseback-alliance-receive 150! 2900-hut-archer-Triffids have Laws but won’t trade-Contact Daleks-trade Horse and Alpha for Map and Myst-peace-gift Currency-trade Tiffids Map for Laws gift Myst-gift Map to Martians-share maps-gift Map to Empire 2800-gift Myst to Martians-receive 50 2700-gift Laws and Alpha to Martians-gift Myst and Laws to Empire-share Maps-I’m seeing quite a few AI cities allready..methinks it was given a headstart- 2650-hut-Masonary-gift to all-share maps with Daleks 2550-Empire gifts 25 2400-Empire gifts 50-Martians 25 2350-Collosus 2250-share maps with Martians and Empire-contact Harkonnens-trade Pottery for Warrior Code-gift all-share maps-alliance-receive 100 2200-contact The Borg(LOL 7 of 9)-gift all-share maps-peace 2150-gift Warrior to Martians-receive 25-trade Daleks Warrior for Monarchy-whoa-I wonder how long they have it-sloppy-They haven’t switched-revolt 1950-trade Empire Monarchy for Writing 1900-Govt-Monarchy-library 1850-Trade Daleks-Warrior Code for Seafaring-Writing and Seafaring to Martians-receive 50-Seafaring to Empire-Writing and Seafaring to Borg-alliance-Writing and Seafaring to Harkonens-Seafaring and Writing to Triffids 1750-Trade-Gift all to all cept Borgs who only accept 1-recieve 25 from Harkonnens 1700-copper caravan 1650-Martians gift 50-gift Trade to Borg-Harkonnens gift 25-tribute Daleks 100-Triffids declare war 1600-hides caravan-size 4-pay Triffids 50 for ceasefire-threatening my 1st caravan 1500-silk caravan-share maps with Borg-Empire gifts 50- 1450-Harkonnens gift 50 1400-market 1350-"we love the king”-Borg gifts 100 1300-Temple-Martians gift 50-tribute Daleks 50 1200-hides caravan 1150-Construction-gift to Martians,Borg and Harkonnens-Triffids declare war-hides arrives in Pasargadae-oops forgot the city.txt-48 1050-silk to Pasargadae 48 1000-Harkonnens gift 25-Borg 150-Martians 50 950-Literacy-copper to Kashgar 48 925-colliseum-gift Literacy to Martians-trade Borg Literacy for Iron Working-recieve 150-Empire gifts 100-Harkonnens 25 900-hides arrives Ulundi(demanded) 84 875-Size 5 825-Philosophy>Republic-Instant revolution-govt Republic-aquaduct-Harkonnens gift 50 800-We love from Monarchy carries over-cool-size 6 775-caravan-disband warrior 750-diplomat-trade Martians Republic for Math gift Philosophy-gift Philosophy and Republic to Empire-receive 150-to Borg-receive 50 700-caravan 675-gift Republic to Harkonnens-gift Iron to Martians-Iron to Empire-Math to Borg 650-cancel “we love” size 12-sell colliseum-caravan 600-caravan-gift Philosophy to Harkonnens-Math to Empire receive 50-gift Republic,Philosophy and Construction to Daleks-share maps 550-Astronomy-caravan-gift Astronomy to all cept Triffids-war demanding 650 gold currently- 525-Cope’s 500-caravan-bribe triffid catapult 210(ouch)-gift Iron and Republic to Triffids-ceasefire-gift Math and Literacy to Daleks-alliance receive 50-Empire gifts 50-Borg 100 475-Triffids declare war 450-Medicine-caravan-gift Philosophy and Astronomy to Triffids-ceasefire-caravan-Martians gift Polytheism 425-caravan-gift Poly to Triffids-Martians gift 50-Borg 100-Harkonnens 100 400-caravan-gift Poly to Harkonnens-share maps-gift Poly to Daleks,Borg and Empire-Triffids declare war 375-caravan-gift Medicine and Literacy to Triffids-ceasefire-gift Medicine to all-Martians gift 100-Harkonnens 100 350-The Wheel-caravan-sell temple-Martians gift 50-Empire 50-Borg 50 325-Shake’s-bribe Triffid Horse-110-disbanded 300-wine caravan-gift The Wheel to all cept Triffids-Martians and Harkonnens gift 50 275-copper caravan-gift The Wheel to Triffids 250-Engineering-coal caravan 200-caravan-gift Engineering to all-Daleks gift 50 175-caravan-Martians gift 50-Harkonnens 50- 150-Sanitation 125-start “we love” 12-Martians gift 50-Harkonnens 100 100-sewer system-gift Sanitation to all 75-caravan-Daleks gift 50-Borg 75-coal to Hladir 100 50-bribe Triffid elephant 202 25-Banking-wine arrives in Uppsala(demanded) 364-copper to Parsagadae(demanded)212-bribe-Triffid catapult 264 -------------------------------------------------------- 1AD-University-built bank-Martians gift 50-Borg 50-disband catapult-peace with Triffids-gift Banking 20-built university 40-gift University to Martians-receive 50 -Empire gifts 75-Borg 50-gift University to Harkonnens 60-Gravity-caravan-Martians gift Invention 80-caravan-disband elephant-Triffids declare war 100-caravan-end “we love” 21-Martians gift 50-Empire 75-Borg 50 140-Democracy-revolt-caravan-gravity to Triffids-ceasefire-Invention to Daleks-trade Martians Gravity for Navigation-gfit Democracy to Empire-Navigation to Borg-Navigation and Gravity to Harkonnens 160-Sir Isaac’s-Navigation and Democracy to Triffids-Navigation to Daleks-Democracy to Martians-Invention to Borg-Democracy to Harkonnens 180-Triffids declare war-University to Borg and Daleks 200-dye caravan-still revolting-Gravity and Democracy to Borg-receive 50-same to Daleks receive 50 220-Govt-Democracy-finally-cloth caravan-share maps with all 5 allies 260-Economics 280-Borg gifts 150-Martians 100-Empire 50- 300-Gunpowder-stack exchange-gift to allies-Economics to Empire 340-Chemistry-caravan-disband catapult-Economics to Daleks,Martians Borg and Harkonnens 360-Musket-gift Gunpowder,Economics and Chemistry to Triffids-peace-trade Borg Chemistry for Feudalism-gift to rest 380-Explosives 400-”we love” 21-cloth arrives Hlobane(demanded) 180 420-Metallurgy-engneer-end “we love” 21-dye to Cordoba(demanded)146 460-Physics-cloth caravan-Triffids declare war-tech gifting 480-tech gifting 500-Magnetism-walls-tech gifting 520-Martians gift 100-gift Explosives to Borg-gift all to Triffids-peace 540-Electricity-caravan-gift Elec to Daleks and Martians-enough to get 2 turns at 90% 580-Refrigeration-caravan-trade Empire Elec for Bridge Building-gift Refrigeration-receive Mono-Bridge to Daleks,Martians-Bridge and Mono to Borg-Bridge and Elec to Harkonnen-gift all to Triffids-share maps-Alliance-finally-allied with all 600-more tech gifting-too much to type as civs are only accepting 1 at a time-jungle>grass-starting to get imto trouble with my land improving-having a hard time maintaining 2 turns 620-Steam Engine-Daleks gift 50-Empire 75-Borg 100-Harkonnen 50 660-Railroad-caravan-cloth to Hlobane(demanded)128-geez 680-caravan-empire gifts 150 700-Industrialization-gift RR to all-Steam and Industrial to Triffids-trade routes are only +10-darn ai is still at size 8 720-Darwin’s-The Corp>Steel-Indust to Martians,Empire,Borg 740-”we love” 21-Indust to Daleks-Steam to Martians,Empire,Borg-Corporation to Harkonnen-Borg gift 100-Harkonnen 50 760-Refining-engineer-trade Martians Steel for Chivalry-Steam to Daleks-Chivalry to Borg and Triffids-Steel to Empire and Harkonnen-@#$% just noticed that river is a hill 780-more 1 at a time tech gifting 800-supermarket-Daleks gift 50-Empire 150-Borg 100-Harkonnen 50-Triffids 125-gift Refrig to Martians 820-Combustion-engineer-end “we love” 21-gift Refiniing to all 840-Martians gift 125 860-coal freight 880-Automobile 900-superhighway 920-Mass Production-Daleks gift 150 940-freight-share maps with all 960-Electronics 980-freight “we love” 21-coal arrives in Nishapur(demanded)317 1000-Conscription-gift to all-bribe Harkonnen cannon 152-disbanded 1020-dye freight-Daleks gift 50-Empire 150-Borg 50 1040-Leadership-factory 1080-Tactics 1120-Machine Tools-hydro plant-end “we love” 27-sell sewer-dye to Hlobane(demanded)332 1140-diplomat-sell aquaduct 1160-Miniaturization-diplomat 1180-coal freight-trade Triffids Automobile for Atomic Theory 1200-Computers 1220-research lab 1240-Mobile Warfare-freight-disband musket 1260-armor 1280-Robotics-freight 1300-Daleks gift 50-Martians 200-Harkonnen 50 1320-Flight-manufacturing plant 1340-freight 1360-Radio-freight-Martians gift 200 1380-freight 1400-Advanced Flight 1440-Rocketry 1480-Space Flight 1500-Apollo 1510-Plastics 1520-gift Tactics to Empire 1530-Nuclear Fission-gift Tactics to Harkonnens-receive 50-coal to Uppsala(demanded)225 1550-Nuclear Power 1570-The Laser-gift Advanced Flight to Triffids-hmmm I may regret this one,but they have a city at 56/24 1600-Superconductor 1630-Fusion Power-sell research lab 1640-sell university 1650-sell library 1690-trade Harkonnens Advanced Flight for Communism-they cancel alliance-disband every unit cept engineers-sell super highway 1700-15-1-1-1-1-1 ready-LAUNCH 1701-armor 1702-gift Superconductor to Empire-armor 1703-SAM 04-barracks 05-armor-Harkonnens sneak attack 06-fighter-ceasefire with Harkonnens-is that it?I doubt it 07-fighter 08-airport 09-fighter 10-fighter-I’m starting to feel safe 11-fighter 21-SDI 1736-ARRIVAL AC
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tonic
b.02-15-99
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posted July 31, 2000 23:07
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AC 1745 – my PB (personal best) to date, with things seeming to go right from the start. Great to have all six AI civs as allies (the Daleks took their time though) which provided the necessary gold and techs. After launching I had a frantic time defending Earth against the determined onslaught by the hostile Triffids with my Engineers vulnerable during the pollution cleanup. The air units – Fighters and later Stealth Fighters – did a splendid job both in destroying invaders and in invaluable reconnaissance. A novel feature for me was the building of a Granary which was purely circumstantial. There was nothing sensible to build after the Marketplace, Library and a Diplo, before the discovery of Trade! I think it was quite a plus in this game. Interesting that each scenarist seems to have his own signature – Oldman’s seems to be “Know thy neighbour or else”. (cf his OCC10 where I certainly didn’t) 2.42 Deity AC: 1745 Monarchy -2450 Republic -725 Democracy 140 Colossus -2400 Copernicus -575 Shakespeare -350 Newton 240 Darwin 800 Apollo 1440 1st -850 2nd -725 3rd -700 Trade -1000 Construction -1250 Sanitation -150 Refrigeration 660 Automobile 1020 Computers 1180 Space Flight 1420 Pop 12 -525 Pop 21 1100 4000 BC hut=25 Earth founded 3950 BC research Alphabet 3850 BC Empire: peace 3800 BC hut=horseman 3750 BC Alphabet research Code of Laws 3700 BC hut=100 3650 BC Harkonnens: Alphabet for alliance Borgs: Alphabet no alliance 3550 BC hut=ceremonial burial hut=chariot 3500 BC Empire: exchange ceremonial burial for Masonry Borgs: Ceremonial burial for alliance Harkonnens: Ceremonial burial hut=code of laws 3450 BC research Monarchy hut=chariot Martians: Ceremonial Burial for alliance Empire: Code of Laws Borgs & Harkonnens: Masonry 3400 BC hut=Horseman Martians: Bronzeworking and Alphabet Borgs & Harkonnens: Code of Laws (both on par now) 3350 BC Martians: Code of Laws 3200 BC Daleks: peace 3150 BC Daleks: Code of Laws Triffids: Masonry peace hut=50 2900 BC BarbLeader=150 2700 BC hut=50 2550 BC Monarchy revolution research Writing Triffids BC exchange Monarchy and Masonry for Mapmaking & Warriorcode Martians: exchange Mapmaking + Warriorcode for Horsebackriding Empire: exchange mapmaking for Mysticism alliance+75 Borgs: Warriorcode + mysticism + horsebackriding + sharemaps Harkonnens: Mysticism Horsebackriding Warriorcode Monarchy & exchange Mapmaking for Pottery Daleks Pottery Mysticism Monarchy exchange Mapmaking for Ironworking + sharemaps + 25 2450 BC Govt. Monarchy Martians: Mysticism Harkonnens: Ironworking + 50 2400 BC Colossus 2300 BC Empire: ironworking and pottery for currency + sharemaps Martians: pottery sharemaps Triffids: Ironworking for alliance + 100 Borgs: Pottery Harkonnens: sharemaps 2250 BC Marketplace Triffids: horsebackriding Martians: Monarchy Daleks: currency + sharemaps 2150 BC Martians: currency +50 Borgs: 25 Harkonnens: 75 2050 BC Triffids: mysticism 2000 BC Empire: Monarchy + 75 Harkonnens: sharemaps Martians: Currency + sharemaps Triffids: pottery 1900 BC Triffids: currency 1850 BC Temple 1600 BC Writing research Trade Empire: Writing + 100 Martians Triffids & Borgs: Writing 1550 BC Library Daleks: Writing 1450 BC Diplo built (no Trade yet so might as well try trireme hunting) 1400 BC BarbLeader=150 1250 BC Granary Triffids gifts Construction Martians Empire Borgs Daleks & Harkonnens: Construction 1000 BC Trade research Literacy Empire: exchange Trade for Literacy Martians: Trade & Literacy Borgs & Harkonnens: Trade Triffids & Daleks: Literacy 975 BC Wine-caravan built Research Republic Triffids & Daleks: Trade 900 BC Sharemaps all 875 BC Harkonnens Empire Triffids & Daleks: Sharemaps, Borgs: Trade + 75 850 BC Wine-caravan to Khitomer (demanded)=94 800 BC Republic revolution research Mathematics Empire: exchange Republic for polytheism + 200 Borgs: Republic + 150 Harkonnens Daleks & Triffids :Republic Martians: Republic + 50 775 BC Colosseum 750 BC Triffids: Polytheism + 250 725 BC Govt. Republic Hides Caravan to Khitomer (demanded)=112 Start WLTCD 700 BC Aqueduct Copper-caravan to Sidney (demanded)=96 675 BC Borgs exchange polytheism for Mathematics + sharemaps Harkonnens Empire Martians:Mathematics 650 BC Hides-caravan to Athens (demanded)=132 625 BC Pop=8 600 BC Astronomy research Philosophy Martians Harkonnens Borgs Triffids: Astronomy Empire: 100 Silk-caravan to Spiridon (not demanded)=96 575 BC Copernicus Empire Daleks: Astronomy 550 BC Triffids: 100 525 BC Pop=12 Borgs: 100 Daleks: Polytheism + sharemaps 500 BC Harkonnens: gift of Feudalism Martians: feudalism + 50 475 BC Philosophy get Medicine research Wheel Empire: Philosophy + 50 Harkonnens:200 Daleks: Philosophy 375 BC Daleks: Medicine + sharemaps Martians: Philosophy + sharemaps Empire: medicine Borgs: Philosophy + 100 Harkonnens: Philosophy 350 BC Shakespeare's Theatre 325 BC Triffids: 250 Martians Borgs Harkonnens: Wheel Empire: Wheel + 50 300 BC Sharemaps all 5 allies 275 BC Sell Colosseum 250 BC Martians: sharemaps (I’m after their trireme) sell Temple 225 BC Engineering research Sanitation (Silly Martian trireme self-destructed against Coruscant!) Daleks: Feudalism Harkonnens Empire: Engineering Borgs Feudalism 200 BC Wine-caravan to Khitomer (demanded)=210 175 BC Borgs Harkonnens: Medicine 150 BC Sanitation research University Harkonnens: 200 Empire Borgs: Sanitation (Triffids refuse knowledge again!) 125 BC Sewer System Coal-caravan to Athens (not demanded)=94 Start WLTCD 100 BC Bribe Empire Trireme (276 g) Harkonnens & Daleks: Sanitation 75 BC Copper-caravan to Harko (demanded)=192 Martians: exchange Sanitation for Bridge Building + 50 Empire Borgs Harkonnens: Bridge Building 50 BC University research Banking, Give University to all 5 allies; 25 BC Triffids gift 150 Daleks still refuse alliance
AD1 Built University, Empire: 200 20 Daleks accept alliance! (all 6 AI civs allies now)! no gift Daleks: University Borgs: 150 40 Daleks: Bridge Building 60 Banking research Invention Wine-caravan to Death-Star (demanded)=264 Empire: exchange Banking for Invention + sharemaps Daleks & Harkonnens: Invention Martians: Invention + 50 Borgs: Invention + sharemaps Triffids still refuse knowledge! 80 research Democracy Martians Harkonnens: Banking Borgs: Banking + 50 100 Daleks: Banking 120 Democracy revolution research Theory of Gravity hut=50 140 Govt. Democracy Daleks Empire & Harkonnens: Democracy Martians & Borgs: Democracy + 50 Triffids: no gift not want knowledge! 160 Harkonnens: 50 180 hut=25 Pop=20 Empire: 75 200 End WLTPD 220 Theory of Gravity research Economics Triffids: exchange Theory of Gravity for Chivalry + 100 Martians & Harkonnens: Chivalry Empire & Borgs: Chivalry(demanded) + 50 each 240 Newtons College Daleks: Chivalry Martians Empire Borgs & Harkonnens: Theory of Gravity Triffids: sharemaps - they have two Elephant exploring most of the Great N_S Mountain Barrier but still one hut left! Can my Trireme/Diplo get there before one Elephant? 260 Economics research Chemistry Wine-caravan to Kronos (demanded)=125 Harkonnens: Economics +50 Daleks: no gift Empire & Borgs: Economics 280 Stock Exchange Daleks: Economics 300 Chemistry research Gunpowder) Diplo gets to hut=legion 320 Triffids: 100 340 Gunpowder research Explosives Empire: Chemistry (demanded) + 150 Daleks: Chemistry 360 Triffids: sharemaps shows Elephant north next to hut! Daleks Empire Borgs Harkonnens: Gunpowder Martians: Chemistry 380 Explosives research Metallurgy hut=50 (Elephant ignored it!) Borgs: Chemistry + 50 Martians: Gunpowder + 75 Empire: Explosives + sharemaps Harkonnens: Explosives 420 Metallurgy research Seafaring Daleks Martians: Explosives Empire & Harkonnens: Metallurgy Borgs: Metallurgy + 100 440 Dye-caravan to Moscow (demanded)=120 Daleks & Martians: Metallurgy 460 Seafaring research Navigation Cloth-caravan to Mondas (demanded)=170 Empire Martians Daleks Harkonnens: Seafaring 480 Borgs: 50 Harkonnens: Chemistry 500 Navigation research Physics Daleks: 50 Martians Borgs Harkonnens: Navigation Empire: Navigation + 150 540 Physics research Magnetism Daleks: Navigation Martians Empire Borgs Harkonnens: Physics 560 Gold-caravan to Coruscant (demanded)=249 580 Magnetism research Electricity Triffids: sharemaps shows lots of goodies from Leo's, Martians Empire: Magnetism Borgs & Harkonnens: Magnetism + 50 each 600 Daleks: Physics 620 Electricity research Refrigeration Daleks: Magnetism + 75 Martians & Harkonnens: Electricity Empire: Electricity + 125 Borgs: Explosives 640 Daleks Borgs: Electricity 660 Sanitation research Steam Engine Triffids: exchange electricity & refrigeration for Conscription & Monotheism + 150 Daleks Martians Borgs Harkonnens: Conscription Empire: Conscription + 150 680 Empire: Monotheism (demanded) + 50 + sharemaps 700 Harkonnens: Monotheism (demanded) + 100 720 Steam Engine research Railroad Daleks Empire Triffids Harkonnens: Steam Engine Martians: Steam Engine + 100 Borgs: Steam Engine + 50 740 Daleks: Refrigeration + 100 Martians: Refrigeration Empire exchange Refrigeration for Leadership Borgs Triffids & Harkonnens: Leadership 780 Railraod research Industrialization Daleks Martians Empire Harkonnens: Railroad Triffids: Railroad + 300 800 Darwin's Voyage get Industrialization Corporation research Steel Daleks Martians Leadership Empire Triffids Harkonnens: Industrialization Borgs: Industrialization + 150 840 Steel research Refining Dye-caravan to Athens (demanded)=87 Daleks: Industrialization Martians: Industrialization & Steel Empire Borgs Triffids Harkonnens: Steel 860 Gold-caravan to Coruscant (demanded)=178 Daleks: Steel + 150 Martians Empire Triffids Harkonnens: Corporation Borgs: Monotheism 880 Daleks Borgs: Corporation Harkonnens: Refrigeration 900 Refining research Combustion Martians exchange Refining for Electronics Empire Borgs Triffids Harkonnens: Electronics 920 Daleks: Electronics Empire: 100 Borgs: Refining & Refrigeration + 200 Harkonnens: Refining + Sharemaps 960 Combustion research Automobile 980 Cloth-freight to Mondas (demanded) =212 1020 Automobile research MachineTools Harkonnens exchange Tactics for Combustion +50 Daleks Borgs Triffids: Tactics Martians: Tactics +75 1040 Start WLTPD 1060 Machine Tools research Miniaturization Daleks Martians: Automobile Empire: Automobile + 200 Borgs & Triffids: Machine Tools Harkonnens: Automobile Harkonnens: Machine Tools 1100 Miniaturization research Mass Production Factory BarbLeader=150 Pop=21 Martians: Miniaturization + 75 Empire: Refining Borgs: Automobile Harkonnens: Miniaturization 1120 Cloth-caravan to Mondas (demanded) =405 1140 Mass Production research Daleks Martians Empire Harkonnens: Mass Production Borgs & Triffids: Combustion 1160 hut=100 Daleks exchange Miniaturization for Mobile Warfare + 50 Empire & Harkonnens: Mobile Warfare Borgs: 150 1180 Computers research Robotics Pop=25 End WLTPD Daleks: Machine Tools Martians: Mobile Warfare + 50 Borgs: Mobile Warfare + 200 Harkonnens: Computers get gift of Fundamentalism Triffids: Mass Production 1200 Research Lab Daleks: Computers Empire: Machine Tools Borgs: Mass Production + 200 1220 Robotics research Flight Sell Sewer System Daleks Empire Martians Borgs: Robotics Harkonnens: Robotics + 50 Triffids: Mobile Warfare 1240 Manufacturing Plant Sell Aqueduct Daleks Borgs: Fundamentalism Martians Empire: Combustion Triffids: Robotics 1260 Flight research Radio Daleks: Flight Martians: Machine Tools Empire: Miniaturization + 50 Borgs: Flight + 100 Harkonnens: Flight + 50 Triffids: Flight + 100 1280 Empire: exchange Flight & Fundamentalism for Amphibious Warfare Martians: Flight 1300 Radio research Advanced Flight 1320 Daleks Borgs Triffids & Harkonnens: Radio and Amphibious Warfare +150 Martians: Radio & Fundamentalism Empire: Radio 1340 Advanced Flight research Rocketry 1360 (Wealthiest: Triffids Martians Daleks Earth Harkonnens Empire Borgs) Triffids: Advanced Flight + 75 Martians: Advanced Flight + 25 Daleks: 200 Harkonnens & Borgs: Advanced Flight +100 each 1380 Rocketry research Space Flight 1420 Space Flight research Plastics 1440 Apollo program Triffids cancel alliance Disband Explorer 1460 Start building SS parts 1480 Plastics research Atomic Theory 1500 Martians war Daleks 1520 Atomic Theory research Nuclear Fission Structural5, Triffids Bomber west 1530 SAM Defence built 1550 Nuclear Fission research Nuclear Power Structural7 Borgs war Empire 1570 Structural9 Sneak attack by Triffids Cruiser on my Horseman - worthy allies Harkonnens declare war on Triffids (Harkonnens Marines and Howitzer in my pattern!) 1580 Nuclear Power research Laser Structural10 Harkonnens Diplo steals Plastics! 1590 Harkonnens units destroyed by Triffids Bomber Structural11 1600 Triffids Bomber occupies my buffalo: 82 shields to 79 - lost a turn! 1610 Structural12 Laser research Superconductor 1640 Structural15 Superconductor research Fusion Power 1670 Fusion Power research Recycling Component3 1710 Recycling research Stealth, Module1 1720 Silly Triffids built Cape Town unoccupied 2 squares West of Earth pattern. My Chariot enters city and plunders 39g and Communism Empire: demands Advanced Flight give in + gift 100, Module2 1730 Launch 15-3-3-1-1-1 SS Daleks destroyed by Triffids 1731 built Armor just in time to knock out Triffids Howitzer invading from West (vetted) 1732 built Fighter My spare Engineer enters unoccupied new Triffids city Delhi (where Cape Town was) plunder 38 g 1733 built Alpinetroops killed Howitzer 1734 Stealth research Espionage My returning Engineer killed by Triffids Fighter, disband redded Alpinetroops to ensure rushbuilding of Stealth Fighter with advancing Triffids Armor - can't risk cleaning up pollution next to Armor 1735 Triffids Armor attacks city & kills my Legion Pop=22 Stealth Fighter kills Triffids Armor and Triffids Howitzer Engineers clean up new pollution in safer North. 1736 Mass Transit built, New Pollution north cleaned up - still residual south 1737 built Stealth Fighter destroys Triffids Bomber and stacked Armor 1738 Armor built, My Fighter destroys stacked Triffids Howitzer (gets vetted) approaching from main danger in the South 1739 Triffids Bomber attacks city & kills one Stealth-Fighter My Fighter kills redded Triffids Bomber, My 2nd vet Stealth Fighter destroys two Triffids Helicopters Barracks built 1740 Armor built, Armor destroys wounded Triffids Marines west No new pollution - Engineers cleanup original residual pollution! 1741 Marines built 1742 Cruise Missile built and destroys Triffids Helicopter 1743 Triffids Aegis Cruiser kills my last 2 Engineers - they've done their job! And the worse is over - Phew! Built Cruise Missile which takes out Triffids Howitzer 1745 Landed AC ______ Edit: 660: Refrigeration, not Sanitation [This message has been edited by tonic (edited August 01, 2000).] |
Smash
b.02-15-99
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posted July 31, 2000 23:35
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Great game but...hehehe..you may have been able to save 4 turns by building a 15-1-1-1-1-1 spaceship.Never thought I'd see the day where I nitpick a 1745 landing. [This message has been edited by Smash (edited October 28, 2000).]
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tonic
b.02-15-99
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posted August 01, 2000 01:50
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1745 is new territory for me - I'm over the moon, so to speak. If my cursory glance at your logs serves me right, I'd have scored a dead heat with Smash, eh? Will give the accelerated SS the works in prep for OCC15.Edit: Can't type! [This message has been edited by tonic (edited August 01, 2000).] |
Oldman
b.02-15-99
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posted August 01, 2000 04:06
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Well, i managed to get a good time, but it turns out that it was the 2nd slowest?!?!! I kind of lost control of everything around 1000ad for a couple of 100 years!!How did you guys manage to get the tech per turn research? the closest i could get was after computers, i needed 1311 beakers and could produce 1288 (6 scientists!), what kind of populatiosn did you have when you guys got tech per turn? Anyway my log: v2.42 Diety Flash G'Oldman Monarchy 2850bc Republic 1450bc Democracy 380ad Colossus 2050bc Observatory 325bc Theatre 1ad Newtons 400ad Darwins 1320ad Apollo 1590ad Trade 900bc Cons 1ad Refridge 820ad Auto 1180ad Comp 1400ad SF 1580ad 1st Trade 600bc 2nd 525bc 3rd 425bc 4000bc horsemen (hut) Earth Founded! 3850bc 50 (hut) 3800bc horsemen (hut) 3750bc Horsemen (hut) Alliance with Martians & Harkonnens 3600bc archers (hut) Alliance with Borgs 3550bc Peace with Empire 3450bc Peace with Daleks 3400bc Peace with Triffids 3300bc 50 (hut) 3200bc Daleks Destroyed by Ming the Merciless!!!! 3150bc Barbarians!!!! (hut) 3000bc code of laws (hut) 2850bc Monarchy! - revolution Monarchy Established!!!! 2650bc Barbs destroyed my horseman!!!! 2600bc WLTKD 2350bc 100 from borgs to war with empire!! 2050bc Colossus 1950bc Romans Destroyed by Triffids! Literacy 1600bc Russians destroyed by Triffids! 1500bc Library Philosophy Republic (free) Revolution, wltkd cancelled 1450bc Republic!!!! both militia disbanded 1250bc Temple WLTCD (3) 1000bc wltcd cancelled(7) 925bc Marketplace 250 from Martians 900bc Trade 825bc Caravan (copper) 750bc Caravan (hides) 675bc Caravan (gold) 600bc caravan food 1st Trade!! copper to Kronos, 136 revenue 575bc maths 525bc 2nd Trade!! Hides to y=mx+c, 152 revenue 500bc Astronomy! 425bc 3rd Trade!! gold to y=mx+c, 209 revenue 325bc Observatory!!!!! 1ad Shakespears Theatre!!!!! shared all techs! Construction WLTCD (7) 40ad aquaduct! 80ad 250 from borgs to war with empire!! 100ad wltcd cancelled (12) 200ad sewer system 220ad WLTCD (12) 320ad WLTCD cancelled (18) 360ad Democracy 380ad Democracy!!!!!! 400ad Newtons College!!!! 460ad bank gunpowder 520ad University explosives 560ad caravan (coal) 580ad economics 620ad navigation 640ad stock exchange 660ad physics 700ad magnetism 740ad metalurgy 780ad electricity turned down 350 to war with triffids!??! dye to Harko, 134 revenue coal to Mars, 84 revenue 800ad caravan (gold) 820ad Refridgeration!!! 860ad Steam engine 880ad Engineer 900ad Railroad 940ad industrialisation 980ad corporation 1000ad engineer 1020ad refining 1040ad engineer 1060ad combustion 1080ad engineer 1100ad supermarket 1120ad steel 1140ad factory 1180ad automobile 1220ad superhighways! 1300ad conscription 1320ad Darwins!!!! tactics machine tools 1360ad miniaturisation 1380ad hydro plant 1400ad computers 1440ad mobile war 1480ad robotics 1500ad empire develope flight, traded with empire!!! 1510ad manu plant 1520ad radio 1540ad adv flight 1560ad rocketry 1580ad Space Flight 1590ad Apollo!!!! 1600ad plastics ss structural 1 Atomic Theory 1620ad nuclear theory 1640ad nuclear power 1660ad laser 1680ad superconductor 1700ad fussion power 1740ad structural 15! 1772ad 3 modules 6 components 15-3-3-1-1-1 space ship Launch, eta 1786ad tanks, city walls, fighters!!! 1837 AC Landing!!!!!
Flash G'Oldman the Cruel, 35% 272points!!
[This message has been edited by Oldman (edited August 01, 2000).] |
Paul
b.02-15-99
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posted August 01, 2000 04:31
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I never got to 1 turn per tech research except one or two with the help of a caravan bonus. And I think the same goes for the others as far as I can see. |
Oldman
b.02-15-99
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posted August 01, 2000 04:46
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Aahhh, my mistake!!! i can't have read the logs very thoroughly?!?! I'll have to study the table when you post it and see when i started to lose ground on you guys!!!Mayeb next time!!!!!  |
Paul
b.02-15-99
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posted August 01, 2000 05:05
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OCC 14 table |
Oldman
b.02-15-99
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posted August 01, 2000 05:40
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Ta Da!!!!!!! and as if by Magic!!!!  |
Tom DeMille
b.02-15-99
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posted August 01, 2000 08:27
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Hey tonic, I think you gave the wrong time to Paul for when you got your city to size 21. Looking at your log, you switched to democracy in 120AD. Might you have reached size 21 in 110AD, not 1100AD?That was a hairaising game. The Borg and Triffids were at war with me early on. I built 3 archers and saw most of my NONE units killed off by the Triffids. Luckily, they had a couple of their closest cities taken over by my allies, which eased the pressure. |
Paul
b.02-15-99
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posted August 01, 2000 10:43
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Tom, I just looked through tonic's log and he ended WLTCD at size 20 in 180 AD. I put that date in the log with a remark that he only got to 20.Oldman, your log says that you launched in 1772 with an eta of 1786, but you gave a landing date of 1837? I assume you made a mistake there, so I put 1787 as your landing date (15 year flight for a 15-3-3-1-1-1 ship launched in 1772). |
redbaron
b.02-15-99
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posted August 01, 2000 17:46
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A good result (for me). I managed to get alliances with most of the AI civs, but spent most of the game at war with the Triffids. Not that they were ever much of a threat. I even managed to take out one of their cities when they tried to put it too close to the bufallo square. The Daleks disappeared pretty early on (someone must have discovered stairs )I didn't go after Pottery and none of the AI civs seemed to regard it as a priority so I never built a granary, which might have hindered population growth early on. 3 Engineers and the original spare Settler made life a lot easier trying to get all the squares developed while handling the pollution. AC 1811 AD Monarchy 2450 BC Republic 625 BC Democracy 220 AD Colossus 1950 BC Copernicus 425 BC Shakespeare 150 BC Newton 280 AD Darwin 1080 AD Apollo 1700 AD Trade 1 700 BC Trade 2 625 BC Trade 3 625 BC Construction 1000 BC Sanitation 175 BC Refrigeration 800 AD Automobile 1200 AD Computers 1510 AD Space Flight 1700 AD Pop 12 125 BC Pop 21 960 AD Pop 24 1160 AD 4000 BC Horsemen (N) (hut) City founded 3900 BC Treaty with Martians. Give Bronze Working. Alliance 3850 BC Warriors 3750 BC Treaty with Triffids Barbarians (hut) Alphabet 3700 BC Give Alphabet to Martians Warriors 3450 BC Treaty with Harkonnen. Give Bronze Working. Alliance Horsemen (N) (hut) 3400 BC Ceremonial Burial 3350 BC Give Ceremonial Burial to Martians, Harkonnen Treaty with Daleks 2950 BC Map Making from Martians Give Map Making to Harkonnen. Share maps Give Map Making to Triffids Code of Laws (hut) 2900 BC Give Code of Laws to Daleks, Martians, Harkonnen 2650 BC Monarchy. Revolution 2600 BC Exchange Monarchy for Currency with Daleks. Share maps Give Monarchy to Harkonne Give Monarchy, Currency to Triffids, Martians Give Mapmaking to Borg. Treaty Give Ceremonial Burial, Code of Laws, Currency to Borg. Share maps 2550 BC 100 Gold (hut) 2450 BC Monarchy established Dalek civilisation destroyed by Martians 2300 BC War with Empire Penguin civilisation destroyed by Martians (Don't ask!) 2250 BC Russian civilisation destroyed by Barbarians 2150 BC Share maps with Martians. Masonry from Martians Give Masonry to Borg, Harkonnen, Triffids Horseback Riding from Harkonnen 1950 BC Colossus 1900 BC Exchange Horseback Riding for Mysticism with Martians Give Mysticism to Empire. Treaty. Give Monarchy, Masonry, Code of Laws to Empire. Alliance. Give Mysticism to Borg. Alliance. 25 Gold Give Mysticism to Triffids 1850 BC Share maps with Empire, Borg, Martians, Harkonnen 1650 BC Writing 1550 BC Library 1450 BC Barb Leader 150 Gold Marketplace Give Writing to Empire, Harkonnen, Martians Exchange Writing for Wheel with Borg. 50 Gold Give Wheel, Writing to Triffids 1350 BC War with Triffids 1150 BC Temple 1050 BC Trade 1000 BC Exchange Trade for Construction with Martians Warrior Code from Martians Give Wheel to Empire. 250 Gold Give Warrior Code to Borg. 50 Gold Give Construction to Harkonnen. 100 Gold 850 BC Exchange Trade for Literacy with Borg. 50 Gold 250 Gold from Martians 150 Gold from Empire 775 BC 100 Gold from Martians 100 Gold from Empire 750 BC Colosseum WLTKD 725 BC Iron Working from Borg 700 BC Hides Caravan to Isandhlwana (Demand)72 Gold Philosophy Republic. Revolution 675 BC Aqueduct 625 BC Republic established Copper Caravan to Pasargadae (Demand) 124 Gold Silk Caravan to Kells (Demand)216 Gold Mathematics 600 BC Share maps with Borg. 50 Gold Share maps with Martians Give Republic to Harkonnen. 50 Gold Give Republic to Empire 575 BC Hides Caravan to Seville (Demand) 152 Gold Pop 8 525 BC Share maps with Harkonnen. 100 Gold 475 BC Pop 12 450 BC WLTCD ends Astronomy 425 BC Copernicus 400 BC 125 Gold from Martians 75 Gold from Empire 25 gold from Borg 375 BC Gold Caravan to Seville (Demand)336 Gold Medicine 275 BC Engineering 175 BC Sanitation 150 BC Sell Colosseum 100 Gold from Harkonnen Shakespeare 125 BC Disband Explorer Sell Temple Sewer WLTCD Pop 12 75 BC Exchange Sanitation for Pottery with Harkonnen Give Pottery to Borg Exchange Sanitation for Bridge Building with Empire. Give Philosophy, Trade to Empire. 150 Gold Give Sanitation to Martians. 250 Gold Share maps with Harkonnen, Borg 50 BC University advance 1 AD 150 Gold from Martians. 150 Gold from Empire Exchange Philosophy for Banking with Borg. 50 Gold 20 AD University 40 AD Theory of Gravity 60 AD Bank WLTCD ends Pop 18 80 AD Empire ends Alliance 100 AD Invention 180 AD Democracy. Revolution 220 AD Democracy established Wine Caravan to Uppsala (Demand)187 Gold 260 AD Economics 280 AD Newton 300 AD Gunpowder 320 AD Stock Exchange 340 AD Chemistry 360 AD 200 Gold from Martians Exchange Gunpowder for Seafaring with Harkonnen. 150 Gold 50 Gold from Borg Barracks 380 AD Disband Warriors Musketeers Explosives 400 AD Disband Warriors Musketeers 440 AD Metallurgy 480 AD Engineers 500 AD Navigation 520 AD Engineers 560 AD Engineers Physics 620 AD Conscription 680 AD Magnetism 740 AD Electricity 760 AD 250 Gold from Martians 50 Gold from Borg 100 Gold from Harkonnen 800 AD WLTPD Pop 15 Refrigeration 820 AD Supermarket 880 AD Steam Engine 900 AD Dye Caravan to Hlobane (Demand) 126 Gold 940 AD Gold Caravan to Seville (Demand) 240 Gold Railroad 960 AD Pop 21 980 AD Coal Caravan to Ulundi 61 Gold 1000 AD Industrialisation 1060 AD Corporation 1080 AD Darwin Refining Combustion 1160 AD WLTPD ends Pop 24 Steel 1200 AD 100 Gold from Harkonnen 200 Gold from Martians 25 Gold from Borg Exchange Railroad for Chivalry, Navigation for Feudalism with Empire 1220 AD Automobile 1240 AD Superhighways 1260 AD Dye Freight to Passargadae (Demand) 272 Gold Electronics 1280 AD Factory 1300 AD Mass Production 1320 AD Hydro Plant 1340 AD Leadership 1380 AD Tactics 1420 AD Machine Tools 1460 AD Sell Sewer 1480 AD Sell Aqueduct Miniaturisation 1500 AD Cloth Freight to Aleppo (Demand) 362 Gold 1510 AD Computers Research Lab 1530 AD Mobile Warfare 1550 AD Robotics 1560 AD 50 Gold from Borg Manufacturing Plant 1570 AD Alliance with Martians ends Flight 1600 AD Radio 1630 AD 200 Gold from Harkonnen Advanced Flight 1660 AD Rocketry 1690 AD Space Flight 1700 AD Apollo 1720 AD Plastics 1750 AD Atomic Theory 1756 AD Nuclear Fission 1762 AD Nuclear Power 1764 AD Treaty with Triffids 1768 AD Laser 1774 AD Superconductor 1780 AD Fusion Power 1782 AD Sell Research Lab 1784 AD Sell University 1794 Launch 15-3-3-1-1-1 1811 AD AC
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tonic
b.02-15-99
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posted August 01, 2000 18:48
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I can confirm Paul's observation - the best I could get was also 2 turns per discovery. But being able to have a long patch of 2 turns is better than to have some 1 turns sandwiched between long 4- or 5-turn ones ie the average counts for more. I have to confess I have never learnt the "secret of the ONE". |
tonic
b.02-15-99
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posted August 01, 2000 19:03
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Paul and Tom: I did stop at pop 20 when WLTCDing. I only reached the 21 size at the late 1100 date when WLTPDing after the farms terraforming! [This message has been edited by tonic (edited August 02, 2000).] |
Oldman
b.02-15-99
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posted August 02, 2000 03:59
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Paul, yeah i noticed the dicrepancy with my landing date!!! i saved it in 1786, ended turn and then it landed the turn after, so my mistake!!  Are you looking for a scenario for occ15, or do you have one already? i've got one i might be able to finish for monday...  |
Paul
b.02-15-99
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posted August 02, 2000 05:31
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I don't have one yet. I don't know if anyone else is working on one; in that case just let me know. Any OCC scenarios are welcome; if I get two at the some time I'll just save one for the next fortnight. |
Paul
b.02-15-99
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posted August 05, 2000 12:05
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I just updated the table with redbaron's result. One remark: you said that you launched in 1794 and landed in 1811. That would indicate a 17 year flight time, so I adjusted your landing date to 1809. |
Tom DeMille
b.02-15-99
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posted August 07, 2000 15:41
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I have a scenario ready to go. I'll email it to Paul on Tuesday. |
SCG
b.02-15-99
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posted August 12, 2000 01:43
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seemed pretty straight forward, loved the names, wish i would have remembered the city.txt file. Personal record, 1879 landing. still rather confused about how diplomacy works - i kept accepting money from my allies to go to war, and next thing I know, I had a dispicable rating. did manage to get 3 alliances, keep 2 until launch, and 1 throughout. stopped contacting them after industrialization though. never could get anything out of the Borg and they were the ones that most often had the new techs I wanted to trade for (mystism, construction etc), generally had to do the discovering on my own. Probably should have traded a little less initiallyanyway, Diety, 2.42 AC 1879 monachy: -2050 republic: -325 democracy: 780 colossus: -1900 copes: 240 shakes: 580 isaac: 820 darwin: 1340 apollo: 1826 trade routes: -725, -675, -575 construction: -25 sanitation: 460 refrigeration: 1380 automobile: 1720 computers: 1782 space flight: 1824 -4000 hut - charriot, Babylon 5 founded  -3850 hut - barb legion (ran off) -3800 warrior -3750 code of laws, hut, NON horseman, -3700 alliance with Martians, bronze for ceremonial burial -3550 warrior -3450 size 2, peace with Harkonians -3350 peace with Daleks -3200 peace with Triffids -3150 code of laws, hut - NON chariot -3000 peace with empire, code of laws for pottery -2950 size 3, peace with Borg, warrior code for bronze -2900 currency for warrior code, gift other tech -2850 (#7 in happiness!) gift techs to martians -2750 gift techs to borg -2700 hut, 50 gold -2650 celebrate WLTDD -2550 warrior code for map making, gift techs and alliance (harkonians) -2500 empire destroys chariot  -2200 monarchy, revolt -2050 Monarchy formed! -2000 WLTKD, harkonian gifts 100g, war with borg, iron working, 100 gold from martians -1950 size 4, gift techs, get alliance 100 gold from Triffids -1900 colossus -1600 marketplace, 50 gold from martians, wheel from triffids -1500 writing -1250 library -1050 trade, size 5 -1000 temple -975 50 gold from triffids, 150 gold and horsebackriding from harkonians, 150 gold from martians -950 caravan (copper) -850 caravan (hides) -800 caravan (hides) -750 100 gold from triffids -725 copper to Ulundi (demanded) forgot the cities.txt  -700 mystism, caravan (gold), size 6 -675 hides to bokara (undemanded) -600 caravan (hides) -575 silk caravan to bapedi (undemanded) -550 literacy -525 hides to Arbela (undemanded) daleks break cease fire,gold caravan killed - was almost to demanded city too  -500 caravan (gold) -450 caravan -425 150 gold from martians -400 philosophy, republic, revolt -350 hides to ulundi polythiesm, 150 gold from harkonians -325 caravan, republic -300, legion, WL -275 granary (needed 1 in both my other games, so...) size 7 -250 caravan, cancel WL -225 diplomat, size 8 -200 caravan -150 masonry, caravan, cease fire with borg, 75 gold from martians, 25 gold from harkonians, 100 from triffids -50 gold to seville (demanded) -25 construction (finally!), city walls 20 triffids cancel alliance, WL, aquaduct 40 colosseum, 150 gold from martians 100 caravan (wine) 140 mathmatics 200 wine to ulundi (demanded) 220 Astronomy 240 Cope's! bridgebuilding, 100 gold from martians, 50 gold from harkonians 300 caravan (copper), medicine (i'm not the smallest civ! - daleks are #7) 340 caravan 360 100 gold from harkonians 380 caravan 400 coal to Isandhlwana (undemanded), 420 caravan 440 University, copper to bokara (demanded) 460 university, Sanitation 480 caravan, banking from martians 540 sanitation 560 sewer system, WL 580 sell colisseum, Skakespeares 600 25 gold from harkonians, sell temple 620 caravan, theory of gravity 680 caravan,cancel WL (18) 720 caravan, invention, 200 gold from martians, 760 caravan 780 Democracy, revolt, Democracy formed (woowoo!) 800 caravan, 450 gold from martians, war with empire, WL 820 Isaac's 840 gunpowder (hmm reputation is poor?), 50 gold from harkonians (doh, should have contacted martians 1st (GL)) 860 21, cancel WL (food deficit) turned down 350 gold from borg for war on harkonians... 880 gunpowder to triffids to keep peace, reputation back to dishonorable... 920 bank, economics, copper to allepo (demanded), feudalsim, monotheism, 150 gold from martians (may accept next chance for war on harkonians, they take 1 gift and shut off the conversation...) 960 stock exchange, chemistry 1000 caravan, 400 from martians for war on triffids 1020 explosives 1040 engineers 1060 heh, daleks demand 850 gold and have less military might than me  1080 engineers, metalurgy 1100 gift to martians, no gold 1120 tons o gifts to harkonians, 50 gold, seafaring... forgot to buy caravan 1160 navigation, dye to Carmarthen (demanded) 1180 caravan 1200 physics 1240 caravan 1260 caravan, steam engine 1280 caravan 1320 caravan, railroad 1340 Darwins, magnetism, electricity. 50 gold, conscription from martians, 1360 gold to Mars (undemanded) 1380 caravan,refrigeration 1420 supermarket 1460 caravan, industrialization 1480 WL 1500 caravan, 50 gold from harkonians 1520 cease fire with triffids, caravan 1530 corporation 1540 war with daleks and triffid, freight, dye to ulundi, rep to despicable  1560 caravan 1580 factory, cancel WL (26) 1590 diplomat 1600 Combustion 1610 chivalry, 50 gold from martians 1630 freight 1640 freight,combustion, sneak attack by empire 1650 freight 1660 freight 1670 freight 1680 freight, Steel 1690 freight 1700 freight 1710 freight 1720 freight, automobile 1730 Superhighways 1740 freight 1750 freight, mass production 1752 freight 1754 freight 1756 freight, Leadership 1758 freight 1760 freight 1762 freight, tactics 1764 freight 1766 freight 1768 freight, Machine tools 1770 freight 1772 freight 1774 freight, sneak attacck by triffids, miniturization 1776 freight,engineers lost 1778 engineers, WL 1780 freight 1782 computers, alpine troops 1784 research lab 1788 mobile warfare, cathedral, sell cathedral, 1790 freight 1792 freight 1794 freight, robotics 1796 Manf. plant 1798 howitzer 1800 armor, flight 1802 freight 1804 freight 1806 freight, radio 1808 freight 1810 freight 1812 freight 1816 rocketry 1824 Space Flight 1826 Apollo's (wierd, goody hut right beside Mars, plus lots of others along the poles and international date line) 1828 start structurals 1830 plastics 1846 nuclear fission 1852 Nuclear power 1853 15th structural 1854 start components 1856 Laser 1858 odd, peace treaty forced without even a dialog window... no UN yet 1859 ack, 1 more round for superconductor, and only modules left to build... 1863 and again, 1 round short on fusion power 1864 fusion power, launch ....weapons and techs.... 1879 AC! ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* |
Ribannah
b.02-15-99
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posted October 20, 2000 20:32
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OCC #14 Deity MGEBy building the Eiffel Tower we hoped the AI tribes would like us better, but apparently they didn't care much about their own reputation! It was not safe in the middle . Sending caravans to many different AI cities seemed to help their development AND sprang many new trade opportunities, or so it seemed. We got a few extra techs, and a lot of gold went around but much of the gifts cancelled out. Four NONE Settlers barely got the difficult terrain optimized in time. When the map was revealed, we could admire the handywork - it looked familiar, somehow reminded us of something ....? ================================================================ AC: 1536 Monarchy: -2850 Republic: -925 Democracy: -25 Colossus: -2150 H' Gardens: -1600 Copernicus: -525 Shakespeare: -175 Newton: 20 Leonardo: 200 Eiffel: 400 Darwin: 720 Apollo: 1100 Trade routes: -975, -950, -875 Size 12: -725 Size 20: 40 Size 31: 940 Trade: -1350 Construction: -1100 Sanitation: -200 Refrigeration: 320 Automobile: 660 Computers: 840 Space Flight: 1080 ============================================ -4000 (Bronze Working), 50(h), EARTH -3850 Alphabet, 100(h) after 2xGibraltar -3800 Warriors -3700 Triffids, Peace, no Ally, trade ot tribute  -3650 50(h) -3550 Writing, 50(h) - where are the NONE units?? -3500 Library -3450 Daleks, Writing->D, Peace, nothing  -3350 N-Archers(h) - ah! -3300 N-Horsemen(h) -3250 Martians, traded for Ceremonial Burial (they also have Horseback Riding), Peace, 2 techs->M, Ally for War(D) -> Excellent, Kronos blocks pass  -3100 1 tech-> Cease Fire(D) -3050 S2 (took our time, using the Gold), traded for Code of Laws(T) -3000 1 tech->D -2850 Monarchy, MONARCHY, now going for growth, while mining the Fruit -2800 Traded for Horseback Riding(T), 100-> for Ally(T), 150<-T  -2700 Empire, Traded for Currency, Map Making, Pottery and Warrior Code, Peace, 1 tech -> Ally(E), 100  -2650 50(h), 4,6,4 techs->T,M,D, Maps, Peace(D), 50,25 <-M,D , we are getting awfuly rich -2550 S3, N-Horsemen(h), Borgs, traded for The Wheel, Peace, 7 techs-> Ally(B), 100  -2450 1 tech->M, 50 , Barb Archers, Martians take Mondak(D) -2350 Harkonnens, demand 150 -> War(H) -2150 COLOSSUS, S4, Barb Leader(150), Fruit into Silk -1950 Temple, Mysticism(156) - hmmm, nothing to build - oh well, starting Hanging Gardens -1900 Traded for Seafaring(E), 100->E to keep alliance, 250<-E as gift  -1850 Traded for Literacy(M), 100->M to keep alliance, 75<-M as gift -1800 Traded for Masonry(D), 100 , 212->T to keep alliance, 5 techs->T, Maps, 250 as gift - this is becoming ridiculous  -1750 50->B te keep alliance, 4 techs->B, Maps, 100 as gift - getting good at this! -1700 50(h) - what else is new - bah, northpole is broken -1650 Disbanded Warriors, rush-buying HG to dump money -> 1 tech-> for Cease Fire(H), 9 techs->H, Maps - they have Elephants -1600 HANGING GARDENS, We Love , 1 tech->M, 150 - what now to build? -1500 100->B, 2 techs->B, 150  -1450 Diplomat -1350 Trade, 1 tech->D (hostile) -1300 Hides, bribed D->NONE Settlers(176) - they were way out  -1250 1 tech->E, 50  -1200 Wine -1150 1 tech->B, 150  -1100 Coal, 1 tech->T, Construction<-T -1000 Silk, Explorer guiding Caravans over narrow landbridge -975 Hides to Athens (d,96) -950 Hides, Coal to Moscow (42) -925 The Republic, REPUBLIC, 1 tech->E, 100  -900 Hides, S5, 124->M, 1 tech->M, 300  -875 S6, Wine to Kronos (d,140) -850 Gold, S7 -825 Banking, S8 -800 Aquaduct, S9, disbanded N-Horsemen -775 Bank, S10, 1 tech->T, 150 , 250->H , traded for Iron Working and Philosophy, 5,4 techs->D,E, 200<-E , Hides to Athens (d,156), 190->B, 4 techs->B, 150 , di N-Horsemen, 4 techs->M -750 S11, Colosseum -725 S12, Hides to Athens (d,172), Silk to Spirodon (d,360), sold Colosseum -700 Cloth, We Love ends , 1 tech->H -675 Mathematics, Silk to Sporodon (d,360), Hides to Athens (d,172) -650 Wine, Astromomy, Borg demand 402, no! -> Alliance(B) ends , Traded for Engineering(T), T demand 402, no! -> Alliance(T) ends  -600 Food -575 Gold to F=ma (d,402) -550 Food, University, Gold mined -525 COPERNICUS' OBSERVATORY, 136->E, 4 techs->E, Maps, 150 , bribed E->NONE Settlers(244), 4 techs->M, 75 , Peace(D), 3 techs->D, 4 techs->H, Peace, Ally(H), Maps -500 War(D) as demanded by Martians, 50 , colth to Mondas (d,274) -475 University, Economics, 5 techs->B,T -450 Br E->NONE Warriors(42), Wine to Kronos (d,234) -425 Stock Exchange, br M->NONE Trireme (91) , Harkonnens take Moscow -400 Bridge Building -375 Coal, Triffids liberate Moscow -325 Food, Moscow is gone! -300 Medicine, 3,2 techs->D,B, Cease Fire(D), 141->M, 3 techs->M, Maps, 150  -275 Food -250 3 techs->E, 75 , 2 techs->H, Polytheism  -225 Food, Empire: GREAT LIBRARY -200 Sanitation, 1 tech->M, 125 , 2 techs->D, Maps -175 SHAKESPEARE'S THEATRE, 2 techs->B, Daleks: KING RICHARDS'S CRUSADE, Martians: PYRAMIDS -150 We Love , Coal to Collective (178) - hey! big wall of mountains , 3,1 techs->T,H, 50<-H  -125 Sewer System, Theory of Gravity, S13, traded for Invention(M), 75 , 1 tech->H, 100  -100 Food, S14, N-Horsemen(h) -75 Food, S15, 2 techs->D, War(D) as demanded by Martians (D Elephant was coming our way), 1 tech->M, 150 , D Elephant killed -50 Food, S16 -25 Food, Democracy, DEMOCRACY, S17, 1 tech->E,M,H, 150,50,-  1 S18 20 ISAAC NEWTON'S COLLEGE, S19 40 Gold, Gunpowder, S20, 50(h) 60 We Love ends  80 Food, Chemistry, traded for Navigation (E), 1 tech->E 100  100 N-Musketeers(h) 120 Explosives 140 1 tech->E, 100 , traded for Feudalism(T), 6 techs->T,B, Maps, 5 techs->H, Maps, gift? -> worshipful Alliance(H) ends , 5 techs->M, Maps, 150  160 Physics 180 1,8 techs->B,D, Maps(D) 200 LEONARDO'S WORKSHOP, Magnetism, 1 tech->E,M, 50,150 , Gold to y=mx+c (d,213) 240 Cloth, Metallurgy, Barb Elephant 280 Food, Electricity 320 Food, Refrigeration, Jungle into Grassland(s) 340 Barb Leader(150), 100(h), Borg take Death Star 360 Supermarket, Cloth to New York (d,245) 380 We Love , we are Questionable 400 EIFFEL TOWER -> Excellent, Railroad, S21, 6,5,7 techs->D,B,T, Maps, Ally(T) for War(H), 150  420 S22, beaker req jumping up and down , 300->M , 6,4 techs->M,E, Maps, 100,50  440 Gold, Industrialization 460 S23, Hills into Plains, 1 tech->D, Ally(D), Maps, no gift , 1 tech->B,T, Alliance(T) ends, Cease Fire(H) for War(T), 8 techs->H, 1 tech->B, 50  480 Cloth, The Corporation, We Love ends  500 1 tech->M, 100  520 Factory, Refining, 2 techs->B 560 Electronics, 2,2,3,1,3,3 techs->M,D,E,B,H,T, Peace(T), Gold to Coruscant (d,300), Cloth to s=ut+att (d,217) 580 Hydroplant -> 52 shields, Steel 600 Gems 620 Oil, Combustion, traded for Chivalry(M), 1,4,2,2,3,3 techs->M,D,E,B,H,T, Maps(D,H,T), 50<-D , Peace(H), Barb Leader (150), Martians: SUN TZU'S WAR ACADEMY 660 Automobile 680 Superhighways 700 Mass Production, 1 tech->D,M,E, 50,50,50 , 2 techs->B, Ally(B) for Alliance ends(E), 25 , disbanded N-Explorer, N-Musketeers, sold Temple 720 DARWIN'S VOYAGE (had to race for it) -> Leadership, Conscription, Barb Leader (150), 1 tech->D,M, 25,150  740 Cloth, Tactics, 1 tech->D, 50 , Gems to Mars (d,620) 760 Miniaturization, H->NONE Engineers #4 (632), 1 tech->D, 50 , Borgs: MAGELLAN'S EXPEDITION 780 Mass Transit, We Love , 1 tech->D, 100 , Alliance(M) ends, 1 tech->E,B, Alliance(B) ends, 6,5 techs->H,T Peace(H), T Sneak, kill Diplomat 800 Food, Miniaturization, S24, Hills into Plains, 2,1 techs->D,H 820 Food, S25 840 Computers, S26, Oil to Mars (205) 860 Research Lab, Mobile Warfare, S27, Cloth to Mondas (d,445), Borg: ADAM SMITH'S TRADING CO. 880 Robotics, S28 900 S29 920 Barracks, Flight, S30, di N-Knights 940 Armor, S31, sold Sewer System 960 Radio, We Love ends , sold Aquaduct 980 Harkonnen: WOMEN'S SUFFRAGE 1000 Advanced Flight 1040 Rocketry 1080 Space Flight 1100 APOLLO PROGRAM, we make 77 shields 1120 S01, Plastics, Plains/r into Grassland/r, Empire won't trade for Atomic Theory  1140 S02, still nada, Daleks: Flight, big difference in beaker req! 1160 S03, Atomic Theory 1180 S04, T Destroyer, "Daleks get Radio from Martians" 1200 S05, Plains/r into Hills/r, mined -> 85 shields (finally!), T Destroyer 1220 S06 1240 S07, Nuclear Power, Advanced Flight->D, 100  1260 S08, beaker req way up 1280 S09, The Laser, Martians: HOOVER DAM 1300 S10, Borg: UNITED NATIONS 1320 S11, Superconductor, 2 T Artillery 1340 S12 1360 S13, Fusion Power, T Cavalry/Diplomat 1380 S14, T Marines 1400 S15 1420 C01 1440 C02 1460 M01, T Fighter 1480 M02 1500 M03, LAUNCH 15-1-1-1-1-1 1501 Armor, Recycling 1502 Armor 1503 Armor, Environmentalism, Martians sneak (Elephant under our armor ) -> Daleks declare War on Martians 1504 City Walls, T Diplomat 1506 Airport, Stealth, traded for Communism and Monotheism(B), Cease Fire(T), Peace(M), traded Superconductor for Amphibious Warfare(D), last Alliance(D) ends 1507 Stealth Fighter, Harkonnen sneak and kill N-Transport 1508 H Cruiser 1509 SAM Missile Battery, Genetic Engineering 1510 H Alpine Troops 1512 Theology, 1 tech->T, Peace 1514 JS BACH'S CATHEDRAL, Triffids sneak Cruiser kills N-Engineers 1515 Future Tech 1, 2 T Cruisers, T Engineers, traded Rocketry for Fundamentalism(B), sold Hydroplant 1516 Solar Plant 1517 T Cruiser, T Marines 1518 Future Tech 2, T Bomber kills N-Musketeers 1519 T Bomber, 2 T Fighters, T Alpine Troops, Daleks sneak Bomber kills Armor 1520 D Bomber 1521 Stealth Fighter, Future Tech 3, D Alpine Troops, D Artillery 1522 T Alp, D Riflemen 1523 D Alp 1524 Future Tech 4, D Armor, D Dip, T Alp, H Bomber 1525 GREAT WALL 1526 Future Tech 5, D Alp, H Fighter, T Bomber 1528 T Cruiser, Mar, Art, Alp, H Fighter, Alp 1529 Future Tech 6, D Alp, Art, Vortis destroyed  1530 H Alp, Caladan destroyed , Peace(D), sold Research Lab 1531 SETI PROGRAM, T Alp, Mar, Fighter, Alp 1532 Future Tech 7 1533 T Alp, Art, H Bomber 1534 Dis Armor, 2 N-Engineers 1535 CURE FOR CANCER, Future Tech 8, T Alp, Mar, Alp, Rif 1536 Alpha Centauri Score: 475 (61%) ------------------ If you have no feet, don't walk on fire | |