Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Early Warfare

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Early Warfare Format for Better Printing
Novi Nomad


b.02-15-99
posted July 19, 2000 13:51   Click Here to See the Profile for Novi NomadClick Here to Email Novi Nomad Visit Novi Nomad's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I am pondering the merits of trying to take out a civilization early. In a game I'm currently playing, I find myself on a medium continent right between the Zulu's and the Vikings.

I was able to build the hanging gardens, colossus and copernicus in my capital before running into either of them. The Zulu's immediately snuck attacked me. I made peace with the Vikings, but they promptly did a sneak attack on me as well. I've managed to spearhead through to the Zulu capital, but in doing so, I wasn't able to get Leonardo's because I was too busy building military units and didn't get invention in time. Would it have been better to avoid war altogether and perhaps strike out for a new continent? I did get Sun Tzu's after Leo's was gone, and am fairly far ahead of everone else militarily...

Also, I make peace with the Vikings every couple of turns because I don't want a war on two fronts, but they keep showing up with 5 or six chariots and trying to sneak attack me a couple of turns later. What is the deal with this? I'm beginning to really dislike the Vikings.

jpk


b.02-15-99
posted July 19, 2000 14:11   Click Here to See the Profile for jpkClick Here to Email jpk Visit jpk's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Novi Nomad:

The deal is that you may have to fight a war on two fronts.

Since you seem to be doing well against the Zulu's I would go after the Zulu capital and then reduce that empire to a small number of cities. While this was going on I would try to hold off the Vikings as best as possible. Try to keep the peace but have the cities near the Vikings stocked with good defensive units. As the military advisor says, "BUILD CITY WALLS." At least in the cities nearest the Vikings. Sun Tzu makes your units veterans but you might also consider building barracks in the cities nearest the Vikings. Helps the recovery process.

If there is a mountain or other good defensive terrain square between you and the Vikings build a fortress on that square and stock it with a few defensive units. Use that fortress as a unit drain for the inevitable war. When you locate a site for this fortress try to choose one that requires the Viking land units to go next to it. They Vikings may not like the idea of you building a fortress. Prework your settlers so they can rapidly build the fortress.

Preworking a settler means having it work a piece of land but moving it prior to actual construction. When it starts working a new square all the old turns of working are applied to the new square. I don't know how many turns you will need for building a moountain fortress. Perhaps someone else can provide a better description.

inca911


b.02-15-99
posted July 19, 2000 15:32   Click Here to See the Profile for inca911Click Here to Email inca911 Visit inca911's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well, here's my opinion:
If either neighbor has built Leo's, then that's the neighbor you want to attack first because you can capture Leo's and benefit greatly. That would be my first goal if possible and I would give tribute to avoid warring with anyone but the Leo's owner to achieve that goal.
Other than that, my approach would be largely dictated by the terrain. If you cannot establish a defensive front with the Zulus, then you must attack the Zulus and count on your defensive fortifications to hold off the Vikes (or vice versa). The AI should not be able to capture a well defended city in the early game. The firepower just isn't there in early units. You might want to build a city with forests (or other low movement, minimal defensive bonus terrain) in between you and your enemy. This way you can have an offensive unit like an Elephant stomp any opp units before they get a chance to attack and you can benefit from city walls/barracks and terrain bonus in case the terrain is wide open. A mountain city with walls would be optimal but often not acquirable in a good chokepoint. Either way, if you are playing on Deity, you don't want to fight a two front war, you want to fight a one front war and let the other strategically-poor AI waste his army on your defenses. That is a battle you can definitely win!
And if you choose to fortify units outside the city and let them hold their position against the enemy, remember to stack 2 units minimum to avoid losing your Fortified, Fortressed, Vet Pikeman on a Mountain to a lowly AI Diplo bribe.
Smash


b.02-15-99
posted July 19, 2000 18:43   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
...and am fairly far ahead of everyone else militarily...

Looks like your destiny has been chosen for you.

geofelt


b.02-15-99
posted July 20, 2000 15:50   Click Here to See the Profile for geofeltClick Here to Email geofelt Visit geofelt's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Since you are ahead in science and military, you must expect the AI to try and even things up. You must now forge ahead on your economy. This means more cities, either by building them or capturing them. I would suggest using your military to capture cities from your weaker oponnent. If this is not easy, start some new colonies on another continent and set up trade routes between the continents. Actually, try to do both. Don't worry about losing leo's. No wonder is essential, you just change your tactics.
Scouse Gits


b.02-15-99
posted July 20, 2000 20:08   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
With both the HG and Colossus in the capital, re-homing caravans should be profitable. (I assume the city is celebrating). You are in a war situation sandwiched between two aggressive nations, so you need a healthy treasury. Build some caravans, but before you send them out (ideally to an AI on another continent), support them from your capital first.
---------
SG (2)
Jon Roudebush


b.02-15-99
posted July 20, 2000 20:50   Click Here to See the Profile for Jon RoudebushClick Here to Email Jon Roudebush Visit Jon Roudebush's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This has happened to me a lot. I always try to eliminate any civ next to me early in the game. Elephants do a great job against phalanx. Just remember all the civs are going to hate you anyway so you have nothing to loose by killing a few of them off early.
cavebear


b.02-15-99
posted July 20, 2000 21:26   Click Here to See the Profile for cavebearClick Here to Email cavebear Visit cavebear's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Against the AI, build a city between you and the AI. Set it up on a hill or mountain with 2 settlers (one to mine it and the other to build the city after the mining *starts*).

The defensive units are nearly impossible to kill by the AI, and it will spend all its time trying to do that. In a current game, I have a city that started with a phalanx, a pikesman, and a chariot. It has been improved through Leo's, but I haven't added a single unit to it by movement or building. It has killed off a dozen chariots, about the same in elephants and catapaults and cavalry, and is currently a death-trap for alpines and marines.

Those 3 initial units have probably killed 100 offensive units, and the city is producing trade and caravans (for Wonders) out the wazoo!

------------------
Proud participant in GameLeague...

Proud Warrior of the O.W.L. Alliance...

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site