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Topic: OCC fortnigth #12 - discussion and logs |  |
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Paul
b.02-15-99
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posted June 26, 2000 10:42
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As Tom already posted in his other thread, you start in fundamentalism and cannot switch governments. One problem is that when you discover an advance that allows a government you will be given the option to switch governments. For the purpose of this scenario you should say no in that case.Download here. |
Scouse Gits
b.02-15-99
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posted June 26, 2000 12:17
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I'm in - should finish OCC#10 in a day or so than I'll dive into this one...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor [This message has been edited by Scouse Gits (edited June 28, 2000).] |
Andz83
b.02-15-99
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posted June 26, 2000 13:08
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Well, I already played it. It's interesting to play in Fundamentalism. One question: would it be good to set a luxury rate to increase the city's growth? I mean in this case... |
Smash
b.02-15-99
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posted June 26, 2000 15:44
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I think so since a Fundy celebrating collects resources as if it were a Republic. |
tonic
b.02-15-99
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posted June 26, 2000 17:34
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Downloaded. Hope to recover the concentration lost in OCC11. Something new again - must re-read that thread about Fundy being a viable alternative science govt. |
vik
b.02-15-99
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posted June 27, 2000 07:54
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Tom, Thanks for the scenario. One question -- Is your intent to have players stay in Fundy all game? Or is there some option we have to switch governments. I think I know the answer. Fundy all game. Wow. Should be interesting -- that's a nice twist. You can't spell "fundy" without "fun." |
Paul
b.02-15-99
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posted June 27, 2000 08:52
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vik, as you already thought you are supposed to stay in fundy all game. |
vik
b.02-15-99
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posted June 27, 2000 09:20
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One more question.I'm about to play, and I read the intro. Are we REQUIRED to allocate no more than 50% to science output? I'd appreciate a quick answer. thanks. Edit: thanks for answering my first question, Paul [This message has been edited by vik (edited June 27, 2000).]
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Paul
b.02-15-99
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posted June 27, 2000 09:45
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vik, the maximum effective science rate of fundy is 50%. This was added in one of the patches. So you can set your science higher than 50%, but it won't have any effect. |
vik
b.02-15-99
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posted June 27, 2000 09:49
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Wow. I didn't realize this. I'm glad you mentioned it, because I would have tried to put it on 80% science the whole game.I would have missed out on luxuries or extra taxes. Good thing I asked. Thanks again! [This message has been edited by vik (edited June 27, 2000).] |
Smash
b.02-15-99
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posted June 27, 2000 13:23
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I'm having a blast with this.This is one of the best we've had so far.Brilliantly simple change that has presented all new problems.I have no idea if I'm doing good or bad.I'm doing stuff and building things I don't normally. Kudos to TD for a neat idea. |
Smash
b.02-15-99
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posted June 28, 2000 14:25
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I made it!Quite a struggle and a "busy" game for OCC.Lots of activity.The Romans started a SS but stopped building half way thru.Good thing too.I think it was because of war with England.In the end there were only myself,Rome and England. 2 civs were destroyed early but 1(France) never restarted.Perhaps due to Paris falling into Barb control kept dark blue from restarting.In light of Tom's recent discovery,this couldn't have helped. I also could not celebrate after size 20.So that is where I stayed.Could have built CfC but I didn't think 2 more citizens was worth it given the length of time it would have taken to grow 2 more citizens. I got ALOT of barb activity.Lost a few caravans to them. 1 very annoying point. I had a gold caravan heading to Veii.It was demanded and Veii was size 9.The Romans declared war while it was enroute. I thought"bye bye caravan" as it was in their territory.But they did not kill it.That happens sometimes and I thought "bonus". They let me march it right next to it's destination and then killed it.I was slightly annoyed.A good 15 turns I marched that camel.But to tease me like that...argh. log follows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4000-Tehran- 2nd settler joins city 3800-hut-archer-NON 3750-Pottery 3600-contact English-peace-tribute-Burial 3500-hut wandering nomad-not too far away 3300-hut barb horseman 3250-granary-archer survives barb attack>veteran 3200-size 3-contact Zulus-trade Pottery for Alpha-alliance-trade England-Alpha for Myst-alliance 3100-French destroyed by barbs-hope restart is on 2900-size 4 2750-hut-barb horse-destroyed(hut on river) 2600-contact Rome-trade Alpha for Bronze-gift Burial and Pottery-peace 2550-size 5 2500-hut-legion-NON 2400-trade Zulus Myst for Mason-recieve 50-gift Bronze to England-receive 50 2350-hut-Warrior Code-England cancels alliance-all units send home @% 2200-England declares war 2150-hut-Horseback Riding 2050-Collosus 1950-Zulus cancel alliance-Things aren’t going to go fast enough for too much gifting yet.-hut-Iron Working-last 3 tech huts the Romans had @#$& 1900-Zulus destroyed by Rome 1750-size 6 1700-"we love the priest" 1650-hut-legion-NON-peace with England-tribute 50-trade Rome Myst for The Wheel-tribute 100 1500-contact Babylon-yes restart on-peace 1450-gift Horseback to Babylon 1350-Writing 1300-barb leader 150 1250-Hanging Gardens-there ya go Xin 1200-trade Rome Writing for Currency-tribute 100-trade England Iron for Code of Laws-tribute 25 1150-size 7-library-grand total of 12 beakers 1050-market-getting alot of barbs so far-gift Laws to Rome-gift Laws,Writing and Currency to Babs-alliance-Writing and Currency to England 950-diplomat 875-diplomat 825-size 8-hut-horseman-tribute-Rome 100-England 50 800-diplomat 725-Trade-diplomat-hut-Construction-disband diplomat 700-gold caravan 650-hides caravan-Babs gift 25-trade Rome Trade for Map Making-gift Map to England-disband horseman 625-coal caravan 575-hut-chariot-NON 550-aquaduct-contact Mongols-tribute 100-hut-legion-NON 525-size 9 500-dye caravan 475-gold caravan killed by barbs #$%&-hut-horseman-NON 450-food camel-hides to London 82 bonus-hut-legion-NON 425-coal arrivves in London 84 bonus 400-Math-gold caravan 375-barb leader 150 350-salt caravan 325-size 10-hut-Monarchy 300-food camel-dye arrives in London 90 bonus-bribe English chariot -112 250-food camel-gold arrives in London 90 bonus Astronomy-Marco Polo’s Embassy-contact Aztecs-peace-tribute 150-only 5 other civs-blue hasn’t restarted-the AIs are hurtin way worse than me.-disband chariot-bribe Roman chariot -73- 200-caravan-hut-Polytheism-gift all ceptAztecs and Astronomy-share maps with all cept Aztecs 175-trade Aztecs Pottery and Monarchy for Literacy and Republic.-share maps-salt to London 90 bonus 150-gold caravan-hut-Engineering 125-hut-horseman-NON 100-Myst to Aztecs 75-size 11-caravan-disband legion 50-caravan 25-Cope’s-bribe Aztec caravan -115 ---------------------------------------------------- AD1-hut 2 barbs-1 destroyed.....-gift Literacy to Babs-receive 75-trade England Literacy for Seafaring-tribute-England 50-Mongols 100-Aztecs 50 20-horseman KIA-caravan-hut-elephant-NON 40-hut-3 barbs 1 destroyed 60-elephant KIA-caravan 100-caravan-bribed dye arrives in Rome 214 bonus-net gain 99. 120-Philosophy-Medicine-size 12-bribes-barb archer 61-legion 82 140-salt caravan-gift Literacy and Republic to Rome-Literacy to England-Philosophy and Republic to Mongols 160-trade Aztecs Seafaring for Banking-bribe Aztecs horsemen-77 and 85 180-caravan 200-gift Philosophy to Aztecs 220-bank 260-caravan 280-trade Babs Republic for Bridge Building-they cancel alliance-ton o units sent home 340-Great Library- what the heck?!- it will give me more control of the game-tribute-England 50-gift Philosophy to Rome-Philosophy and Seafaring to Aztecs-disband horseman 360-caravan 380-bribe english elephant(next to non settler outside city radius) 219 400-Sanitation 420-sewer-bribe barb trireme 82 440-size 13-gold arrives in Veii(demanded)594 bonus 460-gold caravan 480-University 500-caravan 540-build university 560-gift Banking and Sanitation to Rome-tribute-Aztecs 100 580-caravan-bribe english settler 340-barb trieme 82 620-caravan-England declares war 660-caravan 680-Rome declares war 700-size 14-caravan-peace with England-gift Sanitation and Banking-tribute Aztecs 100 720-Gravity-gift University and Bridge Building to Mongols 740-caravan-salt arrives in Rome(demanded) 500 bonus 760-Sir Isaac’s 780-Invention-alliance with Aztecs-receive 75 800-gift Invention to all-also-Engineering to Rome-Sanitation,Seafaring and Banking to Mongols 820-Leo’s Workshop-I have 2 NON settlers and 2 boats so it is worth it.Especially since it takes forever to grow.-hut-barb horseman 860-gold caravan 900-caravan 920-Navigation via Great Library-gift University,Wheel,Sanitation,Navigation,Iron and Bridge to Aztecs 940-Gunpowder-caravan-hut-50 gold 980-size 15-diplomat 1000-gold arrives in York(demanded)162 bonus 1020-caravan 1040-England declares war-tribute-Babylon-150-gift Warrior Code and Math to Aztecs-receive 25 1060-city walls 1080-Chemistry 1100-barracks 1120-bribe English catapult-354 1140-gold caravan 1160-bribe Roman caravan 192 1180-caravan 1200-peace with Rome 1220-caravan 1240-Explosives 1260-size 16-gold arrives in Tlatelolco(demanded)300 bonus-caravan 1300-caravan 1340-Metallurgy-caravan-Rome declares war 1380-caravan-coal arrives in Tenochtitlan 129 bonus 1400-gift Explosives to Aztecs-receive 25 1420-gold caravan-trade England Gunpowder for Feudalism 1440-trade England Engineering for Physics 1460-caravan 1480-Steam Engine-gift Physics to Aztecs 1500-Democracy via Great Library-size 17 1520-caravan 1530-gold arrives in Tlatelolco(demanded)354 bonus 1540-barb leader 150 1550-Railroad 1560-Darwin’s-Magnetism>Electricity-killed 2 of my own wonders in 2 turns-RR to Babs-tribute 100-RR to Aztecs-RR,Navigation and Gunpowder to Mongols-RR to England 1570-gift Sanitation to Aztecs-Physics to Mongols 1580-gold caravan-bribe English musket 314-gift University to Babs 1600-size 18-caravan-ceasefire with Rome-gift Democracy and Engineering to Aztecs 1610-steal Economics from Rome-publicly condemned but no war 1620-caravan 1630-gift Physics,Gunpowder and Steam to Babs-tribute 200-gift Steam to Rome-peace treaty-Steam to Aztecs-receive 25-Steam to England-tribute 50-Steam to Mongols-tribute 125 1640-Refrigeration-stock exchange-gift Magnet and Explosives to Rome-share maps-they declare war when asked for tribute-Explosives to Babs-Magnet and Economics to Aztecs-Magnet to English and Mongols 1650-Rome is slowly conquering the world-Chemistry to Mongols-I cancel alliance with Aztecs 1660-supermarket 1670-bribe Roman caravan 207 1690-gift Explosives to England-trade Aztecs Feudal for Industrialization-tribute 250 1700-size 19-we love cancelled..oops-caravan 1710 -we love the priest- 1720-The Corporation-Romans kill gold caravan @#&%-freight 1740-freight 1750-copper arrives in Ur(demanded)190 1752-freight 1756-gold freight 1758-Steel-size 20 1760-oil freight 1764-freight 1766-diplomat-gold arrives in Tenochtitlan 158 bonus and new route Routes Rome+14 Tenochtitlan+13 London+12 1768-diplomat-gift Industrial to England-bribe English cannon 416 1770-diplomat-bribe English Crusader 308-musket 212 1772-Refining-bribe English frigate 382-oil arrives Teno 158 bonus replaces London at +13-198 beakers-only 2 scientists right now. 1774-dye freight-trade Aztecs Electricity for Conscription-tribute 300-bribe English ironclad 462 Veteran! 1776-size 21-we love cancelled..hmm...maybe better off at 20.CfC only give 1 so cant celebrate past 22. 1778-engineer-we love the priest-bribr English engineer 992 1780-barb frigate sinks transport with freight &$#@ 1782-freight-reparations gained against barb frigate-6 units destroyed-thats 5 passsengers 1786-Combustion-freight-bribe Aztec engineer 296-gift Indust,Conscript and Economics to Babs-trade England Conscript for Chivalry-tribute 75-gift Chiv,Indust and Conscript to Mongols-share maps 1788-bribe English musket 246-wheat>silk 1790-dye freight 1792-Communism cancels Marco’s(Romans)-sell sewer(for now) 1794-freight-trade Aztecs The Corp for Communism-share maps 1796-The United Nations-peace with Rome- 1798-bribe barb 2 knights@ 82-dye arrives in London(demanded)182 bonus 1800-coal freight 1802-Automobile-bye bye Leo’s.Seemed worth it. 1804-superhighway-a whopping 324 beakers with 2 scientists 6 turns 1806-sell aquaduct-gonna stay size 20.Takes too long to grow now and I will have 80 sheilds if I make it to the point where I need them.Unless I get CfC I can’t celebrate past 20.Can I? 1808-sell granary 1810-factory-steal Electronics fron Aztecs-publicly condemned 1812-Hoover Dam-why not?keep it away from the AI 1814-Refining-dye freight-coal arrives in Teno(demanded)835 bonus and new route.All 3 routes(+27)with Teno size 19 1816-silk freight 1818-freight 1820-Leadership-freight 1822-freight 1824-freight 1826-freight-barb leader 150-share maps with Babs 1828-freight-trade Babs Electronics for Mono-steal Tactics from Rome-publicly condemned-silk arrives in Teno 346 bonus 1830-coal freight 1832-Machine Tools-dye to Teno 346 bonus-ski troop 1834-silk freight- 1836-freight-barb leader 150 1838-freight-gift Tactics to Aztecs 1840-bribe barb knight 82 1842-Miniaturization 1844-barb frigate kills vet destroyer,transport and 2 freights-ouch-freight 1846-freight-gift Tactics to Babs-tribute 400-Tactics to Mongols-tribute 250 1848-freight 1850-freight 1852-Computers 1853-research lab-bribe barb dragoon 102 frigate 102 1854-coal caravan-barb leader 150 1855-silk freight 1856-Atomic Theory-freight 1857-freight 1858-freight 1859-SETI-preventative-sell research lab 1860-Nuclear Fission-freight 1861-freight-coal arrives in Teno(demanded)970 bonus 1862-Nuclear Power-dye freight-silk arrives in Teno 388 bonus 1863-coal freight 1864-freight 1865-freight 1866-The Laser-freight 1867-freight 1868-freight 1869-freight 1870-freight 1871-Flight-freight-coal arrives in Teno 457 bonus dye 183 1872-coal caravan-bribe 2 barb dragoons @102 1873-silk freight 1874-freight 1875-Radio-freight 1877-airport 1878-freight-coal arrives in Teno(demanded) 452 bonus 1879-dye freight 1880-Advanced Flight-freight-bribe Roman freight 380-silk arrives in Teno 181 bonus 1881-coal freight 1882-freight-bribe Roman freight 387- 1883-copper arrives in Teno 185-dye 185 1884-Rocketry-silk freight 1885-freight 1886-freight 1887-bribe Roman Freight 390-silk arrives in Tlatelco(demanded)408-cloth to Teno 185 1888-Space Flight-SAM 1889-Apollo 1890-gems arrive in Teno(demanded)554 bonus coal(demanded)462 1891-Plastics 1892-bribe English engineer 902 1896-bribe English engineer 819 1898-Superconductor 1899-Romans are getting techs every turn in Monarchy.Catching up fast.Typical 1900-Aztecs declare war 1901-peace with Aztecs 1904-15 structurals ready 1905-Fusion Power-bribe Roman freight 408 1907-Rome builds 13 structurals-bribe English rifleman 407-oil to Tlatelolco(demanded)539 bonus 1908-Rome builds 17 more structurals-bribe English ski troop 840 1910-Mobile Warfare-6 components-Babs and Mongols destroyed. 1913-3 modules launch various defenses and units. Rome stopped building at 30 structurals and 2 components 1928-ARRIVAL AC Wonders Collosus-2050bc Hanging Gardens-1250bc Marco Polo-250bc Cope’s-25bc Great Library-340ad Sir Isaac-76-ad Leonardo-840ad Darwin’s-1560 UN-1796 Apollo-1889 Trade 1st-450bc 2nd-425bc 3rd-300bc Trade-725bc Construction-725bc Sanitation-400ad Refrigeration-1640ad Automobile-1802ad Computers-1852ad Space Flight-1888ad
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Paul
b.02-15-99
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posted July 01, 2000 10:22
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Well, it took some time but I finally finished this game. Unfortunately the Romans and English both arrived at AC one year before I did. I landed in 1935. In my game the Aztecs were wiped out early and never restarted. In the end only the English and Romans survived the game. The Zulus, French and Mongols all got killed in the modern age.4000 BC Persepolis 3600 BC Bronze Working 3500 BC Hut: Barbarians 3150 BC Alphabet Hut: Ceremonial Burial 2450 BC Writing 2000 BC Colossus 1950 BC English: trade Currency, Mysticism; peace; tribute 100 gold 1700 BC Library 1650 BC Code of Laws 1500 BC Marketplace 1400 BC Temple 1200 BC Diplomat 1100 BC Hut: Horsemen 1050 BC Trade English: trade Construction, Masonry; tribute 100 gold 1000 BC Build Dye Caravan 950 BC Build Hides Caravan Zulus: trade Map Making, Pottery, Warrior Code; share maps; peace English: alliance; share maps; gift 50 gold 900 BC Build Gold Caravan Hut: Seafaring 850 BC Build Hides Caravan 800 BC Build Hides Caravan Dye to London (demanded): 112 gold Hut: Horseback Riding 775 BC Hides to London (not demanded): 56 gold Hut: Horsemen 750 BC Granary 700 BC Build Salt Caravan Mathematics Start WLTHPD 650 BC Build Copper Caravan 600 BC Colosseum Hides to London (not demanded): 70 gold 575 BC Barb Leader: 150 gold Hut: Barbarians 525 BC Zulus: war English: cancel alliance 475 BC Copper to London (not demanded): 76 gold 450 BC Hides to Zimbabwe (not demanded): 112 gold Hut: Legion English: share maps; alliance 425 BC Astronomy 400 BC Dye Caravan 350 BC Aqueduct 250 BC Hut: Legion 175 BC Copernicus' Observatory 150 BC English: trade Literacy; gift 50 gold 125 BC Build Gold Caravan 100 BC Barb Leader: 150 gold 75 BC Philosophy, Medicine Explorer 50 BC Salt to Hastings (demanded): 152 gold 25 BC Explorer Hut: Barbarians 1 AD Dye to York (demanded): 168 gold 40 AD English: share maps 60 AD Shakespeare's Theatre 80 AD University Hut: Iron Working Gold to London (not demanded): 100 gold Zulus: cease fire Mongols: peace; share maps 120 AD Zulus: trade Bridge Building; peace; share maps 140 AD University 160 AD Romans: share maps; alliance; gift 200 gold 180 AD Diplomat 220 AD Build Salt Caravan Hut: Theory of Gravity 240 AD Hut: Legion 260 AD Hut: Polytheism Zulus: war English: trade Republic; gift 50 gold 300 AD Wheel 320 AD French: peace; share maps Mongols: war 400 AD Romans: gift 75 gold 440 AD Hut: Barbarians 460 AD Hut: Monarchy 520 AD Isaac Newton's College Engineering 660 AD Sanitation 680 AD Sewer System 720 AD Mongols: cease fire English: trade Banking, Navigation; gift 200 gold 740 AD Romans: gift 75 gold Zulus: cease fire Mongols: peace 760 AD Bank 780 AD English: gift 200 gold Romans: gift 100 gold 800 AD Economics 820 AD Stock Exchange Salt to Rome (demanded): 274 gold 880 AD Build Gold Caravan 900 AD Invention 940 AD Build Coal Caravan 960 AD English: trade Chemistry; gift 100 gold Romans: trade Physics; gift 50 gold 980 AD Build Dye Caravan 1020 AD Leonardo's Workshop English: gift 100 gold French: war 1040 AD Gunpowder Coal to Hatings (demanded): 142 gold 1060 AD Zulus: war French: cease fire 1080 AD English: 300 gold for war with Mongols 1100 AD Build Coal Caravan 1120 AD Romans: cancel alliance 1180 AD Explosives 1200 AD English: cancel alliance 1220 AD Coal to Hastings (demanded): 142 gold 1300 AD Magnetism Bribe English Settler for 692 gold 1420 AD Metallurgy Gold to Ravenna (demanded): 384 gold Bribe English Settler 1440 AD Build Gold Caravan 1500 AD Build Dye Caravan Electricity 1520 AD Build Coal Caravan 1570 AD Refrigeration 1580 AD Supermarket Coal to Hastings (demanded): 172 gold 1610 AD English build Darwin's Voyage 1620 AD Build Gold Caravan English: trade Railroad Romans: alliance; gift 250 gold 1630 AD Steam Engine English: trade Industrialization 1640 AD Build Dye Caravan 1660 AD Build Coal Caravan 1710 AD Corporation Coal Freight to Hastings (demanded): 182 gold 1756 AD Steel Build Oil Freight End WLTHPD (size 21) Romans: trade Democracy, Monotheism; gift 200 gold English: trade Chivalry, Feudalism, Leadership; war 1760 AD Factory 1764 AD Cathedral 1766 AD Zulus: peace; trade Atomic Theory 1768 AD Gold Freight to Ravenna (demanded): 312 gold 1770 AD Dye Freight to Rome (demanded): 310 gold 1782 AD Refining French: peace English: war Oil Freight to Paris (not demanded): 67 gold 1788 AD Power Plant 1796 AD Romans: gift 150 gold 1802 AD Steal Conscription from English 1804 AD City Walls 1814 AD Genetic Engineering 1816 AD Cure for Cancer Start WLTHPD 1820 AD Zulus: tribute 200 gold Romans: gift 75 gold 1824 AD Build Wine Freight Gold Freight to Ravenna (demanded): 428 gold 1826 AD Romans: trade Electronics 1828 AD Cloth Freight to Rome (not demanded): 191 gold Sold Power Plant 1830 AD Hydro Plant 1832 AD Build Gold Freight Bribe English Engineer for 1016 gold 1834 AD Build Oil Freight Combustion Bribe two more English Engineers 1842 AD English: tribute Automobile 1844 AD Superhighways 1846 AD Mass Production French: tribute 350 gold Romans: trade Tactics 1848 AD Mass Transit 1853 AD English: trade Flight 1854 AD Machine Tools 1855 AD Wine Freight to Pompeii (demanded): 360 gold 1856 AD Gold Freight to Rome (demanded): 600 gold 1860 AD Romans: trade Mobile Warfare 1861 AD Miniaturization Oil Freight to Rome (demanded): 700 gold 1862 AD Build Gold Freight 1863 AD English: trade Nuclear Fission Mongols: war 1865 AD Barracks 1871 AD Computers 1872 AD Research Lab 1875 AD Romans: trade Communism 1876 AD United Nations 1877 AD Zulus: tribute 550 gold Mongols: peace 1880 AD Radio Gold Freight to Rome (demanded): 600 gold 1882 AD Airport 1883 AD Build Oil Freight 1888 AD Advanced Flight 1889 AD Zulus: trade Robotics Romans: trade Guerilla Warfare 1890 AD Manufacturing Plant Oil Freight to Rome (demanded): 965 gold 1891 AD Rocketry 1895 AD Space Flight 1896 AD Apollo Program 1897 AD Romans: cancel alliance 1900 AD Plastics 1902 AD Romans: trade Nuclear Power 1905 AD Laser 1910 AD Superconductor 1915 AD Fusion Power 1920 AD Labor Union Launch 1934 AD Romans, English spaceships land 1935 AD Arrival at Alpha Centauri
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Oldman
b.02-15-99
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posted July 03, 2000 04:40
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Ha ha!!!! I'm back people, i can't believe i'm 2 occ's behind!?!? so, whats been going on while i've been away? |
vik
b.02-15-99
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posted July 05, 2000 16:50
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A very draining scenario. I can’t post the highlights right now because I don’t have much time. I think I started out pretty good, but made some bad choices in the middle and endgames. Very lucky early on with huts. Thanks for the scenario, Tom! 4000bc-wow. Nice city location. I’ll need it in fundy. Wow, a fanatic unit. Should be no worries from hut-barbs wiping out this guy! I note that I am set at 50% science. After inquiring about whether I am allowed to adjust this, I decided to leave it where it is (thanks for the advice, Paul!). Also noted that I have discovered nothing. This will be a hard (but in a fun way) game. Hmm, priorities. I think I will start with a size-2 city with both settlers. Tehran founded. Building warriors. 3950bc- researching Pottery (as per Xin Yu’s advice). I’ll have to whip out the old OCC guide and figure out what my next priority is (since it isn’t Monarchy). 3850bc- hut, horsemen(supported) 3800bc- Pottery discovered, researching alphabet (have been working the grapes and the gold), hut, 50gold 3750bc- warriors built, building granary 3400bc- Alphabet discovered, researching Writing; hut, 50gold 3250bc- hut, bronze working 3100bc- hut, archers 3000bc- meet english, peace, no alliance; meet french, peace, no alliance, acquire currency 2900bc- hut, barbarians 2850bc- barbarian horsemen die a horrible death at the hands of my fanatic 2800bc- hut, wondering nomads – they are about 20 squares away from Tehran, though 2700bc- hut, archers; hut, horsemen 2450bc- hut, 100 gold! 2400bc- discover writing, researching map-making; switch production to library; meet with english and gain alliance and 25 gold; hut-barbarians (kilt’em); hut, horsemen 2350bc- library built, building marketplace; hut, horsemen 2300bc- hut, horsemen (wow!) 2200bc- hut, barbarians; another horsemen bites the dust against my fanatic unit; hut, chariot; meet Romans, peace, no alliance 2150bc- hut, archers. Dang, I forgot to buy the marketplace! 2100bc- marketplace built, building granary; hut, horseback riding; gain alliance with French and 50gold 2050bc- meet aztecs; peace, no alliance; gain map-making; share maps with all 2000bc- granary built, building colossus; researching code of laws; trade english for code of laws and mysticism; switch production to high-food; hut, seafaring; hut, trade! I start building caravans instead 1950bc- researching literacy; get masonry from aztecs and 25gold from english 1900bc- get 25gold from english 1800bc- hut, 50gold; hut, 50gold 1750bc- hut, literacy 1700bc- researching philosophy; meet zulus, peace, no alliance, shared maps 1550bc- hut, mathematics 1500bc- hut, barbarians (kilt’em); shared maps with all; 25gold from french; hut, legion 1150bc- 50gold from french, 25gold from english 1000bc- meet Mongols; peace, no alliance, share maps 975bc- hut, legion 950bc- hut, 50gold; hut, barbarians (next turn they kilt me horseys!) 900bc- get construction from the aztecs 750bc- colossus built; building aqueduct 675bc- Salt caravan to Rome (demanded) 204 gold; alliance with aztecs and 150gold 650bc- philosophy and university discovered, researching astronomy; celebrating weluv; aqueduct built 600bc- university built, building caravans 575bc- Hides caravan to Rome (un-demanded) 168gold 400bc- Astronomy discovered; researching Theory of Gravity; Dye caravan to Rome (demanded) 364gold 275bc- Copernicus’ Observatory built, building caravans 250bc- Theory of Gravity discovered; researching Medicine; 250 gold from my allies 175bc- 125gold from allies 50bc- Isaac Newton’s College built; building caravans 25bc- medicine discovered; researching engineering; 250 from allies 40ad- diplomat built; back to building caravans 120ad- engineering discovered; researching sanitation 160ad- I dump all my knowledge off. Here’s what I get in return: Ceremonial burial, Bridge Building, Republic, Iron Working, and 500 gold; shared maps with all. It was very hard to bite my tongue and say, “No, Fundamentalism is working out just fine…” 180ad- built the Great Library (what the hell), building caravans 200ad- pop-12 (approximately) 260ad- sanitation discovered; researching invention 400ad- invention discovered; researching gunpowder; sewer system built; building caravans 440ad- acquire Monarchy from the Great Library 460ad- 250gold from english; 50 from aztecs 540ad- gunpowder discovered; researching metallurgy 600ad- King Richard’s Crusade built (why not?); building colosseum 640ad- colosseum built; building temple 660ad- temple built; building caravans; 450 in tribute/gifts 680ad- metallurgy discovered; researching chemistry 780ad- 200 gold from english 800ad- trade romans for chemistry; 150gold in tribute 820ad- researching explosives 840ad- explosives discovered; researching navigation 1000ad- navigation discovered; researching physics 1040ad- Leonardo’s Workshop built (I can afford it); building caravans 1080ad- 200gold from aztecs 1100ad- 150gold from english 1120ad- acquire banking from Great Library 1160ad- Physics discovered; researching magnetism; bank built, building caravans 1320ad- magnetism discovered; researching electricity 1400ad- through Leonardo’s and 4 bribes (for about 300 gold each), I now have 5 engineers working for me. I will transform most of the river squares into hills and try to maximize shields. This will hopefully, no, definitely (since it’s a scenario) allow me to skip researching robotics. 1420ad- make that 6 engineers (all NON) – I just spent 232 gold to get another one. 200gold from english 1460ad- electricity discovered; researching refrigeration 1550ad- refrigeration discovered; researching steam engine 1560ad- supermarket built; building caravans 1620ad- get 200gold gift from english, 250gold gift and economics via trade from aztecs, 150gold gift from french, 200gold tribute from romans, 100gold tribute from zulus, 150gold tribute from mongols 1630ad- pop=16; steam engine discovered; researching railroad 1660ad- it’s hard to tell how many more grasslands I need to transform into hills with King Richard’s Crusade still active. 1710ad- stock exchange built, building caravans; railroad discovered, researching industrialization 1756ad- 150gold from english 1758ad- industrialization discovered, researching steel; King Richard’s crusade is cancelled – now I can tell more easily if I need to convert another grassland into a hill. 1772ad- steel discovered; researching corporation 1788ad- corporation discovered; researching refining; 100gold from english 1790ad- pop=21; even at 80% luxuries, I still can’t maintain the WeLuv, so maybe I need to build Michaelangelo’s or J.S. Bach’s. 1806ad- refining discovered; researching combustion; big knowledge dump onto the AI’s. Did not give any of them refining, though (a pre-pre-req for flight); 150gold from Mongols; 50gold from english; 50gold from aztecs; 200gold from french; 100gold from zulus; 75gold from Romans; shared maps with all 1828ad- wool caravan to london (demanded) 134gold 1834ad- trade for conscription with Romans; trade for Polytheism with Zulus 1836ad- automobile discovered; researching electronics; factory built; building superhighways 1838ad- superhighways built; building power plant 1840ad- powerplant built; 80 shields with 3 mined wine, 1 mined coal, 4 mined hills, and the rest grasslands; building city walls; I guess I can change that coal back to buffalo and still get 80 shields. I mis-counted. I think I will and get the food bonus 1842ad- city walls built; building caravans 1846ad- electronics discovered; researching mass production 1850ad- coal to Nottingham (demanded) 430gold 1851ad- trade romans for fuedalism 1852ad- mass production discovered; researching chivalry. I can’t believe no AI has discovered this yet; coal caravan to nottingham (demanded) 430gold 1855ad- Darwin’s voyage built; discover chivalry and leadership; researching tactics; building freights; wool to london (demanded) 272 gold 1859ad- tactics discovered; researching machine tools 1865ad- mass transit built; building hydro plant (it was there), machine tools discovered; researching miniaturization 1866ad- hydro plant built; sold power plant; building freights 1868ad- gold to nottingham (non-demanded) 143gold 1870ad- miniaturization discovered; researching computers 1876ad- discover computers; researching flight; just for the heck of it, I slid my luxuries bar to 80% and saw that half my population was happy. Even at 20% I can celebrate. I wonder for how long I have been able to do this, and how much science I lost as a result 1877ad- research lab built; building freights; celebrating WeLuv 1878ad- for the heck of it, Hoover’s Dam built; building caravans; hydro plant sold 1880ad- flight discovered; researching radio 1883ad- copper caravan to York (demanded); around 272 gold; Gold to nottingham (non-demanded) 132 gold 1884ad- radio discovered; researching advanced flight; pop-27; We-Luv cancelled. Same thing as before – even 80% luxuries won’t achieve it. I suppose if I have an odd-number population in my city, I can’t celebrate, but with an even number, I can. Strange. Oil to nottingham (demanded) 342gold 1885ad- wine to nottingham (demanded) 247gold; copper to Warwick (demanded) 144gold 1888ad- advanced flight discovered; researching rocketry 1890ad- trade romans for communism. Once again, I lie when I say “No, fundamentalism is working out okay.” 1891ad- united nations built 1892ad- seti program built; sold research lab 1893ad- built sun tzu’s war academy, building freights. I still have around 14k gold. Am I wrong? 1894ad- rocketry discovered; researching space flight; dye to samarkand (demanded) 274gold; copper to london (demanded) 142gold 1896ad- stole genetic engineering from the english. They cancel alliance. I should have been stealing more techs more often 1897ad- cure for cancer built; well whaddayaknow? WeLuv commences again. 1898ad- stole atomic theory from the english 1899ad- space flight discovered; researching plastics 1900ad- apollo program built; building SS structurals 1904ad- population is 28, with 5 extra food. 1905ad- discover plastics; researching nuclear fission 1910ad- discover nuclear fission; researching nuclear power 1911ad- my ship consists of 5 structurals and 6 components 1912 ad- english offer alliance to rid the world of the Romans. I take it. 1915ad- nuclear power discovered; researching the Laser 1920ad- laser discovered; researching superconductor 1921ad- 15 stucturals, 6 components, waiting on superconductor to be discovered; building freights 1922ad- french destroyed by aztecs; copper to York (demanded) 182gold 1924ad- superconductor discovered; researching fusion power 1927ad- dump all my knowledge in an attempt to lower the research rate. I give away everything but space flight, to include superconductor and plastics. The effect this has on my research rate is negligible. 1930ad- fusion power discovered; researching polytheism. Launch. ETA is 1945 1936ad- polytheism discovered; researching monotheism 1941ad- trade for monotheism, researching theology 1943ad theology discovered; researching espionage 1944ad- J.S. Bach’s cathedral built. 1945ad- arrive AC. Khomeini the Clever, 452 points, civ rating: 58%; my highest score of any fortnight
_________________ Edit: Well, here are my highlights and additional comments on the game. You may have noticed that I built a library, a marketplace, a granary, and 7 caravans before I built the colossus. I'm not sure if this was wise or not, but I didn't feel too far behind, and at least I got some early trade routes. I'll be interested in seeing the table for easy comparison. I think I was doing great until the middle ages. Then I just seemed to go really slow. I mean, even though I discovered Space Flight in 1899ad, I couldn’t launch my ship until 1930ad because I was waiting around for Superconductor, and later, Fusion Power. Slowed me up a bit. Oh well. Highlights: 4000bc-1945ad (version 2.4.2) Colossus: 750bc Copernicus: 275bc Shakespeares: (never) Isaac Newtons: 50bc Darwins: 1855ad Apollo: 1900ad ------------ Along the way, I also built the following wonders: Great Library 180ad King Richard’s: 600ad Leonardo’s: 1040ad Hoover’s Dam: 1878ad United Nations: 1891ad SETI Program: 1892ad Sun Tzu’s War Academy: 1893ad Cure for Cancer: 1897ad J.S. Bach’s: 1944ad Manhatten Project: (1945ad) 1st Trade Route: 675bc 2nd Trade Route: 575bc 3rd Trade Route: 400bc Trade: 2000bc Construction: 900bc (via trade) Sanitation: 260ad Refrigeration: 1550ad Automobile: 1836ad Computers: 1876ad Space Flight: 1899ad Size 12: 200ad Size 21: 1790ad Monarchy established: (never) Republic established: (never) Democracy established: (never – never even discovered this one)
[This message has been edited by vik (edited July 08, 2000).]
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tonic
b.02-15-99
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posted July 08, 2000 02:17
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I think Tom has invented a tough variant, FOCC, with its science handicap. With the other Fundy pluses I did not realize until too late that there can be too much of a good thing in terms of caravans/freight despite what is said in conventional OCC. Should have developed Leo's among other Wonders in the mid-game. It is in trying to get rid of the burgeoning stock of caravans/freight that I grabbed what I could late in the game. Besides the essential United Nations (in this context) I also got the only two available viz. SETI (didn't seem to slow down the other civs' science rate) and the Manhattan Project, which was really my undoing, RIP 1916. In any case it is obvious with my tech rate of some 13 turns, that I wasn't going to outrace the English, French or Romans to AC.I guess staying at size 20 to maintain the WLTKD science bonus was shortsighted - I seem to have lost ground from the mid-game onwards. Despite the relative length and the disappointing finish, there were some interesting twists and insights into Fundy's quirks - having all that money and the ability to bribe units with ease, resulting in the build-up of a modest navy (well, mainly ferry-boats) for a land-locked city! Hats off to Smash and vik who successfully steered the course. The log up till 1916: 2.42 Deity BC 4000 Persepolis 3950 resBronzeworking 3550 hut=50 3500 Bronze Working resAlphabet 3400 hut=barb 3450 barbhorse kilt my warrior 3350 hut=50 3300 hut=chariot 3250 English peace, refused alliance tirbute=get ceremonial burial - (chariot sth London) 3150 hut=50 3050 English=no tribute 2950 English=bronzew 2900 pop4 hut=barb 2850 Barbhorse dies attacking myfanatic 2800 English=nomaps 2750 English=no alliance 2700 hut=warriorcode English=refuse knowledge 2650 English tribute=25 2600 English=no alliance 2450 Hut=currency English=give currency get mysticism 2400 Largest: 1English 2Persians 2350 Colossus English=tribute50 tls=5.0.5 income=7 sc=3bkers turns=24 -> inc9 sc=16t with mined gold 2300 English=no alliance 2250 hut=legion 2200 French exc currency ceremburial pottery for Alphabet writing mysticism no alliance tribute=50 English=no alliance 2150 Marketplace,Zulus exc ceremburial for horsebackriding no alliance tribute=50, mywarrior on mtn vetted after surviving Barbarcher attack, 2000 Library 1950 hut=wheel Mongols destroyed by Romans hut=horse 1900 Zulus exc writing for CodeLaws no alliance French=no alliance 1850 Zulus=wheel French=codelaws English=writing WLTKD started (late!!) 1800 Zulus=warriorcode French+English=wheel 1750 Barbleader=150 hut=50 Zulus=pottery French=warriorcode English=codelaws 1700 hut=trade Zulus=currency Eng+French=horsebackr 1650 hut=chariot 1st Caravan blt =dye resMsaonry hut=50 Zulus proposes alliance, no gift fr+engr=trade 1600 Zulus=trade French=no alliance 1550 hut=construction Romans exc trade ceremburial mysticism for masonry mapmaking ironworking peace tribute=150 hut=legion Zulus (war aztecs)+English=mapmaking 1500 resMaths Romans+zulu+French=construction English=exc construction for Literacy 1450 Romans+zulus=sharemaps eng+French=nomaps hut=monarchy 1400 Aztecs destroyed by Zulus Romans+French=literacy Zulus exc monarcgy for republic=0 English=republic hut=legion 1350 Romans+French=republic Zulus=literacy English=ironwork hut=maths hut=barb mychariot kilt barbhorse hut=horse 1300 resAstronomy Romans=monarchy Zulus=ironwork French=mapmaking English=maths 1250 1st Caravan dye -London (demanded) =132 Romans= wheel Zulus=25 English=maps French=nomaps 1200 2nd Caravan hides -London (not demanded) =66 hut=25 Rom+Zulus=maths fr+English=monarchy 1150 Romans= currency Zulus=maps fr+English=masonry (English seems to have all knowledge) hut=barb mychariot kilt barbhorse 1100 Romans= horsebackr Zulus=masonry French=ironwork English=nomaps 1050 3rd Caravan gold -London (not demanded)=70 Romans= 25 tribute Zulus=25 French=maths English=no alliance hut=50 1000 Astronomy resPhilosophy Romans= codeL Zulus=maps French=nomaps English=nomaps 975 Romans Zulus=maps French=noalliance English=nomaps 950 English=75 tribute French=150 tribute 925 Fr+Eng+Zulus=astronomy Romans= maps 900 Copernicus English=nomaps 875 Rome=50 Zulus=50 fr+English=noalliance 825 Fr+English no alliance (only if give 100) Zulus=maps 800 BarbLeader=150 775 hides caravan -Orleans (not demanded)=86 sc:20t=>16t 750 Zulus war French 675 Salt caravan -London (not demanded)=72 650 Philosophy get University resTheoryGrav, Granary Rome=maps eng+French=noalliance 625 Pop8 University (sc=12t) Zulus=phil+25 Romans= Phil+Univ for alliance but no gift! French=phil noalliance without war with zulus, English=phil 600 Zulus=univ sharemaps, Romans= maps 575 English=75 Romans= 0 French=50 Zulus=maps 550 Aquaduct 500 Zulus war with English (decline 50 for war as wine-Caravan going to York (demanded): worshipful->uncooperative allies) Romans= maps 400 English exc Univ for Banking, no alliance 375 Romans=50 350 TheoryGravity resMedicine Wine Caravan -York (demanded)=200 Zulus=banking (demanded)+50 (but still uncooperative) French=Univ+Banking for alliance, but no gift! Happiest: Romans Zulus French Persians English 325 Zulus=ThGrav (attitude: uncoop->neutral) 300 IsaacNewtonsC (sc=8t) French=banking Romans= 25 275 Pop10 French=thGrav (sc=7t) 250 Rom+French=maps 225 Medicine resEngineering English=Med, maps Zulus=Med+50 Romans= univ French=med 200 Bank 175 Romans= 50 English=50 French=0 125 Rom+French=Maps English=nomaps 100 (Romans dev seafaring) 75 (French war Eng, French dev Engineering!) get Engineering as gift from French 50 (French Peace with English) 25 Sanitation resEconomics Dye Caravan -London (not demanded)=106 Romans exc sanitation for seafaring +50 French=75 English=seafaring AD1 Rom+French=maps English=noalliance 20 Sewer System English=engineering French=sanitation (sc: 8t->7t !) Romans= astronomy 40 Romans= engineering+0, French=maps English=sanitation+0 60 Pop12 Romans= med English=ThGravity 80 (Zulus peace with Eng) Zulus=med+100 Romans= 0 100 Economics resBridgeBdg Zulus=sanitation French=economics(8t->7t) English=econs 120 Zulus=engineering Romans= 50 French=150 140 English=noalliance fr+Romans =maps Zulus=econs 180 Stock Exchange Romans= economics+maps Zulus=0 200 Salt caravan -London (not demanded) =116 Romans= ThGrav 220 Bridge Building resInvention English exc BridgeBdg for Navigation Romans= bridgebdg Zulus=bridgebdg+50 French=navigation 240 Rom+fr+zulu(+maps)=bridgebdg 260 Romans= 50 French=maps 280 French=100 300 (Romans war with Fr) zulu+Romans= maps 360 Dye-caravan -London (not demanded)=61 Zulus=50 rom+French=maps 400 Invention resPhysics Fr+Zulus=Invention Romans= invention +150 420 (Romans bdg Leos) English=Invention rom+fr+Zulus=maps 440 Bribe barb Caravel for 82 480 Dye Caravan -York=57 Barbleader=150 500 Romans= 50 French=100 520 (French peace rom) 560 Physics resSteamEngine 580 Romans= physics Zulus=phys+50 600 (English get Leos!) 660 Romans war zulus Zulus=50 hut=25 700 French=physics 760 Steam Engine resRailroad Rom+French=Steamengine 800 Largest: Romans French English Persians Zulus 820 Coal caravan -Paris (not demanded) =78 fr+rom+Zulus=maps 860 English get tsunsu 880 Romans= 50 French=0 Zulus=50 900 Dye-caravan -Paris (demanded)=172 fr+rom+Zulus=maps 920 Railroad resChemistry 940 Darwin's Voyage Chemistry Magnetism resIndustrialization (French has Gunpowder) French exc railroad for gunpowder Zulus=gunpowder +100 Romans= railroad 1000 Zulus=magnetism+maps Romans= gunpowder French=chem 1040 Romans= 100 Zulus=chem French=0 1060 fr+zulu+Romans= maps 1120 Industrialization resExplosives Romans= magnetism Zulus=industr+50 French=industr 1140 Romans= 50 1180 fr+zulu+Romans= maps 1300 (French gets Corporation, English gets Democracy) 1320 Explosives resAtomicTh French exc explosives for corporation +100 Zulus=explosives+50 Romans= industrialn 1340 Engineer 1360 Engineer 1380 Engineer BarbLeader=150 Bribe barbKnight 1400 Zulus=corp(demand)+maps rom+French=maps 1440 (Romans peace Eng) 1460 Oil freight -Paris (not demanded)=101 1500 Atomic Theory resRefining (Largest: Romans French English Persians zulu) 1510 Factory Gold-caravan -Paris (not demanded) =101 English exc atomic theory for metallurgy 1520 Romans= explosives Zulus=metallurgy+maps French=100 1560 (French dev Refining) French exc Metallurgy for Refining+100 1580 resElectricity barbCrusader lands kills myLegion myChariot kills yellowed barbCrusader bribe barbFrigate 1600 Electricity resRefrigeration Romans exc refining for Democracy=maps Zulus=democracy+100 French=maps+0 1610 Romans= 150 French=maps 1620 (English flaunts Conscription) 1650 rom+fr+Zulus=maps 1660 Zulus=electricity+maps fr+Romans= maps 1680 (Romans dev Chemistry) Romans demands electricity but refuses exchange! 1710 Refrigeration resCombustion Romans= electricity+150 French=maps 1740 Romans exc corporation for Conscription + maps French=conscription+50 Zulus=consription+100 Zulus=atomicth nomaps Romans= maps French=refrigeration+maps 1752 French peace Eng, Romans= 150 1756 Bribe English engineer, war with Eng! Zulus=refrigeration+maps 1758 Zulus dev polytheism Combustion resCommunism 1760 Romans war English rom+fr+Zulus=maps 1762 Pop20 Sell sewer system 1764 (Romans take Newcastle) Romans= maps French gifts feudalism Zulus=feudalism 1766 sell aquaduct 1768 Riflemen Romans= 150 Zulus=200 French=100 1770 (Wealthiest: English French Persians Romans zulu) zulu+fr+Romans= maps 1772 Steal chivalry from Eng, 1776 zulu+French=chivalry Romans= combustion 1778 Sabotaged London university production 1780 Romans= refrig Zulus=combustion 1782 Communism resSteel 1784 United Nations English=peace 1786 French dev Electronics but refuses to exchange (bdg Hoover) Romans= chivalry 1788 Wine-freight -Paris (not demanded)=105 1792 Gold-freight -Paris (not demanded)=107, bribe English destroyer (830) Romans= 150, French gifts electronics Zulus=200 1796 Wine-freight -Paris (not demanded)=107, 1798 English dev steel, English exc communism for steel 1800 Gold-freight -Paris (not demanded)=110, resAutomobile 1802 Bribe English Transport (622) Zulus=100 Romans= 0 French=50 1804 Automobile resEspionage, Wine-freight -Paris (not demanded)=110 1806 Romans= electronics 1808 Superhighways (sc: 14t->9t) Gold-freight -Paris (not demanded)=214 Zulus=steel Romans= 75 1812 Wine-freight -Paris (not demanded)=214 Romans= automobile fr+Zulus=maps 1816 Gold-freight -Paris (not demanded)=217 Bribe English engineer English=automobile 1818 Espionage resMass-Production 1820 Wine-freight -Paris (not demanded)=210 Romans= 75 Zulus=150 1824 Gold-freight -Paris (not demanded)=217 Zulus=communism 1828 Wine-freight -Paris (not demanded)=217 Looks like a lucky freight commodity pair-loop here, make hay (wine and gold)...! 1832 Mass production resNuclear-Fission Bribe English engineer Gold-freight -Paris (not demanded)=217 Zulus=mass production+150 French=100 Romans= 150 1836 Wine-freight -Paris (not demanded)=217 1838 Romans gets Leadership exc electricity for leadership 1840 Gold-freight -Paris (not demanded)=217 all=maps except English 1842 Bribe Romans knight 1844 Bribe English freight (which arrived at Persepolis pattern)=oil, Wine-freight -Paris (not demanded)=217 1846 Oil-freight -London (demanded)=654 (almost paid for itself not counting the science bonus!) Romans= 150 French=100 Zulus=maps 1848 Gold-freight -Paris (not demanded)=226 Zulus=leadership rom+French=maps (Romans freight NE(18,22) of Persepolis) Bribe Romans Engineer, Romans= 150 1850 Wine-freight -London (demanded)=467 1851 Bribe English vet Dragoon (931) French=100 Zulus exc steel for polytheism +200 1852 Tactics resMachine-Tools (English dev Flight !! ) (sc 9t->12t) (French dev Fundamentalism) English exc tactics for flight Zulus=tactics (cordial->worshipful) Romans= tactics Wine-freight -London (demanded)=245 1853 Bribe Romans freight (267) =gems Gem-freight -York (not demanded)=98 1854 Manhattan Project (MostPowerful: English Romans French Persians zulu) 1856 Wine-freight Paris (not demanded)=122 fr+Romans= massproduction English=nuclearfission 1858 Gold-freight -Paris (not demanded)=122 Romans= maps (new English city Dover just north of Persepolis - no overlap- phew!) Zulus=flight +300! French=nuclearfission+maps 1860 Wine-freight Paris (not demanded)=122 (French dev mobile-warfare) 1861 Machine Tools resMiniaturization French gifts Mobile-warfare 1862 Romans= nuclearfission Zulus=mobilewarfare fr+English=machinetools (still 13t) Gold-freight -Paris (not demanded)=122 1863 Romans= machinetools Zulus=nuclearfission+machine get 200 French=flight 1864 Wine-freight Paris (not demanded)=123 1866 Gold-freight -Paris (not demanded)=123 Bribe English cruiser (1010) 1867 Bribe Romans freight=Persepolis oil, Bribe English Alpinetroops (to gain access to York) Oil-freight -York (demanded)=346 1868 Wine-freight Paris (not demanded)=123 1869 Miniaturization resRadio Romans freight approaching from north 1870 Gold-freight -Paris (not demanded)=123 Bribe Romans armor (628) 1871 give miniaturization to all 1872 Wine-freight Paris (not demanded)=123 1873 Bribe Romans freight=Persepolis-wine, Wine-freight -London (demanded)=350 1874 Gold-freight -Paris (not demanded)=123 1875 Radio resAdvanced-flight (French dev computers) French gifts computers Disband persepolis-legion+diplo (14t-7t) 1876 Research-Lab (7t->6t) Wine-freight Paris (not demanded)=121 1878 Gold-freight -Paris (not demanded)=122 (decide to build SETI with so many caravans left) 1879 SETI Advanced Flight resRobotics sell Research-Lab 1881 Wine-freight Paris (not demanded)=124 1882 sc:5t->11t  1883 Gold-freight -Paris (not demanded)=124 1885 Wine-freight Paris (not demanded)=124 1887 Gold-freight -Paris (not demanded)=123 1888 Robotics resRocketry 1889 Manufacturing Plant Wine-freight Paris (not demanded)=124 1890 all maps except English 1891 Gold-freight -Paris (not demanded)=124 1893 Wine-freight Paris (not demanded)=124 English=radio 1895 Gold-freight -Paris (not demanded)=123 1898 Rocketry resSpaceFlight Wine-freight Paris (not demanded)=124 Zulus=400 Romans=maps 1900 Gold-freight -Paris (not demanded)=123 1902 Steal laser from Romans Wine-freight Paris (not demanded)=122 1903 Gold-freight -Kharakoram (demanded) 458 1906 Zulus exc advanced flight and Radio for guerilla warfare and amphibious warfare 1908 Space Flight resPlastics 1909 Apollo Program Bribe Romans freight=oil Oil-freight -London (demanded)=573 1910 Structural1 1911 Structural2 1912 Structural3 1913 Structural4 English dev rocketry French dev advanced flight - looks ominous -with my 12-13t sc. 1914 Structural5 French sneak attacks my caravel and transport with chariot. Looks like WWI has started! 1915 Structural6 Peace with English who bragged about having Nuclear weapons 1916 The English nuked me - they weren't joking! ______ Ancora Imparo [This message has been edited by tonic (edited July 11, 2000).] |
Tom DeMille
b.02-15-99
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posted July 11, 2000 11:48
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Back from my vacation. Glad to see others were able to win this one, although not as many have completed the game as with other OCC fortnights (the game took more than twice as long as a "regular" OCC game for me, so others might still be slugging it out).With all the extra gold and production, I built several diplomats and bribed AI units. In particular, I bribed 4 settlers and 4 engineers over the course of the game, giving me lots of improvement potential. I also bribed a lot of barbarian units. I transformed most hills/plains/forest to grassland. The extra food sped my city's growth. Unfortunately, I was unaware that you could get happy citizens in Fundy, and thus celebrate WLTD to get that extra trade arrow per tile. Oops. The Aztecs and Romans developed quite impressively, having around 20 cities each by the time space flight came around. I was prepared for a big war with the Romans (with around 20 NONE musketeers/ riflemen/ various others that I had bribed during the course of the game), but was not looking forward to the result. I was a little too generous with my gifting late in the game, resulting in the Romans and Aztecs both building their spaceships very quickly (outpacing my research to Superconductor). I gave up with about 5 years to go before my launch - The Romans were about to launch a <10 year spaceship. I only recorded highlights for my game: 2200BC - Colossus 1400BC - Trade Contact made with all AI civs 1250BC - Construction 950BC - 1st trade route 925BC - 2nd trade route 750BC - 3rd trade route 725BC - first tech that I discovered by research (Mathematics) 300BC - built Copernicus' Observatory 75BC - mongols destroyed by romans 60AD - built University 120AD - size 12 260AD - built Isaac Newton's College 580AD - Sanitation 940AD - Bridge Building 1590AD - built Darwin's Voyage 1670AD - Refrigeration 1758AD - size 21 1812AD - Automobile 1859AD - Computers 1874AD - size 30 1887AD - Space Flight 1888AD - built Apollo Program
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Xin Yu
b.02-15-99
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posted July 11, 2000 13:13
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First I notice that non-food caravans appeared a lot. This gives me an idea. After reaching size 8 or 12 and your city cannot grow anymore (no aqueduct/sewer), build a settler then disband it when the food box is about full. The next turn the city will grow back to original size and you get a chance to build a non-food caravan. Worthes trying if your instant trade bonus is 200+. (Reasoning: food caravan=50 shield towards a wonder, equivalent to 200 gold; trade bonus=200 gold + 100 science under fundy=300. Net=100 science. Other cost=20 shield lost for the settler and one turn loss for a pop, plus maybe you need to maintain a granary.) In a regular game, an option is not to grow by WLTKD, thus having more non-food caravans. If you have a good AI city for trade, it may worth trying. Especially when your shield production is 40+ but less than 50 while you already have gunpowder, you need two turns to build a caravan anyway (you are not going to spend 210 golds and a turn to build a caravan worthes only 200 golds, are you?). It seems that the city is land-locked thus trade bonus is limited. Has anybody tried to build a road, later RR to the English city you want to trade? You may need to ally with it first. The road will add your trade bonus by 50%, I think.Edit: after your city grows to maximum you can also try this 'build settler then disband' every several turns. However it takes longer for the city to grow back naturally.
[This message has been edited by Xin Yu (edited July 11, 2000).] |
Paul
b.02-15-99
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posted July 11, 2000 15:30
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I made the occ12 comparison table. I also received a scenario for occ13 from vik this weekend. Since there had been only four logs posted at that time I haven't posted that new scenario yet. I intend to do that tomorrow. |
tonic
b.02-15-99
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posted July 12, 2000 20:27
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Xin Yu: On the railroad question I have tested this (using precisely the game from OCC12) and found that it made no difference whether there was a railroad, road or not between the two cities. (See the thread ).One important question for me was "What determines the re-appearance of commodity- rather than food-caravans and how does this relate to the stock of food caravans on hand (waiting for Wonder building)?" quote:

In a regular game, an option is not to grow by WLTKD, thus having more non-food caravans.
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Can you elaborate on this?
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Xin Yu
b.02-15-99
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posted July 13, 2000 11:30
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tonic: first I think road and RR do increase trade bonus, unless you already got the upper limit (2/3 of the beakers required for the current tech). For your second question I noticed that when population grows naturally the supply and demand have a better chance to change.Edit: second thought, we still should grow to maximum size quickly; just keep in mind that when the food box is about full, build a settler then disband it to refresh the supply-demand. [This message has been edited by Xin Yu (edited July 13, 2000).] |
Scouse Gits
b.02-15-99
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posted July 14, 2000 11:51
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The longest and hardest yet!!1964 landing second to the damn French who landed in 1962  Fundamentalist OCC Log - v2.42 - Deity 4000 Liverpolis founded 3850 hut Archer 3650 hut Alphabet 3350 Bronze Working 3250 hut Barbarian Horse loses to Fanatic 3200 hut Non Chariot 3150 hut 25g; London found: alliance, Pottery + Ceremonial Burial; hut Barbarian Horse kills Warrior 3000 hut 100g; hut Mysticism 2850 hut 25g 2800 Zimbabwe found: peace 2650 hut Non Horseman 2600 hut Barbarian Horse - loses to Archer -> vet 2500 hut Horseback Riding 2450 hut 50g 2200 COLOSSUS; hut 50g 2050 hut 50g 2000 Granary!; Teotihuacan found: peace, Code of Laws, Map Making & Writing 1950 Rather belatedly remembered to start celebrating! 1900 English: The Wheel + 50g 1850 hut Non Archer 1800 Marketplace 1700 hut Non Archer 1600 Aztecs: alliance + 50g; hut 50g 1550 Romans: cease fire; Library; hut Barbarian Horse - loses to Fanatic 1500 Temple 1450 hut 3 Barbarian Horse - dead Archer; hut 25g 1400 hut 25g; Barbarian Leader 150g 1300 met French: alliance, maps + 50g 1250 hut Barbarian Horse - kills Archer; allies: 150g + Literacy; Romans: peace 1200 French phalanx tips hut by my Horseman: 5 Barbarian Horse + 1 Legion! - kills my Horse 1150 allies: 75g 1100 hut 50g 1050 TRADE; allies: 100g 0925 hut Non Legion 0900 allies: 75g 0850 Barbarian Legion tips a hut just before I can reach it!! 0775 DYE to LONDON: 132g; allies: 75g 0600 Philosophy -> Mathematics; hut Engineering; allies: 75g 0475 Marco Polo's Embassy: allies 75g 0400 allies: 75g 0275 Romans declare war 0250 COPPER to KARAKORUM: 86g; SALT to RHEIMS: 108g; Gold to Lyons: 96g 0225 allies: 200g 0125 Astronomy 0100 COPERNICUS' OBSERVATORY; Barbarian King: 150g ---- AD01 Aqueduct; Size 9 0020 Colosseum; Get The Republic from the Aztecs - give to everyone else 0080 allies: 200g 0100 English: Invention 0120 Coal to London: 42g 0140 allies: 50g 0200 Bridge Building; allies: 50g 0220 LEONARDO'S WORKSHOP; Size 10; 0240 allies: 50g 0300 allies: 125g 0360 allies: 175g 0440 Banking from French 0480 University; allies: 250g 0500 French Settler chooses to become Non ... 0520 Bank 0540 allies: Monarchy + 200g 0560 University built 0600 allies: 150g 0620 Barbarian Trireme joins happy throng 0640 Size 12 0660 allies: 150g 0680 Theory of Gravity 0720 ISAAC NEWTON'S COLLEGE; allies: Navigation + 150g 0780 allies: 175g 0840 Medicine; Wine to Tenochtitlan: 267g; allies: 175g 0900 Gold to Tenochtitlan: 107g; allies: Economics + 125g 0920 Stock Exchange; SANITATION; allies: Polytheism 0940 SewerSystem 0960 cheapskates: 50g 1020 allies: sympathy! 1080 Gunpowder; allies: 200g 1100 Size 13 1120 allies: Democracy 1140 allies: 175g 1200 allies: 200g 1220 STATUE OF LIBERTY 1240 Chemistry 1260 allies: 325g 1320 Size 14; allies: 25g 1380 allies: 50g 1400 Explosives - I now have 6 Non-Engineers 1440 allies: 100g 1500 allies: 200g 1510 ADAM SMITH'S TRADING COMPANY 1520 allies: Monotheism + 150g 1530 Steam Engine 1550 Size 15; allies: 175g 1560 MICHAELANGELO'S CHAPEL 1580 allies: 300g 1610 Railroad; allies: 275g 1620 DARWIN'S VOYAGE -> Metalurgy & Magnetism 1640 allies: 475g 1670 allies: 375g Note: this is a most peculiar game - all five of the opposing civs are still in Monarchy and my four allies have been at war with Rome since the dawn of creation. However not with any great success. Currently the English have 10 cities, the French 8, the Zulus 10, the Aztecs 5 and Rome just 3 (having just taken Oxford in a well timed counter attack). Just to complicate matters the Zulus and Aztecs keep having border spats and then kissing and making up. Meanwhile, back at the ranch, Liverpolis essentially has a sub-continent all to itself no cities having been founded closer than London. Ah well - on with the motley... 1700 allies: Industrialisation & 250g 1710 Size 16; Electricity 1730 Wine to Texcoco: 168g; allies: 325g 1752 allies: 175g 1754 Barbarian King kindly pays for 2 new recruits 1758 REFRIGERATION; allies: 375g 1760 Supermarket 1762 Oil to Paris: 64g 1764 allies: 450g 1768 Barbarian King; allies: The Corporation 1770 allies: Communism & 400g 1772 UNITED NATIONS 1774 Conscription 1776 Dye to Zimbabwe: 230g; allies: 200g 1782 Size 18; allies: 250g 1788 allies: 300g 1790 Espionage - I now have a large Spy Corps ready for service 1792 Factory 1794 Size 19; allies: Chivalry & 300g 1798 Dye to Paris: 220g 1800 allies: 300g 1806 Size 20; Electronics; allies: 325g 1808 Give Conscription to everyone, Cease Fire + 300g tribute from Rome! 1812 allies: 300g 1818 HOOVER DAM; Size 21; WLHPD stops; Research now 10 turns; allies: 300g 1822 Leadership; Rome: 75g Tribute (all our Worshipful) 1824 Allies: 225g 1830 allies: Genetic Engineering & 175g; Rome: 62g 1832 Size 22; allies: Steel; Rome: 50g 1838 allies: 225g; Rome 37g 1844 Tactics; allies: Refining & 400g; Rome: 75g 1848 Size 23; advances 10 turns 1850 allies: 400g; Rome 50g 1851 Barbarian Leader: 150g 1853 allies: 300g; Rome: 25g 1856 allies: 350g; Rome: 25g 1857 Machine Tools 1858 Size 24 1859 allies: 150g; Rome: 12g looks as if the honey pot is running dry 1860 allies: Atomic Theory 1862 allies: 225g; Rome: 25g 1865 Barbarian Leader: 150g; allies: 325g; Rome: 25g 1867 Combustion 1868 Wine to Dover: 190g; allies: 200g; Rome: 25g 1869 Size 25 1871 allies: 200g; Rome: 25g (all still Worshipful, but English & Zulus now a little shirty) 1872 Oil (stolen French Freight) to Tenochtitlan: 511g 1873 French: Guerilla Warfare; AUTOMOBILE (bye bye Leo); Gold to Karakorum: 252g 1874 Superhighways; Steal Theology from Aztecs; allies: sympathy; Rome: 25g 1875 J. S. BACH'S CATHEDRAL; Allies: Amphibious Warfare 1876 Gold to Brighton: 696g 1877 allies: 75g (Zulus now Enthusiastic); Rome: 25g 1878 Barbarian Leader: 150g 1880 Cloth (stolen from Zulus) to Karakorum: 450g; allies: 125g; Rome: 25g Note: OCC is about small forces? The mighty (Inadequate & Spotless) Persian Empire now boasts: 11 Engineers, 10 Alpine Troops, 16 Riflemen, 1 Dragoon, 15 Cavalry, 5 Artillery, 2 Frigates, 2 Transports, 11 Spies & 48 Freight -- The bad guys are still all in Monarchy (thank the Lord) 1882 Size 26 1883 Miniaturisation; Gold to Brighton: 696g; allies: 175g; Rome: 25g 1884 Gold to Brighton: 720g 1886 Coal (stolen from French) to Tenochtitlan: 730g; allies: 100g; Rome: 25g 1887 THE SETI PROGRAM; Oil (stolen from French) to Paris: 640g; 1888 Mobile Warfare; Gold to Brighton: 704g 1889 Rome: 25g 1891 Robotics 1896 Manufacturing Plant; Nuclear Fission; English discover Flight; Gold to Brighton: 504g 1899 Size 27; Gold to Brighton: 326g 1900 Nuclear Power; Silk (from French) to Lyons: 350g; Oil (from French) to Paris: 343g 1902 Labour Union from French 1904 Radio 1908 Aztecs: 1000g for Computers! 1911 Aztecs: 1050g for Mobile Warfare! 1916 Size 28; 1918 Rome falls (to France) after 5 millenia of war; Rocketry; Copper to Teotihuacan: 242g 1921 SAM Battery 1924 SPACE FLIGHT 1925 APOLLO PROGRAM 1926 The Laser from French; Wine to Rheims: 250g 1927 Gold to Rome: 380g 1928 Plastic 1931 Size 29 1934 The French just built 12 Structurals in one turn - it doesn't look good! 1935 Superconductor 1937 Successfully sabotage Manhatten Project in Zimbabwe 1945 This time I had to destroy the Barracks, Hydro Plant & Factory before I got the MP 1949 LAUNCH 15:3:3:1:1:1 for 1964 landing 1950 Size 30; Repeated spy attacks have reduced Paris to size 11 and the French have at least for now stopped building SS parts 1951 Sneak attack by French 1953 French Launch 27:6:6:1:1:1 for 1962 landing 1956 Paris & Rouen destroyed - this obviously did not have the desired effect!! 1958 Amiens destroyed 1962 Chartres destroyed - FRENCH land AC 1964 Landing AC (Second) At least I destroyed a few of their rotten cities! Will tidy up after the w/e Good civin'  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Scouse Gits
b.02-15-99
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posted July 15, 2000 07:04
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Great - after all that work to be beaten to AC and come last! Well at least I got there hard luck Tom & tonic  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
SCG
b.02-15-99
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posted August 16, 2000 08:25
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Well, didn't quite make this one - my inexperience in several fields showed here. First time I had ever played a fundy government, first time I'd ever planted a nuke with a spy (even vet spies fail at an alarming rate), and it was the first time I had ever seen an AI civ split, let alone twice. I also spent way too long trying to get an alliance with the English, and even tried to compete with its research rate (they got plastics and superconductor on consecutive turns), instead of just stealing the darn stuff. Also built too many freights and not enough spies. I got communism plenty early enough to do something, and yet didn't start building spies until after the english launched. Also missed several chances to bribe English spies, which might well have made the difference in the game (they would have gotten advanced flight several turns later for one, and would have had to work for more of their cities) Techwise, my best pace was 4/turn, which I got just before english found flight, and just after computers, using a few extra scientists - probably one reason I tried to keep up. I also struggled with diplomacy - took forever to get the tech rate to actually go down when I gifted stuff, and I needed to have about 6 techs they didn't have in order to be able to trade - even then, sometimes they would only give me the option to buy techs from them. At one point I had 4 they didn't and I couldn't give them away. I built nearly half the wonders in the game, and while I made use of all of them, I failed to use the Eiffel Tower as well as I should (used it to get alliances, when I should have been more confrontational) I was able to stay in WLTAD virually the whole game, by rushbuying both the Hanging Gardens, and the Cure for Cancer (went into food deficit to get more scientists for GE on the brink of 21 for about 10 turns), but I still was a bit too much without direction when researching techs. I tried to use MPE & GL to trade for techs so I would research what other civs weren't, and it worked well for a while, but it cost me on certain key discoveries, since the English had a tendancy to hoard their techs instead of trade them. With all the wonders I did build, the one that I could have most used that i didn't get was Leo's. I had quite a few dips and a settler that never got upgraded. Partly because I had so many dips, i held off on spies too long. One final note to this ramble, if i hadn't been forbidden to capturing cities, I could have destroyed the English spaceship in 1950, even with more spies, I wouldn't have gotten it by destroying. The reason is that the English had just enough over 2000 gp that capturing a size 11 city takes them under 2000 (1000 with the split), while capturing a size 1 city didn't (tested that out after the game ended) I would have needed about 30 more spies for that. Then again with 30 more spies, I could have used poison in the water instead of nukes and kept a whole lot more of my spies. Other civs were building SS parts, but at a negligable pace, so the English were the only real threat.Aside: SG(1) - you're not last anymore even if i hadn't stopped my spaceship for spies, you'd have beat me by 2 years  diety, 2.42 AC - not quite, english landed dispite my heroic efforts in 1951 Colossus: -1850 copes: 100 newton: 780 darwin: 1814 apollo: 1927 trade: 1, 40, 340 (had to cross the mountains) size 12: 1 size 21: 1857 -4000 Homeopolis founded -3650 pottery -3400 Size 3 -3000 hut (alphabet), hut (archer) -2900 size 4 -2800 capture barb leader (150 gp) -2750 ceremonial burial -2700 temple, hut (chariot) -2600 WL, english (peace, bronze working) -2500 Indians (alliance) -2400 size5 (cancel WL) -2350 hut (25 gp) -2300 hut (horseback riding) -2100 hut (currency) -2050 hut (25 gold) -1900 masonry (french) peace, no alliance -1850 colossus -1800 size 6, WL -1600 writing, hut (warrior code) hmm - give away 3-7 techs each to the 3 contacts, ally won't give and contacts say I have nothing to offer? -1550 marketplace -1300 library, hut (barb horseman - chariot dies) -1250 capture barb leader -900 construction -850 aquaduct -800 capt barb leader -775 hut (100 gold) -700 indians (100 gold for war with french) -675 Hanging Gardens -625 size 9 -575 trade (my first white tech!) -500 pay 250 gold out to english and indians... (and i have an alliance for what reason?) indians expel diplomat, sticking to trading for a while -250 Marcco Polo's Embassy -200 watch my gold get drained by those who would wish to ally with me... (math and iron from japanese) -150 caravan, Astronomy, code of laws (japanese) monarchy (egyptians - hey no option to revolt!), gift all techs to everyone but romans who demanded money and got war - no one seems to have any contact with them outside of MPE - techs go from 15/turn to 18/turn? -125 French and Indian war ends  -100 caravan -50 caravan 1caravan, size 12, dye to london (demanded) 20 Astronomy 40 caravan, salt to London (undemanded) 80 caravan 100 Copernicus' Observatory, gold to Madras (undemanded) (huh! Emperor Montezuma of the Egyptians?, guess that happened cause the aztecs died and this is a scenario) 140 caravan 180 caravan 200 literacy hmm, everyone but romans is receptive-enthusiastic, but won't exchange techs... (and they have them too) 220 caravan 260 caravan 300 caravan 340 caravan, copper to london (undemanded) 380 caravan 400 Philosophy, University 420 university 440 Great Library 480 caravan 500 legion kills archer, bribe legion 520 caravan, gold (demanded) to york 540 Medicine 560 caravan (no one wants to trade yet... and one has 2 prereqs to sanitation) 600 caravan 640 caravan 680 caravan 700 bribe french diplomat 720 caravan 740 engineering (GL) 760 caravan, Theory of Gravity 780 Isaac Newton's College, bribe barb legion 800 spend every cent to buy caravan 820 republic (GL - got option this time...), caravan 860 caravan 900 caravan 940 caravan, sanitation 960 gold (demanded) to York, gunpowder, invention, feudalism, seafaring, wheel, bridgebuilding (English) 980 sewer system 1020 caravan 1040 bribe barb legion 1060 caravan 1100 caravan, Banking 1140 bank 1180 caravan 1200 capture barb leader (150) (hey! he hurt my legion!) 1220 caravan, 100 gold from indians (gasp?!), gold (undemanded) to london 1260 caravan, navigation (GL) 1300 Chemistry, caravan 1320 dye (demanded) to madras 1340 caravan, coal (undemanded) to english, war... (demanded 800/834 of my gold supply) 1380 caravan 1420 caravan 1460 caravan 1480 explosives, gold (undemanded) to madras, dye (demanded) to bombay 1500 caravan (no trade interest tech wise...), bribe English elephant 1520 caravan 1540 caravan 1560 engineers 1570 Physics 1580 caravan 1600 caravan 1620 caravan 1630 bribe english knight (8 units now - will find out if its 8 or 10 free next unit ) 1640 caravan 1650 railroad, dye (demanded) to madras 1660 caravan 1680 caravan 1700 caravan, gold (undemanded) to madras 1720 caravan, Railroad 1730 Eiffel Tower 1740 colliseum 1752 caravan 1754 indians expel diplomat from my city (grumble) calcutta has 2 overlapping squares, and now there is a stream of indian units through downtown Homeopolis... break out the food caravans ) 1758 caravan, english demand 1000 gp (war continutes - another round and i might have gotten peace and metalurgy...) 1762 caravan (buy english cannon - back up to 7 supported units) 1764 gold (undemanded) to madras 1766 caravan 1770 industrialization, engineers, buy leo-upgraded dragoons, disband elephant (its 8 units - wonder what would happen if i transfered this to my 1.07 version ) 1772 caravan, dye (demanded) to bombay 1776 Factory 1780 caravan 1784 caravan 1786 communism (again got the message) 1788 democracy (indians) - this refusal hurts... 1790 UN, peace, Leadership, metalurgy (English), alliance (Japanese) for war with french (thats 2x now - don't think the french will ally, best bet is english among the 3 non-despots) Eiffel tower actually works :cool  1794 caravan, cartography with indians, egyptians, and japanese (the 3 despots, 2 which are OCCing also ) 1798 caravan, legion evicted from wine (english have city overlapping now too) 1802 caravan, monotheism (GL), gold (undemanded) to madras 1806 caravan, Economics, oil (undemanded) to madras, dye (undemanded) to york, 2 civs building darwins - have to build it soon - was hoping to use it post space flight - o well, will see how long i can wait  1808 stock exchange 1812 caravan, english have nearly complete DV - o well, but running low on food caravans 1814 Darwin's Voyage (Electricity, Refrigeration), down to 8 caravans (and have built 9 wonders already ) 1816 supermarket (will need genetic engineering soon) 1820 caravan 1824 caravan 1826 cloth (demanded) to norwich (the overlapping english city) 1828 caravan, gold (demanded) to Calcutta 1830 Corporation 1832 caravan 1836 freight, oil (undemanded) to madras 1838 freight 1840 freight 1842 freight, dye (demanded) to york 1844 freight, cease fire/peace (romans) no alliance 1846 freight 1848 freight, genetic engineering 1850 freight 1851 freight, gold (demanded) to calcutta 1852 freight, gold (demanded) to calcutta 1853 freight (well, it was great while it lasted ) 1854 freight - chatted with English, they say they were to busy with JS Bachs to talk - never seen that before. 1855 freight, oil (undemanded) to madras 1856 freight, electronics 1857 Cure for Cancer, size 21, dye (demanded) to york 1858 freight, gold (demanded) to calcutta (its back! ) 1859 freight 1860 Hydro Plant 1861 freight 1862 freight 1863 freight, oil (undemanded) to london 1864 freight, refining, gold (demanded) to calcutta 1865 freight, dye (demanded) to madras 1866 freight 1867 freight, gold (demanded) to calcutta 1868 freight, gold (demanded) to calcutta 1869 freight, conscription, tactics, atomic theory, theology from english, dye (demanded) to madras 1870 freight, combustion 1871 freight 1872 freight 1873 freight 1874 freight 1875 freight 1876 freight 1877 freight 1879 freight 1880 freight 1881 freight 1882 freight, steel 1883 freight, gold (demanded) to calcutta 1884 freight, gold (demanded) to calcutta 1885 freight, dye (demanded) to calcutta 1886 freight 1887 freight 1888 freight, automobile 1889 superhighways 1890 freight 1890 freight 1891 freight 1892 freight 1893 freight, mass production 1894 freight 1895 freight 1896 freight 1897 freight 1898 freight, machine tools 1899 freight, gold (demanded) to calcutta 1900 freight, gold (demanded) to calcutta 1901 freight, miniaturization, dye (demanded) to madras (411!) 1902 freight, english find flight... discoveries go from 4 to 7 1903 freight (back to 6/turn => size 26) 1904 freight 1905 freight, emglish discover nuclear fission 1906 freight, computers 1907 research lab 1908 freight 1909 freight, english discover radio 1910 freight 1911 freight, robotics English (flight, radio, nuclear fission, guerilla warfare - had to BUY?!? guerilla warfare so that i could BUY?!? flight? - cost me 3500 gp) 1912 Manufacturing plant 1913 freight 1914 freight 1915 freight, gold (demanded) to calcutta 1916 freight, Advanced Flight 1917 freight, dye (demanded) to madras 1918 freight 1919 freight 1920 freight, rocketry 1921 freight 1922 freight, laser (English) - english are going to be a real bear - they have been wiping up on the other AI's - 34 cities 1926 Space Flight 1927 Apollo Program 1928 Structural, English build 1 too. 1929 #2 (English at 7/2//0) 1930 #3 1931 #4 (Eng @ 7/2/1) 1932 #5, trade with london dropped, now at 6/turn instead of 5. Side note. London (21) demands uranium, as does virtually every other English city. 1933 #6 (eng @ 7/3/1) 1934 #7 (Eng @ 11//4/2) 1935 #8 (Eng @ 14/6/2), fusion power for chemistry (Indians) (i'm in trouble, and english have over 2000 gp) 1936 #9 (eng @ 15/7/3 and launch, 1951 date) 1937 spy, superconductor, english over 3000 gp, bribe engineer 1938 spy 1939 spy 1940 SDI, stole combined arms 1941 armor 1942 Manhatten Project 1943 spy 1944 spy 1945 spy 1946 spy 1947 #10, french build structural 1948 spy, nuke london, poison down to 1 and destroy (lost all my trade routes ), capitol moved to nottingham, 6 spies left, 3 turns left, bribed a bunch of English units with leftover diplomats, Egyptians appear from split, lose WLTAD 1949 spy, nottingham nuked and poisoned down to 3... 1950 spy, nottingham destroyed, capitol to zimbabwe, (hmm, only chance is if light blue goes before orange in a turn - man i wish i was white ) zimbabwe nuked, out of spy turns..., babylonians reappear 1951 english go first in the round and land...
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Scouse Gits
b.02-15-99
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posted August 18, 2000 06:31
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Hard luck SCG - there is little more frustrating than watching an opposing SS sail gracefully past your own ...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Ribannah
b.02-15-99
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posted September 11, 2000 21:18
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OCC#12 Deity MGE This was the first time ever that I played Fundy. Wow, did we get rich! Thanks to Marco Polo we had all the AI tribes doing research for us, until they could no longer keep up (!). And none of them dared to wage war against us. We probably should have researched Genetic Engineering sooner, it appeared to be necessary to maintain the "We Love The Ayatollah Day" at odd sizes. The different Gov techs were hard to come by as we couldn't trade for it. But we got some of them as tribute 
=========================================================== AC: 1907 Monarchy: - Republic: - Democracy: - Colossus: -2200 +Gardens: -800 +Marco Polo: -500 Copernicus: -100 Shakespeare: - Newton: 260 +Leonardo: 780 (gave us 5 none engineers) +Smith: 1160 +Magellan: 1340 +Bach: 1510 (essential for We Love) +Eiffel: 1600 Darwin: 1764 +United Nations: 1776 +Hoover Dam: 1808 +SETI: 1840 Apollo: 1865 Trade routes: 120, 120, 240 Size 12: 160 Size 21: 1720 Size 32: 1890 (still growing) Trade: -525 Construction: -475 Sanitation: 620 Refrigeration: 1630 Automobile: 1804 Computers: 1838 Space Flight: 1864 ============================================ -4000 PERSEPOLIS founded by Chani -3750 Warriors -3700 S2 -3600 Warriors -3500 Warriors, Bronze Working, N-Chariot(h), Wine mined -3450 English, Peace(E), Ceremonial Burial<-E  -3250 S3 -3150 Wheat irrigated "Zulus destroyed by Barbarians" -3100 Warrior Code(h), traded for Alphabet(E) -3000 Barb Horsemen(h), killed attacking Fanatics->vet  -2900 Legion(h), Writing<-E  * Are they impressed by our Fanatics? * -2850 Buffalo irrigated, Horsemen(h) -2600 S4, Horseback Riding(h) -2450 N-Chariot(h) -2400 Masonry(h) -2300 Zulus, 2 techs->Z, 50<-Z  -2250 traded for Map Making, 1 tech->E, 50<-E , Gold mined French, traded for Pottery, Peace(F), 3 techs->F, Maps(F) -2200 COLOSSUS -2050 Library -1850 Temple, 50(h) -1750 N-Legion(h) -1700 Granary -1650 Currency, 50(h) 4 techs->Z, Maps(Z), Ally(Z) traded for Code of Laws(E) and Mathematics(E), 25<-E  traded for The Wheel(F), gave 3 techs, Maps(F), Ally(F), 25<-F  -1600 Marketplace -1500 Diplomat, S5 Zulus want assistance in war(E), refused->Alliance cancelled -1350 50(h) -1250 S6 -1000 S7 -975 Mongols, traded for Mysticism(M) and Polytheism(M), gave 1 tech, Maps(M), Ally(M), 100<-M  killed Barb Horsemen(h) -950 N-Legion(h) -925 Romans, traded for Iron Working(R), Peace(R), gave 2 techs->R, Maps(R) -875 S8 -850 Aztecs, Peace(A), gave 3 techs, Maps(A) -825 3 techs->E, 75<-E  -800 HANGING GARDENS, We Love (lux 10%!), Seafaring(h) 4 techs->Z, 50<-Z  -775 4 techs->F, received Monarchy(F) -750 Diplomat, 5 techs->M, 25<-M  (PYRAMIDS - Aztecs) -725 4 techs->R, no tribute  -700 Br Barb Chariot(61), Barb Leader (150) 4 techs->A, no tribute  -675 Barb Leader (150) -600 Br Barb Legion(82) -575 Barb Leader (150) -550 (GREAT LIBRARY - Aztecs) -525 traded for Trade(A) and Literacy(A), gave 1 tech -500 MARCO POLO'S EMBASSY, Philosophy(h) (no free tech!! :mad  -475 Wine, traded for Astronomy(E), 3 techs->E, 50<-E  traded for Construction(F) -450 4 techs->Z, 25<-Z  -425 Salt, University -400 Barb Leader (150), 5 techs->M, Maps(M), no gift  -375 Gold * We now need 50 turns for the next tech * (GREAT WALL - Romans) -350 3 techs->R, Maps(R), no tribute  -325 Aquaduct -300 S9, * 44 turns *, 1 tech->Z, they break off -275 University, * 33 turns *, Br barb Trireme * Finally!! Dips waited a long time on the shore * -250 4 techs->F, 50<-F , 2 Barb Legions -225 Food, Barb Leader (150) -200 4 techs->Z, Maps(Z), 50<-Z  -175 Food, Romans sneak, kill N-Horsemen -> Mongols War(R) -125 S10, * 30 turns * -100 COPERNICUS' OBSERVATORY -> * 15 turns * * world is now on 6 different techs (2xRep) * -75 (LIGHTHOUSE - Mongols) -50 Colosseum, Romans kill Chariot 1 Food, 50<-A 40 Food, S11, * still 15 turns * 80 Food 100 Br Barb Trireme(82), Peace(R), 1 tech->R 120 Food, Theory of Gravity, Salt to Tenochtitlan (172), Gold to Tenochtitlan (172), 2 Barb Legions * now 12 turns * 160 Food, S12, Barb Legion 200 Food, Barb Leader (150) 240 Food, Medicine, Wine to Tenochtitlan (d,450) * now 10 turns; lux back on 10% * 260 ISAAC NEWTON'S COLLEGE * now 7 turns *, Barb Legion 280 Barb Legion 300 Food, Chemistry, 50(h), Barb Legion * Choosing Engineering - Zulus have been researching this for ages * 320 Barb Leader (150) 340 Food, Br E->N Archers(81) 380 Food, traded for Monotheism(F), 1 tech->F, 50<-F  3 techs->R, The Republic<-R (only way, can't trade for it) 420 Settlers, S11 440 S12, traded for Banking(A), 100<-A  460 Bank, Engineering, 3 techs->Z, Maps(Z), 50<-Z  500 Coal, Br E->N Catapult(142), Barb leader (150), 4 techs->F, 50<-F  540 Cathedral 560 Br E->N Settlers(248) 580 Food 600 Br E->N Settlers(1004!) 620 Food, Sanitation traded for Feudalism(A), 100<-A  traded for Bridge Building(E), 3 techs->E, 75<-E  5 techs->M, Maps(M), 150<-M  3 techs->R, Maps(R), no gift  660 Coal to Tenochtitlan (230) 680 S13, 3 techs->Z, 25<-Z  (MICHELANGELO'S CHAPEL - French) 720 di Settlers 740 Invention, Barb Legion, traded for Economics(A) 2 techs->M, Barb Legion (KING RICHARD'S CRUSADE - Romans) 760 1 tech->F, 100<-F , Barb Legion 780 LEONARDO'S WORKSHOP, Barb Leader (150), Br E->N Settlers (1276!) 800 1 tech->R, 1 tech->Z 820 Stock Exchange 840 Barb Legion 860 Food, S14 900 Food, Gunpowder 920 1 tech->A, 100<-A , 1 tech->M, 150<-M , 3 techs->F, 50<-F , Br Z->N Settlers (820) 940 Food, E sneak, kill Diplomat 980 Food 1000 4 techs->Z, 100<-Z , Peace(E) * all the AI's are now researching Navigation * 1020 Food, S15 1060 Food, Explosives, traded for Navigation(A), 200<-A  * we now have 5 NONE Engineers * 2 techs->R, 2 techs->F, 3 techs->M, 150<-M , 1 tech->E 1100 Food 1160 ADAM SMITH'S TRADING CO. 1180 S16, 3 techs->E, Maps(E) 1200 Food, Physics 1240 Food 1280 Food 1300 1 tech->F, Democracy<-F , 2 techs->R, no tribute  3 techs->E, 100<-E  1320 Food, Hills into plains * all the AI tribes are at war now * 1340 MAGELLAN'S EXPEDITION, Magnetism, S17 1380 Food 1420 Food 1460 Food 1480 Metallurgy 1500 Food, S18, traded for Theology(R), 1 tech->R, 100<-R  3 techs->Z, 100<-Z  (SUN TZU'S WAR ACADEMY - Mongols) 1510 JS BACH'S CATHEDRAL, Hills into Plains 1520 Horsemen, 2 Barb Crusaders 1530 Barb Leader (150), 200<-A  1550 Food, Plains into Grassland(s) 1560 Electricity, traded for Steam Engine(A), 200<-A , 1 tech->Z, 3 techs->E, 150<-E  1570 Food 1580 S19, Plains into Grassland(s) (STATUE OF LIBERTY - Romans) (SHAKESPEARE'S THEATRE - French) 1590 Food 1600 EIFFEL TOWER, Plains into Grassland, 4 techs->Z, 50<-Z , 4 techs->F, 250<-F  1620 City Walls, 4 techs->E, 250<-E , 4 techs->M, 200<-M  1630 Food, Refrigeration 1640 Plains/r into Grassland/r 1660 Supermarket, S20 1680 Food, traded for Conscription(A), 150<-A , 3 techs->R, 200<-R  1690 Barb Crusaders 1700 Food, Barb Leader (150) 1720 Food, Railroad, S21 6 (all) techs->Z, Maps(Z), 50<-Z  1 (all) tech->A, 250<-A  7 (all) techs->E, Maps(E), 50<-A  1730 We Love cancelled , 1 tech->R 1740 Food, traded for Chivalry(F), 4 (all) techs->F, 300<-F  6 (all) techs->M, Maps(M), 200<-M  1752 Food, S22, all farmland -> we are now making +32 food 1756 Food 1760 Food, S23 1762 Industrialization, 3 (all) techs->Aztecs, 200<-A  1764 DARWIN'S VOYAGE -> The Corporation, Refining 1 tech->R, 250<-R , 3 techs->Z, 50<-Z , 3 techs->E, 100<-E , Barb Crusaders 1766 200<-A (wanted to receive Communism) Barb Crusaders, Barb Leader (150) 1768 Food, S24, Barb Crusaders 1770 Plains into Grassland 1772 Factory 1774 Diplomat, 2 techs->A, 200 <-A  Steal Communism, no War!!  1776 UNITED NATIONS 1780 Cloth, Steel, S25, Buffalo/r into Grassland(s)/r 5 (all) techs->R, 100<-R , 3 (all) techs->Z, 1 (all) tech->A 1784 Oil, Alliance(F) dissolved over War(A) 1786 Cloth to Tenochtitlan (141) 1788 Gems, S26, Barb Crusaders 1790 Barb Crusaders, Grassland(s)/r into Coal/r 1792 Food 1794 Combustion, Gems to Tenochtitlan (d,422), Oil to Tenochtitlan (141) 1796 Gems, Coal/r mined 1800 WOMEN'S SUFFRAGE , S27 1804 Automobile, Wheat into Silk, Steal Electronics(A), no War!  1806 Superhighways, Gems to Tenochtitlan (d,848) 1808 HOOVER DAM 1810 Oil, Mass Production 1812 Hides, Barb Cannon, 2 Barb Musketeers 1814 Mass Transit, traded for Leadership(F), 2 techs->F, 250<-F  Mass Production->A, 1 Barb Crusaders, 3 Barb Musketeers 1816 Hides, Hides and Oil to Tenochtitlan (2x288) 2 Barb Crusaders, 2 Barb Cannons, 2 Barb Musketeers 1818 Oil, Tactics, S28, We Love , Barb Musketeers 1820 Hides, Barb Crusaders, Barb Cannon 1822 Hides, Oil (358) and Hides (363) to Tenochtitlan 1 Barb Cannon, 2 Barb Musketeers 1824 Hides, Machine Tools, Barb Musketeers 1826 Hides, 2 Hides to Tenochtitlan (2x363) 2 Barb Cannons, Barb Musketeers 1828 Oil, Barb cannon, Barb Leader (150) 1830 Hides, Miniaturization, Hides to Tenochtitlan (363) * We now have over 10,000 * Barb Musketeers 1832 Hides, Barb Cannon/Leader 1834 Hides 1836 Hides, Plains into Grassland 1838 Hides, Computers, Oil to Rome (d,1343), Hides to Tenochtitlan (363) 1840 SETI PROGRAM, Atomic Theory, S29, We Love ends  Hides to Tenochtitlan (288) 1842 Oil 1844 Hides 1846 Hides 1848 Hides, Nuclear Fission, 4 Hides to Tenochtitlan (4x288) 1850 Hides, Hides to Tenochtitlan (288), 3 Barb Dragoons 1851 Hides, Flight, Barb Dragoons, Barb Leader (150), Oil to Rome (d,548) 1852 Oil 1853 Hides 1854 Hides 1855 Hides 1856 Hides, Radio 1857 Hides, S30, We Love , Oil to Rome (d,840) 3 Hides to Tenochtitlan (3x192), Computers->F, 125<-F  1858 Hides, Advanced Flight, 5 Hides to Tenochtitlan (5x192) 1859 Hides 1860 Hides 1861 Gold, Rocketry, 4 Hides to Tenochtitlan (4x192) 1862 Hides, Gold to Tenochtitlan (189) 1863 Hides 1864 Hides, Space Flight, Hides to Tenochtitlan (192) 1865 APOLLO PROGRAM, we have 17432 gold 2 Hides to Tenochtitlan (2x192), Barb Musketeers 1866 SSS 1867 SSS 1868 SSS, Plastics 1869 SSC 1870 SSC 1871 SSC 1872 Gold, S31, We Love ends  1873 SSC, Alliance(M) dissolved over Advanced Flight 1874 SSC, Nuclear Power, Gold to Kashgar (d,326) 1875 SSC 1876 SSS, Br F Destroyer (261), 2 Barb Musketeers, 4 Barb Cannons 1877 SSS, 3 Barb Musketeers 1878 Gold, Barb Leader (150) 1879 SSS 1880 SSS, The Laser, Br Barb Musketeers, Gold to Kashgar (d,332) 1881 SSS 1882 SSS 1883 SSS 1884 SSS 1885 SSS 1886 Gold, Superconductor 1887 SSS, Br 2 Barb Dragoons, 2 Barb Dragoons/1 Leader 1888 SSS, di Knights 1889 SSS 1890 SSM, S32, We Love  1891 SSM 1892 SSM, Fusion Power, LAUNCH the "CHANI" * still over 10,000 gold *, Gold to Kashgar (d,512) 1893 SDI Defence 1894 SAM Missile Battery 1895 Airport, traded for Guerilla Warfare(R) 1896 THE ORACLE, Mobile Warfare 1897 Barracks 1898 Armor 1899 Fighter 1900 Gold 1901 Hides, Espionage, Gold to Kashgar (d,524) 1902 Spy, Hides to Tenochtitlan (192) 1903 Spy 1904 Spy, Genetic Engineering, Steal Guerilla Warfare(A), Steal Fundamentalism(A) * no incident!! * 1905 CURE FOR CANCER 1906 MANHATTAN PROJECT, Steal Amphibious Warfare(A), Spy captured di Dragoons 1907 Nuclear Missile, The "CHANI" lands on ALPHA CENTAURI Score: 557 (72%) ------------------ If you have no feet, don't walk on fire | |