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  Intermediate skill level strategy discussion =) (Page 3)

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Topic:   Intermediate skill level strategy discussion =) Format for Better Printing
cavebear


b.02-15-99
posted June 30, 2000 20:07   Click Here to See the Profile for cavebearClick Here to Email cavebear Visit cavebear's Homepage!
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Campo, I hope you mangage to have a fortified defensive unit with those cannons. Else, when they show up at my city gate (with their one square move), I'll eliminate them with an Archer or Chariot and I will never even have to leave my city. If there is a mountain next to my city (which would give a cannon a chance of survival) I will already have a defensive unit fortified there.
Sabrecat


b.02-15-99
posted July 02, 2000 10:11   Click Here to See the Profile for SabrecatClick Here to Email Sabrecat Visit Sabrecat's Homepage!
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Cavebear, the diplo is there to bribe your archers on top of the mountain. then you can't attack the crusaders (with much success) because of the mountain, and then he has free reign on your city. On top of a mountain diplos and crusaders have a defense of three, which i think equals the attack of the archers and chariots.
Campo


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posted July 03, 2000 07:12   Click Here to See the Profile for CampoClick Here to Email Campo Visit Campo's Homepage!
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quote:

Originally posted by cavebear on 06-30-2000 08:07 PM
Campo, I hope you mangage to have a fortified defensive unit with those cannons.

Oh yeah, at least a musketeer by then, sometimes a rifleman. I stack them so I've got one defensive unit protecting 5-10 cannons. Usually after a couple attacks my defensive unit becomes veteran. That's always been enough against the AI. Could be a problem if there were a sustained attack by enough units, but I haven't lost a stack yet.

Scouse Gits


b.02-15-99
posted July 04, 2000 05:47   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Just a small point - noone has yet mentioned that naval bombardment does not reduce the target city's population and is therefore a preferred method of reducing coastal cities.
The Super Ironclad Strategy is to be recommended to anyone who has yet to try it ...

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

cavebear


b.02-15-99
posted July 04, 2000 12:31   Click Here to See the Profile for cavebearClick Here to Email cavebear Visit cavebear's Homepage!
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Sabrecat, you can bribe 2 units on a square? And you have enough gold to bribe anyway when I have the more advanced Govt (and gold)?

Campo, if you have musketeers when I have only archers, the game is over anyway... Usually

Ken Hinds


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posted July 05, 2000 00:25   Click Here to See the Profile for Ken HindsClick Here to Email Ken Hinds Visit Ken Hinds's Homepage!
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SG1, problem with coastal bombardment is that a vet musketeer in a coastal fortress with barracks will eat up a non-vet destroyer and once there are Alpine troops avaiable even cruisers get beat. If I have 4 or 5 vet marines behind a coastal fortress and backed up by a barracks your battle ships will be toast also.

Ken

Scouse Gits


b.02-15-99
posted July 05, 2000 01:51   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Ken - If the age of Alpine Troops has dawned, then the age of espionage is close. It is easier for the spy to destroy the coastal fortress than the walls. The AI does not seem to give the coastal fortress too much priority - even in capitals!
(The Vet Musketeer will often not need the coastal defenses to win against a green destroyer)

To have a serious navy all ships should be vets. An undocumented feature of Sun Tzu's Academy is that all ships reach vet status after a first kill. On all maiden voyages boats should look for easy targets, before the serious work of city destruction begins.

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SG (2)

Sabrecat


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posted July 05, 2000 18:10   Click Here to See the Profile for SabrecatClick Here to Email Sabrecat Visit Sabrecat's Homepage!
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Cavebear, i gotcha now, i didn't get the right picture in my head, you CAN'T bribe stacked units . You're still assuming that you are leaps and bounds ahead of the compitition, and in most mp games, you're not.
Ming


b.02-15-99
posted July 06, 2000 07:30   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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Ken Hinds... the trick to using the veteran iron clad strategy is to use it in that limited window you get BEFORE costal fortresses can be built. In SP games, you should be far enough ahead of the AI that it will be a very large window of opportunity.
But even in MP games, it can be an effective strategy if you are behind in the happiness wonder race or the workshop/SOL race. Once you realize you are going to be beat to those, you go the naval route. I have used it with success, and it has been used against me... right Xin
Campo


b.02-15-99
posted July 07, 2000 12:45   Click Here to See the Profile for CampoClick Here to Email Campo Visit Campo's Homepage!
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quote:

Originally posted by cavebear on 07-04-2000 12:31 PMCampo, if you have musketeers when I have only archers, the game is over anyway... Usually

Yes, but only for the cities I can reach in time. Moving cannons is slow, so distant civs have time to catch up. And if I have a large force and am aggressive then the AI civs are trading techs, so they start getting musketeers as I head further afield.

The nearby cities are toast though.

cavebear


b.02-15-99
posted July 07, 2000 17:16   Click Here to See the Profile for cavebearClick Here to Email cavebear Visit cavebear's Homepage!
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Campo, one of the problems with moving defensive units along with cannons is that they only get one move as well, so they can't fortify on the stacked square. That will work better when you get knights, though.

Were you pre or post knights? Knights with cannons are a good group to move around, but it is slow. You might want to just try a few knights; they cost the same as cannons, and the mobility is a plus.

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