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  With what unit do you like to explore, initially? (Page 2)

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Topic:   With what unit do you like to explore, initially? Format for Better Printing
Ming


b.02-15-99
posted June 27, 2000 08:46   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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Well War4ever... We look forward to your return to MP. Another good player is always welcome (At least I just passed you in the standings of the Apolyton Baseball League)

Any advanced tribe I get in either a SP or MP game is welcome. I don't care where it is. I have been known to disband the city if there is a "great" location nearby...

In the early part of the game, any additional city is just a bonus. So what if there is corruption, or if it leads to unhappiness somewhere... It is still another city that can multiply. In MP games, a city far away may help you extend your border, and give you more space to "fill in"... So keep those advanced civs or nomads coming

Fbitt


b.02-15-99
posted July 02, 2000 03:21   Click Here to See the Profile for FbittClick Here to Email Fbitt Visit Fbitt's Homepage!
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First post, and new lurker.
Quick observation: You guys play a totally different game than I do. It's boggling.

Just as a quick intro, I play solely on single Custom worlds, 100x100, wet, 4 billion years. Modified ICS/Wonders is a good enough descripter for my strategy.

Personally, I hate Advanced Tribes. They are always in the wrong spot. However, if they are far enough away from my core, I'll built a settler there before it gets to 1 -- and presto I have a NON settler, which I can then use to improve my frontier city for rapid growth. Else, it will turn into a tiny SDI-city . . .

Sabrecat


b.02-15-99
posted July 02, 2000 09:45   Click Here to See the Profile for SabrecatClick Here to Email Sabrecat Visit Sabrecat's Homepage!
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i personally like advanced tribes. since i play on king, there isn't such a bad happiness rush early on. i especially love the fact that you can have an outpost for about every use.

I like to do this in multiplayer, when they have hordes of people and my cause is desparate, i just load settlers on a boat and head off to an island.(this works really well when you're playing bloodlust, and you put a city on the ice cap)

Sabrecat


b.02-15-99
posted July 02, 2000 09:46   Click Here to See the Profile for SabrecatClick Here to Email Sabrecat Visit Sabrecat's Homepage!
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i personally like advanced tribes. since i play on king, there isn't such a bad happiness rush early on. i especially love the fact that you can have an outpost for about every use.(especially a mountain fort)

I like to do this in multiplayer, when they have hordes of people and my cause is desparate, i just load settlers on a boat and head off to an island.(this works really well when you're playing bloodlust, and you put a city on the ice cap)

Ken Hinds


b.02-15-99
posted July 02, 2000 16:05   Click Here to See the Profile for Ken HindsClick Here to Email Ken Hinds Visit Ken Hinds's Homepage!
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Like Ming, I'll take an Advanced Tribe in a non-challange game whenever, where ever I find one. At worst it is a free 100 to 200 gold for no extra work other than selling the automatic improvements that came with the city. I very seldom have to disband the city and since they are usually a size 3 I can often get a WLxD by turning one to an Elvis. I try to make the HG my first wonder just for this reason.

About the only time I disband the city is if it happens to be on one of the single square islands with no ocean specials. Trying to build anything worth building 1 shield at a time just isn't worth the cash or effort IMO. I will just set the city to building settlers and usually the food level stays ahead of the building rate so that you get a perpetual settler machine. Just stop by every so often and collect and rehome at a new location or have them start building cities somewhere.

Ken

Campo


b.02-15-99
posted July 03, 2000 09:54   Click Here to See the Profile for CampoClick Here to Email Campo Visit Campo's Homepage!
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East St Trader and War4ever:

I've never seen the phenomenon that you mention about multiple consecutive advanced tribes. I've recently moved to Emperor after a while playing at King. I get an advanced tribe in maybe a quarter of my games. Once I got two in the same game, not consecutive though. Other than that I've only gotten one per game.

I wonder why the difference?

Campo


b.02-15-99
posted July 03, 2000 09:56   Click Here to See the Profile for CampoClick Here to Email Campo Visit Campo's Homepage!
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Fbitt:

If you're playing modified ICS, why do you hate advanced tribes? Why not just start another group of cities? Or is it the defensibility that concerns you?

Theben


b.02-15-99
posted July 03, 2000 12:07   Click Here to See the Profile for ThebenClick Here to Email Theben Visit Theben's Homepage!
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For initial unit, of course I use the warrior.

Later when I get the chance I'll use chariots and/or horsemen to explore on their own, as well as the occasional "goody hut" archer/longbowman.

Once I have dips, ships, and explorers I use the following 2 patterns:

Explorer/ ship combo: Explorer jumps off ship to nab on-shore "goody huts". If barbs pop out I jump back on board. Otherwise continue searching land mass, trying to stay near ship.

Explorer/diplomat combo: Diplomat & explorer occupies square next to hut. The following turn the explorer jump on hut. If barbs (1 move) the explorer & dip beat feet outta there. The dip may bribe the occasional barb if a safe opportunity arises. If barbs (2 move) dip will bribe 1 unit on flat terrain and then any other unit. The new friendly units will now attack up to 4 of their former comrades. This means 7 barbs (dip took up a generation point) bribe 2=5 kill hopefully 4=1 remaining. I normally wind up with a small army out of the deal, hopefully NON-units. I probably should bring along another dip for certainty but I hardly ever do. Habit, I guess.

Fbitt


b.02-15-99
posted July 03, 2000 13:49   Click Here to See the Profile for FbittClick Here to Email Fbitt Visit Fbitt's Homepage!
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Campo:
As I've usually already uncovered the map, I have my next group of cities planned out -- to take what I hope is maximum advantage of terrain, defensive positions, etc. Invariably, the advanced tribes are in the wrong spot and screw my plan up. Anal perhaps?
(If the tribe is on an island though I'll keep it ...)
This is SP on Emperor level (i've not tried diety yet); in MP (which I've never played), I'd prolly be overjoyed to get a free city.

Oh, i get adv tribes *a lot* on Emperor, as many as 3x in a row . . .

Sabrecat


b.02-15-99
posted July 03, 2000 22:12   Click Here to See the Profile for SabrecatClick Here to Email Sabrecat Visit Sabrecat's Homepage!
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Yeah, i hate it when they are right in your way and one or two squares away from being a good 4-special city. But hey, it's about 200 gold in thecoffers, so go bribe and enemy unit/city

------------------
SABRECAT

--The man who dies with the most toys is still nonetheless... dead.

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