Vik:I agree an elaboration of the detailed mechanisms required to achieved the broad strategy set out by Paul (dare I say, Paulicy
) would be useful to less experienced OCCers (and indeed, civers at large). After playing through my 5th and most successful OCC today (OCC5) I realize how tough it is to translate into action the requirement for caravans/disbandable units and cash in the coffers (and net income) to achieve the rate of one SS part per turn in the endgame. I think a detailed presentation of the cash equation would be helpful eg the dynamics of rushbuying with a "starter" eg a small disbandable unit making the production box >0 and also when there is no alternative but to start from 0 having to pay the 2x cost penalty (which hurts even with incremental rushbuying).
Also specific examples of the TLS ratios at the critical points of the game (eg to effect WLTxDs, balance the perennial cash, happiness with the primary focus on science) would be helpful. In other words help and detailed tips in achieving the Paulicy.
Paul, I've posted my feedback to your new thread - once again great prompt work.