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Topic: OCC Question |  |
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granite00
b.02-15-99
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posted May 27, 2000 16:27
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I was reading Paul van den Belt's OCC rules and strategy as well as the OCC Fortnight logs. It seems many players go after Darwin's Voyage.Question: Isn't 400 shields too expensive to pay for only two advances? Shouldn't those shields be put to better use? |
Smash
b.02-15-99
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posted May 27, 2000 16:47
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It saves you at least 4 turns.if timed right you can get 4 advances in 3 turns.1.discover tech-start Darwin's 2.Darwin's-2 techs 3-discover tech |
Aurelius
b.02-15-99
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posted May 27, 2000 17:03
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I just played my first civ games in nearly 6 weeks--steely resolve. Anyways, I decided to let my allies get Darwins, but first I gave them all my science. It paid off good. Fortunately the allies developed two OCC useful advances and not sciences like Amphibious Warfare or Theology. AU |
MasterBob
b.02-15-99
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posted May 27, 2000 20:09
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2 advances in a critical time of war can be a big jump. Lets say I've fighting a naval war and I suddenly just get steel, I would have a big advantage over destroyers.Anyways, here is the most important wonder ranked in order. 1. Pyramid 2. Great Library 3. Mike's Chapel 4. Leo's Workshop 5. J.S. Bach's Catedral |
vik
b.02-15-99
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posted May 28, 2000 17:13
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yes, those are nice wonders, but not really helpful for an OCC game. the top-5, in order of importance for this type of game are (in my humble opinion):1.) Apollo 2.) Shakespeare's 3.) Copernicus 4.) Colossus 5.) Isaac Newton's I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides. Certainly not a necessity, but nice to have. I am always careful about letting the AI get it though -- one time I gave the AI all my knowledge before he built Darwin's. After Darwin's was built, he discovered combustion and then flight. That really hurt me. |
granite00
b.02-15-99
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posted May 28, 2000 17:25
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quote:
 Originally posted by vik on 05-28-2000 05:13 PMI guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.

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Thanks Vik, that was my guess. I wasn't sure since I haven't played an OCC game yet. I'll try OCC next. | |