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Author
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Topic: bc Bloodlust Challenge |  |
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Oldman
b.02-15-99
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posted May 22, 2000 06:18
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We've got OCC, Sp and multiplayer. So here is the New Speed Conquest Challenge, the bc Bloodlust!!!!!!!!  The rules are quite simple: 1) Conquer the Planet as quickly as you can. 2) No saving/reloading if things don't go your way! 3) See rule 2, I mean it!!!!! 4) Only your 1st attempt counts! 5) Keep a log! So other people can see how you did it, that way we can all learn how to play this game better. And i can put up a results table with comparitative points labled! 6) Make sure you enjoy yourself, lifes too short not too!!! You can get the scenario from Here. The spec is: Small random map 7 Civs Raging Hordes Don't restart eliminated players Play as St George of the English, Try and play with Deity. But you if don't say what you did play with. Remember to have fun!!  [This message has been edited by Oldman (edited May 22, 2000).] |
Scouse Gits
b.02-15-99
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posted May 22, 2000 07:05
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OK I've d/led it - Lord knows when I shall have time to play, but thanks Oldman. I rather suspect that you might get your revenge in this approach to the game. Good civin'  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
DaveV
b.02-15-99
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posted May 22, 2000 16:31
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Oldman - good idea. I've downloaded the file; I'll report back when I've played it (in about a week or so, probably). |
SmartFart
b.02-15-99
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posted May 23, 2000 02:58
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File d/l-ed. Will post about results later today. What do you want me to write in log file? Every single event (hut results,techs,building/capturing cities) or just some basics? |
Oldman
b.02-15-99
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posted May 23, 2000 04:50
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Smartfart, Really we need to include research, huts, anything you build, cities you take over, when you destroy civs etc. Check out one of the occ logs and do something along those lines, but it's all in the name of fun, so don't break your back doing it or anything!??!  Just thinking about it, what are the important strategies for this game? i'll try and write a rules file like pauls occ one when i figure out how this game is played!!
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Smash
b.02-15-99
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posted May 23, 2000 05:31
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uh oh.No log as I just finished OCC and was too lazy.anyway I finished in 340 AD.No BC for me.I could have the record as 5 civs were down by 725 BC but I couldn't find the friggin Mongols!Imagine my fury when I did find where they were.argh!! I got the first 5 with chariots and legions from huts.Well..I built a few chariots but got a half dozen legions from huts.Didn't have Chiv until 500bc or something.Didn't establish Monarchy till 1000BC. This might catch on as it,like OCC, doesn't take too long.My game lasted about 2 hours(without log)Maybe another half hour for a log.That might get a little tedious as you may have a dozen cities. |
SmartFart
b.02-15-99
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posted May 23, 2000 07:41
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Congratulations Smash! Your score is far better than mine. I made it 660ad. 1550 - Sun-Tzu 1450 - Chivalry 900 - Russians 60AD - Aztecs 120 - Mongols and Babilonians 460 - Vikings 660 - AmericansI faced 7!!! walled cities (4 of them on the river). Did you encountered any? Sorry i haven't made detailed log,but thats just too much for me.
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vik
b.02-15-99
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posted May 23, 2000 10:47
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I need help. Here is a log, the best way I know how to do it.4000bc- moved settlers west 3950bc- hut-legion; built london; london building warriors 3900bc- researching h-back riding 3850bc- founded York; york building warriors 3750bc- london builds warriors; building settler 3650bc- discovered h-back riding; researching cere burial; hut-50gold 3600bc- york builds warriors; building settler 3350bc- contact with russians; peace treaty for now 3200bc- london builds settlers; building some more; break treaty with russians 3100bc- nottingham founded; building warriors 3000bc- cere burial discovered; researching code of laws 2900bc- nottingham builds warriors; building settlers 2600bc- york and london each build settlers; building more 2450bc- hastings founded; building warriors 2300bc- canturbury founded; building warriors 2250bc- hastings builds warriors; building settlers 2200bc- discover code; researching trade 2100bc- nottingham builds settlers; building more 2050bc- canterbury builds warriors; building settlers 1900bc- london builds settlers; building more 1750bc- meet babylonians; get mysticism and pottery; peace for now 1650bc- found coventry and warrick; both building warriors 1500bc- York builds settlers; building more; moscow destroyed 1350bc- trade discovered; researching monarchy; switched to producing caravans 1200bc- newcastle founded; building warriors; babylonians offer alliance. Why not? 50 gold 1150bc- oxford founded; building warriors 1000bc- made a ceasefire with russians to save a city 800bc- monarchy discovered; researching fuedalism; revolt 750bc- contact with mongols; peace; 100 gold tribute 725bc- captured st. petersburg. Get map-making. Russia’s still not dead yet? Ain’t no way I’m coming in before BC, so I’ll halt this game and ask for advice. I did my best attempt at ICS, but it is not something I really know hot to play, and quite uncomfortable for me to play after all those OCC games. Looking at the entire map, I see that I have 10 cities at size one or two; but there are still two russian cities; 4 mongol, 1 viking, 4 american, 2 babylonian, and 2 aztec. It is doubtful I would even have contact with the aztecs by 1-ad. I have little doubt I would win this game by around 1600-1700, possibly sooner, but I want to get better at fast conquest. Please give advice. I’m looking for tech-paths, unit building philosophies, city improvements, etc. Thanks.
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Oldman
b.02-15-99
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posted May 23, 2000 11:58
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Vik, I hope that some one here will gives us OCCer's some advice, it looks like w're going to get obliterated?!!?!? I'll try this tonight and see what i can come up with!! But i think i may need to change the name to just Speed Conquest Challenge SCC, hey that's actually a better idea - can Ming change thread titles?Ming: In case you read this, do you like e-mails or would you rather we posted? Anyway, are you able to change the title of threads? if so do you want to change this one to "Speed Conquest Challenge", cheers!! Good luck with your game Vik, maybe the trick is to just go all out for the military techs and get quick horses and knights? 
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Smash
b.02-15-99
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posted May 23, 2000 13:23
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I faced several river cities but I got to them before they could build phalanx and walls.Cept the Mongols who had walls but only 2 small cities,Dam Mongols.Needle in a haystack.They were right there...I more or less went the hut route.I didn't finish Sun's until the first 5 were gone(after 725 BC).I got very lucky in that I found units close to civs as well as 2 nomads which allowed me build on their doorstep. score was 1640-213% anything pre AD requires a fair amount of good luck. the tech path path is simple really.Monarchy-Feudalism-Chivalry.After Feudal you usually have to adjust your tax rate to 70-30-0 so you get Chiv about the same time as you finish Sun's.This one you started with a wonder tech but with none I usually take Map as I may need boats and it has a wonder attached.After Chiv I change to 70-0-30 and use incremental rush building for nothing but Knights.Maybe a few diplomats.I increase luxuries as I capture cities and "extra" unhappies start to appear.At the end I'll be running 30-0-70.I got kinda screwed by hut technology in this one but not a huge problem as I was never gonna see modern ages [This message has been edited by Smash (edited May 23, 2000).] |
Oldman
b.02-15-99
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posted May 24, 2000 05:04
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This is tougher than i thought!?!?!? I found the russians early, and wiped them out before they expanded!!! similar to the vikings!I've almost got the americans, and the bulk of that force will finish off the babylonians!!! i've got about 3 chariots, 4 legion and about 4 horsemen assulting the aztecs, but as of yet haven't touched the mongols, found them late and my resources were needed elsewhere!!! I think i'll be luck to get a 600ad finish!!! I have no idea where my techs are, sun tzu - Gazuntites!!! no idea, but i've turned out 100's of men!!!! Does any one have any idea how to take walled cities, on forest squares?!?! with legion in side????? i've thrown 3 legion of mine at theirs and not even dented them, what shall i do?? do i just keep on sending in dips and hopeing they get lucky???? PS: it's currently 40ad [This message has been edited by Oldman (edited May 24, 2000).] |
Smash
b.02-15-99
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posted May 24, 2000 13:53
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I hate when you stall out against those walled river cities.You may have go after the walls with diplomats.Or bypass for now and overwhelm with sheer numbers later.Or try to get math and catapults.If it ain't a capitol,save up some gold and bribe the sucker |
Steve Clark
b.02-15-99
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posted May 24, 2000 14:05
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I agree with Smash, a good army consists of half attack units and half bribe units. Except for the capital, bribing is the best way to go against walled, river/hill cities.Actually, let me add to that. If the city requires way more gold than you have, use diplomats to sabotage, esp. the temple, then the city will go in disorder, thus cheaper to bribe. For capitals, use diplomats to weaken the defenses, esp. walls and units, and then you can easily attack with a handful of units. [This message has been edited by Steve Clark (edited May 24, 2000).] |
SmartFart
b.02-15-99
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posted May 25, 2000 00:29
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I spend over 20 diplos to get all-but-one walls down. American capital even had a Harbour  |
Oldman
b.02-15-99
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posted May 25, 2000 06:32
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Yeah, it looks like i'm going to have to do a lot more production to get this one wrapped up!!!!! bucket loads of dips, catapults, legion, chariots!!!! the list goes on...  I created a site yesterday, it's basically a modified version of Pauls OCC site cause i'd forgotten all the linking bits and i had a problem with word again!??! Have any of you ever got word to make a web page nicely for you??? so i went back to notepad and bumbled along?!?! anyway, it's basic but here it is The bc Bloodlust Challenge and i've been fiddling about with some Java too, wicked!!!! But, this is where i'll post anymore comparison zips in future!! 
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Carolus Rex
b.02-15-99
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posted May 25, 2000 14:14
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I need to learn how to really wage a war so count me in. My goal is to see the guillotine fall before 1000 AD...  Carolus
[This message has been edited by Carolus Rex (edited May 25, 2000).] |
DaveV
b.02-15-99
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posted May 26, 2000 09:04
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AD 140, I've just got the Americans and Aztecs to finish off. It will be nip and tuck beating Smash's time. I'll post my log when I finish the game (which may be next week sometime).I'd forgotten how much I enjoy this type of game. I made lots of mistakes in the early game, and had bad luck with barbarians killing my exploring units. Bring on round 2! One key to success in this game: explore early, find the AIs, and demand tribute. I played with MGE, and demanded tribute every turn. The AIs would alternate between declaring war and begging for peace (we offer you all our gold (6) and technology for a cease fire). |
DaveV
b.02-15-99
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posted May 26, 2000 16:29
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Finished 'em off in AD 360. A single barb trireme sank my whole invasion fleet of three triremes, costing me several turns. Here's the log, as promised:Notes: -3250 Barb Legion lands near York. -3000? Dies attacking York (after killing 2 warriors, 1 horse, 1 phalanx) -2100 Barb legion kills exploring horsemen -1650 Two Barb Legions, barb leader near Nottingham -1600 Bribe barb legion, kill other legion & leader -675 Mongols, Vikings sign secret alliance vs. English -600 Barb leader (cha-ching!) -525 Two barb legions land near London. Kill them with a vet elephant. -350 Two barb knights land near Coventry. Bribe one -325. Bribe 2nd -250. -325 Babylonians, Americans sign secret alliance vs. English 60 Barb crusaders land near York, Coventry. Bribe one 80. Kill crusader & leader 100. Kill crusader 200. 140 Give Aztecs Trade, Philosophy, Seafaring. Exchange maps. 200 Barb trireme sinks trireme, two knights on the way to visit Aztecs. Arggghhh. 220 My trireme damages, but doesn't sink, barb trireme. Barb trireme sinks my remaining trireme, 2 knights. Double arggghhh. @ENGLISH London -3950 York -3750 Nottingham H-3450 Hastings -1950 Canterbury -1650 Coventry -1500 Warwick -1200 Newcastle -925 Oxford -925 Liverpool -800 Dover -725 Brighton -450 @BABYLONIANS Babylon -50 20 gold Ur -200 6 gold, Seafaring (destroyed) Nineveh -150 17 gold, Masonry @AMERICANS Washington (walled) 180, 43 gold New York 80, 12 gold Boston 20, 4 gold, Construction Philadelphia 200, 9 gold Atlanta (walled) 60, 9 gold @RUSSIANS Moscow -450 14 gold, Mysticism St. Petersburg -325 6 gold Kiev -250 (destroyed) @AZTECS Tenochtitlan 360, 36 gold Tlatelolco 280, 17 gold Texcoco 340, 12 gold, The Republic @MONGOLS Karakorum -25 2 gold (destroyed) Samarkand -200 4 gold (destroyed) Bokhara 20 8 gold Nishapur -200 9 gold Kashgar 20 5 gold @VIKINGS Trondheim -300 2 gold Kaupang 40, 2 gold Uppsala -275 4 gold Pyramids, -325 New York Hanging Gardens, -800 London Sun Tzu's War Academy, -650 London Alphabet, -4000 Bronze Working, -4000 Iron Working, -4000 Warrior Code, -4000 Horseback Riding, -3600 Ceremonial Burial, -3200 Code of Laws, -2750 Writing, R-2500 Map Making, Az-2200 Pottery, R-2000 Monarchy, -1700 The Wheel, M-1550 Currency, B-1400 Trade, -900 Feudalism, -675 Polytheism, M-650 Chivalry, -450 Seafaring, B-200 Masonry, B-150 Mysticism, R-450 Construction, Am20 Monotheism, 140 Philosophy, 140 Engineering, H200 Tribute: ________Russians____Babylonians_Vikings_____Aztecs______Americans___Mongols -2500___Writing -2450___War -2400___50 -2250___No -2200_______________________________________Map_Making -2150___No__________________________________No_Maps -2100___No__________________________________War -2050___No__________________________________100 -2000___Pottery_____________________________No -1950___War_________________________________War -1900___War_________________________________32______________________100 -1800___100_________________________________War_____________________War -1750___No__________________________________9_______________________War -1700___No__________________________________War_____________________War -1650___War_________________________________6 -1600___War_________________________________No______________________No -1550___War_________________________________No______________________The_Wheel -1500___War_________________________________War_____________________No -1450___War_____________________150_________12______________________No -1400___No__________Currency____No__________War_____________________No -1350___50__________No__________No__________6_______________________No -1300___No__________No__________No__________No______________________No -1250___No__________No__________No__________No______________________War -1200___No__________No__________War_________War_____________________50 -1150___War_________No__________War_________War_____________________No -1100___(Myst)War___No__________War_________War_____________________No -1000___No__________75__________War_________War_____________________No -975____No__________50__________50__________War_____________________No -950____50__________25__________War_________War_____________________No -925____No__________War_________War_________War_____________________War -900____No__________War_________Peace_______War_____________________War -875____War_________50__________No__________War_____________________War -850____War_________No__________No__________War_____________________50 -825____War_________War_________War_________(Literacy)War___________No -800____War_________War_________War_________War_____________________War -775____War_________War_________50__________War_____________________(Poly)War -750____50__________No__________War_________50______________________War -725____War_________War_________War_________War_____________________War -700____War_________War_________War_________War_____________________War -675____War_________War_________War_________War_____________________War -650____War_________War_________War_________War_____________________Polytheism -625____War_________No__________War_________War_____________________No -600____War_________50__________50__________War_________150_________No -575____War_________No__________No__________War_________No__________War -550____War_________War_________War_________War_________War_________50 -525____War_________War_________War_________War_________War_________No -500____(50)War_____War_________War_________War_________50__________No -475____War_________War_________50__________War_________No__________War -450____50__________War_________No__________Literacy____No__________War -425____No__________(Masonry)50_No__________No__________No__________50 -400____War_________War_________No__________No__________War_________No -375____War_________No__________War_________War_________(Seafar)50__No -350____No__________War_________War_________50__________War_________No -325____War_________War_________50__________No__________War_________No -300____War_________War_________War_________No__________War_________No -275____War_________War_________War_________War_________War_________No -250________________(Seafar)War_War_________War_________War_________No -225________________No__________No__________War_________50__________No -200________________No__________War_________War_________No__________No -175________________No__________War_________War_________No__________No -150________________War_________War_________War_________No__________No -125________________No__________17__________War_________No__________War -100________________War_________War_________War_________No__________50 -75_________________No__________War_________War_________No__________No -50_________________No__________War_________War_________No__________No -25_____________________________War_________War_________25__________War 1_______________________________War_________200_________25__________No 20______________________________20__________War_________25__________No 40______________________________No__________War_________No 60__________________________________________War_________War 100_________________________________________War_________No 120_________________________________________War_________War 140_________________________________________Exch_map_ _No 160_________________________________________No__________War 180_________________________________________No__________War Huts: -3950 Legion (NONE) -3450 Advanced Tribe (Nottingham) -2500 Legion (NONE) -2150 Barbarian horsemen -975 Barbarian horsemen*4 140 Nomads 200 Engineering |
Smash
b.02-15-99
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posted May 26, 2000 16:38
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ok now I have an idea,so next time I will have a better log.....oops...A LOG. I just checked my last save and it was 360 AD!So,for now, we are joint 1st 
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Oldman
b.02-15-99
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posted May 28, 2000 06:53
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Alrighty-then, Here's my log!!! It places me in 3rd, but i'm happy with it. I ran into the mongols early when i found the vikings, the russians were easy especially back in 1350bc. But i found techs slow to come by, so never built Sun Tzu's or got Chivalry!!  But 'eres Da Log: 2.42 Deity Conquest 500ad Sun Tzu Russians 1350bc Vikings 750bc Americans 160ad Babylonians 260ad Aztecs 460ad Mongols 500ad Writing 325bc Monarchy 550bc Feudalism 340ad Chivalry 4000bc founded London 3950bc horsemen from hut 3850bc Militia 3800bc horseback riding (hut) 3650bc York founded 3550bc horsemen (lon) 3400bc met russians, exchanged iron for pottery, horse for ceremonial 3550bc horsemen (york) 3200bc advanced tribe (hut) 3000bc nomads from hut 2900bc Hastings founded 2850bc myst and masonry from baby's ally and 50 gold! 2800bc horsemen lost to barbs 2600bc legion from hut peace with vikings, 50 tribute 150 for barb leader 2550bc settlers produced at york and london 2250bc 88 gold to save london from barbs! 2150bc canterbury founded 1900bc coventryfounded next to moscow(almost) 1700bc legion (york) 1600bc archer (lon) 1600bc code of laws from baby's, 50 gift 1500bc horse (hast) 1400bc horse (canter) 1350bc Moscow captured, russians destroyed!!!!!!! 45 plunder 1000bc 62 to save canter from barbs 925bc mapmaking and currency from baby's 850bc Trondheim destroyed 200 tribute from aztecs 750bc uppsala destroyed, viking civ destroyed!!!!!!! 600bc nomads (hut) 550bc Monarchy, revolution 525bc MONARCHY!!! 500bc Warwick founded 475bc tireme 375bc horsemen (hut) 325bc writing from english, 150,75 and 50 tributes from babylon, aztec and mongols 225bc war with americans for 50 from mongols 150bc Washington captured!!!! 50bc new york captured!! 1ad tlatelalco captured! 20ad philadelphia captured 40ad boston destroyed! 100ad texacco captured 160ad atlanta captured, americans destroyed!!!!!!! 180ad Ur lost to barbarians 220ad teot... captured! babylon destroyed! 260ad nivehen destroyed! babylonians destroyed!!!!!! 340ad Feudalism 360ad tenochiltenan captured 420ad bokhara captured, tabiz destroyed! 440ad karakorum captured! 460ad tlaxcala captured aztecs destroyed!!!!!!! 480ad moscow lost to barbarians 500ad nishapur destroyed! kashgar destroyed Mongols destroyed!!!!!!! St George the Magnificent, 213% & 1640 points!!! |
Oldman
b.02-15-99
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posted May 28, 2000 07:06
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Here is the comparison Table, I've included stuff i think might be appropriate, but your opinions are welcome!!!  Great game everyone, and for those that haven't played it, i'll endevour to put your results on the table whenever you supmit a log!!  |
DaveV
b.02-15-99
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posted May 29, 2000 06:37
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Smash already said the same thing in "The First Space Oddysey Challenge" thread, but I suggest we use the save game from that thread for our round 2 challenge game. |
Oldman
b.02-15-99
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posted May 30, 2000 03:54
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Fair enough!! I've not looked at the space oddysey challenge yet, I made up a scenario last night, mainly just random small map, but it can wait!!! I'll post the SOC1 scenario soonish, but i was thinking of running this about every fortnight like OCC, access times and all!?!? So unless anyway has any real objections to this, i'll put it up in a day or 2!!!  |
Scouse Gits
b.02-15-99
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posted May 30, 2000 14:36
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Oldman: I had a bug!The first hut I popped gave Ceremonial Burial. (Most other players seem to have obtained a unit). Then I founded London. I was never offered any research options. I played on for a few turns, but never saw the window “What shall our scientists pursue next?” Looking at the Science Advisor screen, I guess you added a couple of techs for the scenario, as two were written in white. -------- SG (2)
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Smash
b.02-15-99
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posted May 30, 2000 15:07
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were you generating any beakers? |
Scouse Gits
b.02-15-99
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posted May 30, 2000 22:52
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No beakers - the Science Advisor window looked like it does when you have gained the tech you are currently researching by other means.------- SG (2) |
Smash
b.02-15-99
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posted May 31, 2000 00:33
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you have to be generating at least 1 beaker.Did you build on a hill or forest and work a wheat or something? [This message has been edited by Smash (edited May 31, 2000).]
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Scouse Gits
b.02-15-99
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posted June 01, 2000 00:41
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I've re-started: obtained a unit from the first hut - and all seems well.  ---------- SG (2) |
Oldman
b.02-15-99
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posted June 01, 2000 06:02
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Sorry to hear about the bug Scouse!!! glad you're back playing civ again!!! you'll have to get your socks on though, i'm going to post the next one at the weekend!! and there are 2 occ's to play!!!Just had a thought about the next one, i was going to post the SOC1 game as the next one. But, wouldn't this give an unfair advantage to those that have played it? they'll know the map, where the AI Civs are and so forth?? Does anyone have any opinions about this? should i set it so everyone can see the whole map? or have you all played soc1 and i'm the only one going to be disadvantaged!??!  |
DaveV
b.02-15-99
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posted June 01, 2000 06:44
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Oldman - when I suggested we use the SOC1 game for round 2, I assumed no one would have the desire (or time) to play that game through to both conquest and spaceship conclusions. If someone really plans on doing both, I guess we'd better go with a different scheme. |
Oldman
b.02-15-99
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posted June 01, 2000 07:33
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So what made you suggest using SOC1 then? i assumed you'd seen the map from playing it and thought it was a good one for a speed conquest? but, i don't mind myself!!! i can post either SOC1 or a random one i did... |
DaveV
b.02-15-99
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posted June 01, 2000 07:55
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Oldman - I suggested it because it was advertised as having a great start position, with four specials and lots of rivers. I'm two hours into a game on that map, and am doing well but not spectacularly. By the way, Adam Smith told me that he thinks he had the restart civ flag turned on. This would make it different than the usual fast conquest setup. |
Oldman
b.02-15-99
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posted June 01, 2000 08:00
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It's good to know about the restart civs flag!!!! i'll have to note where the civs are, restart a game using the map from the soc1 scenario, change the flag, put on the civs, and bobs your aunites long lost cousins uncles sisters cat!!! on problemo!! |
Adam Smith
b.02-15-99
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posted June 01, 2000 08:14
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On the SOC1 game I specified seven civs, but only got six, presumably because there wasnt enough room. Is there likely to be enough room for a civ to restart even if it wanted to? |
Oldman
b.02-15-99
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posted June 01, 2000 08:27
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I had that problem with the bcb1 map, that i did originally. But i just tried again and got 7 the next time!!! i guess you put the civs starts on manually, and didn't let the computer do it? i don't know if that would make any difference, but i'll have a fiddle and see what happens, otherwise i'll just post the random one i have as backup!! |
Oldman
b.02-15-99
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posted June 04, 2000 11:22
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Ahhh, slight problemo!!! I downloaded soc1.sav but my Civ crashes with i try and load it?!?! any suggestions?? |
Paul
b.02-15-99
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posted June 04, 2000 11:57
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Maybe you got a bad download? Try to download it again and see if it works this time. I downloaded the soc14000.sav for the Space Osyssey Challenge and it loaded just fine. |
Smash
b.02-15-99
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posted June 04, 2000 12:00
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probably won't help but I had to change .sav to .scn and place in the scenarios folder to get it to work.Then again I have no idea what I'm doing |
MacUser
b.02-15-99
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posted June 04, 2000 17:00
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Okay, I'm intrigued, plus I REALLY need to learn how to wage war! So, I'm assuming that once I start, there is no turning back; a restart would be foul because the AI positions and map would not change (correct?). The final question: is this to be played with MPG or the original Civ II? I ask because of the hostile AI in MPG, although for a "blood-lust campaign maybe that doesn't matter. I've downloaded the bcb1.zip file and will report back soon...(I hope!) ------------------ Different is GOOD! AOL IM--JacSamDad |
MacUser
b.02-15-99
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posted June 04, 2000 23:49
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Ah well, a war monger I ain't! I quit keeping a log at 440 AD and bailed at 1160 AD. I may either continue or restart just for the education. I think that maybe I waited too long to start attacking. I may have more power than I realize. I did manage to get Sun and chiv in BC so I do have strong knights.------------------ Different is GOOD! AOL IM--JacSamDad | |