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Topic:   OCC Fortnight #9: Discussion, Logs etc... Format for Better Printing
Oldman


b.02-15-99
posted May 12, 2000 07:04   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Does anyone have one ready to go or do i have to wait until next week? and yes, i know i'm being impatient - the youth of today hey?!?!!?
Scouse Gits


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posted May 12, 2000 07:48   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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You've certainly got the bug - I told you it was seriously addictive didn't I?

------------------
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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Tom DeMille


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posted May 12, 2000 08:09   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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I did up a scenario a few weeks ago which we could use. I can't remember now why I didn't consider it done yet. I probably wanted to tweak the names of the AI leaders, but that doesn't seem too important now.

I don't think it's been two weeks yet though, so we might be getting ahead of ourselves by starting a new game now. Thoughts? (p.s. Oldman, you can always play OCC 5 or 6 if you have the urge).

Oldman


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posted May 12, 2000 08:32   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Yeah, i just checked the dates, and i am a little early!!! maybe i'll try occ5, i did 6 week before last!! But i didn't do too well - Doh!!!

I always found civ addictive!!! but because the occ games are sooooo quick to play, i'm just lovin' it!!!!!

Oldman


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posted May 16, 2000 12:16   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Now it's been a fortnight!!!! anybody...
Tom DeMille


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posted May 17, 2000 15:39   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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OK, I've just emailed Paul a scenario for OCC 9.

As mentioned in my above post, I created this scenario a couple of months ago, but didn't polish it up. Oh well.

An important note: you are IN CONTACT WITH ALL AI CIVS FROM THE OUTSET. I'd hate for someone to get a few dozen turns along and then realize that.

I don't remember much about the map, except for one important feature that everyone will discover soon enough. So I'm going to play the game too.

edited in the bold
[This message has been edited by Tom DeMille (edited May 17, 2000).]

Paul


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posted May 17, 2000 15:43   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Download here. Play as the Mongols.
Tom DeMille


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posted May 18, 2000 08:10   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Thanks Paul, I'm just bumping this thread so those OCCers out there will realize there is now a game available for OCC 9.
Oldman


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posted May 18, 2000 08:17   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Typical ain't it??!?! I start this thread a week ago, early i admit!!! and i'd just started creating my own occ scenario and you guys post one ahead of me?!?!!?

And Tom, do you have to put cryptic clues in!?!?! i mean, here i am at work, i won't get home until 7 tonight. So that's 5 and a half hours i've got to wait!??! and it's going to drive me insane?!?!?! argh!!!!!!!!!!

Oldman


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posted May 18, 2000 08:21   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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And Tom, The Mongols? The Mongols? i just know i'm going to get carried away and start charging across the land on horse back destroying anything that moves?!?!?! I'm going to forget about researching and take over the world, it's sort of like a london thing only with Mongols, if you know what i mean??
Tom DeMille


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posted May 18, 2000 09:11   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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quote:

i just know i'm going to get carried away and start charging across the land on horse back destroying anything that moves

Good, because I've given you several horsemen for the purpose

[This message has been edited by Tom DeMille (edited May 18, 2000).]

redbaron


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posted May 18, 2000 21:46   Click Here to See the Profile for redbaronClick Here to Email redbaron Visit redbaron's Homepage!
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OK,
Henceforth let it be known that I will be known to all as Richard Head (Dick to my friends). I get my best ever OCC result (1769) and what do I do? I close Wordpad and blithely answer 'No' when it asks me if I want to save the log.

What a map! A great starting site, lots of food, and rivers and the ability to mine the grain squares for trade later on. Enough units to keep the population in order early on and still go hut hunting. (Tom, that 'tunnel beneath the world' was a Godsend.) Being in contact with all the other civs from the start let me get Alliances with all of them from turn 1 which, coupled with the decision to give away techs like they were going out of fashion, paid off in the long run. I never really had any problem with getting enough money to rush build as required.

Having said all that, I still think my result (AC in 1769) is going to look pretty poor compared with the rest of you. I screwed up big time by having my Trireme come all the way back from dropping off caravans when I was trying to grow the city with WLTPD. If I'd only disbanded it immediately, I could have cut several years off. I also miscalculated the number of shields I would get per turn at the end which meant I had to waste a number of freights to get structurals built in 1 turn until I could develop the squares properly. Oh well, you live and learn.


<font size=1 face=Arial color=444444>[This message has been edited by redbaron (edited May 18, 2000).]</font>
[This message has been edited by redbaron (edited May 18, 2000).]

Oldman


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posted May 19, 2000 06:24   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Tough luck Richard old boy!!! good landing year though, i haven't started it yet, so i've got a week of occ-ing ahead of me!!!

I'm guessing you must have played through the whole scenario in one sitting, how long did that take you? I never manage to play through it all in one go!! normally it'll take me a couple of 5 hour sittings and a last one just to mop up the space race!! Am i playing this game super-slowly or something?!?!?!

Scouse Gits


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posted May 19, 2000 06:30   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Not by me you're not - an OCC takes me about 13 to 15 hours (and my machine is four or five times faster than yours) - maybe start this one with SG2 this evening - or better yet, pursuade him to have a go himself!
Good civin'

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Oldman


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posted May 19, 2000 06:43   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Well that makes me feel better!!! Yeah, i think my pc does kind of slow me down a bit, but it's mostly when the monitor goes all funny and displays everything in a luminous shade of green!?!? funky!

So whats the deal with the 2 of you playing the game together? should i get a handicap for that!??! maybe start 500 years before you guys!!?!? Please? pretty please... maybe...??

redbaron


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posted May 19, 2000 08:00   Click Here to See the Profile for redbaronClick Here to Email redbaron Visit redbaron's Homepage!
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Oldman,
Yes I did it in one sitting. I've just got out of hospital after an op so I wasn't going anywhere.
This one probably took about 10 hours which is longer than normal for me as I had to keep chatting to the AI. (Something I loathe doing).
I don't think you're being particularly slow, I'm probably being too quick (which probably explains why I'm always being beaten by you guys).
Oldman


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posted May 19, 2000 08:08   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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I hope you're back up and about soon man!!!! I don't know about us beating you?!?! i'm certainly not!!!!!!! but your 1769ad looks like a good time, by anyones standards!!! i'll have to let you know how i fare over the weekend!!!
Tom DeMille


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posted May 19, 2000 09:24   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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I made this scenario back when I thought that large maps would be next to impossible in OCC. Hence the great starting location, which was supposed to compensate for the slower tech advances. As Redbarons arrival date has indicated, there was no need to be quite so generous. Oh well, I'm sure everyone will get a kick out of having a 1900 beaker per turn science rate.
Oldman


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posted May 19, 2000 09:45   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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I was getting 2000 beaker researches on occ5 the other day?!?!!? argh!!!!! so i don't know what i'm going to come up with on this one?!?!?!
Huey


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posted May 19, 2000 21:32   Click Here to See the Profile for HueyClick Here to Email Huey Visit Huey's Homepage!
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Well, finally had the time to play civ again, and since no one logged here: don't read this if you haven't finished yet...

sure you want to go on?....


Here she goes...

This was one of the weirdest games I've ever played. I got science from huts I never got before. Good thing too, since I almost gave up because advances took forever. "Next advance 36 turns" and it turned up in the next hut... I must have popped hundreds of them. Never saw so many huts before. Allied with everyone up to landing... Anyway, landing in 1755
Techs from huts: Mysticism, Pottery, Trade, Mathematics, Polytheism, Seafaring, Literature, Philosophy, Enginering, University, Astronomy, Th of Gravity, Sanitation, Economics and Chemistry.

Monarchy -- 2350BC
Republic -- 1050BC
Democracy -- 325BC

Colossus -- 2100BC
Copernicus -- 525BC
Shakespeare -- 300BC
Isaac Newton -- 300AD
Darwin's Voy -- 760AD
Apollo Program -- 1460AD

1st trade -- 600BC
2nd trade -- 450BC
3rd trade -- 424BC

Trade -- 2050BC
Construction -- 1350BC
Sanitation -- 625BC
Refrigeration -- 620AD
Automobile -- 760AD
Computers -- 1160AD
Space Flight -- 1440AD
Alpha Centauri -- 1755AD


Size 12 -- 775BC
Size 24 -- 620AD

4000: hut $50, Karakorum founded
3800: warrior
3750: Alphabet
3700: hut $50
3600: hut Mysticism
3350: hut $50
3100: Code of Laws
2900: hut Horseman (supported)
2850: hut barbs
2550: hut barbs, hut Archer
2400: Monarchy, revolution
Americans: trade Mapmaking, Masonry, Writing, share maps
Russians: gave Mapmaking, CerBurial, Myst, share maps, $50
Babylonians: trade Currency, gave CodeLaws, Map, Monarchy, share maps
Vikings: gave Mapmaking, Bronze, share maps
Spaniards: gave Map, Bronze, share maps, allied
Greek: gave Map, Myst, share maps, allied
2350: Americans: gave Currency
2300: hut Chariot
2200: hut Archer, hut Pottery
2150: Russians: gave Pottery
Vikings: gave CerBurial
Spaniards: gave CerBurial
Americans: gave Pottery, allied
Greek: gave Pottery
2050: hut Horseman, hut Trade
2000: hut Horseman
1950: huts: $50, Mathematics, barbs
1900: Russians: gave Math
Babylonians: gave Trade
Vikings: gave Writing
Americans: gave Trade
Greeks: gave Math
1850: $150 barb king, hut: Archer (after 4 advanced tribes )
Russians $25, Babylonians $50, Vikings $50
1800: Library, hut Horseman
1750: hut Archer
1700: Hides caravan, huts Polytheism, barbs
1600: Dye caravan, hut $100
Russians: gave Poly, Monarchy, share maps
Babylonians: gave Math, share maps
Vikings: gave Trade, Myst, share maps
Spaniards: gave math, share maps
Americans: gave Poly, share maps
Greek: gave Horseback, Poly, share maps
1550: Americans $25, Greek $50
1500: Silk Caravan, hut $50
Russians: gave Currency
Babylonians: gave Poly
Vikings: gave Monarchy
1450: huts Seafaring, Literature
Russians $150, Babylonians $100, Vikings $100
1400: Hides Caravan
1350: Americans: trade Construction, hut: barbs
1300: Marketplace
1250: huts: $50, Philosophy
1200: Russians: trade Warrior Code, Wheel
Babylonians: gave Lit, allied
Vikings: gave Constr
Spaniards: gave WarCode
Americans: gave Philosophy
Greek: gave Philosophy, Construction
1150: Republic, revolution
1050: Republic
1000: WLTCD (4) Colosseum
975: huts: Enginering, Horseman
Russians, Babylonians, Ameriacans: gave Republic
Spaniards: gave Construction
Vikings: gave Republic, allied, $50
Greek: gave Wheel, WarCode, Republic
875: Aquaduct
hut $50
Gave all to everyone, got back $75
800: Sold Colosseum
775: End WLTCD (12)
750: huts $25, University
700: Babs $50, Viks $50, Greek $100
675: Hut Astronomy
650: Hut Gravity
625: Greek: trade Medicine
Huts: Sanitation, $50
600: Hides to Athens $226, hut barbs
575: Banking
550: Huts Economics, barbs
Babs, Viks, Ami's: $300 evenly spread
525: Cop's Obs, Horseman killed by barbs
475: Gold caravan, hut Chemistry
450: hut $50, Hides to Washington $456
425: Invention, Dye to Washington $196
325: Demo, revo, Demo
300: Shakes, Horseman killed by barbs
250: Dye Caravan
200: Coal Caravan, Iron Working
All Civs: gave all some techs, shared maps, cashed $200
175: Babylonians: $50
150: bank
125: Hut $25
100: University
75: Gunpowder, hut $25
50: Stock Exchange
--------
1AD: Gave all techs to everyone except Gravity, cashed $650, allied with Russians
20: Explosives
40: Engineer
80: Engineer,
100: Bridge building, Gold to Athens $134
160: Navigation
180: Cash from allies: $625
300: Newton
320: Magnetism, WLTPD (10), hut $50
340: Sewer System, Dye to Atlanta $278, Coal to Atlanta $139
360: Steam Engine
380: Harbor
420: Railroad
480: Industrialization, hut Crusader
520: Dye caravan
Russians: trade Metallurgy
Cash from allies $650
600: sold Sewer
620: Refrigeration, sold Aqua, end WLTPD(24)
660: Electricity
700: Corporation
740: Refining
760: Darwin, Combustion, Automobile
800: Electronics, Superhighway
840: Conscription, Oil Freight
880: Feudalism
920: Chivalry
960: Leadership
1000: Tactics
1040: Machine Tools
1080: Miniaturization
1120: Mass Production
1160: Computers
1180: Research Lab
1200: Moble Warfare, Oil to Washington $400
1220: Factory
1240: Robotics
1260: Hydro Plant
1280: Flight, Dye to Washington $376
1300: Power Planr
1320: Radio
1340: Advanced Flight
1400: Rocketry
1440: Space Flight
1460: Apollo
1480: Supermarket (Why can't they eat cake?)
1500: Plastics
1530: Athomic Theory
1550: Nuclear Fission
1580: Nuclear Power
1610: Laser
1650: Superconductor
1700: Fusion Power
1730: A sad moment, my faithfull settler who served me for almost 6 millenia sacrificed himself in order to get the spaceship ready... A moment of silence please...
1740: Launch!
1740-1754: the usual stuff
1755: Landing on AC

And only 8 hours on my old 486, 40Mhz, 12Mb
Typing this log took me almost as much


Smash


b.02-15-99
posted May 20, 2000 00:47   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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I had my best game so far in this one.I also got a zillion techs from huts including Theory of Gravity,Medicine and Astronomy.I must have tipped 100 huts.That road was awesome!Any barb hut on it or close to it would disappear.It linked up to nearly every landmass.Most of which I was able to explore unopposed.

By the time Refrigeration was in sight,there was still alot of work to do so I built 3 engineers.

For the first time in OCC,I was able to manage 1 turn per tech (without caravans) for 2 techs(Robotics and Flight).The city was producing 1632 beakers at 100% and 5 scientists at that time.That is the highest I have ever seen.It could have been higher as quit growing at 26.

Never had any gold problems to speak of.Huts and gifts just kept rolling in.I also got a nice amount of tribute from non allies in the period of anarchy between Republic and Democracy.

Caravans paid good bonus in this game also.

Building wonders with caravans in OCC is great if you have the gold.You can produce 50 sheilds per turn towards a wonder.I had the first 4 wonders built before AD 1 with this technique.Thnx Scouse

deity 2.42


4000-gift Bronze to Russians-trade Burial for Horseback-alliance-gift Horseback and Burial to Babs-alliance-gift Horseback and Burial to Vikes-trade Bronze for Warrior Code-alliance-Bronze to Spanish-alliance-Burial and Warrior Code to Americans-alliance-trade Bronze for Alphabet-Warrior Code and Horseback to Vikes-alliance-allied with all...wonder how long that will last
hut-archer-found Karakorum-start Collosus
3950-gift all-takes 4 turns off 24>20
3750-hut-50 gold-whats this?a road on the pole...hmmm
3600-hut 25 gold-hut Code of Laws!
3400-hut 25 gold-gift Laws to all cept Yanks
3150-barbs appear-time to get some veterans
3050-archer repels attack but no vet
3000-Monarchy-revolt-trade Yanks Laws for Writing-receive Masonary-gift Mason to Russians-receive Poly-gift Mason and Writing to Babs,Vikes and Spanish-Poly and Mason to Greeks-barb leader 150 gold
2900-hut barb horse-disappears
2850-govt-Monarchy
2650-hut-Literacy
2450-size 4-hut 50 gold-Babs gift 50-Vikes cancel alliance
2400-Collosus
2350-hut-elephant-NON
2200-trade Babs Lit for Currency-receive Iron Working
2150-gift Iron to Russians and Greeks-trade Literacy to Spanish for The Wheel-trade Lit to Yanks for Myst-receive 50 gold
2100-library-hut elephant NON
2050-gift Iron to Yanks Myst to Babs
2000-hut-Trade!-10%luxuries
1950-size 5-hut legion NON->0 luxuries
1900-temple-hut -Philosophy!?-gift Wheel to Russia-receive 50 gold-Babs gift 50-gift Literacy to Vikes-gift Myst to Spanish who promptly cancel alliance-Yanks gift 50-Greeks cancel alliance
1850-silk caravan-Russia cancels alliance-gift Trade to Babs,Yanks-Wheel and Myst to Greeks
1800-Construction-gfit Philosophy to Babs and Yanks
1750-hut barb horse-disappears next turn
1700-hut 25 gold
1650-gold caravan
1600-Philosophy to Russia-Construction to Babs-gift all to Spain won’t ally-Construction to Yanks-gift all to Greeks won’t ally
1550-gift Monarchy to Babs and Yanks
1500-hut Map Making-gift to all-share maps with Babs and Spanish-alliance with Spain
1450-size 6-hut 50 gold
1400-hides caravan--hut-Engineering-Babs gift 50 gold -share maps with Yanks
1350-wheat>silk-hut-Bridge Building
1300-Yanks gift 50
1250-market-trade Russia Construction for Math-gift Bridge -Trade,Monarchy and Construction to Vikes-Bridge to Babs-Math to Spain-Bridge to Yanks-Math to Greeks
1050-Bridge to Spanish-Myst,Poly,Math,Currency,Iron and Bridge to Vikes-Bridge to Greeks-Wheel to Yanks
1000-hut-Medicine
975-hut Astronomy-man this road has been awesome!
950-hut-horseman NON
925-colliseum-hut-50 gold-Spain gift 25-Babs 50-Yanks 50
900-size 7
875-hut-50 gold
850-aquaduct-Myst and Monarchy to Russia
800-hut-Monotheism
775-caravan-hut 50 gold-hut barb horse
750-elephant KIA-Yanks gift 50
725-Republic-instant revolution-govt-Republic-gift Repub to Babs,Yanks and Spanish
700-caravan-start “we love” size 7-trade Mono to Spain for Banking-gift Mono to Babs
650-caravan
625-Yanks gift 50-hut-crusader-NON
600-caravan
575-end “we love” 12-trade Spain Engineering for University-gift Mono and Banking to Yanks-University to Babs-Repub,Mono and Engineering to Russia-University Mono,Repub,Banking and Engineering to Vikes and Greeks-hut 100 gold
550-caravan-start Cope’s
500-Cope’s-silk arrives in Washington 256 bonus-hut-crusader-NON-hut-Theory of Gravity
475-caravan-Babs gift 50-University to Russia
450-Sanitation-caravan-hut 25 gold-hut-Chemistry
400-caravan-hut-Economics-barbs are pillaging my land
375-gold arrives in Washington(demanded)620 bonus-hut 2 barbs..1 killed..
350-Invention-caravan-legion KIA-crusader KIA-hut 50 gold-sell colliseum-Yanks gift 50
325-Shake’s-sell temple-barb leader 150 gold-hut 50 gold
275-sewer system
225-caravan-hides arrives in Washington(demanded)246 bonus-Astronomy and Invention to Babs-Astronomy,Invention and Chemistry to Spain-Invention to Yanks-Invention,Chemistry and Astronomy to Vikes and Greeks-share maps-5 techs to Russia-share maps
200-Democracy-revolt-caravan-Russia tribute 75 gold-Babs gift 50-Vikings tribute 100 gold-Greeks tribute 150
175-caravan-Russia tribute 175-Vikings tribute 100-this is great!
150-caravan-hut 25 gold-hut 50 gold
125-govt-Democracy-caravan
100-caravan-start “we love” 12-Gravity and Sanitation to Spain
75-Sir Ike’s-Sanitation to Babs-trade Yanks Sanitation for Pottery-Pottery to all-Spain gifts 50
50-share maps with Yanks and Babs-Sanitation to Greeks and Russians
25-share maps with Spain
-------------------------------------------------
AD1-build university-Babs gift 50-Yanks 50-Gravity to Greeks
20-share maps with Yanks
40-bank
60-Explosives-Spain cancels alliance-Yanks gift 50
100-hut 50 gold
120-Seafaring-stock exchange-end “we love” size 22-Babs gift 50 gold
160-Metallurgy-harbor
180-hut-crusader NON
200-Navigation-engineer
240-engineer
260-Physics-Gunpowder and Navigation to Babs-Democracy,Physics and Economics to Yanks-Nav,GP and Physics to Spain-share maps-Nav,Physics and Seafaring to Russia-share maps-Nav,GP,Physics and Seafaring to Greeks-share maps
280-engineer
300-Magnetism-barb knights land nearby
320-diplomat
340-Electricity-Babs gift 50-Yanks 75
360-dye caravan-hut-50 gold
380-Refrigeration-Explosives and Magnet to Russia-Physics to Babs-5 techs to Vikes-share maps-Seafaring,Explosives and Magnet to Spain-alliance-share maps-Explosives to Yanks-Magnet and Explosives to Greeks-share maps
400-coal caravan
420-Steam Engine
440-galleon
460-Railroad-bribe barb crusader 82-frigate 102-hut barbs-disappear-disband galleon-much tech gifting to all-Yanks gift 75
480-caravan-disband crusader-hut-musket-NON
500-Feudalism-caravan-more tech gifting including 7 to Babs
520-Yanks gift 150
540-Conscription-caravan
560-disband frigate “in the feild”-hut musket-NON
580-supermarket-start “we love” 19
620-caravan
640-caravan
660-caravan
680-Industrialization-caravan
700-Darwin’s-The Corporation-Steel
720-end “we love” 26-sell sewer
740-Refining-oil freight-gift Conscription and RR to all-sell aquaduct-dye arrives in Washington(demanded)278 bonus coal 139
780-silk freight
800-Combustion-dye freight-more gifting
820-freight-Babs gift 50 Yanks 75
840-Automobile
860-superhighway
880-Mass Production-freight
900-freight
920-Electronics-factory
960-Chivalry
980-hydro plant
1000-Leadership-freight
1020-freight
1040-Tactics-freight
1060-freight
1080-Machine Tools-freight
1100-freight
1120-Miniaturization-
1140-offshore platform
1160-Computers-dye to Washington(demanded) 824 bonus
1180-Mobile Warfare-research lab
1200-Robotics
1220-Flight-manufacturing plant
1240-freight
1260-Radio-freight
1280-freight-start wonder
1300-Advanced Flight
1340-Rocketry
1380-Space Flight
1400-Apollo
1420-Plastics-trade Greece Industrialization for Atomic Theory
1460-Nuclear Fission
1500-Nuclear Power
1520-The Laser
1540-Superconductor
1560-Fusion Power-oil to Washington-258 bonus-silk tp Philly(demanded) 528 bonus
1600-15 structurals
1630-Greeks steal Fusion Power
1650-Stealth
1660-6 components
1690-3 modules-launch
91-coastal fort
92-Recycling-city walls
93-barracks
94-Enviromentalism-armor-sell hydro plant
95-solar plant
96-mass transit
97-armor
98-armor
99-armor
1700-armor
01-armor
02-howitzer
03-howitzer
04-howitzer
1705-Arrival AC

Wonders:
Collosus-2400BC
Cope’s-500BC
Shake’s-325BC
Sir ike’s-75BC
Darwin’s-700AD
Apollo-1400AD

Governments:
Monarchy-2850BC
Republic-725BC
Democracy-125BC

Trade Routes
1-500BC
2-375BC
3-125BC

size 12-575BC
size 21-100AD

Trade-2000BC
Construction-1800BC
Sanitation-450BC
Refrigeration-380AD
Automobile-840AD
Computers-1160AD
Space Flight-1380AD

Tom DeMille


b.02-15-99
posted May 20, 2000 11:02   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Hope people enjoyed the game. It took rather longer than usual for an OCC game, since there was so much exploration (and hut tipping) that could be done. Looking at other people's logs, I was rather unfortunate to get Invention in a hut before more useful discoveries like Astronomy and Medicine.

Still, I got alliances with everyone. I remember 2 months ago when I played a few turns that I was only able to form a couple of alliances. The stupid discovery of pottery from the 1st turn hut was probably a really good thing - it allowed me to gift enough to the AIs to have them ally with me.)

I left all other huts alone until I had researched Monarchy. Then the flood gates opened.

With spaceflight coming so early, I decided to be sneaky and launch a 15-1-1-1-1-1 spaceship. Sure, it took 36 years and only had an 80% chance of success (I figured what the hey), but with turns still going by at 10 years per turn, I shaved 20 years off my landing date. (Sorry, Paul, that's going ot screw up your year/turn calculations).

Deity, v242

Wonders:
Collosus-2200BC
Cope’s-625BC
Shake’s-400BC
Sir ike’s-50BC
Darwin’s-540AD
Apollo-1120AD

Governments:
Monarchy-2450BC
Republic-1250BC
Democracy-25BC

Trade Routes
1-700BC
2-525BC
3-375BC

size 12-750BC
size 21-125AD
size 30-600AD

Trade-2550BC
Construction-1800BC
Sanitation-450BC
Refrigeration-440AD
Automobile-680AD
Computers-920AD
Space Flight-1110AD

4000BC - Pottery (hut), found Karakorum
Spanish - Alliance
Babylonians - Alliance
Vikings - Alliance
Russians - Alliance
Americans - Alliance
Greeks - Alliance
3800BC - built warrior
3550BC - Alphabet, built warrior
3400BC - chariot NONE (hut) (this hut was blocking my eastward progress, so I took the chance of getting a crappy tech)
3050BC - Code of Laws
2550BC - Monarchy, begin revolution
Russians - Horseback Riding, Masonry
Babylonians - Currency, 50 gold
Vikings - Warrior Code, 50 gold
Americans - Writing, 50 gold
Spanish and Greeks - gave me nothing, ungrateful bastards!
from huts - archer (supported), archer (supported), Trade, Feudalism
2450BC - switched to Monarchy
2400BC - 50 gold (hut)
2350BC - The Wheel (hut)
2200BC - built Colossus
2150BC - horsemen supported (hut)
2100BC - 25 gold (hut)
2050BC - chariot NONE (hut)
2000BC - 50 gold (Vikings)
1950BC - built Library, disband 2 warriors (archers have arrived in city), barbarians (hut)
1850BC - 50 gold (Russians, Vikings)
1800BC - Construction, built Marketplace, begin WLTKDs (pop is 4)
1750BC - Chivalry (hut), Polytheism (Greeks)
1700BC - 50 gold (hut), Archer NONE (hut), Literacy (hut)
1650BC - 50 gold (Babylonians)
1600BC - built Silk caravan, barbarians (hut), 50 gold (hut), disband archer
1550BC - built Temple
1500BC - 50 gold (Spanish), 25 gold (Americans, Greeks)
1450BC - 25 gold (hut)
1400BC - built Colosseum, Archer NONE (hut)
1300BC - Republic, revolution, end WLTKDs
1250BC - switched to Republic, built Hides caravan
1200BC - begin WLTCDs (pop is 5), barbarians (hut), Banking (hut), Mathematics (hut), 50 gold (Babylonians, Vikings, Americans), 25 gold (Greeks)
1150BC - built Aqueduct, barbarians (hut), 50 gold (Russians, Spanish)
1050BC - built Hides caravan, Knight NONE (hut), barbarians (hut)
1000BC - Engineering (hut), 25 gold (hut)
975BC - built Dye caravan, Invention (hut)
950BC - 50 gold (Russians, Babylonians, Vikings)
925BC - end WLTCD (pop is 11) - don't have mysticism yet
900BC - 25 gold (hut), 50 gold (Americans)
850BC - 50 gold (hut), barbarians (hut)
825BC - Mysticism, 100 gold (hut)
800BC - begin WLTCD (pop is 11)
775BC - 50 gold (Babylonians, Vikings)
750BC - end WLTCD (pop is 12)
725BC - Archer NONE (hut)
700BC - 1st trade route - 152 gold Silk to Athens (not demanded), sell Colosseum
650BC - Philosophy, Astronomy, 50 gold (Vikings, Americans, Greeks)
625BC - built Copernicus' Observatory, Knights NONE (hut), 50 gold (hut)
600BC - barbarians (hut), 50 gold (Babylonians)
575BC - Archers NONE (hut), Knights NONE (hut)
525BC - Medicine, 50+ gold (hut), 2nd trade route - 149 gold Hides to Athens (not demanded)
500BC - 50 gold (hut), 25 gold (Russians), 50 gold (Vikings, Americans)
450BC - Sanitation, barbarians (hut), barbarians (hut)
425BC - sell Temple, 25 gold (Russians), 50 gold (Vikings, Spanish)
400BC - built Shakespeare's Theatre
375BC - begin WLTCD (pop is 12), 3rd trade route - 152 gold Dye to Athens (not demanded), 50 gold (hut)
350BC - University, built Sewer System, 25 gold (hut)
300BC - built University, 50 gold (hut), 50 gold (hut)
250BC - Democracy, built Bank, 50 gold (Babylonians, Vikings), 125 gold (Greeks)
200BC - 150 gold (barbarian ransom), 50 gold (hut), 50 gold (hut)
150BC - Iron Working
125BC - end WLTCD (size is 21, 50 gold (hut)
100BC - 75 gold (Russians), 25 gold (Babylonians), 50 gold (Americans)
75BC - Theory of Gravity, 362 gold (Hides ot Washington), revolution
50BC - built Isaac Newton's College
25BC - switched to Democracy
1AD - Chemistry
20AD - Knight NONE (hut), 150 gold (Russians), 50 gold (Babylonians, Vikings)
40AD - Gunpowder, Musketeers NONE (hut)
80AD - Explosives, begin WLTPD (pop is 21), Musketeers NONE (hut)
100AD - built Engineer
120AD - Bridge Building, end WLTPD (pop is 21), barbarians (hut)
140AD - built Engineer
160AD - Economics, begin WLTPD (pop is 20)
Babylonians - Map Making, share maps
Americans - Leadership, share maps
Russians - 50 gold, share maps
Vikings - share maps
Spanish - share maps
Greeks - 175 gold, share maps
180AD - built Engineer, 125 gold (Greeks)
200AD - Metallurgy, built Stock Exchange, 150 gold (Vikings)
220AD - 100 gold (Russians, Americans), 50 gold (Spanish), 200 gold (Greeks)
240AD - Seafaring
260AD - built Harbour
280AD - Navigation
300AD - 50 gold (Russians, Vikings), 75 gold (Babylonians), 100 gold (Americans, Greeks)
320AD - Physics, end WLTPD (pop is 25)
340AD - 50 gold (Russians, Babylonians, Vikings, Americans, Greeks)
360AD - Magnetism
380AD - 50 gold (Babylonians, Vikings, Americans), 100 gold (Greeks)
400AD - Electricity
420AD - 50 gold (Russians, Babylonians, Vikings, Greeks)
440AD - Refrigeration
460AD - built Super Market, 50 gold (Russians, Babylonians, Vikings, Americans)
480AD - Steam Engine, begin WLTPD (pop is 25)
500AD - 50 gold (Russians, Vikings, Americans)
520AD - Railroad
540AD - built Darwin's Voyage, Industrialization, The Corporation
560AD - Refining
600AD - Steel, end WLTPD (pop is 30), sell aqueduct, 150 gold (barbarian ransom)
620AD - sell sewer system, 150 gold (Russians), 100 gold (Babylonians, Americans), 50 gold (Vikings)
640AD - Combustion
680AD - Automobile
Greeks - Conscription, 125 gold
700AD - built Superhighway
720AD - Electronics
740AD - 150 gold (Russians), 50 gold (Babylonians)
760AD - Tactics
800AD - Machine Tools
820AD - 100 gold (Russians), 50 gold (Babylonians), 250 gold (Greeks)
840AD - Miniturization
860AD - built Offshore Platform
880AD - Mass Production
900AD - Share Maps with all AIs
920AD - Computers, 636 gold (Hides to Ashur - not demanded)
940AD - Mobile Warfare, built Research Lab
960AD - Robotics
980AD - Flight, 216 gold (Oil to Washington - not demanded)
1000AD - Radio, built Factory, 1104 gold (Silk Aarhus)
1020AD - Advanced Flight, built Hydro Plant
1040AD - Manufacturing Plant, built Manufacturing Plant, disband 3rd Engineer (production is now 80)
1060AD - Rocketry
1100AD - Space Flight, 854 gold (Coal to Ashur)
1120AD - Plastics, built Apollo Program
1160AD - Atomic Theory
1200AD - Nuclear Fission
1240AD - Nuclear Power
1280AD - The Laser
(Guerilla Uprising - oh, oh)
1320AD - Superconductor
1360AD - Fusion Power
1440AD - Stealth
1510AD - Launch 15-1-1-1-1-1 Spaceship, should arrive in 1546 (79% chance of success)
build a bunch of units, a bunch of improvements, ignore the AIs (the americans brought a huge fleet to my shore, but no land units)
1546AD - Landing on AC

outerface


b.02-15-99
posted May 20, 2000 14:21   Click Here to See the Profile for outerfaceClick Here to Email outerface Visit outerface's Homepage!
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I haven't finished yet, but I've run into a small problem. My population is up to 40, but I can't manage to change the last 4 specialists to taxmen or scientists. They're just stuck on entertainers, which makes them effectively useless, as I've built Shakes and can't use a WLTPD anymore. Any suggestions, as I don't want to just turn them into engineers right now because of the support factor.
Smash


b.02-15-99
posted May 20, 2000 14:27   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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after 36 you can't change Elvi'.I think you went too big for practical purposes.
outerface


b.02-15-99
posted May 20, 2000 14:31   Click Here to See the Profile for outerfaceClick Here to Email outerface Visit outerface's Homepage!
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Thanks. Had I but known, I would have dropped out of WLTPD 4 turns earlier. Now I can transform some of the terrain to boost my production and just let the Elvi slowly starve.
Smash


b.02-15-99
posted May 20, 2000 14:41   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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I was thinkin you could starve them away but it will probably disband engineers first so I think you're stuck with em for this game.
vik


b.02-15-99
posted May 21, 2000 01:13   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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Tom, you dog. You beat me by the difference between a 15/1-1/1-1-1 Spaceship and a 15/2-2/1-1-1 Spaceship. I guess I should have chanced it, but considering this was my best game ever, and if that 21% comes up and bites ya, you're looking at 20 more turns plus flight time to send another one. I'll post my log later because I don't feel like it now.

I guess you can get discoveries every turn in certain conditions, but I never seemed to have the right formula... Even with 12 scientists, it was impossible for me to get them every turn after flight was discovered. Is there any enlightening you can give me on how you can get discoveries every turn after flight. that would have been awesome! thanks.

[This message has been edited by vik (edited May 21, 2000).]

vik


b.02-15-99
posted May 21, 2000 01:28   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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outerface,

he's right. when your food box gets to zero, it will start killing your supported engineers/settlers before it starts dropping the population. If you can't afford for this to happen, i recommend getting a diplomat on a boat and finding some engineers/settlers from a poor nation to bribe.

the farther they are from their capital, the less it will cost you. Also, ask for a gift before you bribe them. if they give you money, then the price you have to pay to bribe will go down a little bit.

good luck, and welcome!

Edited to say the following: Even if you starve off the population, Elvis will still not be dead. If you look over at the Americans, who I believe are slightly to the East of you, in the southeast portion of their landmass, near the antarctic road, there is an American city there called "Kalamazoo." One of the city improvements there, along with a "temple," a "library," and a "marketplace," is one called a "donut shop." You'll be sure to find Elvis there. Hope this helps.

man, it is getting late.
[This message has been edited by vik (edited May 21, 2000).]

Tom DeMille


b.02-15-99
posted May 21, 2000 07:55   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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The best way to get rid of the 4 extra pop might be to just build 4 engineers, and then disband them.

Vik, I imagine the only way to get a discovery a turn after flight is to deliver freight. Since all the AIs were quite far away, my caravans didn't reach their destination until right around flight. If you look at my log, you'll see that I got rocketry and advanced flight in 1 turn.

vik


b.02-15-99
posted May 21, 2000 13:18   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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tom,

Last night it seemed you were getting some discoveries in one turn without the benefit of a freight. Now that I'm more awake this morning, I can tell that you were assisted by freights.

In this game, I only had 8 freights at the time I started my SS. Probably because I waited so late to build a factory. I normally build it sooner, but my settler had a hard time keeping up with the land improvements. I built 2 engineers and "hired" 2 more from the Americans to help out at the end, and I still didn't have 80 shields until after 4 SS Structurals were built.

Log to follow

Paul


b.02-15-99
posted May 21, 2000 13:27   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Interesting map. It really needed that road at the south pole or else we would probably never have been able to gexplore around the whole world.

Tom, interesting choice to build a smaller ship to shave of some years. Too bad I didn't think of that. Now I "only" landed in 1565.

I saw that the map had mostly land and lots of river squares so I built a second Settler when I got Republic to give me some help with improving the land.

Here are my highlights and my log:

Monarchy: -2250
Republic: -725
Democracy: 60

Colossus: -2650
Copernicus' Observatory: -475
Shakespeare's Theatre: -250
Isaac Newton's College: 180
Darwin's Voyage: 600
Apollo Program: 1120

Trade: -1750
Construction: -2000
Sanitation: -375
Refrigeration: 420
Automobile: 620
Computers: 880
Space Flight: 1100

Trade routes: -800, -800, -475

Size 12: -500
Size 21: 40


4000 BC Hut: Currency
Karakorum
Russians: trade Horseback Riding; alliance
Greeks: alliance
Americans: trade Alphabet, Masonry, Writing; alliance
Vikings: trade Warrior Code; alliance
Babylonians: alliance
Spanish: alliance
3800 BC Warrior
3750 BC Hut: Barbarians
3600 BC Hut: Wheel
3550 BC Russians: gift 25 gold
3400 BC Americans: gift Iron Working
Hut: 50 gold
3250 BC Russians: gift 50 gold
3150 BC Hut: Chariot
3050 BC Hut: Chariot
3000 BC Russians: gift 50 gold
2950 BC Hut: Map Making
2900 BC All: share maps
2850 BC Hut: Horsemen
2800 BC Hut: 50 gold
2750 BC Americans: gift 50 gold
2700 BC Hut: Code of Laws
Hut: 50 gold
Disband Warrior
2650 BC Colossus
Hut: 25 gold
2550 BC All: share maps
2450 BC Babylonians: gift 100 gold
Vikings: gift 50 gold
2400 BC Library
Monarchy, revolution
Babylonians: trade Mathematics
2350 BC Hut: Literacy
Hut: 25 gold
Hut: Barbarians
2250 BC Gov: Monarchy
Hut: Horsemen
2150 BC All: share maps
2100 BC Hut: 25 gold
Hut: Horsemen
2050 BC Marketplace
2000 BC Hut: 25 gold
Hut: Construction
1950 BC Temple
Hut: Horsemen
Hut: Legion
Hut: Bridge Building
Vikings: trade Feudalism; share maps
All: share maps
1900 BC Hut: Legion
1850 BC Hut: Mysticism
Hut: Chivalry
1800 BC Hut: Barbarians
Hut: Barbarians
1750 BC Russians: trade Trade
Babylonians: gift 50 gold
1700 BC Hut: Barbarians
Hut: Engineering
1650 BC Build Hides Caravan
1600 BC Hut: Legion
1550 BC Hut: Barbarians
Hut: 25 gold
1500 BC Vikings: gift 50 gold
Americans: trade Pottery
1450 BC Build Silk Caravan
Hut: Astronomy
1400 BC Hut: 25 gold
1350 BC Trireme
1300 BC Hut: Invention
1150 BC Build Coal Caravan
Hut: 100 gold
Hut: 25 gold
1100 BC Babylonians: gift 50 gold
Spanish: gift 50 gold
Americans: gift 25 gold
Greeks: gift 50 gold
1050 BC Build Hides Caravan
Hut: 25 gold
Hut: 25 gold
975 BC Colosseum
Hut: Barbarians
Hut: Legion
950 BC All: share maps
825 BC Aqueduct
800 BC Republic, revolution
Hides to Washington: 53 gold (not demanded)
Silk to Washington: 159 gold (demanded)
775 BC Hut: Barbarians
725 BC Settler
Gov: Republic
Start WLTCD, size 4
675 BC Hut: 50 gold
Hut: 50 gold
Spanish: gift 50 gold
Americans: gift 75 gold
Greeks: gift 25 gold
600 BC Greeks: gift 50 gold
575 BC Russians: gift 100 gold
Americans: gift 50 gold
525 BC Hut: Barbarians
500 BC End WLTCD, size 12
Sell Colosseum
475 BC Copernicus' Observatory
Philosophy, Medicine
Coal to Washington: 124 gold (not demanded)
Hides to Washington: 124 gold (not demanded)
Sold Temple
425 BC Build Dye Caravan
375 BC Sanitation
Russians: gift 150 gold
Babylonians: gift 25 gold
Vikings: gift 50 gold
Americans: trade Seafaring
325 BC Vikings: gift 25 gold
300 BC Hut: Knight
Hut: Barbarians
275 BC Americans: gift 100 gold
Russians: gift 50 gold
Vikings: cancel alliance
250 BC Shakespeare's Theatre
University
225 BC Russians: gift 50 gold
Americans: gift 25 gold
Greeks: gift 25 gold
Start WLTCD, size 12
200 BC Sewer System
Hut: Knight
125 BC Theory of Gravity
Russians: gift 50 gold
Babylonians: gift 25 gold
Americans: gift 25 gold
Greeks: gift 25 gold
100 BC University
75 BC Hut: Knight
25 BC Banking
40 AD Bank
Russians: gift 100 gold
Vikings: alliance; gift 50 gold
Americans: gift 250 gold
Greeks: gift 50 gold
End WLTCD, size 21
60 AD Democracy, revolution
Gov: Democracy
100 AD Chemistry
Americans: trade Gunpowder
Russians: gift 100 gold
140 AD Explosives
Babylonians: gift 50 gold
Greeks: gift 100 gold
160 AD Russians: gift 50 gold
Americans: gift 250 gold
Hut: Knight
180 AD Isaac Newton's College
Economics
Hut: 25 gold
200 AD Russians: gift 100 gold
220 AD Stock Exchange
Navigation
260 AD Build Gold Caravan
Physics
Vikings: gift 50 gold
280 AD Russians: gift 100 gold
300 AD Harbor
Magnetism
All: share maps
340 AD Metallurgy
380 AD Engineer
Electricity
Russians: gift 100 gold
Babylonians: gift 50 gold
Vikings: gift 100 gold
420 AD Refrigeration
Americans: trade Steam Engine; gift 250 gold
440 AD Engineer
Disband Settler
Disband Trireme
460 AD Engineer
Railroad
Start WLTPD, size 18
Dye to Babylon: 261 gold (not demanded)
480 AD Russians: gift 100 gold
Vikings: gift 50 gold
Americans: gift 200 gold
Greeks: gift 50 gold
500 AD Supermarket
Industrialization
520 AD Americans: gift 50 gold
Greeks: gift 25 gold
540 AD Corporation
Hut: 50 gold
580 AD Steel
600 AD Darwin's Voyage: Refining, Combustion
620 AD Automobile
Russians: gift 100 gold
Babylonians: gift Conscription
Vikings: gift 50 gold
Americans: gift 100 gold
640 AD Superhighways
660 AD Electronics
680 AD Factory
700 AD Leadership
End WLTPD, size 29
720 AD Build Oil Freight
Tactics
740 AD Machine Tools
Russians: gift 150 gold
760 AD Babylonians: gift 50 gold
Vikings: gift 50 gold
Americans: gift 200 gold
Greeks: gift 25 gold
780 AD Miniaturization
820 AD Mass Production
840 AD Sell Sewer System
Russians: gift 50 gold
Babylonians: gift 100 gold
Vikings: gift 50 gold
Americans: gift 150 gold
Greeks: gift 75 gold
860 AD Americans develop Flight
880 AD Computers
Sold Aqueduct
900 AD Research Lab
Babylonians: gift 50 gold
Americans: gift 150 gold
Greeks: gift 350 gold
920 AD Mobile Warfare
940 AD Offshore Platform
960 AD Robotics
Americans: trade Flight; gift 50 gold
980 AD Power Plant
Babylonians: gift 50 gold
Vikings: gift 100 gold
1000 AD Radio
Oil Freight to Athens: 253 gold (not demanded)
1020 AD Manufacturing Plant
Advanced Flight
1040 AD Russians: gift 50 gold
Vikings: gift 50 gold
Americans: gift 150 gold
1060 AD Rocketry
1100 AD Space Flight
Gold to Ellipi: 856 gold (demanded)
1120 AD Apollo Program
1140 AD Plastics
1180 AD Atomic Theory
1220 AD Nuclear Fission
1260 AD Nuclear Power
1300 AD Laser
1320 AD Hut: 100 gold
1340 AD Superconductor
1380 AD Fusion Power
1420 AD 15 Structurals
Recycling
1460 AD Environmentalism
1500 AD Communism
1520 AD Guerilla Warfare
6 Components
1540 AD Labor Union
1550 AD Launch
1551 AD Solar Plant
Stealth
1552 AD Mass Transit
1553 AD City Walls
Espionage
1554 AD SAM
1555 AD Combined Arms
1556 AD SDI
1557 AD Coastal Fortress
Genetic Engineering
1558 AD Barracks
1560 AD Amphibious Warfare
1562 AD Polytheism
1564 AD Monotheism
1565 AD Arrival at Alpha Centauri

vik


b.02-15-99
posted May 21, 2000 14:07   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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Well, if I could use only one word to describe this scenario, I would choose “exhausting.” In this scenario, there were plenty of opportunities to slip up and lose a turn here or there due to not paying attention. I was glad I was able to maintain a 2-turn discovery rate from about the time I built INC in the BC years up until the time I no longer wanted to research anything. But I still could have improved. I missed out a turn here or a turn there on incremental rush-buying. I seemed to have a little more need for money than others so far, but I probably could have milked the AI for more cash. I don’t think I got to as many huts as others, either, because I was just slow, and I didn’t explore much with boats. Many of the first Hut-units I got came late and were slow units, so it took me some time. I also got screwed by finding Philosophy in a hut because apparently you get no bonus tech with it. I also shaved off about 4 turns near the end by not researching mobile warfare and robotics. I figured I could get by without a manufacturing plant, but it almost cost me. I toyed around with building Leo’s just to get that NONE engineer, but I decided against it.

Log highlights (Deity, v2.4.2):

Colossus: 2350bc
Copernicus: 700bc
Shakespeare’s: 450bc
Isaac Newton’s: 125bc
Darwin’s: 600ad
Apollo: 1120ad

Monarchy: 2650bc
Republic: 925bc
Democracy: 25bc

1st Trade: 700bc
2nd Trade: 500bc
3rd Trade: 200bc

Size 12: 750bc
Size 21: 225bc

Trade: 1750bc
Construction: 1550bc
Sanitation: 550bc
Refrigeration: 140ad
Automobile: 600ad
Computers: 780ad
Space Flight: 1100ad

Hut Data (51 total huts tipped):
Number of Huts with Knowledge: 15
Number of Huts with Barbarians: 9
Number of Huts with Gold: 16 (for 900 gold total)
Number of Huts with 4-legged units: 5
Number of Huts with 2-legged units: 6

Total # of barb leaders killed: 1 (for 150 gold)

4000bc- I take a deep breath, and move my trireme south. Oops, wrong scenario.
Lots of horses. I wonder if I should delay building my city while they explore a bit…
Hut- Chariot; Allied with all AI’s except the Greeks. Not even Greek peace. No gifts
Oh, well. Ulaan Baatar founded in 4000bc by War4never
Actually, I’ll call my city the Apocalypse, since I started with “Four Horsemen”
3950bc- building colossus, researching alphabet; settler moves to mine wheat
3750bc- discovered alphabet, researching code of laws. Hut-not tipping till later
3700bc- hmmm. A big road down south. I think I will follow it.
3350bc- code of laws discovered, researching monarchy
2800bc- monarchy discovered, REVOLT, researching writing
Greeks- gave all knowledge, alliance, no gift
Americans- gave all knowledge, given Masonry
Spanish- gave all knowledge, no gift
Vikings- gave all knowledge, got Warrior Code
Babylonians- gave all knowledge, no gift
Russians- gave all knowledge, got Horseback Riding
Hut-Hut-Hut: Fuedalism, 50gold, 50gold
2650bc- monarchy established; Hut-barbarians (kilt’em)
2600bc- Hut-barbarians (kilt’em)
2500bc- I am the most powerful civilization in the known world. Hut-Chariot
Trade Allies for writing, currency, and mathematics; get 150 gold in gifts
2450bc- researching trade
2400bc- kilt a barb leader
2350bc- colossus built, building library
2250bc- hut-barbarians (they ran away)
2200bc- library built, building marketplace
2100bc- Hut-The Wheel; dump all knowledge on Allies; 50 gold from Americans
2050bc- Hut-100gold
2000bc- marketplace built, building temple
1950bc- Hut-knights; Hut-Iron Working
1850bc- Temple built, building diplomat
1800bc- Hut-50gold
1750bc- Trade discovered, researching literacy; switched from diplo to caravan
1600bc- caravan built, building another; Hut-100gold
1550bc- Hut-construction
1500bc- caravan built, building another
1400bc- Hut, barbs (they run away)
1300bc- Hut, Legion; Hut-Legion
1250bc- Hut, 100gold
1200bc- Babylonians: get map-making, dump knowledge, trade maps, 150 gold
Russians: get Mysticism; dump knowledge, trade maps, 100 gold
Vikings: get Chivalry, dump knowledge, trade maps, 100 gold
Spanish: get Polytheism, dump knowledge, trade maps, 50 gold
Americans: dump knowledge, share maps, 25 gold
Greeks: dump knowledge, share maps, 25 gold
It seems I am playing on a world that is shaped like a pencil
1150bc- third caravan built, building colosseum; Hut-25 gold; Hut-Knights
Hut-Astronomy; I’m tempted to build caravans now…
1100bc- Hut-bridge building
1000bc- Colosseum built, building aqueduct
975bc- Hut, literacy (thank goodness); Hut-philosophy
950bc- Hmmmm, I was the first to philosophy, but no bonus tech. That sucks.
Hut, 25 gold
925bc- discovered Republic, REVOLT, republic established, researching university
Wow! Hut-Medicine; Get pottery and 300 gold from my allies
900bc- Started Weluv; 2 Huts, 50 gold each
825bc- Aqueduct built, building caravans
775bc- Hut, Seafaring
750bc- WeLuv halted at population 12; Hut-University; 350 gold in allied gifts
725bc- researching engineering; Hut-Chemistry; buying copernicus
700bc- Copernicus’ Observatory; gonna squeeze in the university before Shake’s
Hides to Athens (undemanded) 294 gold
675bc- Engineering discovered, researching Sanitation; university built, building caravans
650bc- Dumped knowledge, traded maps with all, got a total of 50 gold
600bc- Hut-Monotheism (yuck!)
575bc- Hut-Legion (I wish I could get some 4-legged units)
550bc- Discovered sanitation, researching theory of gravity
500bc- Silk caravan to Athens (nondemanded) 298 gold
475bc- Hut, 50gold; 200 gold from allies
450bc- Shakespeare’s built, buying sewer system; theory of grav disc; researching banking
cranking up weLuv
425bc- Temple sold (colosseum sold on prior turn); sewers built, building caravans
Hut-barbarians (at least, it said barbarians, but I see none)
Another Hut, more barbarians (this time they’re there - 3 horseman surrounding my legion)
400bc- Hut, navigation
300bc- discovered banking, researching physics; dumped all knowledge; 150 gold total in gifts
275bc- acquired Physics from russians
250bc- researching magnetism
225bc- halted WeLuv at pop21
200bc- discover magnetism, research economics; hut-crusaders; Hides-Washington (non-demand) 175gold
150bc- hut, crusaders; gifts total 300 gold; completed INC
125bc- Isaac Newton’s College built; economics discovered; researching invention; building bank
hut-crusaders
100bc- Hut-50 gold
75bc- bank built, building stock exch; invention discovered, researching democracy; hut-legion
gifts total 225 gold
25bc- democracy discovered; REVOLT; democracy established; researching gunpowder
1ad- stock exch built, buildling harbor
20ad- gunpowder, researching metallurgy
40ad- harbor built, building diplomat
60ad- metallurgy discovered, researching electricity; hut-50gold; traded maps with everyone
80ad- diplomat built, building galleon
100ad- electricity discovered (before anyone builds the Great Library), researching refrigeration
Give AI all knowledge except invention (ha ha ha)
120ad- galleon built, took the dip to explore; building caravans
140ad- refrigeration discovered, researching explosives; hut-barbs (kilt’em); 375 gold from allies
160ad- I am the 4th largest civilization on the planet.
180ad- discovered explosives; researching conscription
220ad- discovered conscription, researching leadership; hut-riflemen
260ad- discovered leadership, researching tactics; hut-50 gold; get 225 gold from allies
280ad- hut-50gold
300ad- tactics discovered, researching atomic theory
340ad- atomic theory discovered, researching steam engine
360ad- hut-50gold
380ad- discovered steam engine, researching railroad; hut-barbs (die on my rifleman)
420ad- discovered railroad, researching industrialization; engineers built
460ad- discovered industrialization, researching steel; hut-mouseketeers
500ad- discovered steel; researching corporation; engineers built; 325 gold in gifts
520ad- hut-barbarians (kilt’em)
540ad- discovered corporation, researching refining
580ad- discovered refining, researching combustion; 350 in gold from gifts
600ad- Darwin’s built; discovered combustion & automobile, researching electronics
620ad- Superhighways built, electronics discovered, researching machine tools; building freights
660ad- machine tools discovered, researching miniaturization
700ad- miniaturization discovered, researching mass production
720ad- offshore platform built; building freights
740ad- mass production; computers; 550 gold in gifts; cranking up we-luv one last time
780ad- discover computers; researching nuclear fission
800ad- research lab built; building supermarket; 150 gold in gifts
820ad- nuclear fission discovered; researching nuclear power; supermarket built; building factory
840ad- factory built; building hydro plant
860ad- nuclear power discovered; researching the laser; switched to nuclear plant (I’ve never built one yet)
250gold in gifts
880ad- nuclear plant built; building freights
900ad- laser discovered; researching flight; I have so many units to disband, I may not need a manu plant
920ad- I don’t know how you guys get 1600 beakers. I have 936 with 7 scientists & 3ea(+24) trade routes
940ad- discovered flight; researching radio. Oh. I was at 50% science…my bad; 300 gold in gifts
980ad- discovered radio; researching advanced flight
1020ad- discovered advanced flight; researching rocketry; 350gold in gifts
1060ad- discovered rocketry; researching space flight
1100ad- discovered space flight; researching plastics; pop max at 32; sold sewer system
1120ad- Apollo Program completed. Aqueduct sold; quite a few huts remain, but I don’t have time
1140ad- plastics discovered; researching superconductor; first SS built
1180ad- superconductor discovered; researching fusion power
1220ad- fusion power discovered; researching whatever-I ain’t getting it anyways; sold research lab
1240ad- sold university
1260ad- sold library; finished 3 modules: 1 freight, buy hanging gardens, 1 freight, and city completes it
1300ad- finally up to 80 shields without manu plant; whale, wine, 2 silk, 2 hills, 4 forests (10 hunger)
1340ad- getting low on food; glad I bought some NONE engineers earlier with my diplo: 500 gold each
1400ad- starting lose population; oh well, less taxes I guess, but I already have over 5000 gold
1480ad- 15 structurals built with 3 modules; I remember a thread about building less engine and getting there faster during this time period. I’m going to go look that up
1500ad- my population stopped dying at size 27
1510ad- hmmm. Decision time. A 15/1-1/1-1-1 ship would get there in 36 years with a 79% success rating. That would be 1546ad. If I build 2 more components, it would take 20 years, but I’m not sure how fast it will go (I couldn’t find that information). Certainly not less than 16 years, though, so if I don’t launch now, I will get a slower AC date. Hmm.
1520ad- SS Component built. Well, since this is my best score so far, I ain’t going to potentially waste it on a 79% chance. I’m just not going to accept that risk.
1530ad- Launch a 15/2-2/1-1-1 Spaceship. ETA is 1551. 94% chance of success, which is acceptable, I guess; I’ll just keep building alpine troops for awhile
1533ad- that’s strange. Apparently, when you launch a ship, the turn sequence defaults to 1-year increments. Never launched this early, so it’s news to me. Gonna be a boring 18 turns
1534ad- idiot AI. Babylonians want superconductor. I tell them to go stuff it. They give me 100 gold.
1550ad- I am the wealthiest nation. I have 15,410 gold
1551ad- I really shot to the top of the powergraph with those 20 alpine troops.
War4Never the Cruel arrives at AC (34% Civ Rating).

Paul


b.02-15-99
posted May 21, 2000 15:04   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Comparison table now available. Very interesting that we had three players all getting Space Flight in 1100 AD.
Smash


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posted May 21, 2000 15:21   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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wow!It wasn't that long ago the question of whether or not you could win with a half dozen cities,let alone one,was being asked.
Now we have 1500s OCC landings on large maps.Mind you,the hardest part(finding a spot) is removed but still.I wonder how low it can go.

Paul


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posted May 21, 2000 16:39   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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That would probably depend on what kind of setup you use. If you put players at a great city site and give them some units to explore you will of course get better results than when you start with just two settlers and have to build your exploring units or find them in huts.
SilverDragon


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posted May 21, 2000 20:16   Click Here to See the Profile for SilverDragonClick Here to Email SilverDragon Visit SilverDragon's Homepage!
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I think that minimal spaceships should be used more often in OCC. It takes a long time for one city to build those extra components and structurals.
Oldman


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posted May 22, 2000 05:39   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Great!!!!!! When i finally manage to get a 1700 landing time and i'm feeling all smug, you guys go and beat me and land in 1500?!?!?!

I should have thought of building a smaller ship, it might have saved me 20/30 years!!! Anyway, here's my log!! A bit unusual that i didn't get monarchy, but i got republic from a hut first!!

Sorry about the missing log upto 3000bc, i'll stick to using notepad and not wordpad in future!!!!

v2.42 Deity

AC 1745ad

Monarchy not established
Republic 3050bc
Democracy 60ad

1st Trade 700bc
2nd Trade 475bc
3rd Trade 150bc

Colossus 220bc
Observatory 325bc
Theatre 100bc
College 280ad
Darwins 860ad
Apollo 1440ad

Trade 2200bc
Construction 1450bc
Sanitation 200bc
Refridge not researched
Auto 860ad
Comp 1140ad
SF 1420ad

Pop 12 750bc
Pop 20 160ad
(Max)Pop 27 320ad


4000bc Founded Karakorum

Wordpad crashed in 3050bc, this bit is vague - sorry!!!

Built militia

Huts: horseman, 50 gold, 2 Barbarians, techs: Alphabet, code of Laws, Mystisism, Maths and Republic

Revolution in 3100bc (ish)

3050bc Republic
3000bc 50 from hut
3950bc 50 from hut
2650bc iron working from hut
2550bc 50 from hut
2450bc monarchy from hut
2400bc gave away techs to all, got 50 from babylonians and vikings
2350bc 50 from hut
2250bc 50 from hut
150 for barb leader
2200bc Colossus
Philosophy, Currency (free)
Trade (hut)
2100bc temple
WLTCD (3)
1900bc WLTCD ends (7)
1800bc shared techs, 50 from russians and vikings, wheel from americans Greek alliance dissolved?!!?
1600bc caravan (silk)
1450bc construction
1300bc caravan (coal)
1000bc exchanged all techs
925bc colleseum
900bc 100 gifts from babylon and 50 from vikings
875bc elephant (hut)
850bc aquaduct
wltcd (8)
800bc 50 from vikings
775bc caravan (dye)
750bc Pop 12!!!!
725bc wltcd cancelled (12)
700bc 1st Trade, silk to athens unwanted 262 revenue!
675bc 50 from hut
650bc medicine from hut
600bc chemistry from hut
550bc 50 from russians
525bc monothesiesm from hut
500bc theology from hut
gave theo away, 150 gift from americans
475bc 2nd Trade!! coal unwanted to athens 262 revenue
450bc knights and 50 from huts
425bc knights from hut
375bc chivalry from hut
50 from vikings
325bc Observatory!!!
economics from hut
275bc engineering from hut
200bc sanitation
shared all techs, 50 from babylon
175bc invention from hut
150bc 3rd Trade, dye to athens demanded 248 revenue!
125bc 100 from hut
sold collesium
100bc Theatre!!!
WLTCD (12)
disbanded militia, rushed sewers
75bc sewer system!!
25bc University (city)
1ad Democracy!! revolution
50 from hut
20ad Bank
60ad Democracy!!!!!!!
160ad pottery
gave away all techs, 50 from viks and babs, 200 from americans!!!!
180ad size 21 wltcd still going!
260ad 100 from hut
280ad Newtons College!!!
320ad wltcd ends size 27!!!!
340ad stock exchange
navigation!
50 from hut
380ad physics
50 from hut
420ad magnetism
460ad steam engine
500ad railroad
gave all techs away, 200 from russians and 150 from babylon, vikings and americans
540ad industrialisation
580ad explosives
600ad factory
620ad corporation!
660ad metallurgy
700ad electricity
720ad wltcd (27)
760ad electronics
engineer
wltcd cancelled (27)
800ad steel
840ad refining
860ad Darwins!!
combustion
automobile
shared all techs,
300 from russians, 150 from babylon, 200 from vikings, 100 from americans
900ad mass production
superhighways!
940ad leadership
Argh, barbarians near my nice new roads?!?!
980ad conscription
aquaduct sold
1000ad sold sewersystem
1020ad tactics!!
1040ad oil trade with athens, 262 revenue
1060ad caravan (silk)
machine tools
1100ad miniaturisation
1140ad computers
1180ad mobile war
research lab!!
share all techs
300 from russians, 200from babylon, 250 from vikings, 200 from americans
1220ad robotics
1260ad flight!!!!
manufacturing plant!
1300ad radio
1340ad advflight
1380ad rockets
1420ad space flight
1440ad APOLLO!!!!
1460ad structural 1
Plastics
1500ad atomic theory
sold factory
1510ad sold manu plant
1530ad nnuclear fission
1550ad silk to St Petersburg, 1420 revenue!!!
1560ad nuke power!!
1590ad laser!
war on greeks for 200
1620ad superconductor
structural 15!!!
war on babylonians for greeks peace!!!
25 from russians?!?!
1650ad fussion power!!
sold research lab
1660ad sold uni
1670ad sold library
1680ad 6 components!!!
1710ad 200 from russians
disbanded my LAST unit (engineers) to help with ss module
sold superhighways
1720ad sold stock exchange
1730ad Launch!!! estimated landing 1745ad!!!
Ship: 15-3-3-1-1-1
1731ad guerilla uprising?!?!?!
1732ad riflemen
1734ad engineer
1736ad engineer
1739ad riflemen
1740ad tank
1742ad tank
1743ad sneak attack by greeks, both riflemen destroyed!!
1744ad engineer killed!
1745ad AC landing!!!!!!!
Good Old Ghengis the Cruel!!!, 264 points 34%

[This message has been edited by Oldman (edited May 22, 2000).]

Tom DeMille


b.02-15-99
posted May 22, 2000 07:50   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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A note on small spaceships. The only time it worthwhile to build one is if the years are still going by at 10 per turn. That means a pre 1750 launch, which is pretty unusual. It shaves 40 years off of construction time, but adds 21 years of travel time.

If the AI is anywhere near starting a spaceship of its own, then don't launch a small one. Those 36 years of travel time will give the AI a chance to beat you.

Oldman


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posted May 22, 2000 08:28   Click Here to See the Profile for OldmanClick Here to Email Oldman Visit Oldman's Homepage!
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Yeah, that's what i was thinking Tom!!! It's never been an issue before, but with this one having such an early landing, still in the 10years/turn stage, it would've made sense!!!

Do any of you guys know the time it takes for a 15-1-1-1-1-1 ship or 15-2-2-1-1-1 from launch to landing? just thought i'd ask cause i haven't got civ here to try it out for myself?!!?!?

Scouse, Haven't you played this one yet? I want to see if i've beaten your attempt this time?!!?

vik


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posted May 22, 2000 09:27   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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oldman,

Coincidentally, the logs of Tom, Paul, and me sort of illustrate the difference in SS flight times in the 10-year turn increments.

We all built apollo in 1120ad. Tom built a 15/1-1/1-1-1 SS, launched in 1510ad, and landed 36 years later in 1546ad. He had a 79% chance of success with this ship.

I built a 15/2-2/1-1-1 SS, launched in 1530ad (2 extra turns at 10 years each to build those bigger engines), and landed 21 years later in 1551ad. I had a 94% chance of making it.

Paul built the standard OCC ship (15/3-3/1-1-1), and launched it 2 turns (20 years) after I did in 1550ad. That of course is a 15-year trip, allowing him to land at 1565ad with 100% probability of success.

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