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Topic: OCC Fortnight #9: Discussion, Logs etc... |  |
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Oldman
b.02-15-99
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posted May 12, 2000 07:04
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Does anyone have one ready to go or do i have to wait until next week? and yes, i know i'm being impatient - the youth of today hey?!?!!?  |
Scouse Gits
b.02-15-99
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posted May 12, 2000 07:48
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You've certainly got the bug - I told you it was seriously addictive didn't I? 
------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Tom DeMille
b.02-15-99
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posted May 12, 2000 08:09
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I did up a scenario a few weeks ago which we could use. I can't remember now why I didn't consider it done yet. I probably wanted to tweak the names of the AI leaders, but that doesn't seem too important now. I don't think it's been two weeks yet though, so we might be getting ahead of ourselves by starting a new game now. Thoughts? (p.s. Oldman, you can always play OCC 5 or 6 if you have the urge). |
Oldman
b.02-15-99
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posted May 12, 2000 08:32
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Yeah, i just checked the dates, and i am a little early!!! maybe i'll try occ5, i did 6 week before last!! But i didn't do too well - Doh!!!I always found civ addictive!!! but because the occ games are sooooo quick to play, i'm just lovin' it!!!!!  |
Oldman
b.02-15-99
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posted May 16, 2000 12:16
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Now it's been a fortnight!!!! anybody... |
Tom DeMille
b.02-15-99
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posted May 17, 2000 15:39
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OK, I've just emailed Paul a scenario for OCC 9.As mentioned in my above post, I created this scenario a couple of months ago, but didn't polish it up. Oh well. An important note: you are IN CONTACT WITH ALL AI CIVS FROM THE OUTSET. I'd hate for someone to get a few dozen turns along and then realize that.  I don't remember much about the map, except for one important feature that everyone will discover soon enough. So I'm going to play the game too.  edited in the bold [This message has been edited by Tom DeMille (edited May 17, 2000).] |
Paul
b.02-15-99
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posted May 17, 2000 15:43
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Download here. Play as the Mongols. |
Tom DeMille
b.02-15-99
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posted May 18, 2000 08:10
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Thanks Paul, I'm just bumping this thread so those OCCers out there will realize there is now a game available for OCC 9. |
Oldman
b.02-15-99
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posted May 18, 2000 08:17
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Typical ain't it??!?! I start this thread a week ago, early i admit!!! and i'd just started creating my own occ scenario and you guys post one ahead of me?!?!!?  And Tom, do you have to put cryptic clues in!?!?! i mean, here i am at work, i won't get home until 7 tonight. So that's 5 and a half hours i've got to wait!??! and it's going to drive me insane?!?!?! argh!!!!!!!!!!  |
Oldman
b.02-15-99
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posted May 18, 2000 08:21
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And Tom, The Mongols? The Mongols? i just know i'm going to get carried away and start charging across the land on horse back destroying anything that moves?!?!?! I'm going to forget about researching and take over the world, it's sort of like a london thing only with Mongols, if you know what i mean??  |
Tom DeMille
b.02-15-99
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posted May 18, 2000 09:11
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quote:
 i just know i'm going to get carried away and start charging across the land on horse back destroying anything that moves
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Good, because I've given you several horsemen for the purpose 
[This message has been edited by Tom DeMille (edited May 18, 2000).] |
redbaron
b.02-15-99
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posted May 18, 2000 21:46
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OK, Henceforth let it be known that I will be known to all as Richard Head (Dick to my friends). I get my best ever OCC result (1769) and what do I do? I close Wordpad and blithely answer 'No' when it asks me if I want to save the log.  What a map! A great starting site, lots of food, and rivers and the ability to mine the grain squares for trade later on. Enough units to keep the population in order early on and still go hut hunting. (Tom, that 'tunnel beneath the world' was a Godsend.) Being in contact with all the other civs from the start let me get Alliances with all of them from turn 1 which, coupled with the decision to give away techs like they were going out of fashion, paid off in the long run. I never really had any problem with getting enough money to rush build as required. Having said all that, I still think my result (AC in 1769) is going to look pretty poor compared with the rest of you. I screwed up big time by having my Trireme come all the way back from dropping off caravans when I was trying to grow the city with WLTPD. If I'd only disbanded it immediately, I could have cut several years off. I also miscalculated the number of shields I would get per turn at the end which meant I had to waste a number of freights to get structurals built in 1 turn until I could develop the squares properly. Oh well, you live and learn. <font size=1 face=Arial color=444444>[This message has been edited by redbaron (edited May 18, 2000).]</font> [This message has been edited by redbaron (edited May 18, 2000).] |
Oldman
b.02-15-99
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posted May 19, 2000 06:24
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Tough luck Richard old boy!!! good landing year though, i haven't started it yet, so i've got a week of occ-ing ahead of me!!!  I'm guessing you must have played through the whole scenario in one sitting, how long did that take you? I never manage to play through it all in one go!! normally it'll take me a couple of 5 hour sittings and a last one just to mop up the space race!! Am i playing this game super-slowly or something?!?!?!  |
Scouse Gits
b.02-15-99
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posted May 19, 2000 06:30
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Not by me you're not - an OCC takes me about 13 to 15 hours (and my machine is four or five times faster than yours) - maybe start this one with SG2 this evening - or better yet, pursuade him to have a go himself! Good civin'  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 19, 2000 06:43
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Well that makes me feel better!!! Yeah, i think my pc does kind of slow me down a bit, but it's mostly when the monitor goes all funny and displays everything in a luminous shade of green!?!? funky! So whats the deal with the 2 of you playing the game together? should i get a handicap for that!??! maybe start 500 years before you guys!!?!? Please? pretty please... maybe...??  |
redbaron
b.02-15-99
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posted May 19, 2000 08:00
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Oldman, Yes I did it in one sitting. I've just got out of hospital after an op so I wasn't going anywhere.  This one probably took about 10 hours which is longer than normal for me as I had to keep chatting to the AI. (Something I loathe doing). I don't think you're being particularly slow, I'm probably being too quick (which probably explains why I'm always being beaten by you guys). |
Oldman
b.02-15-99
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posted May 19, 2000 08:08
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I hope you're back up and about soon man!!!! I don't know about us beating you?!?! i'm certainly not!!!!!!! but your 1769ad looks like a good time, by anyones standards!!! i'll have to let you know how i fare over the weekend!!! |
Tom DeMille
b.02-15-99
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posted May 19, 2000 09:24
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I made this scenario back when I thought that large maps would be next to impossible in OCC. Hence the great starting location, which was supposed to compensate for the slower tech advances. As Redbarons arrival date has indicated, there was no need to be quite so generous. Oh well, I'm sure everyone will get a kick out of having a 1900 beaker per turn science rate.  |
Oldman
b.02-15-99
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posted May 19, 2000 09:45
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I was getting 2000 beaker researches on occ5 the other day?!?!!? argh!!!!! so i don't know what i'm going to come up with on this one?!?!?! |
Huey
b.02-15-99
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posted May 19, 2000 21:32
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Well, finally had the time to play civ again, and since no one logged here: don't read this if you haven't finished yet...sure you want to go on?....  Here she goes...
This was one of the weirdest games I've ever played. I got science from huts I never got before. Good thing too, since I almost gave up because advances took forever. "Next advance 36 turns" and it turned up in the next hut... I must have popped hundreds of them. Never saw so many huts before. Allied with everyone up to landing... Anyway, landing in 1755  Techs from huts: Mysticism, Pottery, Trade, Mathematics, Polytheism, Seafaring, Literature, Philosophy, Enginering, University, Astronomy, Th of Gravity, Sanitation, Economics and Chemistry. Monarchy -- 2350BC Republic -- 1050BC Democracy -- 325BC Colossus -- 2100BC Copernicus -- 525BC Shakespeare -- 300BC Isaac Newton -- 300AD Darwin's Voy -- 760AD Apollo Program -- 1460AD 1st trade -- 600BC 2nd trade -- 450BC 3rd trade -- 424BC Trade -- 2050BC Construction -- 1350BC Sanitation -- 625BC Refrigeration -- 620AD Automobile -- 760AD Computers -- 1160AD Space Flight -- 1440AD Alpha Centauri -- 1755AD Size 12 -- 775BC Size 24 -- 620AD
4000: hut $50, Karakorum founded 3800: warrior 3750: Alphabet 3700: hut $50 3600: hut Mysticism 3350: hut $50 3100: Code of Laws 2900: hut Horseman (supported) 2850: hut barbs 2550: hut barbs, hut Archer 2400: Monarchy, revolution Americans: trade Mapmaking, Masonry, Writing, share maps Russians: gave Mapmaking, CerBurial, Myst, share maps, $50 Babylonians: trade Currency, gave CodeLaws, Map, Monarchy, share maps Vikings: gave Mapmaking, Bronze, share maps Spaniards: gave Map, Bronze, share maps, allied Greek: gave Map, Myst, share maps, allied 2350: Americans: gave Currency 2300: hut Chariot 2200: hut Archer, hut Pottery 2150: Russians: gave Pottery Vikings: gave CerBurial Spaniards: gave CerBurial Americans: gave Pottery, allied Greek: gave Pottery 2050: hut Horseman, hut Trade 2000: hut Horseman 1950: huts: $50, Mathematics, barbs 1900: Russians: gave Math Babylonians: gave Trade Vikings: gave Writing Americans: gave Trade Greeks: gave Math 1850: $150 barb king, hut: Archer (after 4 advanced tribes ) Russians $25, Babylonians $50, Vikings $50 1800: Library, hut Horseman 1750: hut Archer 1700: Hides caravan, huts Polytheism, barbs 1600: Dye caravan, hut $100 Russians: gave Poly, Monarchy, share maps Babylonians: gave Math, share maps Vikings: gave Trade, Myst, share maps Spaniards: gave math, share maps Americans: gave Poly, share maps Greek: gave Horseback, Poly, share maps 1550: Americans $25, Greek $50 1500: Silk Caravan, hut $50 Russians: gave Currency Babylonians: gave Poly Vikings: gave Monarchy 1450: huts Seafaring, Literature Russians $150, Babylonians $100, Vikings $100 1400: Hides Caravan 1350: Americans: trade Construction, hut: barbs 1300: Marketplace 1250: huts: $50, Philosophy 1200: Russians: trade Warrior Code, Wheel Babylonians: gave Lit, allied Vikings: gave Constr Spaniards: gave WarCode Americans: gave Philosophy Greek: gave Philosophy, Construction 1150: Republic, revolution 1050: Republic 1000: WLTCD (4) Colosseum 975: huts: Enginering, Horseman Russians, Babylonians, Ameriacans: gave Republic Spaniards: gave Construction Vikings: gave Republic, allied, $50 Greek: gave Wheel, WarCode, Republic 875: Aquaduct hut $50 Gave all to everyone, got back $75  800: Sold Colosseum 775: End WLTCD (12) 750: huts $25, University 700: Babs $50, Viks $50, Greek $100 675: Hut Astronomy 650: Hut Gravity 625: Greek: trade Medicine Huts: Sanitation, $50 600: Hides to Athens $226, hut barbs 575: Banking 550: Huts Economics, barbs Babs, Viks, Ami's: $300 evenly spread 525: Cop's Obs, Horseman killed by barbs 475: Gold caravan, hut Chemistry 450: hut $50, Hides to Washington $456 425: Invention, Dye to Washington $196 325: Demo, revo, Demo 300: Shakes, Horseman killed by barbs 250: Dye Caravan 200: Coal Caravan, Iron Working All Civs: gave all some techs, shared maps, cashed $200 175: Babylonians: $50 150: bank 125: Hut $25 100: University 75: Gunpowder, hut $25 50: Stock Exchange -------- 1AD: Gave all techs to everyone except Gravity, cashed $650, allied with Russians 20: Explosives 40: Engineer 80: Engineer, 100: Bridge building, Gold to Athens $134 160: Navigation 180: Cash from allies: $625 300: Newton 320: Magnetism, WLTPD (10), hut $50 340: Sewer System, Dye to Atlanta $278, Coal to Atlanta $139 360: Steam Engine 380: Harbor 420: Railroad 480: Industrialization, hut Crusader 520: Dye caravan Russians: trade Metallurgy Cash from allies $650 600: sold Sewer 620: Refrigeration, sold Aqua, end WLTPD(24) 660: Electricity 700: Corporation 740: Refining 760: Darwin, Combustion, Automobile 800: Electronics, Superhighway 840: Conscription, Oil Freight 880: Feudalism 920: Chivalry 960: Leadership 1000: Tactics 1040: Machine Tools 1080: Miniaturization 1120: Mass Production 1160: Computers 1180: Research Lab 1200: Moble Warfare, Oil to Washington $400 1220: Factory 1240: Robotics 1260: Hydro Plant 1280: Flight, Dye to Washington $376 1300: Power Planr 1320: Radio 1340: Advanced Flight 1400: Rocketry 1440: Space Flight 1460: Apollo 1480: Supermarket (Why can't they eat cake?) 1500: Plastics 1530: Athomic Theory 1550: Nuclear Fission 1580: Nuclear Power 1610: Laser 1650: Superconductor 1700: Fusion Power 1730: A sad moment, my faithfull settler who served me for almost 6 millenia sacrificed himself in order to get the spaceship ready... A moment of silence please... 1740: Launch! 1740-1754: the usual stuff 1755: Landing on AC And only 8 hours on my old 486, 40Mhz, 12Mb  Typing this log took me almost as much 
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Smash
b.02-15-99
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posted May 20, 2000 00:47
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I had my best game so far in this one.I also got a zillion techs from huts including Theory of Gravity,Medicine and Astronomy.I must have tipped 100 huts.That road was awesome!Any barb hut on it or close to it would disappear.It linked up to nearly every landmass.Most of which I was able to explore unopposed.By the time Refrigeration was in sight,there was still alot of work to do so I built 3 engineers. For the first time in OCC,I was able to manage 1 turn per tech (without caravans) for 2 techs(Robotics and Flight).The city was producing 1632 beakers at 100% and 5 scientists at that time.That is the highest I have ever seen.It could have been higher as quit growing at 26. Never had any gold problems to speak of.Huts and gifts just kept rolling in.I also got a nice amount of tribute from non allies in the period of anarchy between Republic and Democracy. Caravans paid good bonus in this game also. Building wonders with caravans in OCC is great if you have the gold.You can produce 50 sheilds per turn towards a wonder.I had the first 4 wonders built before AD 1 with this technique.Thnx Scouse deity 2.42 4000-gift Bronze to Russians-trade Burial for Horseback-alliance-gift Horseback and Burial to Babs-alliance-gift Horseback and Burial to Vikes-trade Bronze for Warrior Code-alliance-Bronze to Spanish-alliance-Burial and Warrior Code to Americans-alliance-trade Bronze for Alphabet-Warrior Code and Horseback to Vikes-alliance-allied with all...wonder how long that will last hut-archer-found Karakorum-start Collosus 3950-gift all-takes 4 turns off 24>20 3750-hut-50 gold-whats this?a road on the pole...hmmm 3600-hut 25 gold-hut Code of Laws! 3400-hut 25 gold-gift Laws to all cept Yanks 3150-barbs appear-time to get some veterans 3050-archer repels attack but no vet 3000-Monarchy-revolt-trade Yanks Laws for Writing-receive Masonary-gift Mason to Russians-receive Poly-gift Mason and Writing to Babs,Vikes and Spanish-Poly and Mason to Greeks-barb leader 150 gold 2900-hut barb horse-disappears 2850-govt-Monarchy 2650-hut-Literacy 2450-size 4-hut 50 gold-Babs gift 50-Vikes cancel alliance 2400-Collosus 2350-hut-elephant-NON 2200-trade Babs Lit for Currency-receive Iron Working 2150-gift Iron to Russians and Greeks-trade Literacy to Spanish for The Wheel-trade Lit to Yanks for Myst-receive 50 gold 2100-library-hut elephant NON 2050-gift Iron to Yanks Myst to Babs 2000-hut-Trade!-10%luxuries 1950-size 5-hut legion NON->0 luxuries 1900-temple-hut -Philosophy!?-gift Wheel to Russia-receive 50 gold-Babs gift 50-gift Literacy to Vikes-gift Myst to Spanish who promptly cancel alliance-Yanks gift 50-Greeks cancel alliance 1850-silk caravan-Russia cancels alliance-gift Trade to Babs,Yanks-Wheel and Myst to Greeks 1800-Construction-gfit Philosophy to Babs and Yanks 1750-hut barb horse-disappears next turn 1700-hut 25 gold 1650-gold caravan 1600-Philosophy to Russia-Construction to Babs-gift all to Spain won’t ally-Construction to Yanks-gift all to Greeks won’t ally 1550-gift Monarchy to Babs and Yanks 1500-hut Map Making-gift to all-share maps with Babs and Spanish-alliance with Spain 1450-size 6-hut 50 gold 1400-hides caravan--hut-Engineering-Babs gift 50 gold -share maps with Yanks 1350-wheat>silk-hut-Bridge Building 1300-Yanks gift 50 1250-market-trade Russia Construction for Math-gift Bridge -Trade,Monarchy and Construction to Vikes-Bridge to Babs-Math to Spain-Bridge to Yanks-Math to Greeks 1050-Bridge to Spanish-Myst,Poly,Math,Currency,Iron and Bridge to Vikes-Bridge to Greeks-Wheel to Yanks 1000-hut-Medicine 975-hut Astronomy-man this road has been awesome! 950-hut-horseman NON 925-colliseum-hut-50 gold-Spain gift 25-Babs 50-Yanks 50 900-size 7 875-hut-50 gold 850-aquaduct-Myst and Monarchy to Russia 800-hut-Monotheism 775-caravan-hut 50 gold-hut barb horse 750-elephant KIA-Yanks gift 50 725-Republic-instant revolution-govt-Republic-gift Repub to Babs,Yanks and Spanish 700-caravan-start “we love” size 7-trade Mono to Spain for Banking-gift Mono to Babs 650-caravan 625-Yanks gift 50-hut-crusader-NON 600-caravan 575-end “we love” 12-trade Spain Engineering for University-gift Mono and Banking to Yanks-University to Babs-Repub,Mono and Engineering to Russia-University Mono,Repub,Banking and Engineering to Vikes and Greeks-hut 100 gold 550-caravan-start Cope’s 500-Cope’s-silk arrives in Washington 256 bonus-hut-crusader-NON-hut-Theory of Gravity 475-caravan-Babs gift 50-University to Russia 450-Sanitation-caravan-hut 25 gold-hut-Chemistry 400-caravan-hut-Economics-barbs are pillaging my land 375-gold arrives in Washington(demanded)620 bonus-hut 2 barbs..1 killed.. 350-Invention-caravan-legion KIA-crusader KIA-hut 50 gold-sell colliseum-Yanks gift 50 325-Shake’s-sell temple-barb leader 150 gold-hut 50 gold 275-sewer system 225-caravan-hides arrives in Washington(demanded)246 bonus-Astronomy and Invention to Babs-Astronomy,Invention and Chemistry to Spain-Invention to Yanks-Invention,Chemistry and Astronomy to Vikes and Greeks-share maps-5 techs to Russia-share maps 200-Democracy-revolt-caravan-Russia tribute 75 gold-Babs gift 50-Vikings tribute 100 gold-Greeks tribute 150 175-caravan-Russia tribute 175-Vikings tribute 100-this is great! 150-caravan-hut 25 gold-hut 50 gold 125-govt-Democracy-caravan 100-caravan-start “we love” 12-Gravity and Sanitation to Spain 75-Sir Ike’s-Sanitation to Babs-trade Yanks Sanitation for Pottery-Pottery to all-Spain gifts 50 50-share maps with Yanks and Babs-Sanitation to Greeks and Russians 25-share maps with Spain ------------------------------------------------- AD1-build university-Babs gift 50-Yanks 50-Gravity to Greeks 20-share maps with Yanks 40-bank 60-Explosives-Spain cancels alliance-Yanks gift 50 100-hut 50 gold 120-Seafaring-stock exchange-end “we love” size 22-Babs gift 50 gold 160-Metallurgy-harbor 180-hut-crusader NON 200-Navigation-engineer 240-engineer 260-Physics-Gunpowder and Navigation to Babs-Democracy,Physics and Economics to Yanks-Nav,GP and Physics to Spain-share maps-Nav,Physics and Seafaring to Russia-share maps-Nav,GP,Physics and Seafaring to Greeks-share maps 280-engineer 300-Magnetism-barb knights land nearby 320-diplomat 340-Electricity-Babs gift 50-Yanks 75 360-dye caravan-hut-50 gold 380-Refrigeration-Explosives and Magnet to Russia-Physics to Babs-5 techs to Vikes-share maps-Seafaring,Explosives and Magnet to Spain-alliance-share maps-Explosives to Yanks-Magnet and Explosives to Greeks-share maps 400-coal caravan 420-Steam Engine 440-galleon 460-Railroad-bribe barb crusader 82-frigate 102-hut barbs-disappear-disband galleon-much tech gifting to all-Yanks gift 75 480-caravan-disband crusader-hut-musket-NON 500-Feudalism-caravan-more tech gifting including 7 to Babs 520-Yanks gift 150 540-Conscription-caravan 560-disband frigate “in the feild”-hut musket-NON 580-supermarket-start “we love” 19 620-caravan 640-caravan 660-caravan 680-Industrialization-caravan 700-Darwin’s-The Corporation-Steel 720-end “we love” 26-sell sewer 740-Refining-oil freight-gift Conscription and RR to all-sell aquaduct-dye arrives in Washington(demanded)278 bonus coal 139 780-silk freight 800-Combustion-dye freight-more gifting 820-freight-Babs gift 50 Yanks 75 840-Automobile 860-superhighway 880-Mass Production-freight 900-freight 920-Electronics-factory 960-Chivalry 980-hydro plant 1000-Leadership-freight 1020-freight 1040-Tactics-freight 1060-freight 1080-Machine Tools-freight 1100-freight 1120-Miniaturization- 1140-offshore platform 1160-Computers-dye to Washington(demanded) 824 bonus 1180-Mobile Warfare-research lab 1200-Robotics 1220-Flight-manufacturing plant 1240-freight 1260-Radio-freight 1280-freight-start wonder 1300-Advanced Flight 1340-Rocketry 1380-Space Flight 1400-Apollo 1420-Plastics-trade Greece Industrialization for Atomic Theory 1460-Nuclear Fission 1500-Nuclear Power 1520-The Laser 1540-Superconductor 1560-Fusion Power-oil to Washington-258 bonus-silk tp Philly(demanded) 528 bonus 1600-15 structurals 1630-Greeks steal Fusion Power 1650-Stealth 1660-6 components 1690-3 modules-launch 91-coastal fort 92-Recycling-city walls 93-barracks 94-Enviromentalism-armor-sell hydro plant 95-solar plant 96-mass transit 97-armor 98-armor 99-armor 1700-armor 01-armor 02-howitzer 03-howitzer 04-howitzer 1705-Arrival AC
Wonders: Collosus-2400BC Cope’s-500BC Shake’s-325BC Sir ike’s-75BC Darwin’s-700AD Apollo-1400AD Governments: Monarchy-2850BC Republic-725BC Democracy-125BC Trade Routes 1-500BC 2-375BC 3-125BC size 12-575BC size 21-100AD Trade-2000BC Construction-1800BC Sanitation-450BC Refrigeration-380AD Automobile-840AD Computers-1160AD Space Flight-1380AD |
Tom DeMille
b.02-15-99
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posted May 20, 2000 11:02
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Hope people enjoyed the game. It took rather longer than usual for an OCC game, since there was so much exploration (and hut tipping) that could be done. Looking at other people's logs, I was rather unfortunate to get Invention in a hut before more useful discoveries like Astronomy and Medicine.Still, I got alliances with everyone. I remember 2 months ago when I played a few turns that I was only able to form a couple of alliances. The stupid discovery of pottery from the 1st turn hut was probably a really good thing - it allowed me to gift enough to the AIs to have them ally with me.) I left all other huts alone until I had researched Monarchy. Then the flood gates opened. With spaceflight coming so early, I decided to be sneaky and launch a 15-1-1-1-1-1 spaceship. Sure, it took 36 years and only had an 80% chance of success (I figured what the hey), but with turns still going by at 10 years per turn, I shaved 20 years off my landing date. (Sorry, Paul, that's going ot screw up your year/turn calculations). Deity, v242 Wonders: Collosus-2200BC Cope’s-625BC Shake’s-400BC Sir ike’s-50BC Darwin’s-540AD Apollo-1120AD Governments: Monarchy-2450BC Republic-1250BC Democracy-25BC Trade Routes 1-700BC 2-525BC 3-375BC size 12-750BC size 21-125AD size 30-600AD Trade-2550BC Construction-1800BC Sanitation-450BC Refrigeration-440AD Automobile-680AD Computers-920AD Space Flight-1110AD 4000BC - Pottery (hut), found Karakorum Spanish - Alliance Babylonians - Alliance Vikings - Alliance Russians - Alliance Americans - Alliance Greeks - Alliance 3800BC - built warrior 3550BC - Alphabet, built warrior 3400BC - chariot NONE (hut) (this hut was blocking my eastward progress, so I took the chance of getting a crappy tech) 3050BC - Code of Laws 2550BC - Monarchy, begin revolution Russians - Horseback Riding, Masonry Babylonians - Currency, 50 gold Vikings - Warrior Code, 50 gold Americans - Writing, 50 gold Spanish and Greeks - gave me nothing, ungrateful bastards! from huts - archer (supported), archer (supported), Trade, Feudalism 2450BC - switched to Monarchy 2400BC - 50 gold (hut) 2350BC - The Wheel (hut) 2200BC - built Colossus 2150BC - horsemen supported (hut) 2100BC - 25 gold (hut) 2050BC - chariot NONE (hut) 2000BC - 50 gold (Vikings) 1950BC - built Library, disband 2 warriors (archers have arrived in city), barbarians (hut) 1850BC - 50 gold (Russians, Vikings) 1800BC - Construction, built Marketplace, begin WLTKDs (pop is 4) 1750BC - Chivalry (hut), Polytheism (Greeks) 1700BC - 50 gold (hut), Archer NONE (hut), Literacy (hut) 1650BC - 50 gold (Babylonians) 1600BC - built Silk caravan, barbarians (hut), 50 gold (hut), disband archer 1550BC - built Temple 1500BC - 50 gold (Spanish), 25 gold (Americans, Greeks) 1450BC - 25 gold (hut) 1400BC - built Colosseum, Archer NONE (hut) 1300BC - Republic, revolution, end WLTKDs 1250BC - switched to Republic, built Hides caravan 1200BC - begin WLTCDs (pop is 5), barbarians (hut), Banking (hut), Mathematics (hut), 50 gold (Babylonians, Vikings, Americans), 25 gold (Greeks) 1150BC - built Aqueduct, barbarians (hut), 50 gold (Russians, Spanish) 1050BC - built Hides caravan, Knight NONE (hut), barbarians (hut) 1000BC - Engineering (hut), 25 gold (hut) 975BC - built Dye caravan, Invention (hut) 950BC - 50 gold (Russians, Babylonians, Vikings) 925BC - end WLTCD (pop is 11) - don't have mysticism yet 900BC - 25 gold (hut), 50 gold (Americans) 850BC - 50 gold (hut), barbarians (hut) 825BC - Mysticism, 100 gold (hut) 800BC - begin WLTCD (pop is 11) 775BC - 50 gold (Babylonians, Vikings) 750BC - end WLTCD (pop is 12) 725BC - Archer NONE (hut) 700BC - 1st trade route - 152 gold Silk to Athens (not demanded), sell Colosseum 650BC - Philosophy, Astronomy, 50 gold (Vikings, Americans, Greeks) 625BC - built Copernicus' Observatory, Knights NONE (hut), 50 gold (hut) 600BC - barbarians (hut), 50 gold (Babylonians) 575BC - Archers NONE (hut), Knights NONE (hut) 525BC - Medicine, 50+ gold (hut), 2nd trade route - 149 gold Hides to Athens (not demanded) 500BC - 50 gold (hut), 25 gold (Russians), 50 gold (Vikings, Americans) 450BC - Sanitation, barbarians (hut), barbarians (hut) 425BC - sell Temple, 25 gold (Russians), 50 gold (Vikings, Spanish) 400BC - built Shakespeare's Theatre 375BC - begin WLTCD (pop is 12), 3rd trade route - 152 gold Dye to Athens (not demanded), 50 gold (hut) 350BC - University, built Sewer System, 25 gold (hut) 300BC - built University, 50 gold (hut), 50 gold (hut) 250BC - Democracy, built Bank, 50 gold (Babylonians, Vikings), 125 gold (Greeks) 200BC - 150 gold (barbarian ransom), 50 gold (hut), 50 gold (hut) 150BC - Iron Working 125BC - end WLTCD (size is 21, 50 gold (hut) 100BC - 75 gold (Russians), 25 gold (Babylonians), 50 gold (Americans) 75BC - Theory of Gravity, 362 gold (Hides ot Washington), revolution 50BC - built Isaac Newton's College 25BC - switched to Democracy 1AD - Chemistry 20AD - Knight NONE (hut), 150 gold (Russians), 50 gold (Babylonians, Vikings) 40AD - Gunpowder, Musketeers NONE (hut) 80AD - Explosives, begin WLTPD (pop is 21), Musketeers NONE (hut) 100AD - built Engineer 120AD - Bridge Building, end WLTPD (pop is 21), barbarians (hut) 140AD - built Engineer 160AD - Economics, begin WLTPD (pop is 20) Babylonians - Map Making, share maps Americans - Leadership, share maps Russians - 50 gold, share maps Vikings - share maps Spanish - share maps Greeks - 175 gold, share maps 180AD - built Engineer, 125 gold (Greeks) 200AD - Metallurgy, built Stock Exchange, 150 gold (Vikings) 220AD - 100 gold (Russians, Americans), 50 gold (Spanish), 200 gold (Greeks) 240AD - Seafaring 260AD - built Harbour 280AD - Navigation 300AD - 50 gold (Russians, Vikings), 75 gold (Babylonians), 100 gold (Americans, Greeks) 320AD - Physics, end WLTPD (pop is 25) 340AD - 50 gold (Russians, Babylonians, Vikings, Americans, Greeks) 360AD - Magnetism 380AD - 50 gold (Babylonians, Vikings, Americans), 100 gold (Greeks) 400AD - Electricity 420AD - 50 gold (Russians, Babylonians, Vikings, Greeks) 440AD - Refrigeration 460AD - built Super Market, 50 gold (Russians, Babylonians, Vikings, Americans) 480AD - Steam Engine, begin WLTPD (pop is 25) 500AD - 50 gold (Russians, Vikings, Americans) 520AD - Railroad 540AD - built Darwin's Voyage, Industrialization, The Corporation 560AD - Refining 600AD - Steel, end WLTPD (pop is 30), sell aqueduct, 150 gold (barbarian ransom) 620AD - sell sewer system, 150 gold (Russians), 100 gold (Babylonians, Americans), 50 gold (Vikings) 640AD - Combustion 680AD - Automobile Greeks - Conscription, 125 gold 700AD - built Superhighway 720AD - Electronics 740AD - 150 gold (Russians), 50 gold (Babylonians) 760AD - Tactics 800AD - Machine Tools 820AD - 100 gold (Russians), 50 gold (Babylonians), 250 gold (Greeks) 840AD - Miniturization 860AD - built Offshore Platform 880AD - Mass Production 900AD - Share Maps with all AIs 920AD - Computers, 636 gold (Hides to Ashur - not demanded) 940AD - Mobile Warfare, built Research Lab 960AD - Robotics 980AD - Flight, 216 gold (Oil to Washington - not demanded) 1000AD - Radio, built Factory, 1104 gold (Silk Aarhus) 1020AD - Advanced Flight, built Hydro Plant 1040AD - Manufacturing Plant, built Manufacturing Plant, disband 3rd Engineer (production is now 80) 1060AD - Rocketry 1100AD - Space Flight, 854 gold (Coal to Ashur) 1120AD - Plastics, built Apollo Program 1160AD - Atomic Theory 1200AD - Nuclear Fission 1240AD - Nuclear Power 1280AD - The Laser (Guerilla Uprising - oh, oh) 1320AD - Superconductor 1360AD - Fusion Power 1440AD - Stealth 1510AD - Launch 15-1-1-1-1-1 Spaceship, should arrive in 1546 (79% chance of success) build a bunch of units, a bunch of improvements, ignore the AIs (the americans brought a huge fleet to my shore, but no land units) 1546AD - Landing on AC |
outerface
b.02-15-99
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posted May 20, 2000 14:21
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I haven't finished yet, but I've run into a small problem. My population is up to 40, but I can't manage to change the last 4 specialists to taxmen or scientists. They're just stuck on entertainers, which makes them effectively useless, as I've built Shakes and can't use a WLTPD anymore. Any suggestions, as I don't want to just turn them into engineers right now because of the support factor. |
Smash
b.02-15-99
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posted May 20, 2000 14:27
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after 36 you can't change Elvi'.I think you went too big for practical purposes. |
outerface
b.02-15-99
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posted May 20, 2000 14:31
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Thanks. Had I but known, I would have dropped out of WLTPD 4 turns earlier. Now I can transform some of the terrain to boost my production and just let the Elvi slowly starve. |
Smash
b.02-15-99
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posted May 20, 2000 14:41
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I was thinkin you could starve them away but it will probably disband engineers first so I think you're stuck with em for this game. |
vik
b.02-15-99
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posted May 21, 2000 01:13
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Tom, you dog. You beat me by the difference between a 15/1-1/1-1-1 Spaceship and a 15/2-2/1-1-1 Spaceship. I guess I should have chanced it, but considering this was my best game ever, and if that 21% comes up and bites ya, you're looking at 20 more turns plus flight time to send another one. I'll post my log later because I don't feel like it now.I guess you can get discoveries every turn in certain conditions, but I never seemed to have the right formula... Even with 12 scientists, it was impossible for me to get them every turn after flight was discovered. Is there any enlightening you can give me on how you can get discoveries every turn after flight. that would have been awesome! thanks.
[This message has been edited by vik (edited May 21, 2000).] |
vik
b.02-15-99
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posted May 21, 2000 01:28
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outerface, he's right. when your food box gets to zero, it will start killing your supported engineers/settlers before it starts dropping the population. If you can't afford for this to happen, i recommend getting a diplomat on a boat and finding some engineers/settlers from a poor nation to bribe. the farther they are from their capital, the less it will cost you. Also, ask for a gift before you bribe them. if they give you money, then the price you have to pay to bribe will go down a little bit. good luck, and welcome! Edited to say the following: Even if you starve off the population, Elvis will still not be dead. If you look over at the Americans, who I believe are slightly to the East of you, in the southeast portion of their landmass, near the antarctic road, there is an American city there called "Kalamazoo." One of the city improvements there, along with a "temple," a "library," and a "marketplace," is one called a "donut shop." You'll be sure to find Elvis there. Hope this helps. man, it is getting late. [This message has been edited by vik (edited May 21, 2000).] |
Tom DeMille
b.02-15-99
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posted May 21, 2000 07:55
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The best way to get rid of the 4 extra pop might be to just build 4 engineers, and then disband them.Vik, I imagine the only way to get a discovery a turn after flight is to deliver freight. Since all the AIs were quite far away, my caravans didn't reach their destination until right around flight. If you look at my log, you'll see that I got rocketry and advanced flight in 1 turn. |
vik
b.02-15-99
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posted May 21, 2000 13:18
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tom, Last night it seemed you were getting some discoveries in one turn without the benefit of a freight. Now that I'm more awake this morning, I can tell that you were assisted by freights. In this game, I only had 8 freights at the time I started my SS. Probably because I waited so late to build a factory. I normally build it sooner, but my settler had a hard time keeping up with the land improvements. I built 2 engineers and "hired" 2 more from the Americans to help out at the end, and I still didn't have 80 shields until after 4 SS Structurals were built. Log to follow |
Paul
b.02-15-99
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posted May 21, 2000 13:27
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Interesting map. It really needed that road at the south pole or else we would probably never have been able to gexplore around the whole world.Tom, interesting choice to build a smaller ship to shave of some years. Too bad I didn't think of that. Now I "only" landed in 1565. I saw that the map had mostly land and lots of river squares so I built a second Settler when I got Republic to give me some help with improving the land. Here are my highlights and my log: Monarchy: -2250 Republic: -725 Democracy: 60 Colossus: -2650 Copernicus' Observatory: -475 Shakespeare's Theatre: -250 Isaac Newton's College: 180 Darwin's Voyage: 600 Apollo Program: 1120 Trade: -1750 Construction: -2000 Sanitation: -375 Refrigeration: 420 Automobile: 620 Computers: 880 Space Flight: 1100 Trade routes: -800, -800, -475 Size 12: -500 Size 21: 40 4000 BC Hut: Currency Karakorum Russians: trade Horseback Riding; alliance Greeks: alliance Americans: trade Alphabet, Masonry, Writing; alliance Vikings: trade Warrior Code; alliance Babylonians: alliance Spanish: alliance 3800 BC Warrior 3750 BC Hut: Barbarians 3600 BC Hut: Wheel 3550 BC Russians: gift 25 gold 3400 BC Americans: gift Iron Working Hut: 50 gold 3250 BC Russians: gift 50 gold 3150 BC Hut: Chariot 3050 BC Hut: Chariot 3000 BC Russians: gift 50 gold 2950 BC Hut: Map Making 2900 BC All: share maps 2850 BC Hut: Horsemen 2800 BC Hut: 50 gold 2750 BC Americans: gift 50 gold 2700 BC Hut: Code of Laws Hut: 50 gold Disband Warrior 2650 BC Colossus Hut: 25 gold 2550 BC All: share maps 2450 BC Babylonians: gift 100 gold Vikings: gift 50 gold 2400 BC Library Monarchy, revolution Babylonians: trade Mathematics 2350 BC Hut: Literacy Hut: 25 gold Hut: Barbarians 2250 BC Gov: Monarchy Hut: Horsemen 2150 BC All: share maps 2100 BC Hut: 25 gold Hut: Horsemen 2050 BC Marketplace 2000 BC Hut: 25 gold Hut: Construction 1950 BC Temple Hut: Horsemen Hut: Legion Hut: Bridge Building Vikings: trade Feudalism; share maps All: share maps 1900 BC Hut: Legion 1850 BC Hut: Mysticism Hut: Chivalry 1800 BC Hut: Barbarians Hut: Barbarians 1750 BC Russians: trade Trade Babylonians: gift 50 gold 1700 BC Hut: Barbarians Hut: Engineering 1650 BC Build Hides Caravan 1600 BC Hut: Legion 1550 BC Hut: Barbarians Hut: 25 gold 1500 BC Vikings: gift 50 gold Americans: trade Pottery 1450 BC Build Silk Caravan Hut: Astronomy 1400 BC Hut: 25 gold 1350 BC Trireme 1300 BC Hut: Invention 1150 BC Build Coal Caravan Hut: 100 gold Hut: 25 gold 1100 BC Babylonians: gift 50 gold Spanish: gift 50 gold Americans: gift 25 gold Greeks: gift 50 gold 1050 BC Build Hides Caravan Hut: 25 gold Hut: 25 gold 975 BC Colosseum Hut: Barbarians Hut: Legion 950 BC All: share maps 825 BC Aqueduct 800 BC Republic, revolution Hides to Washington: 53 gold (not demanded) Silk to Washington: 159 gold (demanded) 775 BC Hut: Barbarians 725 BC Settler Gov: Republic Start WLTCD, size 4 675 BC Hut: 50 gold Hut: 50 gold Spanish: gift 50 gold Americans: gift 75 gold Greeks: gift 25 gold 600 BC Greeks: gift 50 gold 575 BC Russians: gift 100 gold Americans: gift 50 gold 525 BC Hut: Barbarians 500 BC End WLTCD, size 12 Sell Colosseum 475 BC Copernicus' Observatory Philosophy, Medicine Coal to Washington: 124 gold (not demanded) Hides to Washington: 124 gold (not demanded) Sold Temple 425 BC Build Dye Caravan 375 BC Sanitation Russians: gift 150 gold Babylonians: gift 25 gold Vikings: gift 50 gold Americans: trade Seafaring 325 BC Vikings: gift 25 gold 300 BC Hut: Knight Hut: Barbarians 275 BC Americans: gift 100 gold Russians: gift 50 gold Vikings: cancel alliance 250 BC Shakespeare's Theatre University 225 BC Russians: gift 50 gold Americans: gift 25 gold Greeks: gift 25 gold Start WLTCD, size 12 200 BC Sewer System Hut: Knight 125 BC Theory of Gravity Russians: gift 50 gold Babylonians: gift 25 gold Americans: gift 25 gold Greeks: gift 25 gold 100 BC University 75 BC Hut: Knight 25 BC Banking 40 AD Bank Russians: gift 100 gold Vikings: alliance; gift 50 gold Americans: gift 250 gold Greeks: gift 50 gold End WLTCD, size 21 60 AD Democracy, revolution Gov: Democracy 100 AD Chemistry Americans: trade Gunpowder Russians: gift 100 gold 140 AD Explosives Babylonians: gift 50 gold Greeks: gift 100 gold 160 AD Russians: gift 50 gold Americans: gift 250 gold Hut: Knight 180 AD Isaac Newton's College Economics Hut: 25 gold 200 AD Russians: gift 100 gold 220 AD Stock Exchange Navigation 260 AD Build Gold Caravan Physics Vikings: gift 50 gold 280 AD Russians: gift 100 gold 300 AD Harbor Magnetism All: share maps 340 AD Metallurgy 380 AD Engineer Electricity Russians: gift 100 gold Babylonians: gift 50 gold Vikings: gift 100 gold 420 AD Refrigeration Americans: trade Steam Engine; gift 250 gold 440 AD Engineer Disband Settler Disband Trireme 460 AD Engineer Railroad Start WLTPD, size 18 Dye to Babylon: 261 gold (not demanded) 480 AD Russians: gift 100 gold Vikings: gift 50 gold Americans: gift 200 gold Greeks: gift 50 gold 500 AD Supermarket Industrialization 520 AD Americans: gift 50 gold Greeks: gift 25 gold 540 AD Corporation Hut: 50 gold 580 AD Steel 600 AD Darwin's Voyage: Refining, Combustion 620 AD Automobile Russians: gift 100 gold Babylonians: gift Conscription Vikings: gift 50 gold Americans: gift 100 gold 640 AD Superhighways 660 AD Electronics 680 AD Factory 700 AD Leadership End WLTPD, size 29 720 AD Build Oil Freight Tactics 740 AD Machine Tools Russians: gift 150 gold 760 AD Babylonians: gift 50 gold Vikings: gift 50 gold Americans: gift 200 gold Greeks: gift 25 gold 780 AD Miniaturization 820 AD Mass Production 840 AD Sell Sewer System Russians: gift 50 gold Babylonians: gift 100 gold Vikings: gift 50 gold Americans: gift 150 gold Greeks: gift 75 gold 860 AD Americans develop Flight 880 AD Computers Sold Aqueduct 900 AD Research Lab Babylonians: gift 50 gold Americans: gift 150 gold Greeks: gift 350 gold 920 AD Mobile Warfare 940 AD Offshore Platform 960 AD Robotics Americans: trade Flight; gift 50 gold 980 AD Power Plant Babylonians: gift 50 gold Vikings: gift 100 gold 1000 AD Radio Oil Freight to Athens: 253 gold (not demanded) 1020 AD Manufacturing Plant Advanced Flight 1040 AD Russians: gift 50 gold Vikings: gift 50 gold Americans: gift 150 gold 1060 AD Rocketry 1100 AD Space Flight Gold to Ellipi: 856 gold (demanded) 1120 AD Apollo Program 1140 AD Plastics 1180 AD Atomic Theory 1220 AD Nuclear Fission 1260 AD Nuclear Power 1300 AD Laser 1320 AD Hut: 100 gold 1340 AD Superconductor 1380 AD Fusion Power 1420 AD 15 Structurals Recycling 1460 AD Environmentalism 1500 AD Communism 1520 AD Guerilla Warfare 6 Components 1540 AD Labor Union 1550 AD Launch 1551 AD Solar Plant Stealth 1552 AD Mass Transit 1553 AD City Walls Espionage 1554 AD SAM 1555 AD Combined Arms 1556 AD SDI 1557 AD Coastal Fortress Genetic Engineering 1558 AD Barracks 1560 AD Amphibious Warfare 1562 AD Polytheism 1564 AD Monotheism 1565 AD Arrival at Alpha Centauri
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vik
b.02-15-99
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posted May 21, 2000 14:07
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Well, if I could use only one word to describe this scenario, I would choose “exhausting.” In this scenario, there were plenty of opportunities to slip up and lose a turn here or there due to not paying attention. I was glad I was able to maintain a 2-turn discovery rate from about the time I built INC in the BC years up until the time I no longer wanted to research anything. But I still could have improved. I missed out a turn here or a turn there on incremental rush-buying. I seemed to have a little more need for money than others so far, but I probably could have milked the AI for more cash. I don’t think I got to as many huts as others, either, because I was just slow, and I didn’t explore much with boats. Many of the first Hut-units I got came late and were slow units, so it took me some time. I also got screwed by finding Philosophy in a hut because apparently you get no bonus tech with it. I also shaved off about 4 turns near the end by not researching mobile warfare and robotics. I figured I could get by without a manufacturing plant, but it almost cost me. I toyed around with building Leo’s just to get that NONE engineer, but I decided against it.Log highlights (Deity, v2.4.2): Colossus: 2350bc Copernicus: 700bc Shakespeare’s: 450bc Isaac Newton’s: 125bc Darwin’s: 600ad Apollo: 1120ad Monarchy: 2650bc Republic: 925bc Democracy: 25bc 1st Trade: 700bc 2nd Trade: 500bc 3rd Trade: 200bc Size 12: 750bc Size 21: 225bc Trade: 1750bc Construction: 1550bc Sanitation: 550bc Refrigeration: 140ad Automobile: 600ad Computers: 780ad Space Flight: 1100ad Hut Data (51 total huts tipped): Number of Huts with Knowledge: 15 Number of Huts with Barbarians: 9 Number of Huts with Gold: 16 (for 900 gold total) Number of Huts with 4-legged units: 5 Number of Huts with 2-legged units: 6 Total # of barb leaders killed: 1 (for 150 gold) 4000bc- I take a deep breath, and move my trireme south. Oops, wrong scenario. Lots of horses. I wonder if I should delay building my city while they explore a bit… Hut- Chariot; Allied with all AI’s except the Greeks. Not even Greek peace. No gifts Oh, well. Ulaan Baatar founded in 4000bc by War4never Actually, I’ll call my city the Apocalypse, since I started with “Four Horsemen” 3950bc- building colossus, researching alphabet; settler moves to mine wheat 3750bc- discovered alphabet, researching code of laws. Hut-not tipping till later 3700bc- hmmm. A big road down south. I think I will follow it. 3350bc- code of laws discovered, researching monarchy 2800bc- monarchy discovered, REVOLT, researching writing Greeks- gave all knowledge, alliance, no gift Americans- gave all knowledge, given Masonry Spanish- gave all knowledge, no gift Vikings- gave all knowledge, got Warrior Code Babylonians- gave all knowledge, no gift Russians- gave all knowledge, got Horseback Riding Hut-Hut-Hut: Fuedalism, 50gold, 50gold 2650bc- monarchy established; Hut-barbarians (kilt’em) 2600bc- Hut-barbarians (kilt’em) 2500bc- I am the most powerful civilization in the known world. Hut-Chariot Trade Allies for writing, currency, and mathematics; get 150 gold in gifts 2450bc- researching trade 2400bc- kilt a barb leader 2350bc- colossus built, building library 2250bc- hut-barbarians (they ran away) 2200bc- library built, building marketplace 2100bc- Hut-The Wheel; dump all knowledge on Allies; 50 gold from Americans 2050bc- Hut-100gold 2000bc- marketplace built, building temple 1950bc- Hut-knights; Hut-Iron Working 1850bc- Temple built, building diplomat 1800bc- Hut-50gold 1750bc- Trade discovered, researching literacy; switched from diplo to caravan 1600bc- caravan built, building another; Hut-100gold 1550bc- Hut-construction 1500bc- caravan built, building another 1400bc- Hut, barbs (they run away) 1300bc- Hut, Legion; Hut-Legion 1250bc- Hut, 100gold 1200bc- Babylonians: get map-making, dump knowledge, trade maps, 150 gold Russians: get Mysticism; dump knowledge, trade maps, 100 gold Vikings: get Chivalry, dump knowledge, trade maps, 100 gold Spanish: get Polytheism, dump knowledge, trade maps, 50 gold Americans: dump knowledge, share maps, 25 gold Greeks: dump knowledge, share maps, 25 gold It seems I am playing on a world that is shaped like a pencil 1150bc- third caravan built, building colosseum; Hut-25 gold; Hut-Knights Hut-Astronomy; I’m tempted to build caravans now… 1100bc- Hut-bridge building 1000bc- Colosseum built, building aqueduct 975bc- Hut, literacy (thank goodness); Hut-philosophy 950bc- Hmmmm, I was the first to philosophy, but no bonus tech. That sucks. Hut, 25 gold 925bc- discovered Republic, REVOLT, republic established, researching university Wow! Hut-Medicine; Get pottery and 300 gold from my allies 900bc- Started Weluv; 2 Huts, 50 gold each 825bc- Aqueduct built, building caravans 775bc- Hut, Seafaring 750bc- WeLuv halted at population 12; Hut-University; 350 gold in allied gifts 725bc- researching engineering; Hut-Chemistry; buying copernicus 700bc- Copernicus’ Observatory; gonna squeeze in the university before Shake’s Hides to Athens (undemanded) 294 gold 675bc- Engineering discovered, researching Sanitation; university built, building caravans 650bc- Dumped knowledge, traded maps with all, got a total of 50 gold 600bc- Hut-Monotheism (yuck!) 575bc- Hut-Legion (I wish I could get some 4-legged units) 550bc- Discovered sanitation, researching theory of gravity 500bc- Silk caravan to Athens (nondemanded) 298 gold 475bc- Hut, 50gold; 200 gold from allies 450bc- Shakespeare’s built, buying sewer system; theory of grav disc; researching banking cranking up weLuv 425bc- Temple sold (colosseum sold on prior turn); sewers built, building caravans Hut-barbarians (at least, it said barbarians, but I see none) Another Hut, more barbarians (this time they’re there - 3 horseman surrounding my legion) 400bc- Hut, navigation 300bc- discovered banking, researching physics; dumped all knowledge; 150 gold total in gifts 275bc- acquired Physics from russians 250bc- researching magnetism 225bc- halted WeLuv at pop21 200bc- discover magnetism, research economics; hut-crusaders; Hides-Washington (non-demand) 175gold 150bc- hut, crusaders; gifts total 300 gold; completed INC 125bc- Isaac Newton’s College built; economics discovered; researching invention; building bank hut-crusaders 100bc- Hut-50 gold 75bc- bank built, building stock exch; invention discovered, researching democracy; hut-legion gifts total 225 gold 25bc- democracy discovered; REVOLT; democracy established; researching gunpowder 1ad- stock exch built, buildling harbor 20ad- gunpowder, researching metallurgy 40ad- harbor built, building diplomat 60ad- metallurgy discovered, researching electricity; hut-50gold; traded maps with everyone 80ad- diplomat built, building galleon 100ad- electricity discovered (before anyone builds the Great Library), researching refrigeration Give AI all knowledge except invention (ha ha ha) 120ad- galleon built, took the dip to explore; building caravans 140ad- refrigeration discovered, researching explosives; hut-barbs (kilt’em); 375 gold from allies 160ad- I am the 4th largest civilization on the planet. 180ad- discovered explosives; researching conscription 220ad- discovered conscription, researching leadership; hut-riflemen 260ad- discovered leadership, researching tactics; hut-50 gold; get 225 gold from allies 280ad- hut-50gold 300ad- tactics discovered, researching atomic theory 340ad- atomic theory discovered, researching steam engine 360ad- hut-50gold 380ad- discovered steam engine, researching railroad; hut-barbs (die on my rifleman) 420ad- discovered railroad, researching industrialization; engineers built 460ad- discovered industrialization, researching steel; hut-mouseketeers 500ad- discovered steel; researching corporation; engineers built; 325 gold in gifts 520ad- hut-barbarians (kilt’em) 540ad- discovered corporation, researching refining 580ad- discovered refining, researching combustion; 350 in gold from gifts 600ad- Darwin’s built; discovered combustion & automobile, researching electronics 620ad- Superhighways built, electronics discovered, researching machine tools; building freights 660ad- machine tools discovered, researching miniaturization 700ad- miniaturization discovered, researching mass production 720ad- offshore platform built; building freights 740ad- mass production; computers; 550 gold in gifts; cranking up we-luv one last time 780ad- discover computers; researching nuclear fission 800ad- research lab built; building supermarket; 150 gold in gifts 820ad- nuclear fission discovered; researching nuclear power; supermarket built; building factory 840ad- factory built; building hydro plant 860ad- nuclear power discovered; researching the laser; switched to nuclear plant (I’ve never built one yet) 250gold in gifts 880ad- nuclear plant built; building freights 900ad- laser discovered; researching flight; I have so many units to disband, I may not need a manu plant 920ad- I don’t know how you guys get 1600 beakers. I have 936 with 7 scientists & 3ea(+24) trade routes 940ad- discovered flight; researching radio. Oh. I was at 50% science…my bad; 300 gold in gifts 980ad- discovered radio; researching advanced flight 1020ad- discovered advanced flight; researching rocketry; 350gold in gifts 1060ad- discovered rocketry; researching space flight 1100ad- discovered space flight; researching plastics; pop max at 32; sold sewer system 1120ad- Apollo Program completed. Aqueduct sold; quite a few huts remain, but I don’t have time 1140ad- plastics discovered; researching superconductor; first SS built 1180ad- superconductor discovered; researching fusion power 1220ad- fusion power discovered; researching whatever-I ain’t getting it anyways; sold research lab 1240ad- sold university 1260ad- sold library; finished 3 modules: 1 freight, buy hanging gardens, 1 freight, and city completes it 1300ad- finally up to 80 shields without manu plant; whale, wine, 2 silk, 2 hills, 4 forests (10 hunger) 1340ad- getting low on food; glad I bought some NONE engineers earlier with my diplo: 500 gold each 1400ad- starting lose population; oh well, less taxes I guess, but I already have over 5000 gold 1480ad- 15 structurals built with 3 modules; I remember a thread about building less engine and getting there faster during this time period. I’m going to go look that up 1500ad- my population stopped dying at size 27 1510ad- hmmm. Decision time. A 15/1-1/1-1-1 ship would get there in 36 years with a 79% success rating. That would be 1546ad. If I build 2 more components, it would take 20 years, but I’m not sure how fast it will go (I couldn’t find that information). Certainly not less than 16 years, though, so if I don’t launch now, I will get a slower AC date. Hmm. 1520ad- SS Component built. Well, since this is my best score so far, I ain’t going to potentially waste it on a 79% chance. I’m just not going to accept that risk. 1530ad- Launch a 15/2-2/1-1-1 Spaceship. ETA is 1551. 94% chance of success, which is acceptable, I guess; I’ll just keep building alpine troops for awhile 1533ad- that’s strange. Apparently, when you launch a ship, the turn sequence defaults to 1-year increments. Never launched this early, so it’s news to me. Gonna be a boring 18 turns 1534ad- idiot AI. Babylonians want superconductor. I tell them to go stuff it. They give me 100 gold. 1550ad- I am the wealthiest nation. I have 15,410 gold 1551ad- I really shot to the top of the powergraph with those 20 alpine troops. War4Never the Cruel arrives at AC (34% Civ Rating).
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Paul
b.02-15-99
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posted May 21, 2000 15:04
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Comparison table now available. Very interesting that we had three players all getting Space Flight in 1100 AD. |
Smash
b.02-15-99
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posted May 21, 2000 15:21
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wow!It wasn't that long ago the question of whether or not you could win with a half dozen cities,let alone one,was being asked. Now we have 1500s OCC landings on large maps.Mind you,the hardest part(finding a spot) is removed but still.I wonder how low it can go. |
Paul
b.02-15-99
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posted May 21, 2000 16:39
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That would probably depend on what kind of setup you use. If you put players at a great city site and give them some units to explore you will of course get better results than when you start with just two settlers and have to build your exploring units or find them in huts. |
SilverDragon
b.02-15-99
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posted May 21, 2000 20:16
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I think that minimal spaceships should be used more often in OCC. It takes a long time for one city to build those extra components and structurals. |
Oldman
b.02-15-99
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posted May 22, 2000 05:39
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Great!!!!!! When i finally manage to get a 1700 landing time and i'm feeling all smug, you guys go and beat me and land in 1500?!?!?!I should have thought of building a smaller ship, it might have saved me 20/30 years!!! Anyway, here's my log!! A bit unusual that i didn't get monarchy, but i got republic from a hut first!! Sorry about the missing log upto 3000bc, i'll stick to using notepad and not wordpad in future!!!! v2.42 Deity AC 1745ad Monarchy not established Republic 3050bc Democracy 60ad 1st Trade 700bc 2nd Trade 475bc 3rd Trade 150bc Colossus 220bc Observatory 325bc Theatre 100bc College 280ad Darwins 860ad Apollo 1440ad Trade 2200bc Construction 1450bc Sanitation 200bc Refridge not researched Auto 860ad Comp 1140ad SF 1420ad Pop 12 750bc Pop 20 160ad (Max)Pop 27 320ad 4000bc Founded Karakorum
Wordpad crashed in 3050bc, this bit is vague - sorry!!! Built militia Huts: horseman, 50 gold, 2 Barbarians, techs: Alphabet, code of Laws, Mystisism, Maths and Republic Revolution in 3100bc (ish) 3050bc Republic 3000bc 50 from hut 3950bc 50 from hut 2650bc iron working from hut 2550bc 50 from hut 2450bc monarchy from hut 2400bc gave away techs to all, got 50 from babylonians and vikings 2350bc 50 from hut 2250bc 50 from hut 150 for barb leader 2200bc Colossus Philosophy, Currency (free) Trade (hut) 2100bc temple WLTCD (3) 1900bc WLTCD ends (7) 1800bc shared techs, 50 from russians and vikings, wheel from americans Greek alliance dissolved?!!? 1600bc caravan (silk) 1450bc construction 1300bc caravan (coal) 1000bc exchanged all techs 925bc colleseum 900bc 100 gifts from babylon and 50 from vikings 875bc elephant (hut) 850bc aquaduct wltcd (8) 800bc 50 from vikings 775bc caravan (dye) 750bc Pop 12!!!! 725bc wltcd cancelled (12) 700bc 1st Trade, silk to athens unwanted 262 revenue! 675bc 50 from hut 650bc medicine from hut 600bc chemistry from hut 550bc 50 from russians 525bc monothesiesm from hut 500bc theology from hut gave theo away, 150 gift from americans 475bc 2nd Trade!! coal unwanted to athens 262 revenue 450bc knights and 50 from huts 425bc knights from hut 375bc chivalry from hut 50 from vikings 325bc Observatory!!! economics from hut 275bc engineering from hut 200bc sanitation shared all techs, 50 from babylon 175bc invention from hut 150bc 3rd Trade, dye to athens demanded 248 revenue! 125bc 100 from hut sold collesium 100bc Theatre!!! WLTCD (12) disbanded militia, rushed sewers 75bc sewer system!! 25bc University (city) 1ad Democracy!! revolution 50 from hut 20ad Bank 60ad Democracy!!!!!!! 160ad pottery gave away all techs, 50 from viks and babs, 200 from americans!!!! 180ad size 21 wltcd still going! 260ad 100 from hut 280ad Newtons College!!! 320ad wltcd ends size 27!!!! 340ad stock exchange navigation! 50 from hut 380ad physics 50 from hut 420ad magnetism 460ad steam engine 500ad railroad gave all techs away, 200 from russians and 150 from babylon, vikings and americans 540ad industrialisation 580ad explosives 600ad factory 620ad corporation! 660ad metallurgy 700ad electricity 720ad wltcd (27) 760ad electronics engineer wltcd cancelled (27) 800ad steel 840ad refining 860ad Darwins!! combustion automobile shared all techs, 300 from russians, 150 from babylon, 200 from vikings, 100 from americans 900ad mass production superhighways! 940ad leadership Argh, barbarians near my nice new roads?!?! 980ad conscription aquaduct sold 1000ad sold sewersystem 1020ad tactics!! 1040ad oil trade with athens, 262 revenue 1060ad caravan (silk) machine tools 1100ad miniaturisation 1140ad computers 1180ad mobile war research lab!! share all techs 300 from russians, 200from babylon, 250 from vikings, 200 from americans 1220ad robotics 1260ad flight!!!! manufacturing plant! 1300ad radio 1340ad advflight 1380ad rockets 1420ad space flight 1440ad APOLLO!!!! 1460ad structural 1 Plastics 1500ad atomic theory sold factory 1510ad sold manu plant 1530ad nnuclear fission 1550ad silk to St Petersburg, 1420 revenue!!! 1560ad nuke power!! 1590ad laser! war on greeks for 200 1620ad superconductor structural 15!!! war on babylonians for greeks peace!!! 25 from russians?!?! 1650ad fussion power!! sold research lab 1660ad sold uni 1670ad sold library 1680ad 6 components!!! 1710ad 200 from russians disbanded my LAST unit (engineers) to help with ss module sold superhighways 1720ad sold stock exchange 1730ad Launch!!! estimated landing 1745ad!!! Ship: 15-3-3-1-1-1 1731ad guerilla uprising?!?!?! 1732ad riflemen 1734ad engineer 1736ad engineer 1739ad riflemen 1740ad tank 1742ad tank 1743ad sneak attack by greeks, both riflemen destroyed!! 1744ad engineer killed! 1745ad AC landing!!!!!!! Good Old Ghengis the Cruel!!!, 264 points 34%
[This message has been edited by Oldman (edited May 22, 2000).] |
Tom DeMille
b.02-15-99
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posted May 22, 2000 07:50
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A note on small spaceships. The only time it worthwhile to build one is if the years are still going by at 10 per turn. That means a pre 1750 launch, which is pretty unusual. It shaves 40 years off of construction time, but adds 21 years of travel time.If the AI is anywhere near starting a spaceship of its own, then don't launch a small one. Those 36 years of travel time will give the AI a chance to beat you. |
Oldman
b.02-15-99
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posted May 22, 2000 08:28
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Yeah, that's what i was thinking Tom!!! It's never been an issue before, but with this one having such an early landing, still in the 10years/turn stage, it would've made sense!!!Do any of you guys know the time it takes for a 15-1-1-1-1-1 ship or 15-2-2-1-1-1 from launch to landing? just thought i'd ask cause i haven't got civ here to try it out for myself?!!?!? Scouse, Haven't you played this one yet? I want to see if i've beaten your attempt this time?!!?  |
vik
b.02-15-99
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posted May 22, 2000 09:27
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oldman, Coincidentally, the logs of Tom, Paul, and me sort of illustrate the difference in SS flight times in the 10-year turn increments. We all built apollo in 1120ad. Tom built a 15/1-1/1-1-1 SS, launched in 1510ad, and landed 36 years later in 1546ad. He had a 79% chance of success with this ship. I built a 15/2-2/1-1-1 SS, launched in 1530ad (2 extra turns at 10 years each to build those bigger engines), and landed 21 years later in 1551ad. I had a 94% chance of making it. Paul built the standard OCC ship (15/3-3/1-1-1), and launched it 2 turns (20 years) after I did in 1550ad. That of course is a 15-year trip, allowing him to land at 1565ad with 100% probability of success. | |