Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Spy/Dip question

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Spy/Dip question Format for Better Printing
colossus


b.02-15-99
posted May 05, 2000 01:23   Click Here to See the Profile for colossusClick Here to Email colossus Visit colossus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What is the chance of a spy/diplomat's successful sabotage?

What is the difference for city wall and enemy capital?

Smash


b.02-15-99
posted May 05, 2000 16:59   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I havn't used sabotage against the ai very much but have used it alot in MP.

I have batted 1.000 sabotaging with dips and not giving specific target for spies.Never seems to fail.Giving a specific target to a spy seems to drop it down sustantially.Maybe something like 20-30% success rate.Vet status helps alot,perhaps 30-50% success rate.

I think its better to use multiple dips/spies rather than specific targets unless,maybe,and just maybe,they are veterans.

Walls are a little harder to get.Random sabotaging will get the walls but you usually have to wreck every other improvement or production first.

I don't like the tactic but it is SO effective that you can't help but use it.Since there seems to be no way to stop it(control the seas possibly) perhaps this is another one of those pre game discussion topics

Sten Sture


b.02-15-99
posted May 05, 2000 17:17   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
(and remember that SDI is invulnerable to Dips and Spys)
Bohlen


b.02-15-99
posted May 08, 2000 10:08   Click Here to See the Profile for BohlenClick Here to Email Bohlen Visit Bohlen's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ahhhh....The dip/spy. I swear this might be my favorite unit in the game. Although I've broken the bribing habit (but still use it when I want to have a little fun) dip and spies are very powerful for the reason above. They can take out anything in a city and, as Smash pointed out, are very effective in numbers. I have never had a spy unable to sabotage a city improvement against the AI. They have been unable to steal techs on occasions when techs have been stolen from a particular city before, either by a dip or spy.

I actually started the thread on sabotaging SDI Defenses. I'll have to look for that thread, but I thought someone actually sabotaged an SDI after several, several tests. I think it is possible, but it is very rare.

Scouse Gits


b.02-15-99
posted May 08, 2000 10:29   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The "Sabotaging SDI Defenses" thread is here.
And MWHC did after some experimentation succeed in destroying SDI with spies. However, his results are not reproducable so are perhaps caused by one of Civ's delightful little unpredictable glitches.

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site