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Author
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Topic: OCC Fortnight Competition #8: Discussion, Logs, & Advice |  |
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vik
b.02-15-99
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posted May 02, 2000 18:00
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Hi. I have been busy, so sorry for the delay. I actually had this done about 10 days ago, but I just emailed them to Paul today.You are the "Tee-Totalers" with the default name of "Jack Daniels" Good luck! |
Oldman
b.02-15-99
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posted May 03, 2000 05:41
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Great!!! I'll give it a go tonight if paul puts up a url for it before i go home!!!! I must have missed this thread cause there were sooooo many new ones this morning!!  Congrats on the last OCC too Vik, you obliterated everyone on that one!!  [This message has been edited by Oldman (edited May 03, 2000).] |
Paul
b.02-15-99
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posted May 03, 2000 06:48
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I'll put it up when I get home from work. |
Oldman
b.02-15-99
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posted May 03, 2000 06:59
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Paul, So what time do you get home? the netherlands have got to be an hour (maybe 2) ahead of GMT right? I guess i may not get it until tomorrow - argh!!!  have you got it with you today, can either of you guys e-mail it to me here? No big deal if not, i'll have to find something to do tonight!!! maybe i'll wash my hair!?!?  |
Paul
b.02-15-99
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posted May 03, 2000 08:17
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I get home around 17.00 CET. We are one hour ahead of the UK, so that should be 16.00 for you. |
Oldman
b.02-15-99
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posted May 03, 2000 10:25
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Ok Paul, I'll check later on!! you'll probably have left work by now, but i'll check later for the scenario!!  Did any of you guys read the suggestion by Scouse earlier about doing an OCC bloodlust game in the in-between weeks? have any of you ever played an OCC bloodlust When i was playing the other ones (6&7) some of the other civs were just crazy, wipeing out people left right and centre!??!?!  |
Paul
b.02-15-99
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posted May 03, 2000 10:38
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Download here |
Oldman
b.02-15-99
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posted May 03, 2000 10:47
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Cheers Paul, You must have gotten home early!!! Have a good evening guys!! |
Scouse Gits
b.02-15-99
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posted May 03, 2000 11:35
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Cheers, guys - Jack Daniels T-total??? Just what have we got here vik?  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 03, 2000 11:42
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Scouse, just read the txt file!!!  Thanks very much vik!!! i just know i'm going to go the wrong way and i'm going to get a crap start position and i'll lose... again!!!  edited - Doh! there ain't no smiliie called :sad:!?!?!? [This message has been edited by Oldman (edited May 03, 2000).] |
Smash
b.02-15-99
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posted May 03, 2000 14:44
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Paul-compliments on your site.It is the fastest page to load I have bookmarked.As far as d/ling,it truely is a zip.I barely finish choosing a destination and it is done.is it the lack of banners? |
Steve Clark
b.02-15-99
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posted May 03, 2000 15:10
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Um...I think it's because the file size is only 4K. |
Smash
b.02-15-99
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posted May 03, 2000 16:15
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it is the only bookmark i have that loads in a flash.Every other one i sit for a bit while something.com contacted...waiting for reply...reading files....cache cleanup--etc |
redbaron
b.02-15-99
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posted May 03, 2000 19:52
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Here we go again. Not a great result (well not when compared with what the rest of you are likely to get). I still have to get the right balance between early city growth and science. Not much contact with the AI(only 1 alliance) so I didn't get a lot in the way of gifts.AC 1871 AD Monarchy -1650 Republic +300 Democracy +1000 Colossus -1200 Copernicus +260 Shakespeare +420 Newton +740 Darwin +1550 Apollo +1802 Trade #1 -225 #2 -175 #3 +180 Trade -825 Construction -475 Sanitation +620 Refrigeration +1460 Automobile +1640 Computers +1768 Space Flight +1800 Pop 12 +540 Pop 25 +1630 4000 BC Head South 3700 BC City founded (Wine, Whale, Gold, Oasis) 3600 BC 50 Gold (hut) 3400 BC Currency (hut) 3100 BC Zulu civilisation destroyed by Barbarians 2900 BC Japanese civilisation destroyed by Aztecs 2750 BC Ceremonial Burial 1750 BC Monarchy. Revolution 1650 BC Monarchy established 1200 BC Colossus 1100 BC Writing 975 BC French civilisation destroyed by Mongols 875 BC Library 825 BC Trade 750 BC Temple 675 BC Mysticism 500 BC Literacy 475 BC Give Mysticism to Mongols Treaty with Mongols Give Monarchy to Mongols Alliance with Mongols Construction from Mongols 450 BC Share maps with Mongols 400 BC Silver Caravan to Paris (Demand) 144 Gold Philosophy Masonry 375 BC Marketplace 350 BC Exchange Trade for Pottery with Mongols 250 BC Exchange Writing for Iron Working with Babylonians Exchange Trade for Warrior Code with Babylonians Give Literacy to Babylonians Treaty with Babylonians 225 BC Gold Caravan to Nishapur (Demand) 225 Gold Mathematics 175 BC Coal Caravan to Babylon 60 Gold Exchange Warrior Code for Wheel with Mongols 50 Gold from Mongols 50 BC Exchange Philosophy for Horseback Riding with Mongols 100 Gold from Mongols 1 AD 100 Gold from Mongols 140 AD Barbarian Leader 150 Gold 160 AD Astronomy 180 AD Dye Caravan to Samarkand (Demand) 196 Gold Salt Caravan to Bokhara (Demand) 160 Gold 260 AD Copernicus 280 AD Republic. Revolution 300 AD Republic established 320 AD WLTCD Pop 6 340 AD WLTCD ends Pop 7 400 AD Aqueduct Medicine 420 AD Sell Temple Shakespeare WLTCD Pop 7 480 AD Exchange Iron Working for Engineering with Mongols Give Republic to Mongols 150 Gold from Mongols 520 AD University (advance) 540 AD WLTCD ends Pop 12 560 AD Chinese civilisation destroyed by English 620 AD Give University to Mongols 150 Gold from Mongols University Sanitation 640 AD Salt Caravan to Bokhara (Demand) 304 Gold 660 AD Sewer System WLTCD Pop 12 Seafaring 680 AD Exchange Sanitation for Bridge Building with Babylonians 700 AD Harbour 740 AD Theory of Gravity 820 AD Invention 860 AD WLTCD ends Pop 21 880 AD Banking 920 AD Salt Caravan to Bokhara (Demand) 198 Gold 940 AD Democracy. Revolution 960 AD Newton 1000 AD Democracy established 1020 AD Bank 1040 AD Economics 1060 AD Give Seafaring to Mongols 100 Gold from Mongols Give Philosophy to Babylonians 1080 AD Chemistry 1100 AD Stock Exchange 1120 AD Treaty with Aztecs Gunpowder 1160 AD Mongols end Alliance Explosives 1180 AD Salt Caravan to Babylon (Demand) 180 Gold 1200 AD Metallurgy Barbarian Leader 150 Gold 1240 AD Navigation 1260 AD Engineers 1280 AD Physics 1300 AD Engineers 1320 AD Magnetism 1360 AD Electricity 1460 AD Refrigeration Supermarket Steam Engine 1480 AD WLTPD Pop 19 1540 AD Industrilisation 1550 AD Darwin Corporation Refining WLTPD ends Pop 24 1580 AD Steel 1590 AD Barbarian Leader 150 gold 1610 AD WLTPD Pop 24 Combustion 1630 AD WLTPD ends Pop 25 1640 AD Automobile 1660 AD Mongols declare war Oil Caravan to Ormuz 74 Gold Superhighways Electronics 1670 AD Sell Sewer System 1680 AD Gold Caravan to Tabriz (Demand) 470 Gold Mass Production 1700 AD Sell Aqueduct Conscription 1720 AD Feudalism Settler killed by Mongols 1740 AD Chivalry Riflemen 1752 AD Leadership Riflemen 1754 AD Disband Warrior Factory 1756 AD Tactics 1760 AD Riflemen Disband Warrior Powerplant Machine Tools 1764 AD Alpine Troops Miniaturisation 1768 AD Offshor Platform Computers 1772 AD Research Lab Mobile Warfare 1776 AD Robotics 1780 AD Manufacturing Plant Flight 1784 AD Radio 1790 AD Treaty with English Advanced Flight 1792 AD Gems Caravan to Calixtlahuaca (Demand) 296 Gold 1794 AD Rocketry 1800 AD Gold Caravan to Tlatelolco 113 Gold Mass Transit Space Flight 1802 AD Apollo 1806 AD Plastics 1812 AD Atomic Theory 1818 AD Nuclear Fission 1824 AD Nuclear Power 1830 AD Laser 1832 AD 15 Structurals 1836 AD Superconductor 1842 AD Fusion Power 1844 AD Sell Research Lab 1846 AD Sell University Babylonian civilisation destroyed by Mongols 1848 AD Sell Library 1851 AD 6 Components 1856 AD Launch ETA 1871 1871 AD AC
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butch
b.02-15-99
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posted May 04, 2000 19:59
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I finished in AC 1837, but I'm not very good at keeping logs, so none is enclosed.I was proud of my finish time -- I only expect to be beaten by 100 years or so by the professionals. |
Tom DeMille
b.02-15-99
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posted May 05, 2000 09:49
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Fun game. I made a bit of a hash of my caravans mid game (sending them to cities that were too near and getting very little one time cash/science).I also got a bit too wild in my city growth. I grew to size 28 and then counted shield squares. I realized to my horror that to get 80 production, I would need to forest so many squares that my food would go into deficit by 10-12, enough to kill off my engineers much too early. I managed to get out of the problem by building another engineer (reducing pop to 27), and then converting the river squares to hills instead of forest. I ended up with a food deficit of 4, not nearly as bad. With the gold mountain, after growing to size 4, I had 0 food surplus. I was able to set my luxuries to 20% (10% once the marketplace was built) and celebrate WLTKDs until I discovered republic. It increased my science output a good 30-50%. The English built Hanging Garden, and were thereby able to build a bunch of cities. They had quite a thriving empire, and were outpacing me in spaceship component production. Luckily they didn't discover Superconductor, so their 38-8-8-8-0-0-0 spaceship stayed on the ground. v242, Diety going North 3850BC - Writing (hut) 3700BC - found Cardiff (whale, silk, buffalo, gold) 3500BC - built warrior 3450BC - meet Aztecs, peace, share maps 3300BC - built warrior 2950BC - archers - supported (hut) Aztecs - Alliance, share maps 2650BC - archers NONE (hut) 2400BC - Ceremonial Burial (Aztecs) Chinese - Alliance, share maps, 50 gold 2150BC - Monarchy, revolution Aztecs - Masonry Chinese - Pottery 2050BC - switched to Monarchy Aztecs - Mysticism, 50 gold 2000BC - horsemen NONE (hut) English - The Wheel, Horseback Riding, Warrior Code, peace 1900BC - 25 gold (Chinese) 1850BC - 50 gold (Aztecs) 1800BC - built Colossus, Currency (hut) 1750BC - 100 gold (hut) 1700BC - built Library 1550BC - Chinese civ destroyed by English 1400BC - peace with Zulus, share maps 1250BC - begin WLTKD (pop is 4) 1150BC - 25 gold (Aztecs) 1050BC - 50 gold (hut) 1000BC - Trade, horsemen NONE (hut) 975BC - built copper caravan Zulus - alliance, 50 gold 925BC - Construction (hut), built beads caravan English - Iron Working Aztecs - 25 gold 900BC - horsemen NONE (hut), disband warrior Mongols - Alliance, share maps, 50 gold 875BC - built beads caravan 825BC - 56 gold - 1st trade route (copper caravan to Tenochtitlan) 775BC - 50 gold (zulus) 750BC - built Temple, disband Archers 725BC - Literacy 56 gold - 2nd trade route (hides caravan to Tenochtitlan) 56 gold - 3rd trade route (beads caravan to Tenochtitlan) 675BC - alliance with English, 200 gold Mongols - 75 gold Aztecs - 25 gold 650BC - built Colosseum, share maps with English 600BC - built Aqueduct, 25 gold (Aztecs, Zulus), 75 gold (Mongols) 575BC - 100 gold (hut) 550BC - Philosophy, The Republic, revolution 525BC - switched to Republic, disband warrior and archer French - peace, share maps 500BC - Seafaring (hut), begin WLTCD (pop is 4) 475BC - 125 gold (English), 50 gold (Zulus, Aztecs), 75 gold (Mongols) 375BC - 50 gold (Mongols), 100 gold (English) 300BC - Bridge Building, end WLTCD (pop is 12) 150BC - Mathematics English - Engineering, 150 gold 25BC - 150 gold (English) 20AD - Astronomy Aztecs - Banking 40AD - built Copernicus' Observatory 80AD - Invention (English) 100AD - Medicine, sell Colosseum 120AD - built Shakepeare's Theatre, sell Temple 140AD - 100 gold (Zulus, Aztecs), 150 gold (Mongols), 250 gold (English) 160AD - built Harbour 180AD - Sanitation 200AD - built Sewer System, begin WLTCD (pop is 12) English - 200 gold Mongols - 50 gold 240AD - built Bank, 50 gold (Aztecs) 260AD - University 280AD - built University, 50 gold (Zulus), 100 gold (Mongols, English) 300AD - built gold caravan 320AD - Democracy, built cloth caravan 380AD - Theory of Gravity, end WLTCD (pop is 21), begin revolution 460AD - switched to Democracy, 50 gold (English), 307 gold (Cloth to Rheims) 500AD - Economics Aztecs - Gunpowder 540AD - Chemistry, built Isaac Newton's College, 100 gold (Zulus), 150 gold (English) 580AD - Explosives, built Stock Exchange, 100 gold (Zulus) 390 gold (gold to Orleans) 600AD - war with French 620AD - Navigation, built Engineer 640AD - 100 gold (English) 660AD - Physics, built dye caravan 700AD - Magnetism 740AD - Metallurgy 760AD - built Gold caravan, 100 gold (English) 780AD - Electricity 800AD - built 2nd engineer 820AD - Refrigeration, 200 gold (Aztecs), 50 gold (Mongols) 840AD - built Supermarket, 50 gold (Zulus), 200 gold (English) 860AD - Steam Engine, begin WLTPD (pop is 19) 880AD - built gold caravan, 50 gold (Zulus, Mongols) 920AD - Railroad Aztecs - Conscription 980AD - Industrialization 1020AD - 50 gold (English), 100 gold (Mongols) 1040AD - The Corporation, 100 gold (Mongols), peace with French 150 gold (cloth to Teotihuacan) 160 gold (gold to Tenochtitlan) 1080AD - Refining, end WLTPD (pop is 28), sell sewer system 1100AD - built Darwin's Voyage, Combustion, Steel, sell aqueduct 1120AD - Automobile, 166 gold (dye to Ulundi) 1140AD - Electronics, built Superhighways 1180AD - Feudalism, built engineer (just realized that I'm going ot run out of food when I get up to 80 production, so am reducing pop a little) 1220AD - Chivalry, built spice freight 1240AD - 100 gold (English) 1280AD - Leadership 1340AD - Tactics 1360AD - 728 gold (spice to Hastings) 1380AD - Machine Tools 1440AD - Miniturization 1480AD - built Offshore Platform 1500AD - Mass Production 1530AD - Computers, 732 gold (freight to Hastings) 1550AD - Mobile Warfare, 650 gold (gems to Shanghai) 1560AD - built Factory 1570AD - Robotics, built Hydro Plant 1580AD - built Manufacturing Plant 1590AD - Flight 1620AD - Radio, now have 80 production, disband engineer 1650AD - Advanced Flight 1670AD - Atomic Theory (Mongols), Rocketry 1690AD - Space Flight 1700AD - built Apollo Program 1710AD - Plastics 310 gold (Coal to Warwick) 396 gold (Cloth to Hastings) 137 gold (freight to York) 1720AD - Nuclear Fission 1740AD - Nuclear Power 1752AD - disband engineer (going to run out of food too early) 1756AD - The Laser 1764AD - Superconductor 1772AD - Fusion Power 1786AD - run out of food, engineer lost 1788AD - Launch, Stealth 1800AD - English have a 38-8-8-0-0-0 spaceship built - lucky they haven't developed superconductor 1803AD - Landing on AC [This message has been edited by Tom DeMille (edited May 05, 2000).] |
Scouse Gits
b.02-15-99
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posted May 05, 2000 22:44
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What a pain! REDBARON BEATS ME BY 12 MONTHS!! ______________ You can go off people, vik ... Well here goes: v2.42 Deity OCC#8 "Lost at Sea" AC in 18722450 BC Monarchy 0925 BC Republic 0700 AD Democracy 1350 BC Colossus 0040 AD Copernicus' Observatory 0420 AD Shakespeare's Theatre 1160 AD Newton's College 1610 AD Darwin's Voyage 1814 AD Apollo Program 0450 BC Trade Route #1 0450 BC Trade Route #2 0350 BC Trade Route #3 0650 BC Trade 2150 BC Construction 0140 AD Sanitation 1040 AD Refrigeration 1520 AD Automobile 1740 AD Computers 1812 AD Space flight 0650 BC Size 12 0640 AD Size 21 Thinking (well what passes for that where I'm concerned): "I want the whale not the fish so if (Big IF!) these specials are in the sought pattern it has to be North or West. Nothing better - I was born on the West coast so 'Westward Ho!'" 4000 An inhospitable looking mountain, "Thank you, vik!" 3950 Now found fish & buffalo, but if they are in the pattern I need to build on a hill. Not now... 3900 Spice - but no pattern yet 3800 Southern Settler finds gold, Northern sights hut 3750 "Thar she blows!" Southern Settler spots whale blowing and coast hugging trireme locates wine - we have a 4 special site! hut - Archer 3650 Liverpool founded on Whale, Gold, Buffalo & Wine 3500 Hut - Horseman 3450 Warrior#1; Aztecs, peace 3350 Settler finally returns to Liverpool city radius; Aztecs maps no alliance 3300 Zulus - Ceremonial Burial(swapped), Mysticism(gifted) alliance 3250 Warrior#2; start Colossus 2750 Hut - (none) Archers 2650 Hut - (none) Chariot 2450 Monarchy; Revolution; MONARCHY; Buffalo to Pheasant 2400 Horseman gets air ticket home; Mongols - 50g + alliance 2350 Barbars kill Chariot; Mongols - Currency, Masonry, Pottery 2250 Mongols - maps 2150 Hut - CONSTRUCTION 2050 Archer (eventually) gets air ticket home 1950 Hut - Mathematics 1800 Hut - Barbarian kills Warrior 1750 Hut - Barbarian dies attacking Archer 1600 Wine now mined Observation - a damaged unit self heals whilst aboard ship - I didn't know this. 1400 Hut - 25g; Aztecs, Literacy still no alliance! 1350 COLOSSUS 1250 Barbarian landing on my original mountain! 0975 Barbarian leader - 150g 0925 Philosophy - The Republic, Revolution, REPUBLIC (jammy eh!?) 0900 WLCD @ 4 0825 Zulus 100g; Mongols Horseback Riding, The Wheel + 200g; Aztecs Alliance, maps 150g; WLCD off @ 7 0800 Colosseum 0775 WLCD @ 7 0760 Mongols 150g 0650 TRADE; WLCD off @ 12; Mongols take 130g, Trade, give 150g 0475 Astronomy 0450 TRADE ROUTE #1&2 - Gold to Tlatelolco 82g; Beads to Teotihuacan 184g 0350 Medicine; TRADE ROUTE #3 - Dye to Tenochtitlan 228g 0225 University 0200 Aztecs Banking, 25g; Zulus 100g; Mongols Seafaring, Iron Working cancel alliance 0175 Barbar leader 150g at the cost of one unirigation 0125 Coal to Tenochtitlan 114g 0075 Bridge Building ---- AD40 COPERNICUS' OBSERVATORY; 100g from allies 0060 Engineering 0120 Beads to Hlobane 216g 0140 Sanitation 0200 Sewer System 0220 Chemistry; 150g, Navigation, Polytheism from allies 0240 Harbour 0260 WLCD @ 12; Barbarian landing (3 Legion + Leader) 0280 WLCD off @ 13; Invention 0360 150g from allies 0380 Gunpowder; 50g from allies 0420 SHAKESPEARE'S THEATRE; WLCD @ 13 0460 Bank 0500 Explosives 0520 150g from allies 0540 Engineer; 50g from allies 0560 remember to sell Colosseum 0580 Engineer; sell Temple 0620 Theory of Gravity 0640 WLCD off @ 21 0660 Wine to Ulundi 190g 0700 Democracy; Revolution; DEMOCRACY (I don't think I've ever had this three times before!) 0760 Metalurgy 0840 Physics; Wine to Ulundi 197g; rotten 25g from allies! 0860 Barbar landing - Knights this time! 0900 Magnetism; Mongols declare war - RATS! rush build Musketeer 0960 Electricity; fortified Archer beats one Knight; fortified Musk beats one and barely loses to second - taken out by horse; fit archer pursues leader - I have survived this time! Rush build diplo (Adam please note!) 0980 Barbar leader 150g 1040 REFRIGERATION; more Barbars on horizon - I'm beginning to dislike this game! 1060 French, peace, maps, no allliance - a buffer state for the Mongols - perhaps I can relax a little. 1100 Economics + 50g from allies - French still will not ally - Barbars lose two Knights to Archer in hill fortress (who doesn't get vet status - boo!) 1120 Steam Engine 1140 Supermarket; Wine to Ulundi 200g 1160 ISAAC NEWTON'S COLLEGE 1180 Railroad 1200 Musk blows away Elephant and achieves Vet status 1220 100g from allies 1240 Industrialisation 1300 The Corporation; Wine to Ulundi 134g 1360 Steel 1420 Refining 1440 50g from allies; Wine to Ulundi 200g 1480 Combustion 1520 AUTOMOBILE; Barbar leader 150g 1530 Superhighways 1540 Electronics 1600 Feudalism 1610 DARWIN'S VOYAGE - Chivalry, Leadership 1640 Tactics 1650 Wine to Ulundi (again) 370g 1680 Machine Tools 1710 Miniaturisation - things getting seriously sticky Mongols to the West, French to the South and Barbars to the East - this may be a disaster ... 1720 New hill created 1740 Computers, Offshore Platform 1750 175g from allies; New hill mined production now 34 (which I think will become > 80 when factoried, powered and manufactured) 1752 Research Lab 1760 Robotics, Factory 1762 Power Plant; 50g from Zulus; Wine to Ulundi 367g 1766 Atomic Theory; 100g from Aztecs 1770 Nuclear Fission; Peace with French - not that you can trust them ever! 1780 Flight (sob!) 1782 50g from Zulus 1784 my nuclear powered trireme enjoys its first outing! 1788 Radio; Wine to Ulundi 195g 1792 Build Cruiser for Mongol baiting; Gems to Tenochtitlan 88g 1796 Advanced Flight; Wine to Ulundi (bloody drunk Zulus) 202g - come to think of it - bloody drunk Scouse gits on their third bottle of red! Gold to Tenochtitlan 94g 1798 Manufacturing Plant 1804 Wine to Ulundi 192g 1808 Rocketry 1812 Space Flight 1814 APOLLO PROGRAM - brings back pictures that tell of the wonderful OCC site to be found to the DRATTED EAST after I have gone West - vik - I heartily HATE YOU! 1820 The Laser - French being seriously bloody minded 1822 250g from allies - gave the Zulus Feudalism 1826 Plastics 1830 200g from Aztecs 1836 Superconductor 1842 Structural#14, Component#1, Espionage - sneak attack by Frogs! 1857 Fusion Power; Launch! 1858 Airport; 1859 Combined Arms; Stealth Fighter (Vet) 1865 SAM Battery 1866 Coastal Fortress 1868 Rheims destroyed by Stealth fighter 1870 Marseilles destroyed by armour - I love the French 1872 LANDING AC Wow! Definitely the hardest OCC I have ever played - it was touch and go from about AD 800 whether or not I would survive never mind achieve a landing. As it was I had to expand enormous resources simply to defend myself and my landing date reflects this all too well. That was a real stinker, vik! Wish i had gone East - the extra river squares there would have made an enormous difference. Thanks to all concerned.  ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor [Edited to incluse summary table SG1] [This message has been edited by Scouse Gits (edited May 08, 2000).] |
Oldman
b.02-15-99
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posted May 07, 2000 07:15
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Well, i think i'm last again!! but only 35 years behind scouse and rebaron, so next time maybe next time!?!??!  Anyway my log... 2.42 Deity Monarchy 2450bc Republic 525bc Democracry 1180ad Colossus 1300bc Observatory 200ad Theatre 560ad Newtons 1000ad Darwins 1650ad Apollo 1862ad 1st trade 575bc 2nd 540ad 3rd 1280ad Construction 75bc Trade 1300bc Sanitation 1040ad Refridgeration 1670ad Automobile 1778ad Computers 1824ad Space Flight 1861ad
size 12 800ad size 24 1802ad AC landing 1906ad!!! 4000bc It looks like i'm quite far north, so south away from the arctic!! mountains & whale?? 3950bc SW, hills! landed settlers on river 3900bc wine with boat! gold and wine with settlers!! 3850bc settlers heading south into grassland! boat following wine! 3800bc river and oasis found by settlers and hut by boat!! 3750bc ideal spot found to get gold, oasis and wine!! moved settler there!! 3700bc founded Tenessee!!! found whale within catchment area!!! 3450bc Militia!! started colossus! 3350bc added settler to tenessee! reduced colossus from 100 to 50 turns, and discoveries from 12 to 10!! 3250bc 50 gold from hut! 3000bc Ceremonial Burial 2800bc french destroyed by mongols! 2550bc circum-navigated the globe!! monarchy - revolution!! 2450bc MONARCHY!! 2350bc zulu's destroyed by barbarians! 2000bc babylonians destroyed by barbarians! 1900bc Currency! 1600bc size 3! 1350bc 150 ransom!! rushed colossus!! 1300bc trade! colossus!! 1150bc Militia! 1100bc WLTKD 1050bc rushed caravan 1000bc caravan started marco polo 900bc Writing! 825bc contact with aztecs exchanged: monarchy for Masonry trade for Mystisism map making for Pottery formed alliance! 800bc waged war on mongols for 150! 575bc exchanged currency for Literacy with aztecs, 100 gift 1st Trade!!! 98 revenue (gold) Tenochiltenan! 550bc Philosophy! Republic (free)!! Revolution!!! 525bc formed Republic! 50 gift from aztecs changed from marco's to (50% lost)temple!! 500bc WLTCD size 4 temple 475bc 75 gift from aztecs 450bc marketplace 425bc 100 gift 400bc caravan 375bc 50 gift 325bc met japanese, gave ceremonial burial, republic for alliance + maps 300bc 50 gift 225bc 50 gift 150bc give philosophy to aztecs 100bc 50 gift from aztecs 75bc alliance with english, gift of construction 25bc exchanged construction for banking with aztecs and gift of 50! 60ad 50 from aztec 100ad friends with chinese 50 from aztec iron working gift from english 140ad seafaring from english 160ad 50 from english 180ad baught observatory! 200ad observatory!!! 220ad seafaring for horseriding with aztecs and 50 warrior code from english 240ad 150 from english 260ad 150 from english library 300ad 150 from english 50 from aztecs 320ad 150 from english 340ad 100 from english 360ad medicine 380ad 100 from aztecs 50 from english 400ad 50 from english 420ad wheel from english 460ad 50 from english 520ad 50 from english 540ad trade 2, salt - 296 revenue 560ad Theatre!!!!! sold temple! 580ad 100 from aztecs 50 from english 600ad settler WLTCD size 6 620ad 50 from english 640ad university (tech), Aquaduct! 75 from aztecs bridges from english 680ad harbor 50 each from A and E 720ad 50 each from A and E 760ad 100 from a, 50 from e 800ad WLTCD cancelled size 12 50 each from a and e 840ad 100 from a and 50 from e 900ad astro for feud with english and 50 50 from aztecs 940ad shared maps with aztecs, english, japanese and chinese 960ad 150 from a and 50 from e 980ad shared loads of techs! 1000ad college!!!!! 50 each from a and e 1020ad shared more techs! 1040ad shared practically everything 50 from english Sanitation!!!! 1060ad exchanged sanitation for navigation with aztecs, and 50 1100ad invention from english 1120ad 100 each from a and e 1140ad democracy!!! shared more techs 1180ad DEMOCRACY ESTABLISHED!!! 50 from a and 150 from e 1200ad sewer system 1220ad WLTCD size 12 1240ad bank!! 1260ad contact with mongols, gave all techs!! 1280ad 3rd trade coal (unwanted) revenue 106 1300ad steam engine invention for economics with aztecs plus 200 150 from english 1320ad 50 from a and e 1360ad railroad 1380ad 100 from e and 150 from a WLTCD cancelled size 17 1420ad chemistry! 50 from english 1440ad 100 from a and 50 from e 1460ad gunpowder! 50 from a and 150 from e 1480ad 50 from a and 100 from e 1510ad explosives trade dye - revennue 106 100 each from a and e 1530ad 50 from each a and e 1540ad industrialisation! 1550ad 100 each from a and e 1570ad 50 from a and e Corporation!! 50 from a and 150 from e 1600ad atomic theory 100 from a and 150 from e 1630ad magnetism! 1640ad 150 gifts from a and e 1650ad Darwins Voyage Metalurgy Electricity 50 from a and e 1660ad 50 from a and 100 from e 1670ad refridgeration! cannon!!! 1680ad 100 each from a and e 1690ad 50 each from a and e 1700ad electronics 1710ad 200 from a and 50 from e 1740ad steel 200 from a and 150 from e 1754ad communism gave industrialisation to japanese, got gift of 300!! 1758ad 200 from a and 50 from J 1760ad refining 100 from aztecs 1768ad supermarket Combustion 200 from a and 50 from J 1774ad 200 from a, 50 from J and 75 from e 1776ad automobile!! 1778ad superhighways! 100 from a, 75 from e and exchanged metalurgy for chivalry 1780ad WLTPD size 16 1782ad mass transit (tech) 1786ad 200 from a and 150 from e 1788ad conscription 1792ad 200 from a 1796ad leadership 150 from each a and e engineer destroyed! 1802ad WLTPD cancelled size 24 200 from a and 150 from e 1804ad tactics 1806ad 200 from a and 150 from e 1810ad machine tools! 200 from a and 100 from e 1816ad miniaturisation! 200 from a and 100 from e 1824ad computers!!!!!!! 200 from a and 100 from e 1826ad gave 1000 to mongols for ceasefire!??! 200 from a and 100 from e 1830ad nuclear fission sold sewer system 200 from a and 50 from e 1836ad nuclear power 1838ad allied with mongols against english - Machiavelli ROCKS!!!! 1840ad laser 1844ad flight!??!?! 1846ad offshore platform 1850ad factory 1851ad radio 1852ad engineer 1854ad nuclear plant! 1855ad advanced radio sold aquaduct! 1858ad rocketry 1861ad space flight 1862ad apollo!!! 1864ad plastics 1867ad superconductor! 1868ad exchanged computers for mobile warfare! 1870ad fussion power 1871ad 3 modules 1888ad 15 structurals 1892ad 6 components Launch - 1906 landing!! 1906ad Land on AC  JD the Cruel, 36% and 283points
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vik
b.02-15-99
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posted May 07, 2000 23:16
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Hi. I'm glad to see some of the responses on this scenario. As everyone who has played it realizes by now, there really wasn't one good location and three bad locations as the introduction would suggest. Rather, all four directions led to a quite decent starting location. The East location might be considered slightly superior due to the fact it had one extra river square, but the east location didn't quite have as many trade specials as the other three, so I suppose it is a trade-off. I was striving for four pretty equal sites. The statement in the introduction was just a ruse to hopefully arouse your senses. It also served to give every player a feeling of success early in the game. "Yes! I found the right spot!" probably went through everyone's mind after a little bit of early exploring. This statement undoubtably followed curses after turn #1, because no matter which direction you chose, the first bit of land you saw was a big rock. I wanted to make the map so that your trireme could go just about anywhere you needed it to go. I also tried to make the 4-special location easy to find after just a little bit of exploring. If you didn't find a 4-special location, I offer an apology and a promise. The promise is that for my next scenario, I will make the starting location very obvious. heh heh heh ... My next scenario won't be ready for OCC#9, so I ask that someone else submit a scenario. Mine will be ready for OCC#10 (wow, roughly 20 weeks of this!). Also, if several of you have scenarios ready, let me know here or in the OCC#9 thread and I'll know to wait while we play some other scenarios. take care. Edited for a grammatical error; added the trireme sentence and the diabolical laugh at the end of paragraph 5. [This message has been edited by vik (edited May 07, 2000).] |
Scouse Gits
b.02-15-99
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posted May 08, 2000 05:38
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vik - Are you not playing this one? Just because it's your map doesn't mean we don't want to see you eaten by the Mongols  Oldman - Well done! I saw your spirited defense on the 'Lecture Series' thread, but I still think it was a mistake to B in your settler - your log shows that you were quite late to Demo and very late in your growth, particularly upto 20+. Mind while you are going back through the threads you will find that in my first outing OCC#1 or #2 I forget, I too neglected to change to Democracy until the 20th Century - this is after all a learning experience. Returning to the Settler - as you remarked B-ing him in gave you a short term boost, but you then had to either survive without city radius improvements until Explosives or support a Settler to make the improvements - something of a lose-lose situation IMO. You could of course rely on getting a non Settler from a hut - it does work, but you need a goodly few (none) exploring units.This game broke my heart - at one stage I was supporting six units - I can normally get by with only one or two (+ the Engineers). Great game  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Oldman
b.02-15-99
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posted May 08, 2000 05:59
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Cheers Scouse!! I see what you mean about the settler, it was a good early boost. But you were right, i did struggle later in the game!! I was still improving my land right up until the 11th hour!!! Which held up my growth, and inturn my research and production!! I'll know next time!!! |
Scouse Gits
b.02-15-99
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posted May 08, 2000 07:03
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Butch - Very Well done - a great landing date! Welcome aboard! Pity about the log - do try and keep one next time - we are all learning week by week.Good civin'  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Paul
b.02-15-99
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posted May 10, 2000 16:11
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Went south, settled at coordinates 39, 41 (Whale, Gold, Wine, Oasis). The game didn't go exactly as planned: barbs killed my trireme, settler, first caravan and two engineers. End result: 1871 landing.Monarchy -1250 Republic 540 Demacracy 1340 Colossus -1300 Copernicus 660 Shakespeare 880 Newton 1360 Darwin 1700 Apollo 1814 Trade routes: 100, 240, 320 Size 12: 700 Size 20: 1100 3450 BC Cardiff 3200 BC Warrior 2950 BC Warrior 2850 BC Barbarian Leader: 150 gold 2800 BC Warrior 2650 BC Hut Archer (supported) 2500 BC Hut: Currency 2450 BC Barbarians kill Trireme 1950 BC Ceremonial Burial 1350 BC Barbarian Leader: 150 gold 1300 BC Colossus 1250 BC Monarchy, revolution Gov: Monarchy 1000 BC French: trade Pottery, Warrior Code; alliance 950 BC French: share maps 925 BC Marketplace 875 BC Temple 825 BC Writing 800 BC French: trade Horseback Riding 775 BC Barbarians kill Settler 700 BC Barbarian Leader: 150 gold 675 BC Library 625 BC Warrior 525 BC Settler 475 BC Trade Mongols: peace 450 BC Build Salt Caravan 425 BC Barbarians kill Caravan 300 BC Build Salt Caravan 200 BC Masonry 150 BC Build Silver Caravan 1 AD Mongols: trade Iron Working; war 40 AD Build Hides Caravan 100 AD Construction Salt to Orleans: 96 gold (demanded) 120 AD Diplomat 200 AD Trireme 240 AD Mysticism Silver to Paris: 174 gold (demanded) Chinese: trade Mathematics, Wheel; peace; share maps 260 AD Build Dye Caravan 280 AD English: trade Engineering; alliance; share maps; gift 200 gold 300 AD Build Gold Caravan 320 AD Hides to Nishapur: 116 gold (demanded) 340 AD Literacy Colosseum French: gift 50 gold 380 AD Aqueduct Dye to Beijing: 128 gold (demanded) Gold to Beijing: 64 gold (not demanded) 420 AD Build Coal Caravan French: gift 50 gold 460 AD Food Caravan 480 AD Aztecs: trade Republic (revolution); peace; share maps 500 AD Food Caravan 540 AD Food Caravan Gov: Republic Start WLTCD, size 5 English: gift 125 gold Mongols: cease fire 600 AD Food Caravan 620 AD English: gift 150 gold Mongols: peace 640 AD Food Caravan Astronomy Coal to Tenochtitlan: 156 gold (not demanded) 660 AD Copernicus' Observatory 680 AD Hut: Philosophy Aztecs destroy Zulus 700 AD Build Salt Caravan End WLTCD, size 12 740 AD Food Caravan English: gift 100 gold French: trade Invention 780 AD Medicine 820 AD English: gift 100 gold Chinese: share maps 860 AD Sell Colosseum 880 AD Shakespeare's Theatre Sold Temple 920 AD Harbor Sanitation English: gift 100 gold French: gift 50 gold Start WLTCD, size 12 960 AD Sewer System Salt to Shanghai: 158 gold (demanded) 1000 AD University 1020 AD Build University Hut: Chariot 1080 AD Build Coal Caravan Banking English: gift 150 gold 1100 AD End WLTCD, size 20 Hut: Horsemen 1120 AD Bank 1160 AD Theory of Gravity 1220 AD Bridge Building 1240 AD English: share maps Mongols: war 1280 AD Democracy, revolution English: gift 75 gold 1340 AD Gov: Democracy Coal to Tenochtitlan: 132 gold (not demanded) English: gift 75 gold 1360 AD Isaac Newton's College Babylonians: peace, share maps 1380 AD Economics Mongols: cease fire 1420 AD Stock Exchange Navigation 1460 AD Chemistry Chinese: trade Gunpowder 1500 AD Metallurgy 1520 AD Explosives English: gift 200 gold 1540 AD Physics 1560 AD Magnetism Mongols: peace 1580 AD English: gift 200 gold 1590 AD Electricity 1610 AD Refrigeration 1620 AD Engineers 1640 AD Engineers Steam Engine English: gift Feudalism 1650 AD English: gift 200 gold 1660 AD Supermarket Railroad 1680 AD Barbarians kill Engineers 1690 AD Industrialization 1700 AD Darwin's Voyage: Corporation, Steel 1720 AD Engineer Refining 1740 AD Engineer 1750 AD Combustion English: gift 200 gold Mongols: war 1754 AD Automobile English: gift 200 gold 1756 AD Superhighways 1758 AD Chivalry English: gift 150 gold 1760 AD Build Gold Caravan 1762 AD Leadership 1764 AD Build Gems Caravan Start WLTPD, size 21 1768 AD Build Oil Caravan Electronics 1772 AD Barbarian Leader: 150 gold English: gift 200 gold 1774 AD Mass Production French: trade Conscription, Flight End WLTPD, size 26 1780 AD Tactics 1784 AD Machine Tools English: gift 200 gold Gold Freight to Lyons: 248 gold (demanded) 1786 AD Engineer 1788 AD Miniaturization 1790 AD Offshore Platform 1792 AD Computers Sold Sewer System English: gift 200 gold 1794 AD Research Lab Aztecs: trade Mobile Warfare 1796 AD Gold Freight Robotics Sold Aqueduct English: gift 200 gold 1798 AD Oil Freight to Tenochtitlan: 496 gold (demanded) Gems Freight to Tenochtitlan: 142 gold (not demanded) 1800 AD Radio 1802 AD Factory English: gift 150 gold 1804 AD Advanced Flight Gold Freight to Lyons: 260 gold (demanded) 1806 AD Power Plant 1808 AD Rocketry English: gift 150 gold 1810 AD Manufacturing Plant English: gift 150 gold 1812 AD Space Flight English: gift 150 gold 1814 AD Apollo Program English: gift 200 gold 1818 AD English: gift 150 gold 1820 AD Plastics 1826 AD Atomic Theory 1832 AD Nuclear Fission 1838 AD Nuclear Power 1844 AD Laser 1850 AD Superconductor 1856 AD Fusion Power Launch 1871 AD Arrival on Alpha Centauri
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Smash
b.02-15-99
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posted May 11, 2000 04:42
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I also went south and found it to be a barb infested area for much of the game. the city that I had my 1st 2 trade routes with was destroyed(I didn't even notice) which probably wasn't helpful. I tried Scouse's idea of caravans for wonders as it seems logical before your city is producing 25 sheilds close my eyes and head down...Land Ho! 3900-I see gold 3850-wine and oasis 3800-whale!looks good-a few roads first 3700-hut-Burial 3500-hut-horseman 3450-Cardiff 3250-warrior-start Collosus 3200-contact Aztecs-gift Map-share maps-peace 3150-hut-50 gold 3100-gift Laws to Aztecs 2700-contact Zulus-gift Map and Laws-share maps-peace 2500-Monarchy-revolt-trade Zulus Alpha and Monarchy for Horseback and Myst-alliance 2450-govt-Monarchy 2400-gift Monarchy to Aztecs 2150-contact French-trade Alpha for Pottery,Myst for Currency-gift Map and Monarchy-peace-share maps-gift Pottery to Aztecs-share maps with Zulus and Aztecs 1900-gift Myst and Burial to French-wont ally-dam-I can see a purple warrior but cant reach it due to French ZOC-gift Burial to Zulus-trade Aztecs Currency for Mason-gift Burial 1600-Collosus 1500-Writing-gift Writing to Zulus-Writing and Mason to French-alliance-receive 25 gold-gift Writing to Aztecs-alliance-receive 150 gold 1450-library 1200-market 1050-Trade 975-trade Aztecs Trade for Construction-French gift 25-Zulus 50 950-hides caravan 925-Construction to Zulus-Trade to French-receive 25 gold 900-contact Mongols-gift Monarchy-ceasefire(French insisted I come to their aid) 850-gold caravan-Aztecs gift Warrior Code-gift Construction to French-share maps-gift Warrior Code to Zulus-gift Trade to Mongols 800-gift all 775-temple 750-Literacy 675-gift Lit to France receive 50- 600-colliseum-hides to Orleans(demanded) 88 bonus 550-Philosophy-Republic-revolt-trade Aztecs Repub for Math-receive Poly-Repub to Zulus and French-Mongols declare war 525-govt-Republic-gold to Orleans-44 bonus 500-start”we love” size 3 450-aquaduct 375-silk caravan-start wonder 350-trade French Poly for Banking 325-hut-Barbs 300-non horse KIA 275-end “we love” 12-sell colliseum-gift all-Zulus cancel alliance-Aztecs gift 150 225-Astronomy 200-Aztecs gift 50 100-Cope’s 25-caravan-barbs cause disorder  -------------- AD20-silk to Teo-(demanded)396 bonus 60-The Wheel-caravan-gift The Wheel and Astronomy to Aztecs and French-Aztecs gift 50-French cancel alliance-Zulus declare war 100-caravan-gift Wheel to Zulus ceasefire 160-Engineering-caravan 200-trade Aztecs Engineering for Seafaring-receive 100 220-caravan 240-Shake’s 260-Sanitation 280-harbor-Zulus declare war 320-start “we love” 12 340-sewer system-Engineering and Sanitation to Zulus-ceasefire-French declare war-Sanitation and Medicine to Aztecs-receive 100-gift all to Mongols-peace 380-Invention 400-bank 420-Aztecs gift 100 460-gold caravan 480-end “we love” 20- 500-Democracy-revolt-salt caravan 540-govt-Democracy-contact Chinese-trade Sanitation for Iron Working-gift Trade and Philosophy-peace-share maps 560-walls-slight miscalculation 600-contact England-trade Democracy and Invention for Bridge Building and Feudalism-peace-Zulus declare war-gift all to Aztecs-receive 100-gift all to China-Mongols declare war 620-University-salt to Canton(demanded) 146 bonus-I just noticed that Orleans is gone and so are my trade routes.  640-build university 680-Gravity-Invention and University to Mongols-peace 700-coal caravan 740-Economics-dye caravan 780-diplomat-large raiding party headin my way.Lots of barb activity in this southern locale so far 800-Gunpowder- enlighten 2 barb legions 82 gold each-gold arrives in Teno(demanded) 378 bonus-3 routes up again 820-caravan-French elephant arrives-recruited-102 gold 840-Chemistry-peace with French and Zulus 860-caravan-start wonder 920-Sir Ike’s 940-Aztecs gift 50 960-Metallurgy-bribe barb-82 gold 980-ai caravan from Teno-new route-2 routes now with the largest ai city(12) 1020-Navigation-stock exchange-The south is swarming with barbs 1060-engineer-settler KIA by barb crusader-bribed 82 gold 1080-Physics-engineer 1120-Magnetism-gift all to Zulus and Aztecs-receive Mono 1140-coal caravan 1160-Electricity-barb leader 150 1180-salt caravan-Aztecs cancel alliance 1200-Refrigeration 1220-supermarket 1240-Steam Engine-alliance with China-gift all cept Steam-receive 100-Mongols declare war-England declares war-got suckered by “enthusiastic”-French declare war-gift all cept Steam to Zulus- 1260-food caravan-Economics and Gravity to Zulus-Metallurgy to China 1280-Railroad 1300-start “we love” 18-FC(food caravan) 1340-Industrialization-FC 1360-French steal Economics 1380-FC 1400-Steel-gift Indust to Aztecs-coal to Teno 93 salt 93-ceasefire with French 1420-FC-Navigation to Mongols-ceasefire-end”we love” 24-sell sewer 1440-The Corporation-sell aquaduct 1460-Food Freight-start Darwin’s 1480-Refining-GIFT ALL-trade England for Chivalry-share maps 1500-Darwins-Combustion-Automobile 1510-Mass Production-more tech gifting 1530-Electronics 1540-superhighway 1550-Leadership 1570-Tactics 1580-bribe barb dragoon 102 1590-Machine Tools 1610-Miniaturization 1630-Computers 1640-research lab-disband elephant and legion 1650-alpine troop-disband dragoon 1660-armor-the ais are getting a little advanced 1670-Robotics 1690-Flight 1710-Radio-factory 1730-Advanced Flight-gift Tactics to China-receive 200 gold 1750-Rocketry-power plant 1754-Space Flight-manufacturing plant 1758-Plastics-offshore platform-start Apollo 1762-Atomic Theory 1766-Nuclear Fission-Chinese gift 200 1770-Nuclear Power 1774-The Laser-Apollo 1778-Superconductor 1800-Fusion Power 1804-15 structurals 1806-Stealth-sell research lab 1808-sell university 1810-sell library 1816-6 components 1820-sell superhighway- 1822-3 modules- launch 23-SAM 24-coastal fort 25-barracks 26-armor-China cancels alliance 27-stealth fighter 28-howitzer 29-howitzer 30-alpine troop 31-alpine troop 32-alpine troop 33-alpine troop 34-alpine troop 35-alpine troop 36-you guessed it-alpine troop 37-arrival
Wonders Collosus-1600BC Cope’s-100BC Shake’s-240AD Sir Ike’s-920AD Darwins-1500AD Apollo-1774-AD
Govts. Monarchy-2450BC Republic-525BC Democracy-540AD Trade routes 1.600BC 2.-525BC 3.-20AD size 12-275BC size 20-480AD [This message has been edited by Smash (edited May 11, 2000).]
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Scouse Gits
b.02-15-99
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posted May 11, 2000 04:59
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Hell & Damnation!! I thought that everyone used caravans for Wonders - if I had known that I had a tech advantage I would have demanded tribute!  Notice that Paul and Smash have 'terrible' games fighting the Barbs and still grind me into the dirt - I really should learn how to play this game.  I was able to spot a few weaknesses in Oldman's game logs and judging by his latest shot he seems to have benefitted. Would you guys spare a minute to look over mine and see if I am committing some unmentionable sin - pretty please   ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Smash
b.02-15-99
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posted May 11, 2000 11:45
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dunno.Looks ok until later when your research slowed.Don't know if this was intentional or not.I think the southern location had the best combo(whale,wine,gold,oasis and 4 river squares) but was a little more isolated and a haven for barbs. Perhaps gifting.Having suspected,I am now sure that gifting can make the difference between 2 turns and 3.Several times my research dropped to 3 turns.I would gift techs and sure enough it would change to 2 turns.I didn't have to gift to every civ.I would gift to one,then check science advisor.Repeat if neccessary. You can overdo it.I dropped to 3 turns just before superhighway.I gifted to 2 civs and got 2 turns.I figured I'd gift to all and when done it had dropped to 3 turns. I,for one,wasn't rushing caravans to build my "middle" wonders.Am now though  |
Scouse Gits
b.02-15-99
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posted May 12, 2000 04:59
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Thanks, Smash, I have only used gifting as a means to raise tribute (and slow down the AIs military research - I did not know that it improved my own - I guess that it reduces the 'r' in that horrendous equation Sten? came up with since you are no longer quite as far ahead - I will try it..Any other suggestions?  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Tom DeMille
b.02-15-99
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posted May 12, 2000 08:16
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I've made it a habit to give ALL my science away to ALL the AIs that I can (obviously the ones who are at war with you can't be gifted anything).I find that if an AI then discovers what I am researching (say I'm 4/5ths of the way to Engineering when one of them discovers it), I can usually get the tech by asking for a gift. Not all the time, mind you, but enouh of the time I don't worry about hording a tech or two for trade. |
vik
b.02-15-99
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posted May 12, 2000 10:08
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hi. Just a quick question on the scenario.Did anyone/everyone who played find a drastically increased amount of barb activity? Just a quick glance at the logs shows that there seemed to be a lot more. Is this noticeably true, or not? I think I found something in the options that makes the barbs go after you more... just wondering, thanks. |
Oldman
b.02-15-99
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posted May 12, 2000 10:20
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I did notice a lot more barbs in occ8 than in 6 and 7!!! but i didn't record them in my log i don't think, somehow my militia didn't have any trouble dealing with them at all, even though i was ****ing bricks every time they attacked, i had more trouble with the mongols!!!!! unfortunately i've not had trouble with the zulu's as of yet!!! maybe that's lucky for you guys!?!??! 'cause my log would be filled with micheal caine quotes "Don't you through those bloody spears at me!" ha ha [bad accent] ha ha!!!!!!  So what is it you've found in the options? is it the options in the rules.txt or some scenario ones??? Edited: bloosy spekking mistakrs!! doh!! [This message has been edited by Oldman (edited May 12, 2000).] |
Scouse Gits
b.02-15-99
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posted May 12, 2000 11:12
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vik - I put it down to the mountain top on which I 'landed' being a barb generation site, but YES I did find the barb presence more intrusive than normal - what is the trick - we have ways of making you talk ...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Tom DeMille
b.02-15-99
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posted May 12, 2000 12:12
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It didn't seem a lot worse for me in my Northern site. But maybe a bit worse (2 or three boatloads of barbs arrived at my shore - I don't usually get more than 1 or 2).edit: I did have an interesting thing happen midgame. A barbarian transport caravel appeared off my coast, but I was able to move units (I had 3-4 caravans at the time) to all the coastal squares off my city. The caravel just sat there for the next 20 or so turns, unable to land its units and unwilling to attack. Eventually it just disappeared. Anyways, its just occured to me (while reading the barbarian thread) that I could have built a diplomat and bribed them. I would have gotten half a dozen units. D'oh! [This message has been edited by Tom DeMille (edited May 12, 2000).] |
Paul
b.02-15-99
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posted May 12, 2000 16:25
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Table for Fortnight 8 is ready. I also updated the tables for the other fortnight games. |
Smash
b.02-15-99
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posted May 12, 2000 20:24
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the barbs in my game were definitely appearing in the south with more frequency than "normal".Maybe if I'd went north they would have been appearing in the north.I almost lost several caravans and did lose my non settler.Fortunately engineers had just been or were being built or I would have had a major problem.I beleive it was barbs that destroyed the city I originally set up trade routes with.It was in the south also. The barbs "backed off" a bit when I had a diplomat and suffient funds to make "multiple bribes".In fact my "army" was mainly comprised of "re-educated" barbs for most of the game. After that polar game I thought this one would be a breeze but that wasn't the case. |
Dusty
b.02-15-99
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posted May 13, 2000 01:29
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Hi, it's me again. Am I a complete loser or what? I switched from MGE to 2.42 and still lost.In hindsight, losing my trireme early hurt, as did poort diplomacy. Also, with the Zulus and Mongols as my neighbors I should have known I needed a bigger army. Plus, I was stupid and built diplomats when I didn't have enough money to bribe (Guess I'm too used to playing a fundamentalist gov...) Summary: Monarchy 1850 BC Republic 60 AD Colossus 1200 BC Copernicus 680 AD Trade routes: 200 BC, 25 BC, 620 AD 650 BC Trade 125 BC Construction -4000 I'm going west, which is probably the wrong way. -3550 Cardiff founded. Woo! I think I guessed right. -3350 Warrior (for exploring) -3150 Warrior. -3100 Warrior releases horde of barbarians. -3050 Warriors destroyed! -3000 Size 2. -2950 Warrior. Begin Colussus. -2600 Ceremonial Burial -2450 Trireme destroyed by barbarians. -2000 French Civilization destroyed by mongols. -1850 Monarchy, begin revolution, switch to Monarchy. -1450 Currency. -1250 Zulus: Mysticsm, Horse Back Riding. Alliance, 50 gold. They refuse to share maps. -1200 Colussus. -950 Market Place Writing. Share maps with zulus. -900 Declare war on Mongols for Zulus. -725 Library. -650 Trade. -625 Phalanx. -450 Caravan. -400 Masonry. -325 Caravan. -275 Mongols, Peace Treaty. -250 Zulus: Polytheism. 200 gold. -225 Caravan. Aztecs. Peace. Iron Working, Republic, Literacy. -200 Dye Caravan arrives in Tenochitlan, 96 gold. +3 trade. -125 Construction. -100 Temple Size 5. Mongols break peace treaty. Kill my phalanx, (loose 1 pop) A caravan, and my settler. -75 Elephant. I destroyed Mongol Chariot. -50 Phalanx. -25 Bead caravan arrives in Bapedi, 76 gold. +2 trade route. 1 Elephant destroyed by Mongol horsemen. Mongols refuse to talk. 20 Begin Revolution. Peace with Mongols, for breaking alliance with Zulus. 40 Colusseum 60 Republic Begin WLTCD size 4. 140 Philosophy Matehmatics. 160 Settlers. Alliance with Aztecs (they suggested it...) 100 gold gift. Zulus refuse alliance, share maps. Mongols refuse alliance, shar emaps. 180 Size 8, can't grow further w/o aquaduct. 220 Aquaduct. 260 WLTCD Canceled size 10, because stupid zulu elephant stepped on my terrain. 340 Caravan. Begin Great Wall with hopes of swtiching to copernicus. 360 Astronomy. Switch to copernicus. 460 Pottery, 25 gold from Aztecs. 540 Mongols declare war, attack and kill my settler! 580 Mongols destroy my phalanx, I'm only protected by a little warrior. 620 Gold Caravan arrives in Tenochtitlan, revunue 90 gold. Sell Colusseum. Cease Fire with mongols, but I had to give them medicine... 660 Sell Aquaduct in order to beat english to copernicus. 680 Copernicus Observatory. Banking from Aztecs. No gift. 720 Phalanx. 740 Bridge Building. 760 Diplomat. 820 Diplomat, but I can't bribe mongol troops with my low budget, so I disband warrior to help build diplomat. 880 Catapult, time to declare war before the mongols do, I destroy Mongol catapult outside of my city. 920 Sneak attack by Zulu Crusaders! Aztecs come to my aid 940 Crusaders kill a diplomat, Phalanx. 960 Crusaders kill my phalanx. WLTCD celebrated! 1000 Catapult, I destroy zulu catapult. Sell off library. 1020 Zulus destroy catapult. Only diplomat left. Tax rate up to 80. 1040 Zulus destroy diplomat, Mongols take my city.
Edited to fix dumb spelling errors. ---- Dusty [This message has been edited by Dusty (edited May 13, 2000).] |
vik
b.02-15-99
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posted May 14, 2000 00:44
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oldman--i have to address your post first. In OCC, you're city is totally safe from a barbarian takeover.It seems that when you only have one city, the barbs will always lose when they attack that city -- as long as you have something defending it. Using the cheat menu, I once placed 12 barbarian howitzers, all veterans, right next to my only city. That city was defended by a caravan. My caravan prevailed. So don't fret about barbarian attacks on your city in OCC. It's when they attack your units or when the other AI players attack you that you should be worried about. |
Oldman
b.02-15-99
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posted May 15, 2000 05:14
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Curse my stupid carbon based brain!!! Why it didn't seem strange to me why a militia (albeit veteran) could single-handedly fight off knight after knight followed by dragoon!!!!!! Thanks for enlightening me Vik!!  But i've got another question for you guys!!!!! I'm playing occ5 (Whalers), i'm doing ok i think, and i've even been counting my science beakers to stop wastage!!!!! But..... It keeps on jumping around more than a 5 year old on speed!! here are some details: i'm researching chemistry, needing 1066 beakers. 2 turns at 70%, problem is next turn it rockets to 1600 half way through researching?!?!?! So i give away techs like there's no tomorrow (i only have contact with 4 out of 6 civs) and get it down to 1092 beakers!! Then i do refining at 1092, so that's ok!!! then i start combustion which sky rockets to 1500, so i give away more techs and get down to 1032, so do that in 2 turns!! then metalurgy goes to 1628 beakers, and i give away everylast tech!! and it goes down to 1584 what am i to do!!!!! and my next one steel is at 1739!!!! Please help me!!!! my tiny little brain has failed to come up with a reasonable explanation for this series of events!?!?!? please help me before i lose this occ too?!?!?! 
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Smash
b.02-15-99
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posted May 15, 2000 12:34
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Happens to me all the time.The game seems to handicap you based on how far ahead you are.Or my trade routes change due to the receiving city having a population drop or government change. Or for no apparent reason at all.I do what you have been doing.Gift until it gets back to where it supposed to be.Gotta draw a line somewhere though,else the ais get too advanced.Eventually,I just accept 3 turns and muddle thru best I can.I'm usually in the drivers seat by then. Getting real early landings(pre 1820 or so) you need a combo of skill and dam good luck.The early game has to go just so.No delays to Monarchy,Writing,Trade,ETC |
Oldman
b.02-15-99
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posted May 15, 2000 12:52
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Yeah, i got the early game sorted i reckon!!! i got monarchy early and republic before everyone else who logged occ5!!! but the beakers are just yo yo-ing even mid-research!!! so can't have gotten any further away. It's possible someone may have gotten closer so it should come down and not go up?!?!?! it just isn't making very much sense, and i was doing so well!!!! i had loads of room to keep up discoveries every 2 turns for ages aswell!!!! i'm not playing anymore, i'm going to go and cry and play cheiftain!!!!  |
SCG
b.02-15-99
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posted August 21, 2000 05:55
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I learned a lot about how to handle endgame on this one. Specifically, that I was lingering way too long in midgame preparing for endgame in most of my previous efforts. I hit spaceflight with less than 70 shields, less than 1200 gp and didn't hit 80 shields until about 10-11 SS parts had been built, but still managed to launch only 2 turns late. My start suffered due to the lack of huts, which lead to a lack of 4-legged units which lead to a lack of contact. Also, as usual, my first alliance was destroyed by another AI fairly early in the game. Something I've noticed is that the AIs most likely to ally tend to be the weakest, so I don't have to gift as much tech to get them worshipful before I request a gift... Ultimately, I think that does them in. As for the start of the game, I'm still not convinced that trade is more important than food - ie if i have an oasis or wheat, I'm still more inclined to use that over silk or gold at least until I am size 2, if not size 3. as trade gets higher and food gets lower (wine vs grassland) I tend to do more of a mix - 1 turn on grassland, 1 turn on wine for example. If it didn't take so long to irrigate and road, i might do that with wine. Diety, 1.07 AC: 1841
Monarchy: -2050 Republic: -425 Democracy: 780
Colossus: -1450 Copes: 100 Shakes: 500 Ikes: 860 Darwins: 1440 Apollo: 1774 trade: -400, -300, -50 size 12: -175 size 21: 680 not a bad starting site, except for the lack of land Since I'm on 1.07 instead of 2.42, I can't use the location numbers to see where/how big the the land is scenario says go in the basic compass directions, so land is nearby, but 3 spaces away - whales may be too obvious, lets try fishies. South wine, gold, oasis, whale, 4 rivers - looks good, course i need to found on an already shielded grassland... -3750 Losht Worrld founded -3550 warrior, use trireme to ferry warrior to hut I found -3500 hut, Kells founded (retry) 50 gp -3300 warrior -3200 size 2 -2850 barbs land nearby, glad i haven't mined wine yet -2700 size 3 -2600 barbs bypass city, barb leader disappears -2200 Monarchy, revolt -2050 Monarchy founded (not having any units is hurting) -1800 size 4 -1450 Colossus -1400 start WL -1300 hut (finally), horseman! -1250 Masonry -1200 meet french, currency, peace, alliance, 50 gp -1150 hut, 50 gp, haven't quite got construction, if i had it settlers could build fort - time to make a break for it, maybe i can goad them into attacking my city instead of pillaging (and hope paris survives too) -1100 decoy working so far -1050 warrior escorts settler past ZoC into city - lets see if it attacks in 2 rounds or pillages the grassland -975 everyone survives, and mines are in tact! -875 peace (mongols) -775 size 5 -675 Literacy -625 caravan -500 caravan, Republic, revolt -425 Republic founded -400 silver (demanded, 194) to paris -350 WL -300 dye (demanded, 102) to paris -275 philosophy, mathmatics -200 meet zulus, warrior code, horseback riding, alliance, 150 gp -175 size 12, cancel WL, sell temple -150 hut (finally!), 2 barb horses - well, i didn't need that warrior taking up resourses anyway , meet aztecs (seafaring, pottery, alliance, no gift) -125 50 gp (french) -50 caravan, Astronomy, gold (undemanded, 212) to Karakorum 1AD harbor (oops - meant to wait) 40 caravan 60 Medicine 80 caravan, 75 gp, polytheism (zulus), iron working, 50 gp (aztecs) 100 Copernicus' Observatory, Mongol's capture paris, destroy allied french  120 hut, feuldalism 180 arg, Mongols, Aztecs and I all discover University this round 240 university 260 150 gp (zulus) 280 caravan, bridge building (chinese) 300 salt (demanded, 196) to shanghai 320 caravan, Wheel 360 caravan 400 caravan, Engineering 440 caravan 480 caravan, Sanitation, silver (demanded, 420) to Teotihuacan, sell colosseum 500 Shakespeare's Theater, WL 520 sewer system, Banking 560 bank, barb landing party (tries to goad them out of pillaging again) 580 nope, didn't work, oasis pillaged 600 diplomat, bribe legion, disband warrior 620 Theory of Gravity 640 caravan 680 caravan, Size 21, cancel WL 700 Invention 720 caravan 740 150 gp (zulu) 760 silver (demanded, 282) to Teotihuacan) 780 Democracy, revolt, Democracy founded(kewl! - made up for the turns/tech going up 2 consecutive turns...) 800 caravan 840 caravan, Chemistry 860 Isaac Newton's College 900 caravan, Economics, Navigation, 50 gp (Aztecs) 920 Explosives 940 engineers 960 Physics 1000 Magnetism 1020 silver (demanded, 287) to Teotihuacan 1040 stock exchange 1060 Metalurgy 1080 caravan 1120 caravan, Electricity, Aztecs => Chivalry, 50 gp (wow, you really can ask for and get money after refusing to give money) 1140 WL, 100 gp (Zulu) 1160 engineers 1180 Refrigeration, bribe zulu wine 1200 supermarket, barbs land, killed food caravan - bribed crusader, engineer vet 1220 silver (demanded, 287) to Teotihuacan 1260 Steam Engine 1280 caravan 1320 caravan, Railroad 1360 caravan 1380 Industrialization 1400 caravan, WL, wine (demanded, 167) to Canterbury 1440 Darwin's Voyage, Corporation, legion killed by Mongols, crusader vet 1500 Steel 1530 Refining 1540 Factory 1560 freight, Combustion,capture barb leader 1580 Engineers 1590 Automobile 1600 Superhighways 1610 Mass Production, 100 gp (Zulu) 1620 Power Plant, Conscription (Aztec) 1640 freight, Leadership 1660 freight 1670 Tactics, silver (demanded, 615) to Teotihuacan 1680 freight, Machine Tools 1690 engineers (production needs a _lot_ of help, and need pollution help too), down to 25 1700 Miniaturization 1710 Offshore Platform 1720 Computers 1730 Research lab 1740 Mobile Warfare 1750 freight 1752 Robotics 1754 freight 1756 Flight, 100 gp (Aztecs) 1758 Manufacturing Plant 1760 freight, cloth (demanded, 227) to Beijing 1764 Advanced Flight 1768 Rocketry 1772 Space Flight 1774 Apollo Program, disband horseman 1776 Struct #1, Plastics, disband crusaders 1778 #2 1780 #3, Atomic Theory 1782 #4, 100 gp (zulu) (aztecs' patience wears thin) 1784 #5, turns go up again, treasury depleted, at least I got the hill in, can start disbanding engineers soon, may have to use my 5 freights early 1786 #6, good thing i have a large food surplus, pollution is getting out of hand, deliver 2 freight 1788 Comp #1, Nuclear Fission, disband cannon, production at 80, hope science rate can cut it 1790 Comp #2 1792 struct #7, WL, disband 2 engineers 1794 comp #3, Nuclear Power, size 26, cancel WL 1796 struct #8, sell sewer system (1 round late) 1798 #9, sell aquaduct 1800 #10 1802 #11, Laser 1804 #12 1806 #13 1808 #14 1810 #15, Superconductor 1812 Comp #4 Science can do it, may be a tad short on gold 1814 #5, disband trireme 1816 #6, disband crusader, not quite... 1818 Fusion Power, sell research lab, 100 gp aztecs 1820 Module #1, sell university, disband settlers 1822 sell library 1824 Mod #2, disband diplomat, sell supermarket 1826 Mod #3, Launch! (1841AD), Aztecs start building structurals 1827 Armor 1828 Armor 1829 supermarket, war with mongols, cavalry dies badly against hill-fortressed armor 1830 diplomat 1831 coastal fortress 1832 fighter (kills cannon, vet) . . . 1841 Alpha Centari PS: I'm starting to understand diplomacy a little better now too. I may have to change my signature soon  Edit: fixed problem with bold ------------------ April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince *goes off and starts gifting gold and techs* [This message has been edited by SCG (edited August 21, 2000).] | |