Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Bad location starts

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Bad location starts Format for Better Printing
Campo


b.02-15-99
posted April 12, 2000 13:21   Click Here to See the Profile for CampoClick Here to Email Campo Visit Campo's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Playing at the higher levels, what do you do if you get bad starting locations?

I play small maps (because of the time it takes on bigger ones). If I start out on one of the poles then I just restart. However sometimes I get a non-pole land area that doesn't have good city locations -- few rivers, or small island, or no 3-or-4 special site for a science city.

What do other people do with that kind of start? Do you continue on or restart? If you don't have a good science city location, do you just not have a science city (and skip those wonders)?

Smash


b.02-15-99
posted April 12, 2000 14:33   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
wander till you find better land.At least 1 whale anyhow
Ming


b.02-15-99
posted April 12, 2000 14:46   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ditto...
But if it looks really bad, I'll just go the ICS route hoping my newly built settlers can find someplace better.
Steve Clark


b.02-15-99
posted April 12, 2000 15:02   Click Here to See the Profile for Steve ClarkClick Here to Email Steve Clark Visit Steve Clark's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Any coastal city near a river is a good, not great, place for a science city. Whales or Gold will just make it easier.
Ming


b.02-15-99
posted April 12, 2000 15:46   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Steve Clark on 04-12-2000 03:02 PM
Whales or Gold will just make it easier.

No kidding... I thought we were discussing BAD starting locations.

Bohlen


b.02-15-99
posted April 12, 2000 16:17   Click Here to See the Profile for BohlenClick Here to Email Bohlen Visit Bohlen's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If I get a location I don't like, I just keep playing. Sure, you ideally want your SSC on a river with some specials, but on the coast isn't bad at all. I like the challenge of a bad starting location. Also, I think that the AI civs are usually in the same boat if what you have to build on is sand and swamp.

Also, I think a starting position near one of the poles is awesome. This may not be as true for small map games, but opening trade routes to cities near the other pole can be very lucrative. It also allows you to be an isolationist if you want.

Steve Clark


b.02-15-99
posted April 12, 2000 17:52   Click Here to See the Profile for Steve ClarkClick Here to Email Steve Clark Visit Steve Clark's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Missed my point Ming. Campo was looking for a very wet spot with 3-4 specials. A coastal city with 0-1 specials would be good enough.
Campo


b.02-15-99
posted April 13, 2000 10:15   Click Here to See the Profile for CampoClick Here to Email Campo Visit Campo's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah, I do want 3 specials for my science city. I have trouble generating as much science as I see other people report here. Part of my problem is growing the city too slowly in the early game.

Recently I got a couple starts on the poles, with no land bridge to a real continent. After circling the pole I just gave up and restarted.

Ming


b.02-15-99
posted April 13, 2000 12:23   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If you are going to play just against the AI, the best way to avoid terrible starting positions is to take the Romans. If you don't like playing the Romans, you can always customize the tribe...

It seems the computer has a GENERAL tendency to lay the civs on the map in order, providing the best locations for the "white" civ, and the "lesser" locations to the later civs. It doesn't always do this, but it seems to most of the time. Usually, when I get a bad starting location, it's usually because I'm playing on a small to mid size map, and have selected the last civ in the rotation.
So maybe there is indeed another advantage to playing the white civ

And Campo... I agree. If I start on the arctic in a game against the AI, and there is no land bridge... I would restart too...
Unless that was the challange I was trying to play

The Mad Viking


b.02-15-99
posted April 13, 2000 12:23   Click Here to See the Profile for The Mad VikingClick Here to Email The Mad Viking Visit The Mad Viking's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm playing an Emp level game now, and despite a large map I started on a rather stingy island. My science city has 3 river tiles and about 6 ocean (1 whale) with all the land tiles grassland. There was room for 3 decent city locations, plus 2 infill on worse sites with overlapping radii, and 1 more on a promontory. There is 1 unused tile left on the island. The island had not one hill, no mountains, and only 6 forest tiles. I have found it rather challenging, most of the surrounding islands lacked rivers, hills and mountains too...

But I'm enjoying the challenge!

geofelt


b.02-15-99
posted April 14, 2000 03:11   Click Here to See the Profile for geofeltClick Here to Email geofelt Visit geofelt's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If you are looking for a challenge, or at least a change of pace, then by all means, finish out your bad location starts. You will become a better player. I agree with Ming that bad locations come from small maps and purple civs.
Even with no land bridge, an arctic start is playable. Find a location with a whale special if possible, in range of a tundra(not arctic) square. Research map making first and build a trireme to get off. You will be behind, but you can still win.
Perhaps we should try an arctic start comparison game.
Campo


b.02-15-99
posted April 14, 2000 13:26   Click Here to See the Profile for CampoClick Here to Email Campo Visit Campo's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Considering that I just won my first honest game at Emperor, I can't afford to be too challenged or I won't have a chance to win. I'd like to get a few solid victories under my belt before I make it any more difficult.
axi


b.02-15-99
posted April 18, 2000 14:55   Click Here to See the Profile for axiClick Here to Email axi Visit axi's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I played on Deity, Raging Hordes, 7 civs, small map, as the Greeks once and I won with a score of 346%, by spaceship, but after having conquered all civs (I was aiming for score). I did exactly as prescribed (Map - making - trireme), but I never changed my capital (so the main problem of mine, before I went republican was the devastating corruption). I actually built 2 cities on the pole (I had 2 settlers because of deity). The Romans had definitely the best spot in the game and went so big that they were the last to be conquered.

My first savegame though is in the year 2050BC, when my first trireme has just found the first land and my warriors are contemplating of landing on a hut.

------------------
"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell

Viktor Maximus


b.02-15-99
posted April 19, 2000 13:54   Click Here to See the Profile for Viktor MaximusClick Here to Email Viktor Maximus Visit Viktor Maximus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Restart the game
The Mad Monk


b.02-15-99
posted April 19, 2000 21:27   Click Here to See the Profile for The Mad MonkClick Here to Email The Mad Monk Visit The Mad Monk's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I take a cue from poker: when you got a bad hand, fold and wait for the next deal.
HsFB


b.02-15-99
posted April 24, 2000 16:45   Click Here to See the Profile for HsFBClick Here to Email HsFB Visit HsFB's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
don't play small maps.
try different land conditions on custom maps.
SmartFart


b.02-15-99
posted April 24, 2000 19:13   Click Here to See the Profile for SmartFartClick Here to Email SmartFart Visit SmartFart's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Even the worst starts are easy to beat because AI simply stops to expand at some point,no matter of map size.
I hope they'll finally teach AI to use given benefits.
SilverDragon


b.02-15-99
posted April 25, 2000 21:09   Click Here to See the Profile for SilverDragonClick Here to Email SilverDragon Visit SilverDragon's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I play on any start. The AIs get bad starts too, and they never complain. Also, if we get a bad start and the AIs get good ones, we should play it. After all, we are supposed to be kind to the intellectually inferior

------------------
Long live the Communists!
-- SilverDragon

Chainsaw


b.02-15-99
posted April 28, 2000 18:57   Click Here to See the Profile for ChainsawClick Here to Email Chainsaw Visit Chainsaw's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Depends on what style i prefer that day.
if i want to grow FAT and MIGHTY, i wait for a location among green & hills (or forests). With some luck nothing can stop you. Being in that mood, I often also edit the map: large map, wet climate, normal temperature and 3 bill. years.
when i want a hard, unfair deity fight, i take any terran and clinch my teeth (and the AI mostly beats the cr*p out of me then, if the land consists of 90 per cent forests, swamp and mountains...)
Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site