Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Why Computer attack so easy?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Why Computer attack so easy? Format for Better Printing
ottok


b.02-15-99
posted March 09, 2000 07:31   Click Here to See the Profile for ottokClick Here to Email ottok Visit ottok's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I Think it.
Ming


b.02-15-99
posted March 09, 2000 08:17   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah... the computer can't attack worth a damn. It's simplistic programming is a joke.

I hope CivIII provides a stronger AI

Smash


b.02-15-99
posted March 09, 2000 16:20   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
cuz it doesn't put vet pikes in mountain top cities or fortresses.AI citiies will have 5 muskets and no dragoon or cannon so you can attack for several turns.It doesn't know what a choke point is and will spend endless resources against it rather than flanking.

Most importantly,it is very predictable.


[This message has been edited by Smash (edited May 27, 2000).]

Sten Sture


b.02-15-99
posted March 09, 2000 16:24   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It also thinks cruise missles are a defensive unit.
The Mad Viking


b.02-15-99
posted March 09, 2000 19:21   Click Here to See the Profile for The Mad VikingClick Here to Email The Mad Viking Visit The Mad Viking's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
But it can consistently fit 5 Dragoons into one Barbarain Frigate. Were the Barb horses that much smaller?
SlowHand


b.02-15-99
posted March 10, 2000 00:19   Click Here to See the Profile for SlowHandClick Here to Email SlowHand Visit SlowHand's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey Ottok. Good to hear from you. Been a while.
War4ever


b.02-15-99
posted March 10, 2000 02:25   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
lol @ mad viking..... yah i always wondered that myself.... ai civs or barbs just seem to have their own set of rules , oh well not abig deal really
Sieve Too


b.02-15-99
posted March 10, 2000 07:50   Click Here to See the Profile for Sieve TooClick Here to Email Sieve Too Visit Sieve Too's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Even stranger than the 5 Dragoons on a Frigate is that this is practically the only AI barb strategy that is even remotely effective (coming out of nowhere to attack a city with 5 Dragoons) and yet it is abandoned in the modern era.

If the barbs can fit 5 Dragoons on a Frigate, imagine the impact of, say, 14 barb Cavalry unloading from a Transport next to some small new city of yours.

Even the large number of modern AI peasants or religious fanatics mostly amount to nothing since they always spring up in uninhabited areas giving you ample time to respond within your rail-connected empire.

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site