Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  abandoning cities?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   abandoning cities? Format for Better Printing
hoeks212


b.02-15-99
posted March 08, 2000 14:08   Click Here to See the Profile for hoeks212Click Here to Email hoeks212 Visit hoeks212's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I was wondering whether its possible to abandon a city after youve build or captured it. Ive often stumbled upon advanced tribes far away from my capital or conquered civilizations only to be stuck with a crappy underdevelopped city i cant get rid of, nor protect to keep from falling in to enemy hands. Ive tried shift-D but that only works with units. please tell me how i can 'disband' cities...

Thanks

Huey


b.02-15-99
posted March 08, 2000 14:14   Click Here to See the Profile for HueyClick Here to Email Huey Visit Huey's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If it's a pop 1 city, produce as little food and as many shields as possible and produce a settler before the city grows to 2. Rushbuild it if need be. If it's bigger than one make sure there is a food deficit so it will get smaller.
inca911


b.02-15-99
posted March 08, 2000 16:07   Click Here to See the Profile for inca911Click Here to Email inca911 Visit inca911's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Only a couple of options available.

1. Starve population down as low as you can, then at size one, build a settler. This will disband the city.

2. Sell all improvements and let the AI have the city (barbs preferred).

3. Don't have a city wall and capture/lose/capture/lose the city to the AI (note that this results in a lot of free tech for the AI).

Many posters on this board have asked for the "Disband City" concept to be added to Civ 3. Wait and see.....

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site