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Author
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Topic: Huge World Comparison Game |  |
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Scouse Gits
b.02-15-99
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posted March 03, 2000 10:11
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I thought you warmongers might like this. It is a huge world, you start on a moderate sized continent with no local goody huts. No restrictions (except no cheating) weapons free enjoy yourselves. (You should play as the Carthaginians.) Should anyone feel that OCC is playable in this sort of scenario the best (IMO) site is to the West of the starting position. Zipped scenario file here. Unzipped Scenario & Text files - download both into the same directory.  I shall try to use this post to keep track of results as they come in.  OCC 1855 Tom DeMille AC 1868 Huey AC 1881 Aurelius AC 1894 vik AC ICS 1670 DaveV Conquest Perfectionist
Other 1770 Smash Conquest 1800 oedo Conquest
 ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor
[This message has been edited by Scouse Gits (edited March 29, 2000).] |
crowatbitemedotcom
b.02-15-99
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posted March 03, 2000 12:11
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Sounds good SG. I'll try it this weekend.Exactly how big is this 'huge world'? ------------------ Will everyone stop bloody quoting everyone else in their signature damnit. - Graag |
Steve Clark
b.02-15-99
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posted March 03, 2000 12:33
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Oh great, I hope it doesn't have anything to do with Big Huge Games.  Looks like we'll be playing CivII and its scenarios for a very, very long time. |
War4ever
b.02-15-99
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posted March 03, 2000 13:55
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ah but Steve with these new comparison games, you and i should have a blast clobberin civs These are right up our alley  ------------------ It's clobberin time!! - The Thing from the Fantastic Four |
Steve Clark
b.02-15-99
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posted March 03, 2000 14:01
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Hey War: You play that Zulu comparison game yet? Seems like everyone took the compassionate route, I started clobberin' as soon as I could (you know - make peace, then clobber them). Haven't had time to finish it, got 2 or 3 more civs to destroy. Won't be a problem.I just don't if I'll have the time for this new map though. Let me know how and what you did. |
Paul
b.02-15-99
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posted March 03, 2000 15:14
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I'll give it a try when I have finished OCC fortnight 4 and DaveV's game. |
War4ever
b.02-15-99
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posted March 03, 2000 17:38
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hey Steve..... no i havent' tried the zulu game as i haven't had the time either perhaps this weekend.. sunday ... then i am giving this new scenario a whirl ...... what did you think of my new sig?------------------ It's clobberin time!! - The Thing from the Fantastic Four |
Steve Clark
b.02-15-99
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posted March 03, 2000 18:01
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War: Love it  |
Vespasian
b.02-15-99
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posted March 04, 2000 13:19
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Zip? The curse of the Macintosh lives on.....
------------------ "On ne peut pas apprendre la chance si on n'est pas hardii."-Napolean |
Smash
b.02-15-99
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posted March 04, 2000 16:38
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I'm on a MAC and had no problems.Dropstuff 4.5 decompresses zip files to hqx which can then be decompressed with stuffit.If you can make it into a simpletext document then you can play it by putting it in the appropriate folder and and selecting "begin scenario"There is a READ ME with the gameI decided not to allow myself Marco polo's Embassy to try and make it tougher. I'm about half way up the spindle.Going for conquest as I thought that might be the hardest way to win on this map.2 civs down(sorry War4ever,you were first)Mongols took out one for me.So 3 down 3 to go. Many cities allready which is a bit of a pain so I built Mich's and SOL and went Commie to minimize micro-managing.Great Library,Magellan's,Lighthouse,War Academy,Leo's and Gardens(for early deity expansion problems) also built.Shake's and the Oracle(still effective although I have only 1 temple in my capitol) captured. Right now my army consists of muskets,knights,crusaders,diplomats and many,many caravels.Going for Steam Engine and Super Ironclads next.Seems late(around 1300AD) but I have only encountered phalanx,archers and the odd legion so far Managed to build a route thru the first land mass by building adjacent to a 1 square inland lake and a 3 square inland lake.3 cities (Port A,Port B and Port C) did the trick.I really hope I don't have to do that again.It continues.... [This message has been edited by Smash (edited March 04, 2000).] |
DaveV
b.02-15-99
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posted March 06, 2000 07:53
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SG1 - I'm in, though it will take me a while to slog through a huge map. Cute job on the text file, by the way... |
Scouse Gits
b.02-15-99
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posted March 06, 2000 08:45
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Thank you all for showing the interest - I must shamefacedly admit that the Spindle is a slight modification of a map that beat me a month or so ago. Sounds as if you have the bull by the horns, Smash, may it continue. Good hunting  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Tom DeMille
b.02-15-99
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posted March 07, 2000 07:17
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SG1, neat map, although I didn't explore much of it. I tried it in OCC mode, just for the heck of it, and found myself prospering. I wanted a seaside city square for sending those caravans out by sea, so ended up in a three special north east of the starting location. It was a pretty good site - I maxed my population out to 28, a few more than usual - I think the extra scientists helped to compisate for lack of a special.Anyways, I landed in 1855 (no log), having only met the vikings (alliance) and aztecs (kept peace). I beat the AI to all the OCC wonders. I lost a few turns by sloppy tax/science management, and a few more when the Aztecs discovered Flight just after I discovered Automobile (I had just gifted them combustion - maybe I'll stop doing that ) It was touch and go during spaceship construction too. I had a barbarian uprising 5 squares away (riflemen and artillery). I quickly built a tank, but it died before I had cleared the barbarians out. They pillaged a mine, so my production fell below 80. With pollution every turn, my engineers were busy (I had disbanded my settler to rushbuy the powerplant - doh). And then I ran out of food (and lost both engineers). Still, by this point I had discovered fusion power, and was churning out 300 gold a turn of revenue, so I was able to keep rushbuilding the spaceship (I would build a temple (160 gold) and then switch to structural to complete it in one turn), only loosing a few turns. I did end up with rather a lot of pollution, the threat of global warming, and a loss of 6 or seven population, but I figured this was a small price to pay to get my spaceship done. |
Scouse Gits
b.02-15-99
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posted March 07, 2000 09:16
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Tom, I take my hat off to you. I really did not think the map was OCC viable.________________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor [This message has been edited by Scouse Gits (edited March 07, 2000).] |
oedo
b.02-15-99
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posted March 07, 2000 10:53
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Awesome map! I even completly forgot about our multigame . Sorry Dave and Carolus, this won´t habben again.To the game: I established a science city first and let the other cities produce almost only caravans. I built a lot of wonders (HG, Colossus, Lighthouse, Marco Polo, Copernicus, Shakey´s, Mike´s, Leonardo, INC, SoL), before I started the crusade. So I didn´t play a real warmonger strategy. After I built Leo´s (1180AD), I started cranking out horsemen, and ´waited´ until they were transformed to chavalry (1420). Conquering was pretty easy since no AI civ wasn´t even able to discover gunpowder (I think the vikings once stole it, but they couldn´t trade it to another AI anymore). The first city I captured was Trondheim in 1420. The last city was Moscow in 1800. I made a savegame each turn (maybe I forgot one or two), so I should be able to create a game log. This, however, will take some time. [This message has been edited by oedo (edited March 07, 2000).] |
Smash
b.02-15-99
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posted March 07, 2000 14:42
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Its now 15 something and a large scale invasion of Mongolia is underway.I was a little dismayed to find they have GP and walls in most cities.5 or 6 cities have been liberated by the Carthaginian Freedom Force(CFF)Dragoons have stalled out.So.I built a ton of catapults before Metallurgy.But Mongols muskets must be vets cuz Karakoram survived an 8 cannon 6 dragoon blitz(built a fort next door and loaded it up).I've decided to reinforce and consolidate what gains I have made while I rush dragoons for awhile.90% of Tactics is researched.I have switched to 0 science and max tax.(80% under Commie)Several cities are under seige.I have 10 cannon and 10 dragoons in that fort next to the capitol.At least 6 vet muskets in that city.Loading more in just before Tactics when the CFF will try to crush the capitol once againDiplommat attacks are taking down everything but the walls I want.Unfortunately I was only able to build about a dozen vet ironclads before some civ discovered Magnetism.Wish I had embassys then.I had alot of gold and could have rushed more..oh well. Thankyou for making a route thru the 2nd landmass!I control the passage way(more or less) and a special advance detail has been sent to set up an operations base in Russia and Babylon.These civs seem to behind military wise.Scouse Gits(1) of Russia tributed 1000 gold.Thats a record for me. CFF #s 72 riflemen 77 dragoons 42 cannon 8 ironclads 37-galleons 8-diplomats left
Even with some mega ship chaining it takes along time to shuttle reinforcements up to the front. I have 40+ cities now and turns are taking 30 minutes+.Its hard work co-ordinating a large civ(40+ cities is alot for me nowadays) and a large military.No cities with aquaducts so no happy problems with Mich's and Commie martial law.It would really been a nightmare if I had to watch for disorder.Now I can run thru my cities every 4 or 5 turns instead of every turn.I know its costing me a little but the heck with it. CCF military strategists predict total victory by the 17th century.We shall see.Come too far to quit now.Hasn't left me time for the "fortnight occ" which looked interesting. I'm getting the feeling ya get sometimes when you are building a jigsaw puzzle.Something like"Man! this is torture.But I must finish.Just one more piece.Now just one more.....one more...ok.. one more...thats it last turn...well one more quick one...." |
Tom DeMille
b.02-15-99
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posted March 07, 2000 16:30
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quote:
 Originally posted by Smash on 03-07-2000 02:42 PM I have 40+ cities now and turns are taking 30 minutes+.Its hard work co-ordinating a large civ(40+ cities is alot for me nowadays) and a large military.
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Gee, it took me only 4 1/2 hours last night to finish this map in OCC.  Go babylonians!  |
Smash
b.02-15-99
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posted March 07, 2000 23:15
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hehe I wonder how your city would do if the CFF stumbled across it  |
Scouse Gits
b.02-15-99
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posted March 08, 2000 05:39
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I think this is where I came unstuck - I simply had not made sufficient allowance for the sheer size of the world. I had 40 very sleazy cities on the home continent and another eight on the polar cap and other bits before I even started the "Drang nach Norten" - pushing 70 cities by the time the Vikings bit the dust and reduced to 2 turns an evening! I threw in the towel at about 1730 having just reached the equator and feeling inclined to do something else before the end of the millenium...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor [This message has been edited by Scouse Gits (edited March 08, 2000).] |
vik
b.02-15-99
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posted March 08, 2000 09:56
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I OCC'd it, too. i got to AC in 1894, but I didn't keep a log. I was surprised at how far ahead in technology I was. I had always heard that large maps are a detriment to OCC players. Based on this game, and other random large map games I played after this, I no longer believe that is the case. I headed immediately West for that OCC site you recommended. I was sad to see it was landlocked, but luckily, I got to bribe a barb trireme pretty early, and actually established my first trade route at around 300 bc. I initially thought the map was screwed up. I knew it was a large map, but as I was exploring the eastern part of my island, I saw the western part sitting two squares away. That was kind of wierd to get used to that. I suppose if you picture this "world" in three dimensions, it would amount to a pencil. Pretty neat. After exploring the Viking island, I just left my diplomat up there to bribe any other ship I could find, but all I found was an (egyptian? i dunno, it was yellow) settler. No boats to bribe. Later in the game, an ironclad from a country I hadn't met yet came up and blew my diplomat away. The only country even close to me in technology was the vikings, and that is because of all the tech gifts I gave them. Pretty fun, and nice work on the little text box. It looked strangely familiar to something I have seen before.... |
Huey
b.02-15-99
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posted March 08, 2000 13:14
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At first I didn't want to play this one (not much of a warmonger ) but when i read Tom did it OCC-like, I couldn't let this one go.I founded my city at the recommended OCC site without checking if it had access to sea. Felt like pre-Paul times when I bribed a Viking trireme and later a Caravel. I also built Marco Polo's and allied with everyone but the Mongols. Good thing too, I made tons of gold from gifts. A few turns before I landed on AC the Vikings sneak-attacked but by then I had fortified armors in place and a stealth fighter to pick of spies. I couldn't grow bigger than 23 and managed only twice to get an advance in 2 turns  Oh yeah, landed in 1868. Great map, only complain is that I couldn't trade with anyone but the Vikings... |
Smash
b.02-15-99
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posted March 08, 2000 18:38
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Its now late 1600s and I finally finished off the Mongols.The ais in my game are alot more advanced than others so far.They have formed an alliance against me and as a result they all have Gunpowder,Leadership and Industrialization and have had so for along time.The heathen Russians recently stole Amphibious Warfare so I can expect the Babs and Ruskies to have marine defenders.back to the Mongols.They put up a strong resistance,as you would expect any civ lead by Ming to do.I spent alot of time sabotaging to get walls.Had em in every city save 2 or 3.Vet muskets behind walls can take a beating. Mongol casualties(taken just before last city sacked) 12-settlers 59-musketeers 35-elephants 35-dragoons 46-catapults 5-galleon 5-frigate 7-ironclads 2-transports 2-dips 1-caravan 1-explorer
My total casualties so far
1-musketeer 1-alpine troop 6-rifles 1-horseman 1-crusader 21-knights 43-dragoons 51-cavalry 24-cannon 1-galleon 1-frigate 6-ironclads 4-transports 5-dips 1-explorer 4 more wonders captured Eiffel Tower-whoopee KRC-expired the turn after capture Pyramids-well,something Cope's-no science in this game Moving on the 2 remaining civs.Russians 14 cities-Babs 8 cities.I'm really hoping they aren't as entrenched as the Mongols were or it may take awhile yet.Then they'll hide 1 city on me..... |
Smash
b.02-15-99
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posted March 09, 2000 02:51
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Bad news from the front!The remaining ais have Communism.PARTISANS.I don't know how the ais have gotten so advanced.Just the 1 tech stolen and I have shared nothing.The workload just increased.Why didn't I just stay small and play the scientist? |
Scouse Gits
b.02-15-99
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posted March 09, 2000 18:38
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Smash - I like a few spies to bribe partisans, especially if they are a distance from the enemy capital. Buy the units on hills and mines - you sometimes need a battleship to deal with one on a mountain! ---------- SG (2) |
Smash
b.02-15-99
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posted March 09, 2000 20:18
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Thats the problem.The ais are Democracy right now and since I'm fighting in their backyard when they do change governments partisans or any unit for that matter costs a fortune.600 for 1 partisan just doesn't seem worth it.Good news though I have Espionage and walls are coming down much easier now. |
Smash
b.02-15-99
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posted March 10, 2000 00:25
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it has ended.Last city(Moscow) conquered in 1770.Thanks to the advent of Espionage,Machine Tools and the ai railroading everywhere I was able to conquer the Babs and Russians much faster than the Mongols despite partisans.At the end I had 70 cities and over 400 units.yikes! Final Casualties 2-muskets 7-rifles 2-alpines 1-partisan 1-marine 1-horse 1-crusader 21-khnights 43-dragoons 88-cavalry 30-cannons 12-artillery 1-galleon 1-frigate 6-irons 3-destroyers 2-cruisers 1-sub 5-transports 5-dips 1-explorer score:1600 208% Petrina the Magnificent a strange map led to an epic conquest game
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Scouse Gits
b.02-15-99
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posted March 10, 2000 04:30
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Congratulations, Smash it sounds as if you did exactly what I wanted to do - but failed - and the scenario played as I had hoped with the more perfectinist civs able to get well dug in in the North whilst the early warmongers slowed you down in the South------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
DaveV
b.02-15-99
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posted March 10, 2000 07:57
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I'm in the very early stages still, but I can't sit idly reading other peoples' posts any longer! After three 1-hour sessions, I'm at 475 BC, I've just built MPE, and it's time to play "Let's Make a Deal". I've already built HG, and I'm just a few turns from Feudalism and the War Academy. It looks like I should be able to trade for The Wheel, which I expect to give me enough firepower to take out the Vikings. The Vikes have already built Colossus, and are about to complete the Lighthouse. Saves me from having to build it (very evil grin)...I'm looking forward to a military slugfest. |
Aurelius
b.02-15-99
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posted March 13, 2000 16:08
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I see Tom DeMille has an 1850's AC date. I enjoyed NOT keeping a log and doing this in OCC fashion. Unlike Tom and Huey, I just used the original square for my city. My early science really suffered on that Tundra, but the city grew fast. All that Tundra forced a fast Science Path to Explosives. Takes an engineer a long time to convert Tundra to Desert and then to Plains! My city reached the size 28 threshold and like Tom, I lost my engineers to famine near the end. Lot's of pollution but I managed to build the ship in the minimum time and built Apollo in one turn. So 1881 is my Score...nice going Tom and Huey. Did you guy's do any interesting tech paths given the isolation? Man, had to disband 3 warriors/1explorer and sell my colliseum to build Copernicus before my one and only contact/ally, 'War4ever' of the Vikings! And then I had to Sell my Marketplace and disband the trireme to beat 'War4ever' in completing Shakespeare's Theatre. Only had one Rifleman defending the city throughout AD until 'War4ever' sneaked attacked--my stealth easily repelled his nasty bombers and tanks--I thought War4ever didn't like Marines?! ! Aurelius Oh, hope more of these scenarios are in the works. |
Huey
b.02-15-99
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posted March 13, 2000 17:59
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quote:
 before my one and only contact/ally
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That's why I built Marco Polo's. I followed the "normal" tech-path, but MP made it possible to see what the other civs were researching, so I could pick something else and trade for it later. The huge amount of gifts made it possible to make up for the lost time building MP. I could practically build everything in one turn. ________________ Save the 's! |
Tom DeMille
b.02-15-99
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posted March 13, 2000 21:55
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I didn't stray much from the standard OCC strategy (didn't even think to build Marco Polo). With my city on the north coast, I didn't have any trouble trading with the Vikings. I also look forward to another scenario like this. |
War4ever
b.02-15-99
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posted March 14, 2000 00:36
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Scouse gits.... thankyou for including me in your game.......LOL but as the pitifull vikings...... next time put me in my rightfull spot as the Mongol leader LOL and i demand some dineros for the copyright infringement  No wonder the Mongols sucked in this game ah the life i lead , i still havent' had a chance to take myself out yet i hope to this week though |
Scouse Gits
b.02-15-99
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posted March 15, 2000 05:37
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ELOL @ War4 - my most humble apologies (but no cash) for the copyright infringement  Well done, Au, just how wrong can a guy be - everyone and his aunt plays it as OCC and I thought it probably couldn't be done.  Everyone else - I'm a tad busy at the moment, but should be able to put together another one in a couple of months - any takers for our next outing??  [This message has been edited by Scouse Gits (edited March 15, 2000).] |
Aurelius
b.02-15-99
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posted March 15, 2000 15:06
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It would seem like Map making would be more important than Trade in this game as one can't trade without a Trireme. Contact might be helpful. Huey, I would love to have built MPE in this game, but I barely got Copernicus and Shakes built before the Vikings. They were cranking out so much science and were huge. Why, there was no end to their lands east and west....  I should know better than to found my 'one' city on tundra....really slow science....but I love wheat or silk (interchanged a few times.) AU--thanks again SG[1] |
DaveV
b.02-15-99
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posted March 20, 2000 09:07
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Progress report: as of AD 720, I have established a port city on the north coast of the Viking continent, and have sent a couple triremes sailing off to the north. Each boat carries a pair of diplomats, who will try to pick up some spare techs. Due to some poor decisions on research, I don't have navigation yet, but it's only about 4-5 turns away. Adding ME to my wonders should greatly speed my progress to the north.Strange happenings: the Mongols took out the Americans in 100 BC. The Babylonians (holders of the GL) immediately picked up a bonanza of free techs (5 in all). It looked as if the techs that would have been given to a new civ were generated, although the Americans stayed dead. This has made me cautious about eliminating any more civs until the GL is neutralized. I have 58 cities and over a hundred veteran musketeers. My plan for this game is to emulate the army ants of the tropics - a slow march north, destroying all in my path. |
Scouse Gits
b.02-15-99
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posted March 21, 2000 04:36
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Glad you're still with it Dave - how about you War? It takes so loooooong to ICS a world like this, but it does my heart proud to see that it CAN be done after my ineffectual failure Good luck - keep up the good work  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
War4ever
b.02-15-99
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posted March 21, 2000 15:26
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scouse ...... i tried to download it and i got a spindle for the name and when i tried unzipping it it said some crap about registering my sim city2000 game.... i retried and retried but to no avail  |
Scouse Gits
b.02-15-99
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posted March 22, 2000 11:57
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Sorry about that War - should I put up an unzipped version or has the time passed?------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
War4ever
b.02-15-99
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posted March 22, 2000 12:59
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for me that would be great if its not too much trouble then i can post too  |
Scouse Gits
b.02-15-99
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posted March 23, 2000 06:55
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For War and anyone else that had problems with my zipped scenario... Unzipped Scenario & Text files - download both into the same directory. Enjoy 
------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |