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Topic: OCC Fortnight Competition #4 -- Results and Logs |  |
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vik
b.02-15-99
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posted March 02, 2000 09:41
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Well, gents ... I just emailed Paul the files so that he can post them to his web page.It was my first attempt at making a map for others. I tried to make contact with other Civs a little easier, and I also wanted to have a little control over barb activity. The important thing is to load both files into your \mps\civ2 directorty (default) or where-ever you installed your game. One file is the .SCN file (the actual scenario), and the other file has no extention but is a text file that should (hopefully) pop up when you start the scenario to tell you about the scenario. Please have fun and let me know if you find any bugs or oddities. thanks |
Paul
b.02-15-99
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posted March 02, 2000 09:53
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http://members.home.nl/paulvdb/occ4fnc.zip contains the scn and text file of vik's scenario. Unzip into your Civ2 folder, start scenario occ4fnc.scn and play as the Rebels. The map has some nice city sites, no huts, two Settlers, some extra units and you can see all the other civ's capitols and the barbarian city. Have fun. [This message has been edited by Paul (edited May 06, 2000).] |
Scouse Gits
b.02-15-99
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posted March 02, 2000 10:27
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Thanks both - I'm in - always ready to make a fool of myself  [edit] The symbol above is supposed to be two government agents escorting me off the premises ... [/edit] ____________ Scouse Git[1]"CARTAGO DELENDA EST" - Cato the Censor [This message has been edited by Scouse Gits (edited March 02, 2000).] |
Tom DeMille
b.02-15-99
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posted March 02, 2000 10:35
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Just downloaded and started the scenario without any trouble (v242). With what looks like 4 good city sites, I think I'll ponder over starting location for most of the morning. Should be a fun game! |
crowatbitemedotcom
b.02-15-99
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posted March 02, 2000 11:08
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SG - I don't think gummint agents are allowed to smile.  Okay I'm going to try downloading this game and my goal is: do not come in last. Sorry SG .
------------------ Will everyone stop bloody quoting everyone else in their signature damnit. - Graag |
Sten Sture
b.02-15-99
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posted March 02, 2000 12:57
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Thank god someone else did the map (thanks vik!) The two times I've done the map I've finished last by a significant margin.I have to go back and look at the casualty list from that last fiasco! |
Tom DeMille
b.02-15-99
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posted March 02, 2000 13:55
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A tricks/cheats question: I've just built 3 caravans in a row (I rush bought them 1 per turn), and they're all hides. It still shows hides as an available resource, which would indicate I could keep building more. This seems like cheating to me, so I'm going to stop building caravans for a while. I read about this phenomenon at some point in another thread. Any comments on its application to OCC? |
vik
b.02-15-99
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posted March 02, 2000 14:06
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No problem, Sten -- you're the one that got me started. All I'd like to know is if the scenario text-box popped up properly for you guys. I spent quite a few minutes trying to get that one to work correctly. |
Tom DeMille
b.02-15-99
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posted March 02, 2000 14:10
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It popped up fine for me in v242. (edited to removed a spoiler (sorry vik)
[This message has been edited by Tom DeMille (edited March 02, 2000).] |
vik
b.02-15-99
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posted March 02, 2000 14:44
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tom, i sent you an email to your "hotlamp" account to try to answer your question. (edited to say "thanks, tom -- no problem") [This message has been edited by vik (edited March 02, 2000).] |
Smash
b.02-15-99
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posted March 02, 2000 15:48
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Tom D--I've seen that many times.What I've also seen is if you send those caravans you only get 1 route.Even if you send them to different cities.Try it and see what happens with trade routes |
Huey
b.02-15-99
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posted March 02, 2000 15:51
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Nice touch, (edited after an urgent message from Inner Mongolia). The pop-up text worked just fine (another nice touch). Btw, (and another edit) before AC?Guess it doesn't make much sense any more  [This message has been edited by Huey (edited March 02, 2000).] |
Aurelius
b.02-15-99
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posted March 02, 2000 16:50
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Another fun position.  AU--still a surprise [This message has been edited by Aurelius (edited March 02, 2000).] |
vik
b.02-15-99
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posted March 02, 2000 16:59
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huey, i sent you the same email message i sent tom. all else: please feel free to email me with any specific questions you have. If possible, I'd prefer you not post specifics here initially, because there are some, ahem, "virgin" eyes that haven't seen it yet -- I wouldn't want to ruin their surprise. if you've loaded it, you probably know what i mean. thanks -- vik |
Tom DeMille
b.02-15-99
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posted March 02, 2000 17:05
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Well Vik, I guess the lid is off the scenario's surprise.  Smash, I'm happy to say that my three hides caravans each formed a trade route (different cities of course). I would have s*** bricks if I had got only one trade route out of them. I ended up holding off building more caravans until after I had built Shakespeare's Theatre, so I figure that I didn't end up using the cheat. |
Smash
b.02-15-99
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posted March 03, 2000 01:49
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Great job vik.The intro worked fine for my MAC.This one has 3 0r 4 different games in it.TD-oh ok.I thought you meant you built 3 hides in the same city.I've seen this a few times in OCC and thought I could gain something by building 2 hides caravans.But delivering both only netted me one route.So I guess a city can only get 1 route per commodidity produced.I havn't noticed if you can get 2 hides routes by outside delivery |
Scouse Gits
b.02-15-99
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posted March 03, 2000 06:33
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vik - yes text works fine - looks to be a seriously fun challenge - still haven't determined my best bet starting strategy (see below)crow - This time round I have a single aim - beat you!!! - I know I shall never get close to Paul & Tom - see you at AC  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
crowatbitemedotcom
b.02-15-99
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posted March 03, 2000 12:07
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SG - I see the gauntlet has been thrown!  May the best civver win! Do we need to choose seconds or anything like that or is that too old fashioned? Dopey me - I was going to start last night but left the disk at work. I hope to take less than the full two weeks this time  ------------------ Will everyone stop bloody quoting everyone else in their signature damnit. - Graag |
Tom DeMille
b.02-15-99
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posted March 03, 2000 14:21
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First off, a very enjoyable game. Hats off Vik, good job.Since I'm the first to finish... WARNING, log to follow: . . . No Peaking  . . . - After a careful analysis of the various city sites, I chose the one to the south west (2 whale, 1 wine, 1 silk). I figure the 2 gold site would have created more trade in the later stages of the game, but the 2 whales would be far better in the early game. Also, the 2 whale site was the most isolated. - The city of Mentos basically left me alone (and I left it alone too). I sent out all my caravans via trireme, so didn't have to contend with the barb presence. - After getting Mobile Warfare from me, the Mongols rolled over Mentos with tanks a few years before my spaceship launch. Too bad, I had been looking forward to some barbarian clobbering.  - I finally held back on building my factory etc. until I had completed all land improvements. Definitely the way to go. Here's a useful tip: 33 shields without any production improvements will yield 82 shields with factory/power plant/ocean platform/manufacturing plant (250% bonus). I made sure my land improvements would yield just the right amount of production (instead of, say, 78 production ) First, the highlights for Paul's table: -2050 switched to Monarchy -2050 Collosus -975 Trade -850 1st caravan -800 Construction -775 2nd caravan -725 3rd caravan -625 switched to Republic -400 size 12 -200 Copernicus' Observatory -100 Shakespeare's Theatre 160 Sanitation 320 Sir Isaac Newton's College 360 size 21 380 switched to Democracy 660 Refrigeration 860 Darwin's Voyage 940 Automobile 1280 Computers 1520 Space Flight 1540 Appolo Program 1756 Launch 1771 Arrival at AC Ok, here's the full log: v242, Deity 3800 BC - peace with Japanese 3750 BC - found Kingston (2 whale, 1 wine, 1 silk) 3550 BC - built warrior 3500 BC - Alphabet, alliance with Japanese 3450 BC - peace with Chinese 3400 BC - peace with English 3350 BC - built warrior 3200 BC - Bronze Working (Mongols), alliance with Mongols, alliance with English 2850 BC - Code of Laws, Ceremonial Burial (Mongols), alliance with Chinese 2700 BC - 50 gold (Aztecs), alliance with Aztecs 2450 BC - alliance with French (Allied with all AIs) 2100 BC - Monarchy, the rebels are revolting Japanese - Horseback Riding, 50 gold French - Masonry, Pottery, Warrior Code Egyptians - Writing Chinese - Mysticism, 75 gold English - Map Making, 50 gold Mongols - 100 gold 2050 BC - switched to Monarchy, built Colossus, disband warrior 2000 BC - built library 1950 BC - share maps with all Ais 1900 BC - 100 gold (Chinese) 1850 BC - 50 gold (French) 1700 BC - 50 gold (Japanese) 1650 BC - built trireme 1400 BC - Currency, 150 gold (barbarian) 1350 BC - built marketplace 1300 BC - 50 gold (Japanese, Aztecs, Chinese, English, Mongols), 150 gold (French) 975 BC - Trade, Literacy (Chinese), 50 gold (Chinese, Japanese, French), built trireme, disband explorer 950 BC - built hides caravan, disband warrior 925 BC - built hides caravan 900 BC - built hides caravan 850 BC - 104 gold (1st caravan - Hides to Orleans) 850 BC - 100 gold (French, Japanese), 50 gold (Aztecs, Chinese) 825 BC - 150 gold (barbarian) 800 BC - Philosophy, (Construction) 775 BC - 58 gold (2nd caravan - Hides to Paris) 725 BC - 120 gold (3rd caravan - Hides to Lyons) 675 BC - The Republic, begin revolution, begin WLTKD (size is 4) 650 BC - Iron Working (French), 50 gold (Japanese, French, Chinese, English), 100 gold (Aztecs) 625 BC - switched to Republic, disband both triremes 600 BC - begin WLTCD (size 4) 525 BC - 100 gold (Aztecs), 50 gold (Chinese) 400 BC - Mathematics, ending WLTCD (size now 12) 400 BC - Seafaring (French), 50 gold (French, Chinese), 100 gold (Japanese) 350 BC - 150 gold (barbarian) 225 BC - Astronomy, 50 gold (Aztecs, Chinese) 200 BC - built Copernicus' Observatory 125 BC - Medicine, sold colosseum, 50 gold (Aztecs) 100 BC - built Shakespeare's Theatre 50 BC - built copper caravan 25 BC - University, Bridge Building (French), Polytheism (Chinese) 25 BC - 100 gold (French, Japanese), 50 gold (Chinese) 1 AD - built University 40 AD - The Wheel, built coal caravan, 50 gold (Aztecs) 80 AD - built trireme, 100 gold (Japanese), 50 gold (chinese) 100 AD - Engineering 120 AD - finally sold temple (woops) 140 AD - 50 gold (Aztecs) 160 AD - Sanitation 180 AD - built sewer system, begin WLTCD (size is 12), 50 gold (Japanese, Chinese) 240 AD - Theory of Gravity, 50 gold (Aztecs) 300 AD - Banking, Navigation (French), 100 gold (Japanese) 320 AD - built Sir Isaac Newton's College 320 AD - 258 gold (copper caravan to Beijing), 141 gold (coal caravan to Shanghai) 340 AD - Invention, 100 gold (French) 360 AD - built Bank, ending WLTCD (size now 21) 380 AD - Democracy, revolution, switched to Democracy 380 AD - 100 gold (French), 50 gold (Aztecs) 400 AD - built silk caravan 420 AD - Economics (note: at this point my land is pretty much improved, so I've decided to skip Explosives (ie engineers) for now and go straight for Refrigeration) 440 AD - built Stock Exchange 460 AD - Physics 480 AD - built coal caravan 500 AD - Magnetism 520 AD - built wool caravan 540 AD - Gunpowder 580 AD - Metallurgy, 100 gold (Aztecs), 50 gold (Chinese) 620 AD - Electricity, Chemistry (French) 660 AD - Refrigeration 680 AD - built SuperMarket 700 AD - Explosives, 50 gold (Aztecs) 720 AD - built Engineer 740 AD - Steam Engine 760 AD - built Engineer 780 AD - Railroad, 50 gold (Aztecs) 820 AD - Industrialization - 97 gold (wool caravan to Tenochtitlan) - 228 gold (coal caravan to Beijing) - 280 gold (silk caravan to Canton) 840 AD - The Corporation 860 AD - built Darwin's Voyage, Refining, Combustion, disband trireme (outside city), 100 gold (English) 880 AD - Steel 900 AD - built dye freight, begin WLTPD (size is 19) 940 AD - Automobile, Conscription (Chinese) 960 AD - built Superhighway, 100 gold (Aztecs), 200 gold (English) 980 AD - Feudalism 1000 AD - ending WLTPD (size now 24), built oil freight 1020 AD - Chivalry, sell Sewer System 1040 AD - sell Aqueduct 1060 AD - Leadership, built gold freight 1100 AD - Tactics, 100 gold (Aztecs), 150 gold (English) 1120 AD - 154 gold (oil freight to Mentos) 1140 AD - Electronics 1180 AD - Machine Tools 1200 AD - 50 gold (Aztecs) 1220 AD - Miniturization 1240 AD - 50 gold (Aztecs, Chinese) 1260 AD - Mass Production 1280 AD - Communism (Aztecs), Computers (Chinese) 1300 AD - built Research Lab, disband horseman 1320 AD - Mobile Warfare, built Factory, disband phalanx, 392 gold (silk freight to Kyoto) 1340 AD - Robotics, built Power Plant, 50 gold (English) 1360 AD - built Offshore Platform 1380 AD - Flight, built oil freight, 100 gold (Chinese) 1400 AD - built wool caravan 1420 AD - Radio 1460 AD - Advanced Flight 1480 AD - built Manufacturing Plant (production is now 80) 1500 AD - Rocketry 1520 AD - Space Flight 1530 AD - 88 gold (gold Freight to Osaka) 1540 AD - Appollo Program 1550 AD - Plastics, Atomic Theory (French) 1580 AD - Nuclear Fission 1590 AD - Mongols destroy Mentos 1610 AD - Nuclear Power - 103 gold (wool freight to Kyoto) - 360 gold (oil freight to Kyoto) 1630 AD - Laser 1660 AD - SuperConductor 1690 AD - Fusion Power 1730 AD - sell University 1740 AD - sell Research Lab 1756 AD - Launch (arrival in 1771) build a bunch of tanks, etc. 1759 AD - Stealth 1771 AD - Arrival at AC Tom the Terrible, score 314, 40% |
Hoss
b.02-15-99
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posted March 03, 2000 23:31
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I played v2.42 at deity. The stats for a table are: Monarchy -1650 Republic -725 Democracy +700Construction: -1550 Trade -475 Sanitation 1 AD Refrigeration 960 Automobile 1280 Computers 1500 Space Flight 1710 Colossus –2350 Copernicus –175 Shakespeare 1AD Newton 380 Darwin 640 Apollo 1720 From Trade Routes 2759g From Barbarians 450g From Tribute 1725g Size 12 –525 Size 21 260 Launch 1792 Landed 1807 I founded my city at the 2 whale, 1 grape, 1 silk site. I irrigated and put roads on all the flat surface and mined the hills. I transformed the mountain into a hill and mined that also. Near the end I turned one of the river squares into a forest so that I had 83 shields without a manufacturing plant. Of course, one square was almost always covered by pollution, but my engineer and settler could clear that up in 1 ½ turns. I was also helped by the building of mass transit, though that was a mistake. I had hoped that computers would come before I built it and I could switch over to the research lab, but both the improvement and the tech were done on the same turn. Another big mistake was forgetting to sell the sewer system and aqueduct until the very end when I was scrambling to get the last module built in one turn. I managed to get alliances with everyone but the French, though it took awhile for the Chinese to come along. I got a considerable amount of techs from them (19 of my first 25 were from trades with other civs), and early on this slowed my science rate considerably. I just figured that it was better to get and keep allies than to get a specific tech a turn or two earlier. I managed to keep all of the alliances until the end of the game, though it got dicey at the end when the Mongols demanded Advanced Flight (which I gave) then stole plastics, Fusion, and superconductor all in one turn. By then, though, I was ready to launch. They never even began building. As far as the Barbarian city went, they were really no problem for me. They just seemed to bother the Mongols and Chinese. Everyone else was at war with one another off and on. Until the last few turns when the Mongols sent their dips in, the only things coming into my city was one Chinese explorer in the 1500s and the occasional barbarian landing north of the city. 3800 Peace With Japanese 3750 Founded City 3550 Warrior 3500 Bronze Working 3450 Peace With Mongols 3400 Peace With English 3350 Peace With Chinese 3300 Alliance With Japanese Ceremonial Burial English Alliance With English Horseback Riding Mongols Alliance With Mongols 3150 Alphabet English 3100 Code of Laws, Pottery, Alliance with Aztecs 2850 Peace With French 2450 Horseman killed by Barbs 2400 50g Japanese 50g French 25g Aztecs 100g Chinese Map Making, Warrior Code English 50g English 50g Mongols 2350 Colossus 2150 Writing Aztecs 2100 Temple 1700 Monarchy 1650 Became Monarchy Masonry Chinese Mysticism Chinese 100g Chinese Alliance With Chinese The Wheel English 50g English 50g Japanese 1550 Construction French Currency French 100g French 1500 Library 1400 Market Place 1150 100g Aztecs 1100 Literacy Aztecs 950 Collosseum 750 Philosophy;Republic 725 Became Republic Engineering Mongols 100g Mongols 150g Chinese 50g English 700 Aqueduct 600 Diplomat 575 Disband Warrior 550 Diplomat 525 Size 12 City 500 Diplomat 475 Trade Mathematics Chinese 50g Chinese Seafaring Mongols 450 150g Barb King 275 Astronomy Chinese 175 Copernicus Medicine 100 100g Chinese Iron Working English 25 Sell Collosseum 1AD Shakespeare Sanitation Sell Temple 40 Sewer System 60 162g for Beads Chinese 100 Harbor Feudalism English 50g Mongols 150g Chinese 140 University Tech 260 Size 21 City 280 Theory of Gravity 340 Invention Mongols 360 264g for Hides Chinese 380 Bridge Building Newton's College 420 Navigation English 440 Banking 460 University Building 500 Physics 520 Bank 540 254g for Copper English 560 Steam Engine 620 Railroad 100g Chinese 50g Aztecs 50g English 640 Darwin's Voyage Democracy Gunpowder 700 Became Democracy 720 Metallurgy Chinese 740 Chemistry 760 Economics Japanese Magnitism Japanese 780 Explosives 840 Industrialization 860 Stock Exchange 58g for wool (not demanded)Chinese 900 Electricity 54g for coal (not demanded)Japanese 960 Refrigeration 84g for silk (not demanded)Japanese 980 Supermarket 1020 Engineer The Corporation 1040 Chivalry Mongols 50g English 50g Chinese 1060 150g Barb King 1080 Refining Polytheism French 1100 Leadership English 1140 Steel 128g for Oil (not demanded)Aztecs 1220 Combustion 1260 Conscription Japanese 1280 Automobile 1300 Superhighways 169g for Oil (not demanded)French 1320 Machine Tools 738g for Silk Chinese 1360 Electronics Factory First Pollution 1380 Hydro Plant Tactics Chinese 50g Chinese 1400 Minituarization 1420 848g for Gold Chinese 1440 Offshore Platform Mass Production 1500 Mass Transit Computers 1520 Research Lab 1530 Atomic Theory 1560 Nuclear Fission 1590 Flight 1620 Radio 1650 Advanced Flight 1680 Rocketry 1710 Space Flight 1720 Apollo Program 150g Barb King 1750 Plastics (SS 3-0-0) 1758 Nuclear Power (SS 3-4-0) 1762 Last Component 1766 The Laser (SS 5-6-0) 1774 Monotheism Chinese Superconductor (SS 9-6-0) 1784 Fusion Power (SS 12-6-2) Sell Sewer System 1786 Sell Research Lab 1788 Sell Aqueduct 1790 Build last Module (SS 14-6-3) 1792 Launch 1807 Land |
CrispyCritter
b.02-15-99
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posted March 03, 2000 23:58
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I decided to continue my isolationist ways, and see how far I could push no contact. (Making a virtue out of necessity -- I play MGE and relations with AI's are so-o-o-o unstable and difficult). So I played with the additional rules of:No non-food caravans No trading with AI's of any kind. No asking of tribute. No diplo/spy. I basically just stayed in my little corner (the two whales,wine,silk one) for the game, and had to discover every tech myself. A 1942 spaceship landing. I was happy with the game; I don't think I lost more than 4-5 turns due to blunders, which is good for me! (Turns lost due to bad strategy are harder to judge!) I went direct to Republic, which is the first time I've tried that. With 2 whales and starting units, I thought disorder and reduced production wouldn't be as much of a problem. It will be interesting seeing what folks did here. (I discovered monarchy in 1842AD!) Until after the game was over, I hadn't realized what a huge lead in technology I had. Quite a bit different from some of the other OCC games I've played. There also seemed to be much larger portions of the game where I had nothing to build (I had well over 30 food caravans stacked up at times). Did not trading techs with the AI's really hold them back that much??? Not much terraforming. The empty forest and the mountain both became grasslands eventually; I still had production of 90 (82 after engineers, alpine troops and a fighter). Here's my log. It shows all units and improvements built with the exception of the food caravans. I sold my sewer system and aquaduct later than I should have, but I don't remember when. 3750 city founded 3500 ceremonial burial 3150 temple 3050 alphabet 2600? barracks 2500 writing 2400 diplomat 1950 codeoflaw 1450 literacy 950 republic, barb leader 925 revolution succeeded, barb leader 800 bronze working, 775 colossus, barb leader 675 mysticism 650 WLC(4) 550 end WLC(7), philosophy, masonry 450 mathematics 300 astronomy 150 Copernicus 125 university(adv) 25 theory of gravity ad20 barb leader 40 university 60 currency 80 marketplace 120 construction 180 trade 200 aquaduct 240 medicine 300 pottery 500 mapmaking 580 shakespeare 600 WLC(7) 640 seafaring (didn't need harbor/food, so this was mistake) 680 end WLC(12) 760 banking 860 horseback riding 960 the wheel 980 Isaac Newton 1020 engineering 1060 harbor 1100 sanitation 1120 sewer system, WCL(12) 1180 Invention 1260 Democracy, Bank 1320 food caravan, end WLC(21), revolution 1360 Chinese found me with a caravan! end revolution 1380 Warrior code! 1440 iron working 1500 bridge building 1530 navigation 1560 Physics 1590 Steam Engine 1620 railroad 1630 Darwin, gunpowder, chemistry 1650 explosives 1680 metallurgy 1710 magnetism 1730? engineer 1740 electricity 1752 barb leader 1754 refrigeration,city walls(?) 1762 economics 1770 Industrialization, engineer 1778 Corporation 1784 WLP(19) 1786 another Chinese caravan, stock exchange 1788 electronics 1796 steel 1800 end WLP(24) (delayed due to farm and pollution) 1804 refining, factory 1810 hydroplant 1812 combustion, diplomat 1818 automobile. stock exhange sold when ran out of money 1826 mass production, superhighways 1828 lost two units to Chinese 1836 conscription, mass transit 1842 monarchy! stock exchange 1846 rifleman 1848 feudalism rifleman 1852 chivalry, lost stock exchange again! 1855 leadership 1856 stock exchange 1859 tactics 1860 French caravan (my 3rd) 1862 machine tools 1865 miniturization 1867 offshore platform 1868 computers 1870 research lab 1871 mobile warfare 1872 barracks 1873 alpine troops 1874 robotics,alpine troops 1877 atomic theory 1880 nuclear fission 1882 alpine troop 1883 nuclear power 1886 laser 1889 flight 1893 radio 1896 adv flight 1899 rocketry,sdi defense 1902 space flight 1903 Apollo 1906 plastics 1911 superconductor 1916 fusion power 1924 stealth 1927 spaceship 15-3-3-1-1-1 landing 1942 1928 steath fighter 1930 FutureTech 1 1931 recycling center, capitalization 1933 SAM, FT 2 1936 FT 3 1939 FT 4 1942 spaceship landing |
redbaron
b.02-15-99
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posted March 04, 2000 11:34
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AC 1874Monarchy -1850 Republic -525 Democracy 520 Colossus -2100 Copernicus 1 Shakespeare 340 Newton 660 Darwin 1560 Apollo 1812 1st Route -450 2nd Route -250 3rd Route -75 Size 12 -325 Size 21 1380 Max Size 23 1420 v2.42 Deity Not a particularly outstanding effort. I was spectacularly unsuccessful in getting the AI to form alliances even when their attitude was worshipful. On the other hand, they and the barbarians left me pretty much alone. I started off sending caravans out by sea to avoid interference. 3750 BC Penge founded (2 whales, silk, wine) 3700 BC Treaty with Chinese 3550 BC Warriors Treaty with English Bronze Working 3500 BC Exchange BW for Masonry with Chinese 3350 BC Warriors. Disband all warriors 3300 BC Exchange BW for Ceremonial Burial with English Exchange Masonry for Alphabet with English Alliance with English Exchange BW for Horseback Riding with Japanese Treaty with Japanese Treaty with Mongols 3150 BC Give Alphabet to Chinese 3100 BC Give Alphabet, Masonry to Mongols Give CB, Alphabet, Masonry to Japanese 3050 BC Exchange Masonry for Map Making with Aztecs Exchange CB for Code of Laws with Aztecs Exchange Bw for Pottery with Aztecs Alliance with Aztecs Give Map Making to Japanese, Chinese, Mongols Share maps with Japanese, Chinese 2950 BC Give Map Making to English 2900 BC Give Pottery to Japanese,Chinese, Mongols Share maps with English, Aztecs 2800 BC Exchange Pottery for Writing with French Give Map Making to French Give Masonry to French Share maps with French Receive Currency from English 2750 BC Share maps with English 2650 BC Share maps with Japanese, Chinese, English 2550 BC 25 Gold from Aztecs Give Pottery to English 2350 BC Give Code of Laws to Mongols 2250 BC Give Code of Laws, Writing to English 2100 BC 50 Gold from Aztecs Give Horseback Riding to English 50 Gold from English Give Currency to Chinese Give Code of Laws to French Colossus 2000 BC Share maps with Aztecs 1950 BC Monarchy from Aztecs. Revolution 1850 BC Monarchy established 1800 BC Give Monarchy to English 1650 BC Alliance with English ends 1550 BC Library 1500 BC Give Writing to Aztecs 50 Gold from Aztecs Trade 1450 BC Exchange Trade for Seafaring with Chinese Give Trade to Aztecs Give Seafaring to Japanese 1400 BC Give Trade to English Give Seafaring to Mongols 1350 BC Give Trade to French Share maps with Chinese Give Seafaring to Aztecs 1300 BC Marketplace 1250 BC Give Currency to Aztecs 1100 BC Give Horseback Riding to Aztecs Exchange Writing for Construction with Chinese 975 BC Exchange Construction for Literacy with French 950 BC Give Literacy to Aztecs 50 Gold from Aztecs 925 BC Temple 900 BC Pop 5 875 BC Mysticism 775 BC Share maps with Aztecs 750 BC Trireme 600 BC Exchange Mysticism for Republic with Aztecs. Revolution 50 Gold from Aztecs 550 BC Give Republic, Seafaring to French Alliance with French 200 Gold from French 525 BC Republic established Colosseum 500 BC WLTCD Pop 5 475 BC Philosophy Mathematics 450 BC Hide Route to Lyons (demanded) 168 Gold Pop 8 425 BC Aqueduct 400 BC 50 Gold from Aztecs 325 BC Pop 12 300 BC WLTCD ends 275 BC Astronomy 250 BC Silk Route to Canton 128 Gold 225 BC 25 Gold from French 100 BC Medicine 75 BC Beads Route to Bejing (Demanded) 308 Gold Silver Route to Tenochtitlan 186 Gold 50 BC University (advance) 25 BC 50 Gold from Aztecs 1 AD Copernicus 60 AD Wheel 100 AD Exchange Philosophy for Banking with Aztecs 100 Gold from Aztecs 140 AD Engineering 160 AD Copper Route to Shanghai (Demanded) 456 Gold 180 AD Sanitation 200 AD WLTCD Pop 12 Sewer System 240 AD Alliance with Aztecs ends Harbour WLTCD ends Pop 13 260 AD Gold Route to Tenochtitlan 230 Gold Theory of Gravity 340 AD Sell Colosseum Shakespeare WLTCD Pop 13 360 AD Sell Temple Invention 460 AD Democracy. Revolution 520 AD Democracy established 620 AD WLTPD ends Pop 21 Economics 640 AD Alliance with Chinese 660 AD Newton 680 AD Chemistry 740 AD Navigation 780 AD University 800 AD Warrior Code 840 AD Iron Working 860 AD Bank 880 AD Gunpowder 920 AD Explosives 960 AD Metallurgy 980 AD 100 Gold from Chinese Give Sanitation to Aztecs Stock Exchange 1020 AD Physics Engineers 1080 AD Magnetism 1140 AD Electricity 1200 AD Refrigeration 1240 AD Supermarket 1260 AD Bridge Building 1280 AD 50 Gold from Chinese 1320 AD WLTPD Pop 19 1340 AD Steam Engine 1380 AD Pop 21 1420 AD WLTPD ends Pop 23 Railroad 1440 AD Sell Sewer System 1460 AD Wool route to Canton 58 Gold 1480 AD Industrialisation 1520 AD Sell Aqueduct Corporation 1550 AD Refining 1560 AD Darwin Combustion Steel 1570 AD Share maps with Chinese 25 Gold from Chinese 1580 AD Coal Route to Beijing 90 Gold 1590 AD Automobile 1600 AD Sik Route to Xinjian 200 Gold Superhighways 1610 AD Electronics 1640 AD Mass Production Mentos destroyed by Japanese 1660 AD Dye Route to Texcoco (Demanded) 324 Gold 1670 AD Conscription 1700 AD Feudalism 1730 AD Factory Chivalry 1750 AD Hydro Plant 1752 AD Leadership 1758 AD Tactics 1764 AD Machine Tools 1770 AD Alliance with French ends Miniaturisation 100 Gold from Chinese 1772 AD Coal Route to Beijing (Demanded) 555 Gold 1774 AD Offshore Platform Computers 1776 AD Wool Route to Shanghai 268 Gold Disband Trireme Research Lab 1778 AD Mobile Warfare 1780 AD Barracks 1782 AD Robotics Alpine Troops 1786 AD Manufacturing Plant Flight 1788 AD Armour 1790 AD Armour 1792 AD Copper Route to Nara (Demanded) 134 Gold Radio Armour 1798 AD Advanced Flight Alliance with Chinese ends 1804 AD Rocketry 1806 AD Coal Route to Xinjian (Demanded) 227 Gold 1808 AD Sneak attack by Japanese 1810 AD Space Flight 1812 AD Apollo 1814 AD Oil Route to Nanking 89 Gold 1816 AD Plastics 1822 AD Atomic Theory 1828 AD Nuclear Fission 1834 AD Nuclear Power 1840 AD Laser 1842 AD 15 Structurals 1846 AD Superconductor 1851 AD Fusion Power 1854 AD 6 Components 1858 AD Launch ETA 18874 1862 AD Stealth 1866 AD Treaty with Japanese Recycling 1868 AD Recycling Centre 1870 AD Mass Transit 1871 AD Environmentalism 1874 AD AC
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Huey
b.02-15-99
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posted March 05, 2000 20:04
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Gvts: Monarchy: 2450BC Republic: 725BC Democracy: 25BCWonders: Colossus: 2450BC Cops'Obs: 525BC Shakes': 425BC Newtons': 220AD Darwin: 840AD Apollo: 1510AD Techs: Trade: 1050BC Construction: 675BC Sanitation: 80AD Refrigeration: 540AD Automobile: 840AD Computers: 1220AD Space Flight: 1500AD 1st trade: 950BC 2nd trade: 675BC 3rd trade: 600BC Size 12: 450BC Size 21: 300AD Size 24: 1200AD Arrival AC: 1779 It seems that we all picked the same city site. The AI pretty much left me alone, at one point I was allied with all of them. Later both the French and the Mongols declared war but they didn't bother me. Comparing my log with Toms' it's obvious I still have trouble to get my ship launched in the least number of turns, due to lack of food caravans and cash. Lost some turns there. While building my ship I looked how to take Mentos, only to discover it was already taken by the Japanese. Well, here's the full story: 3750: Elvis founds Burger King 3700: Chinese: peace, trib Masonry 3550: English: allied, Masonry X Alphabet, gift Cer Burial Japanese: peace, gave CerBurial, Alpha and Masonry 3250: Chinese: gave Alpha and CerBurial, allied 3050: Azteks: Masonry X LawCode, allied 2850: French: gave Alpha, Masonry and LawCode, allied 2650: $150 Barb 2550: Monarchy, revolution English: LawCode X MapMaking, gave Monarchy, $50 French: Monarchy X Pottery, gave MapMaking, share maps Azteks: Monarchy X Bronze, gave MapMaking, share maps, $25 Chinese: Monarchy X Writing, gave MapMaking, Bronze and LawCode, share maps, $50 Japanese: MapMaking X Horseback, gave Bronze, Pottery, Monarchy, LawCode, allied, share maps, $50 2450: Switch to Monarchy, Colossus 2300: Mongols: MapMaking X Wheel, CerBurial X WarriorCode, gave Pottery, Monarchy, Masonry, Alpha, Writing and LawCode, share maps, allied, $50 Japanese: gave wheel French: Writing X Mysticism, gave Bronze, Wheel, WarCode, Horseback, share maps, $50 Azteks: gave Writing, Mysticism, Wheel, WarCode, Horseback, share maps, $25 Chinese: gave Mysticism, Wheel, WarCode, Horseback, share maps, $50 English: gave Writing, Wheel, WarCode, Pottery, Mysticism, Horseback, share maps 2250: Library 2050: Japanese: gave WarCode, Mysticism, Writing, share maps, $25 French, Azteks, Chinese, English: $50 1800: Japanese: $25 French, Chinese: $50 1700: Currency 1650: Market Place 1550: Japanese, French, English: gave Currency, $50 Azteks: gave currency Mongols: gave Currency, Mysticism, $100 1400: Trireme 1300: Japanese: $50 Azteks: $150 1050: Trade French: Trade X Literature, $200 Mongols, English: gave Lit, Trade, $50 Japanese: gave Lit, Trade Azteks, Chinese: gave Lit 1000: Hides Caravan French: share maps Japanese: $50 Azteks: gave Trade, $50 Chinese: gave Trade 950: Hides route Orleans, $96 Silver Caravan 900: Beads Caravan French, Chinese: $50 English: gift Math Mongols: gave Math, $50 825: Silk Caravan 800: $150 Barb 775: French: Math X Republic, $50 Japanese, Azteks: gave Republic Chinese: gave Republic, $100 English: gave Republic, $50 Mongols: gave Republic, alliance cancelled Revolution 750: Chinese: gave Republic, share maps 725: Switch to Republic 675: Japanese: $50 Beads Paris: $156 Construction, WLTCD size 4 650: Azteks: $50 Chinese, English: gave Construction, $50 600: Copper caravan, Silver Rheims: $300 575: Astronomy 550: Aquaduct 525: Copernicus Observatory 500: French discover Philosophy  French: Constr X Philosophy, Astro X Iron, $25 Japanese: gave Iron Azteks: gave Philo Chinese: gave Philo, $50 475: Sold Colosseum 450: Medicine, end WLTCD size 12, sold Temple 425: Shakespeare's Theatre 350: Gold caravan University Japanese, Azteks: gave Constr English: gave Iron, alliance canceled French: alliance canceled 325: Copper Beijing $376 300: University, Engineering 225: Banking 200: Coal caravan 175: Japanese,Azteks, Chinese: gave all 150: Invention 75: Bank 50: Democracy, revolution 25: Democracy Azteks $100, Mongols war Silk Beijing $94, Gold Beijing $94 1AD 20: Seafaring 60: Harbor 80: Sanitation Japanese, Azteks: gave all Chinese: Inv X Bridge, gave all, $100 English: gave all 100: Sewer, WLTPD (12) 120: disband trireme 160: Theory of Gravity French: war Copper Paris $168, Coal Paris $84 180: English, Chinese: gave Gravity, share maps Japanese, Azteks: gave Bridge, share maps 200: Navigation Japanese, Azteks: gave Gravity Chinese: $100 220: Newton's College 260: Chemistry 300: Gunpowder End WLTPD (21) 340: Explosives 380: Physics, Engineer Chinese $50 420: Magnetism, Engineer 460: Metallurgy Japanese: gave all, alliance cancelled English: gave all, allied, $100 Azteks: gave all Chinese: gave all, $100 480: Galleon 520: Silk caravan 540: Refrigeration 560: Wool caravan 580: Steam Engine 620: Economics Japanese, English: gave steam Azteks, Chinese: gave all, $100 660: Railroad Chinese: $100 700: Industrialization 720: Stock exchange 740: Corporation 760: Dye caravan, Wool Beijing $92 780: Refining Japanese: gave all, share maps Chinese: gave all English: gave all, $75 Azteks: gave all, $100 820: Combustion 840: Darwin, Steel, Automobile Silk Canton $254 880: Feudalism, Superhighway 920: Chivalry, Silk caravan 960: Leadership, Oil caravan Chinese: Auto X Conscription, gave all, $50 Japanese: gave all, share maps Azteks, English: gave all, $50 1000: Tactics 1020: Supermarket 1040: Electronics 1060: WLTPD (19) 1100: Machine Tools 1120: Dye Tenochtitlan $504, Oil Tenochtitlan $252 1140: Miniaturization, Silk caravan Japanese, Azteks: gave all Chinese, English: gave all, $50 1180: Mass Production, Gold caravan 1200: End WLTPD (24), sold Sewer 1220: Silk caravan destroyed by Barbs Computers 1240: Research Lab 1260: Mobile War 1280: Factory, Gold Orleans $434 1300: Robotics 1320: Hydro Plant 1340: Flight 1360: Off Shore Platform 1380: Radio 1400: Manifacturing Plant 1420: Advanced Flight 1460: Rocketry 1500: Space Flight 1510: Apollo 1520: Plastics 1570: Athomic Theory 1620: Nuclear Fission Chinese: gave SpaceFlight, $100 Mentos taken by Japanese 1680: Laser 1730: Superconductor 1758: Fusion Power Chinese: gave Superconductor, $150 1764: Launch 1766-1776: Stealth, communism, Guerrilla,Labor Union 1779: Landing on AC! ___________________ Save the 's |
Scouse Gits
b.02-15-99
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posted March 06, 2000 05:07
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1871 landing from [wrong] 3 whale site OK - to optimise my prospects (of beating Crow) I'm going for the suboptimum three whale site. Grand Plan - such as it is - cower behind my impenetrable mountain fastness using Mentos as a source of contemporary units (do Barbars have Settlers? I've never seen one, but if they do - it's mine!). Hopefully someone else will eliminate Mentos for me, failing that post launch reduce it to radioactive bed-rock.004 : 3800 - discover I have committed my explorer to an isthmus! 006 : 3700 - Liverpool founded 011 : 3450 - Bronze Working 014 : 3300 - meet and ally with Japanese am gifted Horseback Riding 016 : 3200 - meet Chinese peace, Masonry 018 : 3100 - Japanese Ceremonial Burial 023 : 2850 - Japanese 25g 024 : 2800 - London falls to the Barbars 026 : 2700 - French Alliance, Alphabet, Writing, 50g; Chinese Currency; Japanese 25g 027 : 2650 - English civ destroyed by Barbarians 029 : 2550 - Japanese 25g; French no maps 032 : 2400 - Mongols Peace, Map Making, 50g; Japanese 50g; Aztecs Alliance, Code of Laws, Pottery, 50g 034 : 2300 - French 25g 038 : 2100 - COLOSSUS; French 25g 040 : 2000 - French 25g; Chinese maps 042 : 1900 - Japanese 50g; Chinese CONSTRUCTION 044 : 1800 - Library; Aztecs 25g; French 50g 046 : 1700 - nothing from the allies 049 : 1550 - Temple, MONARCHY, Revolution; Japanese 50g; Mongols Alliance 050 : 1500 - Barbars take Teotihuacam 051 : 1450 - Monarchy established 052 : 1400 - French cancel alliance 053 : 1350 - Marketplace 055 : 1250 - Barbar landing 2 Archers 056 : 1200 - Barbar wastes self against Liverpool's defences 057 : 1150 - Barbar Archer bought off before he pillaged irrigation 058 : 1100 - no-one wants to give me anything 060 : 1000 - Japanese cancel alliance after taking Code of Laws !!! Chinese Literacy 063 : 0925 - Chinese share maps - Barbars have captured Nanking - at this point the Barbarians have 5 cities and are the largest civilisation on the map by far! Aztecs 50g 064 : 0900 - TRADE 072 : 0700 - TRADE ROUTE 1 - Dye to Mentos 80g; The Republic; Revolution 075 : 0625 - Republic established 20% luxuries needed 083 : 0425 - Mysticism; Mongols Mathematics & 50g; Aztecs Seafaring & 50g; French alliance 084 : 0400 - Colosseum; start WLTCD; French maps 085 : 0375 - Liverpool size 5 086 : 0350 - Japanese alliance & 25g; TRADE ROUTE 2 - Salt to Paris 280g 087 : 0325 - Aqueduct 088 : 0300 - TRADE ROUTE 3 - Beads to Lyons 288g 089 : 0275 - PHILOSOPHY - ASTRONOMY; Aztecs 50g 091 : 0225 - WLTCD stops @ 12 tax rate 1.1.8 advances 11 turns 094 : 0150 - French 25g 095 : 0125 - Hides to Orleans 272g 097 : 0075 - University (tech) 098 : 0050 - French 25g 101 : 0020 - University 103 : 0060 - Aztecs 50g 104 : 0080 - Medicine; Hides to Orleans 232g twice 108 : 0160 - Engineering; French Bamking & 50g 109 : 0180 - COPERNICUS' OBSERVATORY 112 : 0240 - SANITATION; Hides to Orleans 288g 114 : 0280 - Aztecs 50g 115 : 0300 - Bank 116 : 0320 - Theory of Gravity 117 : 0340 - Japanese 100g 118 : 0360 - Dye to Lyons 348g 120 : 0400 - French Economics; Japanese cancel alliance 121 : 0420 - 122 : 0440 - Hides to Orleans 144g 123 : 0460 - SHAKESPEARE'S THEATRE 124 : 0480 - Hides to Orleans 144g WLTCD 125 : 0500 - Sewer System; Mongols 50g 129 : 0580 - Harbour; DEMOCRACY 130 : 0600 - Aztecs 50g; French 75g 133 : 0660 - WLTPD at 21 134 : 0680 - Revolution 135 : 0700 - Democracy established 137 : 0740 - Physics; Hides to Orleans 188g 140 : 0800 - Iron Working 141 : 0820 - French Feudalism & 100g 142 : 0840 - Hides to Lyons 228g 144 : 0880 - ISAAC NEWTON'S COLLEGE; Magnetism; Aztecs 50g; Mongols dissolve alliance 145 : 0900 - French Bridge Building 146 : 0920 - Gunpowder 147 : 0940 - Hides to Orleans 188g 148 : 0960 - Metalurgy 150 : 1000 - Aztecs 50g; Mongols finally an alliance + 50g (war with Chinese) 151 : 1020 - Electricity 152 : 1040 - Beads to Lyons 228g 154 : 1080 - REFRIGERATION 156 : 1120 - French 50g 157 : 1140 - Chemistry 158 : 1160 - French Steam Engine & 150g 160 : 1200 - Explosives; Gems to Kyoto 234g 161 : 1220 - Engineer 163 : 1260 - Railroad 167 : 1340 - Industrialisation 168 : 1360 - DARWIN'S VOYAGE - The Corporation - Steel; Aztecs 50g 170 : 1400 - Engineer and back to size 21 173 : 1460 - Refining 177 : 1520 - Combustion 180 : 1550 - AUTOMOBILE; Gold to Orleans 288g 182 : 1570 - Superhighways; 183 : 1580 - Electronics 184 : 1590 - Aztecs 150g; French Chivalry & 100g; 186 : 1610 - French Conscription & 100g 187 : 1620 - Mass Production 182 : 1650 - Beads to Tours 183g 183 : 1660 - Leadership 184 : 1670 - Factory - MENTOS is no more! Chinese destroy Mentos 186 : 1690 - Power Plant; Tactics 187 : 1700 - Mass Transit 189 : 1720 - Machine Tools 192 : 1750 - Miniaturisation 185 : 1756 - COMPUTERS 186 : 1758 - Research Laboratory 188 : 1762 - Mobile Warfare 191 : 1768 - Robotics 194 : 1774 - Flight 198 : 1782 - Radio 202 : 1790 - Advanced Flight; War with Mongols; Gold to Samarkand 362g 204 : 1794 - Manufacturing Plant; Beads to Tsingtao 194g 206 : 1798 - Offshore Platform; Rocketry 210 : 1806 - SPACE FLIGHT 211 : 1808 - APOLLO PROGRAM 214 : 1814 - SSS#3; Atomic Theory 218 : 1822 - SSS#7; Plastics 222 : 1830 - SSS#11; Nuclear Fission 226 : 1838 - SSS#15; Nuclear Power 230 : 1846 - SSC#4; The Laser 231 : 1848 - SSC#5 232 : 1850 - SSC#6 233 : 1851 - 234 : 1852 - Superconductor 235 : 1853 - SSM#1 236 : 1854 - SSM#2 237 : 1855 - 238 : 1856 - SSM#3; Fusion Power; LAUNCH for 1871 245 : 1863 - Hoover Dam; Sell Power Plant 246 : 1864 - Recycling 247 : 1865 - Recycling Center 252 : 1870 - Environmentalism; Chinese city of Tatung destroyed 253 : 1871 - Landed A.C. I was not as lucky as I have been in previous games - early tech gifts from ?allies? led to my achieving Monarchy sometime late in the 20th century (1450 BC actually, but it seemed like the late 20th century) and I was not able to maintain alliances throughout the game despite the now traditional encartas of tech gifts. In hindsight the poor trade potential of my chosen site ruined the end game and I only ever managed an advance every three turns at the best and towards the end after flight could just get every four turns at 100% science - other than that I played this one well and am pleased with the result - how did you do crow???  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Huey
b.02-15-99
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posted March 06, 2000 06:24
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SG, I noticed you are trading for whatever you can get before Monarchy. When I'm offered something not on the path to Monarchy or for starting a wonder I always decline. In this game I was lucky to get Masonry early on which I traded for Alphabet, and as a bonus I got CerBurial as a gift. The Mongols just had to wait with their Horseback Riding.Something else, I know most of you know this, but here it is anyway... When you are about to deliver a caravan, first put all your workers on high-luxury squares (specials, sea squares) to max your luxuries. Don't mind a food and/or shield shortage. This way the trade bonus will be higher. Don't forget to return them after the delivery before you hit enter to end the turn. __________________ Save the 's [This message has been edited by Huey (edited March 06, 2000).] |
Scouse Gits
b.02-15-99
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posted March 06, 2000 06:33
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Sorry Huey - I guess I was unclear. I did not TRADE for techs pre Monarchy, I asked for gifts or tribute and they GAVE me techs - at this point it is impossible to refuse! Of course, I could simply have refused to trade and not asked for gold prior to Monarchy, but this has never happened to me like this before.  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Huey
b.02-15-99
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posted March 06, 2000 06:48
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That's why I never ask for tribs or gifts before Monarchy. Only when I start with no techs at all so I have something to trade with, like in this game where I could trade Masonry for Alphabet and noticed the English also had CerBurial which they gave when I asked for a gift. But I guess I was lucky, if I worked the other way around (Japanese-Mongols-French) instead of Chinese-English-Azteks I would have been in trouble too. |
vik
b.02-15-99
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posted March 06, 2000 09:23
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Folks, I'm heading out of town on a business trip this morning. My access to a computer will probably be very limited, so I may not be able to get on here to answer any questions about the scenario.I'm sure there are lots of folks here who can cover for me. I'm working on another map, but I don't think I will have it done by next week. The things I am trying to accomplish with this map are a bit harder, so it is taking more time to make this thing. But it should be pretty fun. I'm asking that someone else please contribute a map for OCC#5, and I'll come back and have this ready for OCC#6. I'm debating about the huts/no huts scenario, so I'd like your collective opinions as to whether you generally like playing hutless or with huts, or just limit the number of huts. For the scenario I'm working on, it looks like you can get about 3 huts, and that's all. To hopefully quell an earlier discussion in another thread, I tried the following: I placed a barbarian howitzer right outside my only city (using cheat mode). The city was defended by a Hides Caravan (non-veteran, non-fortified). The Hides Caravan successfully defended the city, taking no damage in the process. Thanks, and continued good luck to you. |
Tom DeMille
b.02-15-99
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posted March 06, 2000 11:09
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Huey, thanks for the tip on maxing out luxuries before delivering a caravan. I did not know that . No wonder the one time bonus from my caravans always seems smaller than other people's. |
Scouse Gits
b.02-15-99
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posted March 07, 2000 05:33
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Tom, It's seriously disheartening to know that you have just improved your performance by 5 - 10%.  All I need to do now is trim a mere 100 turns or so off my best time ...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
crowatbitemedotcom
b.02-15-99
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posted March 07, 2000 10:16
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Okay here is my log. MGE for those keeping track. SG - looks like you're the better civver this time. You landed at about the time I built Apollo  Highlights: Monarchy 1650 BC Republic 25 BC Democracy 1100 AD Size 8 20 AD 12 120 AD 21 840 AD Colossus 2000 BC Cope's 260 AD Shake's 380 Isaac's 1000 Darwin's 1756 Apollo 1871 Trade routes: 1st 350 BC Silver to Paris 2nd 150 BC Silk to Kyoto 3rd 50 BC Coal to Paris Trade 625 BC Construction 275 BC Sanitation 440 AD Refrigeration 1600 Automobile 1770 Computers 1846 Space Flight 1870 This game was rough because after exchanging Monarchy for Pottery in 1150 BC, no one would exchange knowledge. I gave away techs like crazy (even Mobile Warfare (accidentally, I hit enter too fast ) to an AI whose 'science is far beyond my comprehension', got a good laugh out of that) and got nothing in return. Maps were no problem though. It was frustrating to have to research Chivalry and Feudalism after Conscription. Okay, enough complaining. Here is the full log: Tech(hut City or trade) Imporvement Misc Diplomacy 5 -3750 Found Austin (2 whale spot) 9 -3550 Warriors 10 -3500 Bronze Start Colossus 17 -3150 Technochtitlan taken by barbs 19 -3050 Alpha Meet Chinese, get CerBur 34 -2300 COL 38 -2100 Meet Japanese, get Horse for COL, 100g 40 -2000 Colossus 41 -1950 Get Mapmaking from Chinese 46 -1700 Temple 47 -1650 Monarchy Revolution, Monarchy Meet Mongols, Currency for Map, 100g 49 -1550 Meet English, get Myst for COL, Masonry for Monarchy, 100g 51 -1450 Trireme 53 -1350 Marketplace Mobgols, Wheel for Myst 55 -1250 Meet French, get 150g 57 -1150 Meet Aztecs, Pottery fro Monarchy, 50g 59 -1050 Granary 62 -950 Capture barb leader, 150g 66 -850 Writing 67 -825 Library 71 -725 Diplomat 72 -700 French, 100g, 75 -625 Trade 76 -600 Silver caravan 82 -450 Silk caravan 86 -350 Literacy Silver caravan to Paris, 170g 88 -300 Beads caravan 89 -275 Philosophy, Construction 93 -175 Coal caravan 94 -150 Silk caravan to Kyoto, 72g 95 -125 Colosseum 97 -75 Repub Aqueduct Revolution 98 -50 Start Wonder Coal to Paris, 64g 99 -25 Repub 100 0 WLTCD(7) 103 60 Capture barb leader, 150g 104 80 Math 106 120 End WLTCD(12) 112 240 Astronomy 113 260 Cope's Beads caravan to Beijing, 308g 114 280 Medicine 118 360 Engineering Sell colosseum 119 380 Shake's 120 400 Sell Temple 122 440 Sanitation Gold caravan 124 480 Capture barb leader, 150g 125 500 SewerSystem 126 520 Start WLTCD(12) 127 540 University 129 580 End WLTCD(14) 130 600 University 132 640 Seafaring 133 660 Harbor 134 680 Start WLTCD(14) 135 700 Sell Granary 136 720 Wool caravan 137 740 Banking Capture barb leader, 150g 139 780 Bank 140 800 Gold caravan to Beijing, 222g 141 820 Theory of Grav 142 840 End WLTCD(21) 144 880 Econ 146 920 Trying to exchange knowledge, no one cooperating 147 940 Chem 150 1000 Invention Isaac's 151 1020 Wool caravan to Paris, 88g 152 1040 Democracy Revolution 155 1100 Stock Exchange Democracy 157 1140 Warrior Code 158 1160 Gold caravan 159 1180 Iron Working 161 1220 Food caravan 162 1240 Gunpowder 163 1260 Pollution 164 1280 Food caravan 165 1300 Explosives 167 1340 Engineers 168 1360 Metallurgy 170 1400 Food caravan 171 1420 Navigation Gold caravan to Beijing, 127g 172 1440 Hey! A +10 route to Paris was replaced with a +9 route to Beijing 173 1460 Food caravan 174 1480 Physics 176 1510 Food caravan 178 1530 Magnetism 179 1540 Food caravan 182 1570 Electricity Food caravan 185 1600 Refrig 186 1610 Supermarket 188 1630 BridgeBuilding 189 1640 Food caravan 190 1650 Capture barb leader, 150g 192 1670 Steam Engine Food caravan 193 1680 Silk caravan to Paris, 267g 195 1700 RR 196 1710 Start WLTPD(20) 198 1730 End WLTPD(21) 199 1740 Industrialization 202 1754 Corporation Capture barb leader, 150g 203 1756 Steel, Refining Darwin's 206 1762 Combustion Factory 208 1766 Gold caravan 209 1768 Capture barb leader, 150g 210 1770 Automobile Salt caravan 212 1774 Superhighways 214 1778 Electronics 218 1786 Conscription Hydroplant 219 1788 Dye caravan 220 1790 Food caravan 221 1792 Food caravan 222 1794 MassProd Food caravan 223 1796 Food caravan 224 1798 Food caravan Salt caravan to London, 516g 225 1800 Feudalism Food caravan 226 1802 Food caravan No one wants to exchange knowledge 227 1804 Food caravan 228 1806 Food caravan 229 1808 Chivalry Food caravan 230 1810 Food caravan 231 1812 Food caravan 232 1814 Oil caravan 233 1816 Leadership Food caravan 234 1818 Food caravan 235 1820 Food caravan 236 1822 Food caravan 237 1824 Tactics Food caravan 238 1826 Food caravan 239 1828 Food caravan 240 1830 Food caravan 241 1832 Machine Tools Food caravan Dye caravan to Teotithuacan, 366g 242 1834 Food caravan 243 1836 Food caravan 244 1838 Food caravan 245 1840 Miniturization Food caravan 246 1842 Food caravan Gold caravan to Orleans, 432g 248 1846 Computers 249 1848 ResearchLab 250 1850 Silk caravan 251 1851 Mobile Warfare Food caravan 252 1852 Food caravan Oil caravan to Orleans, 148g 253 1853 Food caravan 254 1854 Robotics Food caravan Silk caravan to Paris, 504g 255 1855 Coal caravan 256 1856 Food caravan 257 1857 Flight Food caravan 258 1858 Food caravan 259 1859 Food caravan 260 1860 Radio Engineers Pollution getting bad Coal caravan to Paris, 227g 261 1861 Silk caravan 262 1862 Food caravan 263 1863 AdvFlt Food caravan 264 1864 Food caravan 266 1866 Rocketry 267 1867 ManuPlant 269 1869 OffshorePlatform 270 1870 SpaceFlt Armor Silk caravan to Tlateloco, 114g 271 1871 Apollo Mentos size 4 272 1872 Structural 273 1873 Structural 274 1874 Plastics Structural 275 1875 Structural 276 1876 Structural 277 1877 Structural 278 1878 AtomTheory Structural 279 1879 Structural 280 1880 Structural 281 1881 Structural Mentos destroyed by Mongol tanks 282 1882 NuclFission Structural 283 1883 Structural 284 1884 Structural 285 1885 Structural 286 1886 Nuclear Power Structural 287 1887 Component 288 1888 Component 289 1889 Component 290 1890 Laser Component 291 1891 Component 292 1892 Component 293 1893 Supercond 294 1894 Module 295 1895 Module 296 1896 Fusion Module Launch, arr 1911 Hope this comes out okay.
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crowatbitemedotcom
b.02-15-99
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posted March 07, 2000 13:23
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Ya know I'm an idiot for not realizing this during the game. Has anyone used spies for stealing techs in the OCC? I don't know why I didn't try it as I had way too many caravans at the end; 4 or 5 stolen techs would've helped considerably. I was at war with most of the world from about 500 AD on, I don't know why I didn't try it. Thoughts? |
Scouse Gits
b.02-15-99
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posted March 08, 2000 05:53
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Hiya crow,I think we should call it an honourable draw - I used v2.42 - quite an advantage over MGE. I don't recall ever seeing dip attacks in any of the logs - but probably these speed freaks simply don't have time to make any 'spurious' diplo units - I think I recall Paul saying just that some time ago -- However, I think it is a potential tool for us mere mortals to put in the armoury! When you say two whale spot do you mean the popular 2whale, wine & silk start? I wish I had gone there now - I really was torn between the three obvious sites and chose the best protected because I had overestimated the potentiaL influence of Mentos - wonder if anyone will go for the gold & buffalo site? happy civing  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
crowatbitemedotcom
b.02-15-99
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posted March 08, 2000 11:22
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SG - okay, I'll accept your draw Now that you mention it I think I vaguely remember someone saying they had no time for diplos. I had never done it before simply because I was always building something important, but in this game I had 7 or 8 extra caravans (I never spent any money on the space ship and only about 600 on Apollo itself!) at the end. I probably should've kept better track of how many I had. I was at the 2 whale wine and silk spot. I thought really hard about the gold & buffalo spot but two things kept me from going there: it was kinda close to Mentos and the buffalo are one less trade than the whale and they need to be roaded/irrigated, which means they're subject to pillaging. I really think the whales are best in the beginning to grow your population as quickly as possible as well as giving some trade and shields. Since I usually have problems growing my early population, I went with the whales.
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Paul
b.02-15-99
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posted March 08, 2000 16:07
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Unfortunately I got too many techs on the way to Monarchy, which caused some dealy in my early game and I could "only" land in 1799:3750 BC Cardiff (2 whale, 1 wine, 1 silk) 3700 BC Chinese: peace; tribute Masonry 3600 BC Japanese: peace; trade Horseback Riding 3550 BC Warrior 3350 BC Warrior 3200 BC Chinese: trade Alphabet 3150 BC Barbarians kill Explorer 3100 BC Chinese: tribute 25 gold 3050 BC Mongols: peace; trade Bronze Wroking, Ceremonial Burial 2850 BC English: alliance; trade Map Making; share maps; gift 50 gold 2750 BC Japanese: tribute 50 gold Chinese: tribute 50 gold 2500 BC Chinese: tribute Warrior Code Mongols: tribute 25 gold 2350 BC Chinese: tribute 50 gold Mongols: tribute 25 gold 2250 BC Colossus 2100 BC Code of Laws 2000 BC French: trade Currency, Mysticism, Pottery; alliance; share maps; gift 150 gold 1950 BC Marketplace 1900 BC Japanese: alliance; share maps; gift 50 gold Chinese: trade Mathematics English: gift 50 gold Mongols: tribute 50 gold 1850 BC Aztecs: alliance; trade Writing; share maps; gift 150 gold 1800 BC Library 1750 BC English: gift 50 gold 1550 BC French: gift 25 gold Chinese: tribute 100 gold Mongols: tribute 50 gold 1500 BC Trireme 1300 BC Japanese: gift 25 gold French: gift 25 gold Aztecs: gift 25 gold English: gift 50 gold 1250 BC Diplomat 1150 BC Japanese: share maps French: share maps Aztecs: share maps English: share maps 1100 BC Monarchy, revolution 1050 BC Gov: Monarchy Aztecs: gift 50 gold 1000 BC Diplomat Barbarian Leader: 150 gold 975 BC Chinese: trade Astronomy 900 BC Japanese: gift 50 gold French: trade Literacy; gift 50 gold 875 BC Copernicus' Observatory 800 BC Temple French: gift 25 gold English: trade Seafaring; gift 50 gold 750 BC French: gift 50 gold 725 BC Trade 700 BC Build Beads Caravan French: gift 150 gold 650 BC Build Silk Caravan 625 BC Japanese: gift 50 gold Aztecs: gift 25 gold 600 BC Build Silver Caravan 525 BC Harbor 500 BC Construction Beads Caravan to Rheims (demanded): 132 gold 475 BC French: cancel alliance English: gift 50 gold 450 BC Colosseum Disband Warriors 425 BC Build Copper Caravan 375 BC Build Coal Caravan Silk Caravan to Mentos (demanded): 162 gold 350 BC Republic, revolution 325 BC Aqueduct Gov: Republic Start WLTCD, size 5 275 BC Silver Caravan to Paris (demanded): 200 gold 250 BC Japanese: gift 50 gold Aztecs: gift 50 gold English: gift 50 gold 200 BC Philosophy, Medicine Japanese: trade Wheel; gift 50 gold Copper to Orleans (demanded): 188 gold 175 BC Coal Caravan to Paris (not demanded): 124 gold 150 BC Shakespeare's Theatre 125 BC Engineering Sold Temple End WLTCD, size 12 100 BC Build Gold Caravan 50 BC Start WLTCD, size 12 25 BC Sanitation Aztecs: gift 50 gold 1 AD Sewer System 40 AD Chinese: share maps Japanese: cancel alliance Aztecs: share maps English: share maps Mongols: war 80 AD University 160 AD University Banking End WLTCD, size 21 200 AD Build Silk Caravan 220 AD Theory of Gravity Gold Caravan to Paris (not demanded): 162 gold French: war 240 AD Bank 260 AD Invention 320 AD Democracy, revolution Silk to Paris (demanded): 156 gold 340 AD Aztecs: gift 50 gold English: gift 50 gold 380 AD Gov: Democracy 400 AD Japanese: share maps 420 AD Chemistry English destroyed by Chinese 460 AD Iron Working 480 AD Isaac Newton's College 500 AD Gunpowder 520 AD Build Coal Caravan 540 AD Explosives Greeks: peace 560 AD Engineers 580 AD Bridge Building 600 AD Engineers 620 AD Metallurgy Japanese: war 660 AD Navigation Greeks destroyed by Barbarians 700 AD Physics 720 AD Aztecs: gift 50 gold 740 AD Magnetism Build Wool Caravan Coal Caravan to Beijing (not demanded): 123 gold 780 AD Electricity 800 AD Build Silk Caravan 820 AD Refrigeration 840 AD Supermarket 860 AD Economics 880 AD Stock Exchange 900 AD Steam Engine Start WLTPD, size 19 920 AD Wool Caravan to Paris (not demanded): 93 gold Silk Caravan to Paris (demanded): 279 gold 940 AD Railroad 960 AD Build Wool Caravan 1000 AD Galleon Industrialization End WLTPD, size 23 1040 AD Corporation 1080 AD Steel Wool Caravan to Paris (not demanded): 62 gold 1120 AD Refining 1140 AD Darwin's Voyage: Combustion, Automobile 1160 AD Electronics 1200 AD Conscription Aztecs: 50 gold Sold Sewer System (finally) 1220 AD Superhighways 1240 AD Mass Production 1260 AD French: peace; share maps 1300 AD Feudalism 1340 AD Chivalry Sold Aqueduct 1380 AD Leadership Gold Freight to Orleans (demanded): 440 gold Dye Freight to Paris (demanded): 330 gold Carthaginians: peace 1400 AD Factory Tactics 1440 AD Power Plant Machine Tools 1460 AD Build Silk Freight 1480 AD Miniaturization 1500 AD Offshore Platform 1510 AD Computers Silk Freight to Lyons (demanded): 524 gold 1520 AD Research Lab 1530 AD Flight (mining one river grass to forest and transforming the mountain to hills gets 80+ shields without manufacturing plant, so no need to get Robotics) 1560 AD Radio French: war Aztecs: give 50 gold 1590 AD Advanced Flight Build Oil Caravan 1600 AD Build Wool Caravan 1610 AD Oil Freight to Reims (not demanded): 96 gold 1630 AD Rocketry Wool Freight to Carthage (demanded): 112 gold 1660 AD Space Flight 1670 AD Apollo Program 1690 AD Plastics 1730 AD Atomic Theory 1754 AD Nuclear Fission 1760 AD Engineers disbanded because food shortage would have killed them the next turn 1762 AD Nuclear Power 1770 AD Laser 1776 AD Superconductor Sold Factory 1778 AD Sold Power Plant 1780 AD Sold Superhighways Carthaginians: 150 gold for war on French 1782 AD Sold Offshore Platform 1784 AD Fusion Power build Alpine Troops 1799 AD Land on Alpha Centauri
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Paul
b.02-15-99
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posted March 12, 2000 16:04
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I haven't had much time this week so it took a bit longer than I wanted, but I just finished the OCC Fortnight 4 Table. [This message has been edited by Paul (edited May 06, 2000).] |
Aurelius
b.02-15-99
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posted March 15, 2000 14:52
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My sketchy log is barely worth posting. Though I enjoyed Vik's contribution, I certainly botched it. Chose the Wine/Silk/2Whales location. At some point in the game, I decided to start building a wonder in preparation for Astronomy's Copernicus. But I had the wonder finished way too soon and my science lagged. So I ended up supporting all my none units AND my settler to forestall the completion of Marco Polo's Embassy (worthless wonder in this game) so as to develop Astronomy and make the switch….so many wasted turns and now a supported settler! So I was a bit upset and lost interest in the game. Still, I persevered to get a reasonable score of 1861. To Paul, you don't need to put these stats in the table as I don't think a lot of important dates are available. I just wanted to complete the game as I appreciate Vik's efforts. Hope we have a new game submitted soon. A large map would be cool. The following Log is rife with error and missing info-proceed with caution ! 3750-Cardiff Wine/Silk/2Whales 3750-Japanese/Peace 3500-Bronze 3500-Chinese/Peace Masonry for Bronze 3500-Switched Barrack to Colossus 3450-Alliance with Japanese-Gave them Masonry 3450-Mongols/Peace Horseback for Bronze 3350-English/Peace Alphabet and Ceremonial 2950-Aztec/Peace Code of Laws Gave away all science for enthusiasm 2700-Gave away Science to Japanese-25gd gift 2700-Enlish Alliance after Science Giveaway 2700-Chinese/Writing 2500-Size 3 2050-Monarchy researched and established 2050-Japanese-50gd 2050-Aztec Alliance/Pottery 2050-Colossus Built 2000-Chinese Alliance/Map and Wheel and 150gd 1950-Library 1600-temple 1600-Gave away Science to Japanese/50gd 1500-Currency 1500-Gave away Science to Aztec/25gd 1450-Japanese/50gd 1450-Marketplace 1250-French Alliance and final Contact….did I mention war with Mongols earlier 1250-French Mysticism/200gd 1150-Gave away Science to English/50gd 1000-Gave away Science to Japanese/50gd 1000-Trade 950-Gave away Science to Aztecs/100gd 950-Gave away Science to French/no gift 675-Literacy 675-Chinese/Construction 675-Gave away Science to Japanese/100gd 650-Gave away Science to Aztec/100gd 550-Size 4 550-Gave away Science to French/no gift 550-Gave away Science to English/50gd 60AD-Copernicus 120-Harbor 160-Aqueduct 220-First Caravan 240-Sold temple 260-Shakespeare 840-Size 20 840-Democracy 860-Democracy established 860-Science Giveaway/no gifts, just tete for tete 860-Trouble with the logs up to here…sorry 920-Economics 920-French/100gd 960-Commencing WLTPD from size 20 960-Silk to Wheat 980-Glorious Beethoven Music 980-Chemistry 980-Issacs 980-Chinese/150gd 1020-Size 22-end WLTPD 1040-Physics 1040-Stockexchange 1040-Japanese/Warrior Code 1060-Major Barbarian Uprising near Cardiff 1080-Steam Engine 1120-Atomic Theory 1120-Chinese/50gd 1120-French/100gd 1160-Feudalism 1200-Iron Working 1240-Gunpowder 1280-Explosives 1320-BridgeBuilding 1320-French/Magnatism 1360-Metallurgy 1360-Chinese/150gd 1400-Electricity 1460-Refrigeration 1460-Chinese/100gd 1480-Supermarket 1480-Commencing Darwins ( 1500-Railroad 1520-Industrialization 1540-Corporation 1560-Steel 1560-English/100gd 1580-Refining 1580-Japanese/50gd 1620-Darwins/Auto and Electronics 1660-Superhighway 1670-Conscription 1680-Japanese/100gd 1680-Aztec/50gd 1680-Chinese/Gifted Theology 1690-Japanese/Chivalry 1710-Leadership 1720-Aztec/100gd 1720-Factory 1740-Tactics 1750-Hydroplant 1752-Machine Tools 1754-Gold Caravan to Orleans/350gd 1756-Miniaturization 1760-Computers 1762-Research Lab 1764-Mobile Warfare 1766-Chinese/Flight/100gd 1766-Coal to Paris/205 1766-Lost Engineer and on Camel to @#$&! Barbarians, but earlier Bribed a none engineer. 1768-Robotics 1774-Radio 1778-Advance Flight 1782-Rocketry 1782-Copper and Oil for total of 460gd 1784-OffShore 1786-SpaceFlight 1788-Manufacturing Plant 1796-Apollo 1806?-Plastics 1810-NF 1814-NP 1820-Laser 1820…Oh, Mentos is taken by the Chinese 1826-Superconductor 1842-Fusion 1846-Launched …have absolutely no defense or city walls! 1847-Tank! 1850-Sam 1850-Stealth 1861-AC-Jeff Davis the Creul Oh, as an afterthought, I did get a huge amount of gifts (reported and unreported)….very little tribute. Also, the Barbarian City, Mentos, was more of a buffer between agressive allies/enemies and Cardiff....the Chinese really expanded fast. Later and hope a brave soul will donate another fortnight position soon or I'll have to learn how to make scenarios...you don't want that! AU |
Tom DeMille
b.02-15-99
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posted March 16, 2000 15:33
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Well, two weeks have gone by since the 4th competition, so it's time for another. I've just created a scenario and will email it shortly to Paul. It is on a medium sized map, but I've just started playing it and things are not going too slowly (Monarchy in 2800 and the Collosus in 1900). Don't expect the later stages of the game to be a picnic, however. |
Ribannah
b.02-15-99
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posted October 25, 2000 17:11
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OCC #04 Deity MGEWe went for the alternative site: only two specials, but six river squares (including the city) and way less terraforming to do. When some Barb Leaders came our way, we were sure we had made the right choice  ================================================================ AC: 1556 Monarchy: -2850 Republic: -1250 Democracy: -25 Colossus: -2450 Copernicus: -725 Shakespeare: -275 Newton: 120 Darwin: 580 Eiffel: 840 Apollo: 1140 Trade routes: -1400, -1250, -950 Size 12: -900 Size 21: -25 (Size 23: 20) Trade: -1850 Construction: -1600 Sanitation: -350 Refrigeration: 440 Automobile: 580 Computers: 880 Space Flight: 1120 ============================================ -4000 Hmmm, we have 70 gold in our pockets. Wouldn't it be a great stunt to take Mentos as our capital, btw? Nah, is probably well-protected. All good sites have non-river mountains and/or hills. Optimal trade bonus lies south, with the Silk and Wine and 2 Whales, but no less than 3 hills and a mountain. Still tempting though. But - there is a nice 2 specialties/6 river site as well which is easy to defend and to develop. For something different, then ...  Horsemen go east to the Japanese, Explorer will have to make all the other contacts. -3700 Chinese, Peace, no Ally, Masonry as tribute  ----- REBMA founded by Sand - Gold, Buffalo, 6 river squares (including city), ocean access, easy defence! -3650 Starting Pyramids, researching Alphabet -3550 English, Peace, Mas<->Alphabet, Ally, <-Ceremonial Burial - wow! -3500 Researching Code of Laws now -3400 Barb Legion, Phalanx vetted -3350 Japanese, Peace, we refused Horseback Riding, Mas+Alp+Cer->J, no Ally  ----- Mongols, Peace, we refused Bronze Working(!), Mas+Alp+Cer->M, Ally  -3300 Buffalo ready, switching -3200 "English develop Mysticism", Barb Archers land, Legion also on its way -3150 S2 (Gold+Buffalo) -3050 Aztecs, Peace, Mas<->Code of Laws , Cer->Ally, they also have Writing and Pottery  -3000 Researching Monarchy (20 beakers to go), Barb Archers (Settlers on Gold survive!) -2950 Barb Leader (150), Chariot vetted, French, refused Mysticism, Peace, Cer+Alp->F, Ally  Alp+Cer+Cod->C (they have Bronze Working), Cod->E,J,M ----- beakers required down from 60 to 55  -2850 Monarchy, MONARCHY, switching to Grassland(s)+Buffalo, Barb Archers Mon<->Bronze Working(M), switching to Colossus, Mon<->Currency(C), Mon+Cur+Bro->F,A,E -2800 Researching Trade (32 turns) -2750 Barb Horsemen -> Horsemen vetted -2650 50<-E for War(C) -> Reputation=Excellent, Barb Horsemen, Legion, Gold mined -2550 Chinese boast about Map Making, Barb Horsemen -2500 2 Barb Leaders (2x150) -2450 COLOSSUS -2400 Cease Fire(C), Cur->M, 50 , Bro<->Horseback Riding(J), Cur+Mon->J, no Ally , 50 , Hor->F, Mysticism<-F, Mys<->Writing(A), Hor->25  -2350 Library -2300 S3 (Gold+Buffalo+Grasss), Mys->M, 50 , "English develop Map Making", Barbs take Tenochtitlan(A) -2250 Marketplace -2200 Wri<->Map Making(E), Hor<->50  -2150 Barb Archers -2100 Barb Leader (150) -2050 Diplomat -2000 Wri->F, Map->M, Map+Mys+Wri->J, no Ally , 50  -1950 Temple -1900 "French develop Trade" -1850 Map<->Trade(F), French end Alliance  -1800 "English aquire Construction from the Chinese" -1750 Salt, Literacy -1650 Beads, Barb Horsemen -1600 Lit<->Pottery(A), Map+Tra<->50 , Peace(C), Lit->C, Maps, C won't trade and break off  ----- Lit<->Construction(E), Tra+Pot->E, 50 , Con->M, 50 , Map+Con+Mys+Pot+Lit+Tra+Wri->J, Maps, Ally, no gift  -1550 Trireme -1500 Tra+Pot->C, Pot->M -1450 Hides, Lit+Con+Pot->F, Maps, 50  -1400 Salt to Paris (d,92) -1350 Gold -1300 We Love , Lit+Tra+Wri->M, no gift , Mys+Hor->C, Maps, worshipful Chinese declare war! -1250 The Republic, REPUBLIC, Beads to Paris (d,108) -1200 Colosseum, S4, Rep->A,E,J, 150,50,50  -1150 S5, Peace(C), Chinese refuse science, Rep->F -1100 Aquaduct, S6, Rep->M -1050 S7 -1000 S8 -975 Banking, S9, Ban->C, Ban->E, 50 (they just caught the Barb Leader we were chasing ) -950 Bank, S10, Gold to Sjanghai (d, only 216 - can't be right, checked: Hides also gave 216 - what gives??), Barb Legion -925 Mathematics, S11, Mat->J,E,M, 50,100,50 , Con+Ban+Mat->A, Maps -900 Wool, S12, Hides to Beijing (d,215) -875 Food, Astronomy, We Love ends , Hills/r mined ----- Ast->E, 50 , Ban<->Seafaring(F), Ast+Mat->F, no Ally , Sea+Ast+Mat->C, Sea->M,J, 25,100  -850 Food -800 Food -750 Food, Ban->M, 50 , Sea->J, 100  -725 COPERNICUS' OBSERVATORY, Philosophy -> University, Phi+Uni+Sea->A, Maps -700 Wool to Paris (128), Phi->J, 50  -675 University, Sea+Phi+Uni->E, Maps, Phi->M, 50  -650 Economics -625 Sold Colosseum -600 Stock Exchange, French: GREAT LIBRARY -575 Medicine, Phi+Eco+Uni+Med->F, no Ally , Uni+Eco+Med->C, no Ally  ----- Uni+Med+Ban+Eco+Ast->J, 50 , Ast+Eco+Med->A, Uni+Med+Ast+Eco->M, all Maps, Med->E, 50  -550 Food, Barb Legion, Chinese: MARCO POLO'S EMBASSY -525 Eco->E, 25  -500 Harbor, The Wheel, 2 Barb Archers -475 Barb Leader (150) (Trireme vetted) -450 Food -425 Engineering -400 Food -350 Food, Sanitation, San<->Navigation(F), Whe+Eng->F, Nav+Whe+Eng+San->J,A,E, Maps, 50,-,50, , ----- Nav+Whe+Eng+San->M,C, Maps, cordial Mongols cancel Alliance , Chinese no Ally  -325 Ally(F) for War(M) -> Honorable, 50  -300 Food, di Trireme, Explorer -275 SHAKESPEARE'S THEATRE -250 Invention, We Love  -225 Sewer System, S13 -200 S14, Inv->M, Inv->J,A, 100,50  -175 Food, Theory of Gravity, S15 -150 S16 -125 Food, S17, Tog->F, 50 , Tog->A,M,J, Tog+Inv->C,E -100 Physics, S18 -75 Food, S19, Chinese boast about Chemistry -50 S20, Phy->F, 50  -25 Food, Democracy, DEMOCRACY, S21 1 S22 20 Food, S23, Dem->F, 50 , Phy+Dem->A,M,J,E, Peace(M), War(C) 40 Warrior Code (nobody had it! ), We Love ends , stole Chemistry (C)  60 Food, Wco->F, 100 , Wco+Che->J,A,E,M, Wco+Phy+Dem->C, Cease Fire, Maps, "French develop Steam Engine" 80 Iron Working 100 Food 120 ISAAC NEWTON'S COLLEGE, Gunpowder, Iro<->Steam Engine(F), Gun<->100 , Barb Horsemen 140 Gun+Stm+Iro->J,A, Maps, 50,50 , Gun+Stm+Iro->E,M, Maps, English end worshipful alliance  160 Food, Explosives, 2 Barb Horsemen 200 Engineers -> S22, Bridge Building 220 Bri+Exp->F, 100 , Bri+Exp->J,A,E,M, War(Chinese) 240 Engineers -> S21, Railroad 280 Food, Industrialization, Chinese: LEONARDO'S WORKSHOP 300 Rai+Ind->F,J, 150,100 , Rai+Ind->A,E,M 320 Factory, Magnetism, Jungle into Grassland(s) 360 Food, Metallurgy 380 Met->F, 50 , Met+Mag->J,A,E,M 400 Food, Electricity, Jungle into Grassland 440 Food, Refrigeration 480 Supermarket, The Corporation 520 Gold, Refining 560 Transport, Steel, Ind+Stm+Bri+Exp+Ref+Met+Mag+Ele+Ste+Cor+Rfg->C, Peace ----- Stl+Ref+Ele+Cor+Rfg->J,A,E,M, Maps(J,A,E), 100<-J , Ally(E)  580 DARWIN'S VOYAGE -> Combustion, Automobile, disbanded N-Horsemen 600 Superhighways, Electronics 620 We Love , Aut+Com->J, Ele+Aut->A,E, Ele+Aut+Com->C, War(M) 640 Gems, Mass Production, S22, Gold to Barbarian Tenochtitlan (d,612), "French develop Feudalism"  660 Conscription, S23, Con<->Feudalism(F), Mas+Ele+Ref+Cmb+Aut+Ele+Stl+Rfg+Cor->F, Maps, worshipful French cancel Alliance  680 Wine, S24, Con+Mas+Feu+Ele->J, Maps, Japanese cancel Alliance , Con+Mas+Feu+Com->A,E, Maps, 50<-A , English cancel Alliance  700 Chivalry, S25 720 Hydroplant, S26 740 Leadership, S27 760 Gold, S28, Lea->J,E, Lea+Chi->A 780 Tactics, S29, Con+Tac+Mas+Lea+Feu+Chi->C, Cease Fire, Maps, Gems to Tenochtitlan (d,612), sold Sewer System 800 Mass Transit, Machine Tools, We Love ends , sold Temple, Tac+Mac+Chi->J, Tac+Mac->A, Tac->E 840 EIFFEL TOWER -> excellent (dumping gold), Miniaturization, Min->A, 50 , Min+Mac->E,C, di N-Archers, ----- Con+Tac+Aut+Mas+Chi+Min+Lea+Com+Ele+Feu+Mac->M, Maps, Peace, Tac+Min+lea+Mac+Chi->F, Min->J 860 Offshore Platform -> 50+ shields 880 Computers, Wine to Tenochtitlan (204) 900 Research Lab, Mobile Warfare, sold Aquaduct, Gold to Tenochtitlan (d,612), we are spotless 920 Robotics -> 60+ shields, Grassland/r into Hills/r 960 Food, Flight, Hills/r mined -> 70+ shields 980 Food 1000 Radio 1040 Advanced Flight 1060 Grassland(s)/r into Hills/r 1080 Rocketry 1120 Space Flight, Hills/r mined -> 80+ shields, hunger=7 1140 APOLLO PROGRAM 1160 S#01, Plastics 1180 S#02 1200 S#03, Atomic Theory 1220 S#04, Plains into Grassland -> hunger=6, di Transport 1240 C#01, Nuclear Fission, di Engineers -> hunger=4 1260 C#02, Mongols: WOMEN'S SUFFRAGE 1280 S#05, Nuclear Power 1300 S#06 1320 S#07, The Laser 1340 S#08, Ally(J), 200 for War(E) (still spotless!) 1360 S#09, Superconductor 1380 S#10 1400 S#11, Fusion Power 1420 S#12 1440 S#13 1460 S#14 1480 S#15, di Engineers -> hunger=2 1500 M#01, di N-Phalanx 1510 M#02, Recycling, di N-Chariot, Chinese boast about Genetic Engineering 1520 M#03, LAUNCH 15-1-1-1-1-1, Chinese: SETI PROGRAM 1521 City Walls 1522 Environmentalism 1523 S28 1524 Solar Plant, sold Hydroplant 1525 Barracks, Stealth 1526 Armor 1527 Coastal Fortress 1528 Communism 1529 Airport, French: STATUE OF LIBERTY 1531 Stealth Bomber, Espionage, Barb Pikemen 1532 Spy 1533 Barb Pikemen 1534 F#01, "Japanese aquire Flight from the French" 1535 Barb Pikemen 1537 F#02, Barb Pikemen 1538 UNITED NATIONS, Peace(E), English destroy Mentos 1540 F#03, Peace(C) 1541 French: Radio, Mongols: Flight, MAGELLAN'S EXPEDITION 1542 "English aquire Flight from the Mongols" 1543 ADAM SMITH'S TRADING CO., F#04 1544 Chinese: MICHELANGELO'S CHAPEL, Barbs build Armor in Tenochtitlan! 1546 HANGING GARDENS, F#05 1547 "Mongols acquire Radio from the French" 1549 LIGHTHOUSE, F#06 1552 F#07 1553 ORACLE, bribed C Armor (528) 1554 French: Advanced Flight 1555 GREAT WALL, F#08 1556 ALPHA CENTAURI Score=478 (62%) Note: I had to play 2500 BC - 2200 BC again (copying every action) because our Settlers went on strike. Luckily they were obedient the second time. ------------------ If you have no feet, don't walk on fire [This message has been edited by Ribannah (edited October 25, 2000).] |
tonic
b.02-15-99
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posted November 18, 2000 17:54
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I picked the site with two buffalo and two gold being partial to the latter. Got off to a slow start when the Barbs pillaged my first irrigated and roaded buffalo. I decided to leave the destruction of Mentos to the end-game but the English did the job for me in the mid-game . All six AI civs were allies fairly early. No real problems in the end game as the two most powerful and nearest, the Chinese and the English, remained enthusiastic/worshipful to the end! 2.42 Deity
AC: 1776 Monarchy: -2050 Republic: -525 Democracy: 460 Colossus: -2100 Copernicus: 20 Shakespeare: 60 Newton: 420 Darwin: 1020 Apollo: 1540 Trade routes: -725, -650, -600 Size 12: -125 Size 21: 460 Trade: -975 Construction: -675 Sanitation: -125 Refrigeration: 740 Automobile: 1020 Computers: 1280 Space Flight: 1530 3800 BC Japanese: Peace 3750 BC Cardiff founded 3500 BC Warrior Mongols: Peace + Tribute of Bronze Working 3250 BC Aztecs: Peace + tribute of Alphabet 3100 BC Aztecs: Alliance 3000 BC French: Alliance + gift of Mapmaking 2950 BC Chinese: exchange Ceremonial Burial & Masonry 2800 BC English: give all techs - Alliance + gift of Warrior Code 2650 BC Aztecs: 25 Mongols: 50 2600 BC French: 25 2500 BC Chinese: 25 2350 BC English: 25 2250 BC French: gift of Code of Laws Chinese: exchange Writing 2150 BC French: 50 Aztecs: 50 2100 BC Colossus 2000 BC English: 50 1900 BC BarbLeader: 150 1850 BC Library 1800 BC Monarchy Japanese: Alliance French: 50 Aztecs: Gift of Pottery 1750 BC Mongols: Alliance: gift of Horseback Riding 1700 BC Temple revolution French: 50 Chinese: 50 1650 BC Govt Monarchy 1500 BC English: 50 1450 BC Chinese exchange Currency 1400 BC Marketplace Japanese: 50 1150 BC Aztecs: 50 Mongols: 75 975 BC Trade 950 BC French: gift of ironworking Chinese: 150 Japanese: 100 English: 50 925 BC French: 25 900 BC Mongols: 100 775 BC Chinese: 50 English: 50 Japanese: 100 750 BC Aztecs dev Construction Mongols: 50 725 BC Aztecs: 25 Gold to Shanghai (not demanded): 58 700 BC Aztecs: 25 675 BC Construction Chinese exchange Literacy 650 BC Beads to Beijing (demanded) 120 Colosseum 625 BC English: 50 Mongols: 50 600 BC Coal to Osaka (not demanded) 54 Aqueduct 525 BC Republic revolution Govt. Republic Start WLTCD Disband Warrior French: 200 Aztecs: 50 Chinese: 50 500 BC Disband Trireme 450 BC BarbLeader: 150 425 BC French: gift of Seafaring Mongols: 50 Aztecs: 50 English: 50 400 BC Harbor 350 BC Mathematics Chinese: 25 275BC : Japanese: 100 French: 50 175 BC Mysticism Chinese: 150 125 BC Pop: 12 stop WLTCD Mongols: 50
AD 1 Astronomy Copper to Beijing (demanded) 292 French: 100 20 Copernicus Japanese: 50 Chinese: gift of Bridge Building 40 Philosophy Medicine Hides to Beijing (demanded) 292 60 Shakespeare's Theatre 80 Wheel 100 Hides to Canton (demanded) 300 Japanese: 50 120 Engineering Chinese: 100 English: 25 French: 150 200 Sanitation Hides to London (demanded) 352 220 Sewer System start wltcd 240 University 260 University built 280 French: 50 300 Banking 320 Bank 340 Japanese: 100 English: 25 Mongols: 50 360 Theory of Gravity Hides to Beijing (demanded) 404 400 Invention Chinese: gift of Navigation Hides to Canton (demanded) 190 Chinese: 25 420 Newton's College 460 Democracy revolution govt.Democracy Pop. 21 stop WLTCD Copper to Shanghai (demanded) 228 480 Economics 500 Montos destroyed by English  Stock Exchange 520 French: 50 540 French: exchange Chemistry + gift 50 560 Bribe Barb Legion BarbLeader: 150 580 Explosives 600 Engineer built 620 Magnetism 640 Japanese: 100 660 Metllurgy 680 Mongols: 100 French: 50 700 Electricity 720 English: 50 740 Refrigeration Mongols: 100 760 Supermarket French: 50 780 Steam Engine Coal to Beijing (demanded) 257 Hides to London (demanded) 232 BarbLeader: 150 Mongols: 100 800 Railraod Engineer built Gold to Shanghai (not demanded) 86 English: 25 840 Industrialization disband Explorer 860 Japanese: 50 English: 50 French: 50 880 Corporation Mongols: 100 900 Aztecs: 100 920 Steel 960 Refining Coal to Shanghai (demanded) 217 Chinese: gift of Conscription 1000 Combustion Aztecs: 100 1020 Darwin's Voyage Automobile Electronics 1040 English: 150 Mongols: 50 Japanese: 100 1060 English exchange Feudalism Mass Production Gold to Orleans (demanded) 566 1100 Chivalry Mongols: 100 1120 Max Pop: 24 End WLTPD sell Sewer System 1140 Leadership sell Aqueduct Bribe English Engineer (368) Gold to orleans (demanded) 578 1160 Tactics Dye to Lyons (demanded) 432 Mongols: 100 1180 Factory Japanese: 100 Chinese: gift of Communism 1200 Machine Tools Power Plant Beads to Bokhara (demanded) 378 1240 Miniaturization 1260 Offshore Platform Aztecs: 100 1280 Computers disband Legion 1300 Research Lab Japanese: gift of Polytheism French: 50 1320 Mobile Warfare Mongols: 50 1340 Japanese: 100 1360 Robotics 1400 Flight Gold to Orleans (demanded) 326 1440 Radio 1480 Advanced Flight 1500 Aztecs: 100 1510 Rocketry 1520 disband Transport 1530 Space Flight, Manufacturing Plant 1540 Apollo 1560 Plastics 1590 Atomic Energy 1610 Nuclear Fission 1640 Nuclear Power 1660 Bribe Chinese Cruiser (616) 1670 Laser 1700 Superconductor 1740 Fusion Power 1776 Launch 15-1-1-1-1-1 SS 1741 SAM 1742 Barracks 1743 Stealth Armor 1744 Stealth Fighter 1745 Nuclear Plant sell Power Plant 1746 Espionage Mass Transit 1749 Recycling 1751 Recycling Centre, Japanese destroyed by English 1753 Bribe English Armor 1754 Solar Plant 1755 Combined Arms 1756 to the end: usual advances and building defence units 1769 Mongols destroyed by English 1776 Landed AC
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