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Topic:   OCC Fortnight Competition #4 -- Results and Logs Format for Better Printing
vik


b.02-15-99
posted March 02, 2000 09:41   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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Well, gents ... I just emailed Paul the files so that he can post them to his web page.

It was my first attempt at making a map for others. I tried to make contact with other Civs a little easier, and I also wanted to have a little control over barb activity.

The important thing is to load both files into your \mps\civ2 directorty (default) or where-ever you installed your game. One file is the .SCN file (the actual scenario), and the other file has no extention but is a text file that should (hopefully) pop up when you start the scenario to tell you about the scenario.

Please have fun and let me know if you find any bugs or oddities.

thanks

Paul


b.02-15-99
posted March 02, 2000 09:53   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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http://members.home.nl/paulvdb/occ4fnc.zip contains the scn and text file of vik's scenario. Unzip into your Civ2 folder, start scenario occ4fnc.scn and play as the Rebels. The map has some nice city sites, no huts, two Settlers, some extra units and you can see all the other civ's capitols and the barbarian city. Have fun.
[This message has been edited by Paul (edited May 06, 2000).]
Scouse Gits


b.02-15-99
posted March 02, 2000 10:27   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Thanks both - I'm in - always ready to make a fool of myself
[edit] The symbol above is supposed to be two government agents escorting me off the premises ... [/edit]
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
[This message has been edited by Scouse Gits (edited March 02, 2000).]

Tom DeMille


b.02-15-99
posted March 02, 2000 10:35   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Just downloaded and started the scenario without any trouble (v242). With what looks like 4 good city sites, I think I'll ponder over starting location for most of the morning. Should be a fun game!
crowatbitemedotcom


b.02-15-99
posted March 02, 2000 11:08   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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SG - I don't think gummint agents are allowed to smile.

Okay I'm going to try downloading this game and my goal is: do not come in last. Sorry SG .

------------------
Will everyone stop bloody quoting everyone else in their signature damnit. - Graag

Sten Sture


b.02-15-99
posted March 02, 2000 12:57   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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Thank god someone else did the map (thanks vik!) The two times I've done the map I've finished last by a significant margin.

I have to go back and look at the casualty list from that last fiasco!

Tom DeMille


b.02-15-99
posted March 02, 2000 13:55   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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A tricks/cheats question: I've just built 3 caravans in a row (I rush bought them 1 per turn), and they're all hides. It still shows hides as an available resource, which would indicate I could keep building more. This seems like cheating to me, so I'm going to stop building caravans for a while. I read about this phenomenon at some point in another thread. Any comments on its application to OCC?
vik


b.02-15-99
posted March 02, 2000 14:06   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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No problem, Sten -- you're the one that got me started.

All I'd like to know is if the scenario text-box popped up properly for you guys. I spent quite a few minutes trying to get that one to work correctly.

Tom DeMille


b.02-15-99
posted March 02, 2000 14:10   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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It popped up fine for me in v242.
(edited to removed a spoiler (sorry vik)

[This message has been edited by Tom DeMille (edited March 02, 2000).]
vik


b.02-15-99
posted March 02, 2000 14:44   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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tom,

i sent you an email to your "hotlamp" account to try to answer your question.

(edited to say "thanks, tom -- no problem")
[This message has been edited by vik (edited March 02, 2000).]

Smash


b.02-15-99
posted March 02, 2000 15:48   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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Tom D--I've seen that many times.What I've also seen is if you send those caravans you only get 1 route.Even if you send them to different cities.Try it and see what happens with trade routes
Huey


b.02-15-99
posted March 02, 2000 15:51   Click Here to See the Profile for HueyClick Here to Email Huey Visit Huey's Homepage!
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Nice touch, (edited after an urgent message from Inner Mongolia).
The pop-up text worked just fine (another nice touch).
Btw, (and another edit) before AC?

Guess it doesn't make much sense any more
[This message has been edited by Huey (edited March 02, 2000).]

Aurelius


b.02-15-99
posted March 02, 2000 16:50   Click Here to See the Profile for AureliusClick Here to Email Aurelius Visit Aurelius's Homepage!
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Another fun position.

AU--still a surprise
[This message has been edited by Aurelius (edited March 02, 2000).]
vik


b.02-15-99
posted March 02, 2000 16:59   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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huey,

i sent you the same email message i sent tom.

all else: please feel free to email me with any specific questions you have. If possible, I'd prefer you not post specifics here initially, because there are some, ahem, "virgin" eyes that haven't seen it yet -- I wouldn't want to ruin their surprise.

if you've loaded it, you probably know what i mean.

thanks -- vik

Tom DeMille


b.02-15-99
posted March 02, 2000 17:05   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Well Vik, I guess the lid is off the scenario's surprise.

Smash, I'm happy to say that my three hides caravans each formed a trade route (different cities of course). I would have s*** bricks if I had got only one trade route out of them. I ended up holding off building more caravans until after I had built Shakespeare's Theatre, so I figure that I didn't end up using the cheat.

Smash


b.02-15-99
posted March 03, 2000 01:49   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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Great job vik.The intro worked fine for my MAC.This one has 3 0r 4 different games in it.

TD-oh ok.I thought you meant you built 3 hides in the same city.I've seen this a few times in OCC and thought I could gain something by building 2 hides caravans.But delivering both only netted me one route.So I guess a city can only get 1 route per commodidity produced.I havn't noticed if you can get 2 hides routes by outside delivery

Scouse Gits


b.02-15-99
posted March 03, 2000 06:33   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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vik - yes text works fine - looks to be a seriously fun challenge - still haven't determined my best bet starting strategy (see below)

crow - This time round I have a single aim - beat you!!! - I know I shall never get close to Paul & Tom - see you at AC

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

crowatbitemedotcom


b.02-15-99
posted March 03, 2000 12:07   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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SG - I see the gauntlet has been thrown!

May the best civver win!

Do we need to choose seconds or anything like that or is that too old fashioned?

Dopey me - I was going to start last night but left the disk at work. I hope to take less than the full two weeks this time

------------------
Will everyone stop bloody quoting everyone else in their signature damnit. - Graag

Tom DeMille


b.02-15-99
posted March 03, 2000 14:21   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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First off, a very enjoyable game. Hats off Vik, good job.

Since I'm the first to finish...

WARNING, log to follow:

.

.

.

No Peaking

.

.

.

- After a careful analysis of the various city sites, I chose the one to the south west (2 whale, 1 wine, 1 silk). I figure the 2 gold site would have created more trade in the later stages of the game, but the 2 whales would be far better in the early game. Also, the 2 whale site was the most isolated.

- The city of Mentos basically left me alone (and I left it alone too). I sent out all my caravans via trireme, so didn't have to contend with the barb presence.

- After getting Mobile Warfare from me, the Mongols rolled over Mentos with tanks a few years before my spaceship launch. Too bad, I had been looking forward to some barbarian clobbering.

- I finally held back on building my factory etc. until I had completed all land improvements. Definitely the way to go. Here's a useful tip: 33 shields without any production improvements will yield 82 shields with factory/power plant/ocean platform/manufacturing plant (250% bonus). I made sure my land improvements would yield just the right amount of production (instead of, say, 78 production )

First, the highlights for Paul's table:

-2050 switched to Monarchy
-2050 Collosus
-975 Trade
-850 1st caravan
-800 Construction
-775 2nd caravan
-725 3rd caravan
-625 switched to Republic
-400 size 12
-200 Copernicus' Observatory
-100 Shakespeare's Theatre
160 Sanitation
320 Sir Isaac Newton's College
360 size 21
380 switched to Democracy
660 Refrigeration
860 Darwin's Voyage
940 Automobile
1280 Computers
1520 Space Flight
1540 Appolo Program
1756 Launch
1771 Arrival at AC

Ok, here's the full log:

v242, Deity
3800 BC - peace with Japanese
3750 BC - found Kingston (2 whale, 1 wine, 1 silk)
3550 BC - built warrior
3500 BC - Alphabet, alliance with Japanese
3450 BC - peace with Chinese
3400 BC - peace with English
3350 BC - built warrior
3200 BC - Bronze Working (Mongols), alliance with Mongols, alliance with English
2850 BC - Code of Laws, Ceremonial Burial (Mongols), alliance with Chinese
2700 BC - 50 gold (Aztecs), alliance with Aztecs
2450 BC - alliance with French (Allied with all AIs)
2100 BC - Monarchy, the rebels are revolting
Japanese - Horseback Riding, 50 gold
French - Masonry, Pottery, Warrior Code
Egyptians - Writing
Chinese - Mysticism, 75 gold
English - Map Making, 50 gold
Mongols - 100 gold
2050 BC - switched to Monarchy, built Colossus, disband warrior
2000 BC - built library
1950 BC - share maps with all Ais
1900 BC - 100 gold (Chinese)
1850 BC - 50 gold (French)
1700 BC - 50 gold (Japanese)
1650 BC - built trireme
1400 BC - Currency, 150 gold (barbarian)
1350 BC - built marketplace
1300 BC - 50 gold (Japanese, Aztecs, Chinese, English, Mongols), 150 gold (French)
975 BC - Trade, Literacy (Chinese), 50 gold (Chinese, Japanese, French), built trireme, disband explorer
950 BC - built hides caravan, disband warrior
925 BC - built hides caravan
900 BC - built hides caravan
850 BC - 104 gold (1st caravan - Hides to Orleans)
850 BC - 100 gold (French, Japanese), 50 gold (Aztecs, Chinese)
825 BC - 150 gold (barbarian)
800 BC - Philosophy, (Construction)
775 BC - 58 gold (2nd caravan - Hides to Paris)
725 BC - 120 gold (3rd caravan - Hides to Lyons)
675 BC - The Republic, begin revolution, begin WLTKD (size is 4)
650 BC - Iron Working (French), 50 gold (Japanese, French, Chinese, English), 100 gold (Aztecs)
625 BC - switched to Republic, disband both triremes
600 BC - begin WLTCD (size 4)
525 BC - 100 gold (Aztecs), 50 gold (Chinese)
400 BC - Mathematics, ending WLTCD (size now 12)
400 BC - Seafaring (French), 50 gold (French, Chinese), 100 gold (Japanese)
350 BC - 150 gold (barbarian)
225 BC - Astronomy, 50 gold (Aztecs, Chinese)
200 BC - built Copernicus' Observatory
125 BC - Medicine, sold colosseum, 50 gold (Aztecs)
100 BC - built Shakespeare's Theatre
50 BC - built copper caravan
25 BC - University, Bridge Building (French), Polytheism (Chinese)
25 BC - 100 gold (French, Japanese), 50 gold (Chinese)
1 AD - built University
40 AD - The Wheel, built coal caravan, 50 gold (Aztecs)
80 AD - built trireme, 100 gold (Japanese), 50 gold (chinese)
100 AD - Engineering
120 AD - finally sold temple (woops)
140 AD - 50 gold (Aztecs)
160 AD - Sanitation
180 AD - built sewer system, begin WLTCD (size is 12), 50 gold (Japanese, Chinese)
240 AD - Theory of Gravity, 50 gold (Aztecs)
300 AD - Banking, Navigation (French), 100 gold (Japanese)
320 AD - built Sir Isaac Newton's College
320 AD - 258 gold (copper caravan to Beijing), 141 gold (coal caravan to Shanghai)
340 AD - Invention, 100 gold (French)
360 AD - built Bank, ending WLTCD (size now 21)
380 AD - Democracy, revolution, switched to Democracy
380 AD - 100 gold (French), 50 gold (Aztecs)
400 AD - built silk caravan
420 AD - Economics
(note: at this point my land is pretty much improved, so I've decided to skip Explosives (ie engineers) for now and go straight for Refrigeration)
440 AD - built Stock Exchange
460 AD - Physics
480 AD - built coal caravan
500 AD - Magnetism
520 AD - built wool caravan
540 AD - Gunpowder
580 AD - Metallurgy, 100 gold (Aztecs), 50 gold (Chinese)
620 AD - Electricity, Chemistry (French)
660 AD - Refrigeration
680 AD - built SuperMarket
700 AD - Explosives, 50 gold (Aztecs)
720 AD - built Engineer
740 AD - Steam Engine
760 AD - built Engineer
780 AD - Railroad, 50 gold (Aztecs)
820 AD - Industrialization
- 97 gold (wool caravan to Tenochtitlan)
- 228 gold (coal caravan to Beijing)
- 280 gold (silk caravan to Canton)
840 AD - The Corporation
860 AD - built Darwin's Voyage, Refining, Combustion, disband trireme (outside city), 100 gold (English)
880 AD - Steel
900 AD - built dye freight, begin WLTPD (size is 19)
940 AD - Automobile, Conscription (Chinese)
960 AD - built Superhighway, 100 gold (Aztecs), 200 gold (English)
980 AD - Feudalism
1000 AD - ending WLTPD (size now 24), built oil freight
1020 AD - Chivalry, sell Sewer System
1040 AD - sell Aqueduct
1060 AD - Leadership, built gold freight
1100 AD - Tactics, 100 gold (Aztecs), 150 gold (English)
1120 AD - 154 gold (oil freight to Mentos)
1140 AD - Electronics
1180 AD - Machine Tools
1200 AD - 50 gold (Aztecs)
1220 AD - Miniturization
1240 AD - 50 gold (Aztecs, Chinese)
1260 AD - Mass Production
1280 AD - Communism (Aztecs), Computers (Chinese)
1300 AD - built Research Lab, disband horseman
1320 AD - Mobile Warfare, built Factory, disband phalanx, 392 gold (silk freight to Kyoto)
1340 AD - Robotics, built Power Plant, 50 gold (English)
1360 AD - built Offshore Platform
1380 AD - Flight, built oil freight, 100 gold (Chinese)
1400 AD - built wool caravan
1420 AD - Radio
1460 AD - Advanced Flight
1480 AD - built Manufacturing Plant (production is now 80)
1500 AD - Rocketry
1520 AD - Space Flight
1530 AD - 88 gold (gold Freight to Osaka)
1540 AD - Appollo Program
1550 AD - Plastics, Atomic Theory (French)
1580 AD - Nuclear Fission
1590 AD - Mongols destroy Mentos
1610 AD - Nuclear Power
- 103 gold (wool freight to Kyoto)
- 360 gold (oil freight to Kyoto)
1630 AD - Laser
1660 AD - SuperConductor
1690 AD - Fusion Power
1730 AD - sell University
1740 AD - sell Research Lab
1756 AD - Launch (arrival in 1771)
build a bunch of tanks, etc.
1759 AD - Stealth
1771 AD - Arrival at AC Tom the Terrible, score 314, 40%

Hoss


b.02-15-99
posted March 03, 2000 23:31   Click Here to See the Profile for HossClick Here to Email Hoss Visit Hoss's Homepage!
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I played v2.42 at deity.
The stats for a table are:
Monarchy -1650
Republic -725
Democracy +700

Construction: -1550
Trade -475
Sanitation 1 AD
Refrigeration 960
Automobile 1280
Computers 1500
Space Flight 1710

Colossus –2350
Copernicus –175
Shakespeare 1AD
Newton 380
Darwin 640
Apollo 1720

From Trade Routes 2759g
From Barbarians 450g
From Tribute 1725g

Size 12 –525
Size 21 260
Launch 1792
Landed 1807

I founded my city at the 2 whale, 1 grape, 1 silk site. I irrigated and put roads on all the flat surface and mined the hills. I transformed the mountain into a hill and mined that also. Near the end I turned one of the river squares into a forest so that I had 83 shields without a manufacturing plant. Of course, one square was almost always covered by pollution, but my engineer and settler could clear that up in 1 ½ turns. I was also helped by the building of mass transit, though that was a mistake. I had hoped that computers would come before I built it and I could switch over to the research lab, but both the improvement and the tech were done on the same turn. Another big mistake was forgetting to sell the sewer system and aqueduct until the very end when I was scrambling to get the last module built in one turn.

I managed to get alliances with everyone but the French, though it took awhile for the Chinese to come along. I got a considerable amount of techs from them (19 of my first 25 were from trades with other civs), and early on this slowed my science rate considerably. I just figured that it was better to get and keep allies than to get a specific tech a turn or two earlier. I managed to keep all of the alliances until the end of the game, though it got dicey at the end when the Mongols demanded Advanced Flight (which I gave) then stole plastics, Fusion, and superconductor all in one turn. By then, though, I was ready to launch. They never even began building.

As far as the Barbarian city went, they were really no problem for me. They just seemed to bother the Mongols and Chinese. Everyone else was at war with one another off and on. Until the last few turns when the Mongols sent their dips in, the only things coming into my city was one Chinese explorer in the 1500s and the occasional barbarian landing north of the city.

3800 Peace With Japanese
3750 Founded City
3550 Warrior
3500 Bronze Working
3450 Peace With Mongols
3400 Peace With English
3350 Peace With Chinese
3300 Alliance With Japanese
Ceremonial Burial English
Alliance With English
Horseback Riding Mongols
Alliance With Mongols
3150 Alphabet English
3100 Code of Laws, Pottery,
Alliance with Aztecs
2850 Peace With French
2450 Horseman killed by Barbs
2400 50g Japanese
50g French
25g Aztecs
100g Chinese
Map Making, Warrior Code English
50g English
50g Mongols
2350 Colossus
2150 Writing Aztecs
2100 Temple
1700 Monarchy
1650 Became Monarchy
Masonry Chinese
Mysticism Chinese
100g Chinese
Alliance With Chinese
The Wheel English
50g English
50g Japanese
1550 Construction French
Currency French
100g French
1500 Library
1400 Market Place
1150 100g Aztecs
1100 Literacy Aztecs
950 Collosseum
750 Philosophy;Republic
725 Became Republic
Engineering Mongols
100g Mongols
150g Chinese
50g English
700 Aqueduct
600 Diplomat
575 Disband Warrior
550 Diplomat
525 Size 12 City
500 Diplomat
475 Trade
Mathematics Chinese
50g Chinese
Seafaring Mongols
450 150g Barb King
275 Astronomy Chinese
175 Copernicus
Medicine
100 100g Chinese
Iron Working English
25 Sell Collosseum
1AD Shakespeare
Sanitation
Sell Temple
40 Sewer System
60 162g for Beads Chinese
100 Harbor
Feudalism English
50g Mongols
150g Chinese
140 University Tech
260 Size 21 City
280 Theory of Gravity
340 Invention Mongols
360 264g for Hides Chinese
380 Bridge Building
Newton's College
420 Navigation English
440 Banking
460 University Building
500 Physics
520 Bank
540 254g for Copper English
560 Steam Engine
620 Railroad
100g Chinese
50g Aztecs
50g English
640 Darwin's Voyage
Democracy
Gunpowder
700 Became Democracy
720 Metallurgy Chinese
740 Chemistry
760 Economics Japanese
Magnitism Japanese
780 Explosives
840 Industrialization
860 Stock Exchange
58g for wool (not demanded)Chinese
900 Electricity
54g for coal (not demanded)Japanese
960 Refrigeration
84g for silk (not demanded)Japanese
980 Supermarket
1020 Engineer
The Corporation
1040 Chivalry Mongols
50g English
50g Chinese
1060 150g Barb King
1080 Refining
Polytheism French
1100 Leadership English
1140 Steel
128g for Oil (not demanded)Aztecs
1220 Combustion
1260 Conscription Japanese
1280 Automobile
1300 Superhighways
169g for Oil (not demanded)French
1320 Machine Tools
738g for Silk Chinese
1360 Electronics
Factory
First Pollution
1380 Hydro Plant
Tactics Chinese
50g Chinese
1400 Minituarization
1420 848g for Gold Chinese
1440 Offshore Platform
Mass Production
1500 Mass Transit
Computers
1520 Research Lab
1530 Atomic Theory
1560 Nuclear Fission
1590 Flight
1620 Radio
1650 Advanced Flight
1680 Rocketry
1710 Space Flight
1720 Apollo Program
150g Barb King
1750 Plastics (SS 3-0-0)
1758 Nuclear Power (SS 3-4-0)
1762 Last Component
1766 The Laser (SS 5-6-0)
1774 Monotheism Chinese
Superconductor (SS 9-6-0)
1784 Fusion Power (SS 12-6-2)
Sell Sewer System
1786 Sell Research Lab
1788 Sell Aqueduct
1790 Build last Module (SS 14-6-3)
1792 Launch
1807 Land

CrispyCritter


b.02-15-99
posted March 03, 2000 23:58   Click Here to See the Profile for CrispyCritterClick Here to Email CrispyCritter Visit CrispyCritter's Homepage!
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I decided to continue my isolationist ways, and see how far I could push no contact.
(Making a virtue out of necessity -- I play MGE and relations with AI's are so-o-o-o unstable and difficult). So I played with the additional rules of:

No non-food caravans
No trading with AI's of any kind.
No asking of tribute.
No diplo/spy.

I basically just stayed in my little corner (the two whales,wine,silk one) for the game, and had to discover every tech myself.

A 1942 spaceship landing. I was happy with the game; I don't think I lost more than 4-5 turns due to blunders, which is good for me!
(Turns lost due to bad strategy are harder to judge!)

I went direct to Republic, which is the first time I've tried that. With 2 whales and starting units, I thought disorder and reduced production wouldn't be as much of a problem. It will be interesting seeing what folks did here. (I discovered monarchy in 1842AD!)

Until after the game was over, I hadn't realized what a huge lead in technology I had. Quite a bit different from some of the other OCC games I've played. There also seemed to be much larger portions of the game where I had nothing to build (I had well over 30 food caravans stacked up at times). Did not trading techs with the AI's really hold them back that much???

Not much terraforming. The empty forest and the mountain both became grasslands eventually; I still had production of 90 (82 after engineers, alpine troops and a fighter).

Here's my log. It shows all units and improvements built with the exception of the food caravans. I sold my sewer system and aquaduct later than I should have, but I don't remember when.

3750 city founded
3500 ceremonial burial
3150 temple
3050 alphabet
2600? barracks
2500 writing
2400 diplomat
1950 codeoflaw
1450 literacy
950 republic, barb leader
925 revolution succeeded, barb leader
800 bronze working,
775 colossus, barb leader
675 mysticism
650 WLC(4)
550 end WLC(7), philosophy, masonry
450 mathematics
300 astronomy
150 Copernicus
125 university(adv)
25 theory of gravity
ad20 barb leader
40 university
60 currency
80 marketplace
120 construction
180 trade
200 aquaduct
240 medicine
300 pottery
500 mapmaking
580 shakespeare
600 WLC(7)
640 seafaring (didn't need harbor/food, so this was mistake)
680 end WLC(12)
760 banking
860 horseback riding
960 the wheel
980 Isaac Newton
1020 engineering
1060 harbor
1100 sanitation
1120 sewer system, WCL(12)
1180 Invention
1260 Democracy, Bank
1320 food caravan, end WLC(21), revolution
1360 Chinese found me with a caravan! end revolution
1380 Warrior code!
1440 iron working
1500 bridge building
1530 navigation
1560 Physics
1590 Steam Engine
1620 railroad
1630 Darwin, gunpowder, chemistry
1650 explosives
1680 metallurgy
1710 magnetism
1730? engineer
1740 electricity
1752 barb leader
1754 refrigeration,city walls(?)
1762 economics
1770 Industrialization, engineer
1778 Corporation
1784 WLP(19)
1786 another Chinese caravan, stock exchange
1788 electronics
1796 steel
1800 end WLP(24) (delayed due to farm and pollution)
1804 refining, factory
1810 hydroplant
1812 combustion, diplomat
1818 automobile. stock exhange sold when ran out of money
1826 mass production, superhighways
1828 lost two units to Chinese
1836 conscription, mass transit
1842 monarchy! stock exchange
1846 rifleman
1848 feudalism rifleman
1852 chivalry, lost stock exchange again!
1855 leadership
1856 stock exchange
1859 tactics
1860 French caravan (my 3rd)
1862 machine tools
1865 miniturization
1867 offshore platform
1868 computers
1870 research lab
1871 mobile warfare
1872 barracks
1873 alpine troops
1874 robotics,alpine troops
1877 atomic theory
1880 nuclear fission
1882 alpine troop
1883 nuclear power
1886 laser
1889 flight
1893 radio
1896 adv flight
1899 rocketry,sdi defense
1902 space flight
1903 Apollo
1906 plastics
1911 superconductor
1916 fusion power
1924 stealth
1927 spaceship 15-3-3-1-1-1 landing 1942
1928 steath fighter
1930 FutureTech 1
1931 recycling center, capitalization
1933 SAM, FT 2
1936 FT 3
1939 FT 4
1942 spaceship landing

redbaron


b.02-15-99
posted March 04, 2000 11:34   Click Here to See the Profile for redbaronClick Here to Email redbaron Visit redbaron's Homepage!
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AC 1874

Monarchy -1850
Republic -525
Democracy 520

Colossus -2100
Copernicus 1
Shakespeare 340
Newton 660
Darwin 1560
Apollo 1812

1st Route -450
2nd Route -250
3rd Route -75

Size 12 -325
Size 21 1380
Max Size 23 1420

v2.42 Deity

Not a particularly outstanding effort. I was spectacularly unsuccessful in getting the AI to form alliances even when their attitude was worshipful. On the other hand, they and the barbarians left me pretty much alone.
I started off sending caravans out by sea to avoid interference.


3750 BC Penge founded (2 whales, silk, wine)
3700 BC Treaty with Chinese
3550 BC Warriors
Treaty with English
Bronze Working
3500 BC Exchange BW for Masonry with Chinese
3350 BC Warriors.
Disband all warriors
3300 BC Exchange BW for Ceremonial Burial with English
Exchange Masonry for Alphabet with English
Alliance with English
Exchange BW for Horseback Riding with Japanese
Treaty with Japanese
Treaty with Mongols
3150 BC Give Alphabet to Chinese
3100 BC Give Alphabet, Masonry to Mongols
Give CB, Alphabet, Masonry to Japanese
3050 BC Exchange Masonry for Map Making with Aztecs
Exchange CB for Code of Laws with Aztecs
Exchange Bw for Pottery with Aztecs
Alliance with Aztecs
Give Map Making to Japanese, Chinese, Mongols
Share maps with Japanese, Chinese
2950 BC Give Map Making to English
2900 BC Give Pottery to Japanese,Chinese, Mongols
Share maps with English, Aztecs
2800 BC Exchange Pottery for Writing with French
Give Map Making to French
Give Masonry to French
Share maps with French
Receive Currency from English
2750 BC Share maps with English
2650 BC Share maps with Japanese, Chinese, English
2550 BC 25 Gold from Aztecs
Give Pottery to English
2350 BC Give Code of Laws to Mongols
2250 BC Give Code of Laws, Writing to English
2100 BC 50 Gold from Aztecs
Give Horseback Riding to English
50 Gold from English
Give Currency to Chinese
Give Code of Laws to French
Colossus
2000 BC Share maps with Aztecs
1950 BC Monarchy from Aztecs. Revolution
1850 BC Monarchy established
1800 BC Give Monarchy to English
1650 BC Alliance with English ends
1550 BC Library
1500 BC Give Writing to Aztecs
50 Gold from Aztecs
Trade
1450 BC Exchange Trade for Seafaring with Chinese
Give Trade to Aztecs
Give Seafaring to Japanese
1400 BC Give Trade to English
Give Seafaring to Mongols
1350 BC Give Trade to French
Share maps with Chinese
Give Seafaring to Aztecs
1300 BC Marketplace
1250 BC Give Currency to Aztecs
1100 BC Give Horseback Riding to Aztecs
Exchange Writing for Construction with Chinese
975 BC Exchange Construction for Literacy with French
950 BC Give Literacy to Aztecs
50 Gold from Aztecs
925 BC Temple
900 BC Pop 5
875 BC Mysticism
775 BC Share maps with Aztecs
750 BC Trireme
600 BC Exchange Mysticism for Republic with Aztecs. Revolution
50 Gold from Aztecs
550 BC Give Republic, Seafaring to French
Alliance with French
200 Gold from French
525 BC Republic established
Colosseum
500 BC WLTCD Pop 5
475 BC Philosophy
Mathematics
450 BC Hide Route to Lyons (demanded) 168 Gold
Pop 8
425 BC Aqueduct
400 BC 50 Gold from Aztecs
325 BC Pop 12
300 BC WLTCD ends
275 BC Astronomy
250 BC Silk Route to Canton 128 Gold
225 BC 25 Gold from French
100 BC Medicine
75 BC Beads Route to Bejing (Demanded) 308 Gold
Silver Route to Tenochtitlan 186 Gold
50 BC University (advance)
25 BC 50 Gold from Aztecs
1 AD Copernicus
60 AD Wheel
100 AD Exchange Philosophy for Banking with Aztecs
100 Gold from Aztecs
140 AD Engineering
160 AD Copper Route to Shanghai (Demanded) 456 Gold
180 AD Sanitation
200 AD WLTCD Pop 12
Sewer System
240 AD Alliance with Aztecs ends
Harbour
WLTCD ends Pop 13
260 AD Gold Route to Tenochtitlan 230 Gold
Theory of Gravity
340 AD Sell Colosseum
Shakespeare
WLTCD Pop 13
360 AD Sell Temple
Invention
460 AD Democracy. Revolution
520 AD Democracy established
620 AD WLTPD ends Pop 21
Economics
640 AD Alliance with Chinese
660 AD Newton
680 AD Chemistry
740 AD Navigation
780 AD University
800 AD Warrior Code
840 AD Iron Working
860 AD Bank
880 AD Gunpowder
920 AD Explosives
960 AD Metallurgy
980 AD 100 Gold from Chinese
Give Sanitation to Aztecs
Stock Exchange
1020 AD Physics
Engineers
1080 AD Magnetism
1140 AD Electricity
1200 AD Refrigeration
1240 AD Supermarket
1260 AD Bridge Building
1280 AD 50 Gold from Chinese
1320 AD WLTPD Pop 19
1340 AD Steam Engine
1380 AD Pop 21
1420 AD WLTPD ends Pop 23
Railroad
1440 AD Sell Sewer System
1460 AD Wool route to Canton 58 Gold
1480 AD Industrialisation
1520 AD Sell Aqueduct
Corporation
1550 AD Refining
1560 AD Darwin
Combustion
Steel
1570 AD Share maps with Chinese
25 Gold from Chinese
1580 AD Coal Route to Beijing 90 Gold
1590 AD Automobile
1600 AD Sik Route to Xinjian 200 Gold
Superhighways
1610 AD Electronics
1640 AD Mass Production
Mentos destroyed by Japanese
1660 AD Dye Route to Texcoco (Demanded) 324 Gold
1670 AD Conscription
1700 AD Feudalism
1730 AD Factory
Chivalry
1750 AD Hydro Plant
1752 AD Leadership
1758 AD Tactics
1764 AD Machine Tools
1770 AD Alliance with French ends
Miniaturisation
100 Gold from Chinese
1772 AD Coal Route to Beijing (Demanded) 555 Gold
1774 AD Offshore Platform
Computers
1776 AD Wool Route to Shanghai 268 Gold
Disband Trireme
Research Lab
1778 AD Mobile Warfare
1780 AD Barracks
1782 AD Robotics
Alpine Troops
1786 AD Manufacturing Plant
Flight
1788 AD Armour
1790 AD Armour
1792 AD Copper Route to Nara (Demanded) 134 Gold
Radio
Armour
1798 AD Advanced Flight
Alliance with Chinese ends
1804 AD Rocketry
1806 AD Coal Route to Xinjian (Demanded) 227 Gold
1808 AD Sneak attack by Japanese
1810 AD Space Flight
1812 AD Apollo
1814 AD Oil Route to Nanking 89 Gold
1816 AD Plastics
1822 AD Atomic Theory
1828 AD Nuclear Fission
1834 AD Nuclear Power
1840 AD Laser
1842 AD 15 Structurals
1846 AD Superconductor
1851 AD Fusion Power
1854 AD 6 Components
1858 AD Launch ETA 18874
1862 AD Stealth
1866 AD Treaty with Japanese
Recycling
1868 AD Recycling Centre
1870 AD Mass Transit
1871 AD Environmentalism
1874 AD AC

Huey


b.02-15-99
posted March 05, 2000 20:04   Click Here to See the Profile for HueyClick Here to Email Huey Visit Huey's Homepage!
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Gvts:
Monarchy: 2450BC
Republic: 725BC
Democracy: 25BC

Wonders:
Colossus: 2450BC
Cops'Obs: 525BC
Shakes': 425BC
Newtons': 220AD
Darwin: 840AD
Apollo: 1510AD

Techs:
Trade: 1050BC
Construction: 675BC
Sanitation: 80AD
Refrigeration: 540AD
Automobile: 840AD
Computers: 1220AD
Space Flight: 1500AD

1st trade: 950BC
2nd trade: 675BC
3rd trade: 600BC

Size 12: 450BC
Size 21: 300AD
Size 24: 1200AD

Arrival AC: 1779

It seems that we all picked the same city site. The AI pretty much left me alone, at one point I was allied with all of them. Later both the French and the Mongols declared war but they didn't bother me.
Comparing my log with Toms' it's obvious I still have trouble to get my ship launched in the least number of turns, due to lack of food caravans and cash. Lost some turns there.
While building my ship I looked how to take Mentos, only to discover it was already taken by the Japanese.

Well, here's the full story:

3750: Elvis founds Burger King
3700: Chinese: peace, trib Masonry
3550: English: allied, Masonry X Alphabet, gift Cer Burial
Japanese: peace, gave CerBurial, Alpha and Masonry
3250: Chinese: gave Alpha and CerBurial, allied
3050: Azteks: Masonry X LawCode, allied
2850: French: gave Alpha, Masonry and LawCode, allied
2650: $150 Barb
2550: Monarchy, revolution
English: LawCode X MapMaking, gave Monarchy, $50
French: Monarchy X Pottery, gave MapMaking, share maps
Azteks: Monarchy X Bronze, gave MapMaking, share maps, $25
Chinese: Monarchy X Writing, gave MapMaking, Bronze and LawCode, share maps, $50
Japanese: MapMaking X Horseback, gave Bronze, Pottery, Monarchy, LawCode, allied, share maps, $50
2450: Switch to Monarchy, Colossus
2300: Mongols: MapMaking X Wheel, CerBurial X WarriorCode, gave Pottery, Monarchy, Masonry, Alpha, Writing and LawCode, share maps, allied, $50
Japanese: gave wheel
French: Writing X Mysticism, gave Bronze, Wheel, WarCode, Horseback, share maps, $50
Azteks: gave Writing, Mysticism, Wheel, WarCode, Horseback, share maps, $25
Chinese: gave Mysticism, Wheel, WarCode, Horseback, share maps, $50
English: gave Writing, Wheel, WarCode, Pottery, Mysticism, Horseback, share maps
2250: Library
2050: Japanese: gave WarCode, Mysticism, Writing, share maps, $25
French, Azteks, Chinese, English: $50
1800: Japanese: $25
French, Chinese: $50
1700: Currency
1650: Market Place
1550: Japanese, French, English: gave Currency, $50
Azteks: gave currency
Mongols: gave Currency, Mysticism, $100
1400: Trireme
1300: Japanese: $50
Azteks: $150
1050: Trade
French: Trade X Literature, $200
Mongols, English: gave Lit, Trade, $50
Japanese: gave Lit, Trade
Azteks, Chinese: gave Lit
1000: Hides Caravan
French: share maps
Japanese: $50
Azteks: gave Trade, $50
Chinese: gave Trade
950: Hides route Orleans, $96
Silver Caravan
900: Beads Caravan
French, Chinese: $50
English: gift Math
Mongols: gave Math, $50
825: Silk Caravan
800: $150 Barb
775: French: Math X Republic, $50
Japanese, Azteks: gave Republic
Chinese: gave Republic, $100
English: gave Republic, $50
Mongols: gave Republic, alliance cancelled
Revolution
750: Chinese: gave Republic, share maps
725: Switch to Republic
675: Japanese: $50
Beads Paris: $156
Construction, WLTCD size 4
650: Azteks: $50
Chinese, English: gave Construction, $50
600: Copper caravan, Silver Rheims: $300
575: Astronomy
550: Aquaduct
525: Copernicus Observatory
500: French discover Philosophy
French: Constr X Philosophy, Astro X Iron, $25
Japanese: gave Iron
Azteks: gave Philo
Chinese: gave Philo, $50
475: Sold Colosseum
450: Medicine, end WLTCD size 12, sold Temple
425: Shakespeare's Theatre
350: Gold caravan
University
Japanese, Azteks: gave Constr
English: gave Iron, alliance canceled
French: alliance canceled
325: Copper Beijing $376
300: University, Engineering
225: Banking
200: Coal caravan
175: Japanese,Azteks, Chinese: gave all
150: Invention
75: Bank
50: Democracy, revolution
25: Democracy
Azteks $100, Mongols war
Silk Beijing $94, Gold Beijing $94
1AD
20: Seafaring
60: Harbor
80: Sanitation
Japanese, Azteks: gave all
Chinese: Inv X Bridge, gave all, $100
English: gave all
100: Sewer, WLTPD (12)
120: disband trireme
160: Theory of Gravity
French: war
Copper Paris $168, Coal Paris $84
180: English, Chinese: gave Gravity, share maps
Japanese, Azteks: gave Bridge, share maps
200: Navigation
Japanese, Azteks: gave Gravity
Chinese: $100
220: Newton's College
260: Chemistry
300: Gunpowder
End WLTPD (21)
340: Explosives
380: Physics, Engineer
Chinese $50
420: Magnetism, Engineer
460: Metallurgy
Japanese: gave all, alliance cancelled
English: gave all, allied, $100
Azteks: gave all
Chinese: gave all, $100
480: Galleon
520: Silk caravan
540: Refrigeration
560: Wool caravan
580: Steam Engine
620: Economics
Japanese, English: gave steam
Azteks, Chinese: gave all, $100
660: Railroad
Chinese: $100
700: Industrialization
720: Stock exchange
740: Corporation
760: Dye caravan, Wool Beijing $92
780: Refining
Japanese: gave all, share maps
Chinese: gave all
English: gave all, $75
Azteks: gave all, $100
820: Combustion
840: Darwin, Steel, Automobile
Silk Canton $254
880: Feudalism, Superhighway
920: Chivalry, Silk caravan
960: Leadership, Oil caravan
Chinese: Auto X Conscription, gave all, $50
Japanese: gave all, share maps
Azteks, English: gave all, $50
1000: Tactics
1020: Supermarket
1040: Electronics
1060: WLTPD (19)
1100: Machine Tools
1120: Dye Tenochtitlan $504, Oil Tenochtitlan $252
1140: Miniaturization, Silk caravan
Japanese, Azteks: gave all
Chinese, English: gave all, $50
1180: Mass Production, Gold caravan
1200: End WLTPD (24), sold Sewer
1220: Silk caravan destroyed by Barbs
Computers
1240: Research Lab
1260: Mobile War
1280: Factory, Gold Orleans $434
1300: Robotics
1320: Hydro Plant
1340: Flight
1360: Off Shore Platform
1380: Radio
1400: Manifacturing Plant
1420: Advanced Flight
1460: Rocketry
1500: Space Flight
1510: Apollo
1520: Plastics
1570: Athomic Theory
1620: Nuclear Fission
Chinese: gave SpaceFlight, $100
Mentos taken by Japanese
1680: Laser
1730: Superconductor
1758: Fusion Power
Chinese: gave Superconductor, $150
1764: Launch
1766-1776: Stealth, communism, Guerrilla,Labor Union
1779: Landing on AC!
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Scouse Gits


b.02-15-99
posted March 06, 2000 05:07   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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1871 landing from [wrong] 3 whale site
OK - to optimise my prospects (of beating Crow) I'm going for the suboptimum three whale site. Grand Plan - such as it is - cower behind my impenetrable mountain fastness using Mentos as a source of contemporary units (do Barbars have Settlers? I've never seen one, but if they do - it's mine!). Hopefully someone else will eliminate Mentos for me, failing that post launch reduce it to radioactive bed-rock.

004 : 3800 - discover I have committed my explorer to an isthmus!
006 : 3700 - Liverpool founded
011 : 3450 - Bronze Working
014 : 3300 - meet and ally with Japanese am gifted Horseback Riding
016 : 3200 - meet Chinese peace, Masonry
018 : 3100 - Japanese Ceremonial Burial
023 : 2850 - Japanese 25g
024 : 2800 - London falls to the Barbars
026 : 2700 - French Alliance, Alphabet, Writing, 50g; Chinese Currency; Japanese 25g
027 : 2650 - English civ destroyed by Barbarians
029 : 2550 - Japanese 25g; French no maps
032 : 2400 - Mongols Peace, Map Making, 50g; Japanese 50g; Aztecs Alliance, Code of Laws, Pottery, 50g
034 : 2300 - French 25g
038 : 2100 - COLOSSUS; French 25g
040 : 2000 - French 25g; Chinese maps
042 : 1900 - Japanese 50g; Chinese CONSTRUCTION
044 : 1800 - Library; Aztecs 25g; French 50g
046 : 1700 - nothing from the allies
049 : 1550 - Temple, MONARCHY, Revolution; Japanese 50g; Mongols Alliance
050 : 1500 - Barbars take Teotihuacam
051 : 1450 - Monarchy established
052 : 1400 - French cancel alliance
053 : 1350 - Marketplace
055 : 1250 - Barbar landing 2 Archers
056 : 1200 - Barbar wastes self against Liverpool's defences
057 : 1150 - Barbar Archer bought off before he pillaged irrigation
058 : 1100 - no-one wants to give me anything
060 : 1000 - Japanese cancel alliance after taking Code of Laws !!! Chinese Literacy
063 : 0925 - Chinese share maps - Barbars have captured Nanking - at this point the Barbarians have 5 cities and are the largest civilisation on the map by far! Aztecs 50g
064 : 0900 - TRADE
072 : 0700 - TRADE ROUTE 1 - Dye to Mentos 80g; The Republic; Revolution
075 : 0625 - Republic established 20% luxuries needed
083 : 0425 - Mysticism; Mongols Mathematics & 50g; Aztecs Seafaring & 50g; French alliance
084 : 0400 - Colosseum; start WLTCD; French maps
085 : 0375 - Liverpool size 5
086 : 0350 - Japanese alliance & 25g; TRADE ROUTE 2 - Salt to Paris 280g
087 : 0325 - Aqueduct
088 : 0300 - TRADE ROUTE 3 - Beads to Lyons 288g
089 : 0275 - PHILOSOPHY - ASTRONOMY; Aztecs 50g
091 : 0225 - WLTCD stops @ 12 tax rate 1.1.8 advances 11 turns
094 : 0150 - French 25g
095 : 0125 - Hides to Orleans 272g
097 : 0075 - University (tech)
098 : 0050 - French 25g
101 : 0020 - University
103 : 0060 - Aztecs 50g
104 : 0080 - Medicine; Hides to Orleans 232g twice
108 : 0160 - Engineering; French Bamking & 50g
109 : 0180 - COPERNICUS' OBSERVATORY
112 : 0240 - SANITATION; Hides to Orleans 288g
114 : 0280 - Aztecs 50g
115 : 0300 - Bank
116 : 0320 - Theory of Gravity
117 : 0340 - Japanese 100g
118 : 0360 - Dye to Lyons 348g
120 : 0400 - French Economics; Japanese cancel alliance
121 : 0420 -
122 : 0440 - Hides to Orleans 144g
123 : 0460 - SHAKESPEARE'S THEATRE
124 : 0480 - Hides to Orleans 144g WLTCD
125 : 0500 - Sewer System; Mongols 50g
129 : 0580 - Harbour; DEMOCRACY
130 : 0600 - Aztecs 50g; French 75g
133 : 0660 - WLTPD at 21
134 : 0680 - Revolution
135 : 0700 - Democracy established
137 : 0740 - Physics; Hides to Orleans 188g
140 : 0800 - Iron Working
141 : 0820 - French Feudalism & 100g
142 : 0840 - Hides to Lyons 228g
144 : 0880 - ISAAC NEWTON'S COLLEGE; Magnetism; Aztecs 50g; Mongols dissolve alliance
145 : 0900 - French Bridge Building
146 : 0920 - Gunpowder
147 : 0940 - Hides to Orleans 188g
148 : 0960 - Metalurgy
150 : 1000 - Aztecs 50g; Mongols finally an alliance + 50g (war with Chinese)
151 : 1020 - Electricity
152 : 1040 - Beads to Lyons 228g
154 : 1080 - REFRIGERATION
156 : 1120 - French 50g
157 : 1140 - Chemistry
158 : 1160 - French Steam Engine & 150g
160 : 1200 - Explosives; Gems to Kyoto 234g
161 : 1220 - Engineer
163 : 1260 - Railroad
167 : 1340 - Industrialisation
168 : 1360 - DARWIN'S VOYAGE - The Corporation - Steel; Aztecs 50g
170 : 1400 - Engineer and back to size 21
173 : 1460 - Refining
177 : 1520 - Combustion
180 : 1550 - AUTOMOBILE; Gold to Orleans 288g
182 : 1570 - Superhighways;
183 : 1580 - Electronics
184 : 1590 - Aztecs 150g; French Chivalry & 100g;
186 : 1610 - French Conscription & 100g
187 : 1620 - Mass Production
182 : 1650 - Beads to Tours 183g
183 : 1660 - Leadership
184 : 1670 - Factory - MENTOS is no more! Chinese destroy Mentos
186 : 1690 - Power Plant; Tactics
187 : 1700 - Mass Transit
189 : 1720 - Machine Tools
192 : 1750 - Miniaturisation
185 : 1756 - COMPUTERS
186 : 1758 - Research Laboratory
188 : 1762 - Mobile Warfare
191 : 1768 - Robotics
194 : 1774 - Flight
198 : 1782 - Radio
202 : 1790 - Advanced Flight; War with Mongols; Gold to Samarkand 362g
204 : 1794 - Manufacturing Plant; Beads to Tsingtao 194g
206 : 1798 - Offshore Platform; Rocketry
210 : 1806 - SPACE FLIGHT
211 : 1808 - APOLLO PROGRAM
214 : 1814 - SSS#3; Atomic Theory
218 : 1822 - SSS#7; Plastics
222 : 1830 - SSS#11; Nuclear Fission
226 : 1838 - SSS#15; Nuclear Power
230 : 1846 - SSC#4; The Laser
231 : 1848 - SSC#5
232 : 1850 - SSC#6
233 : 1851 -
234 : 1852 - Superconductor
235 : 1853 - SSM#1
236 : 1854 - SSM#2
237 : 1855 -
238 : 1856 - SSM#3; Fusion Power; LAUNCH for 1871
245 : 1863 - Hoover Dam; Sell Power Plant
246 : 1864 - Recycling
247 : 1865 - Recycling Center
252 : 1870 - Environmentalism; Chinese city of Tatung destroyed
253 : 1871 - Landed A.C.

I was not as lucky as I have been in previous games - early tech gifts from ?allies? led to my achieving Monarchy sometime late in the 20th century (1450 BC actually, but it seemed like the late 20th century) and I was not able to maintain alliances throughout the game despite the now traditional encartas of tech gifts.
In hindsight the poor trade potential of my chosen site ruined the end game and I only ever managed an advance every three turns at the best and towards the end after flight could just get every four turns at 100% science - other than that I played this one well and am pleased with the result - how did you do crow???

------------------
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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Huey


b.02-15-99
posted March 06, 2000 06:24   Click Here to See the Profile for HueyClick Here to Email Huey Visit Huey's Homepage!
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SG, I noticed you are trading for whatever you can get before Monarchy. When I'm offered something not on the path to Monarchy or for starting a wonder I always decline. In this game I was lucky to get Masonry early on which I traded for Alphabet, and as a bonus I got CerBurial as a gift. The Mongols just had to wait with their Horseback Riding.

Something else, I know most of you know this, but here it is anyway...
When you are about to deliver a caravan, first put all your workers on high-luxury squares (specials, sea squares) to max your luxuries. Don't mind a food and/or shield shortage. This way the trade bonus will be higher. Don't forget to return them after the delivery before you hit enter to end the turn.
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[This message has been edited by Huey (edited March 06, 2000).]

Scouse Gits


b.02-15-99
posted March 06, 2000 06:33   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Sorry Huey - I guess I was unclear. I did not TRADE for techs pre Monarchy, I asked for gifts or tribute and they GAVE me techs - at this point it is impossible to refuse! Of course, I could simply have refused to trade and not asked for gold prior to Monarchy, but this has never happened to me like this before.

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"CARTAGO DELENDA EST" - Cato the Censor

Huey


b.02-15-99
posted March 06, 2000 06:48   Click Here to See the Profile for HueyClick Here to Email Huey Visit Huey's Homepage!
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That's why I never ask for tribs or gifts before Monarchy. Only when I start with no techs at all so I have something to trade with, like in this game where I could trade Masonry for Alphabet and noticed the English also had CerBurial which they gave when I asked for a gift. But I guess I was lucky, if I worked the other way around (Japanese-Mongols-French) instead of Chinese-English-Azteks I would have been in trouble too.
vik


b.02-15-99
posted March 06, 2000 09:23   Click Here to See the Profile for vikClick Here to Email vik Visit vik's Homepage!
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Folks, I'm heading out of town on a business trip this morning. My access to a computer will probably be very limited, so I may not be able to get on here to answer any questions about the scenario.

I'm sure there are lots of folks here who can cover for me.

I'm working on another map, but I don't think I will have it done by next week. The things I am trying to accomplish with this map are a bit harder, so it is taking more time to make this thing. But it should be pretty fun.

I'm asking that someone else please contribute a map for OCC#5, and I'll come back and have this ready for OCC#6.

I'm debating about the huts/no huts scenario, so I'd like your collective opinions as to whether you generally like playing hutless or with huts, or just limit the number of huts. For the scenario I'm working on, it looks like you can get about 3 huts, and that's all.

To hopefully quell an earlier discussion in another thread, I tried the following: I placed a barbarian howitzer right outside my only city (using cheat mode). The city was defended by a Hides Caravan (non-veteran, non-fortified). The Hides Caravan successfully defended the city, taking no damage in the process.

Thanks, and continued good luck to you.

Tom DeMille


b.02-15-99
posted March 06, 2000 11:09   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Huey, thanks for the tip on maxing out luxuries before delivering a caravan. I did not know that . No wonder the one time bonus from my caravans always seems smaller than other people's.
Scouse Gits


b.02-15-99
posted March 07, 2000 05:33   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Tom, It's seriously disheartening to know that you have just improved your performance by 5 - 10%.
All I need to do now is trim a mere 100 turns or so off my best time ...

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"CARTAGO DELENDA EST" - Cato the Censor

crowatbitemedotcom


b.02-15-99
posted March 07, 2000 10:16   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Okay here is my log. MGE for those keeping track. SG - looks like you're the better civver this time. You landed at about the time I built Apollo

Highlights:

Monarchy 1650 BC
Republic 25 BC
Democracy 1100 AD

Size 8 20 AD
12 120 AD
21 840 AD

Colossus 2000 BC
Cope's 260 AD
Shake's 380
Isaac's 1000
Darwin's 1756
Apollo 1871

Trade routes: 1st 350 BC Silver to Paris
2nd 150 BC Silk to Kyoto
3rd 50 BC Coal to Paris

Trade 625 BC
Construction 275 BC
Sanitation 440 AD
Refrigeration 1600
Automobile 1770
Computers 1846
Space Flight 1870

This game was rough because after exchanging Monarchy for Pottery in 1150 BC, no one would exchange knowledge. I gave away techs like crazy (even Mobile Warfare (accidentally, I hit enter too fast ) to an AI whose 'science is far beyond my comprehension', got a good laugh out of that) and got nothing in return. Maps were no problem though. It was frustrating to have to research Chivalry and Feudalism after Conscription.

Okay, enough complaining. Here is the full log:

Tech(hut City
or trade) Imporvement Misc Diplomacy
5 -3750 Found Austin (2 whale spot)
9 -3550 Warriors
10 -3500 Bronze Start Colossus
17 -3150 Technochtitlan taken by barbs
19 -3050 Alpha Meet Chinese, get CerBur
34 -2300 COL
38 -2100 Meet Japanese, get Horse for COL, 100g
40 -2000 Colossus
41 -1950 Get Mapmaking from Chinese
46 -1700 Temple
47 -1650 Monarchy Revolution, Monarchy Meet Mongols, Currency for Map, 100g
49 -1550 Meet English, get Myst for COL, Masonry for Monarchy, 100g
51 -1450 Trireme
53 -1350 Marketplace Mobgols, Wheel for Myst
55 -1250 Meet French, get 150g
57 -1150 Meet Aztecs, Pottery fro Monarchy, 50g
59 -1050 Granary
62 -950 Capture barb leader, 150g
66 -850 Writing
67 -825 Library
71 -725 Diplomat
72 -700 French, 100g,
75 -625 Trade
76 -600 Silver caravan
82 -450 Silk caravan
86 -350 Literacy Silver caravan to Paris, 170g
88 -300 Beads caravan
89 -275 Philosophy, Construction
93 -175 Coal caravan
94 -150 Silk caravan to Kyoto, 72g
95 -125 Colosseum
97 -75 Repub Aqueduct Revolution
98 -50 Start Wonder Coal to Paris, 64g
99 -25 Repub
100 0 WLTCD(7)
103 60 Capture barb leader, 150g
104 80 Math
106 120 End WLTCD(12)
112 240 Astronomy
113 260 Cope's Beads caravan to Beijing, 308g
114 280 Medicine
118 360 Engineering Sell colosseum
119 380 Shake's
120 400 Sell Temple
122 440 Sanitation Gold caravan
124 480 Capture barb leader, 150g
125 500 SewerSystem
126 520 Start WLTCD(12)
127 540 University
129 580 End WLTCD(14)
130 600 University
132 640 Seafaring
133 660 Harbor
134 680 Start WLTCD(14)
135 700 Sell Granary
136 720 Wool caravan
137 740 Banking Capture barb leader, 150g
139 780 Bank
140 800 Gold caravan to Beijing, 222g
141 820 Theory of Grav
142 840 End WLTCD(21)
144 880 Econ
146 920 Trying to exchange knowledge, no one cooperating
147 940 Chem
150 1000 Invention Isaac's
151 1020 Wool caravan to Paris, 88g
152 1040 Democracy Revolution
155 1100 Stock Exchange Democracy
157 1140 Warrior Code
158 1160 Gold caravan
159 1180 Iron Working
161 1220 Food caravan
162 1240 Gunpowder
163 1260 Pollution
164 1280 Food caravan
165 1300 Explosives
167 1340 Engineers
168 1360 Metallurgy
170 1400 Food caravan
171 1420 Navigation Gold caravan to Beijing, 127g
172 1440 Hey! A +10 route to Paris was replaced with a +9 route to Beijing
173 1460 Food caravan
174 1480 Physics
176 1510 Food caravan
178 1530 Magnetism
179 1540 Food caravan
182 1570 Electricity Food caravan
185 1600 Refrig
186 1610 Supermarket
188 1630 BridgeBuilding
189 1640 Food caravan
190 1650 Capture barb leader, 150g
192 1670 Steam Engine Food caravan
193 1680 Silk caravan to Paris, 267g
195 1700 RR
196 1710 Start WLTPD(20)
198 1730 End WLTPD(21)
199 1740 Industrialization
202 1754 Corporation Capture barb leader, 150g
203 1756 Steel, Refining Darwin's
206 1762 Combustion Factory
208 1766 Gold caravan
209 1768 Capture barb leader, 150g
210 1770 Automobile Salt caravan
212 1774 Superhighways
214 1778 Electronics
218 1786 Conscription Hydroplant
219 1788 Dye caravan
220 1790 Food caravan
221 1792 Food caravan
222 1794 MassProd Food caravan
223 1796 Food caravan
224 1798 Food caravan Salt caravan to London, 516g
225 1800 Feudalism Food caravan
226 1802 Food caravan No one wants to exchange knowledge
227 1804 Food caravan
228 1806 Food caravan
229 1808 Chivalry Food caravan
230 1810 Food caravan
231 1812 Food caravan
232 1814 Oil caravan
233 1816 Leadership Food caravan
234 1818 Food caravan
235 1820 Food caravan
236 1822 Food caravan
237 1824 Tactics Food caravan
238 1826 Food caravan
239 1828 Food caravan
240 1830 Food caravan
241 1832 Machine Tools Food caravan Dye caravan to Teotithuacan, 366g
242 1834 Food caravan
243 1836 Food caravan
244 1838 Food caravan
245 1840 Miniturization Food caravan
246 1842 Food caravan Gold caravan to Orleans, 432g
248 1846 Computers
249 1848 ResearchLab
250 1850 Silk caravan
251 1851 Mobile Warfare Food caravan
252 1852 Food caravan Oil caravan to Orleans, 148g
253 1853 Food caravan
254 1854 Robotics Food caravan Silk caravan to Paris, 504g
255 1855 Coal caravan
256 1856 Food caravan
257 1857 Flight Food caravan
258 1858 Food caravan
259 1859 Food caravan
260 1860 Radio Engineers Pollution getting bad Coal caravan to Paris, 227g
261 1861 Silk caravan
262 1862 Food caravan
263 1863 AdvFlt Food caravan
264 1864 Food caravan
266 1866 Rocketry
267 1867 ManuPlant
269 1869 OffshorePlatform
270 1870 SpaceFlt Armor Silk caravan to Tlateloco, 114g
271 1871 Apollo Mentos size 4
272 1872 Structural
273 1873 Structural
274 1874 Plastics Structural
275 1875 Structural
276 1876 Structural
277 1877 Structural
278 1878 AtomTheory Structural
279 1879 Structural
280 1880 Structural
281 1881 Structural Mentos destroyed by Mongol tanks
282 1882 NuclFission Structural
283 1883 Structural
284 1884 Structural
285 1885 Structural
286 1886 Nuclear Power Structural
287 1887 Component
288 1888 Component
289 1889 Component
290 1890 Laser Component
291 1891 Component
292 1892 Component
293 1893 Supercond
294 1894 Module
295 1895 Module
296 1896 Fusion Module Launch, arr 1911


Hope this comes out okay.

crowatbitemedotcom


b.02-15-99
posted March 07, 2000 13:23   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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Ya know I'm an idiot for not realizing this during the game. Has anyone used spies for stealing techs in the OCC? I don't know why I didn't try it as I had way too many caravans at the end; 4 or 5 stolen techs would've helped considerably. I was at war with most of the world from about 500 AD on, I don't know why I didn't try it.

Thoughts?

Scouse Gits


b.02-15-99
posted March 08, 2000 05:53   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Hiya crow,

I think we should call it an honourable draw - I used v2.42 - quite an advantage over MGE.

I don't recall ever seeing dip attacks in any of the logs - but probably these speed freaks simply don't have time to make any 'spurious' diplo units - I think I recall Paul saying just that some time ago -- However, I think it is a potential tool for us mere mortals to put in the armoury!

When you say two whale spot do you mean the popular 2whale, wine & silk start? I wish I had gone there now - I really was torn between the three obvious sites and chose the best protected because I had overestimated the potentiaL influence of Mentos - wonder if anyone will go for the gold & buffalo site? happy civing

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

crowatbitemedotcom


b.02-15-99
posted March 08, 2000 11:22   Click Here to See the Profile for crowatbitemedotcomClick Here to Email crowatbitemedotcom Visit crowatbitemedotcom's Homepage!
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SG - okay, I'll accept your draw

Now that you mention it I think I vaguely remember someone saying they had no time for diplos. I had never done it before simply because I was always building something important, but in this game I had 7 or 8 extra caravans (I never spent any money on the space ship and only about 600 on Apollo itself!) at the end. I probably should've kept better track of how many I had.

I was at the 2 whale wine and silk spot. I thought really hard about the gold & buffalo spot but two things kept me from going there: it was kinda close to Mentos and the buffalo are one less trade than the whale and they need to be roaded/irrigated, which means they're subject to pillaging. I really think the whales are best in the beginning to grow your population as quickly as possible as well as giving some trade and shields. Since I usually have problems growing my early population, I went with the whales.

Paul


b.02-15-99
posted March 08, 2000 16:07   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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Unfortunately I got too many techs on the way to Monarchy, which caused some dealy in my early game and I could "only" land in 1799:

3750 BC Cardiff (2 whale, 1 wine, 1 silk)
3700 BC Chinese: peace; tribute Masonry
3600 BC Japanese: peace; trade Horseback Riding
3550 BC Warrior
3350 BC Warrior
3200 BC Chinese: trade Alphabet
3150 BC Barbarians kill Explorer
3100 BC Chinese: tribute 25 gold
3050 BC Mongols: peace; trade Bronze Wroking, Ceremonial Burial
2850 BC English: alliance; trade Map Making; share maps; gift 50 gold
2750 BC Japanese: tribute 50 gold
Chinese: tribute 50 gold
2500 BC Chinese: tribute Warrior Code
Mongols: tribute 25 gold
2350 BC Chinese: tribute 50 gold
Mongols: tribute 25 gold
2250 BC Colossus
2100 BC Code of Laws
2000 BC French: trade Currency, Mysticism, Pottery; alliance; share maps; gift 150 gold
1950 BC Marketplace
1900 BC Japanese: alliance; share maps; gift 50 gold
Chinese: trade Mathematics
English: gift 50 gold
Mongols: tribute 50 gold
1850 BC Aztecs: alliance; trade Writing; share maps; gift 150 gold
1800 BC Library
1750 BC English: gift 50 gold
1550 BC French: gift 25 gold
Chinese: tribute 100 gold
Mongols: tribute 50 gold
1500 BC Trireme
1300 BC Japanese: gift 25 gold
French: gift 25 gold
Aztecs: gift 25 gold
English: gift 50 gold
1250 BC Diplomat
1150 BC Japanese: share maps
French: share maps
Aztecs: share maps
English: share maps
1100 BC Monarchy, revolution
1050 BC Gov: Monarchy
Aztecs: gift 50 gold
1000 BC Diplomat
Barbarian Leader: 150 gold
975 BC Chinese: trade Astronomy
900 BC Japanese: gift 50 gold
French: trade Literacy; gift 50 gold
875 BC Copernicus' Observatory
800 BC Temple
French: gift 25 gold
English: trade Seafaring; gift 50 gold
750 BC French: gift 50 gold
725 BC Trade
700 BC Build Beads Caravan
French: gift 150 gold
650 BC Build Silk Caravan
625 BC Japanese: gift 50 gold
Aztecs: gift 25 gold
600 BC Build Silver Caravan
525 BC Harbor
500 BC Construction
Beads Caravan to Rheims (demanded): 132 gold
475 BC French: cancel alliance
English: gift 50 gold
450 BC Colosseum
Disband Warriors
425 BC Build Copper Caravan
375 BC Build Coal Caravan
Silk Caravan to Mentos (demanded): 162 gold
350 BC Republic, revolution
325 BC Aqueduct
Gov: Republic
Start WLTCD, size 5
275 BC Silver Caravan to Paris (demanded): 200 gold
250 BC Japanese: gift 50 gold
Aztecs: gift 50 gold
English: gift 50 gold
200 BC Philosophy, Medicine
Japanese: trade Wheel; gift 50 gold
Copper to Orleans (demanded): 188 gold
175 BC Coal Caravan to Paris (not demanded): 124 gold
150 BC Shakespeare's Theatre
125 BC Engineering
Sold Temple
End WLTCD, size 12
100 BC Build Gold Caravan
50 BC Start WLTCD, size 12
25 BC Sanitation
Aztecs: gift 50 gold
1 AD Sewer System
40 AD Chinese: share maps
Japanese: cancel alliance
Aztecs: share maps
English: share maps
Mongols: war
80 AD University
160 AD University
Banking
End WLTCD, size 21
200 AD Build Silk Caravan
220 AD Theory of Gravity
Gold Caravan to Paris (not demanded): 162 gold
French: war
240 AD Bank
260 AD Invention
320 AD Democracy, revolution
Silk to Paris (demanded): 156 gold
340 AD Aztecs: gift 50 gold
English: gift 50 gold
380 AD Gov: Democracy
400 AD Japanese: share maps
420 AD Chemistry
English destroyed by Chinese
460 AD Iron Working
480 AD Isaac Newton's College
500 AD Gunpowder
520 AD Build Coal Caravan
540 AD Explosives
Greeks: peace
560 AD Engineers
580 AD Bridge Building
600 AD Engineers
620 AD Metallurgy
Japanese: war
660 AD Navigation
Greeks destroyed by Barbarians
700 AD Physics
720 AD Aztecs: gift 50 gold
740 AD Magnetism
Build Wool Caravan
Coal Caravan to Beijing (not demanded): 123 gold
780 AD Electricity
800 AD Build Silk Caravan
820 AD Refrigeration
840 AD Supermarket
860 AD Economics
880 AD Stock Exchange
900 AD Steam Engine
Start WLTPD, size 19
920 AD Wool Caravan to Paris (not demanded): 93 gold
Silk Caravan to Paris (demanded): 279 gold
940 AD Railroad
960 AD Build Wool Caravan
1000 AD Galleon
Industrialization
End WLTPD, size 23
1040 AD Corporation
1080 AD Steel
Wool Caravan to Paris (not demanded): 62 gold
1120 AD Refining
1140 AD Darwin's Voyage: Combustion, Automobile
1160 AD Electronics
1200 AD Conscription
Aztecs: 50 gold
Sold Sewer System (finally)
1220 AD Superhighways
1240 AD Mass Production
1260 AD French: peace; share maps
1300 AD Feudalism
1340 AD Chivalry
Sold Aqueduct
1380 AD Leadership
Gold Freight to Orleans (demanded): 440 gold
Dye Freight to Paris (demanded): 330 gold
Carthaginians: peace
1400 AD Factory
Tactics
1440 AD Power Plant
Machine Tools
1460 AD Build Silk Freight
1480 AD Miniaturization
1500 AD Offshore Platform
1510 AD Computers
Silk Freight to Lyons (demanded): 524 gold
1520 AD Research Lab
1530 AD Flight (mining one river grass to forest and transforming the mountain to hills gets 80+ shields without manufacturing plant, so no need to get Robotics)
1560 AD Radio
French: war
Aztecs: give 50 gold
1590 AD Advanced Flight
Build Oil Caravan
1600 AD Build Wool Caravan
1610 AD Oil Freight to Reims (not demanded): 96 gold
1630 AD Rocketry
Wool Freight to Carthage (demanded): 112 gold
1660 AD Space Flight
1670 AD Apollo Program
1690 AD Plastics
1730 AD Atomic Theory
1754 AD Nuclear Fission
1760 AD Engineers disbanded because food shortage would have killed them the next turn
1762 AD Nuclear Power
1770 AD Laser
1776 AD Superconductor
Sold Factory
1778 AD Sold Power Plant
1780 AD Sold Superhighways
Carthaginians: 150 gold for war on French
1782 AD Sold Offshore Platform
1784 AD Fusion Power
build Alpine Troops
1799 AD Land on Alpha Centauri

Paul


b.02-15-99
posted March 12, 2000 16:04   Click Here to See the Profile for PaulClick Here to Email Paul Visit Paul's Homepage!
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I haven't had much time this week so it took a bit longer than I wanted, but I just finished the OCC Fortnight 4 Table.
[This message has been edited by Paul (edited May 06, 2000).]
Aurelius


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posted March 15, 2000 14:52   Click Here to See the Profile for AureliusClick Here to Email Aurelius Visit Aurelius's Homepage!
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My sketchy log is barely worth posting. Though I enjoyed Vik's contribution, I certainly botched it. Chose the Wine/Silk/2Whales location. At some point in the game, I decided to start building a wonder in preparation for Astronomy's Copernicus. But I had the wonder finished way too soon and my science lagged. So I ended up supporting all my none units AND my settler to forestall the completion of Marco Polo's Embassy (worthless wonder in this game) so as to develop Astronomy and make the switch….so many wasted turns and now a supported settler! So I was a bit upset and lost interest in the game. Still, I persevered to get a reasonable score of 1861.

To Paul, you don't need to put these stats in the table as I don't think a lot of important dates are available. I just wanted to complete the game as I appreciate Vik's efforts.

Hope we have a new game submitted soon. A large map would be cool.

The following Log is rife with error and missing info-proceed with caution !

3750-Cardiff Wine/Silk/2Whales
3750-Japanese/Peace
3500-Bronze
3500-Chinese/Peace Masonry for Bronze
3500-Switched Barrack to Colossus
3450-Alliance with Japanese-Gave them Masonry
3450-Mongols/Peace Horseback for Bronze
3350-English/Peace Alphabet and Ceremonial
2950-Aztec/Peace Code of Laws Gave away all science for enthusiasm
2700-Gave away Science to Japanese-25gd gift
2700-Enlish Alliance after Science Giveaway
2700-Chinese/Writing
2500-Size 3
2050-Monarchy researched and established
2050-Japanese-50gd
2050-Aztec Alliance/Pottery
2050-Colossus Built
2000-Chinese Alliance/Map and Wheel and 150gd
1950-Library
1600-temple
1600-Gave away Science to Japanese/50gd
1500-Currency
1500-Gave away Science to Aztec/25gd
1450-Japanese/50gd
1450-Marketplace
1250-French Alliance and final Contact….did I mention war with Mongols earlier
1250-French Mysticism/200gd
1150-Gave away Science to English/50gd
1000-Gave away Science to Japanese/50gd
1000-Trade
950-Gave away Science to Aztecs/100gd
950-Gave away Science to French/no gift
675-Literacy
675-Chinese/Construction
675-Gave away Science to Japanese/100gd
650-Gave away Science to Aztec/100gd
550-Size 4
550-Gave away Science to French/no gift
550-Gave away Science to English/50gd
60AD-Copernicus
120-Harbor
160-Aqueduct
220-First Caravan
240-Sold temple
260-Shakespeare
840-Size 20
840-Democracy
860-Democracy established
860-Science Giveaway/no gifts, just tete for tete
860-Trouble with the logs up to here…sorry
920-Economics
920-French/100gd
960-Commencing WLTPD from size 20
960-Silk to Wheat
980-Glorious Beethoven Music
980-Chemistry
980-Issacs
980-Chinese/150gd
1020-Size 22-end WLTPD
1040-Physics
1040-Stockexchange
1040-Japanese/Warrior Code
1060-Major Barbarian Uprising near Cardiff
1080-Steam Engine
1120-Atomic Theory
1120-Chinese/50gd
1120-French/100gd
1160-Feudalism
1200-Iron Working
1240-Gunpowder
1280-Explosives
1320-BridgeBuilding
1320-French/Magnatism
1360-Metallurgy
1360-Chinese/150gd
1400-Electricity
1460-Refrigeration
1460-Chinese/100gd
1480-Supermarket
1480-Commencing Darwins (
1500-Railroad
1520-Industrialization
1540-Corporation
1560-Steel
1560-English/100gd
1580-Refining
1580-Japanese/50gd
1620-Darwins/Auto and Electronics
1660-Superhighway
1670-Conscription
1680-Japanese/100gd
1680-Aztec/50gd
1680-Chinese/Gifted Theology
1690-Japanese/Chivalry
1710-Leadership
1720-Aztec/100gd
1720-Factory
1740-Tactics
1750-Hydroplant
1752-Machine Tools
1754-Gold Caravan to Orleans/350gd
1756-Miniaturization
1760-Computers
1762-Research Lab
1764-Mobile Warfare
1766-Chinese/Flight/100gd
1766-Coal to Paris/205
1766-Lost Engineer and on Camel to @#$&! Barbarians, but earlier Bribed a none engineer.
1768-Robotics
1774-Radio
1778-Advance Flight
1782-Rocketry
1782-Copper and Oil for total of 460gd
1784-OffShore
1786-SpaceFlight
1788-Manufacturing Plant
1796-Apollo
1806?-Plastics
1810-NF
1814-NP
1820-Laser
1820…Oh, Mentos is taken by the Chinese
1826-Superconductor
1842-Fusion
1846-Launched …have absolutely no defense or city walls!
1847-Tank!
1850-Sam
1850-Stealth
1861-AC-Jeff Davis the Creul

Oh, as an afterthought, I did get a huge amount of gifts (reported and unreported)….very little tribute. Also, the Barbarian City, Mentos, was more of a buffer between agressive allies/enemies and Cardiff....the Chinese really expanded fast.

Later and hope a brave soul will donate another fortnight position soon or I'll have to learn how to make scenarios...you don't want that!

AU

Tom DeMille


b.02-15-99
posted March 16, 2000 15:33   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Visit Tom DeMille's Homepage!
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Well, two weeks have gone by since the 4th competition, so it's time for another. I've just created a scenario and will email it shortly to Paul. It is on a medium sized map, but I've just started playing it and things are not going too slowly (Monarchy in 2800 and the Collosus in 1900). Don't expect the later stages of the game to be a picnic, however.
Ribannah


b.02-15-99
posted October 25, 2000 17:11   Click Here to See the Profile for RibannahClick Here to Email Ribannah Visit Ribannah's Homepage!
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OCC #04
Deity
MGE

We went for the alternative site: only two specials, but six river squares (including the city) and way less terraforming to do. When some Barb Leaders came our way, we were sure we had made the right choice

================================================================
AC: 1556

Monarchy: -2850
Republic: -1250
Democracy: -25

Colossus: -2450
Copernicus: -725
Shakespeare: -275
Newton: 120
Darwin: 580
Eiffel: 840
Apollo: 1140

Trade routes: -1400, -1250, -950

Size 12: -900
Size 21: -25 (Size 23: 20)

Trade: -1850
Construction: -1600
Sanitation: -350
Refrigeration: 440

Automobile: 580
Computers: 880
Space Flight: 1120
============================================

-4000 Hmmm, we have 70 gold in our pockets.
Wouldn't it be a great stunt to take Mentos as our capital, btw? Nah, is probably well-protected.
All good sites have non-river mountains and/or hills. Optimal trade bonus lies south, with the Silk and Wine and 2 Whales, but no less than 3 hills and a mountain. Still tempting though.
But - there is a nice 2 specialties/6 river site as well which is easy to defend and to develop. For something different, then ...
Horsemen go east to the Japanese, Explorer will have to make all the other contacts.
-3700 Chinese, Peace, no Ally, Masonry as tribute
----- REBMA founded by Sand - Gold, Buffalo, 6 river squares (including city), ocean access, easy defence!
-3650 Starting Pyramids, researching Alphabet
-3550 English, Peace, Mas<->Alphabet, Ally, <-Ceremonial Burial - wow!
-3500 Researching Code of Laws now
-3400 Barb Legion, Phalanx vetted
-3350 Japanese, Peace, we refused Horseback Riding, Mas+Alp+Cer->J, no Ally
----- Mongols, Peace, we refused Bronze Working(!), Mas+Alp+Cer->M, Ally
-3300 Buffalo ready, switching
-3200 "English develop Mysticism", Barb Archers land, Legion also on its way
-3150 S2 (Gold+Buffalo)
-3050 Aztecs, Peace, Mas<->Code of Laws , Cer->Ally, they also have Writing and Pottery
-3000 Researching Monarchy (20 beakers to go), Barb Archers (Settlers on Gold survive!)
-2950 Barb Leader (150), Chariot vetted, French, refused Mysticism, Peace, Cer+Alp->F, Ally
Alp+Cer+Cod->C (they have Bronze Working), Cod->E,J,M ----- beakers required down from 60 to 55
-2850 Monarchy, MONARCHY, switching to Grassland(s)+Buffalo, Barb Archers
Mon<->Bronze Working(M), switching to Colossus, Mon<->Currency(C), Mon+Cur+Bro->F,A,E
-2800 Researching Trade (32 turns)
-2750 Barb Horsemen -> Horsemen vetted
-2650 50<-E for War(C) -> Reputation=Excellent, Barb Horsemen, Legion, Gold mined
-2550 Chinese boast about Map Making, Barb Horsemen
-2500 2 Barb Leaders (2x150)
-2450 COLOSSUS
-2400 Cease Fire(C), Cur->M, 50 , Bro<->Horseback Riding(J), Cur+Mon->J, no Ally , 50 , Hor->F, Mysticism<-F, Mys<->Writing(A), Hor->25
-2350 Library
-2300 S3 (Gold+Buffalo+Grasss), Mys->M, 50 , "English develop Map Making", Barbs take Tenochtitlan(A)
-2250 Marketplace
-2200 Wri<->Map Making(E), Hor<->50
-2150 Barb Archers
-2100 Barb Leader (150)
-2050 Diplomat
-2000 Wri->F, Map->M, Map+Mys+Wri->J, no Ally , 50
-1950 Temple
-1900 "French develop Trade"
-1850 Map<->Trade(F), French end Alliance
-1800 "English aquire Construction from the Chinese"
-1750 Salt, Literacy
-1650 Beads, Barb Horsemen
-1600 Lit<->Pottery(A), Map+Tra<->50 , Peace(C), Lit->C, Maps, C won't trade and break off
----- Lit<->Construction(E), Tra+Pot->E, 50 , Con->M, 50 , Map+Con+Mys+Pot+Lit+Tra+Wri->J, Maps, Ally, no gift
-1550 Trireme
-1500 Tra+Pot->C, Pot->M
-1450 Hides, Lit+Con+Pot->F, Maps, 50
-1400 Salt to Paris (d,92)
-1350 Gold
-1300 We Love , Lit+Tra+Wri->M, no gift , Mys+Hor->C, Maps, worshipful Chinese declare war!
-1250 The Republic, REPUBLIC, Beads to Paris (d,108)
-1200 Colosseum, S4, Rep->A,E,J, 150,50,50
-1150 S5, Peace(C), Chinese refuse science, Rep->F
-1100 Aquaduct, S6, Rep->M
-1050 S7
-1000 S8
-975 Banking, S9, Ban->C, Ban->E, 50 (they just caught the Barb Leader we were chasing )
-950 Bank, S10, Gold to Sjanghai (d, only 216 - can't be right, checked: Hides also gave 216 - what gives??), Barb Legion
-925 Mathematics, S11, Mat->J,E,M, 50,100,50 , Con+Ban+Mat->A, Maps
-900 Wool, S12, Hides to Beijing (d,215)
-875 Food, Astronomy, We Love ends , Hills/r mined
----- Ast->E, 50 , Ban<->Seafaring(F), Ast+Mat->F, no Ally , Sea+Ast+Mat->C, Sea->M,J, 25,100
-850 Food
-800 Food
-750 Food, Ban->M, 50 , Sea->J, 100
-725 COPERNICUS' OBSERVATORY, Philosophy -> University, Phi+Uni+Sea->A, Maps
-700 Wool to Paris (128), Phi->J, 50
-675 University, Sea+Phi+Uni->E, Maps, Phi->M, 50
-650 Economics
-625 Sold Colosseum
-600 Stock Exchange, French: GREAT LIBRARY
-575 Medicine, Phi+Eco+Uni+Med->F, no Ally , Uni+Eco+Med->C, no Ally
----- Uni+Med+Ban+Eco+Ast->J, 50 , Ast+Eco+Med->A, Uni+Med+Ast+Eco->M, all Maps, Med->E, 50
-550 Food, Barb Legion, Chinese: MARCO POLO'S EMBASSY
-525 Eco->E, 25
-500 Harbor, The Wheel, 2 Barb Archers
-475 Barb Leader (150) (Trireme vetted)
-450 Food
-425 Engineering
-400 Food
-350 Food, Sanitation, San<->Navigation(F), Whe+Eng->F, Nav+Whe+Eng+San->J,A,E, Maps, 50,-,50, ,
----- Nav+Whe+Eng+San->M,C, Maps, cordial Mongols cancel Alliance , Chinese no Ally
-325 Ally(F) for War(M) -> Honorable, 50
-300 Food, di Trireme, Explorer
-275 SHAKESPEARE'S THEATRE
-250 Invention, We Love
-225 Sewer System, S13
-200 S14, Inv->M, Inv->J,A, 100,50
-175 Food, Theory of Gravity, S15
-150 S16
-125 Food, S17, Tog->F, 50 , Tog->A,M,J, Tog+Inv->C,E
-100 Physics, S18
-75 Food, S19, Chinese boast about Chemistry
-50 S20, Phy->F, 50
-25 Food, Democracy, DEMOCRACY, S21
1 S22
20 Food, S23, Dem->F, 50 , Phy+Dem->A,M,J,E, Peace(M), War(C)
40 Warrior Code (nobody had it! ), We Love ends , stole Chemistry (C)
60 Food, Wco->F, 100 , Wco+Che->J,A,E,M, Wco+Phy+Dem->C, Cease Fire, Maps, "French develop Steam Engine"
80 Iron Working
100 Food
120 ISAAC NEWTON'S COLLEGE, Gunpowder, Iro<->Steam Engine(F), Gun<->100 , Barb Horsemen
140 Gun+Stm+Iro->J,A, Maps, 50,50 , Gun+Stm+Iro->E,M, Maps, English end worshipful alliance
160 Food, Explosives, 2 Barb Horsemen
200 Engineers -> S22, Bridge Building
220 Bri+Exp->F, 100 , Bri+Exp->J,A,E,M, War(Chinese)
240 Engineers -> S21, Railroad
280 Food, Industrialization, Chinese: LEONARDO'S WORKSHOP
300 Rai+Ind->F,J, 150,100 , Rai+Ind->A,E,M
320 Factory, Magnetism, Jungle into Grassland(s)
360 Food, Metallurgy
380 Met->F, 50 , Met+Mag->J,A,E,M
400 Food, Electricity, Jungle into Grassland
440 Food, Refrigeration
480 Supermarket, The Corporation
520 Gold, Refining
560 Transport, Steel, Ind+Stm+Bri+Exp+Ref+Met+Mag+Ele+Ste+Cor+Rfg->C, Peace
----- Stl+Ref+Ele+Cor+Rfg->J,A,E,M, Maps(J,A,E), 100<-J , Ally(E)
580 DARWIN'S VOYAGE -> Combustion, Automobile, disbanded N-Horsemen
600 Superhighways, Electronics
620 We Love , Aut+Com->J, Ele+Aut->A,E, Ele+Aut+Com->C, War(M)
640 Gems, Mass Production, S22, Gold to Barbarian Tenochtitlan (d,612), "French develop Feudalism"
660 Conscription, S23, Con<->Feudalism(F), Mas+Ele+Ref+Cmb+Aut+Ele+Stl+Rfg+Cor->F, Maps, worshipful French cancel Alliance
680 Wine, S24, Con+Mas+Feu+Ele->J, Maps, Japanese cancel Alliance , Con+Mas+Feu+Com->A,E, Maps, 50<-A , English cancel Alliance
700 Chivalry, S25
720 Hydroplant, S26
740 Leadership, S27
760 Gold, S28, Lea->J,E, Lea+Chi->A
780 Tactics, S29, Con+Tac+Mas+Lea+Feu+Chi->C, Cease Fire, Maps, Gems to Tenochtitlan (d,612), sold Sewer System
800 Mass Transit, Machine Tools, We Love ends , sold Temple, Tac+Mac+Chi->J, Tac+Mac->A, Tac->E
840 EIFFEL TOWER -> excellent (dumping gold), Miniaturization, Min->A, 50 , Min+Mac->E,C, di N-Archers,
----- Con+Tac+Aut+Mas+Chi+Min+Lea+Com+Ele+Feu+Mac->M, Maps, Peace, Tac+Min+lea+Mac+Chi->F, Min->J
860 Offshore Platform -> 50+ shields
880 Computers, Wine to Tenochtitlan (204)
900 Research Lab, Mobile Warfare, sold Aquaduct, Gold to Tenochtitlan (d,612), we are spotless
920 Robotics -> 60+ shields, Grassland/r into Hills/r
960 Food, Flight, Hills/r mined -> 70+ shields
980 Food
1000 Radio
1040 Advanced Flight
1060 Grassland(s)/r into Hills/r
1080 Rocketry
1120 Space Flight, Hills/r mined -> 80+ shields, hunger=7
1140 APOLLO PROGRAM
1160 S#01, Plastics
1180 S#02
1200 S#03, Atomic Theory
1220 S#04, Plains into Grassland -> hunger=6, di Transport
1240 C#01, Nuclear Fission, di Engineers -> hunger=4
1260 C#02, Mongols: WOMEN'S SUFFRAGE
1280 S#05, Nuclear Power
1300 S#06
1320 S#07, The Laser
1340 S#08, Ally(J), 200 for War(E) (still spotless!)
1360 S#09, Superconductor
1380 S#10
1400 S#11, Fusion Power
1420 S#12
1440 S#13
1460 S#14
1480 S#15, di Engineers -> hunger=2
1500 M#01, di N-Phalanx
1510 M#02, Recycling, di N-Chariot, Chinese boast about Genetic Engineering
1520 M#03, LAUNCH 15-1-1-1-1-1, Chinese: SETI PROGRAM
1521 City Walls
1522 Environmentalism
1523 S28
1524 Solar Plant, sold Hydroplant
1525 Barracks, Stealth
1526 Armor
1527 Coastal Fortress
1528 Communism
1529 Airport, French: STATUE OF LIBERTY
1531 Stealth Bomber, Espionage, Barb Pikemen
1532 Spy
1533 Barb Pikemen
1534 F#01, "Japanese aquire Flight from the French"
1535 Barb Pikemen
1537 F#02, Barb Pikemen
1538 UNITED NATIONS, Peace(E), English destroy Mentos
1540 F#03, Peace(C)
1541 French: Radio, Mongols: Flight, MAGELLAN'S EXPEDITION
1542 "English aquire Flight from the Mongols"
1543 ADAM SMITH'S TRADING CO., F#04
1544 Chinese: MICHELANGELO'S CHAPEL, Barbs build Armor in Tenochtitlan!
1546 HANGING GARDENS, F#05
1547 "Mongols acquire Radio from the French"
1549 LIGHTHOUSE, F#06
1552 F#07
1553 ORACLE, bribed C Armor (528)
1554 French: Advanced Flight
1555 GREAT WALL, F#08
1556 ALPHA CENTAURI

Score=478 (62%)

Note: I had to play 2500 BC - 2200 BC again (copying every action) because our Settlers went on strike. Luckily they were obedient the second time.
------------------
If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited October 25, 2000).]

tonic


b.02-15-99
posted November 18, 2000 17:54   Click Here to See the Profile for tonicClick Here to Email tonic Visit tonic's Homepage!
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I picked the site with two buffalo and two gold being partial to the latter. Got off to a slow start when the Barbs pillaged my first irrigated and roaded buffalo. I decided to leave the destruction of Mentos to the end-game but the English did the job for me in the mid-game . All six AI civs were allies fairly early. No real problems in the end game as the two most powerful and nearest, the Chinese and the English, remained enthusiastic/worshipful to the end!


2.42 Deity

AC: 1776

Monarchy: -2050
Republic: -525
Democracy: 460

Colossus: -2100
Copernicus: 20
Shakespeare: 60
Newton: 420
Darwin: 1020
Apollo: 1540

Trade routes: -725, -650, -600

Size 12: -125
Size 21: 460

Trade: -975
Construction: -675
Sanitation: -125
Refrigeration: 740
Automobile: 1020
Computers: 1280
Space Flight: 1530


3800 BC Japanese: Peace
3750 BC Cardiff founded
3500 BC Warrior
Mongols: Peace + Tribute of Bronze Working
3250 BC Aztecs: Peace + tribute of Alphabet
3100 BC Aztecs: Alliance
3000 BC French: Alliance + gift of Mapmaking
2950 BC Chinese: exchange Ceremonial Burial & Masonry
2800 BC English: give all techs - Alliance + gift of Warrior Code
2650 BC Aztecs: 25 Mongols: 50
2600 BC French: 25
2500 BC Chinese: 25
2350 BC English: 25
2250 BC French: gift of Code of Laws
Chinese: exchange Writing
2150 BC French: 50 Aztecs: 50
2100 BC Colossus
2000 BC English: 50
1900 BC BarbLeader: 150
1850 BC Library
1800 BC Monarchy Japanese: Alliance
French: 50 Aztecs: Gift of Pottery
1750 BC Mongols: Alliance: gift of Horseback Riding
1700 BC Temple revolution
French: 50 Chinese: 50
1650 BC Govt Monarchy
1500 BC English: 50
1450 BC Chinese exchange Currency
1400 BC Marketplace Japanese: 50
1150 BC Aztecs: 50 Mongols: 75
975 BC Trade
950 BC French: gift of ironworking
Chinese: 150 Japanese: 100 English: 50
925 BC French: 25
900 BC Mongols: 100
775 BC Chinese: 50 English: 50 Japanese: 100
750 BC Aztecs dev Construction Mongols: 50
725 BC Aztecs: 25 Gold to Shanghai (not demanded): 58
700 BC Aztecs: 25
675 BC Construction
Chinese exchange Literacy
650 BC Beads to Beijing (demanded) 120
Colosseum
625 BC English: 50 Mongols: 50
600 BC Coal to Osaka (not demanded) 54
Aqueduct
525 BC Republic revolution Govt. Republic
Start WLTCD Disband Warrior
French: 200 Aztecs: 50 Chinese: 50
500 BC Disband Trireme
450 BC BarbLeader: 150
425 BC French: gift of Seafaring
Mongols: 50 Aztecs: 50 English: 50
400 BC Harbor
350 BC Mathematics Chinese: 25
275BC : Japanese: 100 French: 50
175 BC Mysticism
Chinese: 150
125 BC Pop: 12 stop WLTCD
Mongols: 50

AD 1 Astronomy
Copper to Beijing (demanded) 292
French: 100
20 Copernicus
Japanese: 50 Chinese: gift of Bridge Building
40 Philosophy Medicine
Hides to Beijing (demanded) 292
60 Shakespeare's Theatre
80 Wheel
100 Hides to Canton (demanded) 300
Japanese: 50
120 Engineering Chinese: 100 English: 25 French: 150
200 Sanitation Hides to London (demanded) 352
220 Sewer System start wltcd
240 University
260 University built
280 French: 50
300 Banking
320 Bank
340 Japanese: 100 English: 25 Mongols: 50
360 Theory of Gravity
Hides to Beijing (demanded) 404
400 Invention Chinese: gift of Navigation
Hides to Canton (demanded) 190
Chinese: 25
420 Newton's College
460 Democracy revolution govt.Democracy
Pop. 21 stop WLTCD
Copper to Shanghai (demanded) 228
480 Economics
500 Montos destroyed by English
Stock Exchange
520 French: 50
540 French: exchange Chemistry + gift 50
560 Bribe Barb Legion BarbLeader: 150
580 Explosives
600 Engineer built
620 Magnetism
640 Japanese: 100
660 Metllurgy
680 Mongols: 100 French: 50
700 Electricity
720 English: 50
740 Refrigeration
Mongols: 100
760 Supermarket
French: 50
780 Steam Engine
Coal to Beijing (demanded) 257 Hides to London (demanded) 232
BarbLeader: 150
Mongols: 100
800 Railraod Engineer built
Gold to Shanghai (not demanded) 86
English: 25
840 Industrialization
disband Explorer
860 Japanese: 50 English: 50 French: 50
880 Corporation
Mongols: 100
900 Aztecs: 100
920 Steel
960 Refining
Coal to Shanghai (demanded) 217
Chinese: gift of Conscription
1000 Combustion
Aztecs: 100
1020 Darwin's Voyage Automobile Electronics
1040 English: 150 Mongols: 50 Japanese: 100
1060 English exchange Feudalism
Mass Production
Gold to Orleans (demanded) 566
1100 Chivalry
Mongols: 100
1120 Max Pop: 24 End WLTPD sell Sewer System
1140 Leadership sell Aqueduct
Bribe English Engineer (368)
Gold to orleans (demanded) 578
1160 Tactics
Dye to Lyons (demanded) 432 Mongols: 100
1180 Factory
Japanese: 100 Chinese: gift of Communism
1200 Machine Tools Power Plant
Beads to Bokhara (demanded) 378
1240 Miniaturization
1260 Offshore Platform
Aztecs: 100
1280 Computers
disband Legion
1300 Research Lab
Japanese: gift of Polytheism French: 50
1320 Mobile Warfare
Mongols: 50
1340 Japanese: 100
1360 Robotics
1400 Flight
Gold to Orleans (demanded) 326
1440 Radio
1480 Advanced Flight
1500 Aztecs: 100
1510 Rocketry
1520 disband Transport
1530 Space Flight, Manufacturing Plant
1540 Apollo
1560 Plastics
1590 Atomic Energy
1610 Nuclear Fission
1640 Nuclear Power
1660 Bribe Chinese Cruiser (616)
1670 Laser
1700 Superconductor
1740 Fusion Power 1776
Launch 15-1-1-1-1-1 SS
1741 SAM
1742 Barracks
1743 Stealth Armor
1744 Stealth Fighter
1745 Nuclear Plant sell Power Plant
1746 Espionage Mass Transit
1749 Recycling
1751 Recycling Centre, Japanese destroyed by English
1753 Bribe English Armor
1754 Solar Plant
1755 Combined Arms
1756 to the end: usual advances and building defence units
1769 Mongols destroyed by English
1776 Landed AC

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