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Author
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Topic: Play from the same start position, compare results |  |
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Scouse Gits
b.02-15-99
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posted March 02, 2000 01:44
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Landed AC in 1922. It would have been an easier game if I had realised there was a ready-made contact system with the other civs. By the time I’d discovered this I was “supreme” – so alliances were only offered (despite donating an Encarta of tech to Egypt) if I declared war on half the World: playing Republic, then Democracy, this seemed a poor option. Later in the game I was forced into war (gave me an excuse to build a few battleships!) but managed to avoid any serious assault on my home patch. (The Navy sank a few suspicious looking transports – one from Egypt stuffed with units – no I don’t think they were freights!)The basic empire was four cities on the Zulu continent. Three more were situated on the island to the north, and a further three on the islands to the south-east. I held one city for a time on the Indian continent, until the French nuked me out. (Well it was BANGalore!) There was me thinking no Manhattan Project – no nukes - ahhhhhhh! In some ways the game was easier without the wonders, but I did miss Magellan’s, as caravan delivery seemed very slow! The game was great fun. It was the first scenario I’ve tackled. Never played a green civ before – each time I looked at the map, I thought I’d been wiped out. Next time I will press all the buttons at 4000BC to make sure that mobile warfare doesn’t come with polytheism! -------- SG (2) |
Paul
b.02-15-99
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posted March 02, 2000 08:02
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I also didn't notice the contact with the other civs until I met the Indians  Also, I have put the saves I have recievd so far on my site. You can find them at http://home.planet.nl/~belt0018/chal0300.htm Tom included a log with his saves; I have also put that on my site. I don't know if all the other players have kept logs; if you did please send them with the saves. Those of you who already sent me their saves can also mail me their logs. Text or html logs are preferred because you can just read those in your browser. |
vik
b.02-15-99
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posted March 02, 2000 15:58
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Alpha Centauri, 1947 -- One City.Diety Level "vik the Foolish" Civilization score: 27 Civilization rating: 3% This was extremely hard to try to do the OCC thing, but I tried it anyways. I realized pretty quickly that all the grassland would make finding the 4-square special hard to find. But I guessed right the first time. Unfortunately, I had to put my single city in a land-locked square, but I hi-jacked a Trireme later. I didn't know until after I started that there were no wonders. That REALLY hurts OCC-style of play. I also didn't know we already had contact with everyone else. That also really hurst OCC-style. I did do something some might consider cheating. After launching my SS in 1931, I played out the game only to witness the egyptians practically rush-buy a 39-8-8-1-1-1 SS and launch it. It was due to arrive in 1947 as my SS was, but when 1947 came around, it only acknowledged the Egyptians. So I reloaded my 1931 game, launched the SS, and built a bunch of diplos to sabotage Egyptian production. It worked. If we continue to do this sort of competition, I would suggest allowing the wonders, and playing a small map. That way, you will get a broader group of playing styles. As it is now, you're not getting the best effort. An OCCer is just as hampered by no wonders as the other extreme -- the ICSer. ICSers need Hanging Gardens as bad as us OCCers need Colossus. Just a thought. It was still lots of fun as is. <font size=1 face=Arial color=444444>[This message has been edited by vik (edited March 02, 2000).]</font> [This message has been edited by vik (edited March 02, 2000).] |
Scouse Gits
b.02-15-99
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posted March 02, 2000 17:36
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Vik - well done! Those were tough conditions for OCC.I must disagree about the map. Next time I hope we have a large world, with wonders, so we have the option of ICS.  --------------- SG (2) |
KhanMan
b.02-15-99
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posted March 03, 2000 03:04
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Vic-IMHO, what you did wasn't cheating, since both of your space ships landed the same year.Although I have to disagree: this challenge was cool because there weren't any wonders. If you want a OCC challenge, why not try save-the-whales, or one of the millions of other ones.  -KhanMan "Paidaskuneisin Dios Achilleus, auton te elisan!" |
Scouse Gits
b.02-15-99
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posted March 03, 2000 06:25
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Vik - outstanding!! I would not have thought OCC was possible on that map particularly without wonders - But why did you feel that contact from the outset hurt you?I have a nearly complete huge map challenge for you war-mongers - if I can get it done in the next couple of hours I will publish it here...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
vik
b.02-15-99
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posted March 03, 2000 08:39
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SG1 -- contact from the outset did *NOT* hurt me -- the fact that I didn't realize we had all the contacts until after 1 AD hurt me. It was my ignorance for not trying out the ole F3 key that really hurt. If I'd would have known from 4000bc that I had a chance to make alliances and ask for gifts at that early year, I could have gotten much more money and traded for early techs I needed.KhanMan -- I re-read DaveV's post that began this thread. If DaveV's goal was to compare styles, letting players play any strategy they like, then it is my opinion that you really don't get an accurate comparison of the effectiveness of the OCC/ICS styles if you prohibit the wonders. That was the point of my earlier whining. A "No Wonders" game is refreshing, but again, if the goal of this "competition" is to compare styles, the "No Wonders" game would lead to a flawed comparison. |
Graag
b.02-15-99
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posted March 03, 2000 18:00
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As soon as I saw it was no wonders and contact from the start I decided to play conquest.I killed each civ in turn, and ruled the world at 1320 AD. So do I win? If I remember rightly I killed Indians, French, Persians, Egyptians then English, but I could have got the order mixed up. This was a lot of fun to play, and I would have shaved quite a lot of turns off if I had got Navigation earlier, by treriemes took such a long time to get to the Persians, going all the way round the French. Is this the best date so far? Anyway, I am just about to send the .savs to Paul now. Graag ------------------ Summon my Ukrainian antipope! |
Graag
b.02-15-99
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posted March 03, 2000 18:08
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Further details on my strat:I only ever used knights in this game. I build no other offensive units and no diplomats. I built 4 cities on the rock and rush built barracks in each, then rushed a load of vet. knights and treriems and kicked the Indians. I then simply repeated this startegy. After I had chivalry I ignored science completely, maxing tax and lux to keep cities happy and have money to buy units and temples. Graag ------------------ Summon my Ukrainian antipope! |
KhanMan
b.02-15-99
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posted March 03, 2000 21:55
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Vic-It would be interesting to do a totally even world for a general challenge: medium, mixed landmasses, no holds barred.But I would also like to see some more no-wonders challenges. IMHO, that has the potential to be the next OCC... I think most of us missed the contacts...I didn't realise we had contact until late in the game too...in fact, when I played again with the same strategy, at emperor instead of prince, and used the contacts, it mde up for the difference in diffulty... With all that said, I'm impressed that it was even possible to do OCC without Collosus and Copernicus'...let alone on no-wonders! -KhanMan |
DaveV
b.02-15-99
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posted March 04, 2000 19:23
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Graag - you certainly beat me - I won in AD 1480. Like so many others, I didn't realize I had contact with everyone until about AD 400 (I've said before I'm not a scenario expert). I played a pure ICS game, building (or conquering) about 60 cities and hiring Elvis to keep order. I played a similar strategy to Graag's on tech research, except I went for Monotheism and built zillions of crusaders, then turned tech down to 30%. In retrospect, I built too many crusaders and not enough triremes. Probably more cities than I really needed, too. |
Graag
b.02-15-99
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posted March 04, 2000 21:21
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I quickly had way too mnay cities. After a certain point every new city I build was so unhappy it needed a temple and two units to be happy at size 1, so I think I built too many cities as some just wasted money.Anyone else have this problem? Graag ------------------ Summon my Ukrainian antipope! |
KhanMan
b.02-15-99
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posted March 04, 2000 22:11
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Quick question for anyone: what exactly does ICS strategy stand for?Is it the same as basic war-mongering? -KM "Ie Jesu pro Temporae, sic semper Spiritus Dominae" |
Steve Clark
b.02-15-99
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posted March 05, 2000 15:05
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Aw, gee, I quit. Total conquest by 1320?? Good job, Graag. Going directly at Chivalry to build vet Knights and then using them to conquer is a great strategy. I'm just beginning to learn about early conquest and this was a good lesson.I downloaded Graag's game just to see how he was able to conquer so early. I think I hit upon a difference: We both started at the Indians at roughly the same time, however, it appears the Indians were more numerous and larger in my MGE game (as oppose to his 2.42). My problem was that I didn't throw enough units at them at one time. One other thing, perhaps the biggest difference. By 2000bc, Graag had 13 techs, I only had 4. Didn't do the emissary thing until too late. [This message has been edited by Steve Clark (edited March 05, 2000).] |
Graag
b.02-15-99
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posted March 05, 2000 19:23
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Steve, I purposely played it on normal 2.42 not MGE bcause I knew the AIs would be easier to handle. And yeah I traded tech from the start. I also gave away a lot of tech to get maps, this is a good trick. Whenever you think you have enough power to wipe out a civ give them whatever they want to trade maps. For instance after breaking my cease fire with the English a couple of times to take cities I could see they weren't happy. I gave them 300 gold and most of my techs, they traded maps and a few turns later they didn't exist.But I'm sure playing MGE and not knowing that you start with contact has a huge effect on your game, when did you win Steve? Next time use 2.42, I'm certain it shaved a thousand years or so off my conquest time. Graag ------------------ "I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'." -Gogol, Diary of a Madman |
vik
b.02-15-99
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posted March 09, 2000 10:21
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Well, Khan Man, to be honest, I was hoping someone else would take your question about ICS. ICS is a very powerful playing system that can quickly wipe out AIs and MPs alike.ICS is the near total opposite of OCC. Instead of "One City" you have "Infinite Cities" hence "ICS." The "S" in ICS stands for either "strategy" or "sleaze" depending on who you ask. ICS is not as refined as OCC as far as a tech path goes. There is even a lot of opinion as to which wonders to build. I was hoping to get this refined and defined when I started the thread "Melancholy and ICS," now in the archives. The general gist of ICS is this: you build one city as your Super Science City -- generally your capital. This is the only city that you really manage. You take the other settler and build another city. That city builds a warrior (or some other defense) and another settler, which forms another city. Basically, all your cities build another settler to go and form another city. All these other cities should not grow beyond size one or two. By keeping the city size down, you are able to put these cities one square away from each other. All these city squares generate a trade arrow or two, which, along with your "SCC," generate a lot of science. But you drop your science production at a certain point. One of the main themes is the race to discover democracy, allowing you to build Statue of Liberty and then switch to Commie or Fundy g'ments -- these are the best ICS g'ments because you can more easily control happiness (you will have 40-60-80-etc cities by the time you get democracy). Other wonders that benefit ICS play: HG -- helps happiness pre-SOL, probably a "must have" GW -- city walls for all your 1-banger cities JSB -- helps happiness MC -- called a "must have" happiness wonder SOL -- "must have" allowing g'ment change SZWA -- quick vets LW -- upgrades your units GL -- to keep up with early tech Now, imagine all these 40-80-120 cities of yours each building a cheap horseman or two. With SZWA and LW and a switch to fundy g'ment, you will have one heck of an army once you learn about Cavalry. Additionally, all these cities could build a caravan or two. Along with helping your rate of science advance, you can easily rush-build any wonder you please. The quick science rate you gain by all the caravans pretty much eliminates the need for Cop's Ob or I.N.C in your SCC. I hope I've explained it well, but please anyone feel free to comment or add to it.
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DaveV
b.02-15-99
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posted March 09, 2000 10:50
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Vik - nice writeup, but I have to chime in with my opinions. As you said, there's no agreed-upon best strategy for ICS, so this is strictly my viewpoint.The strength of ICS is that each city works n+1 squares, where n is the city's population. So 10 size 1 cities can work 20 squares, while 2 size 5 cities can only work 12 squares. Additionally, you need to build improvements to support large cities, while small ones can be kept happy with wonders or Elvis. I never build a science city in ICS. My goal is to reach a tech level where I can build a good attacking unit, then build dozens of that unit and wipe out the opposition. I build a few caravans for wonders, but none for trading (no point in setting up a trade route between two size 2 cities). |
Scouse Gits
b.02-15-99
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posted March 09, 2000 18:48
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Dave V - I agree with your general strategy about ICS, but why don't you have the SSC?When possible, I re-allocate a few caravans (for demanded goods) to the the SSC and send them overseas for the big trade bonus. Sure, some would say that was a cheat! ---------- SG (2) |
Carolus Rex
b.02-15-99
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posted March 09, 2000 21:19
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Zulus, deity level, 4 cities, space race, version 2.42.Just launched my 15-3-3-1-1-1 ship in 1895 AD, estimated arrival is 1910. Haven't finished yet so 1910 is not official. Doesn't really matter because I, erhm..., reloaded once , so it's not a clean win anyway. I was very sleepy (Zzzzzzzz...) last night, didn't pay attention to the game and all of a sudden I was in anarchy... Yep, government collapse...  It's past 3 AM here, just some short info. Quickly realised I was on an island, but didn't realise nearly as quick I "had" Marco Polo's from the start (not until probably well past 1 AD). Missed one of the whales. Had two alliances (Egyptians and Indians), but couldn't squeeze much gold out of them. Saved regularly in the beginning, but quickly forgot about the "twenty turns rule". Continued to save throughout the game, but at random intervals. As I said above, it's not over yet and I reloaded once... "Let him who is without sin throw the first stone..."  Carolus
[This message has been edited by Carolus Rex (edited March 09, 2000).] |
DaveV
b.02-15-99
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posted March 10, 2000 08:19
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SG1 - I don't build a science city because I don't think the (huge) investment of resources is worth it. Give me more cities instead of the research wonders (or improvements), and I'll match your research rate for a while. By the time the SSC starts to kick in, I've discovered enough good military techs to go on the rampage, and I'm ready to turn off my science.CR - maybe this is common knowledge, but the "contact from start" aspect of this game appears to be due to the Romans having built the UN before their untimely demise. Apparently the UN gives *all* civs (not just the builder) contact with all other civs. As for throwing the first stone - well, my arm is kind of sore today, and the sun is kind of in my eyes... |
Scouse Gits
b.02-15-99
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posted March 10, 2000 10:13
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Dave V - Thanks. So your capital is not developed any more than the rest of the "sleaze" cities? ----------- SG (2)
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DaveV
b.02-15-99
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posted March 10, 2000 10:36
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SG2 - yes, with a couple exceptions. Usually I'll try to grow the capital to size 3 so I can pick up a couple extra trade arrows via WLTKD (using HG). If my capital is near water, I'll build city walls there at about the time I discover Chivalry, just in case a barb ship full of Knights or Crusaders comes calling. My capital also holds all my wonders.edit: replied to the wrong Scouse Git! [This message has been edited by DaveV (edited March 10, 2000).] |
Scouse Gits
b.02-15-99
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posted March 10, 2000 13:22
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Sounds interesting, Dave. I will try your method in my next ICS game. ------- SG (2) |
vik
b.02-15-99
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posted March 12, 2000 17:14
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So that's how DaveV does it, Khan Man.Personally, my "SCC" has a few tech improvements like a library and/or university. I'm also toying with the idea of taking one or two 'sleaze' cities, and after kicking out a couple of settlers, get them working on a wonder. If they start working on a wonder in 2000 bc, then they should be ripe and ready to complete SoL or Leo's as soon as i discover invention/democracy. thoughts? |
DaveV
b.02-15-99
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posted March 13, 2000 08:04
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Vik - I don't like to build wonders until I need them. If you build settlers in 2000 BC instead of starting a wonder, you will have a lot more cities by 500 BC. Building lots of cities quickly is what ICS is all about.Trade is my second priority tech, after Monarchy, and I generally build my wonders in a single turn using 4-8 caravans. This works fine for me against the AI, since their high-priority wonders are not mine (Pyramids, Colossus). It's not so reliable in multi-player. With respect to the library and university: I always frame things in terms of number of settlers. For the price of a library, you could have 2 settlers; for the price of a university, 4 settlers. You need a pretty good capital for the improvements to generate more arrows than the new cities (and their progeny) would produce. In addition, the new cities will generate cash, while the improvements will consume cash. | |