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Topic:   Colonial Warfare? Format for Better Printing
Vespasian


b.02-15-99
posted February 20, 2000 23:15   Click Here to See the Profile for VespasianClick Here to Email Vespasian Visit Vespasian's Homepage!
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Now I know that none of the savvy Civers here would ever let this happen in the first place, but suppose that the following happens:

You have founded some colonies on a far away landmass. Unfortunately, this landmass' majority belongs to another, very hostile foreign power. You keep the peace for a while, using the cities as trading outposts, not wanting to start a conflict for any number of reasons. All of the sudden, what you have dreaded for so long happens:a sneak attack.

Your intelligence indicates that your opponent has more than enough military force to annex your cities. Enemy units are in position to follow up on the initial attack. Your main cities are far enough away so that it is unsure whether or not you'd be able to get a large-enough relief force in time to fight off your enemy.

What would you do in this situation? Bite the bullet and try to discuss peace terms, hoping to get your revenge sometime down the line? Fight on to the bitter end, hoping to relieve your cities in time or at least cause as much damage as possible? Or sell off your improvements, pack up your units and abandon your cities entirely?

Vespasian

Black Bart


b.02-15-99
posted February 21, 2000 00:46   Click Here to See the Profile for Black BartClick Here to Email Black Bart Visit Black Bart's Homepage!
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I can only remember a couple of situations like this I was in. I'd recommend giving up 1 city (the closest to their territory). This will bring up peace talks. Then give in to the demands (although I'd never give away 'restricted' techs. I consider gunpowder, mobile warfare etc). This will allow time to reinforce. If you have mountains nearby you are in luck. Place a fortess and a veteran pikeman (I don't know what stage your at), and they will waste countless resources on that. While you build up your forces.
Empress


b.02-15-99
posted February 21, 2000 00:48   Click Here to See the Profile for EmpressClick Here to Email Empress Visit Empress's Homepage!
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LOL I have actually been in this situation! I would definitly try to make peace, at least until I could get some reinforcements, but if you do not think you could trust the peace, would say sell off your units and improvements and try to disband the cities. If not, get out and hope that the barbs take em over. At least by moving out he wont' get any units or city improvements from you. also, I would take everyone out of the city in order to cause starvation and thus city shrinkage.
Scouse Gits


b.02-15-99
posted February 21, 2000 05:32   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Assuming that you are fighting the AI, BlackBart has it right - offer them a preferential target - Vet Pikeman in fortress on Mountain - and laugh for the next thousand years.
If, however, this is MP - you're toast! Get out with as much dignity as possible.

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Sergeant Sheets


b.02-15-99
posted February 21, 2000 08:11   Click Here to See the Profile for Sergeant SheetsClick Here to Email Sergeant Sheets Visit Sergeant Sheets's Homepage!
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What the hell do you mean peace? This is the AI man. I'd have built cities in and around the AI's larger cities, slowly taking away land from his city radius till all his cities are worn down.

Anyhow, if you far flung colonies are in danger, here are a couple of things you can do:

1. Give'em one city, make peace. Then round up your forces and attack.

2. Don't sacrifice your pride, sell off the most expensive improvement in each city, and fight to the last unit. Rename the cities something derogatory, and recapture them later.

Ming


b.02-15-99
posted February 21, 2000 10:53   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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I go with the give them a tempting target bunch. Find a mountain square in one of his cities radius, and plop a strong defensive unit (or two to avoid bribes).

That will keep him busy

Mao


b.02-15-99
posted February 21, 2000 11:19   Click Here to See the Profile for MaoClick Here to Email Mao Visit Mao's Homepage!
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It'd depend what stage your at. If you have an airforce, a carrier (loaded of course) can provide temporary relief or an airport may help. but if you're in ancient times I'd just try to hold out and find a few nice defensable positions.
Bohlen


b.02-15-99
posted February 21, 2000 11:50   Click Here to See the Profile for BohlenClick Here to Email Bohlen Visit Bohlen's Homepage!
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I say make peace now if you can. You need to pick your battles and this sounds like one you don't want to be in. No matter what happens, hit the hell out of them down the road, secure the island, and ensure nothing like that happens again. After that, destroy the backstabbers! What comes around, goes around!
Smash


b.02-15-99
posted February 21, 2000 21:04   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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well if they really had their heart set on war then war is what they would get.At least you are fighting on their landmass.You can send dips for sabotage.Pillage roads,mines,irrigation,seige specials.The longer you hold out,the more time and resources are drawn away from other things.

All this while peacefully developing back home


now when they show up on your shores......

geofelt


b.02-15-99
posted February 21, 2000 22:20   Click Here to See the Profile for geofeltClick Here to Email geofelt Visit geofelt's Homepage!
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The AI will not talk to you about peace unless you take one of their cities, or you lose one of yours. If you must lose a city, I suggest leaving it intact. Later, it will cost you half price to bribe it back.
horseman


b.02-15-99
posted March 01, 2000 15:56   Click Here to See the Profile for horsemanClick Here to Email horseman Visit horseman's Homepage!
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I don't get it. Does it cost half-price to bribe back because it used to be yours?
Sten Sture


b.02-15-99
posted March 01, 2000 16:14   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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hman - yes 50% off sale! And that is an additional multiplier at the end of a calculation, so it will likely end up being less than 50% of what your opponent had to pay.
HsFB


b.02-15-99
posted March 02, 2000 15:14   Click Here to See the Profile for HsFBClick Here to Email HsFB Visit HsFB's Homepage!
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I agree with the mtn. buisness.

a diplomat may help if you have enough money, plus some good attack units inside each city(for bombing those stacks they make with 1-movement high attack units(cannon, etc with a musk) city walls and good defensive units should help.

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Hodad's First Body
Alien Infiltrate

horseman


b.02-15-99
posted March 03, 2000 05:29   Click Here to See the Profile for horsemanClick Here to Email horseman Visit horseman's Homepage!
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Thanks Sten! I didn't know about the bribe back to your own side being cheaper. Is it cheaper forever or does it go away after a while?
Scouse Gits


b.02-15-99
posted March 03, 2000 06:17   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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IIRC on another thread the concensus was that the half-price sale was restricted to cities that you founded yourself - it does not apply to cities that you once owned having acquired through conquest or bribery.

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

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