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Topic:   Your first 5 advances? Format for Better Printing
MyOlde


b.02-15-99
posted February 16, 2000 12:10   Click Here to See the Profile for MyOldeClick Here to Email MyOlde Visit MyOlde's Homepage!
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Assuming I get the basics in the beginning (roads, irrigation), I seem to follow the same starting pattern every time and I was wondering if everyone goes a similar route or drastically differently. My path follows:
1. Alphabet
2. Code of Laws
3. Ceremonial Burial
4. Writing
5. Pottery

My goal is always a space ship.

MyOlde


b.02-15-99
posted February 16, 2000 12:11   Click Here to See the Profile for MyOldeClick Here to Email MyOlde Visit MyOlde's Homepage!
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Sorry, before everyone jumps on me, I do go for Monarchy the moment it becomes available.
tobyr


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posted February 16, 2000 12:52   Click Here to See the Profile for tobyrClick Here to Email tobyr Visit tobyr's Homepage!
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In the ToT fantasy game, it's not so cut and dried. First, Sorcerors defend cities very well early in the game, so there is no need to build walls until one has developed some production capability. Therefore masonry (=pottery) can often be deferred.

Some tribes have a really important military unit to get into play early in the game, and as soon as they make an advance not needed for monarchy, they must go for that unit.

Some tribes are more research-oriented, and instead head for the research- and democracy- related advances.

There is a race to get trade, because the Wonder it allows yields the only hero unit in the game (a very powerful unit for early game combat). However some tribes cannot trade at all, and the hero is more important to some than others, so the trade advance may be made very early or deferred.

- toby

------------------
toby robison
criticalpaths@mindspring.com

War4ever


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posted February 16, 2000 12:52   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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MY olde...... if my land is plush i will do that route as you have a good chance for phil first..... otherwise i got horse, ceremonial, COL, alpha, monarchy, then bronze
BlackJack


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posted February 16, 2000 13:28   Click Here to See the Profile for BlackJackClick Here to Email BlackJack Visit BlackJack's Homepage!
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Hmmm …. Maybe this is where I can really improve my game. I go for Bronze first; phalanx is either my first or second unit and I want to start on a wonder. And, depending on what the neighborhood looks like, I might want to get Horseback pretty soon - to explore and chase goody huts. So I guess that means slipping Pottery and maybe Ceremonial Burial or Writing a little further down your list.

DaveV


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posted February 16, 2000 13:45   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
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War4 - I agree with horses first, but how do you research COL before alpha? If you really can reel off 4 techs after horseback that end in Monarchy, I'd love to know the exact order. I usually find myself researching writing or bronze along the way.
Steve Clark


b.02-15-99
posted February 16, 2000 13:58   Click Here to See the Profile for Steve ClarkClick Here to Email Steve Clark Visit Steve Clark's Homepage!
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Cool, another list.

Like everything else in CivII, there are no absolutes. The researching of advances (assuming none at the start) depends upon your ultimate goal and somewhat on your starting location. Also, you have to factor in what the program gives you to research - detours are very frequent, and what scrolls you get from the huts. That being said, it seems that no matter what your goals are, getting to Monarchy is a must, therefore...
1. Alphabet
2. Code of Laws
3. Ceremonial Burial
4. Monarchy
5. After Monarchy, the paths differ. If I have a city at a great trade spot, then I want to start cranking up the SSC, thus Bronze with its Colossus. Otherwise, I research Masonry with its Great Wall.

Does it always go like this? No. More times than not, I have a few of these at the beginning and I always get scrolls at the huts. I remember one game I had Alphabet, Masonry and Mysticism at the start, so I went for Astronomy to get a head start. Also, if they give me Polytheism, then I just go to Literacy and Philosophy and then Monotheism. But overall, Monarchy is the first priority.

A final thought. In SP, it really doesn't matter a whole lot what your first 5 advances are - you'll get them anyway fairly soon and more times than not, by about the 5th or 6th advance, you are ahead and will stay ahead of the AIs.

Sten Sture


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posted February 16, 2000 14:02   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
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first 5...

Alpha, Code, Burial, x, Monarchy

Where x = Writ, Horse, or Bronze depending on the situation.

Caesar the Great


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posted February 16, 2000 15:10   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great Visit Caesar the Great's Homepage!
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My tech path is as follows.

First, Alpha or CB, if either is not available then I go for BW if there will be a lot of barbs, Pottery or HR if its a big continent, Pottery if I'm gonna play ICS and HR with fewer civs.

Then I will get CoL (if I got alpha) otherwise go for one of the two before. If those are not available then I will get either HR or Pottery, BW if barbs. Or Map making on watery maps.

Then I will go for the rest of the presequites for Monarchy, otherwise pottery, HR, or BW. But now if I had gotten HR and CB as my previous two techs... happened to me before... I will go for poly

Then I will get monarchy if I have the rest of the presequites then go for Writing. Otherwise just look above.

Usually I will not get mon as my 4th tech, so this is the more common place. But if I do they I get writing now, if not available the I'll go for some wonder (depends on situation)

My Wife Hates CIV


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posted February 16, 2000 15:44   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIV Visit My Wife Hates CIV's Homepage!
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I'm always the last into the monarchy (MP). Damn, I have mobile warfare before it offers me monarchy!
BlackJack


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posted February 16, 2000 18:26   Click Here to See the Profile for BlackJackClick Here to Email BlackJack Visit BlackJack's Homepage!
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But I don't have a ghost of a chance at getting HG if I don't start a wonder soon. With all these non-BW paths, you guys don't seem to have that problem???
War4ever


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posted February 16, 2000 18:30   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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BlackJack... my strategy doenst require HG and i suggest you find one that doesn't as well.... the key to winning at civ is being able to adaptand not to rely on any one strat..... and i goofed earlier when i said COL before ALpha.... but if i research Horse first i can often rattle off the next four advances needed for monarchy...... not always as huts either speed or slow this process but often enough.......
rah


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posted February 16, 2000 19:38   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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1. path to monarchy
2. path to monarchy
3. path to monarchy
4. bronze, pottery, writing, map (depending on the situation)
5. Monarchy, unless the damn game won't let me select it. (else see #4)
6. Monarchy, unless the damn game is still not cooperating and I'm starting to get iritated.
7. Monarchy, and if not, now I'm really pissed.

I guess that summs it up. The only variation is if you get warrior code from a hut. (NNOOOOOOOO) and get to 8 and still not get a crack at monarchy. Then I might go for fued. This happened to me once and I didn't get to choose monarchy till my ninth tech. Needless to say, it took quite a while to recover from that start, but I did. Even got JSB in that game on top of the war academy and gl. (This was a MP game)

RAH
Flexibility is always the key.
[This message has been edited by rah (edited February 16, 2000).]

Steve Clark


b.02-15-99
posted February 16, 2000 22:50   Click Here to See the Profile for Steve ClarkClick Here to Email Steve Clark Visit Steve Clark's Homepage!
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BJack: Take War4's advice and alter your strategy. Except in my very first game at Chieftain, I have never built the HG. It doesn't matter if it's a clobbering game or AC. If you concentrate on getting the happy wonders (MC, JSB), the military wonders (GW, Sun, Leo) and the science wonders (Colossus, Coper, Isaac), then you will likely win every time (in SP, of course).
geofelt


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posted February 16, 2000 23:45   Click Here to See the Profile for geofeltClick Here to Email geofelt Visit geofelt's Homepage!
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At deity, single player, my first objective is monarchy. I start a bit differently,
1. ceremonial burial. I like to be able to build a temple early if necessary.
2. alphabet
3. code of laws
4. monarchy
at 2 or 3, I pick bronze if a monarchy pre-req is not available. This lets me build a useful defender, as well as a wonder to start on early. I try to switch to hanging gardens instead.
Graag


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posted February 17, 2000 00:10   Click Here to See the Profile for GraagClick Here to Email Graag Visit Graag's Homepage!
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Steve, so your advice is, get all the good wonders and you'll win. Must remember that one

Graag

------------------
You should never smoke in pyjamas, you could start a fire and burn your face

Sonderermittler


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posted February 17, 2000 05:50   Click Here to See the Profile for SonderermittlerClick Here to Email Sonderermittler Visit Sonderermittler's Homepage!
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1. horsebackriding
2. alphabet
3. law code
4.-?. got no influence anymore. mostly I find the following techs under goody huts. or I get a useful tech trade offer from another civ.
arii


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posted February 17, 2000 11:28   Click Here to See the Profile for ariiClick Here to Email arii Visit arii's Homepage!
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Depends on the settings. With 2*mvt:
horse
alph
col
cer bur
monarchy(If I haven't pick anything else from a hutt)
With 1 * mvt:
alph
col
bronze
cer bur
monarchy
MyOlde


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posted February 17, 2000 11:35   Click Here to See the Profile for MyOldeClick Here to Email MyOlde Visit MyOlde's Homepage!
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So you horseback riding fans are using them to reveal the map and get to the goody huts as soon as you can?
Empress


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posted February 17, 2000 12:09   Click Here to See the Profile for EmpressClick Here to Email Empress Visit Empress's Homepage!
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I always go for horseback first mainly to search for goody huts AND to scout out the enemy to possibly gain an advantage.
Steve Clark


b.02-15-99
posted February 17, 2000 12:19   Click Here to See the Profile for Steve ClarkClick Here to Email Steve Clark Visit Steve Clark's Homepage!
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Graag: Your sarcasm is really dripping, you didn't get enough sleep?

If you study that list, you will see what it does NOT include: Pyramids, Hanging Gardens, Oracle, King Richards and the sea wonders (as far as the early wonders). There have been numerous discussion on these, but my only point was (in response to HG) that those 8 wonders are, IMVHO, are the key to winning (unless you're on an island).

DaveV


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posted February 17, 2000 13:24   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
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MyOlde - horsemen are useful for exploring, but also for picking off barbarians. At deity, the barbs have a 150% attack factor, so your poor little fortified phalanx doesn't stand a chance against a chariot. Since your cities will spot barbs two squares away, you can use your horses to pick off barbs before they can attack. Incidentally, I'm convinced that barb archers have a defense of 1 at deity/raging, so don't hesitate to attack them, too.

Edit: I failed to use this strategy properly in my current game, and lost 2 cities to barbarians!
[This message has been edited by DaveV (edited February 17, 2000).]

War4ever


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posted February 17, 2000 15:53   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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ah if only horseback let you build a wonder of the world *sigh*.... but alas it doesn't but the movement and attack factor i now believe outweighs the defensive and wonder building ability of Bronze Working. However, there have been many times when i get the advanced tribe or nomads and wish i had taken bronze so that the capital could start a wonder earlier...... if you must have HG then take bronze otherwise i say go with the horse... especially if the terrain is flat as after all, realestate is the most important thing in a small MP map .....
VetLegion


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posted February 17, 2000 17:30   Click Here to See the Profile for VetLegionClick Here to Email VetLegion Visit VetLegion's Homepage!
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DaveV,

War4ever, I completely agree. A good player who knows that mountains are harder to cross than plains (unlike me in days of civ1) can discover huge amount of map with horses.

I am currently trying a game in which I will not open a single hut before monarchy.
I never could resist them, but as someone said, flexibility is key

Scouse Gits


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posted February 17, 2000 19:00   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Dave V
Interested in your comments about Barbs.
Playing "Hot Seat" in MP, (Deity/Raging Hordes) Barb Archers seem to fail against fortified Warriors, when only two or three cities are built.
Is the 150% attack factor in play from the early part of the game?
-----------
SG (2)
War4ever


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posted February 17, 2000 20:45   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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VETLEGION.... yes i used to go the way of the phalanx which is still a good way to go.... but sometimes if the terrain looks right i go the way of the horse..... neither is better, just different, and difference is good.... i played civ1 the other day..... man o man it was slow..... but still enjoyable but i like civ2 better now
Scouse Gits


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posted February 18, 2000 06:07   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Hey War4,
Have I misunderstood you or have you just made an error?
quote:

if you must have HG then take bronze otherwise i say go with the horse
I must have the Hanging Gardens, but I need Pottery for this!

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

DaveV


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posted February 18, 2000 07:31   Click Here to See the Profile for DaveVClick Here to Email DaveV Visit DaveV's Homepage!
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SG2 - I suspect that at least one player, and possible all players, are treated as an AI during the barbs' turn in hotseat, so the barbs may actually have a penalty on attack (I've noticed that the AIs seem to have much more success against the barbs than I do). If you stand around in a (deity level) single-player game and wait for the barbs to attack, they'll hammer you.
Scouse Gits


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posted February 18, 2000 08:21   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits Visit Scouse Gits's Homepage!
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Dave V - Thanks - I see the difference now.
The Barbs are much more active in "Hot Seat"
- perhaps three times more, so the extra "AI" defence is a compensating factor.

In an ordinary game, I echo your advice about killing Barb Archers - found that out the hard way!
-----------
SG (2)

Ming


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posted February 18, 2000 08:28   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
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Only those sciences that lead to Monarchy...
If one isn't offered, then writing, bronze, pottery, or horse... In that order, but modified depending on the game situation.

Getting out of despotism is key... after that, it depends on my situation

War4ever


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posted February 18, 2000 15:16   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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Scouse Gits 2..... i know you need pottery for the HG ..... but i still take B.W. or H.R. and then make the switch to pottery after Monarchy

only one non monarchy tech ....... if possible for me ..... then pottery.....unless i get everyones favorite from a hut WArrior Code

Rasputin00


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posted February 18, 2000 22:41   Click Here to See the Profile for Rasputin00Click Here to Email Rasputin00 Visit Rasputin00's Homepage!
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still dont know how you guys defend so well without Phalanx, Many times a phalnx in my city is al lthat has prevented me losing my captial in an early part of game when the Raging Hordes come tearing across the blackness. Warriors will never hold of the barbs and when an army of barbs attacks a horse or two wont be sufficent to kill all of the attackers... I msut be misisng something , it seems to me that the barbs will attack your weakest point.
War4ever


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posted February 18, 2000 23:38   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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Rasputin...... many of my defenses in x1x1 are based on warriors and dips..... plus lately i have gone back to pumping out settlers again.... with a new twist.... upgrading cities in four city intervals..... trying to time everything just right is nerveracking..... and time consuming... so far i am not sure its working.....
rah


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posted February 19, 2000 22:25   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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Ras, part of the secret of defending with warriors early, is to move them out of the city to mountains when you see them coming. Even if they don't survive it doesn't cost you population and hurt barbs can't do as much damage to your cities.

Another trick if it's raging hoards and the barbs are on you quick, is to send your settlers out a little farther and not drop the third city. Until then, you capital is save from barb attacks and it usually leaves you with vets. Nothing funnier than watching a single warrior defend successfully against three chariots on the same turn. I've held off the third city a couple of times when my capital was beseiged early my multiple barbs.

Granted you want to get the cities down quick but not at the expense of your capital.

RAH
Lord of the Ferrets

RAH

Rasputin00


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posted February 20, 2000 08:59   Click Here to See the Profile for Rasputin00Click Here to Email Rasputin00 Visit Rasputin00's Homepage!
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Am i reading you right rah, in that you are saying until your third city the barbs cant conquer your capital , if so you are wrong, because in one game i was palying i only had 2 cities founded and the damn barbs attacked my capital (warrior only) and conquered it, of course game was over for me then , with no palace my production was down and i couldnt catch up to everyone else....
War4ever


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posted February 20, 2000 17:44   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
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while i too have succumbed to losing my capital early before, in a game last night i had 7 cities and three barb chariots strolled on my capital making my only warrior in it a vet..... perhaps i was lucky.... however two of my outer rim cities weren't so lucky next few turns
finbar


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posted February 20, 2000 18:54   Click Here to See the Profile for finbarClick Here to Email finbar Visit finbar's Homepage!
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There's a school of thought that says the Barbs can't take your capital if it's your only city. Frequently, as Rah points out, you'll see a lone warrior holding out against multiple chariot attacks. It is kind of amusing to watch.

Until, for no understandable reason, the Barb buggers do take your capital! They can do it, even if it's your only city. They've done it to me. Thus I no longer subscribe to the school of thought that Barbs won't take your capital if it's your only city.

------------------
finbar
Mono Rules!
#33984591

rah


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posted February 20, 2000 19:13   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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Interesting to see the variety of responses here. In a previous thread, No one had claimed to have lost a defended capital to barbs when it was there only city. I never have. (and that's a lot of games) And since someone suggested that it worked until the third city was placed, I have played under that assumtion. And I HAVE NEVER lost my Capital to barbs. Maybe I'm just the luckiest sucker alive or maybe hosting has something to do with it or the raging hoard setting. It would be nice if we could get some definative answer on this one. Where is XIN when we need him?

Any other experiences with this?

RAH
The Luckiest Lord of the Ferrets

rah


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posted February 20, 2000 19:37   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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I have bumped an old OCC thread for reference. In the games that you lost your capital, what were the settings.
../../Forum3/HTML/000548.html?date=19:29

I couldn't find the earliest thread that discussed this.

RAH

rah


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posted February 20, 2000 20:06   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
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I had to go test this.
Set up an MP game with just myself an one ai.
Deity, Raging hoard, 2x1x and played the Romans.
Built one city and put one warrior in it and then set the city to no growth or production once it got to size three and waited for the barbs.
Over 20 attacks by horseman and chariots.
Not one lick of damage to the warrior.
I even reset one sequence when dual chariots attacked a couple of times. No damage.
Went all the way to 500 bc. Capital survived.
Please try to replicate this test.

If i get a few spare minutes, i'll try it with two cities.

RAH
[This message has been edited by rah (edited February 20, 2000).]

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