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Topic:   Report on 18-Civ-Conquest Challenge (ECC?) Format for Better Printing
Curumbor Elendil


b.02-15-99
posted January 29, 2000 13:50   Click Here to See the Profile for Curumbor ElendilClick Here to Email Curumbor Elendil Visit Curumbor Elendil's Homepage!
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I tried this challenge today (see my post, "a NEW challenge") on chieftain level, because I thought the challenge would be well-nigh impossible. I had forgotten how easy chieftain level was. There would have been no problem completing this challenging successfully if the game had kept spitting out new civs to conquer. I just basically built a few crusaders and roamed around destroying cities.

In the end, I destroyed eleven civilizations, and an AI destroyed a twelfth, meaning that over half of the civs in the game were used. For some reason, only certain colors were restarted, and this number dwindled, until restarts stopped altogether. It wasn't a date problem--I finished this game in 480 BC!! Nor was it a number-of-turns problem, because some colors stopped restarting while others did again and again.

Anyway, if there were a way to assure that the AI civs kept coming back, there would be no problem doing this "challenge" on lower levels. On Deity it would indeed be a challenge, perhaps more difficult than the OCC.

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Curumbor Elendil
jason.sorens@yale.edu
ICQ 56126989

Smash


b.02-15-99
posted January 29, 2000 23:50   Click Here to See the Profile for SmashClick Here to Email Smash Visit Smash's Homepage!
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I think it was because you became the "power" of the world.Thats what will make this a difficult and tedius task.You will have to disband captured cities(not possible below king level) or let them be recaptured in order to stay out of the #1 position.Recapturing means you will lose gold and technology--not good.AI may win space race if they get too advanced.
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