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Topic: Is there any way to protect AI civs |  |
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Puaxant Tuvip
b.02-15-99
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posted January 27, 2000 18:54
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I've been trying to protect the ai civs from being overrun by the larger ai civs. To have a better end game. 7 developed civs fighting it out. I've created huge barriers of mountains to try to slow the ai down. But it doesn't seem to work.Has anyone tryed using just perfectionist non agressive civs? |
finbar
b.02-15-99
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posted January 27, 2000 19:04
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They all get aggro in the end, I've discovered. About all you can do is keep giving techs to the weaker AIs. Trouble is, they'll just use them against you.------------------ finbar Mono Rules! #33984591 |
Sten Sture
b.02-15-99
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posted January 27, 2000 19:32
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Using just perfectionist non-aggressive civs has helped some in my games on a small map, but you have to play that way yourself too. Going ICS against them will be a quick win for you. |
Aurelius
b.02-15-99
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posted January 28, 2000 02:06
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Dare I ask, what is ICS? :@In a normal game of civ, I had an ally that was going to be overrun by the real enemy. While I tried to establish a fortress in the nearby mountains to assist in the defense of their main city, I also gifted my ally with some good defensive units. Aurelius |
rah
b.02-15-99
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posted January 28, 2000 08:37
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The easiest way to protect a weak ai is to find a mountain square on the border between them and the stronger ai and do the ole build a fortress, diplo, units, yadda yadda yadda. Make sure you are at war with the stronger ai. The stronger ai will spend all of its energy trying to take you off that position. They won't have much offense left to attack the weaker ai. When i was real anal, I put one of these on all of the borders and you can control the other AIs relative strengths on the power graph. (yes sp did eventually get that boring and I needed to have a little fun)MP rocks RAH Lord of the Ferrets |
Smash
b.02-15-99
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posted January 28, 2000 18:02
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if in Democracy-Ally with or go to war with the smaller civ.Send vastly superior units over.Use ZOC to keep stronger civ out.commie or fundy-just send them over and dont worry about diplomatic status |
War4ever
b.02-15-99
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posted January 29, 2000 00:14
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nah just crush the weak because they have no business there in the first place ... opps... oh yeah to save them silly me .... i have no business posting on this topic  ------------------ I am a civ addict. ARE U 2?????? icq 30200920
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Puaxant Tuvip
b.02-15-99
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posted January 29, 2000 03:44
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normally I'd say crush the weak. But it seems to defeat the purpose of playing with 7 civs. If by the time I actually get a tireme or caravel over there the civ is defeated anyways. Actually maybe I'll try playing with 4 civs to see what's different. |
Caesar the Great
b.02-15-99
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posted January 29, 2000 10:16
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Archipeligo, change rules.txt to make them less agressive, large map. This should keep 7 "decent" civs alive so you can "destroy" them later  ------------------ "Its normal to be weird here and weird to be normal" ~ Brain ___ CtG
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rah
b.02-15-99
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posted January 29, 2000 18:58
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One must remember the advantage of having as many civs survive. More civs to demand tribute from. A real help in OCC.War4ever...Just screaming for death in our last game. Yes the weaklings deserve to die. RAH |