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  Setting science at 20%

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Topic:   Setting science at 20% Format for Better Printing
geofelt


b.02-15-99
posted January 26, 2000 21:39   Click Here to See the Profile for geofeltClick Here to Email geofelt Visit geofelt's Homepage!
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For variety, I decided to play by limiting myself to a science rate of 20% for the whole game. It turned out to be an advantage(almost). It was taking 38 turns per advance in monarchy, but the AI was always willing to trade anything they had. I built Great-library, but got very few techs from it. I set taxes to the max, and the gold let me bribe cities and get their techs. I wonder if a game at 10%, or even 0% is winnable.
Caesar the Great


b.02-15-99
posted January 26, 2000 22:17   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great Visit Caesar the Great's Homepage!
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Definitly

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CtG

Caesar the Great


b.02-15-99
posted January 26, 2000 22:18   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great Visit Caesar the Great's Homepage!
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But the real question is OCC

Paul, up to the challenge?

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CtG

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