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Topic:   Fortnight OCC - First Edition! - Results & Logs Format for Better Printing
gambler
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 20, 2000 07:08   Click Here to See the Profile for gamblerClick Here to Email gambler  send a private message to MarkG Visit gambler's Homepage!
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Well, I landed in 1895, but I didn't keep a log (it's too boring).
I'm not going to try again to win a challenge, I'm jut trying to have fun.
Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 21, 2000 05:49   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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Sten, ?mojo? .. couldn't have happened to a nicer guy!
Seriously, that was severe bad luck - almost as bad as ours was good (only a small gloat)

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
[This message has been edited by Scouse Gits (edited January 21, 2000).]

Sten Sture
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 25, 2000 18:58   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture  send a private message to MarkG Visit Sten Sture's Homepage!
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Well, on my second attempt I landed in 1902. True to form I got a double peasant revolt with 40+ cannons and muskets around 1800 which delayed me a bit. I kept bribing cannons to attack the stacked entry point only to lose both cannon in the attack and dip on the counter. But it was fun, even knowing a little about the map.

So what did you think about the little scenario?

I was intending to leave you somewhat isolated at the start, forcing the decision to go for maps early and make contact. The polar land bridges were a last minute addition to the map, initially the connection to the Americans wasn't there.

Did anyone have the AI colonize your island? I wanted to make it small enough to patrol, but large enough to make it difficult to control. It seems as though most of you were left alone. I liked starting with some sub-optimal specials. The wheat was better than I thought since you can irrigate it and get 3 food during despotism, and then turned to silk; and the pheasant gets turned into buffalo quickly.

I also wanted the AIs to expand enough to seriously challenge for AC, so I went with just 3 AI civs, but it seems as though only the American civ got there. Perhaps a more expansionist group of AIs would have done better. Anyway, it was fun to "design" (tweak) and I am open to ideas for a new map!

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 25, 2000 19:03   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
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It was good.You can see this by the variety of results.In my attempts I found the isolated site beneficial as the ais couldn't get to me in any numbers at all.Course my first attempt had the Americans destroyed pretty early or they may have been on my doorstep
don Don
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 25, 2000 23:40   Click Here to See the Profile for don DonClick Here to Email don Don  send a private message to MarkG Visit don Don's Homepage!
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I had Explosives earlyish and no pollution, so I actually took the trouble to build a road along the arctic connecting to the Americans. That bumped two of my trade routes up to an astonishing +24 (eventually +28), which I'd only seen in situations where both cities had airports. I just plopped a couple of NONE Rifles on the conveniently placed mountain to block the hordes of dips the Americans sent my way…
Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 05:17   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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yes, we too had a vet NONE Archer holding that mountain

Sten - I replayed the MAP - not the scenario as I had neglected to take it home - and was greeted by the Mongols, Vikings and Zulus what a different game! I did not get a single gold coin or a single tech from them during the whole game - researched Pottery in 1800!!! and launched in 195x - Sorry folks did not keep a detailed log - I was trying a new start strategy - will post the details once I am convinced it can work

Aren't we about due for #2???

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 13:41   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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Maybe the trick is to ignore the artic pass...though I didn't either! I used a caravan to patrol and found time to build a railroad to the strategic mountain fortress. Was pretty quiet up there. I'm curious what Paul did up there?

don Don! You actually built one of those AI railroad throught the Tundra? That would take some doin'

Was I the only one to get an alliance with the Americans? It wasn't for much money but the science exchanges were wondrous.

Sten, a viking settler tried to encroach into the territories through the pass, but barbarians killed it! As for the Americans, they never landed on Greece, but they did send a trireme early on to take a cheap shot.

Where's this second map, I've been practicing!

AU

Forgot to say I appreciated Scouse Gits' and Grigor's analysis corelation outlines!
[This message has been edited by Aurelius (edited January 26, 2000).]

Sten Sture
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Macedonia, Greece
b.02-15-99
posted January 26, 2000 13:58   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture  send a private message to MarkG Visit Sten Sture's Homepage!
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I'll have a new map for the weekend. I thinking up devious things!
Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 14:59   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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Scouse Gits,

Just got done looking at your log! Did the message say Major Barbarian landing..." or Major barbarian uprising...." I've gotten the later before. Shocking how many rifleman and artillery (or horse and Chariots) can start tromping through the swamps to get ya. That's what I call diplomat time.

Also noticed that you got an early alliance with the Americans. My alliance didn't occur until after 1600--most inhospitable world.

You were questioning going into a hut early on when you got pottery. I think it is just bad luck to get science before Monarchy unless it is leading to Trade or Monarchy. But in a recent game I played, I was just about to develope Monarchy and I held off on the hut two turns...and it was a science!

Paul built Darwin's! This little detail escaped me. And he got an 600BC alliance with the Americans.

Red Baron Got an Early Monarchy! And an American alliance too.

I'm still wading through these logs....

And looking forward to the machinations of the mapmaker.

AU

Paul
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 16:39   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to MarkG Visit Paul's Homepage!
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Aurelius, that was 600 AD, not BC.

(Edited because I accidentally posted the reply to an other thread here)
[This message has been edited by Paul (edited January 26, 2000).]

don Don
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Macedonia, Greece
b.02-15-99
posted January 26, 2000 17:11   Click Here to See the Profile for don DonClick Here to Email don Don  send a private message to MarkG Visit don Don's Homepage!
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No, it was not a RR, just a road. Don't forget, as long as a land mass is touching the Arctic/Antarctic circle it is considered part of continent #1. So on that map everyone is on the same continent. That leads to relatively low trade route icons.
quote:

Trade icons=(source trade+destination trade+4)/8. (half of the trade goes to each city)

Modifiers:

  • Both cities are yours: -50%.
  • Freight unit: +50%.
  • Cities are connected by a road: +50%.
  • Cities are connected by a railroad: +50%.
  • Both cities have airports: +50%.
  • Cities are on different continents: +100%.
  • [Source] city has superhighways: +50%. [affects each city individually, though trade increase from having will increase route trade slightly]
The bonus is explained earlier. These modifiers therefore apply only to the trade icons generated, not to the bonus. And fulfilling demand doesn't increase the trade icons, only the bonus. Distance doesn't affect trade icons, only the bonus.

So far nearly every OCC game I've played has been on one large land mass. Typically the only bonus you get is if you establish the route with a Freight, Superhighways (your city always, AI sometimes), and (rarely built) Airport. Unless you go to the trouble to build a road and then a RR.
[This message has been edited by don Don (edited January 26, 2000).]
Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 17:45   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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Paul, sorry about that, just associated SG's early alliance with yours as I just did a cursory scan of various logs in search of Alliance dates.

Hey, I had a question about your Tech advancement preferences. In this Fortnight One Competition, I seemed to be able to get to Fusion fast (Flight to Fusion without dead end sciences.) But in other OCC games, I've had a struggle getting From Flight to Fusion with so much irrelevant sciences. Is there any rhyme or reason to Tech progression? (besides the requirement outline!)

I do appreciate the idea of NF and NP after Space, but sometimes the situation doesn't allow for this. I saw you and Smash both did NF and NP after Space (and others no doubt.)

Thanks, Aurelius

(BTW--Did you find Darwin's helpful? I'm usually too busy trying to make caravans these days but this scenario may have given you too much time for production and not enough time for advances--really surprised me!)

Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 26, 2000 18:06   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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don Don,

I've seen that quote before, but I had forgotten the significance of connecting roads as it relates to trade. So that quote relates to the trade routes in the city box and not the one time trade bonus'. I wasn't a big time trader before finding Apolyton, but there is no turning back! In a recent OCC game, I was trying to figure out why my trade sciences were moving along faster than I expected. I actually did build a road that connected up with my trade partner. (Purely coincidental for me )

I was wondering if there were any good threads on the effects of AI science advancements on our civ's Time of science development....

AU

Paul
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 27, 2000 00:54   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to MarkG Visit Paul's Homepage!
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I don't know what determines what your next research options are, but I just research my tech path and hope that I will get to Space Flight without too much deviation.

And yes, I find Darwin helpful. If you micromanage your science you should have enough money to buy it almost from scratch. And with 10 caravans for Apollo and the components/modules you wouldn't really need more caravans. Darwin will of course not make a great improvement to your landing date but it will take a few turns less to get to Space Flight.

Tom DeMille
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 27, 2000 08:18   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille  send a private message to MarkG Visit Tom DeMille's Homepage!
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I'd say Darwin knocks 4 turns off your landing date (science tends to be coming in every 2 turns at that point in the game), so it would save you 8 years in an early 1800s landing. If you haven't been successful in extracting money from allies, you won't be flowing in cash at this point. Probably better to save up for more important things, and make sure you don't run out of money/caravans halfway through building your spaceship.

don Don, thanks for your listing of caravan trade modifiers. Armed with this information I'll be able to squeeze another 3 or 4 trade arrows per turn out of my routes. The %50 freight modifier indicates indicates a need to quickly send off 3 freight not just for the 1 time bonus (I usually hold off a bit and hope for another city to demand my new commodities). I notice that distance to the other city doesn't matter. A question - are the %50 road and %50 railroad bonuses cumulative. If they are, then a railroad to a city is just as good as sending a caravan to another continent.

Paul
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 30, 2000 15:20   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to MarkG Visit Paul's Homepage!
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I have made a table comparing some important dates of the various players. It took some time going through all the logs and I may have missed some things so if I got anything wrong please let me know. The url is http://members.home.nl/paulvdb/occfort1.htm

[This message has been edited by Paul (edited May 06, 2000).]
Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 30, 2000 16:07   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
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interesting stats.I definetly got work on the time between Construction and Sanitation.Get those trade routes much earlier.MUCH EARLIER.
Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 31, 2000 05:12   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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Thanks, Paul a very useful summary ...

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

don Don
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 31, 2000 15:29   Click Here to See the Profile for don DonClick Here to Email don Don  send a private message to MarkG Visit don Don's Homepage!
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Paul - I did build Darwin, described as:
"1792 Go broke beating Spanish to Darwin -> Tac, Ref"
Paul
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 31, 2000 16:28   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to MarkG Visit Paul's Homepage!
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I have added to my tables the pop 12 and 18 dates (yesterday) and the interval from Space Flight to Alpha Centauri (today). I also added turns from start in brackets with the intervals.

And I added don don's Darwin

SCG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 25, 2000 09:58   Click Here to See the Profile for SCGClick Here to Email SCG  send a private message to MarkG Visit SCG's Homepage!
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Since I had at least scanned the logs for 4, 5, and 6 (even if has been a while, and don't remember a thing) and I was inspired by Aurelius' thread, Fortnight OCC Competition Proposition for initially starting the fortnight competition, I decided to go ahead and try OCC fortnight #1. And guess what?
on my first time playing it, and without seeing the logs or the map, I beat Paul!!! Ok, now that I have that out of my system, I beat him by just 1 turn, and he had played it over 7 months ago. I also had the advantage of knowing some of the stratagies he and others had later perfected. And to make a civ comparison, Paul was a vet with Leadership in OCC at the time, and i am just a green OCCer, abeit upgrated with new Tactics, so on a fair playing field, you'd expect a green cavalry to just edge out a vet dragoon against a common foe I'm sure Paul or any number of other OCCers who regularly land before me could do a lot better than 1857 AD, but at least I have me a brief moment of glory, even if Paul decides not to include this late entry in his comparison table

I continue to make my usual mistakes - forgetting to go for mystism before switching to republic, failing to find all the AI in a timely manner, and then not asking for gifts often enough. In this game i made a doosy of an error as well, although in conjuction with not contacting the AI as often, those 2 kind of canceled each other out. I was very fortunate during space ship building. When I launched, I only had 1 unit total - my NON settlers, no gold in my treasury, and enough pollution to produce threats of global warming. I was late getting my production up to speed - partly because I built Darwin's so late, so I took an extra round to build Apollo after space flight and even then, with science turned completely off and every last freight (all 3 of them)put towards it, I had to beg my 1 ally for 48 gold (good ole Abe gave me 50) so that I could rushbuy that wonder. In this case, Darwin's might have cost me in the long run. I got to space flight 4 turns earlier, but took 6 turns extra to build everything. Those 7 extra freight and 200 extra gold for darwin would have cut at least 3 turns off building, if not 6, not to mention I could have had 4 more turns pre-space flight to prepare. I might have even kept my engineers alive much longer so that rushbuilding modules would have been cheaper (had 77 production instead of 80 due to out of control pollution - meant 1 more turn in 1 case just there) In any case, I proved to myself that starting with 2 gold, 0 freights and your engineers all dying of famine but with 80 production, a complete 15/3/3/1/1/1 space ship can be built from scratch in just 5 turns over max, and still can discover plastics and atomic theory through fusion power in time to launch.

There were lots of other little blunders such as forgetting to trade for chivalry, building Ike's before a university (more expensive, same net effect), and never making contact with the Spanish (no, I didn't have the Spanish listed on F3 after building Apollo) My 1 exploring warrior never did find any units and while he was out in the field i had a couple turns of 0 production until i grew to 3. I also needlessly delayed my 3rd caravan trade route thinking i needed it to beat the AI to Copes. Also forgot to trade maps with the Americans when I first met, and that cost me a more profitable cloth caravan. Not sure how much of a risk it was, but I disbanded my only military unit (warrior - never had anything but warriors) to rush build my 2nd structural - next round the engineers got me to 80. As a safety precaution, when my settlers were the only unit left, I would have them prework the city square for 3 turns and then decide which polluted tile to clean up on the 4th. besides providing city defence, it also allowed them to reach any 1 tile in the city radius on the 4th turn (very limited railroad) and still have movement left to finish the job that turn. Not having defence was never was a factor - the only AI unit ever to appear on my shores was an early American explorer and he left after i finally got an Alliance. I didn't even have a barb uprising or landing (now i remember why i never had a diplomat built). Came awfully close several times with them popping up on the straits between my continent and the others, but always landed by the developed AI cities instead of the undeveloped land on my side for whatever reason. Hadlir and Seville (both barb cities) seemed to get the most barb landing anyway. Anyway,

diety, 2.42
AC: 1857 AD

Monarchy: -2450
Republic: -925
Democracy: 700

Colossus: -1300
Cope's: 400
Skake's: 880
Ike's: 1260
Darwin's: 1720
Apollo: 1784

trade: 280, 320 500

size 12: -50
size 18: 800
size 21: 920

Trade: -300
Cons: -425
San: 560
Refr: 1160
Auto: 1630
Comp: 1752
SF: 1780


-4000 settlers sitting on gems, and too many mountains => lets explore northerly away from mountains
-3950 found wheat, 2 potential sites (1 is a forest) include gems and wheat
-3900 found pheasant in alignment with grassland river, forest site would include tundra and a lot of sea
-3850 found wine, grassland river it is
-3750 Home founded
-3500 warrior
-3400 alphabet
-3350 size 2
-3300 warrior
-3150 Code of Laws
-3100 hut, 50 gp
-3000 warrior
-2900 Ceremonial Burial
-2500 monarchy, revolt (# turns/techs went down...), hut, 50 gp
-2450 monarchy founded
-2350 size 3
-2150 writing
-2050 hut, mapmaking...
-1850 hut, horseback riding...
-1800 size 4
-1300 Colossus
-1250 Literacy, WL
-925 Library, Republic, revolt, Republic founded, disband warrior, disband warrior
-900 temple, WL canceled (doh, no mystism again!!)
-800 Masonry
-700 size 6
-675 WL, Mystism
-650 size 7, cancel WL
-600 american trireme shows its face
-575 man, the things you have to do sometimes when the tech rate changes for the worse mid discovery... Had city walls due to come in 1 round after philosopy (construction) and now i need a food deficit, nil production and high tax rate this turn
-550 Philosophy, (Currency) doh, still needed currency
-525 Marketplace
-425 Construction
-350 peace, no alliance (americans)
-300 Aquaduct, Trade
-275 size 8, WL
-250 size 9, cancel WL
-125 colosseum, WL
-75 Mathematics
-50 size 12, cancel WL
-25 caravan
40 trireme, Astronomy
120 caravan
140 Banking
180 peace, share maps (viking) man, both AIs are quite condesencing...
220 Americans start on copes, have to wait on last trade route it seems
280 gems, (demanded, 206) to Lindholm
300 caravan
320 coal (undemanded, 182) to Trondheim
340 caravan
400 Copernicus' Observatory
420 Medicine
500 Wheel, dye (demanded, 308) to Viborg
520 bank, Engineering, WL, cloth (undemanded, 180) to Viborg (amazing what a bank can do - if i had lowered lux 10% i would have been in disorder last turn )
560 Sanitation
580 Sewer System, size 13, cancel WL
600 share maps, alliance, navigation (americans) war on vikings
620 caravan
640 Invention
660 caravan
700 caravan, Democracy, revolt, Democracy Founded, disband trireme(too far away and holding back WL), gems (demanded, 159) to San Fransico
720 WL
740 caravan
760 Theory of Gravity, Americans => pottery, iron working, warrior code, seafaring, 50 gp
780 caravan
820 caravan, size 19 (cancel WL)
840 Physics
860 caravan, sell colosseum
880 Shakespeare's Theatre WL, bridge building, 50 gp (Americans)
920 caravel, size 21
940 size 22, cancel WL
960 caravan
1000 caravan, Gunpowder, sell temple (doh)
1040 100 gp (Americans)
1060 Metalurgy, spice (demanded, 285) to Atlanta
1080 caravan
1100 Electricity
1120 caravan
1160 caravan, Refrigeration, cloth (undemanded, 96 {ick}- size 12 too) to Atlanta
1200 caravan
1220 Chemistry
1240 caravan (doh, had 6 already...), economics
1260 Isaac Newton's College
1280 supermarket, Explosives, WL
1320 harbor, disband caravel
1340 Engineers
1360 Steam Engine, cancel WL (24)
1380 Engineers (23)
1400 feudalism, 100 gp (Americans)
1420 Railroad
1460 University, WL
1480 Industrialization
1500 100 gp (Americans)
1510 disband warrior
1520 Corporation (almost disbanded my 1 warrior...)
1530 stock exchange, cancel WL (28)
1550 freight, Electronics
1570 freight, Steel
1590 freight, Refining
1610 freight, Combustion
1620 100 gp (Americans)
1630 Automobile
1660 Superhighways
1670 WL, Conscription
1680 Engineers
1690 Chivalry, size 29 (oops, cancel WL)
1700 freight (heh, no too often you see 4 units working the same square doing 3 different things )
1710 Leadership (next round should yield 3 techs )
1720 Darwin's Voyage (Tactics, Machine Tools), darn, turns/techs doubled
1740 Miniaturization
1750 freight
1752 Computers, 50 gp (Americans)
1754 research lab
1756 Mobile Warfare
1758 Factory, sell sewer system
1760 Hydro plant, Robotics
1764 Offshore Platform, Flight (should have gone for explosives before refrigeration i think) - going to be real tight getting everything done before space flight - may have to buy a few structurals
1766 freight (oops, nearly transformed a plains instead of a grassland...) (bringing in exactly 50 shields atm, nil treasury)
1768 freight, radio
1772 Advanced Flight
1774 manufacturing plant - tighter on food than the plans for shields... although gold is on the low side as well - starting wonder - will only get 3 rounds at 76 shields it looks like)
1776 Rocketry
1780 Space Flight (grumble, no gold or freights left) ok, maxing taxes means I'll be exactly 48 gold short to buy next round. *looks around* Hey Abe, ole buddy, ole pal got 50 gp from the americans
1784 Apollo Program, disband engineers (i think I'm still going to get a famine before launch - really should have paid attention and stopped WL at 28)
1786 struct #1, disband warrior (in real trouble now... never built a dip)
1788 #2, Plastics
1790 #3
1792 #4, Atomic theory
1794 #5
1796 #6, Nuclear Fission
1798 #7
1800 #8
1802 #9 - famine next round - prolly should have built a mass transit - simply got pollution every round and couldn't finish teraforming, with luck, pollution won't be on production squares and will be able to finish structurals - hope i get laser in before the famine
1804 #10 - famine, engineers lost, other engineers finish farmland, polution not on multiple production squares - as good as can be expected, although with only 500 tons of pollution i would have thought i'd get at least 1round pollution free... I'd have had my engineers another 10 rounds if I had - could have gotten the forest to a farmland plain in no time instead of waiting for the settler to to all of it...)
1806 #11 famine - no engineers left - pollution but again on a not affecting production, at least one more round of famine and i'll be able to build engineers again if pollution would just let up
1808 #12, gems affected this time - a mini reprieve
1810 #13 NOW I get a pollution free round, after my engineers have all starved to death
1812 #14 pollution finally on a mine, fortunately, settlers are on 4th turn and clean it up - got another 4 rounds to go again now...
1814 #15, famine strikes again next round...
1816 comp #1, famine again pollution avoids production square, I'm in real trouble now (settler is my only unit), but soon I may not get to fusion power in time for launch even if i do get all the comps and mods built)
1818 comp #2 no pollution again, i have 1 bushel in storage! settlers can selectively clean again next round
1820 comp #3 pollution hits mined hills and settlers can deal. I'm not going to be able to build modules in 1 turn each, but should be able to finish most of the components.
1822 comp #4, no pollution, losing another round on - not enough gold to rush-buy, 50 gp (Americans) for superconductor - no one can do anything with that yet.
1826 comp #5
1828 comp #6, settlers clean grassland pollution
1832 mod #1, pollution hits production square...
1836 7 polluted tiles, scientists fear global warming..., settlers get one mine cleared, another hits...
1838 mod #2
1840 9 polluted tiles..., _might_ be able to launch next round if fusion power comes in (its gonna be tight)
1842 mod #3, FUSION POWER, lauch! (16 gp, 9 polluted tiles, production still at 77, have a small backlog of food, but in a 1 bushel deficit atm)
1843 engineers
1844 engineers
1845 armor, down to 5 tiles polluted - i might just yet avoid global warming
1846 armor
1847 howitzer
1848 fighter
1849 battleship, down to 4 polluted tiles - still no global warming
1851 bomber (never built one before, so why not )
1853 bomber
1854 destroyer
1855 alpine troops
1856 city walls
1857 Alpha Centari! President Paul Wannabe the Mad of the Greeks (31%)

Edit: fixed bold hopefully
------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King

SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

*goes off and starts gifting gold and techs*
[This message has been edited by SCG (edited August 25, 2000).]

Sten Sture
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 25, 2000 16:28   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture  send a private message to MarkG Visit Sten Sture's Homepage!
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Thanks for the reminder that I got wiped out the first time I tried my own damn map!

Scouse Gits
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 25, 2000 16:42   Click Here to See the Profile for Scouse GitsClick Here to Email Scouse Gits  send a private message to MarkG Visit Scouse Gits's Homepage!
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Very well done
It might be amusing if we were all to revisit some of these older games and see if we have actually improved...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Caesar
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 25, 2000 16:59   Click Here to See the Profile for CaesarClick Here to Email Caesar  send a private message to MarkG Visit Caesar's Homepage!
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Nope, I'm only worse
Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 26, 2000 19:26   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
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I,for one, have improved.I've learned ALOT over 16 of these now.

I am absolutely confident that I would destroy my landing date in #1 now.

If you're not playing fortnights recently I recommend you have a new look.The lads are getting pretty clever with scenarios now.Each one seems to present NEW problems to deal with as of late.

Ribannah
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted August 27, 2000 00:44   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to MarkG Visit Ribannah's Homepage!
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OCC #01
Deity
MGE

Despite a slow start (our Chariot was killed by Barbarians just before it would find the Americans!), we had few problems in this game. No competitors invaded our little territory, and we had decent trade as far as to the south pole. Towards the end, the new tech came so fast that we couldn't keep up with our production and had to lose a few turns after building Apollo!
The poor Vikings lost contact with the Spanish somehow, and never met the Americans.

AC: 1809

Monarchy: -2250
Republic: -200
Democracy: 620

Colossus: -1300
Copernicus: 640
Shakespeare: 160
Newton: 1040
Darwin: 1540
Apollo: 1680

Trade routes: -325, -325, -200

Size 12: 220
Size 19: 500
Size 32: 1640

Trade: -950
Construction: -475
Sanitation: 300
Refrigeration: 1040

Automobile: 1400
Computers: 1540
Space Flight: 1670

============================================

-4000 * Hmmm, not the right starting point, let's follow the stream *
* Hey! we know Bronze Working *
-3950 * Looks like ocean access, good enough for me *
ATHENS
-3750 * Wheat! Ocean! *
-3700 Warriors, Alphabet
* Pheasant! *
-3650 * Wine! *
-3450 Warriors, 25(h)
-3400 S2
-3250 Ceremonial Burial, 50(h)
-3200 Temple
-3050 Archers(h)
* switched from Phalanx to Colossus *
-3000 50(h)
-2950 * Barbarian Archers appear *
-2900 S3
-2850 Pheasant into Buffalo
-2800 B Archers
-2750 * Entered North Pole, going west *
-2700 Code of Laws
-2500 * Buffalo ready *
-2250 Monarchy, MONARCHY, Chariot(h), di Warriors
-2100 S4
-2000 Map Making(h), Barbarians kill Chariot
-1850 Mysticism
-1750 * "Greeks most advanced" *
-1600 S5
-1550 * Wine mined *
-1400 Writing
-1300 COLOSSUS
-1200 Library
-1150 Currency
-1100 Phalanx
-975 Diplomat
-950 Trade
-850 Hides, Literacy
* Diplomat on pole, going east *
-750 * "Greeks 4th largest" *
-725 Gems, Philosophy, -> The Republic, di Phalanx+Warriors
-700 WLtCD
-675 S7
-650 Trireme, WLtCD cancelled, 25(h), di Archers
-600 Marketplace, Masonry
-575 Americans, Literacy->A, Peace, The Republic+Trade->A, Maps(A)
-550 (PYRAMIDS-A)
-500 S8
-475 Construction, N-Chariot(h)
-450 Wool
-425 Vikings, Construction->V, Peace(V), The Republic->V
-400 Horseback Riding(h)
-375 50(h)
-350 (HANGING GARDENS-A)
-325 Hides, Medicine, Hides to Washington (118), Gems to Washington (118)
-300 Mathematics, N-Legion(h)
-275 Coal
-225 Food
-200 Spanish, Construction<->The Wheel(S), Mysticism<->Warrrior Code(S),
The Republic<->Pottery(S), Peace(S), Philosophy->S, Maps(S)
Wool to Washington (140)
-175 Food
* Americans demand 300 -< * War(A)
* Spanish from Worshipful to Hostile *
-150 Astronomy, 50(h)
-100 Aquaduct, (LIGHTHOUSE-V)
-75 S9
-50 Food
-25 Banking(h)
1 Food
20 University, (MARCO POLO'S EMBASSY-A)
40 Food, Construction->A, Peace(A)
100 Bank, N-Horsemen(h)
140 Food
160 SHAKESPEARE'S THEATRE, WLtCD
180 S10
200 University, S11, Hides to Seville (d,352), Legion(h)
220 S12
240 Gold, WLtCD cancelled, Coal to Seville (298)
280 Food
300 Sanitation
320 Granary
340 * V demand 150 -> * War(V)
360 Sewer System
380 S13, WLtCD
400 Food, S14
420 S15, V Chariot, (GREAT WALL-S)
440 Food, S16, St Iron Working(V)
460 S17
480 S18, V Catapult
500 S19, Food, Theory of Gravity
520 WLtCD cancelled
540 COPERNICUS' OBSERVATORY, Philosophy->V, Peace(V)
560 Invention, Sanitation->A
580 Coal
620 Cloth, Democracy, DEMOCRACY, Gold to Philadelphia (d,288)
640 Chemistry
660 Stock Exchange
680 Gunpowder
700 (SUN TZU'S WAR ACADEMY-S)
720 Food, Explosives, di Legion
740 Engineers, S18
780 Bridge Building
800 Food
820 Seafaring, (KING RICHARD'S CRUSADE-A)
840 WLtPD
860 Food, S19
880 Navigation, S20
900 S21, Cloth to Seville (199)
920 Food, Metallurgy, S22
940 WLtPD cancelled, Democracy->A, Gunpower->A, Explosives->A,
Invention<->Physics(A), Bridge Building<->Chivalry(A),
Economics<->Feudalism(A), Gunpower->V, Navigation->V,
Sanitation->V, War(S)->Ally(V)
960 Gunpowder->S, Cease Fire(S), Physics->S
980 Magnetism, Coal to Madrid (507)
1000 Electricity
1040 ISAAC NEWTON'S COLLEGE, Refrigeration
1080 Engineers, S21, Steam Engine, (MAGELLAN'S EXPEDITION-S)
1120 Supermarket, Railroad
1160 Food, Industrialization
1180 (ORACLE-V)
1200 The Corporation, (LEONARDO'S WORKSHOP-A)
1220 Gold, di Trireme
1240 Factory, Electronics
1280 Hydroplant, Refining
1320 Spice, Steel
1360 Transport, Combustion
1380 S22
1400 Harbor, Automobile
1440 Superhighways, Conscription
1480 Leadership
1510 Tactics, Gold to Madrid (d,896)
1520 Machine Tools, Spice to Seville (433), (ADAM SMITH'S TRADING CO.-A)
1530 Miniaturization
1540 DARWIN'S VOYAGE -> Mass Production, Comoputers, S23
1550 Research Lab, WLtPD
1560 Mobile Warfare, S24
1570 Mass Transit, S25
1580 Offshore Platform, Robotics, S26
1590 Manufacturing Plant, S27
1600 Coal, Flight, S28
1610 Gold, S29
1620 Food, S30
1630 Armor, S31, (WOMEN'S SUFFRAGE-A)
1640 Food, S32
1650 Food, WLtPD cancelled, Grass/r into Hills/r
* Americans demand 900 -> * War(A)
1660 Food, Rocketry, Coal to Philadelphia (d,302), Gold to Philadelphia (121), sold Sewer System
1670 Space Flight
1680 APOLLO PROGRAM, Sold Aquaduct
* We only have 55 shields!! *
1690 Food, Plastics
1700 Food
1710 Spice
1720 Food
1730 Food, Nuclear Fission, Sold Granary, (MICHELANGELO'S CHAPEL-V)
* We now have 60+ shields, so we can build components with an extra cost of 160 Gold *
1740 SSC
1750 SSC, Nuclear Power, B Leader (150), Spice to New York (d,468)
1752 SSS, The Laser
1754 SSS
1756 SSS, Superconductor
1758 SSS
1760 SSS, (HOOVER DAM-A)
1762 SSS
1764 SSM
1766 SSS
1768 SSS
1770 SSS
1772 SSS
1774 SSM
1776 SSS
1778 SSS
1780 SSC
1782 SSM
1784 SSS, di Transport
1786 SSC
1788 SSS, di N-Legion
1790 SSC
1792 SSS, Plains into Grassland(s)
1794 SSC, LAUNCH of the XENA
1795 Communism
1796 Airport
1797 Stealth
1798 Computers->Americans, Peace(A), (EIFFEL TOWER-S)
1799 Recycling
1801 Environmentalism
1802 UNITED NATIONS, Peace(S), (STATUE OF LIBERTY-A)
1803 Espionage
* Americans discover Space Flight *
1804 Plains into Grassland
* Americans build 8 structurals *
1805 Genetic Engineering,
* Americans build 3 structurals *
* Americans discover Plastics *
1807 Guerilla Warfare
* Americans build 1 component *
* Americans discover The Laser *
1808 WLtPD, Railroad<->Polytheism(V), Industrialization<->Monotheism(V)
1809 ALPHA CENTAURI

------------------
If you have no feet, don't walk on fire

tonic
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted September 17, 2000 17:42   Click Here to See the Profile for tonicClick Here to Email tonic  send a private message to MarkG Visit tonic's Homepage!
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My results are mediocre considering the current state of OCC technique. The Americans were destroyed early in the game. I manage only peace with the Spanish and was at war with the Vikings and the Chinese from the time of contact. Not one gold from any of the three AI civs! Less than optimal micromanaging and tech gifting to the Spanish probably contributed to the result.

2.42 Deity
AC: 1875

Monarchy: -1850
Republic: -25
Democracy: 1260

Colossus: -1700
Copernicus: 580
Shakespeare: 900
Newton: 1480
Darwin: 1750
Apollo: 1710

Trade routes: 120, 180, 280

Size 12: 620
Size 21: 1220

Trade: -1000
Construction: -700
Sanitation: 780
Refrigeration: 1580
Automobile: 1750
Computers: 1788
Space Flight: 1820


3950 BC Athens founded
3700 BC Alphabet
3650 BC hut=50
3600 BC Hut=Horseman
3400 BC 2nd Warrior built
3250 BC Code of Laws
3150 BC Hut=50
2950 BC Hut=50
2550 BC Ceremonial Burial
1850 BC Monarchy, revolution Govt. Monarchy
1700 BC Colossus
1550 BC Writing
1300 BC Currency
1000 BC Trade
875 BC Library
850 BC Masonry
700 BC Construction
650 BC Marketplace
550 BC Mapmaking
500 BC Hides Caravan built
400 BC Trireme built
375 BC Literacy
325 BC Hut=Republic
300 BC Americans destroyed by Spanish
250 BC Hut=Banking
225 BC Gems caravan built
200 BC Hut=50
150 BC Mysticism
125 BC Spanish: Construction for peace
50 BC revolution
25 BC Govt Republic

1 AD Colosseum
40 Disband Warrior
60 Vikings develop Philosophy
80 Mathematics, Hut=100
100 Aqueduct
120 Hides to Philadelphia (not demanded)=96
160 Astronomy
180 Gems to Philadelphia (demanded)=206
200 Diplo built
220 Philosophy
280 Dye to Philadelphia (not demanded)=114
320 Medicine
360 Hut=Chariot
380 Vikings: Astronomy for peace
420 BarbLeader=150 Barb Archers pillage irrigation
440 Horseback Riding
540 Hut=50
Supported Horseman returns Start WLTCD
580 Copernicus
600 Wheel
620 Pop=12 Stop WLTCD, Hut=Barb
640 Hut=Legion
680 Engineering
700 Disband Warrior
780 Sanitation
800 Hut=50
880 University
900 Shakespeare's Theatre
920 Sell Colosseum
940 Sell Temple
980 Theory of Gravity
1000 Start WLTCD
Chinese: refused their demand for 50g: War
1020 Sewer System
1040 Vikings: war
1100 Invention
1200 Democracy
1220 Built University
Pop=21 Stop WLTCD, Hut=200 !
1240 revolution
1260 Govt. Democracy
1280 Economics
1320 Spanish: exchange Theory of Gravity for Iron Working
1340 Chemistry
1380 Hut=100
1420 Gunpowder
1460 Spanish: exchange Physics
1480 Isaac Newton's College, Explosives
1500 Spanish: exchange Navigation
1520 Magnetism
1560 Metallurgy
Coal to Madrid (not demanded)=200
1520 Electricity
1580 Refrigeration
Cloth to Madrid (not demanded)=200
1620 Railroad
1650 Industrialization
disband Trireme
1680 Corporation
Spice to Barcelona (demanded)=272
1700 Refining
1730 Steel, Disband Galleon
1750 Darwin's Voyage Combustion Automobile
1756 Electronics
Spanish: exchange Automobile for Seafaring
Start WLTPD
1760 Mass Production
Spice freight built
1762 Spice freight built
Spanish exchange Chivalry
1764 Gold freight built
1766 Leadership
1768 Transport built
1772 Conscription, Factory
1774 Pop=28 End WLTPD
1776 Power Plant
1778 Tactics
1780 Disband Chariot
1782 Engineer built
1784 Machine Tools
Gold to Seville (demanded)=1194
1786 Miniaturization
Spice to Seville (demanded)=1216
1788 Computers
1792 Mobile Warfare
1794 Research Lab
1796 Robotics
1800 Flight
1804 Radio
1808 Advanced Flight
1814 Rocketry
Dye to Salamanca (demanded)=374
1820 Space Flight
1822 Apollo
1826 Plastics
1832 Nuclear Fission
1840 Nuclear Power
1848 Laser
1854 Superconductor
1856 Disband Transport
1857 Disband Settler
1858 Disband Engineer
1859 Fusion Power
1860 Launch 15-3-3-1-1-1 SS
1861 Barracks
1862 Armor built
1862 Stealth
1863 Stealth Fighter built
1866 Recycling Nuclear Plant built - Sell Power Plant
1870 Communism
1874 Espionage
1875 Landed AC

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