Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Alex's 1st OCC Victory

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Alex's 1st OCC Victory Format for Better Printing
Genghis Al
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 05, 2000 20:01   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I landed my ship in 1984. And I did all of it with Ghandi! Starting spot with 3 whales and 1 wine.


The question I need to ask is... How do I micromanage? I need to beat 1950 next game.

------------------
Ah man! Ghandi! New game.

-Genghis Al

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 05, 2000 20:29   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Congrats.First one is always sweetest.

How do you micromanage?Thats a big question.The actual technique is to open city window,and by clicking on the city radius map you can move your "workers" to different locations.How to do it well is a question best answered by others.I generally like to work "arrow producing" squares first but you have to balance production and food also.

Genghis Al
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 05, 2000 20:35   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes, but at what times in the game should I put workers on food rather then trade. Shields reather than food...

------------------
Ah man! Ghandi! New game.

-Genghis Al

Genghis Al
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 05, 2000 20:36   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Also, the OCC giude says never give money to AI. But what if they demand it when they meet you? Or if you have 2 allies and they are war and they keep asking for money to stay allied?

------------------
Ah man! Ghandi! New game.

-Genghis Al

Smash
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 05, 2000 20:47   Click Here to See the Profile for SmashClick Here to Email Smash  send a private message to MarkG Visit Smash's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
1.well..thats just it.If I knew I'd be world champ or something.Move your workers when the food box is about to fill.Any extra is lost.Same deal with the sheild box.No need to produce 10 sheilds if you only need 5 to finish something.>>>warning<<<this can be extremely tedious in regular games

2.If you are using the Gold version..experiment.I've given 50 gold one turn for peace and got back 150 the next turn in tribute.
[This message has been edited by Smash (edited January 05, 2000).]

vik
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 05, 2000 20:56   Click Here to See the Profile for vikClick Here to Email vik  send a private message to MarkG Visit vik's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
genghis--congratulations! -- i got my first today also. i made a custom map, saved before every goody hut, and landed that sucker in 2018. some may laugh, but i'm pretty proud of it.

as for what smash said, i can vouch also. one guy demanded like 150 gold one time. i gave it, and gave some technology, then asked for an alliance. after the alliance was established, i asked for a gift and he gave me something like 600 gold. it really made me laugh -- i'm not using the gold version, either, so like he suggested -- experiment
[This message has been edited by vik (edited January 05, 2000).]

Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 05, 2000 23:51   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey Genghis,

Congrats.

Hey I saw your micromanaging question at another post, but I had some computer problems.

Another micromanaging trick relates to rush buying. After you rush buy a unit, you should always remember to reallocate resources from shield to food and/or trade.

Yeah, this micromangaging is not for the 50 + city games. But in the early phases of any game it is important. But in OCC, it is required (record or not) and not too annoying.

Another example of micromanaging might be when you need 9 more shields but can't get but 8 shields, so you just rush buy it and get a jump on the next production.

It's all efficiency.

Later Minnesota Al.

Aurelius.

Paul
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 06, 2000 04:18   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to MarkG Visit Paul's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
You should also micromanage your science rate in OCC because extra beakers from the city making the discovery are not carried over to the next.
Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 06, 2000 17:24   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hmmm,

A friend once told me to turn off science when I set out to build Darwin's voyage. This point about no science carryover seems to have eluded me. That should help. Though, it's kind of hard to measure beakers in the late game. So it's really true that science doesn't carry over? Dat should help.

Aurelius.

Genghis Al
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 06, 2000 22:10   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks for all the help guys, but it looks that you can't write micromanagment on paper. Practice is what should help me, only about 40 more games till I get near the record.

------------------
Ah man! Ghandi! New game.

-Genghis Al

Paul
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 07, 2000 00:48   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to MarkG Visit Paul's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Excess science from the city making the discovery does not carry over. In OCC this means that you should micromanage your science so that you produce just enough for the next discovery.

On Darwin's, I always rushbuy that when I have made a new discovery. Since beakers are applied after shields the beakers from that turn will be applied to the new science you start researching after finishing Darwin's

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site