Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Proper use of We__the __Day?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Proper use of We__the __Day? Format for Better Printing
Field Marshal Klesh
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 01, 2000 11:46   Click Here to See the Profile for Field Marshal KleshClick Here to Email Field Marshal Klesh  send a private message to MarkG Visit Field Marshal Klesh's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hi everyone.
This is my first post here. I've played CivII for a year and a half now, and this site ahas helped me in so many ways. There are concepts you guy s talk about that I never thought of. I hope to be a regular contributor to this place...OK anyway

I've seen on here about how you can use the "We__the__Day" to boost the population (or science, or something) of the city it occurs in. Is this true? How does one do this?

I look forward to gettin' some more posts and replies up on this. Thanks.

shamrock
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 01, 2000 12:51   Click Here to See the Profile for shamrockClick Here to Email shamrock  send a private message to MarkG Visit shamrock's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The effect of "We Love The __ Day" depends upon the type of government you are currently in. For Republic and Democracy, the effect is, indeed, an increase in population. This occurs every turn as long as there remains sufficient food. And remember that this effect is generated in the celebrating city only, not your entire civilization. When celebrating "We Love The __ Day" in other types of governments, the effect is that your current government is sort of "upgraded" in that city, thus increasing the amount of trade and/or shields depending upon what government you started from.

As for achieving "We Love The __ Day", at least half of the citizens of your city must be happy (not just content). This generally requires a significant increase to your luxury rate (about 40% depending upon city improvements).

Does that help?

Paul
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 01, 2000 14:11   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to MarkG Visit Paul's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Some more info about WLT_D: the growth effect in dem and rep requires a food surplus. To get past 8 and 12 you must also have aqueducts and sewer system.

A city will celebrate if at least half its population is happy and there are no unhappy citizens in the city.

Hodad
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 01, 2000 20:28   Click Here to See the Profile for HodadClick Here to Email Hodad  send a private message to MarkG Visit Hodad's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Cities that love you produce 1 extra trade arrow in squares that are already producing.
It's good to get your science or taxes boosted.
In Democracy, if there is any surplus food, it also creates an extra citizen per turn.
Theben
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 02, 2000 00:52   Click Here to See the Profile for ThebenClick Here to Email Theben  send a private message to MarkG Visit Theben's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If you're going the expansionist route (ICS), you might want to wait until democracy to try the "we luv" thing. No lost luxuries from corruption, and courthouses add +1 happy person. Sometimes enough to boost your city up to the 50% happy mark.

Aim for temples, marketplaces, and courthouses in a city you want to grow. Carvans routes are a big help, as are ocean squares.

And if you press f4 to get the city report, you can quickly tell which cities will celebrate because they will be a slightly brighter white than ones not celebrating. Helpful to target cities needing a boost.

BTW:
Anarchy gets no bonus from WLT? days.

Monarchy, Communism, Fundamentalism act as if they're democratic or republic (+1 trade per square). I'm not sure which because I generally only do this in my capital, but I do know that commie/fundy cities with LOTS of trade (83 or more) suffer tiny amounts of corruption.

HsFB
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 02, 2000 06:21   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to MarkG Visit HsFB's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My dear stupid other body, in democracy/republic, you don't get the extra trade bonus with WLT*D you just get one from switching.

oh Theben, i think you start having corruption in communism from 120 trade onwards

------------------
Hodad's First Body
Alien Infiltrate

Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site