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Topic: Early-game expansion |  |
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FreeChina Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 30, 1999 11:48
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What's your strategy for early-game (4000~0 BC) expansion and growth?In the first 100-150 or turns, I typically expand like mad and have at least 20 cities, depending on continent size. My production order for each city: 1. Warriors. 2. Settlers. 3. Settlers. 4. Settlers (if population is still 2 or greater), otherwise 4. Temple 5. Phlanx/Horseman 6. Settlers. Once I get mapmaking, take a bunch of settlers to another continent, repeat as needed. It drives the AI insane during the early turns, since for every city they capture, two more spring up elsewhere! |
War4ever Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 30, 1999 14:29
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1warrior 2horseman 3settler 4settler 5settler/wonder all depends however its not always the case
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Carch Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 30, 1999 17:27
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It ain't Starcraft. Canned build orders won't win ya the game._/\ C
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Krushala Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 31, 1999 00:43
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settlers only until I have bronze working (I usually research it before monarchy, because I never get the option of researching monarchy when I have all the prerequisites). Warriors are useless. I might build one just for a scout and hope to pop a horseman in a hut. If barbs come for me, I usually just reload. |
Sten Sture Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 31, 1999 11:04
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I am more of a warrior, warrior, settler, settler. I tend to build a lot of the little martial law guys. I don't keep them around for very long but they are cheap and quick and great for happy control, marking future city locations and denying access with their ZOC. I also use them to round out coast line and one movement terrain exploration that my horses may have skipped. Later I use them for stacking or disbanding to get a start on a caravan.
------------------ If you can not think of a really good reason why you should build something other than a caravan, build a caravan. - jpk
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Rasputin00 Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 01, 2000 07:44
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You guys obviously dont play with raging barbarian hordes or at deity level, if you did you little single warrior would be swallowed alive and there goes your great expnasion plans ------------------ Rasputin The Mad Monk, Ra Ra Rasputin, Lover of the Russian Queen |
Krushala Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 01, 2000 16:47
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I agree. Even my phalanxes stuggle against barbarians. I never build more than 1 warrior for exploration. And it takes to long to get leos workshop to upgrade them. |
VetLegion Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 01, 2000 18:01
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It is easier to defend with warriors then with phalanxes. I do it this way: have lots od them (two per city or something) and I use them to stop barbarian advances by means of sacrifice. I send them towards barbs and I take them 1 mp that way until I build a horse, phalanx, whatever. You could call it a "buffer". |
rah Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 01, 2000 20:27
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I'll sometimes do that also, move them out to a mountain and fortify, so i don't risk the city pop, or defending on bad terrain. Sometimes you get a vet to move back so another one can move out.RAH |
Aurelius Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 01, 2000 21:40
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I've been with Rasputin on this one. A vet phalanx is quite tough against barbarian archers. But they do flinch at the discovery of polytheism or Ironworking--citywalls are often a necessary drag. But since playing OCC, I've begun to appreciate the warrior strategy a bit more overall--especially in conjunction with the elimination black space (the birthplace of barbarians--dat was an enlightening tip!) Aurelius --let the barbies rage you pagan gods! |
War4ever Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 01, 2000 21:55
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i also find that if you build on a river you only need warior early on .... after that i take units from huts and protect with those... and i only play RAging hOrdes.... and sometimes i get screwed too..... but not against ai.....Rah your strat is one i use as well.... vet warriors can defeat many an attacker early in the game ------------------ They call me Mr. Fierce |
Theben Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 02, 2000 00:24
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1st city: warrior, warrior, settler, temple, phalanx, colossus (will become SSC)2nd or 3rd city (depending on shield output): warrior, warrior, settler, settler, temple, some other useful wonder all others: warrior, warrior, settler, settler, temple, etc. Once I get Writing I build 1-3 diplomats, depending on the size of my borders...also I explore, explore, explore! If I encounter an enemy civ I'll look for a descent bottleneck and put units there, then expand my cities towards him, moving the bottleneck forward. |