Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  Scenario Tips

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Scenario Tips Format for Better Printing
Xin Yu
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 16:32   Click Here to See the Profile for Xin YuClick Here to Email Xin Yu  send a private message to MarkG Visit Xin Yu's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Recently I start to play scenarios when not be able to play MP. I have some tips which might be useful.

Scenario setups usually don't allow you to expand freely since your enemies are quite close to you.

Sell city improvements that are not so useful. You get instant cash and reduce your burden of maintainance. Definitely sell courthouse of your capital city, harbor/port facility/coastal fortress in your inland cities, cathedrals when you have MC, and power plants/hydro plants when you have HD(those are designer's mistakes). Sometimes you can also sell universities, libraries, and granaries for more useful things like airports.

The first and second in power (supreme and mighty) usually don't like each other. If you are not one of the two, take the advantage of their conflict to buy some time(AI civs may ally with you when they are in war with other civs); if you are supreme or mighty, extort the small civs for contribution and ask them to declare war on the other superpower.

Some scenarios have super strong barb units. Bribe them and use them to attack your enemies.

Research should concentrate on war techs (the ones can bring you new types of units).

Build/occupy those wonders which allow you to sell city improvements. If you have a lot of granaries, build pyramids then sell them; a lot of cathedrals, build MC; a lot of plants, build HD; a lot of police stations, build WS.

Study the AI units and know their AI values. Some units are used as attacking forces although their defending factors are high. If an AI civ has a lot of such units, park a good defense unit outside the AI cities and the AI will use its defense forces to attack you -- when they lose you have less trouble taking the cities.

Seeker
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 18:11   Click Here to See the Profile for SeekerClick Here to Email Seeker  send a private message to MarkG Visit Seeker's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Forcing the human to sell all his aqueducts/sewer systems is poor design in my opinion. In the default world war 2 scenario, the Axis can easily buy enough units to conquer Britain by turn 3 through selling improvements.
Krushala
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 18:22   Click Here to See the Profile for KrushalaClick Here to Email Krushala  send a private message to MarkG Visit Krushala's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
well you aren't forcing them to sell them. It's just the human is taking advantage of the gold given when selling improvements (not a cheat, but definately an advantage over a dumb ai). I like to have realistic city improvements in my cities in my scenarios. I'm usually the only one playing so I refrain from taking advantage of that. If I can't beat my own scenario I might as well give it up.
Apolyton Civilization Site Forums-archives
> > > Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site