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Topic:   Settle trick Format for Better Printing
Genghis Al
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 26, 1999 16:58   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
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I moved a settler into a city to make hills. But I pushed "b" instead os "o". and this message cam up. "Settle/Engeneer units cannot raise the size of a city past 8" so a settle will recontribute it's people to a city as one more head. I never knew this. If somone finds a good use for this I would be happy to know

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Ah man! Ghandi! New game.

-Genghis Al

Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 26, 1999 17:42   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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Hey Ghengis,

I seem to be posting at the same time as you. Let me try and answer that question about adding to a city via the settler or engineer. To do this, one can also bring the settler to the city and then through the city box, activate the unit and then in the orders menu, choose 'Join city'.

As you now know, you can't do this beyond size 8. What good is this? Sometimes you have a city of size two that can't grow during a 'Presidents Day Celebration'. So if you add to the population via the 'join' command, the city can utilize the growth spurt enjoyed by other cities....it can be very efficient to 'join'--but not always.

Another instance of good 'joining' is when a city that is both food challenged and supporting a settler/engineer needs to get rid of the food liability. So you can either support the settler from another city or join a city or found a new city. The decision must be made based on circumstances.

But as usual, ol' chit chat is gettin' verbose.

Oh, good luck in your one city challenge.

Aurelius.

rah
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 26, 1999 18:08   Click Here to See the Profile for rahClick Here to Email rah  send a private message to MarkG Visit rah's Homepage!
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There is one real good use for joining to the city. In MP games that you get no happiness wonders in, expanding quickly runs into the difficulty where the first citizen is not happy even with martial law. If you are building cities near your opponents, you can't afford to wait for the temple to be built or the city to grow to size two. Using two settlers to start a city allows you to use one citizen as an elvis and put the second one into production right away to build the temple or extra defenders.

RAH

VetLegion
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 26, 1999 19:02   Click Here to See the Profile for VetLegionClick Here to Email VetLegion  send a private message to MarkG Visit VetLegion's Homepage!
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And you could do it up to size 10 in old civ1. It was great because if you had a few really good food citys of size 1 under communism, you could build settlers every three or four turns and add them to other cities you want to grow.
And water was animated...
And there were no strange advances like "leadership"...(it actually has prerequisites in civ2, what is next? xenolinguistics? )

Ahh, the good old days with civ1.

Hodad
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 27, 1999 21:20   Click Here to See the Profile for HodadClick Here to Email Hodad  send a private message to MarkG Visit Hodad's Homepage!
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And if you want to unfound cities, you can actually move the whole population.
Also, move newly conquered and badly located populations into your own small towns.
War4ever
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 27, 1999 22:30   Click Here to See the Profile for War4everClick Here to Email War4ever  send a private message to MarkG Visit War4ever's Homepage!
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personally i think the 8 person civ2 and 10 person civ1 max for city joining is silly and unrealistic.... ok we don't have to have the realism debate but honestly..... bigger cities attract more people so..........whats the problem... plus ala the caravan trick, its another way to grow the city quickly
Genghis Al
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 27, 1999 23:58   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
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Speaking of the caravan trick. Can somone spell that out for me?


I am sure Aurelius will be all over this one. He has been tailing me since I got here

------------------
Ah man! Ghandi! New game.

-Genghis Al

SandMonkey
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 00:15   Click Here to See the Profile for SandMonkeyClick Here to Email SandMonkey  send a private message to MarkG Visit SandMonkey's Homepage!
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Genghis Al -

I think the "caravan trick" War4ever was referring to was just sending food caravans to a city to get it to grow quickly. I think landing like 2 a turn everyturn wikll allow the city to grow 1 pop. every turn. I could also be utterly and completely wrong.

The only other caravan triack i know is the re-homing trick. But that doesn't make sense right here, does it?

Ming
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 01:48   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to MarkG Visit Ming's Homepage!
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The only other caravan trick is when you trade them in MP and you get an instant trade route...

The food caravan trick I think they are refering too is build population trick.
The first food caravan fills the food box, the next one provides a new pop... If they come from the same city, the oriiginal city only has one food route, no mater how many caravans it sends to the SAME city. With a lot of imagination, you build many cities quickly, without much loss overall.

Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 05:40   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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Hey Genghis,

I haven't been around here very long either. I think we live in the same time zones or somethin'. So we post at similar times. I like this place. Besides, none of my friends can understand my obsession with this game. So if I can't write about it at this site I'm lost

Looks like we both learned about the 'caravan trick' with ming and sandmonkey posting. I have never use this trick. Is it allowed by the ethics commission? (who ever they are )

Just won another OCC game ( but no one will care since it was 2007!)

Well, time for bed...unless I dare start a game at 2 am my time....

Aurelius the Cruel!

FreeChina
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 14:58   Click Here to See the Profile for FreeChinaClick Here to Email FreeChina  send a private message to MarkG Visit FreeChina's Homepage!
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The caravan trick can be really abusive when used in waves of three or more a turn. Once you get the first one in, each one after that is new population. Can be useful in establishing a "War factory" on an enemy beachhead- put down a city, and roll in food caravans, defensive troops. Within a turn you can have a city with double digit population cranking out a unit a turn.
Genghis Al
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 15:29   Click Here to See the Profile for Genghis AlClick Here to Email Genghis Al  send a private message to MarkG Visit Genghis Al's Homepage!
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So let me get this strait, Kiev builds 2 food caravans and sends them both to Moscow in the same turn. Moscow goes up 1 pop? Repeat with all my cities, Moscow really goes up?

------------------
Ah man! Ghandi! New game.

-Genghis Al

Xin Yu
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 15:47   Click Here to See the Profile for Xin YuClick Here to Email Xin Yu  send a private message to MarkG Visit Xin Yu's Homepage!
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Case 1: city has food surplus, no granary. 2 food caravans same turn=1 pop increase;

Case 2: city has food surplus, has granary. 1 food caravan=1 pop increase;

Case 3: city has food deficit, has granary. 2 food caravans same turn=1 pop increase (grow a city to size 127);

Case 4: city has food deficit, no granary. 3 caravans same turn=1 pop increase (must do it every turn).
[This message has been edited by Xin Yu (edited December 28, 1999).]

Aurelius
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted December 28, 1999 16:39   Click Here to See the Profile for AureliusClick Here to Email Aurelius  send a private message to MarkG Visit Aurelius's Homepage!
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Dat food trick gotta be a Cheat!

City size 50+ should be forbidden. What is the 'natural' limit on a city size? 16 wheat double irrigated under democracy is 96. But I doubt this could happen by chance in the unedited version of Civ.

So what is the rule of competition?

Aurelius.

Dominikos
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted January 03, 2000 00:28   Click Here to See the Profile for DominikosClick Here to Email Dominikos  send a private message to MarkG Visit Dominikos's Homepage!
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It's interesting to look back on how people discover things for the first time, especially when you have discovered these things ages ago.
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