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Topic: The whole caravan thing |  |
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VetLegion Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted December 26, 1999 08:42
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You probably send a ship to AC, too. Or you conquer the world in the 90's. HG = rapid expansion = kill then before they get to musketeers. Or go nuts of micromanagment...Still, diplomats dont count as military units, if you have cash, it is ok to defend with them. |
SandMonkey Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 03, 2000 19:09
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i have a dumb question and did not want to start a new topic.....If you bribed an enemy caravan and it turned out to be a food caravan, and it became a NON, and you brought it to your city... would you get free food? Or does bribing a caravan always set it to like Hides or something? |
Dino the Dinosore Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 03, 2000 22:20
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If you can not think of a really good reason why you should build something other than a caravan, build a caravan. - jpkIs it possible to build too many? Yes, but only temporarily. I was building oil freights that had no demand, so I put them to sleep. Accumulated about 10 of them. About a dozen turns later, some cities finally started to demand oil and I then started waking them up and cashing in. Of course, in the meanwhile I had doubled or tripled most of my cities size with a big WLTPD - helps the payoff. Somewhere (in one of these forums, I think) I read a supposed quote from one of the CIV1 designers that the easiest way to win was to build the Lighthouse, go for trade, and ship out the caravans. There's a strategy I haven't tried yet. |
Sieve Too Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 04, 2000 07:51
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To add to Xin Yu's post: CFC acts the same way as HG. It will turn a content or double unhappy into a happy but can only turn an unhappy citizen into a content one. Weird indeed.And on the thread topic ... Everytime I've bribed an AI aravan, I always get a Hides Caravan. |
higdon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 04, 2000 11:58
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I've noticed a bug in the caravans. After I've been building freight and flying them all over the world with trade revenues of $500-$2,000, for some reason the revenues suddenly drop down to the $200-210 range, no matter what goods are being transported (uranium v. hides) or over what distance (three squares away or halfway around the map).This has happened to me on several occasions. When it does, I just stop building freight. Bob Higdon |
Sten Sture Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 04, 2000 15:14
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Was this dropoff ever attributed to the number of airports or the total amount of trade??? It has been a while. Anyone? Anyone? |
poppawoppa Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 04, 2000 17:03
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I seem to remember in another thread about trade, one possibility was that the civ you were trading with had changed from Democracy to Fundamentalism, or From Republic to Monarchy. Could that be the case here? |
Carch Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 04, 2000 19:50
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Historical reference... ../../Forum3/HTML/000096.html More than you ever wanted to know about trading! _/\ C p.s. the disorder info here is fascinating |
higdon Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 05, 2000 11:26
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quote: Originally posted by Sten Sture on 01-04-2000 03:14 PM Was this dropoff ever attributed to the number of airports or the total amount of trade??? It has been a while. Anyone? Anyone?
The same question was apparently posed in December 1998 but (as far as I can see) was never answered. My conditions were similar to the original questioner's: Late in the game, maxed out population (indicated 320M), airports everywhere, and a huge number of cities. One minute you're cranking out $1,500/trade; the next minute you've dropped into the $200/trade range. It's obviously an "undocumented feature" (Microsoft-speak for bug). Bob Higdon |
Sieve Too Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 05, 2000 11:56
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Or it could just be the game's way of telling you: "Hurry up and win the game, will ya! Don't you already have enough stuff?"  |
DaveV Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted February 18, 2000 07:18
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I resurrected this thread to note that the riot factor appears to have an adjustment for map size. I was playing around with a huge map, and didn't see a first unhappy citizen until my 11th city. On my normal small map, I'd expect to see it with my 7th. This probably explains some of the arguments about the number of cities you can build without disorder.Theory: the above formula holds for small maps. Add +2 for medium map, +4 for large map. |