|
Author
|
|
Topic: OCC strategy guide |  |
|
Paul
b.02-15-99
|
 |
posted October 12, 1999 15:24
 |
 |
 |  |
People often ask about OCC strategy so I thought it might be a good idea to write a strategy guide. It includes the rules, strategy advice and you can download the three comparison games we had. BTW, Sten and Bird, I hope you don't mind that I put your games on my site? And there were only three comp games, right? If I forgot one please let me know. http://home.planet.nl/~belt0018/occ.htm Please post comments and suggestions here. [This message has been edited by Paul (edited October 12, 1999).] |
DaveV
b.02-15-99
|
 |
posted October 12, 1999 16:34
 |
 |
 |  |
Paul,A very well-written guide to the OCC. Thanks for sharing your techniques. One minor editing note - the first paragraph in section 2.4 contains the same sentence twice: "There is not much else to build at this time so you can build some food caravans for later disbanding purposes". I am assuming this wasn't done for emphasis. |
Bird
b.02-15-99
|
 |
posted October 12, 1999 16:40
 |
 |
 |  |
Complete and to the point. Fine job, Paul.Two comments. First, with respect to mining city squares, I think they fixed that in a patch for MGE, so it doesn't work in all versions (I found out the hard way in a MP game). I don't think it should be allowed. Was it voted upon? Second, IMO, you should not blindly sell your granary b/c of the possibility that you will be left with an empty food box if the city grows naturally at some point. That's when pollution or AI units can cause pop losses. If the circumstances are right, you can certainly sell the granary, but I tend to wait until after the final growth spurt, while in democracy. Also, I certainly have no objection to your use of my comp game. |
Paul
b.02-15-99
|
 |
posted October 12, 1999 16:43
 |
 |
 |  |
Thank you Dave, I have edited it. |
Paul
b.02-15-99
|
 |
posted October 12, 1999 16:48
 |
 |
 |  |
Bird, that was decided in the vote. However, the lack of trade resulting from building on a hill will not lead to a great result anyway so I never build on hills.I don't consider the near empty food box to be such a big problem that it would be worth to keep paying maintenance for the granary. |
Smash
b.02-15-99
|
 |
posted October 12, 1999 18:37
 |
 |
 |  |
This is very good!Is it copywritten?May I have the rights? |
War4ever
b.02-15-99
|
 |
posted October 12, 1999 19:24
 |
 |
 |  |
this explains why my trade went down after i mined my city... ie my routes... i lost trade from the grassland sqaure when i transformed into a hill...... had me puzzled for a sec. BTW I finished my second 4whale game.... and landed in 1936 not great but not bad for a newbie.I have a hard time keeping the ai happy... they are always hostile even in the beginning... any strategy on how to make them like me more?? Is it a good idea to send off a caravan even if no city wants it? I did anyways ;0 And regarding WLTKD and such.... i alway raise my lux as high as possible.... should i keep science @10% or should i put it to zero and my taxes just high enough to make money or should i lose some coins ?
|
Bird
b.02-15-99
|
 |
posted October 12, 1999 22:50
 |
 |
 |  |
War4: you should not be raising luxuries "as high as possible", but only as high as necessary to cause the celebration. All that extra happiness does you absolutely no good and could be used for science or gold. I tend to keep science as high as possible without breaking the bank, but that's subject to micromanaging the necessary beakers for the next discovery. |
Sieve Too
b.02-15-99
|
 |
posted October 13, 1999 12:34
 |
 |
 |  |
Excellent strategy guide Paul!A few questions: 1) Do you always have a Bank and Shakespeare's Theater before growing to size 21? How about trade routes? 2) Do you ever build more than 2 Engineers? I find that you need 2 just to keep up with pollution. 3) Which defensive units do you build and when? 4) Do you build City Walls? I always regret it if I don't because of potential population loss when attacked. 5) I find that I almost always need to transform some grass into hills in order to get to 80 shields. Do you generally do this too? |
valmont
b.02-15-99
|
 |
posted October 13, 1999 13:22
 |
 |
 |  |
Paul, it's a great document. The outlines of research path and city improvement are excellent! I second Sieve Too's questions and add:6) Do you ask tribute/gifts from every other tribe, and if so do you do it on the same turn? 7) At what levels do you set the tax rate? Do you always have the science rate maxed (except during WLTLD)? 8) Are there technologies you won't trade to the AI? 9) Do you establish embassies? 10) When the city reaches size 7 my settler has usually finished building roads and irrigation, so I have it join the city. Is this a good idea? |
War4ever
b.02-15-99
|
 |
posted October 13, 1999 14:21
 |
 |
 |  |
So i played again and landed in 1926 so i shaved 10 yrs off my time. Paul how did you land so quickly... and how did you keep your alliance with the Chinese for so long????? Every time i ask for a gift i have to give something up or they cancell the alliance. I am having a difficult time with caravans as well.... they keep getting attacked by the greeks and indians..... i lost 8 caravans this game... i wonder how much time i would have saved had i managed to get them all to their destinations. Does the rushby of units apply to improvements ie if i rush by a barracks then switch to marketplace is that cheaper than just rushbying the marketplace to begin with... and thanks for the rushby tip.... i am so embarrassed.... i had no idea that a warrior to phalanx to legion etc was cheaper...boy i feel dumb. |
Bird
b.02-15-99
|
 |
posted October 13, 1999 14:37
 |
 |
 |  |
Rushbuying improvements does not work like units. |
Paul
b.02-15-99
|
 |
posted October 13, 1999 17:11
 |
 |
 |  |
1. ST always, I try to also get the Bank because it allows a lower luxury rate to get WLTCD.2. I sometimes build more if I have terrain that requires a lot of time improving, but I also try to delay Factory/Power Plant to allow the engineers to finish improving before they have to spend all their time cleaning. 3. Alpine Troops when I have nothing else to build. 4. No City Walls for me. I try to ally with all AI civs and set up defense on chokepoints in case they start making trouble. 5. I prefer ro make forests. They give one less shield but it takes a lot less time to build them and you don't have to mine them. 6. I ask from all tribes with attitudes uncooperative and better; usually all on the same turn. If they are icy or hostile they never seem to pay so no need to ask. 7. Any excess science from the city making the discovery is wasted, so in OCC that is all excess science. For that reason you should see if a lower science rate still gives the same number of turns and if changing a scientist to tax man will keep the same number of turns. 8. I won't trade Flight and the techs after that; other than that I don't have techs that I don't trade. 9. I never have time to build diplomats or Marco Polo so no embassies for me. 10. My settler is never finished when I get to size 7. Either you grow slower or you improve the land faster. War4ever, I have heard some people saying that in the MP edition the AI civs are more hostile than in version 2.42; maybe that's causing your problems? Smash, you may not have the rights. However, if you want to put it on your own website you may do so if you don't charge money for it, don't pretend that you wrote it and let me know about it. |
Smash
b.02-15-99
|
 |
posted October 13, 1999 18:29
 |
 |
 |  |
Well ok dam  |
Sieve Too
b.02-15-99
|
 |
posted October 14, 1999 10:10
 |
 |
 |  |
Paul, you don't build any Diplomats either? I find that I always need one to act as the ultimate defense against attackers, bribery. Good for when the barbs land right next to your city. |
Paul
b.02-15-99
|
 |
posted October 14, 1999 13:08
 |
 |
 |  |
At the time diplomats become available there are so many other things with a higher priority that I never build them. I deal with barbarians by killing them or letting them kill themselves on my defence. |
Smash
b.02-15-99
|
 |
posted October 14, 1999 20:11
 |
 |
 |  |
Thanks to your suggested research goals I have just improved my personal best from 1927 to 1867.That's a huge jump for me.I know I can do better now.Thank you very much.Shall I send a cheque?  |
Paul
b.02-15-99
|
 |
posted October 15, 1999 09:27
 |
 |
 |  |
OK, I charge $1 per year improvement in your score, so please send me a cheque for $60.  |
Sten Sture
b.02-15-99
|
 |
posted October 15, 1999 15:55
 |
 |
 |  |
Great work on the info and the site Paul! We all appreciate it. |
Smash
b.02-15-99
|
 |
posted October 15, 1999 19:30
 |
 |
 |  |
1852 now.Thats another $15  I actually got tribute from 2 ais after I launched!The 2 engineers are key for pollution until you launch.It's starting to seem easy with this system.I've played 3 games with it,all successful. Is the fact that I am seriously lagging on the powergraph keeping the ai out of my hair? |
Smash
b.02-15-99
|
 |
posted October 21, 1999 00:08
 |
 |
 |  |
1827.Closing in.A very good site with 2 whales and 2 gold.I made it into a scenario and if you can convert MAC I would be happy to send it. [This message has been edited by Smash (edited October 21, 1999).] |
valmont
b.02-15-99
|
 |
posted October 21, 1999 10:50
 |
 |
 |  |
Hey, Smash, I'd love a copy of that game too.I've read all the strategy & I have yet to break 1900. How do you guys do this? |
Paul
b.02-15-99
|
 |
posted October 21, 1999 11:08
 |
 |
 |  |
Smash, I don't know if Mac saves can be converted to PC saves, but mail it to me anyway; then I'll also have a comparison game for Mac users. |
Smash
b.02-15-99
|
 |
posted October 21, 1999 19:58
 |
 |
 |  |
Valmont-sentPaul-had a problem,but sorted it out.Sent-twice(oops) I've played this one a few times now and I find it makes a big difference if I find a horse or chariot off the bat.That 1 extra square per move allows contact faster and more huts.But now I know this map too well for legitimate record attempts.Maybe I hold a MAC record  thought I should mention:started with alpha,bronze and horse.
I just checked out my "scenario" and I don't know how I did it but there is an extra turn at the beginning.You move once and it is still 4000bc so just do nothing for 1 turn. [This message has been edited by Smash (edited October 22, 1999).] |
King Carp
b.02-15-99
|
 |
posted October 24, 1999 17:16
 |
 |
 |  |
I'm new to this message board, but I have tried the OCC a few times - my only "successful" attempt got me there in 2050, so there's some room for improvement. Anyway, that strategy guide looks really helpful - it'll save me the trouble of going throught those old OCC posts with a fine-toothed comb. I'll let you know how I do next time around; I'm shooting for a landing date sometime in the (gasp) 20th Century. |
Dino the Dinosore
b.02-15-99
|
 |
posted October 25, 1999 15:32
 |
 |
 |  |
Don't know about scenarios, but regular saved PC games can be played on the Mac (you need something like FileTyper or ResEdit to change the creator type). Mac saved games should also be playable on PC's. I've played all three of the downloads from Paul's site on my Mac. Best I've done so far is land in 1924. |
King Carp
b.02-15-99
|
 |
posted October 25, 1999 21:06
 |
 |
 |  |
I did it! I finally beat the OCC, landing in 1976.
|
King Carp
b.02-15-99
|
 |
posted October 25, 1999 21:07
 |
 |
 |  |
I did it! I finally beat the OCC, landing in 1976.
|
Dino the Dinosore
b.02-15-99
|
 |
posted November 14, 1999 16:50
 |
 |
 |  |
Paul says he doesn't build dips, but what about spies? I've usually had good paybacks even from building dips earlier. I use them for (carefully) stealing tech (an advance for 30 shields seems worth it to me) and for bribing one or two settlers (to become engs). I think it's much preferable to have NON-settler(s) not using food, each one means your city can grow to one size larger during a WLTPD than if you build them yurself. I've also had good returns bribing enemy caravans. Spending 200-300 gold and getting 500-600 gold back (plus the science) is common. At worst I spend about 300 gold and get only about 200 back, but it's still worth it for the extra science. |
Paul
b.02-15-99
|
 |
posted November 15, 1999 11:25
 |
 |
 |  |
I don't build spies because Espionage is not on the path to Space Flight. I don't steal tech because I can trade for it. I also don't bribe settlers because I don't have the time to build Leo's to upgrade them. |
valmont
b.02-15-99
|
 |
posted November 15, 1999 12:43
 |
 |
 |  |
If you are using MGE you might need two or three spies because the AI is much more aggressive. But don't use them to steal tech. Keep them in the city for counter-espionage, or perhaps in a fort to keep an eye on things. I've played this game in both MGE and plain Civ2. I *always* had to build spies in MGE or the Aztecs would steal everything they needed to beat me to AC. In old Civ2 the AI are much more agreeable, I didn't build spies until after the SS launch. I don't think using spies to steal tech is a good use of resources in the OCC. By that point the AI shouldn't have any tech you need. |
Sten Sture
b.02-15-99
|
 |
posted December 16, 1999 12:15
 |
 |
 |  |
*bump* per some recent inquiry...Excellent guide. Does any one know the whereabouts of the Carolus Rex thread with all of the OCC links?
------------------ If you can not think of a really good reason why you should build something other than a caravan, build a caravan. - jpk
|