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Topic: Island OCC comparison game logs |  |
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Paul
b.02-15-99
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posted October 12, 1999 11:47
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If you played the island OCC game game and kept a log of it please post it in this thread. Here comes my log:4000 BC Alphabet, Bronze Working Hut: Horsemen 3600 BC Rome 3350 BC Code of Laws 2950 BC Ceremonial Burial 2550 BC Map Making 2050 BC Monarchy, revolution Gov: Monarchy 1750 BC Writing 1450 BC Colossus 1400 BC Mysticism 1150 BC Currency 1050 BC Hut: 50 gold 975 BC Library 925 BC Trade 800 BC Literacy 775 BC Marketplace Hut: 25 gold 700 BC Temple 650 BC Philosophy, Horseback Riding 600 BC Hut: 25 gold 500 BC Masonry 300 BC Republic, revolution 275 BC Hut: Construction 225 BC Gov: Republic Silk Caravan: 208 gold Rome: WLTCD, size 5 200 BC Colosseum 175 BC Mathematics 125 BC Aqueduct 75 BC Hut: Medicine 25 BC End WLTCD, size 12 40 AD Astronomy 60 AD Hut: University 80 AD Spanish: trade Engineering, Wheel, Bridge Building, share maps 120 AD Indians: peace; share maps 140 AD Beads Caravan: 322 gold 160 AD Copernicus' Observatory Sanitation Sold Colosseum 200 AD Indians: trade Pottery; alliance; share maps 220 AD University 280 AD Americans: peace; trade Iron Working, share maps 340 AD Banking Gems Caravan: 404 gold 380 AD Chemistry 400 AD Spanish: trade Warrior Code Americanms: trade Polytheism Indians: gift 50 gold 440 AD Sold Temple 460 AD Shakespeare's Theatre Theory of Gravity 540 AD Invention Dye Caravan: 404 gold Start WLTCD, size 12 560 AD Sewer System 600 AD Bank Seafaring Hides Caravan: 512 gold 640 AD Harbor Democracy 700 AD Gunpowder 720 AD End WLTCD, size 21 revolution 780 AD Gov: Democracy Dye Caravan: 356 gold 800 AD Metallurgy Americans: trade Navigation 840 AD Physics 880 AD Magnetism Start WLTCD, size 21 900 AD Isaac Newton's College 920 AD Explosives 960 AD Electricity 980 AD End WLTCD, size 25 1020 AD Steam Engine 1060 AD Refrigeration Silk Caravan: 666 gold 1080 AD Supermarket Railroad Indians: trade Feudalism 1120 AD Economics 1160 AD Industrialization Salt Caravan: 408 gold 1180 AD Chivalry Start WLTCD, size 23 1220 AD Corporation 1260 AD Steel 1280 AD End WLTCD, size 27 1320 AD Refining 1340 AD Darwin's Voyage: Leadership, Combustion 1360 AD Automobile 1400 AD Electronics 1440 AD Conscription Indians: share maps Sold Sewer System 1480 AD Tactics Salt Freight: 222 gold Sold Aqueduct 1500 AD Superhighways 1510 AD Mass Production 1530 AD Machine Tools 1550 AD Mobile Warfare 1570 AD Power Plant Miniaturization 1590 AD Computers 1610 AD Research Lab Robotics 1630 AD Flight 1650 AD Atomic Theory 1670 AD Radio 1680 AD Offshore Platform 1690 AD Advanced Flight 1710 AD Rocketry Spanish: share maps; gift 50 gold Dye Freight: 544 gold 1730 AD Recycling 1740 AD Manufacturing Plant 1750 AD Indians: gift 150 gold Germans: share maps 1752 AD Space Flight Beads Freight: 492 gold 1758 AD Plastics 1760 AD Apollo Program 1766 AD Environmentalism 1774 AD Americans: 400 gold, war Spanish; 250 gold, war Germans Nuclear Fission 1782 AD Nuclear Power 1790 AD Theology 1796 AD Laser 1802 AD Superconductor 1808 AD Communism 1812 AD Sold Manufacturing Plant 1814 AD Sold Power Plant 1816 AD Sold Factory Indians: cancel alliance Americans: cancel alliance 1818 AD Fusion Power Sold Superhighways 1820 AD Launch 1826 AD Mass Transit 1827 AD Espionage 1828 AD Factory 1830 AD Solar Plant 1835 AD Land on AC
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Ming
b.02-15-99
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posted October 12, 1999 11:59
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As always Paul... Congratulations on ANOTHER fine OCC game. Granted, it's not as good as your best. But considering that it was the Island map, not bad  When are you going to get MP? Some of us might chip in and buy it for you  |
Paul
b.02-15-99
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posted October 12, 1999 15:32
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Me not having MP is not a matter of money. Or at least not the cost of the game; it would be the resulting phone bill that might be a problem. Anyway, I am moving soon and when I'm settled at my new place I'll think about getting MP. |
Carolus Rex
b.02-15-99
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posted October 12, 1999 19:20
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I haven't kept a log.I'm in the 1860s and it will be quite a challenge for me to make it on the "right" side of 1900... I'll post the landing date anyway, once I'm finished. Carolus |
Winston
b.02-15-99
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posted November 17, 1999 05:17
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Finally convinced myself to try one of the saved games - this one - after playing numerous enjoyable OCC games of my own. Landed in 1863 (launch: 1848), only 28 years (14 turns) after Paul. That really made my day!And I'd like once again to thank Paul for sharing his strategies on OCC and spurring the debate on this on the forums. It has been invaluable to me and my understanding of the game as a whole. I didn't keep a log of the game, but made some observations along the way: 1) I think a key factor was establishing very early trade routes with a nearby Barbarian city. I sent 5 caravans there as soon as I could. They didn't meet any demand, but nonetheless yielded about 200 gold/beakers each, and more importantly: Some much needed additional trade arrows early on. 2) The isolation of Rome on the island ensured a very peaceful game. I only had four direct encounters with the AI: Two Barbarian landings, one American caravan and a late game attack by the Spanish with a knight and a catapult. I defended with a NON archer all the way till the launch, and only built one chariot to catch a Barb leader. Not much luck with diplomacy, though. No tribute at all, and only by the skin of my teeth did I manage to get an alliance with the Americans mid-game. About 500 gold worth of gifts total, and a few tech trades. Usually I interact a lot more with the AI and trade techs on a regular basis, but this game may cause me to be more isolationistic in the future. 3) The two continent trading. In my earlier tries I didn't apply this strategy to its full extent, but this game I really learned how well it pays off. 5 or 6 freights to the Germans and the Americans, and woohoo!: Ca. 4500 gold/beakers, enough to go shopping for all the Modules and Components you'll ever need! 4) I delayed the research of Democracy for about 15 turns, taking a direct path to Refrigeration. In other words, I stayed in republic right until the 80% cap on science prevented me from maintaining the 2 turn advance rate. I think this was a benefit, as I could go through the final WLTLD celebration that much sooner. 4) On the down side: This game played some tricks on me, science wise, that I haven't seen to this extent before. Around the discovery of Automobile/Miniaturization, it became next to impossible to optimize science to meet the beaker requirements. I'm usually very focused on this (thanks to the discussions in this forum), and I've never had the game drag me around like this before. Example: Once, the number of beakers required jumped from 1932 to 2939 for the next and back to 1988 for the third advance. Not to mention the usual tricks of changing the beakers needed in mid-research; this seemed to be the rule rather than the exception in this game after Flight.  I sure wish I had kept a log now, but it seems so tiresome to do during the game. Really appreciate the work of Paul, Carolus and others, though. It's been most helpful. |
tonic
b.02-15-99
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posted October 21, 2000 08:46
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I made an alliance with only one civ and as a result of a dishonorable reputation was not able to change that. Therefore only one source of gold. But even with all the other civs to give away techs the science rate was lower overall than in most OCC games - hence the relatively late AC landing.2.42 Deity AC: 1829 Monarchy: -2050 Republic: -525 Democracy: 380 Colossus: -1300 Copernicus: -250 Shakespeare: 160 Newton: 660 Darwin: 1240 Apollo: 1766 Trade routes: -600, -325, -300 Size 12: -325 Size 21: 360 Trade: -800 Construction: -800 Sanitation: -125 Refrigeration: 880 Automobile: 1220 Computers: 1590 Space Flight: 1764 3600 BC Rome founded 3350 BC Ceremonial Burial 2950 BC Mapmaking 2900 BC Trireme 2550 BC Code of Laws 2500 BC Hut: 25 2200 BC Sioux: peace 2100 BC Monarchy revolution 2050 BC Govt. Monarchy Hut: Masonry 1750 BC Germans: exchange Pottery 1600 BC Writing Sioux: Alliance + Gift of Horseback Riding 1400 BC Sioux: exchange Maths 1350 BC Sioux: accept 100g to declare war on Americans 1300 BC Colossus 1200 BC Temple 1000 BC Barb Leader: 150 975 BC Currency Library Hut: Elephant 925 BC Hut: 50 900 BC Marketplace 875 BC Spanish: Peace 800 BC Trade Sioux: exchange Construction Americans: Ceasefire Zulus: exchange Mysticism - Peace 775 BC Silk Caravan built 675 BC Hides Caravan built Spanish: War for refusing to withdraw Horseman: next to Hut! Hut: 50 650 BC Sioux: 100g for declaring war on Germans 600 BC Literacy Disband Warrior Beads Caravan built Silk to Little Bighorn (demanded) 207 575 BC Republic Colosseum 550 BC revolution Zulus destroyed by Germans? 525 BC Govt Republic Aqueduct Start WLTCD Hut: Legion Americans: Peace 350 BC Astronomy Spanish: Peace Sioux: 25 325 BC Pop: 12 Stop WLTCD Hides to Madrid (not demanded) 209 300 BC Philosophy Medicine Beads to Madrid (not demanded) 206 275 BC Wheel Sioux: 25 150 BC Engineering Dye to Little Bighorn (demanded) 266 Germans: peace 125 BC Sanitation Spanish: exchange Iron Working 50 BC Seafaring AD 1 Germans undertake Shakespeare's Theatre 20 University 60 Barb Leader: 150 Disband supported Warrior 100 Banking Salt to Little Bighorn (not demanded) 290 140 Navigation 160 Shakespeare's Theatre Start WLTCD 220 Theory of Gravity 280 Harbor Germans: exchange Invention 300 Sioux: 100 340 Democracy 360 revolution Pop: 21 Stop WLTCD 380 Govt. Democracy University Japanese: gave all Science except Theory of Gravity: Peace Hut: 50 420 Bank 480 Gunpowder 520 Hut: 50 540 Chemistry Sioux: 100 560 Hut: 25 600 Explosives 660 Metallurgy 720 Physics Americans: exchange Bridge Building 740 Newton's Sioux: 550g for war with Spanish - Dishonorable attitude 760 Magnetism Stock Exchange 800 Steam Engine Diplo built 840 Electricity Galleon built Japanese: exchange Warrior Code 880 Refrigeration Engineer built 900 Supermarket 920 Engineer built 940 Railway Sioux: exchange Conscription Beads to Washington (not demanded) 191 1000 Industrialization? 1040 Corporation Start WLTPD 1060 Disband Trireme 1080 Refining 1120 Steel 1140 Max Pop: 24 End WLTPD 1160 Combustion Sell Sewer System Silk to Little Bighorn (demanded) 408 Sell Aqueduct 1220 Automobile 1240 Darwin's Voyage Electronics Feudalism 1280 Mass Production Cloth to Berlin (demanded) 1335 1300 Atomic Theory 1340 Factory 1360 Chivalry 1420 Leadership 1480 Tactics Silk to New York (demanded) 1520 1500 Machine Tools 1530 Mobile Warfare 1540 Disband Galleon 1560 Miniaturization 1590 Computers Offshore Platform 1620 Robotics 1640 Flight Engineer built 1660 Manufacturing Plant 1670 Nuclear Fission 1700 Radio 1730 Advanced Flight 1752 Rocketry 1754 Dye freight built 1756 Transport built 1758 Nuclear Power 1760 Dye to Osaka (demanded) 448 Salt to Kyoto (not demnaded) 224 1762 Disband Elephant 1764 Space Flight Aegis Cruiser built 1766 Apollo Disband Transport 1774 Plastics 1784 Laser 1794 Communism 1804 Superconductor 1812 Fusion Power 1814 Launch conventional SS 1815 Coastal Fortress 1816 Espionage Barracks 1817 Armor 1818 Nuclear Plant sell Power Plant 1819 Stealth Mass Transit 1820 Stealth Fighter 1822 Recycling 1825 Guerilla Warfare Missile 1828 Labor Union 1829 Landed AC
[This message has been edited by tonic (edited October 21, 2000).] |
tonic
b.02-15-99
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posted October 24, 2000 07:40
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Oops, wrong thread - was a comment on OCC19. [This message has been edited by tonic (edited October 24, 2000).] | |