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Topic: Overlapping cities? Prove it! Current Date/Time:
March 02, 2000 03:12:07
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Sten Sture King From: San Francisco Registered: Mar 99
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posted September 10, 1999 17:20
 
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I just reacted because Bird accused ME of sleazing in an MP game.... Hey, it was double production, you get too much pollution with big cities, and 16 squares can easily support a 24-30 population; and I was playing the Spanish which everyone knows live in closely packed little villas! |
valmont Warlord From: Kansas City Registered: Aug 1999
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posted September 13, 1999 10:43

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Peter Hennesy: If you had bothered to read the thread started by Adam Smith titled "Increasing or Decreasing Returns to City Size?" you would see that there are a few people interested in the ICS strategy. A couple people had asked for specific information on how to play this way. I didn't just go poking around in past threads to bump these up to the top so I could annoy someone. You seem really upset that someone might want to read explanations of this strategy. Your reaction is extreme. No one is forcing you to read these threads, just as no one is forcing you to play the ICS. |
Matthew Prince From: Junction City, Kansas. USA Registered: b.02-15-99
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posted September 26, 1999 23:15
 
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Bump, for reference to another topic. |
Pyotr Perviy Settler From: Moscow, Russia Registered: Oct 1999
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posted October 07, 1999 03:29

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Adam Smith,Back in May, you posted a note in this thread that "I then measured the return on investment using the total production of all types divided by the total investment, effectively assuming a zero interest rate." Can you tell me why you assume a zero interest rate? It seems that there is a time-varying value of resources/gold in Civ2 and my observations seem to suggest the implied interest rate is about 2-3% per turn. Sorry if anyone is annoyed by having this old thread revisited, but I am brand new to Apolyton and have been glorying in reading all of these older messages on Civ2! I'm especially interested in this economic approach to the game.
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Adam Smith Prince From: Silver Spring, Maryland, USA Registered: b.02-15-99
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posted October 07, 1999 09:55

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Pyotr:Welcome to Apolyton. It is questions and discussions like this that help make Apolyton a great site. I assumed a zero interest rate for two reasons. First, for simplicity. Second, it was not clear at the time how to calculate an appropriate discount rate. Now that I think about it some more, perhaps the average rate of growth of food (population) is an appropriate measure of the discount rate. How did you arrive at your two to three percent per turn estimate? Including a discount rate would clearly improve the calculations. [This message has been edited by Adam Smith (edited October 07, 1999).] |
mingko Prince From: Silver Spring, Maryland, USA Registered: b.02-15-99
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posted October 07, 1999 10:59
 
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One possible estimate of the discount rate. The best alternative forgone for keeping 100 gold is: Use the gold to buy a settler incrementally, let the settler spend 4 turn to find a new city site. Total cost: 40 resource + 4 turns of output (probably 4 resource + 4 trade). Return rate: additional 1 resource + 1 trade. Assuming 1 resource = 2 gold, discount rate = 3/92. If you need to model food as well, then 20 food allows one more citizen giving 1 resource + 1 trade. Thus 1 food = 3/20 gold. |