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Topic: The Essential Civ3 List |  |
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 02, 2001 05:31
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i dont think we have a "clean"(no other comments etc) thread with the EC3 list, so here it isThe EC3 List Fixes 1. Trade - 105 2. Diplomacy - 86 3. Make It Harder For Civs To Last - 73 4. Comprehensive Scenario Editor - 72 5. Improved Road & Rail Rules - 72 New Ideas 1. Rise and fall of Empires - 75 2. Domestic Politics - 63 3. New Modes of Victory - 52 4. Energy - 48 5. Stacking - 46 TIE 5. Religion - 46 TIE others receiving votes Fixes 6. Bring Back News Reports - 52 7. No more Instant City Conversions - 52 8. Amazing City Veiw - 42 9. Faster Smoother Graphics/Interface - 35 10. Multiplayer Startup Option - 26 New Ideas 7. Open Source AI - 44 8. Expanding City Radius - 43 9. Detailed Replay - 41 10. Hex Based Map - 40 11. Simultaneous Turns of Play - 36 11. Different Levels of Cities - 36 13. Recruitment System - 29 14. Automatic Patrolling - 23 15. Tourism - 20
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yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted February 03, 2001 23:05
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Nice!  |
Roman Prince Bratislava, Slovakia Sep 2000
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posted February 17, 2001 09:51
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Good work MarkG! |
Skeeve Warlord Washington Township, NJ USA Mar 2001
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posted March 21, 2001 12:03
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Thanks Large!  I just printed it out. ------------------ My reach exceeds my grasp! |
! Prince of Apolyton Apr 2000
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posted April 15, 2001 08:43
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Wow, good work Mark. |
Rasputin King Brisbane, Australia May 99
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posted April 24, 2001 22:42
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any multiplayer issues amnongst all that... that list looks mostly like AI alteratiosn or game play additions, any votes for a better Multipalyer game ..... |
Duckman Settler Mesquite, Tx, USA Jan 2001
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posted May 08, 2001 17:41
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Although the lists (yours and everyone elses') looks right on the money, I am not one of those Capt. Jim Kirk problem solvers (Star Trek II, when he said he re-programmed the simulator so it was possible to win). I have little interest in the AI. I do enjoy some mods that add extra characters or civs, but I don't follow scenarios or try to hit the highest score. What I want in the next Civ is enjoyment:1. Eye candy. Go back to live video (not animated) 2. Relative sounds. Face it, sometimes sounds don't seem to coordinate with action properly. Maybe when a unit is on the railroad the sound changes to train sounds (or whatever). 3. Even more creative cities. Although it wasn't crucial to the game, the ability to view a city's additions from afar personalize the game a bit more. I also miss being able to place the workers where I want. 4. Simplicity. You power hitters out there may enjoy going to the highest level and pulverizing countries faster and faster. That may be why you like to redesign the AI. I like playing out the game like The Sims or SIM City. Build and watch the results. CTPII doesn't implement some of the most fun things until you are at the medium level, like ruins. 5. Music to my ears. I love the music played in the background the first half-dozen times I hear it. Problem (besides getting old, quick) is I can't find a good balance to hear music and still be able to hear all the sounds and voices clearly. Plus, instead of burning up my CD-Rom playing it continuously, make 'em MP3's and play them buffered. 6. More positive rewards. The very small windowed and lack-lustered Wonder movies in CTPII bugged me. And I'm not sure the benefit from some of the Wonders exactly matched the wonder. And what happened to Leonardo's Workshop? Again, all this gets back to the one thing not discussed much: The pizzaz. Am I the only one who liked the WOW of the original Sid designs? |