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  EC3 New Idea #36 - Different Levels of Cities

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Author Topic:   EC3 New Idea #36 - Different Levels of Cities            Current Date/Time: March 08, 2000 20:40:49
korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted February 27, 2000 20:17   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


by Napoleon I

quote:

How about having different levels of cities, say a village, a town, a city, and a megapolis. These levels would have progressively greater radii so that they could gather more resources, and the improvements that one can build would also be dependent on the type of city. For example, cathedrals would only be built in a town or above, while superhighways could only exist in a megapolis.

Furthermore, the cities would change status as they grow in population, so that any city below size three is a village, city under size seven is a town and so forth.

I realize that this would cause a problem in the modern times, but I think that a solution can exist. For example a city founded by an engineer instead of a settler could begin at size three or four and immediately achieve the status of a city. Meanwhile, the engineer would also be more expensive to build than a settler.

Pythagoras
Prince
From: Virginia Tech
Registered: b.02-15-99
posted February 27, 2000 21:33   Click Here to See the Profile for PythagorasClick Here to Email PythagorasVisit Pythagoras's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I dunno.... A huge city like New York probably gets food from around the world, mainly from within the US I suppose, I guess there is some connection between size and support radii, a small village wont go 100 miles out of the way to chop trees, how bout this, 4 levels of city

starting with: (S=square within support radii, C=City)
S
SCS
S

the the S's expand one out for every 8 in city size? Maybe Sanitation improvements should drive this more than population expansion...

after some thought, I SECOND THIS!

don Don
King
From: It's too hot here.
Registered: b.02-15-99
posted February 29, 2000 02:51   Click Here to See the Profile for don DonClick Here to Email don DonVisit don Don's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


On one hand, political control doesn't strictly depend on city size. In medieval Europe a noble family might control lands separated by scores or even hundreds of miles without a big "capital city." Other political or cultural systems probably offer similar examples.

On the other hand, if Civ3 allows fractional values for resources then some modification to resource values could be applied depending on distance, transportation, and perhaps city size. Medieval Europe had very little in the way of all-weather roads, so the widely separated lands would be penalized to some degree.

So I agree with making a model which results in practical limits for smaller cities but not to arbitrary limits.

Napoleon I
Settler
From: Los Angeles
Registered: Feb 2000
posted March 08, 2000 20:40   Click Here to See the Profile for Napoleon IClick Here to Email Napoleon I Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Final Draft

How about having different levels of cities, say a village, a town, a city, and a megapolis. These levels would have progressively greater radii so that they could gather more resources, and the improvements that one can build would also be dependent on the type of city. For example, cathedrals would only be built in a town or above, while superhighways could only exist in a megapolis.

The cities would change status based on two main factors: population growth, and certain city improvements. For example, any town size eleven or above with an aqueduct will become a city, or any city of size seventeen or above with a sewer system will become a megapolis.

The city radius of the settlement will increase as the settlement increases in status, however it will only grow to a certain limit. The highest level, megapolis, for example will be able to gather resources from squares that are four or five squares away, but not more.

To remedy potential problems in the modern times and make cities built late in the game equally viable I propose the following solution. A city founded by an engineer instead of a settler could begin at size three or four and immediately achieve the status of a city. Meanwhile, the engineer would also be more expensive to build than a settler.

------------------
Napoleon I

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