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  EC3 New Idea #34 - Automatic Patrolling

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Author Topic:   EC3 New Idea #34 - Automatic Patrolling            Current Date/Time: March 16, 2000 23:41:53
korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted February 27, 2000 09:32   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


by Changmai Beagle

quote:

Automatic patrolling. Let us set patrol routes the units will follow back and forth. Why? Patrol borders with less units than sentrying, and patrol range of control from airbases and carriers. In CTP - lookout for slavers, etc., with less moves and clicks.
Seeker
King
From: Canada(UWO)
Registered: b.02-15-99
posted February 27, 2000 18:12   Click Here to See the Profile for SeekerClick Here to Email SeekerVisit Seeker's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Ever play Empire Deluxe? Civ III needs the "patrol" command!
MidKnight Lament
Warlord
From: Melbourne, Australia
Registered: May 99
posted February 27, 2000 23:55   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


this would be especially useful if simultaneous turns is implemented.

it wouldn't be in my top 5, but it's not a bad idea.

korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted February 28, 2000 02:13   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


that is the important thing each and every person has to do when the time for nominatiomes finally come around...you have to select the five best idea, all the ideas here are good, but finding and limiting it to the five best ideas is the tough thing

korn469

don Don
King
From: It's too hot here.
Registered: b.02-15-99
posted February 29, 2000 01:49   Click Here to See the Profile for don DonClick Here to Email don DonVisit don Don's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Patrolling is just one aspect of reasonable "path control" as it were: Multiple waypoints, GoTo which shows a path which you can then modify with waypoints, paths the user can set up independent of units and then assign to units as desired. Patrolling would just be a closed-loop path.

This seems to be on the borderline between fix and new.

On the other hand, if patrolling is separate from movement, something between ZOC and ranged attack, then it would be a 100% new idea.

Changmai Beagle
Settler
From: The Great White North & warmer climes
Registered: Oct 1999
posted March 08, 2000 21:41   Click Here to See the Profile for Changmai Beagle  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Final Answer (or final version if you prefer)

Either as a fix or a new idea. Provide a way to have units automatically patrol between one or more points. If they contact an enemy unit they become activated and go to manual control. Patrol could be tied to places, or to things - such as aircraft carriers. Examples: Empire, 1602

Effraides
Settler
From: lowville, n.y., U.S.A.
Registered: b.02-15-99
posted March 16, 2000 23:41   Click Here to See the Profile for EffraidesClick Here to Email Effraides Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


No, No. I feel this is a wonderful idea... but i have always believed that a border patrol for instance should be handles similarly to the way Public Works were handled in Call To Power... The patrolling of an empire should be a given... I don't want to watch 80 of my units moving back and forth over the same areas every damn turn... rather, dedicate a certain amount of funds or the workforce to patrol an area... you don't have to watch them do so. Maybe a small animation... Or maybe a Public Work that acts as a guard tower along a border... or a coast, and when an enemy unit comes within its patrol radius... a small coast guard unit or such is automatically dispatched to investigate and find out there intentions. Depending on the manpower... and the funds you allocate there can be different degrees of this. Primitive patrols to current day coasts guards and beyond. The details would of course have to be worked out.
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