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Topic: EC3 Fix #17 - A MORE REALISTIC CITY MODEL Current Date/Time:
February 29, 2000 20:49:41
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raingoon Warlord From: Registered: Aug 1999
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posted February 22, 2000 14:39

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by apocalyptica[b] quote:
 [b]City Control and Graphics As we all know, the world does not exist as a series of huge population centers with emptiness in between. We need some sprawling suburbs to be realistic! In the zones around cities, instead of displaying mining or farms or whatever, show us smaller towns that are developing as the fringes of the city. They can grow larger and fill more space as the city grows, and change in their nature as you progress in technology and time. Plus, you can then "build" laws in cities regarding such things as urban growth, suburban sprawl, and local (not just global, as all other civ games have had) environmental issues. Plus, it would just look neat Move the display of mining, farming, etc to within the city view.

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korn469 Prince From: the dark wastelands of apathy Registered: Apr 99
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posted February 28, 2000 04:35
 
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first can you define what the problem is? is it a significant problem? how does your ideas fix that problem specifically? does your fix effect any other areas of the game? if it does effect another area does it upset game balance in those other areas? is there a simpler way to fix the problem? does your idea hurt gameplay? why out of all of the ideas does your fix belong on this list? |
Omsat Settler From: Registered: Feb 2000
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posted February 29, 2000 20:49
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I like the idea of sprawling cities but to move the Mining stuff to inside the city window? No, if it comes to that I'm against it. | |