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posted March 05, 2000 09:12

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quote:

What's the ONE THING in Civ 2 (or SMAC?) that needs to be repaired or detonated altogether in Civ 3?
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first can you define what the problem is? The problem is that even on Deity level it becomes highly improbable that an experienced player will lose a CivII-game, which results in decrease of suspence. And you can be certain of your victory before half of all turns have passed! According to my sister who played SMAC a lot more than I did, this game was still more easily won. is it a significant problem? Yes, I think so; suspense being one of the essential elements we seek when we are playing a game. how does your ideas(sic) fix that problem specifically? The problem is quite complex and I don't harbour illusions about having the final solution to it. Yet by identifying Infinite City Sleaze and Eternal China Syndrom as cause of dimished suspence I got to the very heart of the problem and gave an important argument to reconsider the current 21-square city structure, which causes ICS and ECS, especially as 'heads' are counted in stead of people. A game like Imperialism proves that other structures can work very well. When nothing is done to remedy those defects I think we might as well play CalltoPower (a worst case scenario!)! does your fix effect any other areas of the game? At the moment there is no fix yet, but some connected PROBLEMS TO BE FIXED. That's what you asked for; I don't have a final solution to it. Many people, especially the Diplomat and the Joker, have come with intelligent suggestions to improve the structure of the game. see The ultimate ICS thread! Apart from demolishing the 21-square city structure I would suggest the following to ensure suspense till the end: better AI, the possibility of secessions and civil wars ,peasant revolts and feudal risings, more random elements like crop failures and epidemics, more influence of religion and economics making it possible to win in different ways, dangerous barbarians able to conquer large empires and create a new civilization, the possibility to start at a later starting date for the advanced player, the introduction of 'decay' factors affecting older and conservative civilizations. if it does effect another area does it upset game balance in those other areas? My fix asks for radical changes in many structures of the game. CivIII has to be essentially better than CivII, which is in my opinion the best computer game so far. Realism and suspense aren't mutually exclusive. The very linear, predictable structures of CivII should be broken, CHANCE EXISTS!! is there a simpler way to fix the problem? I really don't think so; makeshift solutions will not solve this problem. does your idea hurt gameplay? Not at all! My essential goal is to have a game that is A REAL CHALLENGE. why out of all of the ideas does your fix belong on this list? Because suspense till the end is essential to enjoyment of the game; its improbabe that I am the only player who without cheating has a winning position before the game is halfway. Often I handicap myself, building no wonders etc. All humans enjoy experiencing dangerous situations, especially in a game! The higher levels of this game should give us a continuous uncertainty about the future. In the current CivII the computer keeps up a semblance of resistance only by massive cheating and plotting together. If we will only consider ideas that Firaxis will implement this entire Forum is useless. CivIII should be definitely better than CalltoPower! The relation between ICS, ECS and the 21-structure is beyond dispute. As Doberman said: someday (perhaps in CivVI) a rural population will be created.
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