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  EC3 New Idea #18 - Space Cities

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Author Topic:   EC3 New Idea #18 - Space Cities            Current Date/Time: March 06, 2000 11:53:48
korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted February 20, 2000 15:39   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


by Audevourahn

quote:

Space cities and units. SPACE SPACE SPACE!!!!!!!!!!!
Father Beast
Chieftain
From: American Fork, UT USA
Registered: Feb 2000
posted February 20, 2000 17:58   Click Here to See the Profile for Father BeastClick Here to Email Father Beast Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I second this. as well as a set of 7 space wonders!
korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted February 23, 2000 12:27   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Audevourahn

if asked why out of the five things to put on the new ideas thread why would this idea belong? what are the greatest strength in adding this idea? and what if any weaknesses or exploits does this idea have?

could you please explain your idea a little more?

Civ_Lover1701
Settler
From:
Registered: Feb 2000
posted February 23, 2000 23:58   Click Here to See the Profile for Civ_Lover1701Click Here to Email Civ_Lover1701 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


That's one of the VERY few things i liked in CTP.

Possible projects:
space elevator(i know its been used)
GPS
Apollo Program(of corse)
Manned Mars Mission
-Terraforming Mars(should take AT LEAST 100yrs, mabye 500)

Any other space projects?

MidKnight Lament
Chieftain
From: Melbourne, Australia
Registered: May 99
posted February 24, 2000 00:47   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


and hopefully the game will be balanced enough and the AI good enough that by the time space cities (and warfare - don't forget the warfare ) comes around, we can still have a good tussle. by the time you had space in ctp, the game was over, and your enemies crushed.

i was really looking forward to some good space stuff, but it never really eventuated. could be a whole lot of fun if it's done right though.

...mmmm...i must say i liked those space bombers...

don Don
King
From: Thuh South
Registered: b.02-15-99
posted February 29, 2000 02:59   Click Here to See the Profile for don DonClick Here to Email don DonVisit don Don's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The greatest strength in adding space stuff is that some of us don't want the game to end at a set number of turns or game date, nor require some arbitrary goal like AC or conquest to define victory.

For that matter, some of us have considered the idea of building a colony ship to AC as ludicrous without achieving numerous lesser space-related and tech-related goals first: power, propulsion methods, cryogenics, etc.

don Don
King
From: Thuh South
Registered: b.02-15-99
posted March 06, 2000 11:53   Click Here to See the Profile for don DonClick Here to Email don DonVisit don Don's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I modified this from a post I made many moons ago (har har)
I've always thought the space race in Civ/Civ2 dumb. "Let's jump straight from current (laughable) space technology to near-light-speed interstellar transport!" Let's have a real space race.
  1. getting to orbit
  2. building satellites
  3. exploring the moon/better satellites
  4. remote planetary exploration/exploitation of lunar resources
  5. gradual development of interplanetary transport tech
  6. orbital industry of scale worth including in game
  7. manned exploration of inner planets (or equivalent)
  8. orbital/lunar colonization of scale worth including in game
  9. heavy orbital/lunar industry
  10. colonization of inner planets/asteroids (or equivalent)
  11. manned exploration of outer system (or equivalent)
Well, I could go on. The point is to add to the things we can do, not just expand the timeline and toss in a couple of "space" units. The possibilities are vast, though perhaps the map teleportation method of ToT isn't the best solution for movement between maps of planets.
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