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  Civ3-The List of Ideas for Firaxis
  EC3 Fix # 11 - IMPROVED COMBAT AI

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Author Topic:   EC3 Fix # 11 - IMPROVED COMBAT AI            Current Date/Time: February 28, 2000 18:17:25
raingoon
Warlord

Reg. 08-02-1999

posted February 19, 2000 13:16   Click Here to See the Profile for raingoonClick Here to Email raingoon Edit/Delete MessageReply To & Quote Message IP: Logged, Admin Access Only


Steve Clark:

Better AI in the coordination and movement of military units. That is, have it limit massive stackings and have it recognize barriers (such as fortress) so it tries to see if it can go around and not at it.
korn469
Prince

Reg. 04-30-99

posted February 28, 2000 04:51   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete MessageReply To & Quote Message IP: Logged, Admin Access Only


Steve Clark

first can you define what the problem is? is it a significant problem? how does your ideas fix that problem specifically? does your fix effect any other areas of the game? if it does effect another area does it upset game balance in those other areas? is there a simpler way to fix the problem? does your idea hurt gameplay? why out of all of the ideas does your fix belong on this list?

its weird how bad the AI is at running a war, if the AI was better civ would be less boring, and if like you said it could coordinate attacks and pick out easy or strategic targets then civ3 would be alot better

EdN
Settler

Reg. 02-28-2000

posted February 28, 2000 17:50   Click Here to See the Profile for EdN  Edit/Delete MessageReply To & Quote Message IP: Logged, Admin Access Only


I second this one! Combat is terrible and the game relies too heavily on it.

The quickest fix is to change the attack/defense/armor values to full 16 bit values. That way an ironside cannot take out my destroyer which they do far to often. In real life they would be blown out of the water before they even saw the destroyer.

korn469
Prince

Reg. 04-30-99

posted February 28, 2000 18:17   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete MessageReply To & Quote Message IP: Logged, Admin Access Only


EdN

how does changing unit attributes make the AI better? what exactly do you mean by

quote:

The quickest fix is to change the attack/defense/armor values to full 16 bit values

i don't understand what you are saying...and i feel that making the AI better is going to take alot more than changing unit attributes

korn469

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