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  EC3 Fix #9 - IMPROVED AUTO-SETTLER

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Author Topic:   EC3 Fix #9 - IMPROVED AUTO-SETTLER            Current Date/Time: March 06, 2000 21:06:50
raingoon
Warlord
From:
Registered: Aug 1999
posted February 18, 2000 03:18   Click Here to See the Profile for raingoonClick Here to Email raingoon Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Theben

"Autosettler: Must be perfect."
Matthevv
Chieftain
From: Crawley, W.Sussex, England
Registered: Mar 99
posted February 18, 2000 10:16   Click Here to See the Profile for MatthevvClick Here to Email Matthevv Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Seconded
Hugo Rune
King
From: Stettin in the Baltic to Trieste in the Adriatic
Registered: Sep 1999
posted February 18, 2000 12:11   Click Here to See the Profile for Hugo RuneClick Here to Email Hugo RuneVisit Hugo Rune's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Seconded.
Gearyman
Settler
From: Pensacola, FL
Registered: Feb 2000
posted February 19, 2000 18:57   Click Here to See the Profile for GearymanClick Here to Email GearymanVisit Gearyman's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I agree that an automated settler would be great, but it needs to come much further than the Formers did in smac. As raingoon said, 'Perfect'.
korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted February 28, 2000 04:57   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Theben

first can you define what the problem is? is it a significant problem? how does your ideas fix that problem specifically? does your fix effect any other areas of the game? if it does effect another area does it upset game balance in those other areas? is there a simpler way to fix the problem? does your idea hurt gameplay? why out of all of the ideas does your fix belong on this list?

perfect autosettlers? not in our life times theben

but maybe they could get them to be alot less stupid...being able to give them a list of TIs to build could help alot

don Don
King
From: Thuh South
Registered: b.02-15-99
posted March 06, 2000 21:06   Click Here to See the Profile for don DonClick Here to Email don DonVisit don Don's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I'll step up to the plate if nobody else will:
  • toggle for autofunction move first or autofunction move last
  • activating unit popup allows review of progress and continue/change order prompt
  • global queue control
  • overriding queue control from city for tiles in city radius
  • overriding or non-overriding unit queue control
  • save/load function to make assigning standard global/local/unit queues easier
  • road/rail connection routing combining GoTo function with waypoints with build orders
Not perfect yet, but that's stretching the limit for a "fix."
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