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  EC3 New Idea #11 - NEW DIFFICULTY LEVELS

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Author Topic:   EC3 New Idea #11 - NEW DIFFICULTY LEVELS            Current Date/Time: March 06, 2000 21:15:34
raingoon
Warlord
From:
Registered: Aug 1999
posted February 17, 2000 17:58   Click Here to See the Profile for raingoonClick Here to Email raingoon Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


bcr3:

"OK, with all these micromanagement suggestions, let me throw out one a suggestion to make certain they don't take over the game...
Instead of Chieftain, Warlord, etc. being governed by progressively tougher AIs, have each level include more advanced features. For example, Chieftain would be a lot like Civ 2, with just a few new concepts (such as, perhaps, the LASS system) and using the new interface. Deity would include all the new features: regions, battle maps, customizable units, civilian population with its own agenda, etc., etc., etc.

I make this suggestion because I am quite fond of designing scenarios, and many scenarios would not be able to handle so many complicated features. For example, if you were playing a scenario based on an alien invasion, do you want to deal with domestic problems? Of course not, the great premise of sci-fi is that if the Earth were invaded, we would all band together, right? So if you want to keep that mood, you would play the scenario on Chieftain or Warlord level, whereas if you wanted to get a more realistic experience, you would play Emperoro or Diety.

OK, that suggestion only applies if they decide to include all this micromanagement stuff, but that's my contribution to the pot."

korn469
Prince
From: the dark wastelands of apathy
Registered: Apr 99
posted February 23, 2000 12:09   Click Here to See the Profile for korn469Click Here to Email korn469Visit korn469's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


bcr3

if asked why out of the five things to put on the new ideas thread why would this idea belong? what are the greatest strength in adding this idea? and what if any weaknesses or exploits does this idea have?

have you ever played rail road tycoon two?

they have a neat system that would work well with your idea...

when setting up a civ3 game maybe have the following four sliders

1. AI difficulty (how smart and aggressive the AI is)

2. realism settings (turning on things like religion, LASS-d combat, economic victory, advanded diplomacy, things of that nature)

3. internal strife (make this a double slider, one for you and one for the AI)

4. production bonuses (again a double slider one for the player {or players if in a multiplayer game} and one for the AI)

Joseph
Settler
From: Napa, Ca. USA
Registered: Feb 2000
posted February 25, 2000 17:51   Click Here to See the Profile for JosephClick Here to Email Joseph Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Raingoon idea would be great if everone who played the game was at deity level, however not everone can play at that level, including me. Why should I be force to play a game without the benefit of all units and everthing else available to me and other like me?
Krusty
Chieftain
From: Chorley, Lancashire, England
Registered: Apr 99
posted February 27, 2000 07:01   Click Here to See the Profile for KrustyClick Here to Email KrustyVisit Krusty's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Korn469`s modified idea is good. then you can have all the advanced features, while still maintaining the AI level you want
ChrisShaffer
Chieftain
From: Chicago, IL, USA
Registered: Aug 1999
posted February 27, 2000 07:25   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShafferVisit ChrisShaffer's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


First, Joseph, note that raingoon is just posting all the suggestions here. The idea is from bcr3.

Second, I really like korn469's modified idea. In SMAC there are four map settings that can be changed, and only two AI settings (difficulty level and 'aggressive').

Rather than sliders though, I'd like to see something like the preferences checkboxes in SMAC - lots of on-off or 1-2-3 switches that can be used to change many game parameters.


[This message has been edited by ChrisShaffer (edited February 27, 2000).]

don Don
King
From: Thuh South
Registered: b.02-15-99
posted March 06, 2000 21:15   Click Here to See the Profile for don DonClick Here to Email don DonVisit don Don's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Can this be combined with New Idea #32 Customizability?
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