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  CHEATS (ver 3.0) Hosted by Ming (Page 3)

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Topic:   CHEATS (ver 3.0) Hosted by Ming Format for Better Printing
Dalgetti
Prince
aka The Artist ;)
Apr 2000
posted July 26, 2000 16:40   Click Here to See the Profile for DalgettiClick Here to Email Dalgetti  send a private message to DalgettiSend a Message to UIN: 64477545
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OK I haven't passed through the whole list but there is one thing I've noticed :

no one does seem to know the Airfield cheat .

I dunno , maybe I am using an old version or something or maybe it's common knowledge but:

if you build Airfields over mined hills it gives you both the advantage of the mining and it also gives you farmland (well you dont see it but try to work that tile with a city ; look at the output : 4 shield 3 food.)


am I the naive guy who's just discovered this ?

------------------
Prepare to Land !

Ming
Deity
ACS CivII & Off-Topic Forum Moderator Mingapulco
b.02-15-99
posted July 27, 2000 06:59   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to Ming Visit Ming's Homepage!
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Check section 8.1 in the first post to this thread
Ming
Deity
ACS CivII & Off-Topic Forum Moderator Mingapulco
b.02-15-99
posted August 08, 2000 06:48   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to Ming Visit Ming's Homepage!
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species8474... I tried to check this one out again... and still no luck. Do you remember the circumstances of when it worked? And again, were you the host?

Any information would help... Thanks!

Xin Yu
King
Seattle, WA, USA
b.02-15-99
posted August 09, 2000 13:52   Click Here to See the Profile for Xin YuClick Here to Email Xin Yu  send a private message to Xin Yu
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Ming: he mentioned that he could not host.

Here's what I feel to be a possible reason: The map must be round and of a certain size that near the edge (0 column) of the map two huts occupy the same position (just like two cities share one square). When your unit enters the square one of the huts is opened but another is still there. As far as you don't move the unit out, next time when another unit enters the square the first hut get opened again so you have unlimited huts.

Drinking too much....

Uncle Sparky
King
Edmonton. Canada
b.02-15-99
posted August 24, 2000 00:26   Click Here to See the Profile for Uncle SparkyClick Here to Email Uncle Sparky  send a private message to Uncle Sparky
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Well done Ming !!!

I don't think this is a cheat, simply a design program flaw -

if you build 2 cities on either side of the 0° meridian, they will both benifit from overlapping city radius squares at the same time. Most randomly generated maps have only open ocean on the 0° meridian.

Ming
Deity
ACS CivII & Off-Topic Forum Moderator Mingapulco
b.02-15-99
posted September 28, 2000 11:43   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to Ming Visit Ming's Homepage!
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I knew that one worked in Civ II (and I should have added it to the original list a long time ago)
But I'm not sure it works in MP. I'll have to try that.
Kristjan
Settler
Estonia
Jan 2001
posted January 15, 2001 14:43   Click Here to See the Profile for KristjanClick Here to Email Kristjan  send a private message to Kristjan
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quote:

Originally posted by Sten Sture on 11-30-1999 03:57 PM
Makeo's Capital - Just in case he doesn't post it here, I'll go ahead and type it up.

In a recent MP game a player moved his capital to a size one city with just one defender close to his rivals border after launching a spaceship to AC. The capital city was thus easily destroyed but not CAPTURED, so the spaceship continued on its merry way to AC, and the opponent was left with no ability to arrest its flight. This seems counterintuitive and sounds like design oversight.

Yes. It would be even more easy to destroy the city yourself, that means, to buy an engineer from it.

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