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Author Topic:   SPACE EXPLOITATION ver 2.0 hosted by Smilo
Harel
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posted July 30, 1999 09:03     Click Here to See the Profile for Harel   Click Here to Email Harel     Edit/Delete Message
THE NEUTRON RADIATION

Ok, Gordon asked, EnochF asked, so i might just as well explain.
Neutron radiation, but itself is no, ofcourse, alpha radiation. I was refering to a deutritium/tritium fusion cell.
Proton and neutron ARE two states of a particle called neuclon, which is comprised by quarks. This may be a rarily-known fact, but it IS a fact in the end.
The proton is the original state of the neuclon: when an electron is forced to merge with a proton it created a neutron.

Why does a deutritium/tritium cell creates mass amount of alpha radiation?
A pure fusion cell fusion hydrogen to helium, and by the process convert 1/270 portion of the matter mass to pure energy.
4 hydrogen atoms, 4 proton and 4 electron are compressed into one helium: 2 proton, 2 neutron and 2 electron. 2 electros are assimilted into the neuclos and convert the protons to neutrons.
Notice, if a neutron can be thought as a neuclaon+electro then:
4 neucleon + 4 electron = 4 neuclon + 4 electron.
Radiation is comprimsed by energy which is lost due to ineffinecy. The process itself is 100% perfect, but some energy is lost in alpha, beta and gamma radiation. This is how our sun works. This fusion reacton requires an internel heat of atleast 50 million C, and at optimum of 200 million C.

Fusion of deutritium/tritium mix. Those mix are found in modern fusion reactors, a mix of 50%/50% each.
A modern fusio reactor is a half-a-meter radius cylnider made of high-tempure polymers and surround by high-power elctro-magnets.
Those magnets create a pressure by "defelcting" ( as elctro-magnets can repel just as they pull ) in a pressure which, in simple words, can lift off the ground 10,000 tons.
The pressured hydrogen ions are heated up to the point of 4-5 million degrees, were the fusion process takes place. Since the atomic links of deutrium and tritium are much weaker then a hydrogen, the fusion process can be done in a much lowered tempture.

one atom of deutrium and one of tritium are comprimised of a total of: 2 proton, 3 neutron and 2 electrons. With the extra neutron expled, they can convert to helium.
However: what can 4 neutrons create? 4 neutrons are 4 neuclons with 4 electrons. When two electros leave the neuclos, it's a helium atom. 2 proton, 2 neutrons and 2 electrons outside. alpha radiation.

In order to perevent radiation, and gain energy, those lose neutrons are used, by friction to generate energy.
Since the energy cost to maintian the mangtic field is so huge, and the energy created inside the cell is only suffiecnt to sustain the process, the only way to make fusion reacton energy effiecent is to use the energy from the neutrons, which will heat up ( and then be used in a steam-combine ) are the helium created earlier in the fusion process, cooled to liqued helium and stored around the cell to cool it further.
This matter will be heated by the neutrons.

Currently, the only reason why modern fusion reactons don't work is the lack of a more "neutron-trasnspernt" matter for the cylnider cell. Too many hit the cell and heat it up to critical levels. Reaserch into a better polimer is under-way and due to end in 15-20 years. And then, finally, we would have a working fusion cell.

world popultion: for dino

First off, the UN figures are true. The world doesn't really have x-files: the UN isn't lying to anyone. Those figures are for real.

For the last 200 years, number of babies per couple is dropping steadily, in a straight line. Think off Y=10-x. As time passes by, prosperity is being kicked down. This arrow is going down, with no intterptuon, at every place at the world, without one exception.
The discovery of anti-biotic medicine in the 1950 jumped life-longlivty into an astronomical high value. In 1940, life period was around 40. Today it's around 75. When medicne jumped up so high, so fast, growth jumped with it: people that should have died are still kicking with andrenalin.
However, the rate in which medicne jumped up is slacking now, and the toll of the lower birth-right is again in place.
Like I said, germany allready has a -0.9% growth rate, and so those several other countries.

Let's think about the USA. Every body knows, the US had 2.4 childern per couple. There is even an american TV comdey show called 2.4 childern.
BUT, if a couple has 2.4 children and they dies, how many childern are profit?
0.4. 2.4 -2 is 0.4
Now, let's think that the number was 1.9, not 2.4. Not very far from one antoher.
If the USA had 1.9, then all the medicne in the world won't help: in the end, the popultion would decresse.

About size:
Since the decreese in "childern-per-couple" is going down steadily, the only room for statistical error is just how much medicne would evolve in the next century.
With retro-active virus, which can implamnt new DNA streams, nano-medicne and what-not, the life period can just as well pass 100 next century.
So, the value flux, between 8.5 billion tops and 12, and the point in which is would start to lower: 2060 to 2090.
However, no matter what will happen, in the last days of the next century the poputltion would decreese, normally.
[This message has been edited by Harel (edited July 30, 1999).]

EnochF
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posted July 30, 1999 12:41     Click Here to See the Profile for EnochF   Click Here to Email EnochF     Edit/Delete Message
Uhhhhh... Hebrenglish gives me a headache... I've got to sit down... wait, I am sitting down...

I think I'll go relax by reading my VCR manual...

Harel
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posted July 30, 1999 12:49     Click Here to See the Profile for Harel   Click Here to Email Harel     Edit/Delete Message
Enjoy EnochF!
And if you finish it, i can mail you some new manuals from the new addition.
And some more.
Hell, I'll subscribe you myself!
Beacause, as long as you are occipied, we won't need to read your intersting, intrigiung and alluminating posts.
Gordon the Whale
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posted July 30, 1999 18:25     Click Here to See the Profile for Gordon the Whale   Click Here to Email Gordon the Whale     Edit/Delete Message
Is there a club for people who don't know when to quit? I'd like to subscribe to a lifetime membership...

You are right, Harel, a Fusion reaction puts out all sorts of god-awful radiation, Alpha, Beta, Gamma, you name it. I'd misunderstood and thought you were trying to say that Beta-decay could create Alpha-particles.

I'm sure you know everything I am about to say, Harel, I just want to know how this fits with a single particle called a "nucleon" with multiple states... And I am going to have to pull out a textbook because it's been years since I studied Beta decay, or QCD.

Beta decay is the name for any reaction going between protons and neutrons, which of neccessity also include Electrons and Positrons, because charge must be conserved. The possible reactions are:

1) p+ + e- -> n0
2) n0 -> p+ + e-
3) n0 + e+ -> n0

There is also a neutrino in cases 1, and an anti-neutrino in cases 2 and 3. By e+ I mean a positron, as I don't know the code for an e with a bar over it.

Now, this could be interpreted as one particle which can flip between a + and 0 state with emmission or absorbtion of other particles. However, it's not a particle to begin with, per se, as they're both made up of quarks.

The proton is made of 3 quarks, Up, Up, and Down, and the neutron is made of 3 quarks, Up, Down, and Down. Up quarks have +2/3 change, Down quarks have -1/3 charge, so the proton (like everybody knows) has +1 charge, and the neutron is electrically neutral. So why are these the same particle? An interaction with a lepton (in particular, an electron or positron) will convert one to the other, but that's true of lots of things. But the electron is NOT "inside" the neutron... When a proton absorbs an electron and becomes a neutron, that up quark didn't just decide to hang out with the electron... They combined to become a Down quark, which is a fundamental particle and as such has NO constituent particles (Unless something has changed while I wasn't looking. Quarks are still fundamental particles, right?) Is your argument that a neutron is an alternate form of the proton based upon the fact that the proton is stable and the neutron isn't? Are sigma and lambda particles then also different forms of a proton? After all, if a proton absorbs a pion, it can become either one of those. Is a meson so different from a lepton? Neither is a virtual particle, they're both real. Leptons are fundamental, true, and mesons are made out of quarks, but so? Proton absorbs lepton to become neutron, proton absorbs meson to become lambda... Either way, one quark changes (lambda is Up Down Strange, as I'm sure you know) , and the product isn't stable. So are ALL baryons actually just different states of the proton? I fail to see why. You may just be repeating what you have been taught, which is a different way of looking at particle Physics. The argument may be more philosophical than physical (does it really matter whether they're the same particle anyways? They act the same regardless) but I don't understand how considering a "Nucleon" to be anything other than the name you give to the particles that exist in an atomic nucleus. If you had an atomic nucleus with Lambdas instead of neutrons, then darn it, those Lambdas would be nucleons! Of course, such nuclei would last approximately 2.6 * 10^-10 seconds, but who's counting?

I promise promise promise that even if you do reply again, I won't respond unless it has something to do with Civ3, which I realize this absolutely did not and I apologize to everyone who has to read it.

On the other hand, EnochF, give him a break. The world isn't made for native English speakers, you know, and neither is Civ3. Everyone should get their input. I bet we'd all do much worse if the thread was in Hebrew than Harel does in English.

smilo
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posted July 30, 1999 20:17     Click Here to See the Profile for smilo   Click Here to Email smilo     Edit/Delete Message
Me as thread manager :
Enoch,Gordon,Harel

Ok I believe it's time to point something out to you girls/guys : if this is not going to be the thread with most replies, it is certainly going to be the longest and toughest one to read. It will be the most interesting one scientifically speaking BUT will aslo be the thread with the least valuable ideas for the upcoming civIII.

We will all understand how to build super-duper space engines, but we will not know how to incorporate it into the game.

So, please reread what you have written and give some opinions on how to get it into the game.

And .. Enoch,Harel you both are wrong : it is just a matter of time to be proven wrong after being right.

M@ni@c
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posted August 01, 1999 12:05     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
You're right Smilo. Here some usable ideas for Civ3. I posted it also on the OTHER thread.

New victory condition : colonizing and terraforming Mars. Therefore a second map is needed off course.

Colonizing is simple. You must have a certain amount of people on Mars. Wonders like the Space Elevator, buildings like Aerospace Complex or units like Space Transport could increase emigration to Mars.

Terraforming will take a bit longer.
1) You need to bring oxygen into the Mars atmosphere. This could be simulated by collecting 200 oxygen points.
Every forest produces 1 oxygen per turn.
2) You need to decrease the amount of CO2 in the atmosphere. Haven't got an idea how to do that. I am no scientist.
3) You need to warm Mars by 50 degrees. This is necessary to make Mars warm enough for life and also to make ice fluid.
This could be simulated by collecting 500 warmth points.
Every population unit produces 1 warmth point per turn.
*) There should be several city(on Mars called base) improvements speeding up the terraformation. That means Mars should have different unit and building types as earth.

Even if it isn't your intention to win by colonizing and terrafoming Mars, you have a reason to go to Mars. Mars should be full of Minerals and Resources that can be transported to Earth.

Tornado7
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posted August 01, 1999 15:11     Click Here to See the Profile for Tornado7   Click Here to Email Tornado7     Edit/Delete Message
Ok, maybe I went a little overboard on the list of maps, but consider this: Most of those would be WAY smaller than the Earth anyway, which does make things a little easier to handle. I mean, most of the moons would be at best somewhere between small and medium in civII.
As for micromanaging, how about putting in a production quere, and stuf like that? In addition, you could combine alot of the basic city improvments together to simplify things in space. Not on Earth, though.
Just a thought.
M@ni@c's idea was a really good one too, and could probably be applied to a couple other bodies in the solar system as well. In addition, an future engineer unit could build some types of terrain improvments to help speed up the process, as well. Stuff like solar panels, hydroponic farms, etc.
Harel
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posted August 01, 1999 15:24     Click Here to See the Profile for Harel   Click Here to Email Harel     Edit/Delete Message
Smilo, i am not so sure you are right... well, sure, we can show up all this great ideas and how they should be added to the game ( hey, i just thought about a FTL quantum displacement, and it could give you +1 to movement! ). Some of them may even be very good ideas.
But, let's face it: civ III would include less things from this thread then any other one. It's not SMAC, and not going to be. Beside, as thread master, no one expect you to add all this debates into the summary.

Not a single person here can say he didn't learn nothing: Don don post on nuclear engines told me some new things I didn't know, and who knows, maybe even I added a little to your information bank. Hell, maybe even EnochF learned something! ( I doubt it, thought ).

I don't think we should be critized and hushed. There are many long, unrelated debates over this forums: Maniac can tell you about our debates on the social modifactor channel, on the civilazation thread had so many arguments I have no idea what the sides are now, not to mention who is "winning".
We learn something here: this is community of people. We might be here to make a better civ III: but civilazation is, in the end, about us. We might as well learned something for ourself, and on ourselfs.

Besides, I think I told my opinion on BR request ( ways to implamnt the new ideas, like stirrup gives +1... ). If we are reduced to giving numbers and strict way in the civ II, nothing is going to change.

You know what? I prefer to just tell you how the ( pardon my tongue ) bloody fusion cell works: let Firaxis think of a new, unique way to add this to the game.
[This message has been edited by Harel (edited August 01, 1999).]

dinoman2
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posted August 01, 1999 15:45     Click Here to See the Profile for dinoman2   Click Here to Email dinoman2     Edit/Delete Message
OK, here are some of my ideas.

1( Instead of using the ctp version of orbital maps, have a seperate map that you switch to, and that uses orbits for the various orbital colonies and space units.

Advantages: More realistic, less clutter on the regular map.

Disadvantages: Difficult to tell what's going on in space, more clutter on the space map.

2)I like the idea of using various maps for all the different planets.

Advantages: More room to grow, more difficult late-game conquering strategies, more interesting games.

Disadvantages: Takes up more memory space, difficulty of switching between maps.

Also, one question: How do you get those big fonts?

M@ni@c
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posted August 01, 1999 16:27     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Harel, I like unrelated debates, off course,the more the better, but if that is the only thing we do here, Civ3 is going to be a disaster.
If we don't interfere I think Civ3 will be Civ2 with new graphics( and even they won't be good if you have to take SMAC as an example).
So now and then we should do some serious work.

BTW, one of your interests is science. Don't you know a way to get rid of that nasty CO2?

Do you know a thread where Diodorus comes regularly? I desperatly need him at the SE thread. And I think I would annoy people if I posted everywhere :
"Diodorus Siculus needed at SE thread."

M@ni@c
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posted August 01, 1999 16:36     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Dinoman2 and Tornado7 : I think we may be glad if Firaxis gives us one extraterrestrial map.
BTW, do you really think you have the time and resources to colonize all that planets and moons?
Before a colony ship has reached Ganymedes you could have already built a new ship to reach AC or have conquered the world.

Another note about victory conditions : I don't think becoming supreme leader and winning a diplomatic victory should be based on how much population you have as in SMAC.
In SMAC it was possible to win a 'diplomatic' victory by only your own population. Bad.

Tornado7
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posted August 01, 1999 22:37     Click Here to See the Profile for Tornado7   Click Here to Email Tornado7     Edit/Delete Message
Not neccesarily. In strictly "now" terms, a one-way trip to Ganymede takes about 5 or 6 years. AC is a couple thousand years away.
Obviously, advanced tech will cut down on this, but the time scale is still on different orders of magnitude.
Anyway, I think it adds a nobler goal to the game than just beating the living dodo out of the computer. Granted, that's a fun thing to do, and every once in a while I take great pleasure in doing that, but I want a little more of a goal to the modern to future era than just out-nuking the mongols or getting the first strike on the celts. (Both of which happended in the last game I finished)
Utopian peace-loving intentions aside, the prospect of interplanetary warfare is really, really cool.
And as for the endgame, you could always change the goal to discovering and building a FTL starship. This sets an anchor point for a whole series of future techs.
The whole idea could be colonizing the other planets and looking for alien artifacts or something, researching them, and using that tech to build the blasted thing.
This means going off to other planets and colonizing and terraforming them to find the artifacts.
And like I said, they could cut down on the city improvments on colonies to make city managment a helluva lot easier.
Stuff like combining all the happiness improvments into one thing and stuff like that.
M@ni@c
Civer

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posted August 02, 1999 13:21     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
No, I don't like that alien artifact idea. Very unrealistic. I'll stick with my Mars victory condition. I don't think I want to look to alien artifacts throughout the entire solar system. And colonizing and terraforming Mars alone will be enough work on it's own. I think I'll be satisfied with two maps : Earth and mars.
Tornado7
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posted August 02, 1999 14:43     Click Here to See the Profile for Tornado7   Click Here to Email Tornado7     Edit/Delete Message
Alright, that was just an idea, but I would still like alot of bodies in the solar system.
Tornado7
Civer

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posted August 02, 1999 14:43     Click Here to See the Profile for Tornado7   Click Here to Email Tornado7     Edit/Delete Message
oops, double post.
[This message has been edited by Tornado7 (edited August 02, 1999).]
The Ellimist
Civer

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posted August 02, 1999 17:15     Click Here to See the Profile for The Ellimist     Edit/Delete Message
Hmm... I think I implied that normal means without a wonder. You can just build your mining ship, launch it toward any old asteroid, and set up a mining center.

I think there should be a wonder that increases the benefits of doing it this way, however.

smilo
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posted August 02, 1999 17:29     Click Here to See the Profile for smilo   Click Here to Email smilo     Edit/Delete Message
Harel,

I never ment that the discussions are worthless for civIII, I said the way you discuss is not contributing to its fullest extend.
Add to what you write a proposal so that what you explained can actually be used in civIII. As you said yourself, I cannot (and will not) add physics theories to the summary. So without a clear proposal your discussions will be lost in space.

Discussing is fine, but not if it is for the mere purpose of discussing : it needs an appropriate goal. And that is my final word on it.

Westergaard
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posted August 03, 1999 12:48     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
I think it's a good idea to have other planets for the player to colonize. But on a small scale though, it is very hard to survive on another planet.

Also, I once read somewhere that the best place for human settlements would actually be in near earth orbit, where it would be protected from radiation by Earth's magnetic field.

It would be cool if you could launch orbital cities like those but at a very, very high cost from earth (it's very expensive to launch anything from Earth because of it's gravitaion). If you wanted cheaper orbital cities you'd have to build mines on the Moon, or maybe on Mars.

This way the race to colonize space could be fleshed out a little bit, starting with small extra-terrestrial mines and orbital manufacturing plants, which later became huge cities in the sky.

This would also cut some of the micromanagement of having multiple maps, if you only had mines and very small settlements on the other maps.

Westergaard
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posted August 03, 1999 12:50     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
double post
[This message has been edited by Westergaard (edited August 04, 1999).]
M@ni@c
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posted August 03, 1999 13:17     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Westergaard, the Space Elevator Wonder should make bringing objects into orbit much simplier.
Gordon the Whale
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posted August 03, 1999 14:02     Click Here to See the Profile for Gordon the Whale   Click Here to Email Gordon the Whale     Edit/Delete Message
I don't thing there's really a problem with CO2 on Mars... The biggest problem with Mars, and the moon, is that there's not enough atmosphere of any kind! A good bit more CO2 on Mars would cause better heat retention (greenhouse effect) and warm the place up a bit, it's mighty chilly there now. Add to the air pressure, which is a bit low. Also, CO2 isn't particularly bad for you, especially in moderation. It's pretty much inert under typical conditions. But if you do want to get rid of it, those trees make Oxygen by breaking down CO2 and water, so getting rid of it is a necessary stage to getting oxygen. However, it doesn't result in any net production of atmosphere, just changes what was already there. To really get a good atmosphere, you'd have to pull oxygen out of the rocks, or better yet, find a good way to get nitrogen or argon. Oxygen really isn't all that good for you. There's a theory that this could be accomplished on the moon by setting off a nuclear bomb (or anything else really hot; the nuclear bomb has the unfortunate side effect of being radioactice) on the moon's shady south pole, which is (presumably) covered in ice and frozen gasses, which would melt, boil, and make a nice cozy atmosphere which would last for thousands of years. That would make terraforming the moon a viable wonder, which would only be built once and then end up with a playable moon. I don't know if there's any realistic way to do the same on Mars, Total Recall notwithstanding.
Venus could also be terraformed, if only there were a good way to get rid of some of it's atmosphere... Take it to Mars, maybe... I can just see a big vaccuum cleaner going from one to the other. ;-)
EnochF
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posted August 03, 1999 15:22     Click Here to See the Profile for EnochF   Click Here to Email EnochF     Edit/Delete Message
Well, in game terms, you could assign Engineers to work a land tile on Mars and convert some of its pent-up oxygen, carbon dioxide or nitrogen into atmosphere. Let's say a standard "sand" or "desert" square will get you 1 point of atmosphere every two turns; a "rock" or "canyon" square will get you 1 point per turn; but an "ice cap" square, such as occurs near the poles, will give you 5 points of atmosphere per turn. And your goal is to expand the atmosphere to, I dunno, 500 or 1000 points, at which point you can plant forests and convert the atmosphere to something breathable, at which point you've successfully terraformed Mars and win the game.

The problem with this path to victory is that... well, what happens when two competing civs are on Mars, terraforming it? They're not really competing, are they? How do we decide who just terraformed Mars? Was it the civ that completed the last "point" of atmosphere, or the civ that planted the most forests, or the civ with the most cities on Mars?

I still think sending a ship to Alpha Centauri is the best measure of victory. But perhaps we could make terraforming Mars a necessary step toward that goal...

Gregurabi
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posted August 03, 1999 15:50     Click Here to See the Profile for Gregurabi   Click Here to Email Gregurabi     Edit/Delete Message
I don't like the Mars colonization ending because it's too arbitrary. Why should the game end just because you've got (say) 50 people on Mars? In other words, what's so special about that 50th person which makes the game end? The victory conditions should be clear and undisputable -- conquering the whole planet, or being the first person to accomplish some monumental feat, etc. -- not just "hang around on Mars for a few turns".

Maybe that's why I dislike the CTP alien life victory ending -- not enough feeling of having accomplished something which fundamentally and irreversibly alters the world. Shrug.

For those who are interested in the physics that's been discussed (in some cases butchered) for the last few days, check out The Particle Adventure at http://pdg.lbl.gov/cpep/adventure_home.html -- it starts out a little bit slowly, but it's a very good introduction to quantum physics. It omits all the math, and presents only the concepts; a smart 8-year-old could follow most of it. Well worth reading, even for those who think they already know this stuff. (There have been some advances in this area since I graduated college in '93, so I learned a few things.) If you want to continue learning after reading the Particle Adventure, then please go to your local library and find a good book on quantum physics. (I haven't read it myself, but I've heard good things about Feynmann's QED (quantum electrodynamics). That may be a good one to continue with.)

M@ni@c
Civer

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posted August 03, 1999 16:19     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Gordon the Whale :

CO2 not really a problem!!!!!!???
95% of the atmosphere is CO2. The goal of terraformation is to make it possible to breathe without dieing.

Good tree idea! A forest breaks down one CO2 point each turn and produces one oxygen point.

You're right the atmosphere has to become thicker. I forgot that in my original post.
So now there are 4 necessities for a successful terraformation.

1) collect 200 oxygen points to simulate 20% oxygen in the atmosphere.
2) collect 500 warmth points to simulate the raise of temperature by 50 degrees.
3) destroy 500( I think this number is too much cause the atmosphere is thinner so there is not that much CO2, that is, compared to earth's atmosphere) or 100 CO2 points.
4) raise the tickness of the atmosphere to 600? hPa. I thought that was the pressure needed for oxygen to get in the blood.
Means collecting an additional ?(can somebody tell me thickness of the Mars atmosphere in hPa?) atmosphere points.

BTW, perhaps the terraformation processes of Venus and Mars could be the same. They both suffer an abundance of CO2.

EnochF :

Good idea for collecting atmosphere points!

Really good question about how is decided who wins.
Perhaps it should depend on two factors.
1) Who has the largest population?
2) Who has done the biggest job for terraforming Mars? = who has collected the most points?

Point 2 makes sure the player wants to get on Mars as quickly as possible to have a headstart on other competitors.
Point 1 is automatically needed cause humans produce warmth, adding warmt points.
Bases are also automatically needed if there are certain city/base improvements speeding up the terraformation process. That way you want as much bases as possible.

Perhaps this could lead to wars on Mars...

Don't worry. I still want the possibility to build a spaceship to go to AC, but it should be more futuristic than the Apollo Program.

Terraforming Mars is more realistic and less futuristic than AC.

smilo
Civer

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posted August 03, 1999 16:20     Click Here to See the Profile for smilo   Click Here to Email smilo     Edit/Delete Message
What about the following victory condition : you have to build an interstellar ship to sent people to Alpha Centauri, BUT the ship reauires a huge amount of a very rare mineral,metal, whatever. THE PROBLEM is that the stuff is only abundant on mars. You can also make it artificially but it costs huge amounts of money. So you have a choice either you fly to mars and set-up a large number of mines, or you make it on earth but need zillion $(more expensive than flying to mars). When you have enough of the stuff you can put in the final part of the interstellar ship and launch it. The first to get to AC wins.

Any other planets might be possible to, like jupiter from which you need to pump zillion of litres of a specific molecule.

M@ni@c
Civer

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posted August 03, 1999 16:52     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Gregurabi, you haven't paid attention.
Having a certain amount of people is only a part of the victory condition. The real goal is terraforming Mars. Isn't that a monumental feat?

I even doubt if I would include having a certain population necessary for winning.
You'll need them anyway for warmth and bases.


Another reason for getting a part of your population to Mars is to avoid population pressure on earth.
Let me explain how I want to simulate population pressure. I already have explained it on the SE/Government v2.1 thread but I doubt people are reading it.

Just as in in CivX I want buildings that determine your population limit.
These are my proposals.
8 : Aquaduct
12 : Sewer System
20 : Apartment Block
30 : Arcology

I want cities to grow further beyond the 'pop limit' even if they don't have eg an aquaduct.
As a drawback the people beyond the pop limit would be all Revolutionaries = very unhappy citizens. This is to simulate that they are angry because they haven't clean water (Aquaduct, Sewer System) and living space (Apartment Block, Arcology).
If a city has too many Revolutionaries, it revolts and forms a new major or minor civ.

As you can see there is no building to grow over 40. So all citizens beyond that are Revolutionaries. = pop pressure. The only reason to get rid of them is to send them to Mars.

Second reason for going to Mars = pop pressure.
Thirth reason should be that there are many resources on Mars that can be transported to earth. So even if you don't want to win by terraforming, you still have a reason to be there.

I see you guys thinking : "Oh, just don't give those Revolutionaries food and they'll disappear."
I have a rather radical solution for that.
Cities should continue to grow even if there isn't enough food. Off course that people won't be happy and will also be Revolutionaries.
It's not because there isn't a food surplus that cities stop growing. Look at Iran. You could say they have a 'pop boom' although there isn't enough food. Same for whole Africa, India and China.

So two ways to simulate pop pressure :
1) Revolutionaries above pop limit.
2) Revolutionaries if no food.

First reson to go to Mars = winning.
Second reason for going to Mars = pop pressure.
Thirth reason should be that there are many resources on Mars that can be transported to earth. So even if you don't want to win by terraforming, you still have an economic and industrial reason to be there.

You see Mars perfectly fits in the game.

Iceman88888888
Junior Civer

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posted August 04, 1999 02:07     Click Here to See the Profile for Iceman88888888     Edit/Delete Message
Terraforming Mars? Sounds like civ 3 will be like Sim Earth something I DONT want to see. Maybe you could produce large "domes" which cover 4 or so squares which you could put in plant life, and let humans work the mines etc.
Westergaard
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posted August 04, 1999 05:13     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
I like smilo's idea, where you could greatly decrease the cost of a spaceship if you had mines on other planets. But instead of using the rare mineral idea, I suggest that you somehow had to get the building materials to the orbiting manufacturing plant where they build the starship. If you wanted you could send them from Earth at a very high cost, it's expensive to launch anything from Earth because of the gravitaion. Or you could send the minerals from mines on the moon, Mars or an asteroid where the gravitation is much smaller than Earths.

In game terms you could have an SS structure cost 1000 shields when build on Earth, 200 shields when build on the moon, and 100 shields when build on an asteroid. If you had the space elevator wonder it would be much cheaper to build the parts on Earth too.

This wouldn't force you to build off-world colonies, but it would help a lot if you did.


I think the terraforming thing is a bit too futuristic. I mean, something like that probably won't happen before the end of the third millenium. And it's a bit too much like simearth.

But still, I really hope that they let us have colonies on other planets, even if they are very small.

I would be happy with some huge spacestations in near earth orbit, and a dozen off-world mines with only a small staff (one-population point or so) around the solar system, sending building materials to support the orbiting spacestations.

Somebody (ember I think) had an idea in the radical ideas thread, where you split production into man-hours and minerals. If you used this idea, the minerals could be sent from the off-world mines to the orbiting spacestations, where the workforce would produce something useful from the minerals.

So if you wanted spacestations you'd either have to build off-world mines or send minerals from earth at high cost (something like: every four minerals sent, only one arrive)


By the way M@ni@ac, I don't see why humans should add warmth points to mars. Any heat artificialy introduced to Mars would quickly dissapear again. One way you could warm mars in an effective way would be to put a lot of CO2 in the atmosphere. Because of the greenhouse-effect the Sun's heat would be trapped and slowly begin to warm the planet. You could still have the 120 mb oxygen needed for humans and animals to survive, but you'd have to have a lot of CO2 too.
[This message has been edited by Westergaard (edited August 05, 1999).]

Gordon the Whale
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posted August 04, 1999 12:54     Click Here to See the Profile for Gordon the Whale   Click Here to Email Gordon the Whale     Edit/Delete Message
PROBABLY won't happen by the end of the millenium!! hurry up, guy, we've got to terraform Mars in the next 5 (or 17, depending on how you look at it) months, so we can put it in Civ3!! I think EVERYTHING in this thread assumes the game to extend into its 7th millenium. Ther could be a TI, the Pressure Dome, which allows some food to be produced on inhospitable terrain (you COULD build them on Earth, too, but they wouldn't be that useful. Maybe on the poles or underwater, to supply food to mining colonies. fo those of you who've read the thread(s) on villages, a Pressure Dome is like a village that can be built ANYwhere, but also takes more than 1 turn (I'm thinking 5 or 10.) these allow you to set up a resource base on Mars/the Moon/Europa/Venus, wherever. The things you have to do to terraform each planet would be different. Mars, I maintain, does NOT have too much CO2. It has too little oxygen. CO2 is not really a toxic gas. There would be 4 atmospheric conditions for a "terraformed" planet:

Atmospheric Pressure, the #1 requirement (in terms of which you'd have to work on first). The planet has to HAVE an atmosphere. If you went to Mars or the Moon without a spacesuit on, you wouldn't have time to worry what the Oxygen content was or whether the atmosphere was toxic. You'd pop first. In our solar system, there are no rocky planets suffering from too much atmospheric pressure. Such a planet would have really heavy gravity, anyway, and so would be largely uninhabitable by humans.

Temperature, the #2 requirement. Venus is a toasty 400 degrees. C02 would freeze on the moon at night, and water would boil during the day. Mars is chilly, but within the realm of really cold places on earth. If you can get an atmosphere on the moon, it's temperature would be fixed pretty well... After all, it's the same distance from the sun as the Earth is. Adding CO2 to Mars would help, but it's going to have to be cold there. Always wear a jacket. Venus needs its awful, heat trapping clouds destroyed. For anything past Mars, you're just too far from the sun to get a planet with a habitable temperature, so you are limited to people in space suits, no matter what atmosphere you can build up. This makes a big minus to growth, of course, but if you develop the right techs, you can grow bacteria farms and such that will provide foor outside a Dome. Jupiter's moons are an od exception, because they are kept internally heated by tidal forces from Jupiter. Io is not a terraforming option anyways, being highly volcanic, but Europa _may_ have a liquid water core. This would allow some sort of colonization. Another problem with planets/moons past Mars is the lack of sunshine. Mars, even when fully terraformed, should get -1 to food in all squares for this (Venus gets +1?) Speaking of Heat trapping clouds on Venus...

Getting rid of toxic atmosphere is #3. I don't remember air pressure on Venus, but I think it's similar to Earth. It's made of all sorts of nasty things though. Have to get rid of all that before you do anything else. This is also a sort of problem on Saturn's moon Titan, which is covered in Methane sludge.

Lastly, once you have an atmosphere made of innocuous gasses like Nitrogen, Argon, Helium, CO2, and water vapor, you've got to put in some Oxygen. Not too much, of course, since Oxygen is also a toxic gas. More than 30% and you can't really live in it for extended periods of time... And I wouldn't reccomend driving your car, either. Require 10% oxygen for human life, with minuses to growth up to 20%, then give bonuses up to 25%, and minuses after that, with toxic levels at 40% or so. Also required, for outdoor farms, is CO2, in levels of at least 1%. Plants will grow much better in a low-oxygen environment, so under 20%, where there are growth penalties, make food bonuses.

So, there are the requirements; How are they attained in game terms?

Air pressure can be obtained by releasing gasses stored either in the rocks or deeper in the planet core. Build Gas Production TIs to release gasses. It can be assumed that no one is stupid enough to put toxic gasses into the air, which they will later have to get rid of, so these will put out oxygen, nitrogen, argon, helium, water vapor,and CO2.

Temperature is partly a factor of distance from the sun, and that can't be helped. It's also dependant on the Greenhouse effect. Put a denser atmosphere on Mars, with lots of CO2 (remember, Mars currently does NOT have lots of CO2, it just has more CO2 than anything else) and you'll warm the place up a bit. Get rid of all those pretty clouds on Venus, and you'll cool it down. Gasses can be removed by building "filters" which react undesired gasses with whatever, binding them into a solid. These act much more slowly than the gas releasers, and take a higher technology and more time to build.

Filters are also used to take out Toxic gasses.

If building up atmospheric pressure didn't give you enough Oxygen, you can convert CO2 to Oxygen by planting Forests, putting Algae in the oceans (If you've ended up with the right temperature and more than minimal water in the atmosphere, you'll get oceans), or moss all over, whatever will survive. Remember it took hundreds of millions of years to build up Earth's oxygen supply... This is a slow, slow process, that might need to be augmented with more big machines.

There's how to terraform planets in Civ3, or A way, in any case. Here's the next question: Why? Is it necessary? The question has been addressed before, by myself as well as others. End result: Unless the Moon or Mars have some massive, isolated store of frozen atmosphere, as the Moon at least may, this can't be done in one fell swoop, that could be done as a wonder and end the game. Terraforming would take HUNDREDS of turns, otherwise. Do we want to add hundreds of turns on to the end of the game?

Next: I think that, at least in our real world, if the Moon or Mars are terraformed, it will be a multinational project. No reason for it to be anything else in Civ3, if a non-wonder terraform were a victory condition. Work it as the real, peaceful way to win the game. You get points for each bit of good atmosphere you put in, or bad atmosphere you take out. That way, whoever did the lions share of the terraforming gets the lions share of the points. All that a successful terraform is is a cue to tally up points and end the game.

However, if I went through all the trouble of making the moon habitable, you can be DAMN sure I'd want to colonize it. Add another couple hundred years on to the game. At this point, sometime in the late 3rd millenium, interstellar trave might actually be feasible, so you can win by a more realistic spaceship to Alpha Centauri. However, it's broken the plotline to SMAC, which is based upon Civ2, not Civ3 (that's the problem with writing prequels.) In the end, terraforming planets, to me, would make a fun game, but it doesn't really go with Civ. Maybe do something like in Test of Time, where the game comes with multiple play modes which can be linked together. So you can play a terraforming game, where you start with one Colony Pod and one Terraforming Engineer on an inhospitable alien planet (like the Mars scenario in Fantastic Worlds) or you can play regular Civ3 or you can link the two together. Either game could be won by sending the ship to Alpha Centauri, but if using the Tech tree from the Terraforming game, either alone or as an add-on to the historical tree (make the starting techs on the terraforming tree the ending ones on the historical tree) the tech required to build the ship to Alpha Centauri would be much higher (realistic).

Now, as an add-on...

Gregurabi
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posted August 04, 1999 14:42     Click Here to See the Profile for Gregurabi   Click Here to Email Gregurabi     Edit/Delete Message
Maniac -- sorry, my response was too ambiguous. Yes, I was paying attention.... Let's try again.

I don't like the proposed terraform Mars ending because the victory conditions are too arbitrary. At what point do we draw the line? From one turn to the next, we may have raised the temperature by 1 Celsius degree, or increased the partial pressure of oxygen by 1% (of an earth atmosphere) -- how does that little change mean the difference between struggle and victory? If humans can survive at (say) 20 degrees C and 0.20 atm O2, then they'd probably do OK at 19 degrees and 0.19 atm O2, wouldn't they?

This is different from the spaceship options in Civ1/2. In those games, if your spaceship is missing a drive, it will go slower; if it's missing life support, some people won't make it. Each component you add to the spaceship serves some specific *purpose* -- it's not just a matter of collecting N spaceship points (for some *arbitrary* number N). The victory is accomplished by the actual arrival of the spaceship -- an instantaneous and indisputable event. When this event occurs, the game ends. But with the proposed terraforming ending, there's no single event -- no point on the timeline -- when you can say "Mars has now been terraformed by the Babylonians". It's just a sliding scale of percentages.

The other problem (as someone else pointed out) is that if two or more players are simultaneously terraforming, then there's no clear winner when the terraforming is "done" (whatever "done" means -- see above). All you've done is extend the competition between civilizations into another realm -- you haven't established a condition which clearly spells VICTORY.

M@ni@c
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posted August 04, 1999 16:06     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Westergaard :

I think within the next two hundred years terraforming Mars could be possible.
It isn't that futuristic. A spaceship to AC is much more futuristic.

I don't know simearth.

I am 37 degrees. You not? Humans do produce warmth. Also the human installations, bases and factories.
Perhaps with a thicker armosphere the warmth would stay.
BTW, I think Mars is too far away to cause a greenhouse-effect.

Gordon the Whale :

wearing a (winter) jacket (with electric warming)is off course enough to solve the warmth problem for humans, but the warmth is still necessary to melt the ice to water.
So warming is absolutely necessary for a successful terraformation.

Genetically engineered land algae can also reduce CO2 or add oxygen.

No, I suggest the game to end in 2200.
Then you should have terraformed Mars.

New way of bringing water to Mars.
Let crash small ice asteroids on Mars.

I want AC as a victory condition, but also Mars.
And I don't care a damn about the sweep of time trilogy. For me Civ3 doesn't need to be a prequel.

Iceman88888888
Junior Civer

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posted August 05, 1999 02:06     Click Here to See the Profile for Iceman88888888     Edit/Delete Message
Crashing Ice astroids now its getting really like Sim Earth. Colonizeing Mars? Yes We should do it by 2100 but Terraforming? that sounds abit to advanced for a ending in 2200 ,if it ended in 3000 sure. Maybe it could be a group project with other Civs with colonies on mars.
Westergaard
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posted August 05, 1999 06:55     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
Just to straighten things out.

What would happen if and unprotected human walked on Mars today?

Well first he would explode because of the lack of pressure. So the first priority would be to build up pressure in the martian atmosphere. The atmospheric pressure is currently very low, just over six millibars, which is less than one hundredth of that at Earth’s surface. There would have to a pressure of at least 140 mb for humans to survive and the closer to earths pressure the better.


Suppose he did survive and didn't explode he would quickly die of radiation sickness since there is no protective ozone layer to shield the planet from the ultraviolet radiation emitted by the sun.

This could also be solved by building up an atmosphere with an ozone layer and maybe using a good sunblocker.


Third he would freeze to death. The temperatures near the equator of Mars averages about 60 degrees below zero.

This would obviously have to be solved since, it is not just enough to put on a warm coat. The plants growing on mars would at least need to be above zero degress and preferably higher. The only way to solve this would be to let plenty of greenhouse gasses, such as CO2 and CFC gas out in the atmosphere. And no, M@ni@c, Mars is not too far away to use the greenhouse effect. In fact just a little of the more active greenhouse gasses such as CFC-gas, could rise temperatures a lot. These could either be produced or you could extract them from the rocks. It is believed that the surface of Mars holds huge amounts of CO2.

On the other hand I think that the presence of humans, and their bases, would do extremely little to heat up Mars. I mean what could a few million people with central-heating do to a whole planet? Earth isn't getting warmer because of it's billions of inhabitants, but because of a slight increase of greenhouse-gasses in the atmosphere.


And finally the poor human wandering on the surface of Mars would suffocate since there isn't any oxygen on Mars.

This is one of the hardest problems to solve, but also one of the least important. If you wanted to survive you could just bring your own oxygen supply, like some sort of SCUBA-gear.

It is possible to introduce the 120 mb of oxygen that is required to breathe, put it is such a huge task that I think that it shouldn't be neccesary. Even if the entire face of the planet was overgrown with plants, and even if you had genetically engineered those plants to produce a lot of oxygen (say at 1% efficiency, which is high but not unrealistic), it would take almost 900 years to build up the 21% oxygen atmosphere. It would take such huge amounts of energy that it is unrealistic to convert enough CO2 to O2, even if you did it in huge reactor tanks it would take centuries.


As you can see it's pretty big task to terraform Mars. But it could be done. To solve the "when is Mars terraformed" question, you could say that the game didn't end when Mars was terraformed, because it could never be completly terraformed. Instead the better you made the climate the faster the growth and the more points the terraformer got(eg 1 atm pressure achieved, +50% growth and industry. 285 degrees K achieved, +50% growth and industry). In the case of multiple terraformers, they should divide the points.
[This message has been edited by Westergaard (edited August 05, 1999).]

M@ni@c
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posted August 05, 1999 10:55     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Iceman8x8 :

I'm serious. I have never heart of Sim Earth before.

Westergaard :

"What would happen if and unprotected human walked on Mars today?

Well first he would explode because of the lack of pressure. So the first priority would be to build up pressure in the martian atmosphere. The atmospheric pressure is currently very low, just over six millibars, which is less than one hundredth of that at Earth’s surface. There would have to a pressure of at least 140 mb for humans to survive and the closer to earths pressure the better."

Before there is an atmosphere every human should wear a pressure suit outside, off course.

"Suppose he did survive and didn't explode he would quickly die of radiation sickness since there is no protective ozone layer to shield the planet from the ultraviolet radiation emitted by the sun."

I know that, but it's not like they are gonna die directly after they set foot on Mars.
Besides, there living spaces could have some protective layer, so they only get the radiation when they walk outside.

"Third he would freeze to death. The temperatures near the equator of Mars averages about 60 degrees below zero."

I know that too off course. Until Mars is terraformed, they would have to wear electrically warmed suit.

"And finally the poor human wandering on the surface of Mars would suffocate since there isn't any oxygen on Mars."

Ever heart of an oxygen supply?


You have summarized the things why humans have to wear suits + you have just given all the reasons why Mars should be terraformed. Thank you.

Tornado7
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posted August 05, 1999 12:07     Click Here to See the Profile for Tornado7   Click Here to Email Tornado7     Edit/Delete Message
Ok, this idea assumes that we'll have multiple maps, of different planets. There could be a simplified "mini" map, representing interplanetary space or the solar system. The map would be revealed once you discover astronomy or something. Anyway, this could represent and simulate interplanetary travel, with spaceships traveling between the different planets. That way, you could blockade a planet during a war or something. Just a thought.

------------------
Truth is stranger than fiction, and people are weirder than both.

M@ni@c
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posted August 05, 1999 13:44     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
Two maps is enough.
Gordon the Whale
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posted August 05, 1999 18:29     Click Here to See the Profile for Gordon the Whale   Click Here to Email Gordon the Whale     Edit/Delete Message
Ice asteroids and comets are the primary reason that the moon, at least, and maybe Mars (Mars could have gotten it some other way, like Earth) have water ice today. Over the billions of years since they formed, they catch comets, which hit the planet/moon and leave ice behind. That said, I looked up the data from the recent Lunar Prospector mission to see the status of water on the moon right now: estimated are between 10 million and 600 million tons of ice, in craters at the poles. Great! water on the Moon, and lots of it! Then I figured out how much water that would be if you melted it all and distributed it all over the moon... The upper estimate gives 0.014 millimeters. Not exactly promising, and that's what accrued over 5 billion or so years of lunar history... Certainly, if we could condense the Oort cloud and move it to the moon, we'd get a lot of water. But that's unlikely, and the number of icy bodies at any given time in the inner solar system is pretty low, so that's not a very fast way to get water onto the planet. Then again, there aren't so many other ways, other than extracting hydrogen and oxygen from rocks and combining them, which is slow and expensive.

Whether Mars has enough water on it to melt down for terraforming is still unknown; the Mars Polar Lander is currently enroute to the Martian South Pole to find out, unless something has gone wrong with it. Mars shows evidence that it once had enough liquid water to cause erosion. If so, the water may have all frozen at the poles as Mars lost its thicker, heat trapping atmosphere, which it presumably once had. Heck, you can look at a picture of Mars and SEE the water, but that doesn't say there's really enough to cover a reasonable amount of the planet. If Polar Lander (they sure do give them creative names, these days) finds out that that's the case, putting a good atmosphere on Mars will warm it back up and melt the water. Still one problem: radiation. An ozone layer is all fine and good, but it only stops UV. There are much nastier thing out there, and only a strong magnetic field, like Earth's, will stop them. Mars does have a magnetic field, discovered in 1997, but it's less than 1/800 the strength of Earth's. No dice. you need to bioengineer radiation-insensitive crops (probably photosynthetic bacteria... yum) and live inside radiation shielded houses. Of course, the moon has even less of a magnetic field, so this is a bigger problem there.

Harel
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posted August 06, 1999 05:32     Click Here to See the Profile for Harel   Click Here to Email Harel     Edit/Delete Message
Maniac, you don't need to get read of the co2 in the mars atmosphere. You need all the gas you can get! Mars atmospheric pressure isn't a TAD lower, it's 1% of earth atmosphere. Mars almost have no air to breathe at all. You won't die because of the co2 if you breath Mars air: not enough co2 to kill you. No, the problem is you don'have anything to breath.

The main problem in mars is not co2 to heat up the planet ( enough is trapped in the rocks ), nor even the oxygen ( if the hyptosys about Mars under-ground ice oceans are true, we got enough oxygen also ). The problem is not enough "passive" gas. Earth atmopshere has 79% neon: even if you covert all of mars assumed neon to gas, you won't have even a fraction.
Some scientist also suggest using Argon: but still, not enough to go around. It's suggested to create an automated shuttle carrier fleet to bring argon from gynamide.

You can't, however, just dump all the co2 you can get and then wait for it to break-down with planets. First off, high portions of co2 are even toxic to plants. Besides, it would take MILLENIAS to break-down the co2.

No, you must build a solid, moderate atmosphere right from the start.

BTW, gordon, Mars is not the same distance from the sun as Earth! It's three times further!

Also suggested are giant mirros which will orbit Mars and center 25% more lift on the equator line.

In any case, terraforming mars completly would take no less then 500 years, regardless of what technology you use.
Beside, a FULL terraformation of mars is impossible: you won't never have enough neon, the tempture would always be lower ( cause of the distance ), and the G would just be wrong.

But, for the best information of Mars terraforming, read ( hell, run to buy it! ), Kim stanely robinson GRAND triology: red mars, blue mars and green mars.

Westergaard
Civer

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posted August 06, 1999 05:50     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
I think that it is very interesting to discuss terraforming and how it could be put in the game. But to be serious i doubt that it's going to be in the game, I have heard some people saying that they'd like Civ III to end before 2050, because Civilization is a game of history and it has to end with us going to AC before 2050 so that SMAC can begin, and stuff like that.

I think it would be very sad if Sid wanted to follow the story line that hard, because I'd really like to try to colonize space. So how about we go for a compromise, and demand a few off-world colonies and spacestations, but focus more on the near future space exploitation.

Also I doubt Mars will be terraformed before we have a huge space infrastructure, with fuel-stations and manufacturing stations in orbit etc. It is much easier to build in near earth orbit where you can be radiation-shielded by Earth's magnetic field. As Gordon said, radiation is a serious problem, and you'd have to live in huge shelters.

So for now I think I would be better if we focused on making a realistic, yet fun, way of colonizing space on a small scale.


M@ni@c
Oh, by the way M@ni@c, What I wanted to point out with my previous post was that your terraforming system wasn't very realistic because:

  • Humans don't collect warmth points
  • You don't have to destroy CO2 you have to collect CO2
  • One forest tile converting one CO2 point to one oxygen point per turn, should take some milleniums before you could breathe. It is a huge task to produce oxygen.
  • I think I did point out that you'd have to wear SCUBA gear for a long time after you built up the atmosphere.

    Of course a few changes would fix that problem.

    Harel
    You're absolutly right that you have to build up at least 140 mb pressure, and at best the same pressure as on Earth.

    You wrote that the atmosphere on Earth is 79% Neon (symbol Ne), I believe you mean Nitrogen (Symbol N). Right?

    And though it is a great idea to fill up the martian atmosphere with Neon or Argon (being passive gasses they won't react) it is not realistic to shuttle it in from elsewhere, it'll just take too much time and energy.

    So you'd have to use any gasses available on the planet, but I don't know excactly what these are. But I think there should be some oxygen and a lot of CO2, but I'm not sure. Do you know?

    The way I see it you'd just have to settle for sufficient pressure so you won't need pressure suits, and a temperate climate with higher temperatures so you could have agriculture. This way you would still have to bring your own oxygen supply, but that's not unrealistic. They had oxygen supplies in SMAC too.
    [This message has been edited by Westergaard (edited August 06, 1999).]

  • Westergaard
    Civer

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    posted August 06, 1999 05:50     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
    double post
    [This message has been edited by Westergaard (edited August 06, 1999).]
    Tornado7
    Civer

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    posted August 09, 1999 12:37     Click Here to See the Profile for Tornado7   Click Here to Email Tornado7     Edit/Delete Message
    *Bump*
    Harel
    Civer

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    posted August 09, 1999 12:59     Click Here to See the Profile for Harel   Click Here to Email Harel     Edit/Delete Message
    Yeah, I DO mean nytrogen, sorry.
    However, I did mean what I said: they WOULD have to shuttle it from somewhere else.
    On mars, there is more the enough co2 trapped in the rocks to create an atmopshere as thick as Earth: however, for temputre and toxic reasons, we can't create such a co2-rich atmosphere ( hell, it will eat down the buildings! ).
    Ice, and limited amount trapped in the rocks can give a fair amount of oxygen in the air: not nearly enough, but with trees it would do.
    The problem is non-reactive gases. There aren't any. Period.
    Not Neon, nytrogen or Argon. Not even enough to fill 1% of a 1 atmosphere unit air ( according the most optemistics plans ).
    Shreding and evaporting huge amount of deep-ground rocks could probaly get more noble gas into the air, but still not nearly enough. In every attempt to create a harmonical pseudo-earth atmosphere, you will reach the level that you simply don't have nay more on mars, everywhere, period.

    So, you can't "just use what you have on the planet". In Kim stanely robinson triology, for example, a civil war broke down due to the way of terraforming mars: big coporations wants to just fill the air with co2 ( using massive lances which focused tight beams of light and evaported rock into gas ) and then slowly reduce the amount of co2. Advantge: immdiate atmosphere and heat. Dis-atvantge: probaly take hundreds, if not thousands, of years to lower the co2 levels ( the coporations, however, didn't want to admit that ). Other side wanted to build a fixed atmosphere in a single pass: they suggested creating a fleet of autmated ferries that will be propeled by a catapult drive ( Mars has a space elavator ), skid down Titan and Gyanmde atmosphere and bring back Argon. Costly, but less time-consuming in the long run.

    smilo
    Civer

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    posted August 09, 1999 19:55     Click Here to See the Profile for smilo   Click Here to Email smilo     Edit/Delete Message
    Terraforming eh, hmmm this reminds me of a movie you all know : alien 2. Now how can we get the aliens in ?
    don Don
    Civer

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    posted August 09, 1999 21:33     Click Here to See the Profile for don Don   Click Here to Email don Don     Edit/Delete Message
    Well, I haven't read the Robinson books. But I did hear this from a little pipefitting job on which I worked as helper. Argon is used to fill the pipe and blanket the weld area to "flood out" all the oxygen when welding certain metals (titanium, in this case). The Argon is very dangerous because it can do the same thing in the lungs. It is much denser than air, and the lungs' pneumatic action is too weak to expel it once it gets in the alveoli. Inevitable suffocation is the result of a full breath of Argon.

    I asked, since welding supplies include oxygen, if intubation and flooding the lungs with oxygen wouldn't work. The answer is it hasn't worked in field conditions.

    Is this just an "old welder's tale," or is this correct?
    [This message has been edited by don Don (edited August 09, 1999).]

    Westergaard
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    posted August 10, 1999 12:33     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
    Harel
    Well okay maybe you're right that the only way to get a healthy atmosphere is to get it from other planets and moons.

    How toxic is CO2 anyway? Could you have genetically engineered plants tolerate high levels of CO2? Could one survive it by bringing his own oxygen supply along (SCUBA-gear)? Do you know how much a dense CO2 atmosphere would rise temperatures? maybe these problems could be solved in one way or another. Bringing your own oxygen supply, modify your plants, protecting your buildnings, and things like that.

    Because if you wanted to move an atmosphere from Jupiter and moons, it would take such huge amounts of time and energy, that it would be like moving the pacific ocean with a small bucket. But maybe in the far future we will develop more advanced buckets? We could develop fleets of ferries that could take huge amounts of gas, or other advanced ways of transportation.

    All these posts just shows how big a task it is to terraform Mars. You say it'll take at least 500 years and i agree, maybe even a 1000 years. The question then, is how far in the future does people want Civ III to go? Maybe this could be a new poll on the website? Personally I'd probably vote about 2500. (I have already suggested this kind of poll in the "ideas for new polls" thread).

    One of the things I really thought SMAC needed is more explotation of space instead of the way too simple sattelite system. I have never played CTP and I'm considering buying it just to try the future part. Does anybody know if CTP's system is well done? Realistic? Worth buying?

    Don Don
    You're probably right, it sound logic, but suggestions about filling the atmosphere with Argon assumes that everybody has their own oxygen supplies (like divers). Then of course you'd better not breathe any air from outside.
    [This message has been edited by Westergaard (edited August 11, 1999).]
    [This message has been edited by Westergaard (edited August 11, 1999).]

    Westergaard
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    posted August 10, 1999 13:41     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
    An idea
    The way I see the future of space exploitation, we'll have huge manufacturing plants/cities orbitting Earth. The production of these spacestations will be kept supplied by mining activities on other worlds with a lower gravity. The reason why I think we'll move whole manufacturing plants to space is mainly because of the high cost of launches from the surface of Earth. This will be covered later in the post.

    Why not on the surface? why in orbit?
    I think this was mentioned earlier, but one of the nicest place to live, besides on Earth, is orbiting Earth.

  • You're protected from some radiation (by Earths magnetic field)
  • It's pretty easy to build huge structures in low-g enviroments
  • You've got free solar energy at all times (It's almost never night)
  • The abundant solar energy results in high crop outputs from your hydroponic farms.
  • And you're close to home.

    But how will thoose cities get their ressources?
    The one major drawback is, of course, that you haven't got any raw materials (obvious since space is empty) and it's more expensive to get materials from down on Earth, than from a mining station on an asteroid or the moon. It may sound stupid that it's more expensive to move materials the small distance from the surface of Earth to the orbit, than it is to move them all the way from the moon or some asteroid. But it's actually true. Because of Earths greater gravity you use huge amounts of fuel for the take-off. But when departing an asteroid you just have to spend a little fuel to get started, and then you can use the gravity of various planets to reach Earth. It's slower but it's cheaper.

    So you'd naturally build off-world mines to mine for raw material. These raw materials would have to be shipped to Earth-orbit because that's where the energy to process the minerals is. And that's where the workforce would like to be too, because of just mentioned advantages.

    How could Civilization III model this?
    The way this could be done in Civ terms is to split the resources, the "shield", into minerals and labour. This idea has already been mentioned in other threads. But in space this would provide the further advantage of simulating orbital cities getting their minerals from off-world mines and then processing them into something useful with the labour which is present there. The production would most likely be further space improvements, such as other cities, ships, or mines. All of which is cheaper when build in orbit, than when launched from the surface of Earth.

    You'd have to improve the area around space cities with hydroponic farms with a big output to support the citizens in the city. These could be ordinary TI's, just built in space. The off-world mines however would have a harder time getting food, because they're far away from the sun (on asteroids), or suffer from 14 day-nights (on the moon). Maybe only the base square produced food, so that a mine could never have more than one or two citizen. You would then have to supply the mines with robots to do the work for you.

    The way I see it you build the robots, either on Earth or in your orbital cities, and then immedeatly when build, they're assigned to work in a mine, in which they appear instantly. The robots would act like one population point, working the lands for the available minerals. But instead of consuming two food units, they consumed, say ten labour "points" a turn. This is to simulate that they had to be controlled by the human population. More advanced robots would need less control.


    But isn't that a lot of micromanagement?
    The mineral production of a mine would then be assigned to an orbital city or a city on the surface of Earth. The transportation would be automatic, to reduce micromanagement. It would cost more to bring the minerals down to Earth, say one mineral for every two shipped. Similary you could choose to ship minerals from Earth to your space-cities, but at a cost (eg for every 8 minerals sent, only 1 arrive).

    Further advances in off-world farming could allow for populations to expand, by allowing more food-production, maybe even in the far future resulting in thriving colonies on other planets.

    Multiple maps or not?
    I'm not sure if it should be handled with multiple maps, each showing various asteroids and planets. Another, simpler way is to scrap to maps, and only show the city from the city-window. You could select your mines from the "off-world mines menu" and then you'd see the well-known city-window, with terrain and population (of which some where robots), and everything. There just wheren't any map you could see the city from. I don't know, haven't figured this out yet. Please help.

    I'd really like to get some feedback on this idea.

    [This message has been edited by Westergaard (edited August 11, 1999).]
    [This message has been edited by Westergaard (edited August 11, 1999).]

  • ember
    Civer

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    posted August 10, 1999 18:03     Click Here to See the Profile for ember   Click Here to Email ember     Edit/Delete Message
    CO2 is used in the body as the regulatory feedback for respiration. Your body does not know how much oxygen is availble in your blood, but it does know how much CO2 there is. When CO2 levels go up, you breath faster.
    In an experiment where the subject keeps breething the same air, but the CO2 is scrubbed, the subject keeps breething at the same rate, even as they are almost unconsious.
    CO2 also forms a moderate strength acid with water.
    The big problem is regulating respiration in a CO2 atmosphere.

    ------------------
    "Any technology, sufficiently advanced,
    is indistinguishable from magic"
    -Arthur C. Clark

    Harel
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    posted August 11, 1999 12:35     Click Here to See the Profile for Harel   Click Here to Email Harel     Edit/Delete Message
    To westergaard: on Earth, only 0.07% of the atmosphere is CO2.
    One of the first lessons in Botony is how plant prodcution ( CO2 + water + photon -> glocoze + oxygen ) is increased in a difernail curve when you increase water, light and co2. Difernail means it reachs a certain maxium that rising above won't increase the level ( or even reducing it ).
    As you know, too much water are bad for the plant. And too much light is harmfull also: the plant shell dry or burn.
    The optimum amount of CO2 for plants is 0.15%: till then they just increase production.
    Thats why the jungle forset, left alone, should be able to reduce the level of co2 in the air cause by pollutive industry.

    However, too much co2 is, ofcourse, harmfull. Too much of a required minerals cause the anyzimes to break-down: the body needs food, but can die of over-weight, intoxicted by water and get metal-poision from elements you need in small amounts: like zync and iron. ( Iron is a key element in the elctron-passage of a broken-down ATP which release energy ).

    True, plants can be enhanced by genetic to have increase resistence and bettero ouput in a co2-rich atmosphere. But how high can we raise it? to 0.3%? 1%? A full mars atmpsphere will consist of an absloutly large portion of co2 in the air.

    Not only that will kill the plants, but co2 can turn acid and even burn down the colonist buildings.

    Westergaard
    Civer

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    posted August 11, 1999 14:01     Click Here to See the Profile for Westergaard   Click Here to Email Westergaard     Edit/Delete Message
    Ok so it's not a good idea to pump the atmosphere full of CO2 then.

    But how do you terraform Mars then?

    You have got to agree that it's a pretty large task to transport enough nitrogen or other gasses to Mars. It's pretty long distances and pretty much nitrogen we're talkting about.

    M@ni@c
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    posted August 11, 1999 14:21     Click Here to See the Profile for M@ni@c   Click Here to Email M@ni@c     Edit/Delete Message
    Finally someone who agrees that an atmosphere full of CO2 is bad.

    I was wondering why everyone was so eager to do that.

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