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  Civ3-The List of Ideas for Firaxis
  COMBAT (ver 1.2) hosted by CyberShy (Page 2)

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Author Topic:   COMBAT (ver 1.2) hosted by CyberShy
Jon Miller
Junior Civer

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posted July 07, 1999 01:46     Click Here to See the Profile for Jon Miller   Click Here to Email Jon Miller     Edit/Delete Message
This is a real short idea really and forgive me if someone has already mentioned it but in order to make warfare not just be about troops vrs cities how about an enemy troop making every surrounding square in his zoc unusable unless a freindly unit was in it, this would make keeping enemy units out of your land very important


Jon Miller

Flavor Dave
Civer

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posted July 07, 1999 13:17     Click Here to See the Profile for Flavor Dave   Click Here to Email Flavor Dave     Edit/Delete Message
Jon--there's been some discussion that sieges need to be more potent, and your idea would add to that. IMO, it would add too much. How about, if you have a unit adjacent to a city, the tiles on the side away from the city are unusable. This should also apply to sea tiles.
Theben
Civer

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posted July 07, 1999 15:54     Click Here to See the Profile for Theben   Click Here to Email Theben     Edit/Delete Message
I'll back Flav Dave on this one. I'd also include that other cities can send support if they can trace supply to the city, over land, via sea, or thru the air (limited).
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