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  Civ3-The List of Ideas for Firaxis
  IMPROVEMENTS ON GAMEPLAY

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Author Topic:   IMPROVEMENTS ON GAMEPLAY
Daniel Bistman
Junior Civer
posted June 07, 1999 07:38     Click Here to See the Profile for Daniel Bistman   Click Here to Email Daniel Bistman     Edit Message
The idea of this topic is to put some ideas on gameplay to manage huge empires(real world empires)

Idea: A sistem of Ministerrs wich can control many aspects of the empire (as in Space Empires3) in spite to eliminate micromanagement. So you can play as an emperor that define the general strategy or you can manage every aspect. The ministers's personality must be absolutely customizable. For example: ministers should take care of an army that controls a frontier (or you can take care). The ministers should take care of the explorers. Also the ministers should take car of some cities (when you have 100 cities its a dificult work). The ministers could take care of an invasor army (with defined objetives) or take care of a war with defined priorities (like conquest", "destroy", "defend", "push the frontier")

Daniel Bistman
Junior Civer
posted June 07, 1999 07:44     Click Here to See the Profile for Daniel Bistman   Click Here to Email Daniel Bistman     Edit Message
Another need is the information about my empire, like

-army support
-pollution curves (trough the history)
-population curves
-resources (raw materials, and food, existed and potential).

About resources and food consumption I posted an idea on another topic "SOCIAL ENGENEERING/GOVERMENTS"

I wanna know your opinion, what do you think? do you have another ideas?

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